Basic Helicopter Tutorial - From the Depths

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 94

  • @BorderWise12
    @BorderWise12  4 роки тому +12

    Time stamps:
    0:00 - Ze Beginning
    0:15 - Helicopter Definition
    2:38 - Helicopter Pros and Cons
    3:56 - Steps of Helicopter Building
    11:49 - Example Helicopter Build
    24:44 - Major Derp

  • @Varadiio
    @Varadiio 4 роки тому +29

    On this episode: Borderwise demonstrates the tactical superiority of helicanoes!

  • @plebao51
    @plebao51 4 роки тому +10

    also damn that choppa looks amazing mine look like penetrative beans with a cannon
    ALSO ALSO: every costco I go to from now on I will surbscribe to you on the devices
    damn commenting alot but.. I use turning thrusters and mainly have the back heliblade for decor
    which my craft severely lack

  • @ILKOSTFU
    @ILKOSTFU 4 роки тому +11

    Forgot you could make helicopters...
    Time to go designing I guess 😉

  • @spiltradiationgam3r319
    @spiltradiationgam3r319 4 роки тому +11

    Finally, a good ftd heli tutorial!

  • @GodofWeird
    @GodofWeird 4 роки тому +3

    Thank you

  • @seanwarren9357
    @seanwarren9357 4 роки тому +7

    Fun fact: I've repaired way too many of the huge rotor blades of the Sikorsky H53, so there are blades out there with black on black tribal patterned paint jobs on the black stallion's birds out of sigonella sicily. 👌 *See pic in my profile for an example.
    Also because I'm a sailor:
    14:03 😏TWSS!!!!!!💥

    • @Spacemarine658
      @Spacemarine658 4 роки тому

      Nice question helis turn by speeding or slowing down that rear rotor in comparison to the baseline that stops it from following the main blades right?

    • @seanwarren9357
      @seanwarren9357 4 роки тому +1

      @@Spacemarine658 not exactly, you have to think about the engines having dynamic loads based on environmental factors and how that effects thrust generated by different pitch angles, air speeds, atmos density/humidity/etc... the rear rotor does counter the torque, but both have variable pitch, and different configurations exist that could preclude a tail rotor entirely by using counter rotating main rotor blades to balance out the torque generated by their rotation or in the case of the chinook that has offset counter rotating rotors, or the osprey... Vtol is a fascinating platform for alot of reasons, but mostly its ability to do just that, land anywhere. It all really depends on application and such, to say nothing of innovation and generally rich or powerful people just doing weird shit to say they did. XD
      The FAA has all the manuals available for rotorcraft licensing for free on their site if you're into that stuff. Also check out the navair manuals NA 01-1A-01 02 and so on... It's all pretty deep... I particularly like the composites manual and the o1-1a -16 as it's on inspection, the 2 most complicated specialist schools I had the privilege of going to dealt with those. All the airframes and powerplants have their own as well, all of which are pretty awesome.

    • @Spacemarine658
      @Spacemarine658 4 роки тому

      @@seanwarren9357 neat thanks for the info!

  • @tomarmadiyer2698
    @tomarmadiyer2698 6 місяців тому +2

    'oh, helos, thatll be fun. Beyond my grasp currently but I'll be able to figure out rotateyprops which will carry over to everything with pushers so yeah let's do this'
    My thoughts as a wee babby builder.
    This game is amazing.

  • @eaglesridge7896
    @eaglesridge7896 4 роки тому +6

    I appreciate the ACB and Mass advice. I've been making wonderful looking helis for ages, and trying to keep them.... 1-2 blocks from mass, but just hiding dedi blades inside the helo has somehow NEVER occured to me

  • @dichebach
    @dichebach 2 роки тому +1

    Would you say that this is still a valid example of how to setup a helicopter? What do I mean by that exactly? Well . . .
    I played this game a lot about 4 years ago. Must've been a couple hundred hours actually. I think I had decent mastery of the game back then and if memory serves, most all of my constructs functioned as I wanted them too: with some degree of automated AI control and mostly all with the capacity for the player to hop on and drive too. My designs overall were terrible but that is a different story compared to just basically functioning!
    Now I find that very few if any of my constructs function and in particular mapping thrusters and getting air stuff to handle properly.
    This video is priceless for someone who is trying to figure out how the "AI" in the game functions because you actually show most all the steps you followed to get that thing functioning.

    • @BorderWise12
      @BorderWise12  2 роки тому +1

      Assuming I javen't forgotten most of the things in this video... yes, this still is a decent guide for how to make a heli. 👍
      Worth noting that dediblades are due to be (or already have been) replaced by propeller systems that function pretty much the same way.

  • @KiithnarasAshaa
    @KiithnarasAshaa 4 роки тому +2

    Not strictly true regarding mass and lift centers. With hovering things, yes, you want the COM as close as possible to the COL. With planes and the like, you want the COL to be close, but just behind the COM, unless you're using more aggressive PID settings to keep the aircraft stable. With the COL behind the COM, an aircraft has positive stability, meaning that it tends to return to its original attitude when perturbed. With it in front, it has negative stability, meaning that perturbations tend to force it further from its original attitude. Positive stability is great for, well, stable aircraft, but has the drawback of being less maneuverable. Negative stability makes for more maneuverable aircraft, but requires more aggressive control systems to keep it stable and controllable - such is the case with the F-16 Fighting Falcon.

  • @GTalon5
    @GTalon5 4 роки тому +3

    Lol.
    Hundreds of hours in the game, does tutorials on how to play. 17:22 sees a less commonly used block that's been around for a long time "What the hell is that?"
    For anyone who doesn't know (I don't blame you) it just lets you control the main, secondary or tertiary drives when using complex controllers.

    • @BorderWise12
      @BorderWise12  4 роки тому +1

      I know, right? That's why I love this game. I swear I've never seen that before. XD

  • @albertwallace1461
    @albertwallace1461 4 роки тому +4

    Border powering heli’s? Motorwise

  • @rutherfordium5498
    @rutherfordium5498 4 роки тому +3

    I agree that building big helicopters is pointless, I made a very small helicopter (no longer than 10m) with missiles and a projectile avoidance routine, the result was an annoying fly for any enemies without AA and very cost-effective, while my larger helicopters can't survive as long despite being well armored. I initally made it as a little experiment, but I ended up learning that bigger isn't always better. I still like to make oversized ships tho

    • @Matthew-ib2xt
      @Matthew-ib2xt 4 роки тому

      I'm the other way. I hate large ships. My biggest ship is only 75M long

    • @rutherfordium5498
      @rutherfordium5498 4 роки тому

      That’s fine, it’s all personal preference. I just like big ships because they look a lot more intimidating, my largest is about 250m long and barely can defeat the Tyr. My problem is, I can’t build small ships comfortably like I can with other type of vehicles.

    • @troygodwin1723
      @troygodwin1723 4 роки тому

      I built a medium sized frontsider helicopter and really liked it and it could dodge up and down well so could defeat the crossbones with less and now I'm building a huge thruster craft that will hopefully be able to kill twin guard craft

  • @dragonbane132
    @dragonbane132 4 роки тому +2

    i wish they added larger penalties for inner dediblades and buffed the health of 'external' ones so that we can actually have exposed dedis for a reason :(

  • @jetex1911
    @jetex1911 Рік тому +1

    I thought you couldn't place dedi-blades anymore?

    • @BorderWise12
      @BorderWise12  Рік тому

      True! This video is old. Principles are basically the same for the newer air propellers, though.

  • @Numbertwo22
    @Numbertwo22 4 роки тому

    helicopters are very fun to make, one day ill finish one : D

  • @arpioisme
    @arpioisme 4 роки тому +2

    If you want to make a chopper that move by pitching forward or rolling sideways to move, check my breadboard in loafboard repository in discord

  • @TheMarrethiel
    @TheMarrethiel 3 роки тому

    The word "basic" is a misnomer... The constant flicking around and not explaining why setting are being changed.
    That being said, cool video :)

  • @littlelimepenguin6184
    @littlelimepenguin6184 4 роки тому +2

    Heli goes brrrrrrrr

  • @Gab46811
    @Gab46811 4 роки тому

    Major derp indeed XD

  • @kirknay
    @kirknay 4 роки тому +1

    You can also use 2 spin blocks to use the top rotor for your forward and sideways thrust, like IRL. The pitch rotor would be where your PID is, with your roll right below that rotor. It also lets you even more easily control those two axis with the rotor head, especially if you add a very slight always up fraction.

    • @Njordin2010
      @Njordin2010 2 роки тому

      Could you explain in detail? I just can't get it work for stable flying

    • @kirknay
      @kirknay 2 роки тому

      @@Njordin2010 You need to place one spin block pointing forward, and attach one to that pointing left-right.
      Set the one pointing forward as roll, and maybe slightly yaw, but go very small until you have the craft completed.
      Set the one pointing left-right as pitch, and a small amount forward/backward. Once again, start small, with the lateral movement angle controls at most half the rotational.

  • @bastionaudio
    @bastionaudio 4 роки тому +2

    Hello BorderWise, i upload some constructs on WorkShop did you see them ?

    • @BorderWise12
      @BorderWise12  4 роки тому +2

      No. Haven't gotten around to it.

    • @bastionaudio
      @bastionaudio 4 роки тому

      @@BorderWise12
      Just type for BorderWise :)

  • @Cam-sl8ve
    @Cam-sl8ve 2 роки тому +1

    any way to get a heli to actually move forwards using the main dedi blade? like in real life?

    • @BorderWise12
      @BorderWise12  2 роки тому +1

      I don't know how to do that exactly, but sticking a propeller on a spinblock set to change angle in response to forward propulsion commands could work.

    • @Cam-sl8ve
      @Cam-sl8ve 2 роки тому +1

      @@BorderWise12 I accidently found out how. If you increase the max pitch for forwards/backwards movement in the AI the helicopter (or at least mine) will pitch downwards at a greater angle when moving, then you simply adjust the upwards force fraction on the main up/down dediblade to suit your needs whether you want more forwards speed or more altitude power. I'm a nub so maybe there's something up with my heli that allows this freaky behaviour... but it flies like a real heli now.

  • @tomarmadiyer2698
    @tomarmadiyer2698 6 місяців тому +1

    Helicopter paracopter!

  • @gunh4129
    @gunh4129 4 роки тому +2

    Btw, your helicopter design look like a torpedo.

  • @theoffensivelemon2515
    @theoffensivelemon2515 3 роки тому

    The virgin helo with thrusters
    The CHAD helo with forward movement through pitch

  • @youraverageengineer6957
    @youraverageengineer6957 2 роки тому

    borderwise "helicopters aren't that durable" *angry MI-24 noises*

  • @bastionaudio
    @bastionaudio 4 роки тому +1

    Can you add MIMIC air intakes to the rotor ? So it would look nicely

  • @luansagara
    @luansagara 4 роки тому +1

    11:49 I am not sure, timestamp, that plane looks a bit funky to me, looks like a helicopter

    • @BorderWise12
      @BorderWise12  4 роки тому +1

      Oh bollocks, you're right, I need to fix that.
      Edit: fixed, thanks for that. 👍

  • @franz5512
    @franz5512 4 роки тому +2

    Oh God just when I need to build a heli. Thank you so much

  • @Klint_Izwudd
    @Klint_Izwudd 3 роки тому

    We really need a swashplate block to make a proper heli.

  • @LH-gt6gz
    @LH-gt6gz 4 роки тому

    Haha emp go brrrrrrr

  • @themonsterhd3259
    @themonsterhd3259 3 роки тому

    Your moving way to fast for some people.

  • @kaczkagaming9331
    @kaczkagaming9331 3 роки тому

    mine just flips and drowns
    :(

  • @doktork3406
    @doktork3406 4 роки тому +1

    You need some Jet thruster/Ion/ custom jet hidden inside to make the main rotor "unnecessary"

    • @BorderWise12
      @BorderWise12  4 роки тому

      Yup. That's really how to meta-choppa. XD

  • @bastionaudio
    @bastionaudio 4 роки тому +1

    WOW IT CAN MOVE DAMN !!!

  • @gyaszmadar
    @gyaszmadar 3 роки тому

    Is there any way to make a heli without using jet engine for propulsion?

    • @BorderWise12
      @BorderWise12  3 роки тому +1

      Yup. It is possible to mount dediblades on a spinblock set to change angle based on propulsion commands, so the main rotor provides forward proplusion like it does for real helicopters.

  • @monsterkicker291
    @monsterkicker291 4 роки тому

    If I use a jet instead of a large dediblade, is that a helicopter?

    • @BorderWise12
      @BorderWise12  4 роки тому +2

      I would say no. That's a thrustercraft, or an airship.

  • @Ally5141
    @Ally5141 4 роки тому

    The thing with helicopters is you aren't supposed to be hit, most of the time you aren't even supposed to be seen. Helicopters are supposed to use terrain as cover and attack with missiles from their maximum range. But considering how combat looks like in FTD they are pretty useless in the game.
    And now I think about building stealth heli with long-range missiles.

  • @SamArc-jh1ev
    @SamArc-jh1ev 3 роки тому

    Thanks. This helped

  • @chadw5958
    @chadw5958 4 роки тому +1

    How was your day?

  • @O1O1OOO1tip
    @O1O1OOO1tip 4 роки тому

    Paint it yellow

  • @joinfreedom7376
    @joinfreedom7376 2 роки тому

    nice tutorial mate.
    i was wondering why my heli was doing somersault over and over without knowing that i messed up point of mass and rotor placement lol

  • @bastionaudio
    @bastionaudio 4 роки тому +1

    First ?

  • @Hankbob_Hillpants
    @Hankbob_Hillpants 4 роки тому

    Right, helicopters are a thing, that apparently exist

  • @ardaozar6855
    @ardaozar6855 4 роки тому

    can you make a sub next please i can't make one

    • @BorderWise12
      @BorderWise12  4 роки тому +1

      You mean a tutorial or a building video? 'Cos I already did a sub Let's Build...
      ua-cam.com/video/7dfF8wYuoFo/v-deo.html

    • @ardaozar6855
      @ardaozar6855 4 роки тому

      @@BorderWise12 thank you

  • @Argonwolfproject
    @Argonwolfproject 4 роки тому +2

    I hope they eventually add antiradiation missile seekers that follow enemy radar signals back to their source. They've got lots of other real-life guidance systems, and that would be an interesting one that could take the wind out of radar's sails, considering it's already pretty much the best general-purpose detection system.

  • @bastionaudio
    @bastionaudio 4 роки тому

    Would two axis rotor work on helicopter design, and would it work ? Also will the tilted -V- work ? if spin block would be rotated to 45* ?

    • @kirknay
      @kirknay 4 роки тому

      in theory it definitely could. I've personally reworked one guy's design of an Avatar (blue people) attack helicopter to really be annoying and less glitchy. I have it hidden here: steamcommunity.com/sharedfiles/filedetails/?id=2183637995
      The person in question had not allowed any reposts, so I just keep it hidden for personal use.

  • @misteriora
    @misteriora 3 роки тому

    is this outdated or am i too stupid to make something work?

    • @BorderWise12
      @BorderWise12  3 роки тому

      This is pretty up to date. You sure you didn't miss a step somewhere?

    • @misteriora
      @misteriora 3 роки тому

      @@BorderWise12 i cant find anything wrong with it except i cant make it move

    • @BorderWise12
      @BorderWise12  3 роки тому

      @@misteriora Did you put thrusters on it? Having it move using only the main rotor is very difficult and requires fancy spinblock shenanigans.

    • @misteriora
      @misteriora 3 роки тому

      @@BorderWise12 yep

    • @BorderWise12
      @BorderWise12  3 роки тому

      @@misterioraYou got engines, fuel, and AI with behaviour loaded? You didn't build the thing backwards?

  • @bastionaudio
    @bastionaudio 4 роки тому

    I wonder if you can install useful PAS in the turret instead of simple weapon ?

  • @troygodwin1723
    @troygodwin1723 4 роки тому

    Nice Video. Very helpful as always

  • @bastionaudio
    @bastionaudio 4 роки тому

    Not flying tanks ? Go see MI-28 armor scheme

  • @rubyadkins9375
    @rubyadkins9375 4 роки тому

    Early gang wya

  • @zuthalsoraniz6764
    @zuthalsoraniz6764 4 роки тому +1

    Well, real-life helicopters use the tail rotor for steering too, except with them of course it has to be constantly running to counteract the main rotor torque. But if it is adjusted to produce more or less thrust than normal, it's going to result in a net yaw torque on the helicopter.

    • @Varadiio
      @Varadiio 4 роки тому

      The tail rotor is also closer to the rotation force of the main rotor, as opposed to the center of mass. Something useful for real life physics but not present in FtD.

  • @aeletzio
    @aeletzio 2 роки тому

    this is not really a tutorial to me. this is just watching you build something so fast that i don't really see how you build it. hope you can make one where you actually go through building it step by step so i can actually learn how to do it.

  • @heyguy2367
    @heyguy2367 4 роки тому

    Droop snoop

  • @KiithnarasAshaa
    @KiithnarasAshaa 4 роки тому

    I put together a very ghetto cargo transport tiltrotor for logistics and speed and later made a very poor combat modification thereof, suitable really only for WF and DWG combat. I can confirm that it is very vulnerable to being shot, though in full throttle with the rotors pitched fully forward, it caaan survive well enough thanks to some fixed wings (tilting wings in FTD do not behave very nicely)

  • @NovaTheAngel
    @NovaTheAngel 6 місяців тому

    Why do you have to build in lightning speed? All you builders do this. It's not impressive, its just annoying because we came here to *LEARN!* How about saying out load what you are thinking and why you place each block the way you do? I'm not here to make a copy of your build, I'm here to learn how to build my own.