AI Behaviour Rundown - From the Depths

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 108

  • @CreeperDude-cm1wv
    @CreeperDude-cm1wv 4 роки тому +82

    Petition to make the Marauder the mascot of FTD

  • @reign_of_stuka8991
    @reign_of_stuka8991 4 роки тому +30

    Can we get a squeaky chair tutorial im sure everyone wants it xd

  • @jhasw6106
    @jhasw6106 4 роки тому +6

    Man i love your guides. You don't know how many times you saved me of being completly erased by the steel striders

  • @SuwinTzi
    @SuwinTzi 4 роки тому +17

    Nice.
    Also Draba and Awellner were wondering about ways to get better documentation on mechanics in game.
    Might involve linking the wiki but that needs peeps to help update the wiki.

  • @The7thKaiser
    @The7thKaiser 4 роки тому +16

    Hey BorderWise, in this video, you mentioned:
    •1 friendly Kobold
    •1 friendly Duster
    •2 arseholes
    •10 marauders w/o friendly (unfriendly marauders)
    •13 friendly marauders
    Enjoy the data and statistics, brought to you by a shit load of coffee and too much time on my hands.

    • @The7thKaiser
      @The7thKaiser 4 роки тому

      Also, I totally understand Dusters and Kobolds were mentioned more than once, but they didn't have 'friendly' attached and it was too few to count, I was already counting two or three different statistics

    • @BorderWise12
      @BorderWise12  4 роки тому

      @@The7thKaiser Wow. Nice work. Cheers! 😆

  • @LiamAnjewierden
    @LiamAnjewierden 4 роки тому +5

    The 'regular' bombing run is probably meant for ships as well which you probably don't want to have ram the enemy, while the aerial bombing is for flying vehicles (subs too, they fly underwater) or ones you want to have ram the enemy and drop payload. Not sure if that's true but that's how I keep track of it.

    • @BorderWise12
      @BorderWise12  4 роки тому +2

      That is a good point! Didn't think of that. Cheers! 😁

  • @gaberielpendragon
    @gaberielpendragon 4 роки тому +4

    You can set the parameters on bombing run so the craft does fly over and back again, it also works for subs, just made a sub today that uses bombing run. Mostly cause I can never get hover below to work right. Also a lot less fiddly if you actually put all 6 PID's onto the mainframe. Not a fan of the general PID's.
    The altitudes for all of them is based on the location of the AI in this ship.

  • @UnderTrack_
    @UnderTrack_ 4 роки тому +4

    The cease mouvement range of tank broadside is essencialy to stop before ramming an ennemy if your craft ain't supposed to

  • @ryokkeno
    @ryokkeno 4 роки тому +2

    Ah, excellent i was having issues programming my submarines to perform bombing runs(basically drive under a ship and release a bunch of magnetic mines, although now that i think about it maybe i'll make a flying fish style ship that jumps out of the water before shooting at things)
    Anyways, to clarify my issue, i was trying to use bombing run and it wasn't getting close enough, which is because the breakoff distance is the point where a bomber releases their munition and turns around(my sub needed to pass by real close so the magnets would lock onto the enemy target as they don't have thrusters), so if you have long range munitions(such as long range missiles) you can have your aircraft break away to avoid getting in range of the AA. The aerial bombing run is more traditional though in that it does a full flyby(which isn't done by most militaries now that i know of, as AA is really good now, and with the power of physics you can yeet a bomb over the horizon as opposed to flying through clouds of flak and CIWS fire) The flyby does have the advantage of getting a lot closer and sustaining speed(usually). You do need to set the abort point to a reasonable distance(with aerial bombing) or your ship may descend as opposed to flying by to get close enough to hit the trigger.

  • @longrangeshotgun4321
    @longrangeshotgun4321 4 роки тому +4

    I did notice my ship going closer than I set it to

  • @comet.x
    @comet.x 4 роки тому +6

    I've actually started to give up relying on ai driving and use a breadboard for alot of stuff.

    • @Mrterminus
      @Mrterminus 4 роки тому

      AI breadboard are like a drug . I started using it and now I can’t stop . Almost every ship I build now uses a breadboard , even for some of the most mundane things. Way cheaper , super stable and customizable

    • @trebot9292266
      @trebot9292266 3 роки тому

      When can we expect your guide?

    • @xela79
      @xela79 3 роки тому

      @@Mrterminus is the breadboard easy to use?

    • @Mrterminus
      @Mrterminus 3 роки тому

      @@xela79 depends . If you know the basics of programming and math you can use them

  • @snipsoe
    @snipsoe 4 роки тому +4

    If i watch this will i figure out how to stop my boats from hitting land or my other ships?

    • @imyou5622
      @imyou5622 4 роки тому +2

      no, absolutely not. that is impossible

    • @snipsoe
      @snipsoe 4 роки тому

      @@imyou5622 So i am not uneducated in FTD Ai

    • @brycehawken1833
      @brycehawken1833 4 роки тому +2

      snipsoe there is no such thing as educated on FTD ai. Just add PID’s and hope like hell it does as you want.

    • @snipsoe
      @snipsoe 4 роки тому

      @@brycehawken1833 It always does what i want

    • @comet.x
      @comet.x 4 роки тому

      Ai is just very short sighted when it comes to terrain. Unless you have the turning radius of motorcycle you WILL drive into terrain without some Frankenstein custom ai

  • @redstonesparkle2522
    @redstonesparkle2522 4 роки тому +1

    fun fact, the reinforced wood is from the catalyst mod. the ftd dev hired the catalyst mod maker and they have added several new things like railings, more simple weapons, hatches and doors, and a bunch of the decorations! also theres a brain model inside the player head and mainframe block.

  • @pilogun1454
    @pilogun1454 4 роки тому +5

    AI tutorials are always cool.

  • @tasselhoffburfoot3252
    @tasselhoffburfoot3252 4 роки тому +1

    That awkward moment when you are watching a video early in the morning and begin dozing back to sleep because you're tired and BorderWise calls you out on it... 42:30

  • @laughingtraitor1969
    @laughingtraitor1969 4 роки тому +1

    Resource gathering can be forced to work with ships and even hovercraft, main thing you need are AIPIDs controlling... pretty much every axes of movement with a long look ahead time for speed control.

  • @patrikcath1025
    @patrikcath1025 3 роки тому +1

    I sure do love when the AI on my plane is completely refusing to do either bombing runs or aerial bombing, and instead it just flies in circles while trying to get to a point, despite being set into combat mode. It's the only aircraft that has ever had this issue, and it's the one I'm fairly proud of.

  • @bjwarren2679
    @bjwarren2679 3 роки тому

    Trying to Tame the AI on my own Craft is harder than Defeating the enemies I usually just do manual control. I don't understand ANYTHING about AI. Such as how to make an AI balance my Craft, etc, etc... I need help XD

  • @dahlular
    @dahlular 4 роки тому +2

    I'm really enjoying your content BorderWise, but I would definitely recommend maybe getting rough scripts for your videos. Your content can be hard to follow sometimes, as they jump all over the place a lot.
    That said, you have made great strides in that department over time, and your videos just keep getting better and better. Keep it up!

    • @BorderWise12
      @BorderWise12  4 роки тому +1

      Thank you!
      This DID have a rough script, by the way. 😁

    • @dahlular
      @dahlular 4 роки тому +1

      @@BorderWise12 Oh boy! Well, then I can definitely say the change is noticeable in comparison to this video and ones months ago!
      Again, keep up the work fam. Much love

    • @BorderWise12
      @BorderWise12  4 роки тому

      @@dahlular Thank you, I will! 😊

  • @jacobhancock6355
    @jacobhancock6355 2 роки тому +1

    I’ve just started and I’m having trouble getting my ships to behave normally when not in combat. Any ideas? Also the UI looked different now. Was there a big update? Because the spawning UI. And AI UI. Look different

    • @BorderWise12
      @BorderWise12  2 роки тому +1

      Yup, update happened some time ago. Define 'behave normally'?

    • @jacobhancock6355
      @jacobhancock6355 2 роки тому

      @@BorderWise12 one of my bigger ships relies on PIDs to controll its roll so it doesn’t just capsize. But out of combat i either have to leave it circling around nothing. Or turn off the AI. And let it capsize 😂

    • @BorderWise12
      @BorderWise12  2 роки тому +1

      @@jacobhancock6355 Ah, you're using AI pids? Use a general one, they don't require the AI to be set to movement.

    • @jacobhancock6355
      @jacobhancock6355 2 роки тому

      @@BorderWise12 didn’t even know there were general PIDs 😂. Thanks though. And great videos by the way. Useful when the AI decides to treat my sub like a tank

  • @erusean8492
    @erusean8492 4 роки тому +1

    Just the video I wanted.
    Hail Borderwise

  • @helyushd6943
    @helyushd6943 4 роки тому +1

    I imagine this was very needed to explain to the new players...

    • @BorderWise12
      @BorderWise12  4 роки тому

      Yup. A lot of people have requested something like this.

  • @TennesseeYuri
    @TennesseeYuri 4 роки тому

    I normally use Aerial Bombing for my fighter aircraft and level bombers, the newer "bombing run" is used for Dive bombers (generally the point where the aircraft dives is very low and breakoff is even lower.) Most of my non-Frontsider Airships actually use Naval AI and GP PID where anything using stuff like point-maintain distance uses the AI PID. AI PID is used to stabilize aircraft, and are required for the Naval AI Airships to realize they are airships and not ships.

    • @typehere6689
      @typehere6689 3 роки тому

      Is it still used for dive bombers?

  • @karlgiese6100
    @karlgiese6100 4 роки тому +2

    What is the difference between circle at a distance and broadside?

    • @wuzz111
      @wuzz111 4 роки тому +1

      Circle drives a circle around the target with broadside it gets up and its SIDE faces the target while driving forward.

    • @BorderWise12
      @BorderWise12  4 роки тому +1

      Yup. What Lt. Wuzz said. 👍

    • @wuzz111
      @wuzz111 4 роки тому

      I honestly prefer circle at a distance, it’s what my Mirco-Exb’s use (3km) mostly because it’s safer. But if your in a place with land nearby, either use close range circle or broadside, broadside doesn’t hit the land nearly as much since it tries to mimic the movements of the enemy craft.

  • @JTwinTurbo
    @JTwinTurbo 4 роки тому +1

    I don't mind your longer videos.

    • @BorderWise12
      @BorderWise12  4 роки тому

      Great to hear! 'Cos the subject matter lends itself better to longer videos. 😁

  • @foshizzle7908
    @foshizzle7908 4 роки тому +1

    Have you tried messing with the response width to smooth out the vehicles movement?

    • @BorderWise12
      @BorderWise12  4 роки тому

      Nope... sounds like something I should try!

  • @dickewurst1
    @dickewurst1 4 роки тому +2

    second!

  • @josiahong5177
    @josiahong5177 4 роки тому +3

    Someone should make a mod for a different version of the AI, like the old one.

  • @absolutelyfookinnobody2843
    @absolutelyfookinnobody2843 3 роки тому

    Are you using a mod for the hud/menu layout or is this a previous version?

  • @quiteindeed6809
    @quiteindeed6809 3 роки тому

    Me 27 hours into the game: "So do I get to play or is this just a learning simulator?"

    • @BorderWise12
      @BorderWise12  3 роки тому +1

      Learning is playing, and playing is learning. 😁
      But yeah, don't worry too much about building perfect craft. Build the thing you want to build, multiple times, and you'll get better at it.

  • @Pacor
    @Pacor 4 роки тому +1

    we are ten ;D to one million ;D

  • @grendelbiter303
    @grendelbiter303 4 роки тому

    At 7:36 you mention the path display tool but not the hotkey for it. How do you bring it up?

    • @thegamingcat3202
      @thegamingcat3202 4 роки тому

      Grendelbiter i am not sure, but if you look in the setting and key bindings, i am sure you can fine it, you can also press the middle mouse bottom and then click on the square with dotted lines and and x on it, that is how you toggle it without a hotkey

    • @BorderWise12
      @BorderWise12  4 роки тому +1

      What Gaming Cat said. Middle mouse button, click on the square+dotted lines icon.

  • @Driver-qt9jh
    @Driver-qt9jh 4 роки тому

    I think the standard broadside doesn't have the "turn and run" issue only the naval behavior does

  • @arpioisme
    @arpioisme 4 роки тому

    point at and maintain distance can also be used for rammer

  • @grandfremdling3841
    @grandfremdling3841 4 роки тому

    I watch your Videos, they are fine. But could you tune down the music? Or give your voice a little more dB in editing? Its for a non english Speaker a little difficult 👍

    • @BorderWise12
      @BorderWise12  4 роки тому

      Noted. I'll turn down the music further. 👍

  • @acannoli8287
    @acannoli8287 4 роки тому +2

    A comment for the algorithm 👍🏻

    • @BorderWise12
      @BorderWise12  4 роки тому

      Thank you, thank you! 😁

    • @wuzz111
      @wuzz111 4 роки тому +1

      A comment on a comment of the algorithm

    • @wuzz111
      @wuzz111 4 роки тому

      A comment of a comment of a comment that I posted for the algorithm

    • @wuzz111
      @wuzz111 4 роки тому

      A comment for the comment for the comment that I posted and the comment that I posted again for the algorithm

  • @Maceme80
    @Maceme80 4 роки тому

    If you click 'C' and select one of your vehicles, you acces directly to it's AI.

    • @BorderWise12
      @BorderWise12  4 роки тому

      That is very true, and I keep forgetting that. Thanks!

  • @josiahong5177
    @josiahong5177 4 роки тому +1

    space rammer...

  • @josiahong5177
    @josiahong5177 4 роки тому

    Lol

  • @josiahong5177
    @josiahong5177 4 роки тому +2

    First

  • @knightworld3019
    @knightworld3019 4 роки тому +1

    Borderwise thank you and sorry.
    Thank you cause you have me hope in this game. I was unhappy since I was unable to make beautiful ships which worked. But you make ships which are basically corrugated metal/wooden tubes. So I am not far off.
    Sand sorry for calling your ships corrugated metal/wooden tubes

    • @ziplineslowdown6782
      @ziplineslowdown6782 4 роки тому

      yeah i cant make good looking ships to.
      but im a master at flying vehicles.

    • @BorderWise12
      @BorderWise12  4 роки тому +2

      All good, and you are welcome. I'm well aware that my craft are hardly beautiful. I freely admit that's not my particular talent with this game. XD

    • @sgt.mustache6148
      @sgt.mustache6148 4 роки тому

      Great at land and sea crafts, can’t do air to save my life