This is huge for indie devs in general but me specifically as I'm working on a pipeline to show trees aging throughout different time periods. You guys just saved me a ton of work thx
Just amazing, everyone. You make so many creatives' lives easier, especially the nearly blind ones on their ways to black, who have absolutely zero time to waste on model development. Thank you again, and I wish you good fortune and many grateful blessings.
"Custom blueprint foliage logic" everything I ever wanted in a forest system!!! I am so hyped for this! Excellent breakdown, thanks for all the amazing work Quixel, really empowering the future of digital artists!
absolutely amazing, was just working on a project the other day exporting trees from blender to unreal and man... so much customization and as always with megascans theyre so easy to execute, thank you seriously guys.
@@mrfeathers3938 I think it's still consider as in Library because Quixel made it and they also said it will be in Library soon. HAIL QUIXEL ♡♡ and Epic Games ♡♡
If you could make interact-able foliage such as grass being trampled or moved to the side and tree branches moving back with player collision then that would completely change the foliage game in Unreal.
Wow! It's amazing! Have tested some parameters and they are incredible. Love to work changing the foliage material colors, wind and seasons parameters. I will try to build a simple scne with more trees to feel how my PC deals with the tree models.
best update we never expected. everyone here is aware of the horrors imported tree meshes bring with them. please create fruit trees also and even better if with same winter style node where fruits can be removed
Absolutely insane! You guys really went deep into this. Thank you so much for your hard work on bringing this to the UE community. My hats are off to you.
you guys are so awesome! finding decent trees was always a challenge, but you guys went so far beyond what was needed. the amount of customization and functionality is just unreal (pun intended). i love you
Mmmm the octahedral impostors. I was waiting for my understanding to click on that tool but I suppose now I can outsource that understanding... to you! ;)
That's awesome work. Intuitive and thorough. That's some serious dedication to have even included presets for the unique biology of individual breed of trees. Well done!
Why not use Niagra for the leaf meshes so they can pivot each independantly in the wind and actually fall off the braches during fall/winter season using some basic physics? Something for next round perhaps. @Quixel
@@PhrazeMuzik nanite does not work well for sparse meshes like this, and currently (might change) does not support vertex animation, or translucency or transparancy.
Guys really .. you are just reforming the cg industry to completly joyful world .. omg much love .. is this supported on unreal5 already ? as long as its a megascan assets
Amazing job guys. Looks like preparing trees to pivot painter wind is a pain (detaching all clusters and adjusting their pivots, even using a script is a tough task).
You guys accepted the task creating trees and took no shortcuts, this is really hard honest work there hats down.
As a Foliage artist myself and talking to other 3d artists, trees are one of the most challenging things in 3d art.
ua-cam.com/video/ivgFNibLfvo/v-deo.html unbelievable
It absolutely is incredible, but I just have one question: what if I want to use a different species of tree?
This is absolutely insane! Thank you Quixel and EPIC!
This is huge for indie devs in general but me specifically as I'm working on a pipeline to show trees aging throughout different time periods. You guys just saved me a ton of work thx
Good ua-cam.com/video/ivgFNibLfvo/v-deo.html
I love how hard working the people at Quixel are and the astonishing results they deliver. Keep up the good work!
This is way too good to be true. Well done Megascans. You continue to blow my mind with tools better than I could have even asked for.
Just amazing, everyone. You make so many creatives' lives easier, especially the nearly blind ones on their ways to black, who have absolutely zero time to waste on model development.
Thank you again, and I wish you good fortune and many grateful blessings.
I'm getting emotional receiving so much for free close to Christmas. ;) Thank you all!
So glad to see you're team was able to pull it off 🤙🏿💯
This actually landed at the perfect time for me, I just took a break before having a look for some tree assets.
"Custom blueprint foliage logic" everything I ever wanted in a forest system!!! I am so hyped for this! Excellent breakdown, thanks for all the amazing work Quixel, really empowering the future of digital artists!
A little giddy with excitement and happiness. Thanks Quixel team, its beautiful.
fantastic job quixel
:D
Holy shit. This is what I have been hoping and waiting for and it is even better than I have imagined it. Thank you.
Love you guys. Everything you do is pure quality.
This is a great day. Thank you Quixel, I love you guys.
absolutely amazing, was just working on a project the other day exporting trees from blender to unreal and man... so much customization and as always with megascans theyre so easy to execute, thank you seriously guys.
You guys are killing it !!! I'm so happy to see this.
I have been waiting for this thank you so much.
Now that the trees are here the Quixel Library is complete ❤️
They’re not in the quixel library did you even watch the video?
@@mrfeathers3938 I think it's still consider as in Library because Quixel made it and they also said it will be in Library soon. HAIL QUIXEL ♡♡ and Epic Games ♡♡
WoW, great, for a long time I'm waiting for this and know how hard work it is, great great job.
Christmas has come early! Thanks guys!
If you could make interact-able foliage such as grass being trampled or moved to the side and tree branches moving back with player collision then that would completely change the foliage game in Unreal.
Yes! finally! Thank you so much, keep going! Cheers
This is awesome! I mean brutal realism, incredible optimized, even Imposter are included! :D Well well!
Bruh, can’t even tell the difference between this and the real world. That’s so amazing.
what a time to be alive!
Yes! I have been waiting for this for over a year! Thank you!!!!
Finally, we have trees! 😍
merry xmas!!! thanks quixel and epic for this awsome present!
I've been waiting for this for so long, thank you very much!
Thanks for such a beautiful gift for the Christmas. 😁😁😁
Wow! It's amazing! Have tested some parameters and they are incredible. Love to work changing the foliage material colors, wind and seasons parameters. I will try to build a simple scne with more trees to feel how my PC deals with the tree models.
You guys are legends, and it's not a stretch to say that. What a hardworking group.
thanks is not enough for the amazing works put on by the team.... take a bow
I waited so long! Thanks for making the promise true.
best update we never expected. everyone here is aware of the horrors imported tree meshes bring with them.
please create fruit trees also and even better if with same winter style node where fruits can be removed
Seriously impressive Quixel
Thank you! That's outstanding quality :O
wtf I was looking for trees just yesterday. AWESOME!!!!
TP, when I hear your voice Im going to learn something!! Amazing progression here
.
This is some brilliant work Quixel! Thank you so much!
That was amazing to watch. Guys, you done so much work and with such noble objective, to open eyes and give tools to the ppl!
That far LOD idea is marvelous, you still get all the parallax of a regular mesh but its still only a few triangles.
Well done guys, This is going to awesome!!
Honestly, fantastic work to everyone who worked on this. Absolutely astonished.
What a great Christmas gift
Absolutely insane! You guys really went deep into this. Thank you so much for your hard work on bringing this to the UE community. My hats are off to you.
this is what I was waiting for....great work.
Thank you Quixel ❤️
What's next? Megascanned buildings? Amazing stuff.
already a thing! well - modular
this is unbelievable.
i thought it would just be a few tree assets.
this is the means to create an entire season system!
This made my day..! Thanks a lot guys.. 😍❤️
Big respect for all you guys work.
Finally, It's happening. I've been going crazy finding trees online and finally, Megascans are making them. This is going to be so good.
you guys are so awesome! finding decent trees was always a challenge, but you guys went so far beyond what was needed. the amount of customization and functionality is just unreal (pun intended). i love you
These trees are perfect, Quixel and Epic know how to spoil us, always giving back to their community.
stunning..! Addition of lot of tiny insects swarming in the forest would add to the great realism that you guys create.
I really feel at home watching your videos💖
This is Amazing!! You guys are Amazing!!!
You guys did it again! Congrats! Love it!
Mmmm the octahedral impostors. I was waiting for my understanding to click on that tool but I suppose now I can outsource that understanding... to you! ;)
Great work guys.
We guys are awesome. Keep it up!
Tnx QUIXEL & EPIC GAMES ❤️
Holly fck. Best Christmas present ever.
its an incredible feature! completely sttepping up the game
That's awesome work. Intuitive and thorough. That's some serious dedication to have even included presets for the unique biology of individual breed of trees. Well done!
Nice work guys!
thankyou quixel you're amazing
😍Thank You Quixel Team💋
Wow! What a fantastic work guys! Thank you!!!!
This is so awesome. Love it. Thank you.
Why not use Niagra for the leaf meshes so they can pivot each independantly in the wind and actually fall off the braches during fall/winter season using some basic physics? Something for next round perhaps. @Quixel
That's a dope step ahead. I hope they will adapt this feature in later. Although it's still beta and already looks mental ♡♡
Because that would cost a lot of performance, its a cool idea. But it would only be needed rarely, and in most cases is not worth the cost,
@@FreekHoekstra Yeah, it would for these highly detailed meshes.
What about UE5 nanite?
@@PhrazeMuzik nanite does not work well for sparse meshes like this, and currently (might change) does not support vertex animation, or translucency or transparancy.
You are the best!!!
its just wow!!! Great work well done!
You guys are just awesome!!!!!!!
Amazing! Only thing I can suggest is a winter mode that is not a boolean but a scale. There are often a tiny amount of leaves hanging on.
Cool! Your videos are really useful, make them more informative and make them more often, than now, 2-3 video per week
Please
Guys really .. you are just reforming the cg industry to completly joyful world .. omg much love .. is this supported on unreal5 already ? as long as its a megascan assets
Can finally start that Jurassic Park simulator knowing I can use proper trees across the island!
Thank you guys, fantastic job !
One word: AMAZING
This is a GREAT christmas gift - thank you so much!
This is so mindblowing to look at, great job to everyone on the team.
DOOOOOPE!!! THANKS GUYS!
When start work with Unreal 5 and inside Bridge, it will be amazing !!!
Absolutely stunning, can't wait to see more
love it...great assets. thank you very much
Im super Stoked now to try out Quixel's offering.. in Unreal Engine :)
What a huge stride for metaverse!
Looks amazing! Thank you all!
Good pictures, guys:)
But seriously, huge respect for your work, the result is stunning...
great vid and content
This is amazing. Thank you. Love you Guys.-
It keeps on giving.
Look great ya'll! Thanks very much for all this work!
This is awesome!
Awesome! Palm trees next? Pretty please? You guys could use a vacation somewhere tropical, right?
Check out Polyhaven's Indiegogo project, including scanning vegetation in the Caribbean.
+1 for Tropical Trees
This is really game changing for my project and for many people
This is so Awesome Great Job
Amazing job guys.
Looks like preparing trees to pivot painter wind is a pain (detaching all clusters and adjusting their pivots, even using a script is a tough task).
Thanks for the gift. 😍