Time Stamps: 0:00 - Ze Beginning 1:20 - The Two Main Categories of Cap 2:00 - Ze Small Caps 2:39 - Definition of 'Small' and 'Large' Caps 5:02 - What Goes On Turrets 7:39 - Advantages of Small Caps 8:23 - Unarmoured Turret Caps? 10:06 - Raise da Roof! 10:59 - Covering Your Mantlets 14:19 - Ze Big Caps 15:38 - The Joys of Being Neckless 17:33 - Durability Testing 18:39 - Directional Turret Armour 20:32 - Armour Stacking 21:37 - 'Bullpup' Turrets 22:34 - Covering Your Mantlets Again 24:14 - Wonderful Heavy Barrels 25:21 - PAC Armouring (Ze PAC Trombone!) 28:40 - The Defensive Strategy of Blowing Things Up 29:17 - Proper Cap Coverage 30:11 - Ze Pancake Caps! 32:13 - Turret Caps Are Like Ship Hulls? 36:03 - Internal Turret Detection 38:37 - Multi-Weapon Turret Misadventure Time
I managed to find this within 40 minutes of upload. Thanks for this helpful advice! Even 500 hours in this game is considered a noob, so this helps a lot!
Between the extra armour and the extra health, heavy barrels are almost 80% tougher than normal barrels... for a 3x increase in cost and a 2.5x increase in weight.
Oh jesus really? I didn't know it was that bad. I'd think that using one length of 4m heavy barrel end on the mantlet then using normal barrels from there would be worth it then, but that's dependent on the type of shell being used.
@@vlaceomuadlai2592 I mean to me that is still worth it just for the aesthetics of having a barrel that is thicker at the breech end, like real guns are.
@@zuthalsoraniz6764 oh 100% yeah, shit looks cash. That does give me an idea, you could just use decorations to give the barrel that look, without having to pay the extra 160 mats and 240 weight, just for the aesthetics.
@@Crytum the setting are basically that charge time of course increases time between and increases energy usage but ups damage. Focus lowers damage and increases energy usage but ups accuracy. And over clocking greatly increases energy used but increases damage with no other downsides. So basically do you want rate of fire, accuracy, efficiency, or damage
I used to have a lot of trouble with advanced cannons until i basically learned that the six way connectors are a lie. You like never use them unlike in other weapons like laser and cram. Instead you use the cooling pipes and its been so easy after that.
I can attest to the importance of covering your mantlets, but I generally make somewhat large and more "realistic" turrets, full of GLORIOUS ANGLES - sharper than even what you show on your large caps. My turrret structures will be fairly large, but full of coolers/chargers and recoil compensators. All of the ammo goes down in the turret well, and I make fairly thick armored barbettes to protect the ammo racks and autoloaders. On my larger turrets, I've even taken to making armored platforms on the turret floors to separate the upper housing and the turret well.
i prefer to leave the AA mantlet exposed in my small turret cap design because in my opinion it looks better with my recreation of the turret cap of the Mark 45 naval gun as well as lets me clip a visual camera through it with an elevation turret so that i can have an internal bridge with gunner sight. i should state that i normally take designs with that turret cap out to fight ships that can one shot the turret cap by sneezing on it, so often it doesn't make a difference if i am relying more on active and passive defense systems as well as angling my "armor" more then the thickness of said armor.
"There's a gap. This will not do." HESH would like to say hello. : D I love my HESH-AT dual-purpose APS shells. They're fun and make mincemeat of things.
I swear block will obstruct elevation and AA mantlets if they are covering them. That's less of a problem for guns intended to hit ground/sea level targets though.. I also like big hunking turret caps and hide detection thingsi n there. Each bigger turret gotta have their own tracker and maybe even a rangefinger. Heck, if I feel particularly generous, I'll slap a wireless cam, hook it up to a screen in bridge/cockpit so I can see with a glance what is a turret doing (What do you mean tab exists for external camera?)
Oh yeah, each turret gets a few detectors and possibly also trackers appropriate to what weapon it is/what it is targeting added to it, and ideally also enough internal GPP cards to run all of that.
They don't. The barrels don't have collision against other blocks. The Gray Talon Kobold is a great example of this since it has barrels running the full length of the craft and is able to angle up and down just fine.
@@SuwinTzi Huh, must have been my imagination. Sure, the barrels don't clip, but the elevation and AA mantlets seemed like they were limiting their arcs if they had blocks covering the up or down portion of the mantlets. If it was just my imagination, it means I can just a little bit more protection. Yay!
What if you did an arena Gamemode during a live stream with fans? You could set up a multiplayer server, give people the password and kick the players after the match so new people can join after every round.
A PAC tutorial would be nice, I understand simple weps, crams, advanced cannons, and KINDA lasers, but PAC cannons... I just know they work, I don't know why
First they require a fuck ton of energy. Secondly the longer the tube is the more energy it uses and damage it does and the terminators increase damage by alot because they double the tube length. The other connectors do less damage but loses less damage over range , AND MAKE SURE TO NOT HAVE ANY OPEN TUBES OR YOU BLOW YOURSELF UP. They were the first weapon type i understood.
"[Kitakami] It's like an itchy bum, unexpected, and yet here it is. It's very pretty though." -Borderwise, 2020. Edit: I'm touched that my bum is pretty.
Handy. I never made my turrets fully enclosed, just inside the hull, slighty widened for clearance, struggled to get clearance near the top below the cap leading to a more open deck and a heavily armored turret to cover the caps. Probably why My aps is always the first thing on the ship to get shot off in Adventure mode 😂
First few times I tried making turrets I accidentally built the turret caps into the deck which prevented the guns from turning. I also didn't know heavy armor wasn't supposed to be used so much (one of my turret designs has almost the entire inside filled with heavy armor beams, which I guess you could consider overkill).
The first thing that came to mind when you put the roof over the cram was a pop out turret system where it would pop out to dire then retract fully into the hull. But thats dumb, right?
I'm terrible at it as well. I usually just cut pieces away from similarly-themed factions and tweak them to make them work. Edit: I consider this acceptable because I have no intention of ever sharing 'my' creations. It's technically plagiarism.
There's always spinblock on spinblock shenanigans for detection hiding...but that ...what kind of cheese would that be? I like finding a middle ground between small and big tough turret caps. As tough as possible in as small as possible a package for a given turret. Though "bullpup"/inset firing pieces are necessary for railgun APS, cause the rails are expensive and you want to protect them, without making the whole thing look wonky.
Borderwise, I’m sure you knew this but detection can see through sideways portholes, I use this to hide and armor detection on my turrets in the same way you used them here! Edit: Oh and I forgot to say congrats on 10k, it makes me happy to see a new channel grow.
I didnt know that either now i can make my one vehicle completely stremlined. Retractable weapons, internal propulsion, and now internal detections. Thanks.
What are the benifits for the "moving" armor below deck? Speaking metal blocks on the subpart of the turret instead the hull? It Doesnt apeal to me since it only decreases the rotation speed as far as i can see. Apart when you want to face the heavyest part at the enemy.
having the turret armor on the hull usually lets the turret turn faster, but in turn having it on the subpart can let the armor move around i.e. if its getting shot from the back, hull attached armor cant do anything once it goes through, but turret attached can rotate the turret, effectively replacing the armor
@@qw3rty629 well, thats works the over way around too. Turrets aiming at one target, getting hit in the front, then turn to the next target and presenting the hole in the armor to the enemy...
There are multiple benefits to armouring your turrets: 1. It's a free-volume air gap, to stop HEAT ruining your day. 2. It makes it harder for the turret to be popped off completely, which costs the craft a large chunk of health. 3. For APS and PAC, it also acts as a buffer against their volatility, preventing a damaged weapon from further damaging the rest of the craft. Hull-mounted armour can do the same, but since it doesn't move with the turret it doesn't do it as well. All in all, I can safely say that craft with armoured internal turrets survive a lot better than those that don't. 👍
@@Meister_Knobi the thing is, because of how subobjects in FtD work when shell hits top part of the turret explosion/fragmentation ignores the armor of main object which means unarmored magazines can get easily destroyed meaning one bigger hit can ammo rack your entire turret
Time Stamps:
0:00 - Ze Beginning
1:20 - The Two Main Categories of Cap
2:00 - Ze Small Caps
2:39 - Definition of 'Small' and 'Large' Caps
5:02 - What Goes On Turrets
7:39 - Advantages of Small Caps
8:23 - Unarmoured Turret Caps?
10:06 - Raise da Roof!
10:59 - Covering Your Mantlets
14:19 - Ze Big Caps
15:38 - The Joys of Being Neckless
17:33 - Durability Testing
18:39 - Directional Turret Armour
20:32 - Armour Stacking
21:37 - 'Bullpup' Turrets
22:34 - Covering Your Mantlets Again
24:14 - Wonderful Heavy Barrels
25:21 - PAC Armouring (Ze PAC Trombone!)
28:40 - The Defensive Strategy of Blowing Things Up
29:17 - Proper Cap Coverage
30:11 - Ze Pancake Caps!
32:13 - Turret Caps Are Like Ship Hulls?
36:03 - Internal Turret Detection
38:37 - Multi-Weapon Turret Misadventure Time
I managed to find this within 40 minutes of upload. Thanks for this helpful advice! Even 500 hours in this game is considered a noob, so this helps a lot!
@@ProtoAzula You're welcome. 😁
Most of my guns are deck guns, and I don't use ammo clips.
Does this offend you?
@@blazingbl2gamingop794 Nah.
@@BorderWise12 :(
The round turret canoe man !!
Between the extra armour and the extra health, heavy barrels are almost 80% tougher than normal barrels... for a 3x increase in cost and a 2.5x increase in weight.
Oh jesus really? I didn't know it was that bad. I'd think that using one length of 4m heavy barrel end on the mantlet then using normal barrels from there would be worth it then, but that's dependent on the type of shell being used.
@@vlaceomuadlai2592 I mean to me that is still worth it just for the aesthetics of having a barrel that is thicker at the breech end, like real guns are.
@@zuthalsoraniz6764 oh 100% yeah, shit looks cash. That does give me an idea, you could just use decorations to give the barrel that look, without having to pay the extra 160 mats and 240 weight, just for the aesthetics.
@@vlaceomuadlai2592 True, now that we have decos that move along with the barrel we can do that.
You asked for it, so i ask you, to make one.
So, yeah. Pls make a particle cannon tutorial.
A Tutorial on Particle cannons would be really nice.
for the guts of a particle cannon turret, just imagine you are playing snake except in 3d space
@@zuthalsoraniz6764 well, thats the part that i can do. its the settings n stuffs arround it that i struggle with.
@@Crytum the setting are basically that charge time of course increases time between and increases energy usage but ups damage. Focus lowers damage and increases energy usage but ups accuracy. And over clocking greatly increases energy used but increases damage with no other downsides.
So basically do you want rate of fire, accuracy, efficiency, or damage
:O this is a tutorial I didn't know I needed until I clicked on this video.
Congrats to 10k!!! Love all your videos dude, helps a ton, I’ve seen so much improvement in my craft thanks to you!
I used to have a lot of trouble with advanced cannons until i basically learned that the six way connectors are a lie. You like never use them unlike in other weapons like laser and cram. Instead you use the cooling pipes and its been so easy after that.
You can fill the corners of the deck hole with 1 meter slopes as long as the turret is cylindrical and it will still rotate freely.
I don't think that's how the block collision works, but I'll give that a go.
I can attest to the importance of covering your mantlets, but I generally make somewhat large and more "realistic" turrets, full of GLORIOUS ANGLES - sharper than even what you show on your large caps. My turrret structures will be fairly large, but full of coolers/chargers and recoil compensators. All of the ammo goes down in the turret well, and I make fairly thick armored barbettes to protect the ammo racks and autoloaders. On my larger turrets, I've even taken to making armored platforms on the turret floors to separate the upper housing and the turret well.
Congrats on 10k subs
Thanks, but it hasn't happened quite yet. Fingers crossed. 🤞
i prefer to leave the AA mantlet exposed in my small turret cap design because in my opinion it looks better with my recreation of the turret cap of the Mark 45 naval gun as well as lets me clip a visual camera through it with an elevation turret so that i can have an internal bridge with gunner sight. i should state that i normally take designs with that turret cap out to fight ships that can one shot the turret cap by sneezing on it, so often it doesn't make a difference if i am relying more on active and passive defense systems as well as angling my "armor" more then the thickness of said armor.
This motivates me to try out a fully turreted laser system, tho I might not get around to it
YAAAAAA, happy 10k boarderwise
"There's a gap. This will not do."
HESH would like to say hello. : D
I love my HESH-AT dual-purpose APS shells. They're fun and make mincemeat of things.
I once created a an excellent hesh shell but forgot to save it and now can't figure out how i made it for the life of me.
Thought I was early, turns out I'm 2 hours late.
Interesting.
Armor spacing should work wonders against HEAT and especially HESH, it really bogles my mind how some stuff works in FtD.
Congrats to 10k you totally earned it and thanks Future BorderWise
ERMAHGERD IT HAPPENED 🥳
@@BorderWise12 Senpai noticed me aaaaaaahh
I swear block will obstruct elevation and AA mantlets if they are covering them. That's less of a problem for guns intended to hit ground/sea level targets though..
I also like big hunking turret caps and hide detection thingsi n there. Each bigger turret gotta have their own tracker and maybe even a rangefinger. Heck, if I feel particularly generous, I'll slap a wireless cam, hook it up to a screen in bridge/cockpit so I can see with a glance what is a turret doing (What do you mean tab exists for external camera?)
Oh yeah, each turret gets a few detectors and possibly also trackers appropriate to what weapon it is/what it is targeting added to it, and ideally also enough internal GPP cards to run all of that.
They don't. The barrels don't have collision against other blocks. The Gray Talon Kobold is a great example of this since it has barrels running the full length of the craft and is able to angle up and down just fine.
@@SuwinTzi Huh, must have been my imagination. Sure, the barrels don't clip, but the elevation and AA mantlets seemed like they were limiting their arcs if they had blocks covering the up or down portion of the mantlets.
If it was just my imagination, it means I can just a little bit more protection. Yay!
Congratulations on 10k subs
Cheers! 🎉
What would exactly happen if you have only one barrel piece for your crams
Depending on the barrel type, it'd be really slow to traverse and/or be really inaccurate. XD
Thank you
What if you did an arena Gamemode during a live stream with fans? You could set up a multiplayer server, give people the password and kick the players after the match so new people can join after every round.
i suck at turrets
Borderwise. Watch Girls und Panzer. Will help with the plot used in making tanks.
that time again, YAY ALMOST 10K
edit: YES HE DID IT WOOHOOO
He’s at 10k now
^
A PAC tutorial would be nice, I understand simple weps, crams, advanced cannons, and KINDA lasers, but PAC cannons... I just know they work, I don't know why
Agreed!
First they require a fuck ton of energy. Secondly the longer the tube is the more energy it uses and damage it does and the terminators increase damage by alot because they double the tube length. The other connectors do less damage but loses less damage over range , AND MAKE SURE TO NOT HAVE ANY OPEN TUBES OR YOU BLOW YOURSELF UP. They were the first weapon type i understood.
@@gabrielhenson5751 do particle cannons become more energy efficient if you put more tubes?
@@bigglasses2625 hmmm im not sure. But it is definitely more efficient to increase damage by using more tubes than up the overclocking.
"Having a big hole uhm, actually helps them aim their shots in a wider area [...]"
~BirderWise 2020
:D
"[Kitakami] It's like an itchy bum, unexpected, and yet here it is. It's very pretty though."
-Borderwise, 2020.
Edit: I'm touched that my bum is pretty.
Wow, I forgot I said that. 😆
Handy. I never made my turrets fully enclosed, just inside the hull, slighty widened for clearance, struggled to get clearance near the top below the cap leading to a more open deck and a heavily armored turret to cover the caps. Probably why My aps is always the first thing on the ship to get shot off in Adventure mode 😂
Hmmm yes 10k a good time for you I suspect
I like how in almost every video you put "ze begging" it's a nice touch
how was your day?
First few times I tried making turrets I accidentally built the turret caps into the deck which prevented the guns from turning. I also didn't know heavy armor wasn't supposed to be used so much (one of my turret designs has almost the entire inside filled with heavy armor beams, which I guess you could consider overkill).
The first thing that came to mind when you put the roof over the cram was a pop out turret system where it would pop out to dire then retract fully into the hull. But thats dumb, right?
Yes please do make a particle cannon video I've been thinking of using them and I would love to see some examples
Have I been doing it wrong all these years?! I've never had the barbette rotating.. Must be why my turrets like to pop.
Could be. I've never left home without armoured internals ever since I found out what a difference it makes.
Can you make a video on how to make a superstructure for a ship
Sure! Once I'm decent enough at it, I'll be happy to.
I'm terrible at it as well. I usually just cut pieces away from similarly-themed factions and tweak them to make them work.
Edit: I consider this acceptable because I have no intention of ever sharing 'my' creations. It's technically plagiarism.
@@Crazymoniker I just put guns on guns and Guns on guns and more guns on guns with tiny guns and Guns
There's always spinblock on spinblock shenanigans for detection hiding...but that ...what kind of cheese would that be?
I like finding a middle ground between small and big tough turret caps. As tough as possible in as small as possible a package for a given turret.
Though "bullpup"/inset firing pieces are necessary for railgun APS, cause the rails are expensive and you want to protect them, without making the whole thing look wonky.
hi
when is the PAC tutorial coming
Sometime after the next stream, after a bunch of other stuff that I really, REALLY need to do. 😅
Ooo, Borderwise. You tried making a Chieftain MBT style turretcap? Extra CHONK on the front xD
What youtube channels have good ftd tournament's
I should say who's
Menti and T3hJimmer, off the top of my head. I believe Rosefall also has some old ones.
I'll start doing tourneys when the game is fully released.
Right now he is at 10000 congratulations
Grats on breaking 10k chief.
Borderwise, I’m sure you knew this but detection can see through sideways portholes, I use this to hide and armor detection on my turrets in the same way you used them here!
Edit: Oh and I forgot to say congrats on 10k, it makes me happy to see a new channel grow.
I did know that, and thank you! 😁
I didnt know that either now i can make my one vehicle completely stremlined. Retractable weapons, internal propulsion, and now internal detections. Thanks.
Congrats on 10k !
Guns in FtD shouldn't be too far "From the Deck".
Oh god.....
😃
Congrats on 10 k
Also to stop turrets being destroyed I put the entire thing in 3-5 layers of heavy armor so that it don’t destroy
Wow. That would be heavy and expesive. But probably effective.
@@gabrielhenson5751 it is effective
But emp may be an issue
What are the benifits for the "moving" armor below deck? Speaking metal blocks on the subpart of the turret instead the hull? It Doesnt apeal to me since it only decreases the rotation speed as far as i can see. Apart when you want to face the heavyest part at the enemy.
having the turret armor on the hull usually lets the turret turn faster, but in turn having it on the subpart can let the armor move around
i.e. if its getting shot from the back, hull attached armor cant do anything once it goes through, but turret attached can rotate the turret, effectively replacing the armor
@@qw3rty629 well, thats works the over way around too. Turrets aiming at one target, getting hit in the front, then turn to the next target and presenting the hole in the armor to the enemy...
There are multiple benefits to armouring your turrets:
1. It's a free-volume air gap, to stop HEAT ruining your day.
2. It makes it harder for the turret to be popped off completely, which costs the craft a large chunk of health.
3. For APS and PAC, it also acts as a buffer against their volatility, preventing a damaged weapon from further damaging the rest of the craft. Hull-mounted armour can do the same, but since it doesn't move with the turret it doesn't do it as well.
All in all, I can safely say that craft with armoured internal turrets survive a lot better than those that don't. 👍
@@Meister_Knobi the thing is, because of how subobjects in FtD work when shell hits top part of the turret explosion/fragmentation ignores the armor of main object which means unarmored magazines can get easily destroyed meaning one bigger hit can ammo rack your entire turret
PAC tutorial when
Soon-ish. I'm still pretty inexperienced with them, but I reckon I can get the basics down soon.
I set the video on 2x speed and it sounds like he's speaking normally