Embarking onto a Volcano surrounded by Goblins in Dwarf Fortress
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- Опубліковано 1 січ 2023
- The Volcano is also on an Island, not that this appears to do anything. I've been having a whole lot of fun with the steam version of dwarf fortress, this is some more of that fun, I hope you can enjoy it second hand.
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Dwarf fortress is basically the daddy of all colony management games, and whilst at times it can be frustrating and arcane, it's unparralelled in the depths of it's simulation.
Grab Dwarf Fortress on Steam -
store.steampowered.com/app/97...
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And if you want to see more of what I'm doing, subscribe here - / @hazzorplaysgames
Some people say that using a key word or string of words three times in a video's details is good for SEO, so here's 'Dwarf Fortress'... steam version... one more time just for the robots out there!
#dwarffortress - Ігри
Hey Folks, Here's another video, This one was good fun, I enjoyed making some completely unnecesarily geometric shapes in a volcano. But what's the deal with all those ranged Goblins? I swear that's not normal, I expected Beakdog riders but maybe I've got my perception of difficulty scaling in Dwarf fortress all wrong.
And I know I keep saying it but still, Thanks for all the support in all the various ways it's given. I appreciate you all very much.
Hi, great vid! Could you help me? how did you get your fps to still be manageable when you have around 200 dwarfs.
Most epic fort I've seen so far!! I love these vids! Keep it up😍
Great video. You can assign rangers to not collect ammo during sieges so they don't run to collect bolts after first shot.
Hm, goblins with shooties. Sounds like you need BIGGER shooties, one ballista per invader, yea?
I've had similar with my only fort so far. Only ranged golbins.
I had a similar experience early in a run, where a Giant attacked while I had people out doing stuff, and he caught someone trying to haul some wood back to the base. That person, unarmored, wielding only a copper war axe, obliterated the Giant's toe so it collapsed to the floor, and was promptly beheaded, and my woodcutter just went back about his day.
Did the person cut off his head or did the giant hit the floor so hard it's head popped off?
@@The_WhitePencil Lmao if only. No, the woodcutter hacked at his head a few times until he was beheaded.
@@xXTheKingEmothXx I suppose cutting a giants neck is a relatively similar skill to cutting a tree trunk
@@The_WhitePencil To that giant, it was David vs Goliath, a pest to be crushed.
To that dwarf, it was just another Tuesday on the job, felling a weirdly fleshy tree.
I had a dwarf kid punching a cave crocodile to death solo just a few hours ago. When i checked the battle log the kid punched one of the crocodile's legs and the crocodile missed every attack after that except a scratch at an arm. I'm making him my new squad captain when he comes of age. :D
The goblins leaving you a sock is something obscure and ritualistic. Like I fully feel this is somehow the highest yet most subtle insult in goblin culture.
It's probably like someone taking a dump on your bed when failing to invade your house
Dwarfs also love socks yet used to be quite deadly when flung fast enough. The goblins both respected and snubbed dwarfs culture in a single momentous gesture of this shoely tribute
>Force of Darkness invade fortress
>Throws goblin socks around the border of your map
>Refuses to elaborate
>Leaves
It reminds me of like the little kid that finds out one of his neighbors is a policeman, so he awkwardly goes out front and tries to pretend to be one hoping that the policeman will take him under his wing. But it's little goblins so of course they don't make any sense and think 'if we show them the sock, toss it around and play catch, they'll understand we're just civilized just like them' 😂
When the death of a dwarven child brings relief rather than sadness, you know you're playing dwarf fortress
I had a rebellious dwarf child that kept getting into trouble until he accidentally got locked into an empty room...
I had a child fight two wolverines with bare hands. He threw them against a wall until they died.
@@steveelliott6461 accidentally?
@@beancandev7818 He was alive when he walked in ... :)
He literally had a rap sheet that I had to scroll down to get to the bottom of and he was only 12.
I found that when the traders came and wouldn't trade, they were waiting for one of their horses that drowned in a river, actually 3 dead horses with a ton of loot.
🤔
so your saying to drown all horses
Literally beating a dead horse
Really digging the architecture of your floors.
Thanks, had fun with some tile based curves
pun intended?
The literal chaos star was funny af
@@Pepagg8 DEATH TO THE FALSE EMPEROR!
@@ayylmao8901 BLOOD FOR THE BLOOD GOD
I once had a elven bard that kicked a forgotten beast that was basically a rocc in the head killing it instantly, i have never been more speechless, impressed and confused all at once from a game before
and to think having some elves as part of my forts entertainment district was odd thats got me speachless reading it
Hudduskin pukkin!
random Bruce Lee elves are the best
was a gaseous beast, they can be really squishy
@@sednabold859 glass cannons even more sensative then a beast made of glass XD side note how weak are the critters made of glass.
"It did smash in a child's head before it got there, but that's not necessarily the worst thing for the fortress." - Hazzor
This is why I love this game. Minotaur attacks and out of nowhere a "Crouching old-guy hidden badass" archetype comes along and sacrifices himself to weaken the minotaur for an easy kill.
If You want to make crossbowman work you need to make a wall behind the fortification, so they stay right next to fortification, they can not shoot when they are further away and make a floor over the archery tower so they can't climb the fortification and jump down the wall. As well as that just make it impossible for them to go down the stairs so just put hatch covers over the stairs and when crossbows are up there just forbid the use of the hatches. Make some stockpiles in the tower for bolts.
I usually make a pretty high wall and a moat under it. Just beware that your dwarfs might dodge into the moat when they are attacked. I had a lot of FUN! with my lava moats but even water ones are deadly for your dwarfs because they can't swim for shit
Forgott one thing, your crossbowman can have shields.
You can teach your dwarves to swim pretty well but it feels like hand holding. Thanks for teaching us about shield crossbowdwarves.
According to the wiki (that's mainly built upon the older version), if the bolts are inside bins or other storage items, the dwarfs just can't seem to compute how to grab ammo from bins. A proposed solution is to forbid bins/barrels in your ammo stockpile though it'll not be great if you have an overflowing supply of ammunition.
For the "dwarfs only shoot when adjacent to fortifications" part, only marksdwarf of "Accomplished" and higher will be able to shoot through them at a distance.
Other question: How good are marksdwarf offensively? I know they charge at a moments notice (This bugs me a lot) but would it be possible for them to sit still without having fortifications built around them.
@@dumbleking5172 If you dont want to use fortifications then give them silver or steel crossbows cause If they are able to get close to the enemy they will and heavy crossbows will just act like hammers basically.
@@dumbleking5172 Fun fact, the crossbow swings in melee are determined by your crossbowdwarves hammerdwarf skill, since they swing them like hammers.
@@arnoldthomsen6571 last time I checked, it's "Fighter" skill.
Lest I misread but that clearly makes sense.
Wait... Ah, when the dwarfs spar each other as training, it trains thier "fighter" skill, so that's probably what I caught up on? Or maybe it trains both fighting and hammerdwarf. That makes much more sense.
"... apparently beating minotaurs to death with their bare hands ..." Best quote. Very much enjoyed this video. Thank you
Great Video, just a quick tip: Lead is a really heavy metal, so making barrels out of it will slow down your dwarves carrying them. I suggest tin, zinc or aluminium as they are light metals!
I believe he is simply making the wine sweeter byway of lead containers(To prove he is just as decadent as the Romans), lead poisioning for the win!
I was suprised they didn't program in lead poisoning XD
@@Perryverduijn111 Really, what's more likely to kill you, subtle lead poisoning over a long period or the horror of the week (forgotten beast, goblin raid, troll raid, giant wondering in, lack of booze, surprise werebeast visitor, lack of booze, stupid death triggering a mood spiral into tantrum, visitor going berserk and killing most of the fort, or lack of booze)
@@tortex1 it might also be lack of booze though
@@tortex1 Lead poisoning will cause lots of sickness, depression and organ failure, and it translates from a pregnant woman to her baby. I could see it being a !fun! mechanic.
In my game a giantess came, and after we all hid for a while she essentially became passive. She was still marked as "hostile" in the menu but never attacked. Eventually she died to a passing werebeast.
Nice fortress and well edited, those floor layouts were awesome!
A small tip regarding archery ranges: if you channel down the row in front of the targets (west/left side in your case at 9:30) the bolts will collect down there rather than being destroyed by the training. Not sure if this is intended behavior but it helps prevent having to recraft bolts constantly.
this is one of those things i learned a decade ago and it's saved me so much headache, would recommend
When metal bolts are new they come in stacks of 25, but after you shoot them they are only in a stack of one. The best thing to do after they've been shot is to melt them and make new bolts.
Also to note is a stack of bolts only gives you 30% of the metal you put into it when melted, but if you shoot the stack of them and then melt all 25 you get 2.5x the return. So 1 bar turns into 2.5 bars of metal.
I'm ravenous for Dwarf Fortress content right now and I can tell by the thumbnail that this should be good. I love how I can see the skill curve now.
So something I'm noticing. You should make a few temples. They don't need to be to anyone in particular, nor nice, nor large. Just a few 2x2 rooms will do. You'll want 1 temple per 6 dwarves. It'll tremendously help your moods.
Where does the 1 temple for 6 dwarves come in? With that said temples are important and you should make at least one 'general' temple and then create dedicated temples for any beliefs that have more than a few believers. Temples must have at least 25 open tiles, and should be slightly larger than that for room for chests and other value added tiles. If you get a petition to create a temple it must have a value of at least $2000 to satisfy.
@@petergraphix6740 because I've noted that what every seven dwarves that comes around, at least one of them is going to have a niche God. I have a ton of five by five temples with no dedicated God. It may not be the most efficient, but I find it works quite well. My current Fort has a population of 200, and I've only got maybe two or three people in the slightly upset stage, and that's mainly because everyone refused to dump bodies because I didn't know how garbage dumps worked, so now the entire population has past a couple of body so many times that they all now have gotten that doesn't care about anything anymore status
I feel like they more tiny temples/guildhalls I build, the less the dwarves will socialize with each other as each room will have like 2 of them inside
Woah my inner inquisitor started freaking out at that floor design, lovely work haha
Your channel is an absolute hidden gem! I hope someday you get huge, keep the quality content coming!
Appreciate the amount of effort that goes into editing! All the cuts, zoom-ins and transitions help a lot with following DF, which leaves a lot to the imagination, even with a tileset.
You really menage to bring out what's best in this dwarven chaos generator. The pacing is superb and makes this very interesting to watch. Keep up the good work, looking forwards to more!
I have watched a LOT of youtubers cover this game and you are by far my favorite to have found. 1. you are not uploading livestreams only which is a big difference from most youtubers covering this game. secondly you are just good at making interesting videos with good dialog.
Have you watched Kruggsmash? He's the only one I enjoyed watching before I found this channel.
That Log of your sworddwarf reminded me of my Hammerlord who went 1v1 against a Giant, cracking both of his legs, making hin fall and then continued to bash his head in almost 4-5 pages long... really pages upon pages of "Bashes him with his Warhammer, cracking the skull".... i love this game
The way you build your fortress is just hypnotizing
Damn, you've inspired me to be more creative with my layouts.
I'm running my own goblin-surrounded volcano fortress! And from that I can confirm so far they only show up in increasingly large groups of archers.
I would happily watch more dwarf fortress videos like this one and want to encourage you to make more! Thank you for the entertainment!
I settled a volcano in the Southwest of my world, the fort of Earthenhollow, on the edge of the mountains and the cold, red desert. 2/3rds died of thirst early on, but about 6 survived. Our kingdom was the weakest of the two dwarven realms, and migrant waves weren’t happening. In the process of engineering a wind farm to power a pump stack for water, the thirst returned and left what few remained unable and unwilling to work. It was abandoned right on the very start of Summer 2003.
I settled a frozen desert to the South and very quickly an undead army arrived. One dwarf sacrificed himself to board up the entrance with cactus floorboards. Hunger overtook that fortress, and I had to surrender it.
I still have hopes that Earthenhollow can be reclaimed, and that those who died in the frigid South will be avenged.
a very fun use of volcano forts is mass glass production if you have sand available near it
green glass is completely free, but still worth as much as the valuable stones, and can make absolutely anything that stone can, pots, furniture, and magma safe pump materials
Print money
@@qwqk0xkx if you want to cheese money, Prepared meals are how you do it, Glass is just for low cost aesthetics
The small Bim reference made me hearty chuckle. Love the looks of the fort
Great job turning a chill game into an entertaining video throughout. Really dig the editing.
The best way to wrangle marksdwarves is to station them inside a roofed pillbox, and lock the door behind them to force them to only use their ranged weapons at anything in range. The roof is Important; without one they'll jump over the fortifications if necessary to get their targets within whacking range.
This was a GREAT walk through. A new player here and learned so much. Thank you
you're one of my legitimately favorite youtubers, at least recently, I love watching your content, can't wait for more!
High-quality and comfy. That architecture is eyecandy.
The 40k styles on the fort are amazing
*Chef's kiss*
You should definitely make more of these. I really enjoy the pace, a fun watch. Would love to see it go longer and watch you do more things like attack other civilizations.
Always happy to watch your new releases, dude. I dunno what it is, but I think your pacing of narration is what makes these videos on-point.
I'm aware this video is a year+ old, but a tip if you were not already told / didn't know about is have a pit dug out right infront of your archer training targets. This will cause the bolts to fall into the pit and not break so you can re-use them.
UA-cam autoplay rolled me into this, and despite not being a Dwarf Fortress kind of person normally, I really enjoyed it. You have a great narrative style! Also, fantastic voice. Instant subscribe, looking forward to more stories of Dwarves and other such things!
Thanks Auto-play, and thank you. very kind.
Really love your Dwarf Fortress videos, the possibilities are endless for every embark and world gen
great video, i like how you told the story of the fortress and showed it evolve with good pacing.
I very much enjoy watching these dwarf fortress videos! Your storytelling using a storytelling game makes them all the more fun! I would love to see some of the more advanced systems in play from the game, and what you think of them through one of your forts!
Thanks again for your hard work!
Great video! It's oddly calm and relaxing to watch
Keep it up^^
You have made telling a Dwarf Fortress story to an art. Masterful I love this format. I haven't messed with any liquid mechanics yet.
Just found your channel and really like it. Kenshi and Dwarf Fortress are two of my favorite games because of how they just unfurl a story before you with your inputs. And these videos are great, with the perfect amount of humor!
I love that youve never messed with magma and you know a ton about the game. I know nothing about the game and my second base was under a volcano and I have been experimenting with magma since 8 hours gameplay. What a great game that there is so much versatility in both play and implementation. Love the videos, learning a lot from ya.
Props for actually trying to pronounce these crazy names
“Bin is obsessed with rings”
Oh of course
“Three Rings for the Elven-kings under the sky,
Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men, doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
In the Land of Mordor where the Shadows lie.”
Also you live in a volcano wtf did you expect lol.
Its my first video of your channel. Nice edits and summery!
Its really awesome to see dwarf fortress got so many new people with the Steam release.
Hopefully we will see even more stories sprout out of our sandbox.
So happy I found you! you have become my new night time watch while trying to sleep. so perfect
The in-line memes are so perfect. I love this video. I'm gonna check out your channel
Your build layouts are so sick!
Great narration. You've earned a new fan.
I have yet to give this game a shot - played a decent amount of Rimworld. But I love hearing the stories and seeing people who know their stuff a bit more than others play around in it. Thanks for making these videos! Hoping for more in the future :)
Came back to watch this again after starting my own playthrough, lovely vid i must say and i love your fort’s design
Watching you make your fort so pretty and that little trick with the stair building...makes me want to start over! My current fort is fairly standard and a bit slapdash, but this is just beautiful!
That Bim part was hilarious, great video man
You have such a great voice for story telling.
Please keep up the great editing work and keep playing these kind of games.
I'll binge watch everyone... yes even hour(s) long videos :D
ah shit now I want to play more Dwarf Fortress
really nice production btw, super smooth editing!
There's always time to start another fort...
Thanks, appreciate the kind words.
I really like the background music in your dwarf fortress videos. Your geometric shape drawing is also strangely soothing.
1st episode I've seen but so far this is the only Dwarf Fortress channel close to what Kruggsmash is doing
so well edited ! BIM made me crease. keep up he good work i hope you can make full time
Love the dwarf fortress videos! I wish you the best!
This is mt favorite dwarf fortress video so far! I love your editing style.
Subbed for the narrative. Good work.
fun video! this video is why I tried tackling a volcano. its a one chunk volcano on an island so its had a lot of interesting quirks
Just got to say, I am in love with that bedroom layout and may use it in my next fort
Basically when you go to set up a temple you'll see names which are in yellow as oppose to the normal ones. These are the names of various religious groups who exist in the fort via at least one faithful. As long as the temple is set to be a temple of an existing religious group you can recognize a holy dwarf.
Love this format, keep up the good work!!
This was spectacular, I loved every second mate
I just discovered your channel thanks to the UA-cam algorithm and it's exactly what I've been looking for. I'll be keeping an eye out for more. Cheers.
I was waiting for the next episode after i discovered your channel in Xmas. Happy new year btw!
goblin army with siege equipment shows up
Leave behind a sock
leave
Refuse to elaborate
What a strange bunch
19:32 all the flowery language left her body as that guy kept wailing on her 😭
Amazing video once again!
archers are a bit broken its best to not bother with them for now, from what I understand it has to do with the ammunition being given as a possession to some dwarves so others will refuse to grab it even after the others death. or possibly hunters also effecting this
All I needed to hear was "be rewarded for faith in the chaos gods" lol blood for the blood god skulls for Khorne!!
you are one of the better ones, thanks. and the ending was neat
you've gotten me into dwarf fortress. its very neat
I highly recommend always using "prepare carefully" and giving at least one dwarf good medical skills, and give another one 4 points in biter, 3 points in wrestler, 2 in dodger, and 1 in kicker. Then the first thing you do is set up a doctor's guild for your one doctor so he can teach others some of his skills and learn from any migrants with higher medical skills. The combat dwarf is just to throw at anything really bad that arrives early on while your other dwarves at least equip some shields and axes.
Also, for dungeons, I highly recommend adding some bars. For early dungeons I think you can use a wall grate instead, but I'm not 100% sure. I think the only difference is that projectiles can pass through bars but not grates. In any case, the bars allow you to give your prisoners food and water without actually entering the cell, and you can have the bars facing a high-traffic area to allow jobless dwarves to interact with the prisoners. You can also get up cells with some basic furniture to allow your manager or bookeeper to keep working even from prison. I personally like to make my prison cells part of the hospital and also part of the main generic church at the same time.
I have the bars facing into the big multi-denominational church, I make include most of the cell as part of the meeting area for the church. Only the spot with the chain is designated as dungeon area, and I link that to the hospital - I also mark the hallway at hospital territory. So basically, the prisoners can keep meeting their prayer needs, they get food and water through the bars without anyone needing to enter the cell, the door can be locked if they're going to be in there a long time so if they berserk, they can't break the chain and escape. If there's a chair and table in there, they can keep doing administrative jobs. And if they end up hurting themselves, or getting a beating from the hammerer while in prison, they'll get prompt medical attention because the hospital is right outside the jail, and any time someone commits assault and gets obliterated by the ninja bartenders, they can easily be transported from the hospital to the jail after they give their confession. Bonus points if you put the hammerer and dungeon master's office next to the jail. But put the captain of the guard's office as far from there as possible if you do, that way dwarves don't have to walk all the way across the map to report crimes and can choose to either report at the "police station" where the jail and main offices are, or the guard captain's office (which is best placed next to the barracks - also, if you form a squad with the guard captain, all of those squad members will act as "police" for the fortress).
As for archery, crossbowdwarves are best used after you have some fortifications up. If you don't have a chokepoint with fortifications to shoot through, crossbows aren't going to help you much and you'll just get them killed by sending them into battle. However, it can be worthwhile to arm up a group of crossbow dwarves that also have high hammer skill and give them iron or steel crossbows, or to sprinkle one or two lightly armored crossbow dwarves in with a squad of better armed melee specialists, to serve as an early distraction and keep enemies busy while your better-armored dwarves take their sweet time lumbering over to fight.
Bro your videos are honestly great fun.
Im so glad i discovered your channel! Your videos are very high quality and i cant wait to see your future content!
Spiffing Brit was right, this channel is about to explode. Great vids, fun stuff thanks.
More, I desire more! Seriously though, take your time. I'm becoming a big fan of your videos.
I see that chaos star good sir! Blood for the blood god
really like the faster paced dwarf fortress highlights
Hey, really have been enjoying your Rimworld content, as well as the recent DF stuff! Just in case no one else has mentioned it, you can use burrows to have your archers right up against fortifications. When a hostile comes into range they should shoot and not rush into melee - at least that has what has worked for me.
Absolutely love these, getting into the story for a brief period and then maybe bringing upon your own demise and moving onto to some new victims.... I mean dwarfs 😉
I really love your videos dude, keep going. And strike the earth!
now this is gaming
Not sure if you have already sorted some of this stuff out, but a couple of things you mention in this video --
- I've been experimenting with using burrows with the Defend Burrow squad command to force marksdwarves to stay in a specific location while they pepper enemies with bolts. I can't say I have a *lot* of data showing it works, but the theory at least makes sense.
- I want to say the trigger for priesthood is having a temple with a high value (something like 10000db).
Lovely video, by the way. Will definitely have to watch more c:
I appreciate that the combat log that said the dwarven child's head burst into gore after being kicked next said he was unconscious
The two events usually coincide to be fair
Best video you've made yet!
So the thing about ranger dwarves, the name of the game is setting up your defences so that there is zero chance they'll be able to get within melee range. You need to have like towers/gulfs/inaccessable areas that they can be that can shoot their crossbows from, but can't really path from. A sort of sniper's nest, if you will. You can create a tree-stand like thing if its access is from deep underground, not at its base, and the place the dwarves can peer out from is at least 3 tiles high. Or you can position them across a gulf/ravine/canyon if the ditch seperating the sides is at least 3 tiles wide and 3 tiles deep. Basically dwarves, especially in combat, will see 2 tile gaps as a challenge to overcome, whereas 2 or less they're like "Pfft. I can jump that."
Unless they're just trying to path for a job. If there's even a 1 tile gap they'll never consider it.
Such an amazing channel! Keep up the good work. Your story telling and voice sort of remind me of the channel called ahoy. Surely a good thing!
What a great video. I love this style of narration :)
Thanks, I'm glad you enjoyed it.
35 dwarves in a fortress: hide until minotaur goes away
that 1 herbalist migrant: am a isekai protaganist
Another fantastic video by Hazzor.
Choas runs deep and true in this fortress. I bless the in the name of Korn, Zich, Slann, and Grandfather Ner.
There are no spelling errors.
Praise the algorithm! I had no idea I was missing out on content produced by the illegitimate lovechild of ambiguousamphibian and Ahoy. I am now here for the long-run.
Best dwarf fortress videos keep up the good work