From your review alone, I don’t know what environment I’m in, what story/who I’m playing as, and who I’m fighting Here, I fixed your review: *Shrek is love, Shrek is life. This game is a must play 10/10*
Stuff like this absolutely blows my mind. Not only do you clearly have a ton of extremely varied skillsets but you seem really talented at all of them. This game is yet another example of that.
i think u dont know what talent means this is hardwork and skill, not talent hardwork can be praised, and yes u dont need talent to make this, anyone who got the skills, learnt it, and decides to put effort, time and hardwork into it can make this, fukin differentiate talent and hardwork have u even played that janky ass unbalanced game without even a pause or settings, literally one of the skills dont even work, you d just waste 1 slot if u use it, idk why it worked in this video i can praise that for hardwork, but if u wanna say talent, talent is artistic and creative, it isnt something learnt, it is an aptitude not a skill is he good at balancing the game? developing with plans in mind? no made music that fits? dude he pulled them music from somewhere else, not a bad thing but this isnt talent made the models? no then what? ok i can give him credit for making the scene, and especially shown by his drawings, that is an artistic talent, u d need skill to make it, and talent to visualize and actually mould it into reality, same as drawings, u need to know ur tools and skills, the rest is on talent people like u probably says to everyone u come across as having so many talent, not knowing that skills arent talents smh
@u r noob Jesus, what crawled up your arse this morning? I know what talent means, I just believe that hard work only gets you so far when you don't ALSO have a natural affinity to act as a catalyst for that hard work, which I think is the case here. It's hilarious that you say "I don't think you know what talent means" and "talent is artistic and creative" in the same comment. Talent isn't exclusively artistic or creative so clearly you're the one who needs to read up on the definition of the word.
The final product looks amazing!! Perhaps the enemies could be the villagers with pitchforks and torches, as for the fairytale creatures, they could be companions you unlock further in the game.
honestly it'd be cool if the plot of the rpg was like the storyline of the movie, you meet donkey, go to lord faarquad's castle and fight his knights, then your sent to save fiona, you fight various things along the way like knights, peasants, and eventually you get to the castle where donkey is kidnapped by the dragon so after you find fiona you have to save him and then escape, so on so fourth.
Loved the idea, but for the skills having a huge barf that stuns the enemies and a fart cloud that poisons and slows the enemies would have made it a lot more Shrek-like!
Why does this game actually look good!? This is what I like about indie game developers they almost never have a deadline and they can have fun while doing it since they can go at their own pace.
@ralphserr6341 no, the problem is lack of effort and ingenuity when it comes to making FPS games. Just like Netlfix ruined movies, these quick mindless games made by just business oriented devs is ruining video games.
I think it would be way more fitting if the enemies were knights, guards, and archers. Basically trying to either colonize the house or get rid of ogres. Nevertheless, this game is a very great concept!
No he hasn’t. I really don’t get these comments on videos like this. He hasn’t even made a full game with an original plot. Not to mention it isn’t at all optimized. Don’t get me wrong, I liked this video and found the concept and development fun, but it is nowhere near the reach of a modern AAA game
@@justsomeguythatisaslime122I think you two don't know what sarcasm and humor are. I imagine you all angry at home writing the comment, taking the user's joking comment seriously. It makes me sad.
What an incredible work you've done! Anyway, instead of the enemies you have now, that are actually some of the main characters, I'd give a sort of story to the game, using the texture of the dwarfs and enchanted creatures that wants to take control over the shrek's swamp in the first shrek's movie, so would be perfectly logical as enemies. Also I'd insert some next level abilities that consists in calling main characters, like Fiona or Donkey to do some special attack or fight with you. Even if I don't think you'll work on this game anymore, I'd love to see these changes in future, so I tell you cause if you had again the will to update this game, maybe these could be good ideas for you.
The Fat Dino once again showing off his appetite for making fun, solo project games! You should make a horror jurassic park/Dinosaur game! A genre you haven't touched yet and you get to potentially have the Fat Dino himself as a horror character :D
Tbh I just don't play horror games and don't really know how they "function" and how to make them scary. But the jurassic park horror sounds really fun, gotta think about that one!
@@FatDino A lot of walking, a lot of readable notes, and a bunch of screamers. And of corse the atmosh[pere of tension, quite often with spooky sequences that tingle your feelings but don't resolve into anything scary. :D
@@FatDino you really should do. A lot of people want jurassic park horror game. Make the game first-person. You can also make the jurassic park game look like "Alien Isolation" which the dinosaur use AI to think his own way to find and eat you. You can get guns but with limited ammo. Main thing to do is running and hiding and survive. Add storyline which u reach to island by plane crash or smth. And try to escape the island. I know that would be a lot of hard work. But i believe you can do it.
I'm honestly surprised there isn't a "do the roar" ability, lmao. More references to the movies like that or using a baby donkey as a flame thrower would be super cool if this project was ever revisited, but it looks pretty fun regardless.
Right? More enemy variety as well, and more locations and the Bosses could be like Lord Farquad or Prince Charming, and Fairy Godmother, and definitely NOT Shrek's freinds, like BBW or Gingie.
This actually made me really nostalgic for the old Shrek games. I used to 100% those games over and over again because I thought they were so fun lol. Thanks for this. :)
Legendary, though it would have been funny if the Shrek model entered the outhouse when doing the ability configuration and bursts out when done. However that would have been a lot of work to implement for an animation mainly hidden behind a UI and I'm sure plenty of time already went into the rest of the game. There's also the potential for expansion of the game with different maps and enemies but let's not get ahead of ourselves XD
If you make the animation happen at the left while the ui is on at the right, wouldn't matter for the player experience, especially if the animation is short tho.. maybe like 1.5s. I hope he can add it. It would be a lot of work, but worth it cuz its not just a hitbox with a menu if you click it
@@joskcito That's a really good point. Like have the UI open and the animation play at the same time, so even if you drop out of the menu right away shrek will already be steepping out of the outhouse. Yeah I can definitely see that being fun without being intrusive or annoying.
Honestly no disrespect to the creator’s work but in game development there really isn’t a such thing as “plenty of work already”. Things can pretty much always be worked on and improved, even in some of the best video games ever made. The limitations of course are money, time and passion. Money and time can be worked around but lack of passion is what ends up stopping most indie projects in their tracks
this game looks and feels so nostalgic, the sounds and the graphics as well as the background is just awesome. this needs to be a full open world rpg if thats possible.
Wow, im just surprised you got it all together so well. I mean if you really pulled hard on this idea it would be a real blockbuster game for sure. :) You got the skills and knowhow to pull this off. Hats off to you and a small reward in the form of a subscriber.
This is so hilarious and breathtaking game at once. I love how are you putting so much effort to make your "small" projects. P. S. No one asked for it but everyone needed.
Such an amazing video to watch! However throughout this video I couldn't help but have a few ideas pop in my head for the game: - The Roar (ultimate ability) - A few throwable items like boxes and barrels lying around. or maybe even tree logs. - A possible crafting system to make gameplay more replayable. - Some sort of "Wanted" system where through each day you get through, your bounty builds up and harder enemies come for you like maybe lord Farquads soldiers. - When you get through a full week the next wave will be a boss fight (with maybe a cutscene?) - Boss Ideas: Prince Charming, Peter Piper, Fairy Godmother, Robin Hood, Mongo, maybe some of those men at the bar like Captain Hook would definitely go for a bounty. - Maybe some allies down the road That's all the ideas I have for now but I'm sure I'll come back and edit this comment a lot. :)
man this is great! Can't wait to try it out. You should have made the gingerbread men go stiff when they died. maybe even had them fall apart into crumbs when they hit the ground. ragdoll makes perfect sense for the puppets though.
You should've made the enemies like this: Beginng Waves: Angry mobs of villagers with pitchforks and torches. Mid Waves: Knights with different levels of Armor and Weapons. Ending Waves: A variety of fairytale monsters. Final Battle: A Dragon. I'm thinking the setting of the level itself should be more of an adventure rather than just in the swamp. Maybe you could have his friends come in as an ability to help instead or the plot could and/or be that he needs to save them. There's good potential for a new Shrek adventure style action game.
Im currently learning Blueprints on Unreal Engine 5 in an Online Course. And i gotta say. I just now see how impressive the stuff is you do. Your Game even looks really fun and Balanced Out. One thing i would have added is, that the start of the first Wave is actually the beginning Scene of the first Shrek Movie like you showed earlier in the Video. But ey, the Game already looks cool enough as is. Good Job Fat Dino :D
it is in no way balanced ffs, have u played it u can never get close or u die instantly making this a fukin tag game and u r basically just aiming to be a glass cannon
You did a great job with this. My suggestion would be to add a mechanic that removes all shards from the outhouse when a day changes. This would allow the player to farm shards and make choices based on what the want to use and what the have to sacrifice. But I know you're probably already working on the next big thing and I commend you for your efforts on this one. Not only is it graphically appealing but it looks like fun too. 🎉
it would be perfect if in the begining of game where "you want to go home but there's some weird noise behind you", you turn around, see enemies and shrek yells "WHAT ARE YOU DOING IN MY SWAMP"
wow the environment you have made along with the game looks very beautiful it's really encouraging me to learn unreal engine, your skill in this is really legendary 🙂
@@saeedyeslam1202 With Unreal Engine 5 it's very easy to create a game like this, and very possible for someone who has not done coding ever in their lives to be a one man game development team. The only problem is, is your game ever enough? Because you can always keep adding content, gameplay mechanics, cinematic visuals, when will you finally be satisfied and say ok the game is ready to be published? BUT, this is very useful to prototype a game idea or design and test to see what fits and what works and more importantly what DOESN'T work with that game idea design of yours
@@BratzFanz123 ah, there's the problem with Unreal Engine, there are not many tutorials out there for UE, and there are too many features in UE5 that no single source of tutorials can cover them all. From the modeling, to mapping, to animating, to rigging, to lighting, to particle effects generation, to physics simulation, to coding, to resource and memory management, to user interface and interaction, to running from online servers for multi-player, you have to just work on UE5 every single day to even begin to grasp the scope of this powerful engine. I just began with experimentation, trial and error, and to some certain extent, asking Chatgpt. Everything I know about UE5 comes from just using and working on the software every single day for almost 3 years now
I think this game lacks some bosses, some more varied enemies and some perks like Fiona's or Donkey's support. In addition, I think that the ability to throw the ground (or whatever it is) could be exchanged for catching the opponent and the ability to throw it at the others. Of course, I know that it takes a lot of work and time, but these are just my thoughts and suggestions
What you can do to cut down on the tedium of all those Passives in later gameplay is make them have a duration. For example, give them all a 2-3 day duration (and notate this in game) so that if unused, the Passive deletes itself from the Outhouse after the set timer. Only leave the 6 Abilities to last forever.
You never fail to impress me man. Always excited to see your projects. Would love to see if you ever make Unreal Ben10 game with different aliens & abilities
no, he really couldn't. you can't even making a AA game using just blueprints and store-bought assets. its the script-kiddie version of game development
Unfortunately the person above me is correct because the definition of a AAA game is the budget and he doesn't currently (always hopefully for success) have the upwards of a thousand to a million dollar budget to make a triple A game. He can make an A game which is just a indie game and I mean the quality isn't dictated by the budget. So if you're trying to say he can make a good complete game within 2 years probably but could he make a triple A game in 2 years no because he doesn't have the budget.
Your videos are awesome 😎 your channel is very underrated 😢 come on guys this channel should have over a million subscribers by now. Keep up the awesome work I really do enjoy your content, it always amazes me what you come up with 🎉🎉🎉😊
All these psudo professional "UI" and "UX" designers out about and this man embarrasses them and puts them all with to shame with like a days worth of UI work.
Amazing work there! I missed the old days i used to play every Shrek games especially Shrek Super Slam they were so fun ! Would love to see Black Knight from Super Slam in your videos🙂👍
I think a more cartoonish shrek like UI / ability bar and health etc would of suited more than the Diablo style, but this is amazing all around, well done
Looks absolutely amazing, the only thing I could think to add would be a dodge, it would probably make the game feel smoother and u would have to trade damage less, overall amazing especially the graphics in the swamp
Great game! You could add a filter for your abilities and passives so it is less tedious also you could add different maps and bosses if you plan to continue working on it however I'm not sure if you risk facing copyright strikes from whatever corporation owns the Shrek franchise.
I feel like the way Shrek's friends attacking him would make sense is if they were all under the Fairy Godmother's spell or something like that and she is the final boss
I really, really love it! I do have an idea though, don't know if this is too hard or dumb or whatnot, but what if when you eliminate the last enemy of the wave it does a different finishing ability depending on the enemy. Ex: Puss in Boots is the last enemy and you beat him, and then it does a cool finishing move designed for Puss in Boots. Also, one more thing is the health bar at the top looks like it is the players and not the enemy you are fighting, it just looks a little confusing and that's all.
subscribe or shrek eats you
okay
He can eat my cousin
Ok
Yes sirr
finally
If an open world shrek rpg is ever released it will be the most impactful game of all time.
Edit: this is my prophecy that will one day be fulfilled.
Like if they made a game about gollum, but younger, and make it a stealth game.
@@PathwaysOfZen Buy
If someone does it, someone will try to bump his butt
But it needs to released as an actual RPG not some game designed for kids. Shrek as an Elder Scrolls style game.
@@_orangutan I was thinking more souls like.
Breath taking action RPG experience, Strong storytelling, Immersive environments with outstanding sound design 10/10
every d4 reviewer now lmao
From your review alone, I don’t know what environment I’m in, what story/who I’m playing as, and who I’m fighting
Here, I fixed your review:
*Shrek is love, Shrek is life. This game is a must play 10/10*
Review: This game is like an onion.
@@Mad_Catter_ it stinks?
@@andyvv7172 It has many layers
Stuff like this absolutely blows my mind. Not only do you clearly have a ton of extremely varied skillsets but you seem really talented at all of them. This game is yet another example of that.
thanks man
@@FatDino Everyone praising your skills but not knowing the pain and patience behind creating each game and each video. HATS OFF !! Truly Inspiring!!
i think u dont know what talent means
this is hardwork and skill, not talent
hardwork can be praised, and yes u dont need talent to make this, anyone who got the skills, learnt it, and decides to put effort, time and hardwork into it can make this, fukin differentiate talent and hardwork
have u even played that janky ass unbalanced game without even a pause or settings, literally one of the skills dont even work, you d just waste 1 slot if u use it, idk why it worked in this video
i can praise that for hardwork, but if u wanna say talent, talent is artistic and creative, it isnt something learnt, it is an aptitude not a skill
is he good at balancing the game? developing with plans in mind? no
made music that fits? dude he pulled them music from somewhere else, not a bad thing but this isnt talent
made the models? no
then what? ok i can give him credit for making the scene, and especially shown by his drawings, that is an artistic talent, u d need skill to make it, and talent to visualize and actually mould it into reality, same as drawings, u need to know ur tools and skills, the rest is on talent
people like u probably says to everyone u come across as having so many talent, not knowing that skills arent talents smh
@u r noob Jesus, what crawled up your arse this morning? I know what talent means, I just believe that hard work only gets you so far when you don't ALSO have a natural affinity to act as a catalyst for that hard work, which I think is the case here. It's hilarious that you say "I don't think you know what talent means" and "talent is artistic and creative" in the same comment. Talent isn't exclusively artistic or creative so clearly you're the one who needs to read up on the definition of the word.
@@FatDino yeah this is incredible 🔥
The final product looks amazing!!
Perhaps the enemies could be the villagers with pitchforks and torches, as for the fairytale creatures, they could be companions you unlock further in the game.
Yeah, and each companion has a differenct combo you can do only with that companion. I see a lot of potential.
Final bosses could be a troll or main enemies from the movies
@@kiillabytez SYNERGY YES
@@xmeyganfinal boss would be farquad (I think I spelt it right?)
@@tigarianwarrior9556 or Prince Charming
honestly it'd be cool if the plot of the rpg was like the storyline of the movie, you meet donkey, go to lord faarquad's castle and fight his knights, then your sent to save fiona, you fight various things along the way like knights, peasants, and eventually you get to the castle where donkey is kidnapped by the dragon so after you find fiona you have to save him and then escape, so on so fourth.
Loved the idea, but for the skills having a huge barf that stuns the enemies and a fart cloud that poisons and slows the enemies would have made it a lot more Shrek-like!
I fully agree. I love the work he’s put into this but as soon as he shown the skills I was like what? It just didn’t make sense.
or a roar and smelly breath
better out than in i always say
Not that interested in those but where is the Roar? Do The Roar!
Ikr, kinda disappointed that the skills weren't more Shrek-centered.
Why does this game actually look good!? This is what I like about indie game developers they almost never have a deadline and they can have fun while doing it since they can go at their own pace.
But we need to release the next fifa game in 2 weeks!!!!
@@dudebro6360 It's been 11 days, we need yet another release of FIFA!
@@dudebro6360 no
@@inventions178 It's been 2 weeks, where is the next FIFA game?
YOU'RE FIRED!
@@MadnessIRL lol D4 is great 😃
this is what type of genre the video game industry should really be focusing on
LOL
true. too many first person shooters and dogshit sci-fi crap out there.
@ralphserr6341 no, the problem is lack of effort and ingenuity when it comes to making FPS games. Just like Netlfix ruined movies, these quick mindless games made by just business oriented devs is ruining video games.
RPG? bleh
@@SleepParty30ep because what we need more of is more fucking RPG's that aren't even a RPG.
2:22 can we just appreciate the level of skill this guy has
never thought he was this skilled
@@land_lmao Really...
Yeah I was left without breath😂
That is a robust Puss-in-Boots, though.
It's pretty amateurish
Imagine having the power to create anything that you want. This man's talent knows no bounds. Really amazing.
I think it would be way more fitting if the enemies were knights, guards, and archers. Basically trying to either colonize the house or get rid of ogres. Nevertheless, this game is a very great concept!
Your work is insane! Really creative and showing how cool unreal could be. Cant wait to see whats next. Nice job man!
thank you!
Shrek is love, Shrek is life
It’s all ogre now
without shrek there shall be strife
Shrek W, cringe comment
Such a 1960's comment
sigma
You have created a better and more fleshed out game than 90 percent of most AAA developers now
yea that’s a complete lie
No he hasn’t. I really don’t get these comments on videos like this. He hasn’t even made a full game with an original plot. Not to mention it isn’t at all optimized. Don’t get me wrong, I liked this video and found the concept and development fun, but it is nowhere near the reach of a modern AAA game
@@shamaur6951 pretty sure it was a jab at companies like Activision, Ubisoft, etc.
@@shamaur6951 you're right, definetly games like cod, assassins creed and whatever the heck EA releases is WAY better than this, surely...
@@justsomeguythatisaslime122I think you two don't know what sarcasm and humor are. I imagine you all angry at home writing the comment, taking the user's joking comment seriously. It makes me sad.
What an incredible work you've done! Anyway, instead of the enemies you have now, that are actually some of the main characters, I'd give a sort of story to the game, using the texture of the dwarfs and enchanted creatures that wants to take control over the shrek's swamp in the first shrek's movie, so would be perfectly logical as enemies.
Also I'd insert some next level abilities that consists in calling main characters, like Fiona or Donkey to do some special attack or fight with you.
Even if I don't think you'll work on this game anymore, I'd love to see these changes in future, so I tell you cause if you had again the will to update this game, maybe these could be good ideas for you.
The Fat Dino once again showing off his appetite for making fun, solo project games!
You should make a horror jurassic park/Dinosaur game!
A genre you haven't touched yet and you get to potentially have the Fat Dino himself as a horror character :D
Tbh I just don't play horror games and don't really know how they "function" and how to make them scary. But the jurassic park horror sounds really fun, gotta think about that one!
@@FatDino A lot of walking, a lot of readable notes, and a bunch of screamers. And of corse the atmosh[pere of tension, quite often with spooky sequences that tingle your feelings but don't resolve into anything scary. :D
@@devcor Don't forget the good old jumpscare
Or a Jurassic park game that is like part horizon part Pokémon snap
@@FatDino you really should do. A lot of people want jurassic park horror game. Make the game first-person. You can also make the jurassic park game look like "Alien Isolation" which the dinosaur use AI to think his own way to find and eat you. You can get guns but with limited ammo. Main thing to do is running and hiding and survive. Add storyline which u reach to island by plane crash or smth. And try to escape the island. I know that would be a lot of hard work. But i believe you can do it.
I'm honestly surprised there isn't a "do the roar" ability, lmao. More references to the movies like that or using a baby donkey as a flame thrower would be super cool if this project was ever revisited, but it looks pretty fun regardless.
That’s exactly what I was waiting for him to add
That and his deadly burps and farts.
Right? More enemy variety as well, and more locations and the Bosses could be like Lord Farquad or Prince Charming, and Fairy Godmother, and definitely NOT Shrek's freinds, like BBW or Gingie.
@@kiillabytez bbw lmao
This actually made me really nostalgic for the old Shrek games. I used to 100% those games over and over again because I thought they were so fun lol. Thanks for this. :)
sneak king lol
Tbh I think the characters u could fight should’ve been people from villages with fire torches
Listening to his voice for a little bit even sounds like Shrek when he has something heartfelt and serious to say in the movie. Great work
Legendary, though it would have been funny if the Shrek model entered the outhouse when doing the ability configuration and bursts out when done. However that would have been a lot of work to implement for an animation mainly hidden behind a UI and I'm sure plenty of time already went into the rest of the game. There's also the potential for expansion of the game with different maps and enemies but let's not get ahead of ourselves XD
I could also imagine getting tired of watching the animation for the 100th time.
The sound could do the job with barely any effort
If you make the animation happen at the left while the ui is on at the right, wouldn't matter for the player experience, especially if the animation is short tho.. maybe like 1.5s. I hope he can add it. It would be a lot of work, but worth it cuz its not just a hitbox with a menu if you click it
@@joskcito That's a really good point. Like have the UI open and the animation play at the same time, so even if you drop out of the menu right away shrek will already be steepping out of the outhouse. Yeah I can definitely see that being fun without being intrusive or annoying.
Honestly no disrespect to the creator’s work but in game development there really isn’t a such thing as “plenty of work already”. Things can pretty much always be worked on and improved, even in some of the best video games ever made. The limitations of course are money, time and passion. Money and time can be worked around but lack of passion is what ends up stopping most indie projects in their tracks
this game looks and feels so nostalgic, the sounds and the graphics as well as the background is just awesome. this needs to be a full open world rpg if thats possible.
Well... That was actually kinda addictive... a shame it only took an hour to complete. 11/10!
Wow, im just surprised you got it all together so well.
I mean if you really pulled hard on this idea it would be a real blockbuster game for sure. :)
You got the skills and knowhow to pull this off. Hats off to you and a small reward in the form of a subscriber.
thanks man, glad you enjoyed!
This is so hilarious and breathtaking game at once. I love how are you putting so much effort to make your "small" projects. P. S. No one asked for it but everyone needed.
ty man
As someone who's been trying to do all this stuff for a while its amazing how simple you make it all seem!
teach me i can help you
Such an amazing video to watch!
However throughout this video I couldn't help but have a few ideas pop in my head for the game:
- The Roar (ultimate ability)
- A few throwable items like boxes and barrels lying around. or maybe even tree logs.
- A possible crafting system to make gameplay more replayable.
- Some sort of "Wanted" system where through each day you get through, your bounty builds up and harder enemies come for you like maybe lord Farquads soldiers.
- When you get through a full week the next wave will be a boss fight (with maybe a cutscene?)
- Boss Ideas: Prince Charming, Peter Piper, Fairy Godmother, Robin Hood, Mongo, maybe some of those men at the bar like Captain Hook would definitely go for a bounty.
- Maybe some allies down the road
That's all the ideas I have for now but I'm sure I'll come back and edit this comment a lot. :)
Could also make the game a play through the movies
Just here to say that we appreciate all the effort put into this. Thank you. Looks wonderful and fun to play.
if people start speedrunning this, i wouldnt be surprised
Bro is alive😂😂
💀💀💀
😂😂😂
@@FatDinonah he just went extinct and came back because there isn't any dino on heaven
Imagine being alive, so cringe
ofc he's not dani
Some months ago I tried to recreate the swamp in UE4 as well but I find your background way more on point than mine. Great work, nice video.
man this is great! Can't wait to try it out. You should have made the gingerbread men go stiff when they died. maybe even had them fall apart into crumbs when they hit the ground. ragdoll makes perfect sense for the puppets though.
We need an openworld adventure game set in the shrek universe, including the characters and locations from puss in boots. I would love it.
You should've made the enemies like this:
Beginng Waves: Angry mobs of villagers with pitchforks and torches.
Mid Waves: Knights with different levels of Armor and Weapons.
Ending Waves: A variety of fairytale monsters.
Final Battle: A Dragon.
I'm thinking the setting of the level itself should be more of an adventure rather than just in the swamp. Maybe you could have his friends come in as an ability to help instead or the plot could and/or be that he needs to save them.
There's good potential for a new Shrek adventure style action game.
Great job with this! The video, game, and production in general was top notch
Hey, thank you much man!
@@FatDino Of course! Have a good one!
You're so good at this and the way you walk us through the process is so fun. Keep it up man. Great content.
I could actually see this as a MOBA or horde mode game where you have to defend the swamp from Lord Farquad's forces.
Yooo that’s a sick idea man!
the fact you use a Meow from a "cat meows at a door cam" meme really made me laugh!
You should have used the official Shrek model that you can use in that one dreamworks open source movie maker thing that’s official
Im currently learning Blueprints on Unreal Engine 5 in an Online Course.
And i gotta say. I just now see how impressive the stuff is you do.
Your Game even looks really fun and Balanced Out.
One thing i would have added is, that the start of the first Wave is actually the beginning Scene of the first Shrek Movie like you showed earlier in the Video.
But ey, the Game already looks cool enough as is.
Good Job Fat Dino :D
Thank you!
it is in no way balanced ffs, have u played it
u can never get close or u die instantly
making this a fukin tag game
and u r basically just aiming to be a glass cannon
Fat dino isn’t only a really good game dev he’s also a artist those drawing are really good!
For a project that was thrown together in a week this is some solid work! Defs better at animating than I am LOL!
So in the video i said "week later" after creating a swamp environment. Only. The project took 3 months xD
Absolutely speechless. This was an.....experience to watch. Amazing work.
MAKE THIS A FULL GAME! lik a full ya know
You did a great job with this.
My suggestion would be to add a mechanic that removes all shards from the outhouse when a day changes. This would allow the player to farm shards and make choices based on what the want to use and what the have to sacrifice.
But I know you're probably already working on the next big thing and I commend you for your efforts on this one.
Not only is it graphically appealing but it looks like fun too. 🎉
it would be perfect if in the begining of game where "you want to go home but there's some weird noise behind you", you turn around, see enemies and shrek yells "WHAT ARE YOU DOING IN MY SWAMP"
wow the environment you have made along with the game looks very beautiful it's really encouraging me to learn unreal engine, your skill in this is really legendary 🙂
Used to play the shrek game on game cube, shrek's dialogue within here gave me so much nostalgia
You just had to add a "what are you doing in my swamp" scream in the beginning of every wave, so even without it i'm impressed your work
This is actually insane. You're a one man development team
Is he a game developer or a game Designer?
@@saeedyeslam1202 With Unreal Engine 5 it's very easy to create a game like this, and very possible for someone who has not done coding ever in their lives to be a one man game development team. The only problem is, is your game ever enough? Because you can always keep adding content, gameplay mechanics, cinematic visuals, when will you finally be satisfied and say ok the game is ready to be published? BUT, this is very useful to prototype a game idea or design and test to see what fits and what works and more importantly what DOESN'T work with that game idea design of yours
@@kenhew4641 Thats crazy. what tutorials would you recommend for people that want to start their hand in creating games like this?
@@BratzFanz123 ah, there's the problem with Unreal Engine, there are not many tutorials out there for UE, and there are too many features in UE5 that no single source of tutorials can cover them all. From the modeling, to mapping, to animating, to rigging, to lighting, to particle effects generation, to physics simulation, to coding, to resource and memory management, to user interface and interaction, to running from online servers for multi-player, you have to just work on UE5 every single day to even begin to grasp the scope of this powerful engine. I just began with experimentation, trial and error, and to some certain extent, asking Chatgpt. Everything I know about UE5 comes from just using and working on the software every single day for almost 3 years now
@@saeedyeslam1202Neither
I think this game lacks some bosses, some more varied enemies and some perks like Fiona's or Donkey's support. In addition, I think that the ability to throw the ground (or whatever it is) could be exchanged for catching the opponent and the ability to throw it at the others. Of course, I know that it takes a lot of work and time, but these are just my thoughts and suggestions
What you can do to cut down on the tedium of all those Passives in later gameplay is make them have a duration. For example, give them all a 2-3 day duration (and notate this in game) so that if unused, the Passive deletes itself from the Outhouse after the set timer. Only leave the 6 Abilities to last forever.
This is absolutely incredible, i admire the patience, creativity, and skill of this!
You never fail to impress me man. Always excited to see your projects. Would love to see if you ever make Unreal Ben10 game with different aliens & abilities
I would un-ironically love to play a modern Shrek RPG
What a beast. I wish I had half this guy's ambition to sit here and make stuff like this.
I feel like you could make a successful triple A game in 2 years on your own.
no, he really couldn't. you can't even making a AA game using just blueprints and store-bought assets. its the script-kiddie version of game development
Unfortunately the person above me is correct because the definition of a AAA game is the budget and he doesn't currently (always hopefully for success) have the upwards of a thousand to a million dollar budget to make a triple A game. He can make an A game which is just a indie game and I mean the quality isn't dictated by the budget. So if you're trying to say he can make a good complete game within 2 years probably but could he make a triple A game in 2 years no because he doesn't have the budget.
Your videos are awesome 😎 your channel is very underrated 😢 come on guys this channel should have over a million subscribers by now. Keep up the awesome work I really do enjoy your content, it always amazes me what you come up with 🎉🎉🎉😊
A roar would be a perfect ability for shrek
Special thanks to the people who provide ready-made models/assets ...projects would take decades to finish.
I'm never going to look at the Diablo UI the same. 11/10.
lol
When a fan made Shrek Demo is nearly looking better than the original Shrek Movie, you know technology is coming along beautifully.
facts
I love how made shrek fighting animation.hes really setting up 😂man's a experience boxer
Amazing! the rogue lite aspect makes me want to make a similar kind of game so bad
By the way, I think you should add recoil to both the player and npcs, not too much but balanced enough to add a layer of challenge and realism.
All these psudo professional "UI" and "UX" designers out about and this man embarrasses them and puts them all with to shame with like a days worth of UI work.
Leap of technology impress me. What before took an eternity to be prerendered, now we can be made in real time with better visuals.
Shrek doing a Hadouken or Spinning Bird Kick is incredible. Shrek Street Fighter or Doom.
I would love to see that.
Another masterpiece from dino chad
I'd sacrifice my pc for Shrek
Another certified neighborhood classic!
Amazing work there! I missed the old days i used to play every Shrek games especially Shrek Super Slam they were so fun ! Would love to see Black Knight from Super Slam in your videos🙂👍
This was an Honorable Tribute to that guy who sang that song at the beginning of the Shrek movie.
this is like the best shrek game and really embodies what shrek is and who he was before everything i love this so much!!!
Dreamworks should consider hiring you
this is wonderful potential for a full fledged open world shrek game!
Give this guy a budget and a small team.
Four words,
Make
Shrek
Open
World.
this looks awesome! but I think it could be cool to be able to have donkey as an ally summon at some point in the game!
For skills, you had to add a burp and fart abilities, I think thats what Shrek is all about.
All in all looks like a good work :)
I think a more cartoonish shrek like UI / ability bar and health etc would of suited more than the Diablo style, but this is amazing all around, well done
You make game development look really cool and easy good work
Looks absolutely amazing, the only thing I could think to add would be a dodge, it would probably make the game feel smoother and u would have to trade damage less, overall amazing especially the graphics in the swamp
You should make somr levels like a figth at the castle og shrek that will be soo awsome so is like a aventure game 👍and good job
Way better than “Shrek is love Shrek is life” lol but great job on this honestly but shoulda had him beating up Lord Farquad for sure
fr we need an open world shrek game. shrek team action was the closest thing we got to that
but the idea and the fanbase is there. they should do it
Shrek's dancing build looks fun. It would be nice to add the song when the movie starts
i was thinking it's gonna be a meme but it actually looks really good
OMG THAT LOOKS AMAZING!!
I could highly imagine a Game of All Hail King Julien, that would be so awesome
Some of those bugs look really cool
Idk if you could back then, But I usually rig right in Unreal. Sweet video!
there have not been enough shrek games in the world. thank you for your service
Great game! You could add a filter for your abilities and passives so it is less tedious also you could add different maps and bosses if you plan to continue working on it however I'm not sure if you risk facing copyright strikes from whatever corporation owns the Shrek franchise.
how can somebody dare to say this is not art? like this is fwking amazing
Dude, now you just need to add some towers and waves of enemies, and it's job well done! :)
I feel like the way Shrek's friends attacking him would make sense is if they were all under the Fairy Godmother's spell or something like that and she is the final boss
I really, really love it! I do have an idea though, don't know if this is too hard or dumb or whatnot, but what if when you eliminate the last enemy of the wave it does a different finishing ability depending on the enemy. Ex: Puss in Boots is the last enemy and you beat him, and then it does a cool finishing move designed for Puss in Boots. Also, one more thing is the health bar at the top looks like it is the players and not the enemy you are fighting, it just looks a little confusing and that's all.
“Let’s make a game about *DONKEY!*”
I think it would look better if you make the enemies the knights and the men with torches
I'm mostly impressed at your broad range of knowledge! Impressive.