How To Start Conquering the World - Campaign Tutorial, From the Depths

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  • Опубліковано 30 вер 2024

КОМЕНТАРІ • 109

  • @BorderWise12
    @BorderWise12  3 роки тому +21

    Time Stamps:
    0:00​ - Ze Beginning
    0:41​ - Basic Campaign UI
    8:59​ - Craft Resource Categories
    15:23​ - Vehicle Pathfinding Types
    19:02​ - Starting Vehicle Checklist
    37:59​ - Starting Your Campaign
    48:48​ - Build Order
    54:28​ - Strategy, Capturing and Combat

    • @ProtoAzula
      @ProtoAzula 3 роки тому +2

      The difference between patrol and fleetmove has to do with how its used. Im not sure if this is how it works anymore, but a patrol route can be set to where the same routine happens without stop, whereas fleetmove is just to move a fleet into position without moving individual ships. Also forgot to mention patrol mode will attack any enemies that enters your tiles, or at least thats how it used to work

    • @BorderWise12
      @BorderWise12  3 роки тому +2

      @@ProtoAzula Sounds plausible, except I literally tested on screen how fleetmove can be used to set patrol routes... 😅

    • @ProtoAzula
      @ProtoAzula 3 роки тому +2

      @@BorderWise12 like I said, i dont remember if it was recent or old because ive been playing the game going on 5 years now. Just glad to see the way the game and community has grown

    • @SephirothRyu
      @SephirothRyu 3 роки тому

      Flying Squirrel: "You made a mistake. 19:02 should be 'A flying squirrel ends this guy's whole carreer' or something."

  • @kre8or465
    @kre8or465 3 роки тому +88

    Alternate title for the starting vehicle checklist part "Borderwise tries to prove he knows how to kill squirrels"

    • @BorderWise12
      @BorderWise12  3 роки тому +17

      Damn thing was making me look like an idiot. I swear I remember the Diamondwasp killing it easily. XD

    • @kre8or465
      @kre8or465 3 роки тому +14

      @@BorderWise12 Ya no, it may be a really small and fragile craft, but its in the godly catagory for a reason, fricken thing just dances between shells and missiles.

    • @scorpion563
      @scorpion563 3 роки тому +4

      @@kre8or465 hence why lazors exist. Lol.

    • @kre8or465
      @kre8or465 3 роки тому +4

      @@scorpion563 True, when I encountered it in the campaign all my craft used missiles and advanced cannons, and it snuck around my fleets and killed two of my sattelites before I managed to engage it with something that had actual weapons. A single frag/emp missile managed to explode close enough to it to knock it into a death spiral, and the rest of the missiles managed to hit it after that, but it dodged like, 10 missile volleys before then.

    • @SephirothRyu
      @SephirothRyu 3 роки тому +3

      @@BorderWise12 One thing to consider for a starter craft, especially a missile using one, is to just manually change some missiles, even if its slightly asymetrical as a result. Like, have one of the small missiles a type that is very dedicated to that squirrel, have others more normal, and maybe toss on a single normal sized missile too with something useful against bigger things (a high speed thumper can work pretty well). Heck, you can also make slight variations of the starter vehicle that, say for that helicopter, replaces all the weapons with just a single large "missile" that just drops water mines on targets. Refitting between multiple versions as needed for the enemy, because the only change is the weapon, which being a missile system, is fairly low block count and thus easy to refit and get back in order quickly even just by having a single repairbot or something on them.

  • @jthewelshwarlord6331
    @jthewelshwarlord6331 3 роки тому +52

    I like how the Squirrel made you eat your words twice in a row.

    • @BorderWise12
      @BorderWise12  3 роки тому +25

      Stupid Squirrel... should've spawned in a Duster...

    • @SephirothRyu
      @SephirothRyu 3 роки тому +8

      @@BorderWise12 Squirrels are the biggest threat to the internet and electrical infrastructure as a whole, no joke.

    • @Argonwolfproject
      @Argonwolfproject 3 роки тому +7

      Flying Squirrels exist for an important reason: to show new players how important hitscan weapons can be.

    • @SephirothRyu
      @SephirothRyu 3 роки тому +11

      @@Argonwolfproject And also to mock Borderwise.

  • @CrazyNapalmGuy
    @CrazyNapalmGuy 3 роки тому +51

    I currently have almost 1000 hours in FTD, yet I watched the whole video. I wish this was already around back when I started playing. I have put many tears have gone into trying to learn this game. Thank you for taking the time to make new players actually capable of approaching FTD

    • @evenrik_2214
      @evenrik_2214 3 роки тому +1

      man i recently got a new pc and formatted it and lost a couple of things that don't get cloud saved without thinking about it and i have lost hundreds of hours of "technology" i have developed like ships planes and all that stuff, feels a bit tough to start over again and using workshop ships wouldnt feel quite right as i didnt make it myself

  • @theapexdragon5010
    @theapexdragon5010 3 роки тому +21

    “As fun as the designer is the lure of conquering the world draws you in.”
    Is he a mind reader?

  • @asrieldreemurr5029
    @asrieldreemurr5029 3 роки тому +34

    Trying to hit the Flying Squirrel with anything but lasers is mostly down to luck, missiles are the worst choice because of its ridiculous movement pattern: of course, said movement is only possible because in FtD you don't have to worry about structural stress and stuff like that.

    • @commanderhyland5024
      @commanderhyland5024 3 роки тому +5

      Not to mention the Gs most pilots in this game would be pulling would probably kill them!

    • @neurofiedyamato8763
      @neurofiedyamato8763 Рік тому +1

      Nah, APN missiles are effective against squirrels. Also proxy frag guns are good against them too

  • @littletimelord2755
    @littletimelord2755 3 роки тому +20

    Fun fact! If you press C while in the main map view, it breaks the map view and gives insight on how it works. Doing this allows you to move your camera away from the map view, which shows you that it’s a little texture at the top of space.

  • @revengefullobster4524
    @revengefullobster4524 3 роки тому +17

    I think the Crossbones may be the only godly craft that still has intentional weaknesses. Just about all the other faction craft have torps and anti air, though some is not as effective as it could be. Having a high speed craft is really not a counter any more once you get past the OW. I really wish they wouldn't have nerfed shields as hard as they did. They really had a solid counter for them with the disrupter shells and it was easy to incorporate a few rounds to an aps to beat them. Shields were one of the most effective ways of making good (survivable) aircraft without having to make them huge. They would be really handy now, with the ridiculous meta of rail powered kinetic rounds and the sand blaster guns. I like to use the starting fortress for a bit, since it's a creation by Irelan. Good vid!

  • @joshnabours9102
    @joshnabours9102 3 роки тому +31

    If lathrix's tophat had a voice, it would definitely be your voice. It has a calm official vibe to it, like a gentleman version of the sorting hat, or a wealthy, evil, mastermind in a public setting.

  • @Hammy712
    @Hammy712 3 роки тому +13

    Me who chose a submarine as my current generation's starter craft: '_'

  • @monsterkicker291
    @monsterkicker291 3 роки тому +12

    So, I started to work on the submarine faction and they may or may not have a sub that creates nuclear torpedoes. Also, I don't know how to do the fleet symbol thing, or music stuff, so those are on the to do list.

  • @nicopence3148
    @nicopence3148 3 роки тому +13

    I feel really good about my 7k material 7k altitude 170 m/s spacecraft now. I thought it was too expensive but your craft has been working so mine should as well thanks.

    • @BorderWise12
      @BorderWise12  3 роки тому

      Yer welcome. 😁

    • @nicopence3148
      @nicopence3148 3 роки тому +4

      @@BorderWise12 Thanks. halved the cost for a slight decrease in speed after the fact. Shows that theres aways a way to improve in FTD

    • @nicopence3148
      @nicopence3148 3 роки тому

      @@BorderWise12 BTW. If you ever want to test satellite range in the future, I recommend the benchmark designer(right click on designer), and delete all vehicles. There is fog of war, you can spawn in vehicles freely but you can't build without resources so just go there to test their range at specific heights. I only needed 8 dishes at 7k altitude so Its possible to make them really small at high altitudes.

  • @andor8429
    @andor8429 3 роки тому +8

    You said the Flagship was mostly a preference thing at 7:47. It does have one use though. There is a breadboard component that give range and bearing to the flagship, so for example I have a parasite craft that just has a bunch of repair tentacles, which uses that component to maintain a station near the flagship, because that's as close to formation controls as FtD has right now, unfortunately. I'm planning to have a few different variants that keep different bearings from the flagship so as to make an actual formation of useful craft.

    • @BorderWise12
      @BorderWise12  3 роки тому +2

      To be fair: I have no idea how to bread, and that would never have occurred to me. XD

  • @eloryosnak4100
    @eloryosnak4100 3 роки тому +8

    I think it's worth noting that a ship/plane that can *kill* the squirrel is potentially less important than one that can *survive* the squirrel, and kill it eventually.
    My AA planes domt take any damage from squirrels, even though they take half an hour to kill 3 of em. I call that a win.

    • @malnutritionboy
      @malnutritionboy 3 роки тому

      What do you mean survive the squirrel. Even my smallest of boats (

    • @jambondepays1969
      @jambondepays1969 2 роки тому +1

      But then you're wasting a lot of mats

    • @invention64
      @invention64 2 роки тому +1

      Not a win if you take into account the material cost...

  • @Dutch_Chucky
    @Dutch_Chucky 3 роки тому +7

    this is......
    PERFECT
    i am struggling creating a good start for my campaign for a long time. i just dont like the normal starter base and boat but im not good at building

  • @boorango122
    @boorango122 Рік тому +3

    One thing I’m proud of with my little boats is that they can kill the flying squirrel thanks to being AA missile pods that can swim.

  • @Dubanx
    @Dubanx 3 роки тому +9

    Eh, i'm not sure the armed response unit is necessary.
    I usually just build my mining vessels super cheap and disposable. If they die I can just replace them without much loss. It's much easier than actually defending bases scattered across the map.

    • @jambondepays1969
      @jambondepays1969 2 роки тому +3

      It's more fun to defend your bases around the map tho

  • @Coecoo
    @Coecoo 3 роки тому +5

    Developers are almost never "good" at their own games. I'm not sure where this misconception comes from.

  • @Dr.Obtuse
    @Dr.Obtuse 3 роки тому +4

    Unrelated to anything. The music playing during the first part of the video around @5 reminds me of Two Point Hospital.
    Anyway. Keep up the good work BorderWise. Your videos are helping me get back into the game. I haven't really played seriously in years and spun up the campaign yesterday, the first time in.. 2? years.

  • @trojan_otter583
    @trojan_otter583 14 днів тому +1

    So basically, like an ambulance but its armed and dangerous and it blows things up -Borderwise; 24:38

  • @dingkelschmit8113
    @dingkelschmit8113 3 роки тому +4

    You sound so enthusiastic compared to when you are streaming xD

  • @LupoSenpai
    @LupoSenpai 3 роки тому +2

    The absolute cheapest you can go in terms of scout craft is a satelite on a few balloons. 3 things about it:
    1. They will climb indefinetly albeit very slowly
    2. You cant move it in play but
    3.Out of play speeds get funky the longer you have one of these active.
    Somehow having no actual propulsion and a combination of pulling it in and out of play makes the out of play speed go up to ridiculous levels. (naturally with a higher speed you can save it again and have multiple ridiculously fast spy craft) And with ridiculous I mean ridiculous. In a campaign with a friend our original observation balloon got an OOP speed of over 5000 m/s (not a typo 5km/s) despite it not having any propulsion. I don't know what exactly causes it, but I guess it's some funky behaviour while pulling it in and out of play or when loading the campaign itself.
    Might be worth making a cheese video about if you can get to the bottom of how the speed increases

    • @grandfremdling3841
      @grandfremdling3841 3 роки тому

      Sounds more like a bug than cheese, but a very interesting one 😁

  • @roguedragondraksis9114
    @roguedragondraksis9114 3 роки тому +3

    ive only barly started playing but having made some small cheap ships to spam in on the start (idrk if its a good tactic but worked for capturing stuff right off the bat) from what ive seen and played with fleet mode moves ships set to a fleet and keeps em in the same positions relative to each other to when the fleet was formed

    • @cheryl9809
      @cheryl9809 3 роки тому +3

      It works at the start but later on when there are large battleships they will start to suffer

    • @revengefullobster4524
      @revengefullobster4524 3 роки тому

      Spam is a solid tactic early on, but try it against some the later craft/other factions in the designer. When I first started, DWG gave me fits. Now I test against things like Megalodon and godly Scarlet Dawn craft. After a whole lot of hours (steam says over 10k, but that's alot of me leaving it running while I do other things) and many designs, I still don't have any viable campaign friendly craft that can solo everything, but I'll keep trying.

  • @alexmcgreal836
    @alexmcgreal836 4 місяці тому +1

    Almost 400 hours into the game.
    It is time to leave the vehicle designer, I am ready.
    I was not ready

  • @3dwrecker_4660
    @3dwrecker_4660 3 роки тому +2

    He built a wooden Novgorod but instead of a turret it has a rotating spy dish

  • @grandfremdling3841
    @grandfremdling3841 3 роки тому +1

    54:20 e.g. there is a "30000 commodities" sign on the map-screen (left corner) - could you use them?

  • @Justfalor
    @Justfalor 3 роки тому +1

    Ok, on the topic of the spycraft satelite... I saw the cheap design in a video and clueless me built that thing with a rotor, a single pid , a mainframe and the satelite dish... no rudder, no nothing... it still works somehow, so if you want to, you can strip yours off the unnecessary bits and use the cheapest design possible. And yes. it does not need engine power because dediblades...

  • @Justfalor
    @Justfalor 3 роки тому +2

    Oh, a nice vid for my way home. Thanks.

  • @victorfrankenstein8005
    @victorfrankenstein8005 3 роки тому +1

    You shure slapping a few rtgs and ion thrusters with a electric engine could get you quite a surprisingly good satellite for only 3k resource

  • @Pwnicus187
    @Pwnicus187 3 роки тому +2

    I'm still trying to wrap my head around how I stop playing for half of 2020 and I jump on the other week and they've somehow managed to *dumb resources down* to just materials and battery power. Thankfully most of everything seems to work that I built in late 2019 with very little tweaking if any required.
    I guess that super dreadnought I was putting off last year will be a bit... easier to build? Not sure I understand the changes made by removing fuel and ammo if they're still right there in the build menu and they're still listed in the HUD - is everything just materials now? I kinda liked having ship magazines that needed protecting. =/

    • @BorderWise12
      @BorderWise12  3 роки тому

      Do not worry, things are fine: ua-cam.com/video/qlHXIqYnn_Q/v-deo.html

  • @The-Lonely-Nexus
    @The-Lonely-Nexus 4 місяці тому

    hey dude so there is this big round ship on Ultimate Admiral: Dreadnoughts and you have made one in this video and i have been trying so i am just wondering if you could upload that ship with just the hull so nothing else on it so i can make progress please? And post the link? I don't have your steam workshop

  • @carlwheezerofsouls3273
    @carlwheezerofsouls3273 3 роки тому +1

    hooray! now i wont just be stuck in the designer, spawning creation after creation and watching them fight eachother.

  • @franekfranek1898
    @franekfranek1898 3 роки тому +1

    How do you make the tactical screen look like that? From me pressing E just opens the map

    • @BorderWise12
      @BorderWise12  3 роки тому +6

      There's an feature to enable/diable the non-top-down tactical map in the options menu.

  • @kaczkagaming9331
    @kaczkagaming9331 2 роки тому +1

    34:10 it got fixed, it now has torpedoes (good torpedoes i may add) and sonars

  • @RezesA
    @RezesA 3 роки тому +1

    Oil drilling would be nice to come back.

  • @thecannoneer5850
    @thecannoneer5850 3 роки тому +2

    How do you get the tactical map view to be like that at 0:58

    • @zoltek6507
      @zoltek6507 3 роки тому

      press E 2 times i think

    • @SamSchurger
      @SamSchurger 3 роки тому

      Once. Twice is freecam

    • @franekfranek1898
      @franekfranek1898 3 роки тому

      I've been trying to figure that out too and pressing E just opens the map for me

    • @malnutritionboy
      @malnutritionboy 3 роки тому

      @@franekfranek1898 zoom in/out?

  • @BryanPlaysAlot
    @BryanPlaysAlot 2 роки тому

    kinda wired how you have a guide for Campaign, but no guide for adventure mode,
    there is not even a guide at all if you search in UA-cam "From The Depths Adventure mode Guide" only gameplays pop up no actual guides, so maybe a good idea for a new video?

    • @BorderWise12
      @BorderWise12  2 роки тому

      Yeah, there's a reason for that. Adventure mode is mostly dependent on building fast and getting lucky.
      I'm also not particularly fond of adventure mode, it's all my least favorite parts of FtD combined. But I will be trying to learn it more in the future.

  • @Driver2806
    @Driver2806 3 роки тому +1

    for top speed movement to be disabled you have to record cruise speed in the v-menu, it can be used for saving fuel while moving out of play

  • @Mernom
    @Mernom Рік тому

    Did the Deli blade things get removed? is it no longer possible to make power free copters?

  • @matesatacker
    @matesatacker 3 роки тому +1

    hi man I am new to this Chanel and love your content. you have my sub. but do you read coments?

    • @BorderWise12
      @BorderWise12  3 роки тому +1

      Yup!

    • @matesatacker
      @matesatacker 3 роки тому +3

      @@BorderWise12 ok from this point on i am going to watch every single video you are really good man

  • @sourwiserd4687
    @sourwiserd4687 2 роки тому

    Top speed thingy only matters with certain circumstances

  • @akregonmejer5739
    @akregonmejer5739 3 роки тому

    For me there is lack od "personal carier" for avatar to capture bases or ai dead ships

  • @austinpeeck72
    @austinpeeck72 3 роки тому

    This is great lunch break naptime ASMR.

  • @neurofiedyamato8763
    @neurofiedyamato8763 Рік тому

    To hit fly squirrels with missiles, use APN

  • @h.m.f10
    @h.m.f10 Рік тому

    TYSM

  • @bigbadlara5304
    @bigbadlara5304 3 роки тому

    Can I change difficulty mid campaign? I just started playing yesterday but I made powerful ships and campaign is too easy now but I don't want to start a new campaign

  • @rez7859
    @rez7859 2 роки тому

    I've just bought this game and this video has really helped me grasp what I need to do. I'll check your other tutorials later on after I try (and probably fail) to create all my own vehicles. I foresee myself spending tons of hours in this game. Thank you once again! Subbed :).

  • @grandfremdling3841
    @grandfremdling3841 3 роки тому

    I liked the old nether-Tutorial more 🤔

  • @micklivi92
    @micklivi92 3 роки тому

    Are all of the pre made ships you're loading your creation? Are they on the workshop?

    • @BorderWise12
      @BorderWise12  3 роки тому

      Yup, mine and on the workshop. 👍

  • @johnb5033
    @johnb5033 3 роки тому

    Is retrofitting applied instantly? If so, couldn't this be used instead of repairs?

    • @BorderWise12
      @BorderWise12  3 роки тому

      Nope. Retrofitting is based on the material value of the craft AND it's percentage health. If your retrofit design is any larger or more expensive than the old version, you still need to repair it to max health.

  • @doubt3430
    @doubt3430 2 роки тому

    novgorod.. space edition

  • @littlecreeper8543
    @littlecreeper8543 2 роки тому

    not sure if anyone will respond to this but how do people level up so quickly? i understand that destroying like 4 blocks on the hardest mode will level you up 25 times but how do people actually win with all difficulty settings maxed? doing 25 times less damage and taking 25 times more damage and facing strong vehicles that start up fast is something beyond me and idk if they just use insanely well built craft or if they use some space cannon cheese or something similar, is anyone capable of helping me in how to level and create a ship possible of starting with the hardest settings on?

    • @BorderWise12
      @BorderWise12  2 роки тому +1

      Leveling was patched out ages ago. Don't worry about it.

    • @littlecreeper8543
      @littlecreeper8543 2 роки тому

      @@BorderWise12 yea but im planning on playing older version of the game, i know alot of people now play to design stuff better and better but i did like the leveling system quite a bit, im still not 100 percent sure but if i do revert to a older version do you have any ideas of what would work good?

  • @brynlilley6020
    @brynlilley6020 3 роки тому

    can you relise the circle harvester to the steam workshop?

  • @driftingsloth7582
    @driftingsloth7582 3 роки тому

    Thank you dude! 👍

  • @TheMarrethiel
    @TheMarrethiel 3 роки тому

    Why does my spy satellite have a different (lower) out of play altitude?

    • @BorderWise12
      @BorderWise12  3 роки тому

      Make sure you've set it to be an aircraft and that you've saved the blueprint only after its reached its maximum altitude.

    • @TheMarrethiel
      @TheMarrethiel 3 роки тому +1

      @@BorderWise12 Thanks, I will try that when I get home. It has been frustrating having to keep my spy stuff in play.

  • @Cmdrbzrd
    @Cmdrbzrd 3 роки тому

    10th

  • @coffeezombie244
    @coffeezombie244 2 роки тому

    Is this tutorial up to date?

    • @BorderWise12
      @BorderWise12  2 роки тому

      Mostly. The diplomacy update introduced elements that this video doesn't cover.