How to build a Helicopter with Dumbfire Missiles - From The Depths INSTANT Tutorial

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  • Опубліковано 3 лип 2024
  • From The Depths INSTANT Tutorials are back for how to make a helicopter in ftd with dumb fire missiles for optimal heli aesthetics! Hope this is helpful for you!
    More INSTANT Tutorials: • From The Depths INSTAN... (Wastes no time!)
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КОМЕНТАРІ • 28

  • @dsyncwashere8077
    @dsyncwashere8077 Рік тому +20

    I’ve spent a lot of time going through a lot of your tutorials on Ftd and I just wanted to say how much I appreciate the work put into teaching newer players how things work and I really enjoy your wholesomeness and interaction with your community 😊

    • @GMODISM
      @GMODISM  Рік тому +3

      Hey thanks mate, glad you think so and welcome to the comments field!

  • @IainDoherty51
    @IainDoherty51 Рік тому +16

    Tiltrotors can get fairly efficient if built correctly, and there's room for all sorts of tricks regarding with the use of vectored thrusters.

    • @GMODISM
      @GMODISM  Рік тому

      Indeed, I'd say not more efficient that planes but surely more efficient than this using some breadboard circuits!

    • @IainDoherty51
      @IainDoherty51 Рік тому

      @@GMODISM At present the meta build for Menti's Airship tourney is looking to be a frontsider using a rotating central spine with all the lift and strafe thrusters installed onto it.
      That thing is ridiculously evasive since it can have all of the upthrust pushing it any any direction perpendicular to the direction it is facing in, and has a crazy amount of redundant thrust because of that while still having a lot of strafing power.
      Edit: For reference, the central column can provide Vertical and Horizontal thrust, as well as a lot of roll control via vectoring the outputs from the thrusters.
      I've played around with a smaller version of the concept, and it's scarily efficient since the thrusters can be running at max output the entire time.
      It only needs some extra pitch and roll control as well as Push and Pull thrusters for forwards and backwards movement, and those are also on spinblocks so it only needs a single pair for that

    • @GMODISM
      @GMODISM  Рік тому

      @@IainDoherty51 ah does it have the thrusters on spinblocks in order to safely tuck them away within the ship hmm?
      But I can see such a concept with a open thruster unit too!

    • @IainDoherty51
      @IainDoherty51 Рік тому

      @@GMODISM All of the thrusters are external or have full clearance as per the tourney rules, it's just extremely skeletal in the midsection to allow for that to occur with the spine :D

  • @thebevil8127
    @thebevil8127 Рік тому +11

    One major thing about propellers now is that they have a "reaction time" that greatly increases with the size of the propeller. I don't know if they fixed it but the AI has a very hard time taking into account the ramp up/down.
    Edit: sometimes it's better to use a smaller blade and then just artificially extend it

    • @GMODISM
      @GMODISM  Рік тому +1

      Well you should be able to increase the derivate and average times in the pid settings to mitigate this issue!

  • @herrsavage1508
    @herrsavage1508 Рік тому +6

    This design seems like it'd make a great swarm vehicle

    • @GMODISM
      @GMODISM  Рік тому +1

      I hope so XD
      I have made improved versions of it too so that is nice ^^

  • @dripthanos5595
    @dripthanos5595 Рік тому +4

    another way to figure out the range to set in the LWC for missiles is to calculate the missile's maximum displacement
    formula: missilespeed*lifetime or thrusttime (which ever is smaller)
    if the calculation is over 5000, you can just ignore the range setting
    and yes, i know that the missile continues to travel even if it runs out of thrust, but it likely wont hit anything so i recommend you ignore that fact

  • @crimzonplays1134
    @crimzonplays1134 3 місяці тому

    Thanks to bits of this guide (and a lot of balancing of the weight), i was able to make a helicopter with a blade closer to the front. Granted it has a few rockets but honestly it flies really, really well.
    Edit: Nevermind i'm still tweaking it 😂

    • @GMODISM
      @GMODISM  3 місяці тому

      That's great!

  • @britishneko3906
    @britishneko3906 Рік тому +1

    guess now I can make a large thing that shoots 45mm APDS

  • @tomarmadiyer2698
    @tomarmadiyer2698 3 місяці тому

    I need to hear the sound clip in this video. Give it to me.
    Helicopter helicopter. In a slight accent.
    Do it for evil Betty

  • @gunbuckybucketman4578
    @gunbuckybucketman4578 Рік тому +1

    I use purely torque to turn, roll, and pitch the Copter.

    • @GMODISM
      @GMODISM  Рік тому +1

      and to go forwards as well, smells like bread no?

    • @gunbuckybucketman4578
      @gunbuckybucketman4578 Рік тому

      @@GMODISM Nah, just standard setting, they consume a lot of space tho since they need at least 3 reaction wheels and doubled for better stability.

    • @GMODISM
      @GMODISM  Рік тому

      @@gunbuckybucketman4578 Huh, so the rotor is on a spinblock gyro thing then?

    • @gunbuckybucketman4578
      @gunbuckybucketman4578 Рік тому

      @@GMODISM
      The rotor is fixed on the top, but there are atleast 3 heavy spinblock wheels to generate torque to rolls the craff, pretty much like this. ua-cam.com/video/4kfBEaTncjI/v-deo.html

  • @NovaTheAngel
    @NovaTheAngel 3 місяці тому

    One or two jet engines is questionable to start with but he keep adding more. The propeller basically does nothing in the end.

  • @austinpeeck72
    @austinpeeck72 Рік тому +1

    Are new propellers cpu hogs? I heard dedi blades were back in the day. I was playing around with a tilt rotor and it was murdering the frames, which is rare now a days.

    • @GMODISM
      @GMODISM  Рік тому

      Hmm, not to my knowledge unless it has loads of subobjects.

  • @reynardrichardchow7458
    @reynardrichardchow7458 11 місяців тому

    Can we only use the prop to push roll and pitch? Jet engines seem to waste a lot of mats in adventure mode

    • @GMODISM
      @GMODISM  11 місяців тому +1

      Yes it's possible to only use props, add more for control or even use breadboards to control the one works too. However jet engines use engine power and are not really wasteful for controlling the vessels pich and roll.

  • @entityunknown2
    @entityunknown2 Рік тому +2

    This game is harder to learn and less intuative then dwarf fortress.

    • @GMODISM
      @GMODISM  Рік тому +2

      It's not what I would call easy haha ^^