Even as a member of Camp Tooie, I'm kinda surprised how many of the comments are vouching for Tooie here. Usually the consensus seems more down-the-middle, but that's the great thing about both of these games. There is so much to talk about and it's fun to discuss what makes each one great. Banjo-Kazooie may very well have one of the most awesome fanbases there is.
@@IamaPERSON Everyone complaing about the constant charicter swaping instead of doing the smart thing which is get one charicter's Bannanas in an area then switch instead of constantly back tracking to a barrel every time you find something related to a difrent Kong
Honestly, the best joke in this game was the pirate getting drunk as he was supposed to be the main antagonist in the original game. He rants on how he had a dream and a bear took it away from him. That’s just clever writing 👍
What I liked about this game was that when I was a kid I would imagine that if you pushed past the boundaries of a game, there would be more areas not on the map. If you glitch past a certain wall in pokemon then maybe there'd be a new area with more gym leaders. This game felt like the only time I ever got to see that in a game world. The area behind the spiral mountain wall blew me away and i half expected every other game to have secret extra games behind the walls.
@@kylehill3643 Mostly ROM Hacks created before the Rare Toybox was announced & released, only one actually used the moveset from Tooie, but I believe it was taken down along with many of the other ROM sites...
Funny Valentine Same, I just loved listening to the soundtrack and spending hours traversing the different worlds and it was so neat how the worlds were all connected to each other
I remember that like the back of my hand. Let’s not forget at the end, we see Banjo faceplant on the ground and Kazooie relaxing on a lounge chair in the foreground. What a jerk!
The Japanese find it VIOLENTLY disrespectful to mess around with the dead, which is more then likely why they removed the playing with the head scene. Fun fact, that's also one of the reason why you never see a dead bodies face in any of the original 3 silent hill games, including and especially harry's.
But, that sort of made it worse. Her eye still pops out of the bag, and she still clearly talks. So, you could imply that they stuffed her body into a bag and played with it anyways.
@@NintenJoeGamer Pretty sure the reason why Grunty's head was censored in the ending was similar to why Crash's death animation when being crushed was changed in Crash Bandicoot 2 for Japan.
people like to rag on this game a whole lot but honestly, i prefer tooie to kazooie and tooie remains my favorite game of all time. sure the worlds are really big and its a lot more cryptic than kazooie, but the whole game feels so much more unique. the story and humor are better thought out, all of the characters both old and new are just so much fun to interact with, fantastic music, super creative levels, etc. i feel like tooie is a really special game that gets glanced over so often just because people only really bring up its weaknesses instead of its strong points.
You my friend are so correct and this line right here is so true . "I feel like tooie is a really special game that gets glanced over so often just because people only really bring up its weaknesses instead of its strong points."
I think you should've mentioned the game's humor, like some of the interactions are genuinely hilarious. The OG was certainly charming but Tooie is just straight up funny.
With all its faults, I legit love Tooie. It was the game I found myself playing the most out of the two as a kid and I've replayed it countless times over the years. Also Humba Wumba is best girl.
As a tooie fan, I'm sad you didn't at least comment on the amazing script writing they had for the game. Some of the lines were hilarious when I was a child and now that I replay the game and understand the innuendo, it's even better
@Ryan Fanstone nope, but it did make the game's flaws easier to digest! (same with the latest paper mario games. Hugely flawed battle system, amazing games if you get over that! )
@Ryan Fanstone But I never said we should ignore those just...sometimes you just enjoy things warts and all. Of course you should name those things, but sometimes you can look past that. Great examples : the complete Banjo franchise (the note system in the first game : absolutely horrible!) Mario sunshine Almost every paper mario Zelda, Skyward sword (really, 3 themes for areas and you're making me climb that volcano a fourth or fifth time?! )
Interconnected world, amazing characters, multiplayer, bosses, challenging gameplay and jiggies, new items and moves, all-around improvement....how can you *not* like Tooie better than Kazooie?
It probably would've been fine if the game didn't had to make you walk in an long distance from a mile to get to the area. Yeah. I know there warp points. But even so, you still have to walk in an mile away & sometimes you'll probably don't know where you needed to go in your next progression because of how bare the levels look.
So much of it is just tedious though; "oh, you can't do that yet, just come back later I guess". Not to mention the jiggies that are just moving from area to area, like that sick dinosaur who you have to carry to a train, take the train to the overworld, get Mumbo to heal it, and then take it back, so you're 1/3 of your way to a Jiggy; that whole quest is just terrible. An annoying amount of both Kazooie and Tooie both feel like you're just getting stuff for walking around, but Tooie just extends the distance and makes the whole thing obnoxious.
I'll come out as a member of Team Tooie. As a kid I loved the huge maps. They were giant mazes that would take forever to learn how to navigate, but it was so rewarding once I did. That feeling of having things click was so satisfying. And the knowledge that I'd have to backtrack to complete certain quests gave me the freedom to leave and come back later with new abilities or changing the environment in other levels somehow. It's definitely a time sink and inelegant, but if I wanted a streamlined experience then I'd just play a different game. This one scratched a very specific itch really well.
Give some credit to Old King Coal: His boss fight locked an extremely important thing to the game; the train. If that was locked behind a tough boss, that'd make the backtracking even more frustrating.
So much of this game's actual gameplay is literally walking from point A to point B in levels bigger, but much blander than the first game's. His criticisms are extremely valid. The charm and great new boss fights don't outweigh the moment to moment tedium of Tooie.
I personally love Tooie just about as much as Kazooie. The backtracking and big worlds aren't that bad once you know what you're doing. It can be a bit daunting on a first Playthrough but the more you get used to it the better it gets!
Tooie is one of my favorite games of all time, and I think it's for some of the reasons stated here that many see as negative. I love the feeling of it being a continuation, larger, backtracking required, and stuff like that. No other games are really like it.
Problem is, with this game the levels are so large and with a tanking frame rate, it is a slog on the N64 to explore, roam, and backtrack throughout the game, even within a single level. I remember just getting annoyed moving around in that early mine themed level as well as the circus one.
He didn't grow up playing it and never actually played it, just go and take clips from other people and go and say "People told me that this thing in the game was bad", for all the years since i played it when i was a kid i never seen anybody say anything bad about the backtracking, I grew up with it and i played Metroid Fusion also and that had a lot of backtracking like a lot of other games and i never thought it was that bad, I just think he's just saying shit and don't even really play it.
I'm one of those people that prefers Tooie lol. I love Kazooie but I always have a lot more fun playing 2, and i have a lot more positive nostalgia for it. Great video man 😊
Banjo-Tooie is my favorite game, ever!!! It was DK64 before I bought it, and I kept reading where people were talking about how amazing BK is. I said "no way a game can be better than DK64", until I saw Rareware made that too. Bought both Kazooie and Tooie, died and went to HEAVEN as soon as I put the Tooie cartridge in!!
@Fwuffycodbunny Most, maybe -- but not all. I played Tooie to completion when it first came out (I was 13 at the time), and I've never really liked it all that much. Kazooie, on the other hand, I replay almost every year. Take that as you will.
Your cons: -Low framerate: agreed. -The "not being able to get a move because you're not with the right character" is kind of a silly gripe, don't you think? Jamjars tells you the character you're supposed to be to get the move and finding a way to get to that specific Jamjars with the right character is part of the puzzle the game wants you to figure out. -The transformations, some not being too exciting. The same can be said about BK. It's a matter of personal taste, probably. -Canary Mary: agreed. The race on Cloud Cuckooland is painful. -Backtracking: Lol? There are 5 warp points each stage. The only stage that has less warp points is Cloud Cuckooland which has only 2. Isle O'Hags also has a lot of warp points also. -Not having a hability that restricts progression: I've seen people in the comments already mentioned Metroidvania. This isn't an issue, it's part of the game design. If you like it or not, it's more of a matter of personal taste, again. -Bigger, barren stages that are a hassle to explore. Again, I don't think that's the case on this game. I can see your point of view, however for a lot of people that likes this game, exploring was part of the fun when playing it for the first time. -Not knowing where to go: look, from the perspective of someone like me, that easily gets lost in most games that don't have a map, I've never felt like I didn't know where to go. But I also should mention that I've played this game a fuck ton of times, so Idk. -Collectable notes: Oh, I agree completely. The notes should be single, making a total of 100 just like BK. I don't know why they decided to do like this, considering the stages are bigger, they could even put 200 notes in singles for all I care. Yes, I like collecting in collectathons. -Less charm: because of the talking collectables? Lol. -Stop n' swop: I don't care. -Dragon-Kazooie: there are a couple of jiggies in dark places in Glittergulch Mine where having an infinite number of fire eggs is very useful. Although, by the time you have Dragon-Kazooie, those jiggies are most likely already done, so yeah, I don't think Dragon-Kazooie is very useful. Also, some enemies run away from her B fire attack. Some people also include the FPS sections and the amount of similar minigames as cons. Also a matter of personal taste. I played BT before I ever got the opportunity of playing BK, which I played the first time when I borrowed from a friend when I was 17. So that's probably why I like BT more than BK. I never got to experience Banjo Kazooie as a kid, but I always wanted to play it since it was the predecessor of my favorite game. And although I liked the game a lot, I still do, actually, I was kind of disappointed. The stages were small, contained, the first time I played Mumbo's Mountain for exemple, I completed the level under 15 minutes and never had to go there for the rest of the playthrough. And that's a shame, I really liked the level song. There's a very weird lack of bosses, most jiggies are too easy to get... And again, it's not a bad game. I actually played it more times after my first time and it's probably one of my favorite 3D platformers. But in my personal opinion, it's not better than Tooie.
@@conkerlive101 My main gripe with Yooka Laylee is the lack of stages. I liked the idea of expanding the stages, but I still wish there would be a bigger variety of places to go to. That and the lack of polish. I mean I only played it around lauch, so I honestly don't know if they fixed the main issues I had back then.
To bring up what you said about the transformations, just about all the Kazooie transformations were honestly kinda shit. Termite, walrus, pumpkin, and bee all have no means of defending themselves, and only serve to get you through some environment BS. You didn't really do much with them except collect 1 jiggie a piece. Except the termite, which was needed for 2. Tooie made way better uses of transformations. Apart from the detonator and the baby rex, they were all pretty cool and useful in some way or other. The bee especially was just so awesome -- unlimited fly, fast movement available, and a stinger machine gun. Even transformations that didn't do much, like the van or the big rex, were still awesome and fun because you could just go wreck shit or it changed how you navigated levels.
It's really not any more difficult to pull off than a hub world is. You just have to place level entrances in other levels instead of putting them all in the hub level. There are a ton of "open world" SM64 romhacks that use this technique, like Star Revenge 3.5 and Star Revenge 8.
@@poudink5791 that's a surface level way of doing it. In Tooie the levels have continuity in a way that makes sense. The end of a river may lead to a waterfall in another level, that may lead to the sea in another. This makes the environment a believable place and also turns the whole world into a massive puzzle box.
Banjo Tooie is an exceptional game. One of my all time favourite games for sure. I love Kazooie also but Tooie just took everything that made that game special and multiplied it! The interconnectivity of the worlds and backtracking is also one of the reasons Tooie is better. It feels like a grand adventure in an (almost) realistic landscape. Kazooie felt like 9 mini adventures, still good just not as grand. Also, WitchyWorld would have to be not only my favourite Banjo level of all time but probably my favourite level in any platformer EVER! I adore it. The story (whilst still simple) is much more fleshed out than the orginal’s “damsel in distress” story. I love the darker tone. And can we tawk about the supporting characters?? SUCH an improvement on the original. The characters are hilarious and interesting! I still love reading what they have to say even though I now know every word of dialogue by heart. And the new Tooie characters are so good, Jamjars and Grunty’s sisters are great additions. My personal favourite though is Humba Wumba (I feel she doesn’t get enough love). She’s sassy, sexy, mysterious and I LOVE her rivalry with Mumbo, I always get Mumbo to visit her hut just to read her insults hahaha
Yup. In everyway banjo 2 is superior .anyone who disagrees ,i think have never played a sequel that they believe is better then the 1st lol. .banjo 2 is the best sequel of any game
Funfact about Sabrewulf in your ending scene Sabrewulf for the GBA is actually an awesome underrated game It basicly got nothing to do with the first game
-Tooie was always my favorite. I prefer it over Kazooie. I spent my entire childhood on it. I love it so much. Definitely the reason I ever bought Rare Replay.
It's funny how as a kid I always preferred Tooie for it's huge, inter-connected world but as an adult I find the game a lot more tedious. When I was a kid I could be satisfied by just running around and doing whatever.
i’m 12 & already realise stuff like this not with Tooie, though i do think Tooie is the lowest on the list for Banjo games. shoot me. WAIT I DIDN’T MEAN THA-
@@NSegaXP if you mean the 3 main games I respect your opinion, if you mean its worse then banjo pilot or the iphone port of the grunty's revenge minigames then naaaah naaaaaah
I highly disagree. I think Tooie is way better and It's my favorite banjo game. I do think anytime you wanna replay the games it's the most fun going through Kazooie & Tooie.
My personal favorite is tootie just because a lot of small changes and additions, but I can understand why people take issue with some of the world design. I never liked grunt industries or terrydactyland. I still think they're better than clankers cavern and rusty bucket bay. Kazooie didn't handle water levels very well. Overall, they're both amazing, but each one is for different reasons. I liked all of the new moves, and the fly and swim controls are way better. Every move, item, and character they add is amazing, but the world design and cut scenes can be pretty bad sometimes.
The main problem I had with Tooie when I first played it was that you cant get all jiggies in a world on your first trip like you could in the first game. However, when i replayed it, i approached the game as more of a 3d metroidvania, so I was able to enjoy it more.
Yeah, I pretty much agree with you. Though I love this game and have a huge amount of nostalgia for it, I can't ignore its flaws. The game is rather too open at times, with not enough interesting things to justify its size. I never felt all that confused by this game, but, then again, I grew up with it. It'll always hold a special place in my heart, but I can't ignore its flaws. Awesome video as always.
@@BurningRubber454 Much better level design, better controls, much better combat, and alot of fixes. You'll have a much smoother time playing Reloaded compared to the N64 version.
@@StrictlyFactual Comments seem to show a preference towards Tooie, but I think Kazooie IS better, but Tooie was more memorable and enjoyable I believe, which is why people seem to prefer Tooie.
Something I've said for a couple years now is that people really didn't realize what they were asking for with Banjo-Threeie. Yooka-Laylee, I'd argue, was in essence Threeie in that it was a sequel to Tooie, but what everybody _wants_ from Threeie is more Kazooie, NOT more Tooie. And that's not to rag on Tooie, of course, just an observation!
@@NikoCat11 yeah, just something really cool and semi difficult to get. And although the fire breath isn't necessarily used a ton, it can be super powerful if enemies get close enough to you. and she just looks pretty cool :)
I LOVED this sequel! But as I was halfway through this game, my computer caught a virus and couldn't be fixed so lost all my saved data...I was playing on an emulator. Turning Kazooie into a dragon has to be my most favorite part in this game!
@@ChillstoneBlakeBlast: man back when that was new i literally couldn't watch that and i didn't mind his bubsy review terribly then i haven't even played the banjo games
@@dmas7749 thats fine (about the banjo games) ive been playing the original on the n64 and I gotta say its not as amazing as jontron said. The controls in water are terrible.
@@dmas7749 It wasn't that he fought Nuts and Bolts is was a bad game it was just that as a Banjo game it literally failed in every aspect when compared to the other two games. On it's own it's a decent game on its own but as a Banjo game it fails miserably. What RARE should've done back then was make this game a spin-off instead of making it a direct sequel to Tooie.
I think there's a slight mistake being made here. Sometimes when people say "I loved Banjo-Kazooie" they mean both. They aren't going to spend time qualifying they liked both games as a kid. Certainly other times people are making a distinction or are not talking about Tooie.
I love Tooie so much more than Kazooie, to be honest I really didnt enjoy playing Kazooie that much. I always got bored going through the game, but Tooie never bored me and I loved exploring the levels!
Yes, Banjo-Kazooie is very weird. You think you’ve cleared the level but when you come back it’s all there in the same place as if you had never cleared the level. Tooie is not, it is bigger despite having fewer phases, one phase is connected to the other. And it's more fun.
I replayed it a couple weeks ago for the first time in a couple years. Was so fun I replayed it again a week later. I feel like replaying it yet again, it's a blast
Honestly Canary Mary aside I personally like Tooie more than the first game, mostly because I really love the interconnected worlds. It makes for a grander sense of adventure IMO, and I wish we'd see more 3D platformers do that.
@Isaak van Dijk IIRC when you're ahead of her, she starts moving faster to catch up. So you're best off staying even or a little behind, then pushing through near the end. Naturally tho people mash their fastest which ends up making it harder for you to win oddly.
Sooooo late to the party, but i heard a rumour that while working banjo kazooie, going whole hog into the children friendly overly cutesy aesthetics was at the start great and was exactly as they wanted, it apparantly began to irriate the crew, leading to conker bad fur day, as a vent. Coming back to banjo tooie, the crew apparantly decided for their mental health they would just allow a bit of a dark edge into the game, hence the more sinister stuff here
i preferred Tooie as a kid so much more, but when I rebought them on my xbox 360 and ran through them again, I 100%ed Kazooie and actually gave up on Tooie because it's constant backtracking frustrated me. I remember reading an interview with one of the developers at Rare about their design philosophy with Tooie and DK64- they grew up from relatively poor families and games were very expensive, so their attitude was that the longer you can play a game, the better value you were getting. Which I find really respectable. And relatable. Games were a relatively rare gift when I was a kid, and Tooie having so much content that lasted me weeks was incredibly engaging and exciting. But playing it again as an adult, with an adult's income, and an ability to buy games mostly when I want them- its hard to see that kind of value to its length anymore. In fact- the opposite, I can actually be happier with an extremely short game thats a tight 3 hour experience over a 70 hour open world with a long 100% completion goal. It's easy to see Rare's error with Tooie and DK64 in hindsight, but I think both design decisions were incredibly logical at the time- but, unfortunately, also victims of a changing attitude to what video games should be
@@PoggoMcDawggo I don't think that Majority like Tooie over Kazooie, I think that it is easier for those who do like it to upvote the comments which represent how they feel, as a way to defend Tooie over this.
I really don't care about the series honestly. I don't like how slow paste the games are in terms of how it structured it's collecthon & movesets. I also don't like how thry controlled either. They feel stiff. And Tooie is the best example of why I couldn't care about the franchise. It has it's fans. But I'm not one of them.
The Soundtracks of both are pure bliss. The vertical layering is something I have expected in every game since. It’s so natural and intuitive the way it guides you through the story. Hearing the instruments hinting like a siren song, the call of adventure.
Kazooie for me for sure. I remember getting tooie and begin so excited as a huge kazooie fan. I planned to get everything in the game and i meticulously went through every level step by step, writing things down, backtracking etc. It was right around gruntys factory that i realized that i just wasn't having fun. It was work. I put it down there around 70 or so jiggies and never went back.
When I was younger, I always liked Tooie more then Kazooie; but many small things made me appreciate Kazooie more then Tooie over time. The fact of the matter is, Banjo-Kazooie was designed better around the concepts, abilities and themes that it set forward; and rewards you more for memorizing those and learning off them. There's never any situations in Kazooie where the game expects you to do something completely out of nowhere to solve something that you are never hinted at or told about. Everything is more straight forward; Fight a mini-boss, solve a puzzle, collect 5 Jinjos, play a Mini-game, collect X number of objects, it's straightforward, but the theme and the fact that not every level does these makes them exciting to find and complete. Plus, the fact that levels are large; but not massive; means it's easy to find your way around (Treasure Trove Cove is a large level; but I can still recall the entire layout without a map). Then we get to Tooie; which has a massive issue with consistency and logic. While the game is larger; and does expand upon many ideas, I feel it doesn't do them very well. Why do I need a Bill Drill to break giant rocks in Tooie, when the same Beak Bash could destroy rocks of the same size in the first game? If you wanted to add the Bill Drill to offer a newer way to use it; why not have obstacles that make sense to compliment this, which they do in later levels, like the Screws you need to undo in Grunty Industries; yet nothing in the game ever hints you can do this making the use of the Bill Drill highly confusing since it's not explained. If Beak Bash could destroy giant rocks in Kazooie, don't use the Bill Drill for the same purpose and make the Beak Bash useless; that devalues previous moves entirely and makes it inconsistent on what new abilities the new move offers. And I get that Jamjars says Bottles only taught "Novice" moves and that his were the "Advanced" versions; but most of Jamjars moves are an extension to what Bottles taught you; not a direct upgrade unlike the Bill Drill. I recall maybe 1 time in the entire game where the Beak Bash is mandatory in Tooie. Same can be said for the Wading Boots, which were very commonly used in Kazooie to bypass dangerous hazards; yet in Tooie, while hazards are everywhere; the Wading Boots seem to have been forgotten completely. And it's not logical; since the Running Shoes from the first game are used all over the place for various reasons, and got an improvement since they can run on water in Tooie. In regards to the Wading Boots, you are generally given completely new moves to avoid the hazards entirely; which makes their use fall out and diminish over time. The stages are massive; but apparently; the stage size didn't improve their ability to make use of certain level themes. For Example: Hailfire Peaks has both Fire and Ice themes, seems like a stage where filling 10 Jiggies would be a snap right? One of the Jiggies is collected by going through the Stomping Plains in Terry Dactyl Land as Banjo, hitting a switch, and going through a transition which takes you to Hailfire Peaks; it's basically a 11th Terry Dactyl Land Jiggy, which doesn't make a whole lot of sense. Not to mention; Tooie kinda got out of hand when it comes to item distribution. The 100 Notes in Kazooie would've fit Tooie way more, as the larger stages would've been more manageable if the notes were sprinkled around to show you where you have and haven't been; but the Note Nests and Treble Clefs make collection Notes Trivial to say the least. Especially since they are only needed to get Jamjars moves in this game (They don't block your path with Note Doors like they did in the first), so Note collecting isn't nearly as important in Tooie as it was in Kazooie. The most you need is 765 for the final move; yet the game still has 900; which means it's basically possible to skip a full level of collecting Notes in Tooie. In Kazooie; you could also do that, but there were bonus unlockables at the end if you gathered basically all the notes; incentivizing 100% with a reward. There's also things like needed Glowbos for Humba Wumba and Mumbo Jumbo; something that could've been made more interesting by hiding them in tricky locations to make their discovery rewarding; but a hint from Jamjars early on; tells you they are never more then a brisk walk away from those locations. On 2 instances; it's downright insulting; where the Glowbo is LITERALLY right inside Mumbo's Skull or Wumba's Wigwam making the gathering of them completely pointless. Mumbo's Skull in the original game had some goodies hidden in it; like occasionally a Jinjo or items, but I don't recall it ever having a Mumbo's Token in it. Overall, stuff like this, some may call it nitpicking, but it really does add up to the overall experience. Both games are great; but when you have two great games side by side; it's the one with the smaller problems that will just fall short. Banjo-Kazooie had fewer tiny problems; but Tooie has so many, it can sometimes feel exhausting. There are many moments in Tooie I shudder at the thought of returning too; but Kazooie there's maybe only 1 or 2 instances I think that way.
The bad parts are the jiggies where you have to go get Mumbo, activate something, run back to banjo, transform, activate some switch, go back to being banjo, then go back to the jiggy. There are a lot of these, they offer no challenge and they feel boring.
As a kid, I loved both equally but as an adult, I far prefer Banjo Kazooie. I still love Tooie, but its so twisted and difficult to wander and I was disappointed how they would do nearly the same mini game in each level.
Respect your opinion but Tooie is amazing. It’s just a different experience. It certainly is harder, more complex, it can fry your brain sometimes, but im all for a good challenge. And the boss fights add so much more to the adventure.
DK64 is actually easier to 100% because it doesn't require you to return to levels ten times each in different forms or using different transportation methods.
I like DK64 but sometimes it feels like a nightmare game. I have 100% it but I am never doing that again. Of all the rare collectathons I like Tooie the most.
DK64 was one of my favorites as well, mainly because of the amount of players you can be in one game (no, Diddy Kong Racing is not similar, as you can only play as one of the characters in any save file). Personally, my all-time favorite is Super Mario 64, not just for the gameplay, but because of how apparently easy it is to make a rom-hack out of. Just take the channels SimpleFlips and Nathaniel Bandy, for example. Dang, that was some word salad.
I liked both but preferred the sequel due to how much more aesthetic it was showing. I like the higher stakes, because despite some of the quirky and charming levels there was a really intense dark quality which showed really well the writing and the tasks one had to do.
Y'know, I think it would seriously awesome if Microsoft decided to let Rare do a Crash:N Sane Trilogy-style remaster of the first two Banjo games. Maybe even collaborating with the folks at Playtonic who used to be Rare staff. Honestly, it could be a really good financial opportunity for them too, now that new generations of gamers introduced to the bear and bird through Smash Ultimate. Reply if you agree!
Yeah, I'd love to see the fixed note count & some of the techniques from the second game like the "grip grab" brought into the the first game as an after game unlock to help with 100% completion, if you're into that...
VerdeMorte Yeah! So many ideas could be introduced and brought up for such a game. It’d be pretty cool regardless to see them brought into an HD world of fur textures and updated graphics.
@@stanstanstan2597 I'd be satisfied to see them hand character design over to the people that modeled B&K in Smash Ultimate to be honest, wouldn't mind them reusing those assets as long as it didn't give my eyes cancer like Nuts & Bolts Eastern Block Animation style did...
I played Tooie first, so that game will always have a special place in my heart. What killed Kazooie for me was that the notes didn't stay collected after you exited the world or died. Maybe I'll have to use BK as a excuse to buy an XBOne, too 😂
That was part of what made kazooie great. You effectively had to 100% a level without dying to get all the notes. I loved the pressure it put on me to not die and also that dreaded moment you got 99 but realize you have no idea where that last one is.
It's great because the whole level is a puzzle. Nothing like being a pre internet kid working out the whole place for yourself from opening to the door to getting inside to opening the gates to summitting the factory to beating the boss to getting all the jiggies. When you first get to it, it's confusing and overwhelming. But as you clear it, it opens up, you learn your way around, and gradually it opens up and then you've conquered it. I can't think of any other game level that does that all on its own. The closest I can think of is Luigi's Mansion over the course of the entire game.
Same! Grunty Industries felt like a Zelda dungeon in a platformer form. I scoured the place for every collectable and got really sad when there was nothing left to collect in the stage.
I often wonder how many people's issues with Tooie would be nullified if they had something like BOTW's quest log, where pretty much anytime somethign major happens, it gets updated on a checklist.
1:38 if your nintendo 64 is suffering this much lag, then you have abused your nintendo 64 in the past. I never have seen this much of a frame drop on my copy: jesus fucking henry christ what did you do to achieve this??! I got perfect frames on mine and the music synced properly, and area loading wasn't that bad... How... how did you do this to your nintendo 64 though when traversing the overworld? Did you have a traded in version?
I liked Kazooie, and I did enjoy Tooie as well, just no where near as much. My problem was that it was too big of a world, which I liked at first, but it involved so much back-tracking so frequently and they didn't make it easy to tell what the hell to do next, so... I have up playing near the end. I never had enough jiggies to progress, because I needed a move to get jiggies, but I couldn't find those moves no matter how hard I looked. So I was stuck in an endless loop of not finding a move, so I'd continue to the next stage in hope for one that I could then take back to a previous one, but as I got further into the game, that became impossible. I'd spent way too long wasting my time searching every nook and cranny of every level for a move or jiggy that I missed. And there's no way in hell I wanted to watch a 100% walkthrough of that shit either, for very obvious reasons. So while I really enjoyed Tooie at first, my patience wore thin at the end and I dropped it. Which is why I think that Kazooie is the better game. Tooie has everything that I'd love in a sequal to Kazooie, but when you find yourself feeling softlocked, because they made it purposefully confusing, then I just can't quite get behind it like I wanted to.
While it doesn’t stand the test of time that well, when i was a kid i remember being so fucking amazed at how big the game was. Having to travel between worlds around the overworld just made me feel so immersed.
Yeah, that's how I felt about DK64 back in the day, but now that and Banjo-Tooie are both pretty tedious. Funny how the more ambitious and sprawling 3D platformers aged poorly, while the more tight-knit ones like Mario 64 and the original Banjo-Kazooie still hold up.
I loved Kazooie, but Tooie just had way too many issues with pacing. The jiggy quests are convoluted in a way that does not suit a collectathon at all and the stages take way longer than Kazooie, despite having similar levels of content. Grunty Industries took me four hours to complete. I can comfortably beat Super Metroid in that amount of time.
Even as a member of Camp Tooie, I'm kinda surprised how many of the comments are vouching for Tooie here. Usually the consensus seems more down-the-middle, but that's the great thing about both of these games. There is so much to talk about and it's fun to discuss what makes each one great. Banjo-Kazooie may very well have one of the most awesome fanbases there is.
I personally prefer tooie
I prefer tooie by a long shot, but then I also love DK64 and people seem to hate that game now for some reason
@@kgisabeast I don't understand why they suddenly hate DK64, either. Yeah, there's a lot of backtracking, but the good stuff outweighs the bad.
@@IamaPERSON Everyone complaing about the constant charicter swaping instead of doing the smart thing which is get one charicter's Bannanas in an area then switch instead of constantly back tracking to a barrel every time you find something related to a difrent Kong
@@demi-fiendoftime3825 yeah, but that falls under backtracking.
Honestly, the best joke in this game was the pirate getting drunk as he was supposed to be the main antagonist in the original game. He rants on how he had a dream and a bear took it away from him. That’s just clever writing 👍
As soon as I unlocked Dragon Kaoozie, she was my default at all times.
same
sure mr brony
@@cataku sure mr ms paint green thing
ya-boi-mees double kill
@@just-mees *What is this power you've discovered?*
What I liked about this game was that when I was a kid I would imagine that if you pushed past the boundaries of a game, there would be more areas not on the map. If you glitch past a certain wall in pokemon then maybe there'd be a new area with more gym leaders.
This game felt like the only time I ever got to see that in a game world.
The area behind the spiral mountain wall blew me away and i half expected every other game to have secret extra games behind the walls.
Nick Es same! I remember wondering if you could enter the lair on Tooie, or to Isle O’ Hags on Kazooie
So many half completed fan-made projects built on that idea exactly...
@@VerdeMorte ???? More clarifiction please? I know the half comleted fan projects were mostly a threeie game.
@@kylehill3643
Mostly ROM Hacks created before the Rare Toybox was announced & released, only one actually used the moveset from Tooie, but I believe it was taken down along with many of the other ROM sites...
Big same. I spent so much time in Diddy Kong Racing doing that exact thing and it turned out in a similar fashion with the lighthouse i think.
As a kid I liked Tooie SOOOO much more than Kazooie, but they are both super treasured games in my past.
Cous it had multiplayer? 😂
Same just barely beat them both to perfection again
I liked Tooie much more as a kid because I thought Bigger = Better. I was also blown away by the interconnectiveness.
Funny Valentine Same, I just loved listening to the soundtrack and spending hours traversing the different worlds and it was so neat how the worlds were all connected to each other
Booga Booga
Jeez, that title is *_cruel._*
However, it's not nearly as cruel as this game's ending, where Grunty teases Banjo-Threeie
...damn, some people are rough
@@bluethorn412 how is he right he can't tell me what to do
@Neo M8, listen, he was just makin a joke, can ya relax bloke
@Neo K
She's so cruel
Banjo looks so naked without his backpack. It's like being naked while wearing socks, it makes you feel MORE naked.
Aw thanks! 🥰
He's just recreating the scene frome Risky Business...
This comment is so deep
This comment is confusing my brain partly from the way it's worded
Exactly
Anyone remember the commercial for this game where Banjo jumps out of a plane?
Nathaniel Foga Yes
Kazooie?
@@AntR803 just hanging out on the plane watching
Where the fuck you think kazooie is
She's I'm the bak pak
I remember that like the back of my hand. Let’s not forget at the end, we see Banjo faceplant on the ground and Kazooie relaxing on a lounge chair in the foreground. What a jerk!
That gave me nightmares as a kid!
The Japanese find it VIOLENTLY disrespectful to mess around with the dead, which is more then likely why they removed the playing with the head scene. Fun fact, that's also one of the reason why you never see a dead bodies face in any of the original 3 silent hill games, including and especially harry's.
But, that sort of made it worse. Her eye still pops out of the bag, and she still clearly talks. So, you could imply that they stuffed her body into a bag and played with it anyways.
I think it's a lot more morbid with the "censor", It's showing them playing around with a sac of Grunty's remains rather than JUST her head.
@@NintenJoeGamer Pretty sure the reason why Grunty's head was censored in the ending was similar to why Crash's death animation when being crushed was changed in Crash Bandicoot 2 for Japan.
Some brat: *AGGRESSIVELY BEATS DEAD BODY*
Relax, they're just playing Mayan style Soccer, don't tell Japan...
Kids these days dont understand using a move so powerful, the game lags.
Ikr
Street Fighter 2 c:
Well there was Ninja Gaiden 2 on the xbox 360. Where doing a super move that slows down a game to a crawl. But that was a last gen game
Ever play ARK: Survival Evolved? anything you do breaks the game and lags.
How about the ryno in ratchet and clank 2016?
people like to rag on this game a whole lot but honestly, i prefer tooie to kazooie and tooie remains my favorite game of all time. sure the worlds are really big and its a lot more cryptic than kazooie, but the whole game feels so much more unique. the story and humor are better thought out, all of the characters both old and new are just so much fun to interact with, fantastic music, super creative levels, etc. i feel like tooie is a really special game that gets glanced over so often just because people only really bring up its weaknesses instead of its strong points.
THIS
You my friend are so correct and this line right here is so true .
"I feel like tooie is a really special game that gets glanced over so often just because people only really bring up its weaknesses instead of its strong points."
Agreed fine sir
Yo i thought I was the only one at this point! I can understand everyone but still!
Thank you
I think you should've mentioned the game's humor, like some of the interactions are genuinely hilarious. The OG was certainly charming but Tooie is just straight up funny.
Don't hear this brought up often and it's 100% true.
Getting the final egg in terrydactyland
This game make me miss the days of having big weird bosses.
Yes
Dark souls! Lol
@@jeremywulff9947 the Souls games really carry on so much of the old school design philosophy
Play cupface
Take a look at yooka laylee :)
You didnt mention the warp pads that make it easier to get around!
With all its faults, I legit love Tooie. It was the game I found myself playing the most out of the two as a kid and I've replayed it countless times over the years.
Also Humba Wumba is best girl.
*_hol up_*
I personally don't cared about the series. I don't like how slow paste the games are & Tooie look like it made it worst.
@JJ C Well put
Well put
Paste is slow
No. Bird.
MissingNo.
As a tooie fan, I'm sad you didn't at least comment on the amazing script writing they had for the game. Some of the lines were hilarious when I was a child and now that I replay the game and understand the innuendo, it's even better
I just remember laughing really hard, a lot. This game was filled with snarky and dark humor. I really loved it for that!
youre fucked
@@gamegod6859 ur mum
@Ryan Fanstone Who the hell said it did?
@Ryan Fanstone nope, but it did make the game's flaws easier to digest! (same with the latest paper mario games. Hugely flawed battle system, amazing games if you get over that! )
@Ryan Fanstone But I never said we should ignore those just...sometimes you just enjoy things warts and all.
Of course you should name those things, but sometimes you can look past that.
Great examples : the complete Banjo franchise (the note system in the first game : absolutely horrible!)
Mario sunshine
Almost every paper mario
Zelda, Skyward sword (really, 3 themes for areas and you're making me climb that volcano a fourth or fifth time?! )
The zombie king jinjo was super scary to me as a kid, specially when I realized he would acutally attack you if you got too close
The music being in a minor key was also a very creepy touch as well
Now I know why I loved this game so much, it is closer to a metroidvania than to a classic collectathon.
I always preferred tooie, I love the darker vibe, the music, the way some of the levels are connected.
Blazertron but canary mary bumps my rating down severely. 8.5/10 at best for me.
@@wtfyoutube4873 you don't even need to do that for a jiggy.
@@wtfyoutube4873 10/10 at best for me
Interconnected world, amazing characters, multiplayer, bosses, challenging gameplay and jiggies, new items and moves, all-around improvement....how can you *not* like Tooie better than Kazooie?
That, and it's beatable without hacks, I'm stuck at the ONE water level because banjo keeps drowning...
Hopefully after watching tomorrow’s direct, we can expect a video on Banjo-Threeie.
Man, you gotta twist the knife, don't you?
Professor Pro I doubt that will happen.
I hope so
Need I remind you of nuts and bolts
Or even Rare Replay for Switch
Wasn't Banjo threeie meant for Gamecube?
Yeah, but we all know how that turned out
So was my soul, but that doesn’t exist.
Yeah, but it didn't get much farther than a tech demo before being scrapped.
@@Nintendrone42 I think It was some leaked e3 2001 footage or something. It's unclear If it was real or not I think.
No the Banjo Team were developing Grabbed By the Ghoulies for the GameCube and Microsoft bought them
I honestly felt that Banjo-Tooie had backtracking that was done right. *edited 5/5/21
I agree with you. I didn't even notice it. It was part of the fun. Spyro, and Crash also had backtracking, to a degree, so I was used to it
Totally agree. It was one of the best implementation of backtracking ever in a game.
It probably would've been fine if the game didn't had to make you walk in an long distance from a mile to get to the area. Yeah. I know there warp points. But even so, you still have to walk in an mile away & sometimes you'll probably don't know where you needed to go in your next progression because of how bare the levels look.
Agreed saved for cloud coocoo land-_-
So much of it is just tedious though; "oh, you can't do that yet, just come back later I guess". Not to mention the jiggies that are just moving from area to area, like that sick dinosaur who you have to carry to a train, take the train to the overworld, get Mumbo to heal it, and then take it back, so you're 1/3 of your way to a Jiggy; that whole quest is just terrible. An annoying amount of both Kazooie and Tooie both feel like you're just getting stuff for walking around, but Tooie just extends the distance and makes the whole thing obnoxious.
I'll come out as a member of Team Tooie. As a kid I loved the huge maps. They were giant mazes that would take forever to learn how to navigate, but it was so rewarding once I did. That feeling of having things click was so satisfying. And the knowledge that I'd have to backtrack to complete certain quests gave me the freedom to leave and come back later with new abilities or changing the environment in other levels somehow. It's definitely a time sink and inelegant, but if I wanted a streamlined experience then I'd just play a different game. This one scratched a very specific itch really well.
Antdude: *Is not a huge fan of Tooie*
VideogameDunkey: Wants to know your location, Antdude
I thought Dunkey preferred Banjo-Kazooie?
@@TECH097 shit, I was wrong. Good point
@@AntiR2525 change it to "videogamedunkey has sent you a friend request"
@@jimmyjohnjoejr I will go down with my ship. Like a good captain
*HERE COMES THE MONEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEY*
(insert picture of Knack 2)
Give some credit to Old King Coal: His boss fight locked an extremely important thing to the game; the train. If that was locked behind a tough boss, that'd make the backtracking even more frustrating.
If you didn't think of using ice eggs you get fucked though
He still should have been very mildly challenging instead of the easiest boss in any game on the N64.
@@willycheez7218 Any eggs will do; ice eggs are better, but you can kill him quickly enough with regular eggs.
@@hoodedman6579 Okay that's a bit too extreme of a description. He's easy but not THAT easy.
@@willycheez7218 Grenade eggs also work wonders. So do any eggs but IIRC fire and clockwork. I'd have to plug the game in and hit hims on replays.
The flaws seem so trivial compared to the actual content there is.
That’s video game reviewers for you
So much of this game's actual gameplay is literally walking from point A to point B in levels bigger, but much blander than the first game's. His criticisms are extremely valid. The charm and great new boss fights don't outweigh the moment to moment tedium of Tooie.
The flaws take up more time than actual content.
Feels more nitpicky than most of the reviews I've seen from him... but hey still a better reviewer than IGN's entire channel am i right?
The content is a flaw.
I personally love Tooie just about as much as Kazooie. The backtracking and big worlds aren't that bad once you know what you're doing. It can be a bit daunting on a first Playthrough but the more you get used to it the better it gets!
Definitely, I agree. Plus with all the new movements and abilities, it makes it fun to parkour around the world :)
@@Extrasy Thats probably why Banjo three was canceled. Tooie was so good that even Rare can't top it, or else it'll become the next DK 64.
But it has to take forever to learn the optimal path for Grunty Industries.
@@orangeslash1667 did people not like dk 64? I loved that game as a kid as well
@@slaayerr1 sadly yes!! ua-cam.com/video/mDJjz97st_o/v-deo.html
Tooie is one of my favorite games of all time, and I think it's for some of the reasons stated here that many see as negative. I love the feeling of it being a continuation, larger, backtracking required, and stuff like that. No other games are really like it.
See, the backtracking didn't bother me at all. It was all part of the adventure for me.
Is like a Metroidvania. You see stuff you can't do, you found the necessary skill, you go back.
Problem is, with this game the levels are so large and with a tanking frame rate, it is a slog on the N64 to explore, roam, and backtrack throughout the game, even within a single level. I remember just getting annoyed moving around in that early mine themed level as well as the circus one.
@@JohnDoe11VII The levels are large but we have the teleporters that for some reason looks different inside the worlds
He didn't grow up playing it and never actually played it, just go and take clips from other people and go and say "People told me that this thing in the game was bad", for all the years since i played it when i was a kid i never seen anybody say anything bad about the backtracking, I grew up with it and i played Metroid Fusion also and that had a lot of backtracking like a lot of other games and i never thought it was that bad, I just think he's just saying shit and don't even really play it.
There's no fucking substance in the backtracking, and there's so much of it.
Please review DK64. I’ve heard you didn’t like it. I’d love to hear your review.
I love DK 64. And I want to hear him tear it apart! He always goes into details when it counts!
Yeah I know I love dk64 my self XD I hold it up there with banjo and diddy kong racing for fav games
As a kid I loved DK64. Right below Kazooie and above Mario64
If he doesn't like Tooie, he would hate that game.
His opinion probably boils down to everything in this video, but meaner.
I'm one of those people that prefers Tooie lol. I love Kazooie but I always have a lot more fun playing 2, and i have a lot more positive nostalgia for it.
Great video man 😊
Same here. Getting my N64 in 2000 may have played a part in that.
Banjo-Tooie is my favorite game, ever!!! It was DK64 before I bought it, and I kept reading where people were talking about how amazing BK is. I said "no way a game can be better than DK64", until I saw Rareware made that too. Bought both Kazooie and Tooie, died and went to HEAVEN as soon as I put the Tooie cartridge in!!
Tooie is better
@@jaredmartin7040 You said it!!
@Fwuffycodbunny Most, maybe -- but not all. I played Tooie to completion when it first came out (I was 13 at the time), and I've never really liked it all that much. Kazooie, on the other hand, I replay almost every year. Take that as you will.
Your cons:
-Low framerate: agreed.
-The "not being able to get a move because you're not with the right character" is kind of a silly gripe, don't you think? Jamjars tells you the character you're supposed to be to get the move and finding a way to get to that specific Jamjars with the right character is part of the puzzle the game wants you to figure out.
-The transformations, some not being too exciting. The same can be said about BK. It's a matter of personal taste, probably.
-Canary Mary: agreed. The race on Cloud Cuckooland is painful.
-Backtracking: Lol? There are 5 warp points each stage. The only stage that has less warp points is Cloud Cuckooland which has only 2. Isle O'Hags also has a lot of warp points also.
-Not having a hability that restricts progression: I've seen people in the comments already mentioned Metroidvania. This isn't an issue, it's part of the game design. If you like it or not, it's more of a matter of personal taste, again.
-Bigger, barren stages that are a hassle to explore. Again, I don't think that's the case on this game. I can see your point of view, however for a lot of people that likes this game, exploring was part of the fun when playing it for the first time.
-Not knowing where to go: look, from the perspective of someone like me, that easily gets lost in most games that don't have a map, I've never felt like I didn't know where to go. But I also should mention that I've played this game a fuck ton of times, so Idk.
-Collectable notes: Oh, I agree completely. The notes should be single, making a total of 100 just like BK. I don't know why they decided to do like this, considering the stages are bigger, they could even put 200 notes in singles for all I care. Yes, I like collecting in collectathons.
-Less charm: because of the talking collectables? Lol.
-Stop n' swop: I don't care.
-Dragon-Kazooie: there are a couple of jiggies in dark places in Glittergulch Mine where having an infinite number of fire eggs is very useful. Although, by the time you have Dragon-Kazooie, those jiggies are most likely already done, so yeah, I don't think Dragon-Kazooie is very useful. Also, some enemies run away from her B fire attack.
Some people also include the FPS sections and the amount of similar minigames as cons. Also a matter of personal taste.
I played BT before I ever got the opportunity of playing BK, which I played the first time when I borrowed from a friend when I was 17. So that's probably why I like BT more than BK. I never got to experience Banjo Kazooie as a kid, but I always wanted to play it since it was the predecessor of my favorite game. And although I liked the game a lot, I still do, actually, I was kind of disappointed. The stages were small, contained, the first time I played Mumbo's Mountain for exemple, I completed the level under 15 minutes and never had to go there for the rest of the playthrough. And that's a shame, I really liked the level song. There's a very weird lack of bosses, most jiggies are too easy to get... And again, it's not a bad game. I actually played it more times after my first time and it's probably one of my favorite 3D platformers. But in my personal opinion, it's not better than Tooie.
Thank you these are some excellent counter points. I loved Banjo Tooie. I wish Yooka Laylee was half as good
@@conkerlive101 My main gripe with Yooka Laylee is the lack of stages. I liked the idea of expanding the stages, but I still wish there would be a bigger variety of places to go to. That and the lack of polish. I mean I only played it around lauch, so I honestly don't know if they fixed the main issues I had back then.
To bring up what you said about the transformations, just about all the Kazooie transformations were honestly kinda shit. Termite, walrus, pumpkin, and bee all have no means of defending themselves, and only serve to get you through some environment BS. You didn't really do much with them except collect 1 jiggie a piece. Except the termite, which was needed for 2.
Tooie made way better uses of transformations. Apart from the detonator and the baby rex, they were all pretty cool and useful in some way or other. The bee especially was just so awesome -- unlimited fly, fast movement available, and a stinger machine gun. Even transformations that didn't do much, like the van or the big rex, were still awesome and fun because you could just go wreck shit or it changed how you navigated levels.
This is pathetic. Wasted so much time on something so miniscule
I love hearing people’s opinions on this kinda stuff. Great job!
The interconnected levels was insane on the n64
Zelda series exists tho
It's really not any more difficult to pull off than a hub world is. You just have to place level entrances in other levels instead of putting them all in the hub level. There are a ton of "open world" SM64 romhacks that use this technique, like Star Revenge 3.5 and Star Revenge 8.
@@poudink5791 that's a surface level way of doing it. In Tooie the levels have continuity in a way that makes sense. The end of a river may lead to a waterfall in another level, that may lead to the sea in another. This makes the environment a believable place and also turns the whole world into a massive puzzle box.
Banjo Tooie is an exceptional game. One of my all time favourite games for sure. I love Kazooie also but Tooie just took everything that made that game special and multiplied it! The interconnectivity of the worlds and backtracking is also one of the reasons Tooie is better. It feels like a grand adventure in an (almost) realistic landscape. Kazooie felt like 9 mini adventures, still good just not as grand. Also, WitchyWorld would have to be not only my favourite Banjo level of all time but probably my favourite level in any platformer EVER! I adore it.
The story (whilst still simple) is much more fleshed out than the orginal’s “damsel in distress” story. I love the darker tone. And can we tawk about the supporting characters?? SUCH an improvement on the original. The characters are hilarious and interesting! I still love reading what they have to say even though I now know every word of dialogue by heart. And the new Tooie characters are so good, Jamjars and Grunty’s sisters are great additions. My personal favourite though is Humba Wumba (I feel she doesn’t get enough love). She’s sassy, sexy, mysterious and I LOVE her rivalry with Mumbo, I always get Mumbo to visit her hut just to read her insults hahaha
YES THIS THANK YOU
Agreed so much.
we are now frens. I feel the exact same way. Im also someone whos favorite level was Grunty industries.
I'm not an fan of it to be honest.
Yup. In everyway banjo 2 is superior .anyone who disagrees ,i think have never played a sequel that they believe is better then the 1st lol. .banjo 2 is the best sequel of any game
Funfact about Sabrewulf in your ending scene
Sabrewulf for the GBA is actually an awesome underrated game
It basicly got nothing to do with the first game
-Tooie was always my favorite. I prefer it over Kazooie.
I spent my entire childhood on it.
I love it so much.
Definitely the reason I ever bought Rare Replay.
I sure hope you didnt spend your entire childhood on it. O.o
Cause there was a LOOOOT of other great games the years before and after.
@@Erafune HAHA it was hyperbolic language, of course!
I recall liking Tooie a lot more as a kid.
Then I lost it behind my couch one day and sort of just never found it again...
That's one serious couch.
either that sofa 🛋️ is a labyrinth
or Tooie was ghosting you
It's funny how as a kid I always preferred Tooie for it's huge, inter-connected world but as an adult I find the game a lot more tedious. When I was a kid I could be satisfied by just running around and doing whatever.
i’m 12 & already realise stuff like this
not with Tooie, though i do think Tooie is the lowest on the list for Banjo games. shoot me.
WAIT I DIDN’T MEAN THA-
@@NSegaXP if you mean the 3 main games I respect your opinion, if you mean its worse then banjo pilot or the iphone port of the grunty's revenge minigames then naaaah naaaaaah
@@johnax4124 don’t worry, i meant out of console entries. Banjo-Pilot is good for a GBA racer, but just as a GBA racer.
@@NSegaXPthank God you survived 😂 your first reply made me think you got shot mid-sentence!
@@chandlerlewis3309 i hope you’re joking 😆
I highly disagree. I think Tooie is way better and It's my favorite banjo game. I do think anytime you wanna replay the games it's the most fun going through Kazooie & Tooie.
I really want to like Tooie. But I can't stand structurly how huge the game is.
My personal favorite is tootie just because a lot of small changes and additions, but I can understand why people take issue with some of the world design. I never liked grunt industries or terrydactyland. I still think they're better than clankers cavern and rusty bucket bay. Kazooie didn't handle water levels very well. Overall, they're both amazing, but each one is for different reasons. I liked all of the new moves, and the fly and swim controls are way better. Every move, item, and character they add is amazing, but the world design and cut scenes can be pretty bad sometimes.
Tooie was the best hands down for me and my little sister too
I personally prefer Kazooie by a long shot, but Tooie's still a great game.
The main problem I had with Tooie when I first played it was that you cant get all jiggies in a world on your first trip like you could in the first game. However, when i replayed it, i approached the game as more of a 3d metroidvania, so I was able to enjoy it more.
Yeah, I pretty much agree with you. Though I love this game and have a huge amount of nostalgia for it, I can't ignore its flaws. The game is rather too open at times, with not enough interesting things to justify its size. I never felt all that confused by this game, but, then again, I grew up with it. It'll always hold a special place in my heart, but I can't ignore its flaws. Awesome video as always.
Conker's Bad Fur Day review? Talk about the differences between the N64 and the Xbox versions.
GasMaster censorship that’s it
@@BurningRubber454 Much better level design, better controls, much better combat, and alot of fixes. You'll have a much smoother time playing Reloaded compared to the N64 version.
Amazing that the "kiddy" console is the one that's uncut, while the remake for the more "mature" console bleeped all the swear words.
the remake was a broken mess in my eyes
i like both 🤔 dont really care what ppl say its a fun sequel
It sucks.
Both are great games
I actually like it more, especially since the x360 version because of resolution and frame rate.
Tooie isn’t bad but it’s not better than Kazooie let’s be honest
@@StrictlyFactual Comments seem to show a preference towards Tooie, but I think Kazooie IS better, but Tooie was more memorable and enjoyable I believe, which is why people seem to prefer Tooie.
when bottles passed away, young me was reallll sad lol
Ya
I didn’t know who he was at the time. I
Great video as always. Banjo-Tooie is kinda underrated, one of the best plattformers definitely.
In my opinion Tooie is Batter than kazooie
Something I've said for a couple years now is that people really didn't realize what they were asking for with Banjo-Threeie. Yooka-Laylee, I'd argue, was in essence Threeie in that it was a sequel to Tooie, but what everybody _wants_ from Threeie is more Kazooie, NOT more Tooie. And that's not to rag on Tooie, of course, just an observation!
Always thought the coolest thing in Tooie, was changing Kazooie into a dragon
It was my 100% default Kazooie skin forever after I got it the first time
@@NikoCat11 yeah, just something really cool and semi difficult to get. And although the fire breath isn't necessarily used a ton, it can be super powerful if enemies get close enough to you. and she just looks pretty cool :)
I LOVED this sequel! But as I was halfway through this game, my computer caught a virus and couldn't be fixed so lost all my saved data...I was playing on an emulator.
Turning Kazooie into a dragon has to be my most favorite part in this game!
This reminds me of the time jontron said both games were basically pieces of art.
Reminds me when he bashed Nuts and bolts so hard for not being threeie.
@@ChillstoneBlakeBlast: man back when that was new i literally couldn't watch that and i didn't mind his bubsy review terribly then
i haven't even played the banjo games
@@dmas7749 thats fine (about the banjo games) ive been playing the original on the n64 and I gotta say its not as amazing as jontron said. The controls in water are terrible.
@@alexanderjones84: i actually plan to play the banjo games some time in the near future maybe i'll come back with more opinions later
@@dmas7749 It wasn't that he fought Nuts and Bolts is was a bad game it was just that as a Banjo game it literally failed in every aspect when compared to the other two games. On it's own it's a decent game on its own but as a Banjo game it fails miserably. What RARE should've done back then was make this game a spin-off instead of making it a direct sequel to Tooie.
I think there's a slight mistake being made here. Sometimes when people say "I loved Banjo-Kazooie" they mean both. They aren't going to spend time qualifying they liked both games as a kid. Certainly other times people are making a distinction or are not talking about Tooie.
I love Tooie so much more than Kazooie, to be honest I really didnt enjoy playing Kazooie that much. I always got bored going through the game, but Tooie never bored me and I loved exploring the levels!
Yes, Banjo-Kazooie is very weird. You think you’ve cleared the level but when you come back it’s all there in the same place as if you had never cleared the level. Tooie is not, it is bigger despite having fewer phases, one phase is connected to the other. And it's more fun.
Kazooie, Tooie, and DK64 are all 10/10 in their own ways. Let's go
I remember Banjo Tooie being very fun and impressive to play once... but then I never wanted to replay it after that first time.
I replayed it a couple weeks ago for the first time in a couple years. Was so fun I replayed it again a week later. I feel like replaying it yet again, it's a blast
The multiplayer-shooter maps gave us hours and hours of joy when we were young!
Honestly Canary Mary aside I personally like Tooie more than the first game, mostly because I really love the interconnected worlds. It makes for a grander sense of adventure IMO, and I wish we'd see more 3D platformers do that.
I also liked tooie better than the first for those reasons but yeah they made Mary Canary way too difficult
I liked the sliding transition song of the Isle O’ Hags. And Zombie Jingaling’s commentary was funny.
Same
I played tooie first tho so when I was young I was like wow kazooie sucks haha
@Isaak van Dijk IIRC when you're ahead of her, she starts moving faster to catch up. So you're best off staying even or a little behind, then pushing through near the end. Naturally tho people mash their fastest which ends up making it harder for you to win oddly.
“Ah sick dude. Actual murder.” Beautiful
My title:
Banjo-Tooie | Bigger, better, and better - Scrawny Smash
should've been Bigger, Better, and Badder. double entendre
@@obvious_humor I got a better one. Bigger, better, and even wider.
Bigger, better & Knuckles.
PonChick3n featuring Dante from the devil may cry series
@@scrawnysmash9129 Guest appearances are goast from MW2 and Eminem
Sooooo late to the party, but i heard a rumour that while working banjo kazooie, going whole hog into the children friendly overly cutesy aesthetics was at the start great and was exactly as they wanted, it apparantly began to irriate the crew, leading to conker bad fur day, as a vent. Coming back to banjo tooie, the crew apparantly decided for their mental health they would just allow a bit of a dark edge into the game, hence the more sinister stuff here
i preferred Tooie as a kid so much more, but when I rebought them on my xbox 360 and ran through them again, I 100%ed Kazooie and actually gave up on Tooie because it's constant backtracking frustrated me.
I remember reading an interview with one of the developers at Rare about their design philosophy with Tooie and DK64- they grew up from relatively poor families and games were very expensive, so their attitude was that the longer you can play a game, the better value you were getting. Which I find really respectable. And relatable. Games were a relatively rare gift when I was a kid, and Tooie having so much content that lasted me weeks was incredibly engaging and exciting. But playing it again as an adult, with an adult's income, and an ability to buy games mostly when I want them- its hard to see that kind of value to its length anymore. In fact- the opposite, I can actually be happier with an extremely short game thats a tight 3 hour experience over a 70 hour open world with a long 100% completion goal.
It's easy to see Rare's error with Tooie and DK64 in hindsight, but I think both design decisions were incredibly logical at the time- but, unfortunately, also victims of a changing attitude to what video games should be
Tooie seemed like a classic case of “you were so occupied on if you COULD you never stopped to think if you SHOULD”
I have to disagree with the majority here.
I think Tooie is much better than the original.
Judging by the top comments it looks like the majority like Tooie over Kazooie. I think antdude is in the minority on this one.
@@PoggoMcDawggo tooie is my favorite also
@@PoggoMcDawggo I don't think that Majority like Tooie over Kazooie, I think that it is easier for those who do like it to upvote the comments which represent how they feel, as a way to defend Tooie over this.
We, Tooie fans, are the majority here!
I really don't care about the series honestly. I don't like how slow paste the games are in terms of how it structured it's collecthon & movesets. I also don't like how thry controlled either. They feel stiff. And Tooie is the best example of why I couldn't care about the franchise. It has it's fans. But I'm not one of them.
The Soundtracks of both are pure bliss.
The vertical layering is something I have expected in every game since.
It’s so natural and intuitive the way it guides you through the story. Hearing the instruments hinting like a siren song, the call of adventure.
This game’s plot horrified me as a kid lol. Skeleton Grunty was so disturbing to me then
Kazooie for me for sure.
I remember getting tooie and begin so excited as a huge kazooie fan. I planned to get everything in the game and i meticulously went through every level step by step, writing things down, backtracking etc. It was right around gruntys factory that i realized that i just wasn't having fun. It was work. I put it down there around 70 or so jiggies and never went back.
"writing things down"? It's a metroidvania, not a puzzler
When I was younger, I always liked Tooie more then Kazooie; but many small things made me appreciate Kazooie more then Tooie over time. The fact of the matter is, Banjo-Kazooie was designed better around the concepts, abilities and themes that it set forward; and rewards you more for memorizing those and learning off them. There's never any situations in Kazooie where the game expects you to do something completely out of nowhere to solve something that you are never hinted at or told about. Everything is more straight forward; Fight a mini-boss, solve a puzzle, collect 5 Jinjos, play a Mini-game, collect X number of objects, it's straightforward, but the theme and the fact that not every level does these makes them exciting to find and complete. Plus, the fact that levels are large; but not massive; means it's easy to find your way around (Treasure Trove Cove is a large level; but I can still recall the entire layout without a map).
Then we get to Tooie; which has a massive issue with consistency and logic. While the game is larger; and does expand upon many ideas, I feel it doesn't do them very well. Why do I need a Bill Drill to break giant rocks in Tooie, when the same Beak Bash could destroy rocks of the same size in the first game? If you wanted to add the Bill Drill to offer a newer way to use it; why not have obstacles that make sense to compliment this, which they do in later levels, like the Screws you need to undo in Grunty Industries; yet nothing in the game ever hints you can do this making the use of the Bill Drill highly confusing since it's not explained. If Beak Bash could destroy giant rocks in Kazooie, don't use the Bill Drill for the same purpose and make the Beak Bash useless; that devalues previous moves entirely and makes it inconsistent on what new abilities the new move offers. And I get that Jamjars says Bottles only taught "Novice" moves and that his were the "Advanced" versions; but most of Jamjars moves are an extension to what Bottles taught you; not a direct upgrade unlike the Bill Drill. I recall maybe 1 time in the entire game where the Beak Bash is mandatory in Tooie. Same can be said for the Wading Boots, which were very commonly used in Kazooie to bypass dangerous hazards; yet in Tooie, while hazards are everywhere; the Wading Boots seem to have been forgotten completely. And it's not logical; since the Running Shoes from the first game are used all over the place for various reasons, and got an improvement since they can run on water in Tooie. In regards to the Wading Boots, you are generally given completely new moves to avoid the hazards entirely; which makes their use fall out and diminish over time.
The stages are massive; but apparently; the stage size didn't improve their ability to make use of certain level themes. For Example: Hailfire Peaks has both Fire and Ice themes, seems like a stage where filling 10 Jiggies would be a snap right? One of the Jiggies is collected by going through the Stomping Plains in Terry Dactyl Land as Banjo, hitting a switch, and going through a transition which takes you to Hailfire Peaks; it's basically a 11th Terry Dactyl Land Jiggy, which doesn't make a whole lot of sense. Not to mention; Tooie kinda got out of hand when it comes to item distribution. The 100 Notes in Kazooie would've fit Tooie way more, as the larger stages would've been more manageable if the notes were sprinkled around to show you where you have and haven't been; but the Note Nests and Treble Clefs make collection Notes Trivial to say the least. Especially since they are only needed to get Jamjars moves in this game (They don't block your path with Note Doors like they did in the first), so Note collecting isn't nearly as important in Tooie as it was in Kazooie. The most you need is 765 for the final move; yet the game still has 900; which means it's basically possible to skip a full level of collecting Notes in Tooie. In Kazooie; you could also do that, but there were bonus unlockables at the end if you gathered basically all the notes; incentivizing 100% with a reward. There's also things like needed Glowbos for Humba Wumba and Mumbo Jumbo; something that could've been made more interesting by hiding them in tricky locations to make their discovery rewarding; but a hint from Jamjars early on; tells you they are never more then a brisk walk away from those locations. On 2 instances; it's downright insulting; where the Glowbo is LITERALLY right inside Mumbo's Skull or Wumba's Wigwam making the gathering of them completely pointless. Mumbo's Skull in the original game had some goodies hidden in it; like occasionally a Jinjo or items, but I don't recall it ever having a Mumbo's Token in it.
Overall, stuff like this, some may call it nitpicking, but it really does add up to the overall experience. Both games are great; but when you have two great games side by side; it's the one with the smaller problems that will just fall short. Banjo-Kazooie had fewer tiny problems; but Tooie has so many, it can sometimes feel exhausting. There are many moments in Tooie I shudder at the thought of returning too; but Kazooie there's maybe only 1 or 2 instances I think that way.
Do you think that kazooie maybe likes being swung around like that? It’s just a thought. It’s disturbing if she is but it’s just a thought.
Apparently she does. She literally says “she likes it rough” somewhere in the 64 era.
Meddadius oh no
SO Banjo and Kazooie are just a S&M couple?
And that attack ends up as Banjo’s front smash attack in Super Smash Bros. Ultimate.
The bad parts are the jiggies where you have to go get Mumbo, activate something, run back to banjo, transform, activate some switch, go back to being banjo, then go back to the jiggy. There are a lot of these, they offer no challenge and they feel boring.
Yeah I think that's a great microcosm for what the whole game feels like to play. Just too much time spent being bored.
I actually love the mumbo part since I have long term memory loss!
As a kid, I loved both equally but as an adult, I far prefer Banjo Kazooie. I still love Tooie, but its so twisted and difficult to wander and I was disappointed how they would do nearly the same mini game in each level.
Is it just me, or did Sad Spiral Mountain make anyone else cry? It’s just...a perfect world gets destroyed so easily...
Wouldn’t say it’s worse, but its my favorite game of all time.
Mine too!
Respect your opinion but Tooie is amazing. It’s just a different experience. It certainly is harder, more complex, it can fry your brain sometimes, but im all for a good challenge. And the boss fights add so much more to the adventure.
DK64 is my favourite game of all time, so Tooie isn’t too intimidating for me.
DK64 is actually easier to 100% because it doesn't require you to return to levels ten times each in different forms or using different transportation methods.
I like DK64 but sometimes it feels like a nightmare game. I have 100% it but I am never doing that again. Of all the rare collectathons I like Tooie the most.
@@the_niklakis Same here. Dk64 and Tooie are my 2 prized favorites of all time!!! 😍😍😍
DK64 was one of my favorites as well, mainly because of the amount of players you can be in one game (no, Diddy Kong Racing is not similar, as you can only play as one of the characters in any save file). Personally, my all-time favorite is Super Mario 64, not just for the gameplay, but because of how apparently easy it is to make a rom-hack out of. Just take the channels SimpleFlips and Nathaniel Bandy, for example.
Dang, that was some word salad.
TobyMinceraft - Minecraft I love those channels!!! Their romhacks are amazing!!!
Banjo kazooie and banjo tooie are both Perfection
I liked both but preferred the sequel due to how much more aesthetic it was showing. I like the higher stakes, because despite some of the quirky and charming levels there was a really intense dark quality which showed really well the writing and the tasks one had to do.
I grew up with Banjo-Tooie i played that one first i enjoyed more than the first one
Anime Max Belive them or not,
They’re spitting straight facts
@Antdude
The reason the Japanese version was censored in the ending, was because Japanese folks believe it's wrong to disrespect the corpse.
I understand the arguments but Tooie is still for me the best just for his ambitious and how they managed to improve everything
People: fight over whether it's called football or soccer
AntDude: calls it Kickball
Y'know, I think it would seriously awesome if Microsoft decided to let Rare do a Crash:N Sane Trilogy-style remaster of the first two Banjo games. Maybe even collaborating with the folks at Playtonic who used to be Rare staff. Honestly, it could be a really good financial opportunity for them too, now that new generations of gamers introduced to the bear and bird through Smash Ultimate. Reply if you agree!
Yeah, I'd love to see the fixed note count & some of the techniques from the second game like the "grip grab" brought into the the first game as an after game unlock to help with 100% completion, if you're into that...
VerdeMorte Yeah! So many ideas could be introduced and brought up for such a game. It’d be pretty cool regardless to see them brought into an HD world of fur textures and updated graphics.
@@stanstanstan2597
I'd be satisfied to see them hand character design over to the people that modeled B&K in Smash Ultimate to be honest, wouldn't mind them reusing those assets as long as it didn't give my eyes cancer like Nuts & Bolts Eastern Block Animation style did...
what about nuts and bolts, it gets a bad rap but it's pretty good
@@meatloverspizza
It may be a good game, but it never *deserved* the title of Banjo Kazooie...
It's weird, i hear more people talkin' 'bout Tooie than Kazooie, though i do love both equally~
I played Tooie first, so that game will always have a special place in my heart. What killed Kazooie for me was that the notes didn't stay collected after you exited the world or died. Maybe I'll have to use BK as a excuse to buy an XBOne, too 😂
That was part of the challenge for me
That was part of what made kazooie great. You effectively had to 100% a level without dying to get all the notes.
I loved the pressure it put on me to not die and also that dreaded moment you got 99 but realize you have no idea where that last one is.
@@abstractdaddy1384 Engine room
Grunty Industries was always my favorite level in this one. No idea why. It's quite possible I have terrible taste...
I used to play some imaginary "detective" or "spy" in this level and had tons of fun when I was a kid lol
It's great because the whole level is a puzzle. Nothing like being a pre internet kid working out the whole place for yourself from opening to the door to getting inside to opening the gates to summitting the factory to beating the boss to getting all the jiggies. When you first get to it, it's confusing and overwhelming. But as you clear it, it opens up, you learn your way around, and gradually it opens up and then you've conquered it. I can't think of any other game level that does that all on its own. The closest I can think of is Luigi's Mansion over the course of the entire game.
That world actually made me gradually stop playing the game as a kid in frustration
Same! Grunty Industries felt like a Zelda dungeon in a platformer form. I scoured the place for every collectable and got really sad when there was nothing left to collect in the stage.
I feel you actually. Rusty Bucket Bay was my 3rd favorite level as a kid in Kazooie.
Banjo-kazooie: hugs
Banjo-Tooie: murder
Just like rayman and rayman 2
Tbf, one could make the case for Rayman 1 being a murder in hug's clothing.
I often wonder how many people's issues with Tooie would be nullified if they had something like BOTW's quest log, where pretty much anytime somethign major happens, it gets updated on a checklist.
Another platformer that rewards you for playing previous games in the series is ratchet and clank *cough cough*
I remember as a kid i was amazed that it gave me free weapons in the second game.
16:47 is that "it's mr. pants" on the tv in the igloo? Had that game on my GBA back in the day haha
It is! I read about that on the wiki and you're indeed right!
Rare made that game thats why lol
Tooie's graphics were a big step up I thought. Lovely lighting
After replaying them both, Tooie is still superior in my eyes.
4:15
When the quiet kid pulls out a gun and it doesn't have the Nerf logo on it
_God himself fears the kid who would pick Nothing over Nerf._
dont @ me, i personally like tooie more
@koolness
@@SurmenianSoldier :(
@koolness
@@pixellego4773 :(
@koolness
I like Banjo-Tooie more than the original game
If you think SabreWulf is basically unplayable, wait until you play UnderWurlde, its sequel. Knight Lore was okay.
1:38 if your nintendo 64 is suffering this much lag, then you have abused your nintendo 64 in the past. I never have seen this much of a frame drop on my copy: jesus fucking henry christ what did you do to achieve this??! I got perfect frames on mine and the music synced properly, and area loading wasn't that bad... How... how did you do this to your nintendo 64 though when traversing the overworld? Did you have a traded in version?
I liked Kazooie, and I did enjoy Tooie as well, just no where near as much.
My problem was that it was too big of a world, which I liked at first, but it involved so much back-tracking so frequently and they didn't make it easy to tell what the hell to do next, so... I have up playing near the end. I never had enough jiggies to progress, because I needed a move to get jiggies, but I couldn't find those moves no matter how hard I looked. So I was stuck in an endless loop of not finding a move, so I'd continue to the next stage in hope for one that I could then take back to a previous one, but as I got further into the game, that became impossible.
I'd spent way too long wasting my time searching every nook and cranny of every level for a move or jiggy that I missed. And there's no way in hell I wanted to watch a 100% walkthrough of that shit either, for very obvious reasons.
So while I really enjoyed Tooie at first, my patience wore thin at the end and I dropped it. Which is why I think that Kazooie is the better game. Tooie has everything that I'd love in a sequal to Kazooie, but when you find yourself feeling softlocked, because they made it purposefully confusing, then I just can't quite get behind it like I wanted to.
While it doesn’t stand the test of time that well, when i was a kid i remember being so fucking amazed at how big the game was. Having to travel between worlds around the overworld just made me feel so immersed.
Yeah, that's how I felt about DK64 back in the day, but now that and Banjo-Tooie are both pretty tedious. Funny how the more ambitious and sprawling 3D platformers aged poorly, while the more tight-knit ones like Mario 64 and the original Banjo-Kazooie still hold up.
I want a Banjo & Kazooie Trilogy with a whole new third game
But *tooie*
The issues in Tooie really sum up my issues with Yooka-Laylee as well.
The 64 era games that had sequels were always darker
I loved Kazooie, but Tooie just had way too many issues with pacing. The jiggy quests are convoluted in a way that does not suit a collectathon at all and the stages take way longer than Kazooie, despite having similar levels of content. Grunty Industries took me four hours to complete. I can comfortably beat Super Metroid in that amount of time.