Experience Megascans Trees: European Hornbeam in Unreal Engine 5
Вставка
- Опубліковано 11 вер 2024
- Sit back, relax and enjoy the latest release of Megascans Trees; the European Hornbeam forest biome, rendered in Unreal Engine 5.
The European Hornbeam pack is available to download on the #UnrealEngine Marketplace: www.unrealengi...
More details in this blog: quixel.com/blo...
#quixel #megascans #megascanstrees #unrealengine5 #ue5
----
Sketchfab assets and other credits:
"Museum Village Düppel - House 5" (skfb.ly/6YYoB) by City Museum Berlin is licensed under Creative Commons Attribution | creativecommons...
"Museum Village Düppel - House 10" (skfb.ly/6YVH8) by City Museum Berlin is licensed under Creative Commons Attribution | creativecommons...
“Forest Ambience Sounds” (www.unrealengi...) by Potion Audio - Sound Effects
So insanely detailed
Big shout out to Nims to showing me the process at Unreal Fest the Quixel team is tops 🤙🏿💯
Now you have to inform us. IT IS YOUR DUTY
@@jonathanwennstromm1578 Will do my friend 🤙🏿
Best part: none of those plants are waving like kelp.
I truly feel calm now
This looks really beautiful!!!! Well done Quixel Team!!!!! :D
THEY PLAYED US LIKE A DAMN FIDDLE!
Forest dont have that pronounced of green bounce light. Tone it down a little.
They always overdo the bounced green light. Its more subtle than that.
This looks absolutely magnificent.
just needs a so-tiny bit of wind on the leaves, like barely noticeable - then you wont be able to tell this from real life.
Next Level ❤
Looks amazing, would love to see full breakdown of the scene
Imagine playing a fully polished and matured MMO game with this level of detail ... we can only imagine how amazing that would be
Amazing
Wow, this is very close to reality in a few years.
When will we get things such as burned vegetation/various variations of burned down and broken trees,coal,zynk,iron/silver/gold ore?
Wooden,stone,iron... structures/objects showing partial burnmarks.....????
When will we see 2 versions of scans..one showcasing perfect untouchd version and another where it showcased its destroyed/damaged version?
Stunning! Is this scene available to play with?
"An excellent work, superb
Magnificent 😍
Absolutely amazing quality, compared to standard trees where a branch with leaves is just one plane. Can I ask when you plan to add coniferous trees as well? We really need them too, they are even harder to come by than these.
10/10👏👏
Amazing!
S/o Quixel Team ! Guys are insane ! 😃😍
Nice)))) wow!
It's really real work
love
Awesome.. its so so realistic.. 🤍🤍
Damn that's insane, remember back in the day when you had to do an insurmountable amount of work just to get something to look this good? 😂
It still is a shitload of work...
@@animaze86 it is but you don't have to build everything from scratch or script everything. for example when you use programs like 3Ds Max, Mya or Blender. There's so much you have to learn before you can do anything basic and the amount of time you'll have to invest to do small things is a time vampire.
@@raijin7707 I agree my friend. I have been there making models on my Amiga in Cinema4D and Lightwave as an 8 year old. I started using unreal editor in 1998. I get it. I used to make all my maps and textures from scratch in Photoshop or before that, Deluxe Paint. However, for me, raising the bar with access to new tech, it's not just a matter of having pretty ready-made assets. You have to create a truly artistic and meaningful experience or expression, which for me as an artist that drives me to push my skillset and abilities further. At least for me it is still a great deal of hard work :)
Looks like CryEngine from 2012
[QUESTION] What was the approach for lighting ? Is it bake or did you guys used Lumen ? And of course big thanks for all you guys do, its just incredible.
Lumen! It handles vegetation quite nicely now.
@@teddygbg Nice!
@@teddygbg As of UE 5.1, yes. Can't wait for the full release of that
There are not enough crawling and flying insects and small animals. I think they'll be added in a year or two, right guys?
Awesome work!
Quick question... Two actually. Is there a way to disable WPO on Nanite foliage based on distance from the camera? I ask because even with Nanite, wind seems expensive... it looks like you have it turned off here. Also, how did you do the leaves on the ground? Are those individual leaf meshes scattered about? Thanks, great work!
Leaves on the ground tutorial would be wicked I have been trying hard to figure that one out 😕
@@rubberdog you would either embed them in the material or for cinematic use just separately scatter them as foliage i guess.
particles and weight map
That's Epic.
wow
😍😍😍
Imagine digitalizing the Amazon Rainforest 😳
wow, beautiful! is it nanite foliage?
hey quixel team. most of mixer tutorials a outdated. you have plans to bring more/new? there aren't that many compared to other programms.
My Megascans Trees and Plants are washed out and unlit when I bring them into the scene. I've tried to redownload everything, start new projects, played with different light scenarios but no matter what I do, they look terrible. They just don't receive light from any source even though they cast shadows.
I'm looking for days for an answer but I just can't find anything that works. I saw this issue in some UA-cam Comments as well but nobody seems to have an answer for that.
I need your help! Thanks in advance!
Can you also add example map like those on video? I really want know what light setting you use
What's the monthly rent for the hut? Looks super cozy. Pets allowed?
😂
Was this made using lumen?
Yes!
As long as there’s a rate of improvement in graphics quality - no matter how small - at some point you won’t be able to tell the difference between what’s real and what’s not. How do you know that didn’t already happened?
I read that in a Morpheus voice..
🤔
is this Lumen or Path Tracing? Thank you
Can we have real time games with these graphics please? Quickly? thank you very much.
It’s thailand that place?
Wow...my computer would explode if it was trying to render these beautiful scenes sadly :(
Nanite means at 1440p its only rendering around 22 miliion polys total at any one time.
@@CamberGreberthat's still far outside the average PC capability.
Nanite is magic, don't get me wrong, but most people still can't render a scene like this real-time.
Witcher 4 leaked footage
You better be selling these to people with Quixel accounts and not just Unreal people or else! OR ELSE I SAY!
Is this a real footage :0
How are they giving us these AAA Assets 4 free?
To make up for the fact that you have to use their terrible C++ system.
@@path1024 I know, working on learning it rn. Its great that you can use Blueprints for almost everything though, the problem is almost
Because they also make Fortnight which makes them serious $$$. Among their other releases.
Is it real time or path traced?
Looks like deferred rendered Lumen to me personally..
realism is dubious, it’s not shit under the bush
there is no Palm trees in Quixel megascan lib like these tree
Imagine AI coded to create landscapes via Quixell assets from paintings
"trending on megascans" :)
/imagine
High colour saturation makes it look fake
And overdone green bounce light.
looks nice, but it also looks dead and static.
✊✊✊🇺🇿
Whats the minimum specs to start making your own scenes in 4k?
Depends on types of scenes and if you want it real-time.
Anything less than a 6-core and a 12gb gpu will struggle with a scene like this, but if you don't care about fps, you can go lower. Just probably no lower than 8-10gb of vram.
@@LoisoPondohva Thanks for replying man hahaa, looking at saving for a ryzen 9 with a 30 or 40 series graphics card
@@aussieas6655 built a 3800x + 4070 (I know, but the best could find in budget) PC for a friend like a month ago, turned out to be $1200, handles big blender renders and ue scenes pretty well. So definitely a nice time to build a 3D work pc right now.
I can't tell if this is reality or not
Ahuet grafon
where is metal gear remake?
come in bro don`t make me sad
Crysis 4 maximum power ... to be continued ...
You lost me with the "birds"
Muixel Qegascans