Part 1. Blockout: Medieval Game Environment in UE4
Вставка
- Опубліковано 21 лип 2024
- In the first part of this tutorial series, Quixel's Jakob Keudel describes the core idea for this project, touches upon landscape creation using tools within Unreal Engine, and maps out the scale and flow of the level using basic structures.
Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To
Walkthrough: • Walkthrough: Medieval ...
Overview: • Overview: Medieval Gam...
Part 1: Blockout: • Part 1. Blockout: Medi...
Part 2: House Creation: • Part 2. House Creation...
Part 3: Thatched Roofs: • Part 3. Thatched Roofs...
Part 4: Foliage • Part 4. Foliage: Medie...
Part 5: Set Dressing • Part 5. Set Dressing: ...
Part 6: Lighting • Part 6. Lighting: Medi...
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/2Z6fIhX
Landscape Technical Guide:
docs.unrealengine.com/en-US/B... - Фільми й анімація
I can’t believe resources like this are openly available for aspiring devs to learn from, thank you so much for assembling and sharing this knowledge in such a well-presented format.
I appreciate that these tutorials might not show every small step in the process but give you the information to further explore techniques so that one 10 minute video can lead you to dozens of hours of study and work.
I could listen to this man talk all day, his voice is so soothing...
Unbelievable quixel. You gave this scene for free. And teaches us how you did it.
Tack så mycket
Man's making an awesomely helpful video yet thanks us at the end... No, thank YOU for making all of this free and as accessible to everyone. Epic is killing it, what a time to be alive.
The problem with this whole series is that it is more of a "description of what we did." not a tutorial or walkthrough as the video suggests.
I am always so happy to watch these videos. Thanks for putting these out and always making them well edited and easy to watch!
Definitely will be adopting and practicing this workflow. Thank you so much for giving value to us little guys!
This is incredible. Thank you very much for the tutorials and for providing the project. They are very much appreciated.
First day into making stuff in UE4, thanks for giving me a new rabbit hole to fall into 🙂👍
Reminds me a lot of A Plague Tale! Amazing work as always guys :)
Wow your voice is amazing Jakob, you should read some E-books or voiceovers!
This is incredible! I can't wait to dive in. Thank you so much for making this
I know what I'll be watching this morning 🤙🏾
And I, but in the evening:)
@@mazuto right on get it in when you can 👊🏾
You're awesome guys. Thanks for this. New breath to the UE community.
Beautiful Quixel, thanks for sharing this with us
amazing guys, I'm starting out and this video gave me confidence .
This is amazing!! Exactly what I was lookong for! Thank you so much for sharing this 😊🙏
This is better than watch a movie! Ty for your awesome content
You are doing an amazing work! Thanks a lot for this tutorials
I love this video
finally I find what's lost for me
Thank you Quixel team
It's a great work to see, wishing you a big prosperity in your future endeavors and business
I really enjoyed this video. Will grab this and try my luck :)
thank you so much for what you are doing and i love to learn, it is a great 3d environment and learning how to work with this is great.
Another good blackout video.
I just love u guys! Remarkable job!
anyway to cheat subdivision surfaces so they render as quickly as low poly models? maybe an object shader
You may want to look into normal baking, if you know how to use modelling software.
@@ramicreates7923 bingo
@@ViralKiller you also need height maps. Without it models will look very flat.
You all probably dont give a damn but does anyone know of a method to log back into an instagram account..?
I stupidly lost my password. I would love any tips you can offer me.
@Dominik Dominick Instablaster :)
Hold on, let me go get my magnifying glass so I can actually see the details of this guy's Editor.
my only complaint. i guess i need 4k monitors
Will you be going over how you created your landscape materials or landscape setup?
quixel is the best, im glad they give us freee coruse unlike school
I wish the text on the screen was somewhat more readable so that I knew which tools you have selected at which time... Looks cool though, thanks!
I was a little po'd that the 'tutorials' were so glossed over. But... that was before I downloaded the scene from UE Marketplace! Watch this series again with the scene open! There's soooo much there, and it has helpful creator tags ALL THE WAY THROUGH!! If you are not too beginner, but are HUNGRY for proper flows, download it, open it, play with it, IT'S ALL GOOD!!!!....
5:27 how was the sky created? is it an hdri image?
Took over an hour to load the project but it was worth it.
Thank you for this comment, was wondering if I should end the task as it was stuck at 95%...guess I'll wait another 30 min :P
@@asddasasdful That is pretty common. It sucks bc you don't know if it bugged out or not.
Good learning point for me
Would love a rendering and presentation video
Just to know, how long does it take to developpe such a map?
where is 2nd part video link the link you shared is 1st part link in 2nd also
I barely open this project asset. My pc work so hard :/ cpu using %100, ram using %100 sometimes...
level looks great & works fine as its own project but after i merged it into my als project and load the level everything is black ? even after rebuilding lights ?
Error report: 4:05 references a link missing from the description. Not that hard to look up but still.
Two people (so far) are like "Ugh! Dammit! I HATE learning stuff, and I HATE really beautiful game environments!"
3 now
@@leonl9123 5 now.
I have a feeling it's about the ominous bg music
Nah, they're all Unity devs.
@@asddasasdfulthat doesn't make sense, as you can use unreal marketplace assets in Unity
cant you guys scan the whole tree with the leaves and all????
Is there a link to the Miro board available?
magnifico ! 😍
*Help please*
When i migrate the project to alsv4 or any other project then load the map its all black and only the fire effects show? Even after rebuilding lights..
Do you happen to know how to fix this issue ?
I am getting an error Cook failed every time I wanna package this project . Any ideas ? Do I have to compile first ? Where can I do that ?
please consider doing a similar serie on stylized scene.
anyway thanks a lot for the share .
how do you manage to work in so many people on a single project?
What are the specifications of the laptop or PC you are using
Please tell me how to remove the text of the game menu when rendering video in cinematics? This text always pops up in my cinematic videos((
thank you so much
you guys are gods
At 4:05 missing link in description to Offical Document covering new Landscape toolsets.
docs.unrealengine.com/en-US/BuildingWorlds/Landscape/Editing/SculptMode/Blueprint/index.html
I suppose this is the link, but anyway good point.
I know this is an older tutorial, but where did you get the standing figures from?
master class !
what kind of a computer do I need to have to create something like that? I have a Zephyrus g14, with R7 5800 and an RTX3050, I assume I wont even be able to open the file?
Whooow, this is classic Ukrainian houses XV centuries (on references)
Great tutorial, thanks for your work.
How big is you guy's monitor? The ui takes up so much unnecessary space but it doesn't on yours and all the text and ui is small. Are you using a some virtual thing or your monitor is way expensive than mine?
I would love to download this project and reverse engineer it... but unfortunately launching Unreal for me never works... I've never been able to learn it, because it never launches from the Epic Launch page. I have the latest version prior to 5 but I still am never able to run it. But I'll watch this anyway as I find all this stuff fascinating.
The best around, we're in your debt!
amazing
is it allowd to use this scene for a scene in an animatet Film?
I'm not sure, but I believe that Megascans are UE-only licensed. Meaning you should use Unreal engine and it would be alright. So in your case, I think if you render your animation or at least the parts showing these assets in Unreal engine, you are good to go. But I would wait for someone more knowledgeable than me to be sure.
Thanks !!!!
I think you are missing reference link to landscapes ..
Google is your friend. I'd post a link but UA-cam isn't allowing me. Here's a decent video tute on Landmass though, ua-cam.com/video/siHaWMUCyAk/v-deo.html
Thanks
Error Report :The house creation video link is the same with this one :)
Thank you! Fixing!
@@teddygbg No worries! Awesome job. :D
This voice so close with Artanis in Starcraft 2. Just add more echo effect... 😱😱😱
Plz make a full tourorial of how to make our first game ..will share to 1000 people and 14 discord servers ..just make a series on how to make simple games and fps and export them.plz
Damn, i can't believe this assets free
And yeah how can you see everything in that small font?
Oh well every people has their own workdesk preset i guess
Would a game generated with this detail even be playable with the current rtx line? After seeing things like this I almost can't play the blan detail open world games anymore.
I'm still on a 1070 GTX and I can barely play Assassins Creed Odyssey.
@@ZephrusPrime ok, how does this relate to the topic video though?
cool
1920*1080 resolution would have been better in my opinion 🤷♀
please make step by step
I think this would be better labeled as a process overview series. I have been through a series of tutorials for Unreal and know the basics and I was looking forward to sitting down and creating the scenes and village shown, but this doesn't tell me how to do that. Instead, it's the process they used that would be helpful to people who know how to make scenes already in Unreal, and improve on them, but it's no help to someone who wants to learn how to make them in the first place.
why the hell is his things sooo tiny
fo
There are so many things in this map I would love to use, but after downloading it and trying to migrate some of the content. It is like pulling on a thread. So much is weaved into other stuff and now my blanket is a mess of knotted threads. These guys did an amazing job with it, but damn, the amount of stuff going on under the hood is insane.
It is a good project to learn from, but taking it apart and trying to adapt it, is way out of my league :)
Awesome! (Sarcasm) I can't see a shit on my FullHD your 4K UI.
2021
Looks often so stupid to me, to go through environments with a virtual "weapon" in the hand. Are we really still not beyond that?
bruh, in one game jam this work was literaly copypasted
we got em tho
This Engine is insane but Enreal 55
ASMR Unreal 4
nice, i can do also the same easy)
looks like witcher 3
I love how quixel have the best assets but are the worst at actual tutorials
They are the best at tutorials also. If you are just a noob using UE, of course you dont understand. No one would ever try to teach you from scratch anything.
@@vasilebrescanprimarul9369 Bull dust !
Nice, GTX 1060 3Gb => 6 fps 😒
Sorry Unreal 5 Engine is even sicker I am looking forward to bioshock 4 that is going to look even sicker in Enreal 5 Engine I can't wait!!!!
early elder scrolls 6 footage? Jk Bethesda uses their own (crappy) engine.... :/
Way to fast and unable to keep up. Screen is way to small where you can't read it and items are being added without knowing how. This is not for beginners. Still looks cool though.
witcher 4
I didn't learn anything.
- "use manakin for accurate scaling between objects." I already know this. "Install the "Landmass" plugin, that's nice". Yeap.
Первый нах
moar
What about a new tutorial series focus on creation for film/tv @quixelguys