I really need access to the community tab, all in due time, what do you guys want to see next? I just work on whatever comes to mind, making a playthrough just feels super bland to me What could spice it up, maybe some good ol' CDDA, or something else, or some challenges perhaps?
I am amazed and impressed on the amount of effort put into this analysis between CDDA rope vs IRL rope. This video is exceptional and I love every second of it
there was a video floating around here about a brotherhood of monks who still use like, Iron Age rope making techniques, as the order was named after the Saint of Ropemakers, and honestly, the tooling to make rope is very simple. Considering how useful it is, this is a skill that most people back in the day would be at least aware of if not some form of amatuer at. The most expensive point of their tooling was a wood post with thin nails protruding up from it, that would help them take long grasses and more easily break them down into individual fibers for easy twisting in the "machine" which was a bunch of wood and a wooden wheel to turn it to maximize the twist.
While Kevin claims that CDDA's aim is to be closer to life, in reality, it's far from the real priority: balanced game, lol. Still, it's a nice video, and you have a great sense of humor. I also quite enjoyed the editing. Please keep making vids. Maybe not about CDDA tho, lol. Also, can't this process be somewhat simplified using tools? Like a comb and shuttles. I know they're not in the game. I guess rope is not as important in game as IRL, heh. Therefore, the time shortcut. Aaaanyhow, who cares.
Maybe some challanges, not doing night raids, melee only among other things! But these videos are great, explanations and guides. You could make a guide about the new experimental armor/health systems, among other things. You are very funny and entretaining!
It seems like you used the time for making the rope from scratch, when the recipe in game isn't from scratch. The time might be more in line than you think
@@Music-nn9mi hmm, I got curious about it and now I am looking at the recipes in-game(experimental version): There is 2 items called 'short rope' and 'long rope', as you mentioned there is a few differents recipes from them like cutting patches of fabric and with strings, I am going to show the values for them being crafted from the scratch that is the point of the video. Long rope(about 30 feet or 9 meters length): Takes 1 day and 21 hours to craft by hand; Takes 2 hours and 15 minutes with a spinning wheel. Short rope(about 6 feet or 180 centimeters length): Takes 9 hours to craft by hand; Takes 27 minutes with a spinning wheel. Ingredients for both are a big amount of either: plant fiber, sinew, thread, yarn, kevlar thread, or nomex thread. Also it is possible to combine 5 short ropes to make a long one.
I think there are some additional considerations when looking at this. First, is something a lot of UA-cam videos have. You only tried to make the thing once. In the game I imagine you might be required to do this multiple times, thus your skill would be greatly improved. Secondly, you only made a foot of rope. You're missing the wait of the rest of the rope both in construction and in use. That being said, I guess there is the utility of being a good rope maker, as well as how useful it would be to have lots of handmade ropes lying around.
It's kind of a hobby of mine, I find myself as a jack-of-all-trades to my skillset in real life, I'm a novice at everything, but I wouldn't particularly call myself a master. As for waiting of rest, you can power through with optimal conditions, for the crafting time, I utilized the best crafting time possible to achieve that 2+ hour time in game, And for real life, since I'd call myself skilled, I'd say I'm proficient, which would make me faster than skill level 0 along with no rope making proficiency, yet the time difference was about >6 hours difference.
@@Afanasii_Kamenkoi then I recommend you to play something more simple and casual, people like you ruin the communities of realism focused games. Stick to the mods.
@@TomPillberg would you like the game to make you wait 8 hours in real time for your character to sleep for the sake of realism? Whatever. Have you actually ever survived over a month in cdda? I have. For several in-game years before I simply stopped playing that save. Believe it or not, actual time constraints start appearing when you survive long enough. Those extra days I'd have to spend making rope are going to cut into the time I have left to do other things I want. But I get it, most people don't play the same character for long enough for such cases to happen. Most people don't build, farm, or do any food preserving beyond pemmican. Most people abandon a character that can survive in long term long before they get to their first winter.
@@TomPillberg It doesn't have to be realistic, only believable; it is a game full of zombies, giant insects, walking plants, aliens and military/police robots after all. Realism serves a purpose to make the game feel grounded in reality but so does the bulging array of abstractions and smoke-and-mirrors mechanics that smooth the gameplay experience out. Babysitting meters and waiting isn't fun, survival just for survival's sake isn't very fun and doesn't make for great gameplay. I'll stick to utilising the personal mods I've made and updated over the years thanks.
I really need access to the community tab, all in due time, what do you guys want to see next?
I just work on whatever comes to mind, making a playthrough just feels super bland to me
What could spice it up, maybe some good ol' CDDA, or something else, or some challenges perhaps?
yes
Sanest CDDA player
I am amazed and impressed on the amount of effort put into this analysis between CDDA rope vs IRL rope. This video is exceptional and I love every second of it
>Voice of a young man
>Hands of a 40 year old War veteran
How does he do it, bros?
hahhaa, ah man, I feel that, except im the opposite, look 16 (i am 16) and sound 50
he plays Cataclysm
@@Esoteric_5075ism it's true boys, those ticks speed your aging
@@thekeyboardwarrior1018 Its the amount of keyboard inputs you have to do when playing cdda that makes them look like that.
actual keyboard warrior
Don’t say that, Kevin’ll use it as an excuse to blow out the times and ruin another thing.
bad take
excuse me
there was a video floating around here about a brotherhood of monks who still use like, Iron Age rope making techniques, as the order was named after the Saint of Ropemakers, and honestly, the tooling to make rope is very simple. Considering how useful it is, this is a skill that most people back in the day would be at least aware of if not some form of amatuer at. The most expensive point of their tooling was a wood post with thin nails protruding up from it, that would help them take long grasses and more easily break them down into individual fibers for easy twisting in the "machine" which was a bunch of wood and a wooden wheel to turn it to maximize the twist.
honestly i think the final verdict is actually "its accurate enough".
10/10 Glad the same guy who taught me UDG rpg is teaching me about rope
Good to see another cordage enthusiast. It's a neat skill to have.
I had a complex moment of self reflection contemplating why I clicked on this video. Why am I tearing down the curtains in every room of the house!
Extension cord bros FTW
subbed because the opening joke killed me
Imagine hand making a rope. I'd rather do literally anything else. Ever.
You madman, I’m so impressed
Now this is the kinda content I like to see
Unexpectedly good video you would expect from big channels. Liek
While Kevin claims that CDDA's aim is to be closer to life, in reality, it's far from the real priority: balanced game, lol.
Still, it's a nice video, and you have a great sense of humor. I also quite enjoyed the editing. Please keep making vids. Maybe not about CDDA tho, lol.
Also, can't this process be somewhat simplified using tools? Like a comb and shuttles. I know they're not in the game. I guess rope is not as important in game as IRL, heh. Therefore, the time shortcut. Aaaanyhow, who cares.
It's okay, I'll be your friend
Holy shit I love the chocolate chip drip anyway good video
you've shown the recipe that users an electric spinning wheel at the end rather than the manual one
Maybe some challanges, not doing night raids, melee only among other things! But these videos are great, explanations and guides.
You could make a guide about the new experimental armor/health systems, among other things.
You are very funny and entretaining!
This was wonderful
Innawoods should consider this
definitely earned my sub
Damn, thats pretty entertaining
Ayo you were looking at the time using a Spinning Wheel! I demand a refund!
realistic rope making mod when?
It seems like you used the time for making the rope from scratch, when the recipe in game isn't from scratch. The time might be more in line than you think
^This comment is what I thought.
And the in-game recipe requires a spinning wheel while the dude here it with made just with his bare hands.
@@edersonnico that is one recipe, you still make it by hand in game before you have a spinning wheel
@@Music-nn9mi
hmm, I got curious about it and now I am looking at the recipes in-game(experimental version):
There is 2 items called 'short rope' and 'long rope', as you mentioned there is a few differents recipes from them like cutting patches of fabric and with strings, I am going to show the values for them being crafted from the scratch that is the point of the video.
Long rope(about 30 feet or 9 meters length):
Takes 1 day and 21 hours to craft by hand;
Takes 2 hours and 15 minutes with a spinning wheel.
Short rope(about 6 feet or 180 centimeters length):
Takes 9 hours to craft by hand;
Takes 27 minutes with a spinning wheel.
Ingredients for both are a big amount of either: plant fiber, sinew, thread, yarn, kevlar thread, or nomex thread. Also it is possible to combine 5 short ropes to make a long one.
In CDDA recipe you use spinning wheel, you do not work with bare hands.
So some things are easier in the game, and some things are harder, as expected
Why, indeed, did I click on this video. LOL
2:29 ID on those pants?
They’re modded, custom hand made (Genuine military fatigues)
@@freezeeburn2185 I luv milsurp
I agree, making rope at low skill level or without proficiency should take 8 hours haha👍 post it on the reddit forum!
I would, but i'll leave that to somebody else, feel free to share it for me :P
@@freezeeburn2185 understandable
I think there are some additional considerations when looking at this. First, is something a lot of UA-cam videos have. You only tried to make the thing once. In the game I imagine you might be required to do this multiple times, thus your skill would be greatly improved. Secondly, you only made a foot of rope. You're missing the wait of the rest of the rope both in construction and in use. That being said, I guess there is the utility of being a good rope maker, as well as how useful it would be to have lots of handmade ropes lying around.
It's kind of a hobby of mine, I find myself as a jack-of-all-trades to my skillset in real life, I'm a novice at everything, but I wouldn't particularly call myself a master.
As for waiting of rest, you can power through with optimal conditions, for the crafting time, I utilized the best crafting time possible to achieve that 2+ hour time in game, And for real life, since I'd call myself skilled, I'd say I'm proficient, which would make me faster than skill level 0 along with no rope making proficiency, yet the time difference was about >6 hours difference.
now you're going to trigger the realism-obsessed DDA devs into making gameplay less fun like usual.
Damn it
mods > "official" content
you mean more fun
@@TomPillberg time-padding is not difficulty and it isn't fun. Ropes already take too much time as it is.
@@Afanasii_Kamenkoi then I recommend you to play something more simple and casual, people like you ruin the communities of realism focused games. Stick to the mods.
@@TomPillberg would you like the game to make you wait 8 hours in real time for your character to sleep for the sake of realism?
Whatever.
Have you actually ever survived over a month in cdda? I have. For several in-game years before I simply stopped playing that save.
Believe it or not, actual time constraints start appearing when you survive long enough. Those extra days I'd have to spend making rope are going to cut into the time I have left to do other things I want.
But I get it, most people don't play the same character for long enough for such cases to happen. Most people don't build, farm, or do any food preserving beyond pemmican. Most people abandon a character that can survive in long term long before they get to their first winter.
@@TomPillberg It doesn't have to be realistic, only believable; it is a game full of zombies, giant insects, walking plants, aliens and military/police robots after all. Realism serves a purpose to make the game feel grounded in reality but so does the bulging array of abstractions and smoke-and-mirrors mechanics that smooth the gameplay experience out. Babysitting meters and waiting isn't fun, survival just for survival's sake isn't very fun and doesn't make for great gameplay.
I'll stick to utilising the personal mods I've made and updated over the years thanks.
You'd be banned for posting this on the subreddit lol
damn that was a fun vid :D I really enjoy CDDA , its the game i always go back to XD