I'm not sure exactly why, but this series in particular has actually gotten me to play this game. Your first video was the first tutorial I'd seen about this game that was easy enough to follow that it made the game understandable. In general, they have been informative, clear, helpful, digestible, and with a solid sprinkling of memes and humour. Good videos! Also. 8:27 "I'm not saying this is a great idea, but I'll never say no to an opportunity to smash" Cue Takei: Oh my.
Just make sure your dexterity isn't below 10, including via debuffs like pain. There's still a tiny chance you slip and fall but it goes way up once you hit 8 or below. You can eliminate the chance entirely with the parkour proficiency. I believe there's a background for that, and it can also be trained as a practice action once you hit 5 athletics. And thanks for the nice comment! :)
@@mutantwormgirl The parkour background is 'Traceur' or 'Traceuse', for a male or female character respectively. Having that parkour skill is super handy as a beginner. I believe it also reduces the cost of moving across difficult terrain.
@@thombruce Traceur is a profession, not a background. It costs 4 points and locks you out of other professions. Parkour is a background and only costs 2 points. It doesn't force a profession on you, which means you can take it in just about any scenario or with a different profession.
@@mutantwormgirl Ah, I was muddling my terminology a bit (profession vs background). But yeah, there are both options. I mainly just mentioned it because “traceur” is a pretty obscure word people wouldn’t necessarily think meant parkour.
An excellent breakdown of how to make use of the most powerful survival tool you have: Being able to pick your fights. Often the answer is 'dont fight at all' but slow and methodical ensures you have that option.
Having played the game for years, it's a real joy seeing someone move so effortlessly through a town. I applaud your skill, couldn't have done it better myself.
A wasp nest in or near town makes an outstanding dump for most early game nuisances: dog packs, first-tier acid/brute/electric zombies, and feral humans, including some of the really nasty "survivor" ferals and NPCs that shoot bullets on day one. Zombies agro the nearest visible target; wasps agro nearby targets after a short delay or when attacked. If you move quickly and carefully, you can indirectly kill off a ton of nasty vermin while leaving most or all of their loot intact. I'll actually sometimes rescue the fauna from mundane zombies so they stay healthy enough to take out something a lot more threatening /when/ it finds me flat-footed. Other good day-one dumping spots are garbage dumps, unfinished houses (sometimes deep pits), those little derelict field sheds (rubble, choke points, and flammable terrain), craters, crashed aircraft (metal wreckage can even bleed some armored targets), police/military checkpoints and bases, bridge minefields (get a LOT of distance, they throw shrapnel), mi-go camps (once you have a bike, but beware of their screeching), and generally unhelpful NPC spawns like bandits or Vallhallists.
I can see why some may view the whole house burning strat as "cheese" but in this situation with the concrete building & flammable interior, it just seemed clever as hell for clearing out the horde. If this had been a regular playthrough I could totally see taking a lot of time to prep a building like that to be a more thoroughly contained crematorium to lure as many zombies/monsters as possible into it to clear out a small town or at least a section of it.
Id like to highlight the value of the "Quick" trait, giving you a flat +10 speed. This lets you outpace most zombies while walking, which makes the open field approach shown at 00:26 somewhat viable as an exit strategy assuming you have shoes and arent hurt or in pain. Note that this will not work on anything faster than a regular zombie such as a brute, dog, runner or hunter.
Great point. Fleet-footed, indefatigable, parkour proficiency (via the parkour background), and quick are all great ways to make your life easier in this respect, and they all stack. Weak scent will also cause zombies to lose track of you slightly faster, though I believe scent is being phased out for un-evolved human-based zeds.
their is no dishonor in stayng alive all blocks of cheese will be uttilized to this effort and i love your video's ty for sharing your knowledge and wisdom from your gameplay.
. to stanch wounds, x then brackets to look up and down. After playing for awhile I still miss some of these commands and that is why I watch your videos very informative.
Didn't knew you could move obstacles, always thought they were static, maybe I can survive for 2 days now. Great video, also quite entertaining, can't wait to put into practice what I've learned thanks to you.
You are infinitely watchable! These are super helpful and entertaining to have as I play along. Normally not my bag these kinds of games but good company makes them fun!
This is the most important skill to have when playing CDDA, most of newb like me are really tend to die when looting on the town, and tactical moving is great chapter for me to make a decent decision fleeing a bunch of zombies
"Worm Girl smash!" That's why you smashed the open window, because you love destroying things. :D EDIT: Also, I had no idea you can peek up and down staircases. I really need to read more info. on the U.I.
I once saw a post from a guy who went down into a basement and found himself standing in a lake of magma. This has been patched out but it was pretty funny.
Yeeeessss, more WormGirl Edit after watching: Now I know to keep watching stamina and focus on breaking line of sight with enemies chasing me. Moving furniture to block doors etc is something I will take into consideration too now. QUESTION: I don't think I saw you throwing stuff to generate sound in order to make enemies move away to other places. Is this technique used in the game or rather not?
That's a good one! I probably ought to have shown that given the last episode's topic. Most thrown objects don't make a ton of noise, but glass items will shatter on impact and make a bit of noise that can attract enemies. It's really more of a nighttime tactic though, for when you need to move enemies a short distance so they won't notice you. In broad daylight it's usually more convenient to just keep moving. I'll try and demonstrate it next time I get the opportunity.
It CAN, but the problem is noise and distance. If you aren't good at throwing you wont be very accurate, not strong and it won't got far, and unless the item breaks or makes a loud noise it wont attract many. It is good if you are currently being hunted, and aren't spotted quite yet. Throw an item, wait for them to go towards it, and bail.
I was wondering how in the hell I was supposed to get out of the evac shelter through areas surrounded by swamps and oceans and towns riddles with zombies. Opting for town riddled with zombies wouldn't have been my first guess, but there's no way to outmanoeuvre swamp creatures like in a town and I doubt swimming with my weight worth in equipment would work great either way. Thanks for this! I'd gladly watch any other vids you put out with this level of detail and setup - I'm sure it takes a lot of work to pull off!
Yeah the intent is that as bad as the towns are, it's worse out in the wilderness. There really are no safe places left anywhere, but at least the city offers a lot of ways to escape from enemies.
I never found the wilderness too bad but tbf my character lives next to a dump and not really near any danger (aside from portal storms and whatever the hell goes hunting in the woods at night)
It's insane how much I have learned from this one video. I've only wished you talked a bit about prone. The obvious downside is that it takes a lot of time to get anywhere, but it should be useful sometimes right?
Couple noob questions here. How do you expand containers in the inventory menu. Like I see her come across a patrol officer kit with 4 items in it and then expand the kit to see the 4 items inside. Is there a specific key for that? Also, her game looks very different from mine. Particularly how she is seeing certain items displayed over their containers. Like she walks past a set of drawers and the jeans inside have a little icon or the gloves inside a cabinet are displayed. Is this a different tile set (I use utica)? Or are there individual mods people add that arent in the base game choices?
You can expand containers with the > key while highlighting them. As for the other issue, I'm using the MSXOtto+ tileset that comes with the game, try switching to that.
another great vid. 3 questions: whats your oppinion on basing near bug bases for zombie clearing (context: ive found myself in a town with ants? That dont seem very hostile?) and will fires spread to basements? Finally: can you fall from rainspouts, like when you try to climb in Project Zomboid but your stamina or strength are too low, and youre over encumbered? Thanks for cracking the egg of knowledge over the searing griddle of application!
Ants will cause a lot of slowdown which will make sleeping take forever. This is annoying, but they're great at clearing out zombies. They only aggro if you get close to them and they're pretty slow, so they can be sort of allies. Fires won't spread to basements, but sometimes the floor will collapse and damage/crush you if you're standing under it. I'm not sure if it will get too hot, I've never stood in the basement of a burning house before. Yes, you can fall while climbing. The game checks injury, burden, and dexterity. You usually don't take a ton of damage (it'll be like 10-20 spread out over each limb), but it will cause a lot of pain and probably get you killed if there are zombies around. If you're not over your weight limit and you have 10+ effective dexterity, you will almost never fall. If you have the parkour proficiency, it makes you much better at climbing too.
@@mutantwormgirl oh yah it's working when i tried it. Thank you so much! Now I don't have to manually examine each container to see what's in there! I just updated my cdda to f version but sadly most of my mods especially magiclysm and arcana don't work anymore. Thankfully I can launch aftershock just fine, but I feel kind of sad that the holy trinity of cdda mods for me (magiclysm, arcana, and aftershock) aren't there. Guess I have to look for the updated version of magiclysm and arcana.
Line 35 in options -> graphics, set "Use tiles to display overmap" to true, then on line 36, set "Choose overmap tileset" to Chibi_Ultica. This might not be available on 0.F stable, all my videos are for whatever the latest experimental is.
@@mutantwormgirl Shame that not all tiles are supported with Chibi_Ultica, but I found that Larwick Overmap works great for me, even has a zoom in/out possibility which I find supper useful for overmap.
I thought Nurse was weird when she plays Project Zomboid, but I guess you playing CDDA makes Nurse look like a joke. Didn't watch the whole video, but I don't remember seeing you use the peek mechanic. It can come very very handy.
I'm not sure exactly why, but this series in particular has actually gotten me to play this game. Your first video was the first tutorial I'd seen about this game that was easy enough to follow that it made the game understandable. In general, they have been informative, clear, helpful, digestible, and with a solid sprinkling of memes and humour. Good videos!
Also. 8:27 "I'm not saying this is a great idea, but I'll never say no to an opportunity to smash"
Cue Takei: Oh my.
I learned that I can climb down from roofs without breaking all my character's limbs. Thank you for the informative video!
Just make sure your dexterity isn't below 10, including via debuffs like pain. There's still a tiny chance you slip and fall but it goes way up once you hit 8 or below.
You can eliminate the chance entirely with the parkour proficiency. I believe there's a background for that, and it can also be trained as a practice action once you hit 5 athletics.
And thanks for the nice comment! :)
@@mutantwormgirl The parkour background is 'Traceur' or 'Traceuse', for a male or female character respectively. Having that parkour skill is super handy as a beginner. I believe it also reduces the cost of moving across difficult terrain.
@@thombruce Traceur is a profession, not a background. It costs 4 points and locks you out of other professions. Parkour is a background and only costs 2 points. It doesn't force a profession on you, which means you can take it in just about any scenario or with a different profession.
@@mutantwormgirl Ah, I was muddling my terminology a bit (profession vs background). But yeah, there are both options. I mainly just mentioned it because “traceur” is a pretty obscure word people wouldn’t necessarily think meant parkour.
@@mutantwormgirl Wait, I can train to get parkour trait once I hit 5 athletics???
"i wont say this is a great idea, but I'll never say no to an opportunity to smash" You, are an absolute madlass. Never change!
An excellent breakdown of how to make use of the most powerful survival tool you have: Being able to pick your fights. Often the answer is 'dont fight at all' but slow and methodical ensures you have that option.
NIGERUNDAYOO
Having played the game for years, it's a real joy seeing someone move so effortlessly through a town. I applaud your skill, couldn't have done it better myself.
A wasp nest in or near town makes an outstanding dump for most early game nuisances: dog packs, first-tier acid/brute/electric zombies, and feral humans, including some of the really nasty "survivor" ferals and NPCs that shoot bullets on day one. Zombies agro the nearest visible target; wasps agro nearby targets after a short delay or when attacked. If you move quickly and carefully, you can indirectly kill off a ton of nasty vermin while leaving most or all of their loot intact. I'll actually sometimes rescue the fauna from mundane zombies so they stay healthy enough to take out something a lot more threatening /when/ it finds me flat-footed.
Other good day-one dumping spots are garbage dumps, unfinished houses (sometimes deep pits), those little derelict field sheds (rubble, choke points, and flammable terrain), craters, crashed aircraft (metal wreckage can even bleed some armored targets), police/military checkpoints and bases, bridge minefields (get a LOT of distance, they throw shrapnel), mi-go camps (once you have a bike, but beware of their screeching), and generally unhelpful NPC spawns like bandits or Vallhallists.
I can see why some may view the whole house burning strat as "cheese" but in this situation with the concrete building & flammable interior, it just seemed clever as hell for clearing out the horde.
If this had been a regular playthrough I could totally see taking a lot of time to prep a building like that to be a more thoroughly contained crematorium to lure as many zombies/monsters as possible into it to clear out a small town or at least a section of it.
Id like to highlight the value of the "Quick" trait, giving you a flat +10 speed. This lets you outpace most zombies while walking, which makes the open field approach shown at 00:26 somewhat viable as an exit strategy assuming you have shoes and arent hurt or in pain. Note that this will not work on anything faster than a regular zombie such as a brute, dog, runner or hunter.
Great point. Fleet-footed, indefatigable, parkour proficiency (via the parkour background), and quick are all great ways to make your life easier in this respect, and they all stack. Weak scent will also cause zombies to lose track of you slightly faster, though I believe scent is being phased out for un-evolved human-based zeds.
their is no dishonor in stayng alive all blocks of cheese will be uttilized to this effort and i love your video's ty for sharing your knowledge and wisdom from your gameplay.
. to stanch wounds, x then brackets to look up and down. After playing for awhile I still miss some of these commands and that is why I watch your videos very informative.
Didn't knew you could move obstacles, always thought they were static, maybe I can survive for 2 days now.
Great video, also quite entertaining, can't wait to put into practice what I've learned thanks to you.
These tutorials are a blessing, can't wait for the next chapters! 👍🏻
You are infinitely watchable! These are super helpful and entertaining to have as I play along. Normally not my bag these kinds of games but good company makes them fun!
13:41 I keep learning more and more! I would love to check out a series from you. Oh wait! You have one!
Extremely useful tutorial. I find that a lot of beginneers have a hard time learning how to move, and that is an extremely important skill in CDDA
Cooking with Worm Girl:
To begin we need a house, a horde of zombies and some matches...
I really like these! Thanks for the guides!
This is the most important skill to have when playing CDDA, most of newb like me are really tend to die when looting on the town, and tactical moving is great chapter for me to make a decent decision fleeing a bunch of zombies
"Worm Girl smash!" That's why you smashed the open window, because you love destroying things. :D
EDIT: Also, I had no idea you can peek up and down staircases. I really need to read more info. on the U.I.
I've gone into basements with 15 zombie dogs, huge alligator things, 35 roaches, and surprise cyborgs. Be careful with basements
I once saw a post from a guy who went down into a basement and found himself standing in a lake of magma. This has been patched out but it was pretty funny.
@@mutantwormgirl 😲😲 that's not good!!
That's why you always look before you leap. ;-)
I once have gone down the basement to see weird lovecraftian kafkaesque exploding frogs that lunged at me and insta-killed me.
@@mutantwormgirl In real life, you play "The floor is lava".
But in Cataclysm, "The floor is lava" plays you!
Yeeeessss, more WormGirl
Edit after watching:
Now I know to keep watching stamina and focus on breaking line of sight with enemies chasing me.
Moving furniture to block doors etc is something I will take into consideration too now.
QUESTION:
I don't think I saw you throwing stuff to generate sound in order to make enemies move away to other places. Is this technique used in the game or rather not?
That's a good one! I probably ought to have shown that given the last episode's topic. Most thrown objects don't make a ton of noise, but glass items will shatter on impact and make a bit of noise that can attract enemies.
It's really more of a nighttime tactic though, for when you need to move enemies a short distance so they won't notice you. In broad daylight it's usually more convenient to just keep moving. I'll try and demonstrate it next time I get the opportunity.
It CAN, but the problem is noise and distance. If you aren't good at throwing you wont be very accurate, not strong and it won't got far, and unless the item breaks or makes a loud noise it wont attract many. It is good if you are currently being hunted, and aren't spotted quite yet. Throw an item, wait for them to go towards it, and bail.
8:27 Remember: No unpulped zombie corpses
Thank you for the video! I hope, there will be more of that sort
Nice move burning down the house, this game is really great, wish i didn't suck at It so much
I accidentally stumbled upon your videos and really love them. This one especially felt like I was watching a GOOD zombie movie
Happy belated new year and glad your feeling better.
Have fun
These videos are great! youve helped me a lot and i enjoy your content, keep em coming :)
Quite eductional/thrilling
Love your stuff! But could you maybe one day make some advanced guides like zone manager, vehicle crafting, wiring, etc?
Another great video
I was wondering how in the hell I was supposed to get out of the evac shelter through areas surrounded by swamps and oceans and towns riddles with zombies. Opting for town riddled with zombies wouldn't have been my first guess, but there's no way to outmanoeuvre swamp creatures like in a town and I doubt swimming with my weight worth in equipment would work great either way. Thanks for this! I'd gladly watch any other vids you put out with this level of detail and setup - I'm sure it takes a lot of work to pull off!
Yeah the intent is that as bad as the towns are, it's worse out in the wilderness. There really are no safe places left anywhere, but at least the city offers a lot of ways to escape from enemies.
I never found the wilderness too bad but tbf my character lives next to a dump and not really near any danger (aside from portal storms and whatever the hell goes hunting in the woods at night)
Oh god at 19:55 i thought i heard say Mogged and was dying for a moment
It's insane how much I have learned from this one video. I've only wished you talked a bit about prone. The obvious downside is that it takes a lot of time to get anywhere, but it should be useful sometimes right?
Worm moment
New worm girl tutorial video, WOOO!!
Couple noob questions here. How do you expand containers in the inventory menu. Like I see her come across a patrol officer kit with 4 items in it and then expand the kit to see the 4 items inside. Is there a specific key for that?
Also, her game looks very different from mine. Particularly how she is seeing certain items displayed over their containers. Like she walks past a set of drawers and the jeans inside have a little icon or the gloves inside a cabinet are displayed. Is this a different tile set (I use utica)? Or are there individual mods people add that arent in the base game choices?
You can expand containers with the > key while highlighting them. As for the other issue, I'm using the MSXOtto+ tileset that comes with the game, try switching to that.
I’m sure at some point you’ll get to it, but something about appliances and power grid would be awesome❤
How do I get those arrows above the stairs?
They're a part of the MSXOtto+ tileset, which comes with the game. They might only be on experimental, I haven't looked at 0.F Stable in a while.
Best video yet !
another great vid. 3 questions: whats your oppinion on basing near bug bases for zombie clearing (context: ive found myself in a town with ants? That dont seem very hostile?) and will fires spread to basements? Finally: can you fall from rainspouts, like when you try to climb in Project Zomboid but your stamina or strength are too low, and youre over encumbered?
Thanks for cracking the egg of knowledge over the searing griddle of application!
Ants will cause a lot of slowdown which will make sleeping take forever. This is annoying, but they're great at clearing out zombies. They only aggro if you get close to them and they're pretty slow, so they can be sort of allies.
Fires won't spread to basements, but sometimes the floor will collapse and damage/crush you if you're standing under it. I'm not sure if it will get too hot, I've never stood in the basement of a burning house before.
Yes, you can fall while climbing. The game checks injury, burden, and dexterity. You usually don't take a ton of damage (it'll be like 10-20 spread out over each limb), but it will cause a lot of pain and probably get you killed if there are zombies around. If you're not over your weight limit and you have 10+ effective dexterity, you will almost never fall. If you have the parkour proficiency, it makes you much better at climbing too.
@@mutantwormgirl thanks youre the best! sorry to ask so many questions! deeply appreciated!
Thank u for u video
From Russia with love ❤️
SO that's how they keep catching me.
Edit: Also please more videos we are so staved for content. (Like a survivor with the trait High Metabolism.)
smart !
Quick Q, how did you look down into the basement? Normal look doesn't allow me to look across Z-levels - even using the > and < keys
In this case I used the capital X button to peek, but you can also enable experimental Z level view in the options, it's under the debug panel.
@@mutantwormgirl Ah, capital X aha. Thanks. I was just using the x look command
Basements are noob death traps XD 80% have 4-7 zombies
I know this is a few months old but do you have a modlist for the mods you use for your tutorial videos? Love the videos by the way, very helpful!
I don't use any mods other than what the game automatically loads by default.
@@mutantwormgirl I may be braindead I apologize
Wait for an hour in a new building? You mean loot until I can no longer outrun anything, right?
@ 19:34 Lmao how in the world have these dogs followed you down a street, through a house, and over a rooftop without losing track.
Wait, you can expand wearable with hidden items? What button to do that? I see you expand that patrol officer kit.
> should do it. ☺️
@@mutantwormgirl oh yah it's working when i tried it. Thank you so much! Now I don't have to manually examine each container to see what's in there!
I just updated my cdda to f version but sadly most of my mods especially magiclysm and arcana don't work anymore. Thankfully I can launch aftershock just fine, but I feel kind of sad that the holy trinity of cdda mods for me (magiclysm, arcana, and aftershock) aren't there.
Guess I have to look for the updated version of magiclysm and arcana.
how do I make my overmap look like that?
Line 35 in options -> graphics, set "Use tiles to display overmap" to true, then on line 36, set "Choose overmap tileset" to Chibi_Ultica. This might not be available on 0.F stable, all my videos are for whatever the latest experimental is.
@@mutantwormgirl Thanks a bunch, I found it easily, I'm also on experimental.
@@mutantwormgirl Shame that not all tiles are supported with Chibi_Ultica, but I found that Larwick Overmap works great for me, even has a zoom in/out possibility which I find supper useful for overmap.
Worm 🪱 🐛 🪱 🐛 🪱 🐛
Sometimes im suprised how wrong i can play this game after 8 years of killing my character every day
kid what you do before? [i delivered pizza.] excellent intro! :)
mlem
I thought Nurse was weird when she plays Project Zomboid, but I guess you playing CDDA makes Nurse look like a joke.
Didn't watch the whole video, but I don't remember seeing you use the peek mechanic. It can come very very handy.
I used it on a set of stairs to peek down into the basement. This episode was more about mobility than stealth though.