Tools used in this video: 🐺 Leonardo AI: app.leonardo.ai/?via=arron 🐺 Hyperhuman Rodin: hyperhuman.top/r/P6DX0EUV FULL CHARACTER RIGGING VIDEO: ua-cam.com/video/TJurkgDNIIM/v-deo.html
@@robertadams3925 I don't have a video, but once you have a good set of bug parts, kitbashing them would be faster than generating the final mesh with AI. AI is better at concepting which combinations of parts look good, but modeling the parts separately and kitbashing will usually be faster, cleaner, and more flexible, than having AI generate unique bug legs for every bug. AI 3D generation is better at convex shapes.
Was looking at Leonardo for the first time, their Terms of Service is terrifying: "You grant us a non-exclusive, irrevocable, perpetual, royalty-free, worldwide and transferable right and license to use, reproduce, modify, copy, process, adapt, publish, transmit, create derivative works of, publicly display and distribute any Public Content for providing, maintaining, promoting and improving the Services, including training AI models, developing new offerings, or for any commercial purpose."
as much as i love this, and i really do, its amazing.. what I'd really love to see is an AI UV unwrapper, retopologizer, hdri generator, material editor, rigger, animator.. those kinds of things. all the ai tools still seem focused on automating the fun parts, and leaving the drudgery to us humans.
@@oraclecamphehe that might be. I've been coding for fun for years, so from my point of view I suspect it's just more fun to make a program that generates ducks than a program that textures them. And it's a lot easier for the investors to grasp what it does. I mean if you're a rich guy that wants to invest and you don't know computers.. which sounds like it would sell more, a websites that lets anyone make great 3d models... or a website that takes a 3d mesh and generates new topology with a clean uv map? That second one sounds very niche and boring. It's counterintuitive for them, but I think what sounds great is actually not what would sell more.
@@Dyvap do you even 3d model? this thing does 1 of those things properly. and not even that well. have a look at the the uv map this thing churns out. its a nightmare. and the topology is nearly useless. but that's to be expected. those aren't its focus. it makes models. not good uv maps or retopology.
All work I've been doing for studio is all manual, don't think this sort of stuff is good enough for paying clients who have constant feedback. But, I'm all for it, less technical work leaves more time for creativity.
To be honest, I'm currently creating a game as solo dev and while this crap would surely not replace your work, it could be actually be fine for my TopDown Shooter....
@@Jay-og4yb Sure would be nice if they'd put some effort into uv unwrapping AI. That's for sure. Literally nobody "wants" to do that. And for those who do oddly enjoy the flow state, they can have it lol
About to turn off the filter for ai generated 😂 cuz 3D scans with the worst topology on earth with horrid UV maps are bad enough now we gotta deal with a whole new level of nonsense
Ideally creators will have to disclose whether they used AI or not, and the marketplaces can let you hide them if you want. There's lots of stock photo and video sites that do this already.
@@sirwolfiusmaximus4201 Well most modells on the market from before AI are so crappy in topology from what i have seen all these years it can only get better. Apart from the artists who really know how to make hiclass Assets, this ai is already doing better mesh topology, than most crap on turbosquid and co! I think many bad artists will be gone, good artists will be needed like always. And in beetween ai can be a very useful helper. and btw i agree Ai images are allover the place and i cant see them anymore..
@@macrumpton Exactly. I know it's a wish at this point, but I hope colleges are held accountable for continuing to offer degrees that will be obsolete in a few years as well as dropping tons of debt on their students.
stop listening to people who don't know better, AI art is trash..... that right there shows what already can be done with ID maps..... I been an artist well over 30 yrs, there is a HUGE difference between AI ART, and real artist......
Im a 3d Artist as well, dont wory about it learning 3d it will pay of. AI is not going to replace you. Even if at some point you could make an AI Game with a simple prompt people wont play it because AI made it. People like stuff that other people make there is a reason a handmade table made by a master craftsman is valued more than some cheap mass-produced crap even if technically you could produce high-quality product with automation. People care and are interested in things other people made.
@@agronacilius4584 Some people might, but not all. It's something I refuse to support out of principle. AI in general mainly because of those in charge and funding it, and the implementations that Imo make it magical do-it-all buttons and potential worsening of people via being another instant gratification toy.
See it as it is: A tool that will help you create faster and better. You are in control. Without a creative vision and an understanding of how arts work on an emotional level this tool would be useless and everything coming out of it would be sadly generic.
Glad to see the comments passed the vibe check. We want tools that automate things such as UV unwrapping, retopologizing, rigging, etc. Instead, we have AI tools that attempt to autmoate the more enjoyable and creative aspects of 3D modeling.
You're saying "we". Who are you speaking for? For me, art is the most boring garbage of developing games. If there's an AI for any aspect of that process, I'll use it. The world doesn't revolve around your tiny subjective self-centered bubble.
Exactly, UV is something you need to know how to do but the industry and all artists will be helped very much if an AI can do decent UVS, you can then fine tune it by hand if needed
@@rorschacht8478 LOL no need to be so provocative, I am simply referring to the game devs who enjoy making art as well. There is quite an overlap, although I definitely know many who do not like the process. Regardless, I stand by what I said. AI should be an assist I’ve tool, not a replacement. To me, one’s entire game is solely made up of AI generated assets, it’s a sign of poor quality and lack of respect. It’s like the digital equivalent of wearing obviously fake luxury fashion brand bag. I also prefer to not take advantage of my fellow artists considering these gen AI models are all trained on their work without their consent. But alas, whatever floats your boat.
Up until now the topology on these image to 3d has been absolutely garbage. But the results here honestly made me say "wow". This is a great pipeline. I'll join the others in saying "would love to see a more detailed video on the non humanoid rigging". That's something I've been struggling to figure out for something I'm working on without doing it all by hand.
@@simonew.1261 I feel like you aren't understanding what I'm saying. This is not the quality that it would need to be to be a final model. It's not even close. It's all one piece, just a mushy mesh. It is literally only good enough as reference. Fucks sake dude, before you get all pissy at least make sure you understand what you're replying to. I'm not naive you're just an idiot.
I'm interested in seeing the rigging part too for non-humanoid. The only thing I am concerned about using these kind of services is that I don't have yet solid answer for can you copyright the 3d models you create with Rodin which are based on AI generation made with other AI. As if you can't, then these are commercially not usable at all.
Why would you even care about copyrighting the 3d models? I mean in the age of AI Who cares if some one goes on to use your exact models? As things are going it may end up easier for them take a screen shot and gen their own instead of unpacking your game and searching for the models.
Fuck it I guess. The one thing in life I enjoy and sacrificed so much for to turn into my profession. At this point why do any of this. "Incorporate it into workflow" This isn't why I became a 3d modeller, to out source it to machine learning. "It wont replace you" This tech was inconceivable just a few years ago, even txt2img ML was, it's just a matter of time, months maybe even. Fuck this is depressing.
Companies cant own ai generated content They'll still need people like you "To outsource out to a machine" i got news for you buddy you already are outsourcing part of the work to a machine, no good 3d modelling porgramos make you do all the work it all assists you, using ai to assist you isnt anything new hell raytracing uses ai for denoising, unless you wanna manually denoise yourself, just use it for assistance but do most of the work yourself
That's completely your fault, man up and live your choices. No one forced you to pursue a profession in the Arts Field. It's basic common sense that Arts were never and never will be a stable source of income with high sucess chance. I have as much pity for you as I have for people who sacrificed their lives to be famous celebrities and failed. You never loved doing arts in the first place, you just wanted the fame the money and the recognition, it's just a meaningless tool for you to feel good about yourself. If you were really passionate about it you would shut the hell up and keep doing your thing as a hobby, if you really needed money you wouldn't be here complaining but seeking a more stable job.
AI and ML are nothing new, and whether you like it or not you've used 3D programs that use AI to help you under the hood. You're artist eye may be untrained so this is the mindset you end up in but once you get some more industry pipeline knowledge you'll understand how much you underestimate the complexity of our industries technical requirements before the work is deemed studio compatible. If its the fastest developing thing in the history of earth itll take a decade to become competent enough for us to be assisted in our artistry.
I would suggest choosing PBR and GLB when exporting from the AI tool and then activating the GLB importer plugin from the Plugins menu in Unreal. FBX doesn't support PBR materials so you might not be getting everything you can from that option, while GLB does. Also, GLB is gonna output one single file to you with everything packed inside and when imported in Unreal it's gonna be much more organized than it normally is with FBX.
@@MichaelKocha Because its a waste of time to "tinker" around with blurry/messed up meshes and textures. It's "good enough" for people who haven't worked as professionals or craftsmen in software for 3D and rendering. That's all. It's much quicker and effective to have a professional make a model and texture it in one work day than try and repair these messes. It's a toy that everyone's hyped about. Ai's been here for 3 years now and it's remained just a toy
No offense, but this just convincing me AI supporters and programmers want everything with no work and all reward. Don't want to learn much of anything, sees only the end goal dont care for the journey. Instant Gratification at the detriment of anything this might effect. And its mostly by people who likely dont even care of these things like art or cg work in the first place. Nice little video btw.
This works for people like me who can animate, but dont know how to model. Its easier if im trying to make my own project but cant find anyone to help me model for free, I would just need a rigger in this case.
fine and dandy but the end goal is a job and to make money. in terms of real games, your game isn't funded by you, its funded by a producer, and all they care about is the end result. so if you can speed up that end result, make deadlines on time, etc, you're gonna be more valued or simply able to produce more games that people enjoy. and that's not to say you CANT produce some things on your own entirely, but for a shitty little whatever mob like this ant for example, do you really need to create it from scratch? you already know people cut corners in environment design or assets...AI is allowing you to pick and choose what you put effort into. or maybe you just have a concept idea but don't want to invest hours working on it, this allows you to do that easily before you do it yourself.
@Emy-eo8zx "people don't have the time anymore to invest in learning all these aspects" What are you talking about? People have always had the same time constraints before and with far less tools. I can tell you your problem already is lack of discipline and being completely unable to scope your projects properly. If you're in a small team or by yourself and you're trying to make anything remotely AAA then you're going to fail. Have fun being the 12391278391234uy184th "indie dev" trying to make a realistic MMORPG with crafting, zombies, and space travel.
why you cant make better looking art than that? Because the reference image and the outcome are um... yea they need ALOT of work. I bet if you added ai into your workflow (you will or you wont have a job) you could make even cooler shit faster.
@@sithlord4838it's not mostly about making a better looking art than that but unskilled persons ditching the real talented artists just to go use these lazy Ai craps on the Internet.
@@Pxilez3dI see millions of youtubers use Ai images for thumbnails and getting millions of views every month just checkout thoughty2 and that guy in 6 months has doubled his subs because of Ai thumbnails and people like you saying Ai images are bad makes no sense
@@WerewolvenGames this video is great, especially useful pipeline for solo devs like me, but the rigging and procedural workflow is what's making me subscribe
Thanks for the heads up on Rodin. Thanks to this I was able to generate a bunch of custom minis for an upcoming D&D game in less time that it would have taken to find and buy models.
no. There has been, and will always be easier more useful techniques than ai, if you want to cut down on work. You would have a better case to say procedural generation is going to take people's jobs rather than tools like this. But people know that's ridiculous because it's been around forever.
@@mycollegeshirt you are not grasping what is happening. Concept artist(s)? Not really needed anymore. You can get away with 1 concept artist + ai as a middle sized studio. 2 years from now these generations will be so good and clean that you can cut more jobs. It's all happening gradually. When AGi starts to happen you can cut even more jobs. People who think "it will never... there always will be..." are naive. In the digital input output sector Ai will take over. It is at this point just a matter of time. Of course you will always need some talented humans to curate and put stuff together. Doesn't change the reality of the other 70-80% of people that are not needed anymore.
@@mycollegeshirt You'd be surprised how low-medium quality work that people accept for a low price. For example bad CGI that is 1/5th price is sometimes preferred among companies without a huge budget. This AI generated character I'd consider medium quality that people would actually pay money for and wait a day or two to see, when this guy did it in 10 minutes with little to no work. The useful skills to learn nowadays is using Ai/Unreal Engine, especially because in 2 years AI generated models will be much higher quality. Graphic artists are already losing their jobs bc it's so much easier to write a prompt and generate an image you like in 15 minutes than pay a professional to take 3 days to do it.
@@mycollegeshirt AI is not a tool, AI replaces the cognitive process of the human being, it's replacing your brain. Which leads us to a kind of technofeudalism. In all societies throughout human history, slavery has always found its way. It is no different now, because technology may have evolved a lot, but as human beings, we have hardly evolved at all. It is happening again, but it is even worse because now you won't even be useful for exploitation. The problem with this technology is that it was born in wild capitalism, with mediocre politicians, unstable societies and a world at war. Now it cannot be stopped. The future that awaits us is absolutely dark, even for the AI bros who rejoice in the obsolescence of others.
dont think this as lowering available jobs, its speeding up game development and animation, at least it can speed up beta testing to get faster to the end result with profissional 3D modeler to create a better model for the final product, its not suitable for profissional job yet 😅
Rodin is laughably named after one of the most famous sculptors. Since all the other artists whose scraped work went into this video are not recognized, the repeated mispronunciation of Rodin fits.
This will be amazing to streamline the first stages in the process of making a model for 3D artists, but sadly asset stores will definitely be flooded with unpolished generated models
@@crafterbros8708lol. Now I don’t know this guy so I’m not gonna make assumptions about him, though I keep seeing the term “ AI artist “ being tossed around. Like lets be honest you’re not an actual artist.
@@Adrianonhere right? And like okay, maybe he is an actual 3d modeler, considering he did rig the model and seemed to know his way around UE5, but still, he didn’t create a single part of this model, he took something created by an AI that probably learned from stolen models, and acts as if he came up with them when he only put a 2 word prompt on a website. If you hired someone to make the model for you with just that prompt, no sane person would say they came up with it, but because it’s AI, suddenly it’s their creation. AI is not an artform.
Imagine a world where anything that should be creative and have any sort of effort is just souless prompts with no human expression or originality. Imagine how painfully boring everything would be, imagine if your favorite games and 3D animations didnt have human creativity put into them. Does anyone even want a dull future with no real creativity?
@@strazhusk7055 AI isn't going to replace artists. They claim it will, cause that gets investor money but in reality.. people will always want human made stuff. AI is a thing everyone loves to play with to make stuff that no one else wants to see. They want to see the expression of the human experience. That'll always be true. If you like making 3d art, you'll always have an audience. If you like viewing it, you'll always have new artists making cool stuff.
@@jameshughes3014 People will always want horses! They horse said to the other horse, just you wait, we will always be needed, those cars will never replace us, we've been around for hundreds of years, can't just forget all that history! Said the horse.. certain of it's future in the realm of man.
@@themaverick7514 people didn't buy horses for their artistic value. it was utilitarian. One utility is as good as another, you'll go with what ever is best. but when we consume art we do it why? because it's the expression of human experience. tech bros are gonna learn that the hard way, by losing billions.
As amazing as this is, it will put A LOT of 3D Artists out of work soon. Ai is made to erase true talent, and just steal and automate the talents that we humans are so passionate about.
@@Dante02d12 Yeah, sure, artist that take their time to learn modelling, sculpting, texturing, dont like doing it XD. Every artist loves the process more than the final product.
Not for the industry, it's gonna thrive even more. The concern is for the people who will possibly lose their jobs. Not that I care about them though. The arts have always been known to be a high risky, high entry and low reward aspiration just like kids dreaming to be famous stars. Any sane person who actually needs money to survive and a family to feed would never gamble with high risk jobs.
@@raposojogadorgf8761 How will it thrive? It will go from thousands of games to hundreds of thousands of games and the 'great saturation' will leave talented indies unable to stand out!
@@raposojogadorgf8761 Not true at all. If that were the case nobody would open restaurants, own personal businesses, be indie game devs, etc. some fail and some succeed, with families. Having a skill/talent and seeking a self-made business or job with it is not "insane". A lot people are just going to be nobodies like you and settle for a mundane job they hate because of a stupid mentality, like the one you have.
Would love to see how you animate these! Also, it would be great if you could post different examples of models you've generated and what tips/tricks you've picked up along the way in order to get the best results. Thank you for posting!
Please do a video mentioning about the rigging feature in inside of unreal... willing to see that...❤ appreciate the thought of sharing this productive workflow!🙏
right? but keep uploading your work online though. So that these megacorporations can scrape your data in exchange for enhanced image models with the help of your unique expression so that they can make bank on 90 dollar subscription fees. Capitalism baby! what a great time to be alive for up and coming and established artists alike! Now we're essentially working for free for all these companies! Working on fine tuning and enhancing our replacement. But it's all good. All for the democratization of art I hear them say! Seems a bit like monopolization on ster0ids, corporate takeover, shady business practices but I'm probably just a paranoid luddite artlet for even entertaining such baseless suspicions. No need for critical thinking when you can let others do the thinking for you...
the issue with this and with any ai generation its fine for quick concepts but you can never copyright anything about it. it kills off concept artist a lot which sucks
Couldn't you just make some changes in the models to add your own touch to it? For a hundred years artists have referenced other artworks for inspiration for their own ideas and it's copying to some extent, but they still add their own touch to it for enough variances. They make tweaks and adjustments, but still largely use references. I don't see why an AI model generation couldn't be used as a reference and then you make your own tweaks to make it look different yet still have some inspiration from other concepts.
Great video and really cool workflow. This is crazy. I really like how you explain each step, I'm subscribing and looking forward to a rigging tutorial!
Exactly this will be very useful for independent developers to save time and be far more efficient with what they work on. Just gotta wait for the people to stop complaining and whining about it and realize this is inevitable
For now its that way. Rules, regulations, laws; all just strings of words written by someone with authority; when that authority changes, so to can the words.
The copyrighting of AI isn't actually established yet. We have to wait for all the lawsuits to settle before case law can truly dictate what we can and can't do. Ultimately though, it's going to be borderline impossible to enforce, especially with the way AI already incorrectly takes credit for things it didn't do. Take ChatGPT for example, it has taken credit for writing Homer's Iliad was was written three thousand years ago.
these models are honestly better looking than what triple a games had a few years ago. they are good enough for making a game people will enjoy. RIP graphic artists an 3d artists
What no, just no. What triple a games are you talking about? Compare any of this crap to Crysis 3. It was made in more than a decade ago and still looks better than this crap and a lot of models today. It's not the tool, it's the artist.
Absolutely loving your work! It's a breath of fresh air compared to other channels. While these creative tools are amazing, I would absolutely flip for an AI that tackles the tedious parts of the workflow - UV unwrapping, retopology, HDRI generation, material editing, rigging, animation... Imagine the possibilities! It feels like most AI tools focus on automating the fun stuff, but wouldn't it be incredible if they helped us with the grunt work too? Just a thought, but keep up the phenomenal work!
Thank you! Yea, I'm super curious to see what a year of development into apps like these might bring. I love game dev but so much of it is pure tedious-ness. If only the creative-direction could be the only thing that needs doing... AI i think helps get us closer to just getting to be creative, minus the tech trifles.
I know right? The nerd in me was nearly giddy in glee over this whole pipeline - copy that, re: animation video, that part's so cool and easy now too with UE 5.3/5.4
Wow, the advancements in AI for 3D model generation are impressive! It reminds me of CGDream - they have some pretty cool image to 3D generation feature
Imo you left the most interesting (and laborious) part out - non humanoid rigging & procedural animation. Perhaps you can include that in your next video ?
@@JisaTangowasted? You couldn’t write your dumbass comment in this app if it wasn’t your phone doing it that basically 3d being part of why you had your phone and you chose the phone
Yeah, thanks to AI i can do my 8h workload in a few minutes. It allowed me to have more time to study and more quality of life. I already know what I want to br programming, it just makes it faster. And when I don't know how to do something, a few prompts usually get me right on track (instead of days of research as it used to be)
@@joeferreira3340 you will be replaced soon and unlike the art and music no one will give a sh*t when y'all are replaced because coding is considered boring
I was very impressed with all process but Im more curious about the rigging and animation used in these models, any chance to share a source to learn that part. Great video.
If you do this, please dont say you created it. 😂 Its so sad how lazy people are, that they cant even have skills anymore.. Just use AI instead. The future is horrifying.
Best comment 👍🏼 , at the end no one will care about moving from thier beds just let the ai do everything for you 😂 definitely not a healthy lifestyle if we don't use what God gave us (brains to think and learn and body to move and work) and here we are depending on everything but our own selves. Life is so boring nowadays we are turning robots 😓
@@trovestove6886 That's why indie games are beautiful. They are done by artists with passion (yet), while big corps like EA, Ubisoft make boring generic products only for profits.
It's a bit frustrating, as a creator. I do like AI. But I don't like most AI generators, they're lifeless. I do like the idea of AI tools to let me create faster. But Most of these tools aren't actually useful. And I'd happily label my game as made with AI or not.. if it weren't true that everything we do is made with AI in some way. If you take a photo with your phone or record audio with it, it's using AI, so we can't even easily label what is and isn't. I guess in the end what matters is if the Creator puts their heart into their work and cares about the quality, and humanity of it.. No matter what tool they use
@@trovestove6886 Exploiting it yourself does not make it any better. Also who cares, most AAA can't produce anything good much nowadays anyhow without nickel and diming you or other practices they get too much money on.
Yes AI can generate from concept art to 3D model. But the user learns very little from the process of “crafting” the asset. Should we all become AI prompters and claim we are artists?
They're not really artists, but since they are putting a game together technically they're developers. So far I've only seen mediocre ai content though, only non-artists think they're good.
Why not? But how would they know in the first place if you hand paint the texture? It is easy to detect if it is an image, not so much if it is model especially if you do retopology.
Well more like the Ai blended hundreds of designs and he tweaked and played around until it spat out something useable. Perfect for prototyping. Adapt or die...
Gaming going through hardcore layoffs and the VFX industry furloughing about half their artists, and you post this... read the room. AI has its advantages when used as a tool. But using it as the final end-user product will saturate the gaming market with garbage games that look pretty and fuel executives to remove the contracts of even more talented artists while thinking they can all be replaced with AI. F$#k everything about this.
Idea: You can just start your own game studio and leverage the new opportunities that would be created if every corp did what you just said. Now, think before commenting and cry about it like the fragile human that you are.
I dunno this is pretty naive - if the market gets flooded with AI asset filled products, then that's only an issue if the consumers validate the saturation of AI asset filled products. If at the end of the day consumers are just as happy with AI asset filled products as they are with other products, that's just the way the cookie crumbles. At the end of the day all these jobs will eventually be outsourced to machines - but humans will always be free to make art on their own terms for their own enjoyment. If your passion requires you to be paid a salary just to feel you can engage with it meaningfully, it's not really a passion anymore is it.
Don't worry guys. We will feel danger when AI is gonna do Auto UV unwrapping, retopo, rigging, animation, optimization. Rn we can use to to optimize our work flow.
Everybody is so peximistic...wtf guys, re-invent yourself. SHow your balls. You are not 3D artists, you are humans and u can become everything you want. THis thing is a huge incredible new and will open the doors for professions and fantastic jobs that we can't even imagine right now. Believe me. If you cry you will stay where you are without your old certainties. If you keep your head high for the future, then the future will reserve some incredible cool stuff for you. Dont sit down. Stay ready for reinvent yourself, always. Don't cry, be strong, be great. Ride the wave of the future and AI. AI its stupid, it cant work alone. The more it becomes strong the more we can do supernatural things
It should be used for testing or placeholder models not to be used in the 𝙛𝙞𝙣𝙖𝙡 game! It is supposed to help you indirectly not directly! This is the problem with Creative-based AI...
If you in any way support ai art then you in turn support actual human artists losing their jobs. There's no "adapting", once ai gets good enough, companies will start firing people because "why pay someone thousands when I can pay hundreds for the same job". This is a slippery slope that, once it's done with artists, will come for your jobs too. And when you've lost your only means of income, only then will you understand what artists are about to go through in the next few years.
Amazing Three-Dimensional Models! See how AI creates breathtaking 3D objects to bring ideas to life. The scenery and characters are detailed to an amazing extent.SmythOS is developing realistic and immersive experiences by pushing the limits of 3D AI modelling.
Tech bros who never actually worked one minute in their lives : « Cool a new toy to make me believe I’m an artist / writer / scientist / manager / whatever … » Any real hardworking adult in the room: 🤦🏻♂️
Rigging video now available on new channel: ua-cam.com/video/TJurkgDNIIM/v-deo.html (thanks to a UA-cam demonetization of this one) hope to see you over on the new one, thanks!
I get why people think it will. AI art is like a mirage. At first glance it seems so good. But it's all lifeless. And people consume art because it's the expression of human experience. Not because it's pretty or technically impressive. I think that's why even though we have chat gpt we still have writers. It's not a matter of it 'just getting better'.. these machines will never understand the human experience so they'll never be able to express it
Will be using this for reference and early stage model creation! Sadly it will get good enough to replace artists at some point but it’s a useful tool for now.
That is not your art. The moment you use AI, you lose the title of the artist. All you do is use prompts. Ordering a burger from McDonald's doesn't make a chef. Pick up a pencil and make your own designs without stealing existing data.
You're not an artist if you don't mix your own paints, or if you make digital art, or digital music. You sound like every other whiny naysayer in history who preached the same crap. Piss off with your entitled ownership of what you assume art needs to be.
Tools used in this video:
🐺 Leonardo AI: app.leonardo.ai/?via=arron
🐺 Hyperhuman Rodin: hyperhuman.top/r/P6DX0EUV
FULL CHARACTER RIGGING VIDEO:
ua-cam.com/video/TJurkgDNIIM/v-deo.html
You would get better results if you generated separately, the legs, bodies, heads, pincers, and antennae.
@@FPS-007any good videos that show the process of isolating areas like this?
@@robertadams3925 I don't have a video, but once you have a good set of bug parts, kitbashing them would be faster than generating the final mesh with AI. AI is better at concepting which combinations of parts look good, but modeling the parts separately and kitbashing will usually be faster, cleaner, and more flexible, than having AI generate unique bug legs for every bug. AI 3D generation is better at convex shapes.
Was looking at Leonardo for the first time, their Terms of Service is terrifying:
"You grant us a non-exclusive, irrevocable, perpetual, royalty-free, worldwide and transferable right and license to use, reproduce, modify, copy, process, adapt, publish, transmit, create derivative works of, publicly display and distribute any Public Content for providing, maintaining, promoting and improving the Services, including training AI models, developing new offerings, or for any commercial purpose."
Can you say where to get that nice looking environment you were using please?!
as much as i love this, and i really do, its amazing.. what I'd really love to see is an AI UV unwrapper, retopologizer, hdri generator, material editor, rigger, animator.. those kinds of things. all the ai tools still seem focused on automating the fun parts, and leaving the drudgery to us humans.
😂😂😂 yeahh they did it with 2d art,, i think it's a kind of programmers revenge to automate these parts of the creation process
@@oraclecamphehe that might be. I've been coding for fun for years, so from my point of view I suspect it's just more fun to make a program that generates ducks than a program that textures them. And it's a lot easier for the investors to grasp what it does. I mean if you're a rich guy that wants to invest and you don't know computers.. which sounds like it would sell more, a websites that lets anyone make great 3d models... or a website that takes a 3d mesh and generates new topology with a clean uv map? That second one sounds very niche and boring. It's counterintuitive for them, but I think what sounds great is actually not what would sell more.
Agreed, like....geeze thanks for only getting rid of fun stuff I guess.
Did you even watch the video. This workflow does the first three that you mention. And more.
@@Dyvap do you even 3d model? this thing does 1 of those things properly. and not even that well. have a look at the the uv map this thing churns out. its a nightmare. and the topology is nearly useless. but that's to be expected. those aren't its focus. it makes models. not good uv maps or retopology.
Shoot, this is scary. Here I am currently trying to get a job as a 3d artist when this video pops up in my feed
You gotta bring AI into your workflow
I run a game studio. You won’t be replaced anytime soon by this junk. It’s cool but can’t be used for anything the player can see up close.
All work I've been doing for studio is all manual, don't think this sort of stuff is good enough for paying clients who have constant feedback. But, I'm all for it, less technical work leaves more time for creativity.
To be honest, I'm currently creating a game as solo dev and while this crap would surely not replace your work, it could be actually be fine for my TopDown Shooter....
Yeah I would reject this stuff instantly if a contractor tried to pawn it off on me
Great, now the sites where I sell 3d models are going to get flooded by this crap. Like AI images on Pinterest.
Yup instead of using AI to do the mundane jobs we all hate, we went ahead and went the opposite direction and gave it the creative job
@@Jay-og4yb Sure would be nice if they'd put some effort into uv unwrapping AI. That's for sure.
Literally nobody "wants" to do that. And for those who do oddly enjoy the flow state, they can have it lol
AI needs to be regulated asap. AI just making possible to incompetent and untalented people to get things done without paying a dime for the artists.
I would suggest incorporating your creative process into your brand. I’ve seen this draw people in to creators’ brands regardless of AI
About to turn off the filter for ai generated 😂 cuz 3D scans with the worst topology on earth with horrid UV maps are bad enough now we gotta deal with a whole new level of nonsense
Can't wait for Asset marketplaces to be overflown with crappy ai models :v
i cant stand the ai images anymore, they're everywhere
wouldnt that mean the good ones would do better?
@@sithlord4838hopefully we get to find the good ones when you have to search through thousands and millions of garbadge crappy ai models
Ideally creators will have to disclose whether they used AI or not, and the marketplaces can let you hide them if you want. There's lots of stock photo and video sites that do this already.
@@sirwolfiusmaximus4201 Well most modells on the market from before AI are so crappy in topology from what i have seen all these years it can only get better.
Apart from the artists who really know how to make hiclass Assets, this ai is already doing better mesh topology, than most crap on turbosquid and co!
I think many bad artists will be gone, good artists will be needed like always.
And in beetween ai can be a very useful helper.
and btw i agree Ai images are allover the place and i cant see them anymore..
All this literally came out at the same moment i got into college for 3D
better than it coming out after you graduate with student loans and finding your skills are out of date.
it's been 2 years we know this would happen tho
@@macrumpton Exactly. I know it's a wish at this point, but I hope colleges are held accountable for continuing to offer degrees that will be obsolete in a few years as well as dropping tons of debt on their students.
stop listening to people who don't know better, AI art is trash..... that right there shows what already can be done with ID maps..... I been an artist well over 30 yrs, there is a HUGE difference between AI ART, and real artist......
get ahead of the curve!! these will need touch-ups ! work with it under your toolbelt and you can be one of the mfs on the top of the list
And here I am an aspiring 3D artist… watching my world fall.
Do not give up! Keep going, bro. A hug
Keep doing what you like, and how.
Im a 3d Artist as well, dont wory about it learning 3d it will pay of. AI is not going to replace you.
Even if at some point you could make an AI Game with a simple prompt people wont play it because AI made it.
People like stuff that other people make there is a reason a handmade table made by a master craftsman is valued more than some cheap mass-produced crap even if technically you could produce high-quality product with automation. People care and are interested in things other people made.
@@agronacilius4584
Some people might, but not all.
It's something I refuse to support out of principle.
AI in general mainly because of those in charge and funding it, and the implementations that Imo make it magical do-it-all buttons and potential worsening of people via being another instant gratification toy.
See it as it is: A tool that will help you create faster and better. You are in control. Without a creative vision and an understanding of how arts work on an emotional level this tool would be useless and everything coming out of it would be sadly generic.
Glad to see the comments passed the vibe check. We want tools that automate things such as UV unwrapping, retopologizing, rigging, etc. Instead, we have AI tools that attempt to autmoate the more enjoyable and creative aspects of 3D modeling.
You're saying "we". Who are you speaking for? For me, art is the most boring garbage of developing games. If there's an AI for any aspect of that process, I'll use it. The world doesn't revolve around your tiny subjective self-centered bubble.
Exactly, UV is something you need to know how to do but the industry and all artists will be helped very much if an AI can do decent UVS, you can then fine tune it by hand if needed
@@rorschacht8478 LOL no need to be so provocative, I am simply referring to the game devs who enjoy making art as well. There is quite an overlap, although I definitely know many who do not like the process. Regardless, I stand by what I said. AI should be an assist I’ve tool, not a replacement. To me, one’s entire game is solely made up of AI generated assets, it’s a sign of poor quality and lack of respect. It’s like the digital equivalent of wearing obviously fake luxury fashion brand bag. I also prefer to not take advantage of my fellow artists considering these gen AI models are all trained on their work without their consent. But alas, whatever floats your boat.
@@rorschacht8478looks like someone is shit at creating anything other than an egocentric comment.
@@rorschacht8478You enjoy slop then
Rigging and procedural animation workflow sound nice.
I agree, I really wish he’ll make a video about that.
They never seem to solve the boring parts: Rigging, skin weights and UV layouts. :)
Yes please!
yes pls!
That is exactly the stuff I want to be automated. ☺️ Along with fckng UV unwrapping 😁
Up until now the topology on these image to 3d has been absolutely garbage. But the results here honestly made me say "wow". This is a great pipeline.
I'll join the others in saying "would love to see a more detailed video on the non humanoid rigging". That's something I've been struggling to figure out for something I'm working on without doing it all by hand.
leaving us the boring shit, rigging, and re topology. Oh joy.
lol not forcing u to use these, its for people who dont want to model or texture, and theres already easier ways to rig and do re topology if you want
@@Shardso but yet you mention none of it just talking out yo a$$ wheres your proof
there's also auto rigging LOL
@@frankinher7467Do some research
@@spazzigator8596 Its finicky and you often have to clean up the weights. I dont think there's autoface rigging either but I could be wrong.
Seems pretty cool for getting a reference to build an actual model from.
Yeah, big companies will surely use this to just getting a reference. Sure buddy, so naive in your family huh
@@simonew.1261 I feel like you aren't understanding what I'm saying. This is not the quality that it would need to be to be a final model. It's not even close. It's all one piece, just a mushy mesh. It is literally only good enough as reference. Fucks sake dude, before you get all pissy at least make sure you understand what you're replying to. I'm not naive you're just an idiot.
Why the fuck are we having ai do the fun parts of our jobs? How about we have it do the boring shit like, retopology, uvs, bakes, tech shit, etc..
There are also artificial intelligence sites that do retopology. and others too. You just do little research.
I see a world where all creative jobs belong to AI and all mundane slave jobs remain for people. We did the exact opposite of what we shouldve
Dude right?
Are we? Who are we? Who's stopping you from doing your job the way you've always done it?
Are your hands literally tied?
@@raposojogadorgf8761human y u so naive
I'm interested in seeing the rigging part too for non-humanoid. The only thing I am concerned about using these kind of services is that I don't have yet solid answer for can you copyright the 3d models you create with Rodin which are based on AI generation made with other AI. As if you can't, then these are commercially not usable at all.
There business license for commericial use is $96 a month
I mean you can generate something then clean it up, alter it some.
@@luminousdragon so you don't have to pay?
Why would you even care about copyrighting the 3d models? I mean in the age of AI Who cares if some one goes on to use your exact models? As things are going it may end up easier for them take a screen shot and gen their own instead of unpacking your game and searching for the models.
@@lordmaddog6003 well then when you put something together Im just going to get it for free then. :) jk
Fuck it I guess.
The one thing in life I enjoy and sacrificed so much for to turn into my profession.
At this point why do any of this.
"Incorporate it into workflow"
This isn't why I became a 3d modeller, to out source it to machine learning.
"It wont replace you"
This tech was inconceivable just a few years ago, even txt2img ML was, it's just a matter of time, months maybe even.
Fuck this is depressing.
Companies cant own ai generated content
They'll still need people like you
"To outsource out to a machine" i got news for you buddy you already are outsourcing part of the work to a machine, no good 3d modelling porgramos make you do all the work it all assists you, using ai to assist you isnt anything new hell raytracing uses ai for denoising, unless you wanna manually denoise yourself, just use it for assistance but do most of the work yourself
@SnowingRainMusic we'd get good games but also alot of slop
That's completely your fault, man up and live your choices. No one forced you to pursue a profession in the Arts Field.
It's basic common sense that Arts were never and never will be a stable source of income with high sucess chance. I have as much pity for you as I have for people who sacrificed their lives to be famous celebrities and failed.
You never loved doing arts in the first place, you just wanted the fame the money and the recognition, it's just a meaningless tool for you to feel good about yourself.
If you were really passionate about it you would shut the hell up and keep doing your thing as a hobby, if you really needed money you wouldn't be here complaining but seeking a more stable job.
What a strong mindset
AI and ML are nothing new, and whether you like it or not you've used 3D programs that use AI to help you under the hood. You're artist eye may be untrained so this is the mindset you end up in but once you get some more industry pipeline knowledge you'll understand how much you underestimate the complexity of our industries technical requirements before the work is deemed studio compatible. If its the fastest developing thing in the history of earth itll take a decade to become competent enough for us to be assisted in our artistry.
i'm going to loose my job soon
i lost mine, hard core game play animator worked on titles like RDR2, GOW , thanks for taking away our job.
@@TheBacktohell I am sorry to hear it. Can you please let us know more about your current situation and what exactly happened? Thanks!
@@TheBacktohell animation is not that automated to replace an AAA animator
With music and voices it's even worse
@@TheBacktohell no way you worked on those games lmao you are just lying
This is actually crazy, the 3d model generation is significantly more impressive than how it was just several months ago.
I would suggest choosing PBR and GLB when exporting from the AI tool and then activating the GLB importer plugin from the Plugins menu in Unreal. FBX doesn't support PBR materials so you might not be getting everything you can from that option, while GLB does. Also, GLB is gonna output one single file to you with everything packed inside and when imported in Unreal it's gonna be much more organized than it normally is with FBX.
My company attempted to use this and they realized its not good for production/workflow.
Why?
yet
Within a decade it'll be up to speed.
@@MichaelKocha Because its a waste of time to "tinker" around with blurry/messed up meshes and textures. It's "good enough" for people who haven't worked as professionals or craftsmen in software for 3D and rendering. That's all. It's much quicker and effective to have a professional make a model and texture it in one work day than try and repair these messes. It's a toy that everyone's hyped about. Ai's been here for 3 years now and it's remained just a toy
@@onionjedias salaried artists myself … you have to admit dude. It’s getting better and better very fast.
No offense, but this just convincing me AI supporters and programmers want everything with no work and all reward.
Don't want to learn much of anything, sees only the end goal dont care for the journey.
Instant Gratification at the detriment of anything this might effect.
And its mostly by people who likely dont even care of these things like art or cg work in the first place.
Nice little video btw.
This works for people like me who can animate, but dont know how to model. Its easier if im trying to make my own project but cant find anyone to help me model for free, I would just need a rigger in this case.
Whole point of the model is to use it. Not making it for the sake of it
fine and dandy but the end goal is a job and to make money. in terms of real games, your game isn't funded by you, its funded by a producer, and all they care about is the end result. so if you can speed up that end result, make deadlines on time, etc, you're gonna be more valued or simply able to produce more games that people enjoy.
and that's not to say you CANT produce some things on your own entirely, but for a shitty little whatever mob like this ant for example, do you really need to create it from scratch? you already know people cut corners in environment design or assets...AI is allowing you to pick and choose what you put effort into. or maybe you just have a concept idea but don't want to invest hours working on it, this allows you to do that easily before you do it yourself.
@Emy-eo8zx "people don't have the time anymore to invest in learning all these aspects"
What are you talking about? People have always had the same time constraints before and with far less tools. I can tell you your problem already is lack of discipline and being completely unable to scope your projects properly. If you're in a small team or by yourself and you're trying to make anything remotely AAA then you're going to fail.
Have fun being the 12391278391234uy184th "indie dev" trying to make a realistic MMORPG with crafting, zombies, and space travel.
it's like with beat synch on digital deejaying
gives you more time to do more
expand your creative vision dude
As a 3D artist, I can confidently say, we are COOKED.
why you cant make better looking art than that?
Because the reference image and the outcome are um... yea they need ALOT of work. I bet if you added ai into your workflow (you will or you wont have a job) you could make even cooler shit faster.
@@sithlord4838it's not mostly about making a better looking art than that but unskilled persons ditching the real talented artists just to go use these lazy Ai craps on the Internet.
Don't worry we are still safe
ai genrated 3D models have carp teleology that's hard to uv map and low resolution non pbr textures
@@Pxilez3dI see millions of youtubers use Ai images for thumbnails and getting millions of views every month just checkout thoughty2 and that guy in 6 months has doubled his subs because of Ai thumbnails and people like you saying Ai images are bad makes no sense
@@sunnymeee I edited it. i meant 3D models.
for images genration the Ai already took over i think
I tried a couple weeks ago but all the meshes had a ton of holes on them.
this is actually useful for when you actually make the mesh, you'll have a overall shape reference to match proportions to
Please also show us rigging part
you got it. coming up.
Maybe you can tweak with text to animation tools as well but it currently works best on humanlike bipedal models @@WerewolvenGames
@@WerewolvenGames yes please make
@@WerewolvenGames Looking forward to it!
@@WerewolvenGames this video is great, especially useful pipeline for solo devs like me, but the rigging and procedural workflow is what's making me subscribe
Thanks for the heads up on Rodin. Thanks to this I was able to generate a bunch of custom minis for an upcoming D&D game in less time that it would have taken to find and buy models.
How did you do the rigging and stuff with the bugs legs? I thought you would show that in this video.
And with that, 100,000 more people lose their jobs rip
no. There has been, and will always be easier more useful techniques than ai, if you want to cut down on work. You would have a better case to say procedural generation is going to take people's jobs rather than tools like this. But people know that's ridiculous because it's been around forever.
@@mycollegeshirt you are not grasping what is happening. Concept artist(s)? Not really needed anymore. You can get away with 1 concept artist + ai as a middle sized studio. 2 years from now these generations will be so good and clean that you can cut more jobs. It's all happening gradually. When AGi starts to happen you can cut even more jobs. People who think "it will never... there always will be..." are naive. In the digital input output sector Ai will take over. It is at this point just a matter of time. Of course you will always need some talented humans to curate and put stuff together. Doesn't change the reality of the other 70-80% of people that are not needed anymore.
@@mycollegeshirt You'd be surprised how low-medium quality work that people accept for a low price. For example bad CGI that is 1/5th price is sometimes preferred among companies without a huge budget.
This AI generated character I'd consider medium quality that people would actually pay money for and wait a day or two to see, when this guy did it in 10 minutes with little to no work. The useful skills to learn nowadays is using Ai/Unreal Engine, especially because in 2 years AI generated models will be much higher quality. Graphic artists are already losing their jobs bc it's so much easier to write a prompt and generate an image you like in 15 minutes than pay a professional to take 3 days to do it.
as a 3d modeler whos making a game.... i wish
@@mycollegeshirt AI is not a tool, AI replaces the cognitive process of the human being, it's replacing your brain. Which leads us to a kind of technofeudalism. In all societies throughout human history, slavery has always found its way. It is no different now, because technology may have evolved a lot, but as human beings, we have hardly evolved at all. It is happening again, but it is even worse because now you won't even be useful for exploitation. The problem with this technology is that it was born in wild capitalism, with mediocre politicians, unstable societies and a world at war. Now it cannot be stopped. The future that awaits us is absolutely dark, even for the AI bros who rejoice in the obsolescence of others.
The end of art
This is an art explosion. The acceleration of art, not the end.
Having more way to create art is not "the end of art", grow up.
I hate this with passion.
dont think this as lowering available jobs, its speeding up game development and animation, at least it can speed up beta testing to get faster to the end result with profissional 3D modeler to create a better model for the final product, its not suitable for profissional job yet 😅
@@edussantoz9034 Still, think of open ai advanced technology, what if they make there own ai model generator, that’s what I’m most worried about.
@@edussantoz9034 the thing is that I don’t want my models to be compared to ai in the near future.
I want video games with no pay to win and give them corporations the boot. Power back to the fans. One off payment no subscription like the old days
If you don't use someone else will 😅
this is awesome, i do indie dev in my free time and this open so much posibilites , hoping for a rigging part soon
Rodin is laughably named after one of the most famous sculptors. Since all the other artists whose scraped work went into this video are not recognized, the repeated mispronunciation of Rodin fits.
This will be amazing to streamline the first stages in the process of making a model for 3D artists, but sadly asset stores will definitely be flooded with unpolished generated models
This may faze out asset stores altogether. Why bother digging through an asset store when ai can populate your models for you?
0:02...what's up with the floating tree? lol
wow this is awesome to generate quick previews and experimenting more art styles! Love it!
“These are some of the characters I was able to come up with “ you didn’t come up with shit💀
Exactly what I was thinking. All he did was say “robot ant”, he didn’t do shit
@@crafterbros8708lol. Now I don’t know this guy so I’m not gonna make assumptions about him, though I keep seeing the term “ AI artist “ being tossed around. Like lets be honest you’re not an actual artist.
@@Adrianonhere right? And like okay, maybe he is an actual 3d modeler, considering he did rig the model and seemed to know his way around UE5, but still, he didn’t create a single part of this model, he took something created by an AI that probably learned from stolen models, and acts as if he came up with them when he only put a 2 word prompt on a website. If you hired someone to make the model for you with just that prompt, no sane person would say they came up with it, but because it’s AI, suddenly it’s their creation. AI is not an artform.
Some of the characters that the AI stole after I paid them 😂
Yes he did. Cope. It was his idea and bring them to life with ai TOOLS.
Very nice! Would love the see your method for rigging the character.
One of the only things i enjoy in life is being threatened by AI and its depressing
Imagine a world where anything that should be creative and have any sort of effort is just souless prompts with no human expression or originality. Imagine how painfully boring everything would be, imagine if your favorite games and 3D animations didnt have human creativity put into them. Does anyone even want a dull future with no real creativity?
if youre threatened by ai then youre going to get left behind..
@@strazhusk7055 AI isn't going to replace artists. They claim it will, cause that gets investor money but in reality.. people will always want human made stuff. AI is a thing everyone loves to play with to make stuff that no one else wants to see. They want to see the expression of the human experience. That'll always be true. If you like making 3d art, you'll always have an audience. If you like viewing it, you'll always have new artists making cool stuff.
@@jameshughes3014 People will always want horses! They horse said to the other horse, just you wait, we will always be needed, those cars will never replace us, we've been around for hundreds of years, can't just forget all that history! Said the horse.. certain of it's future in the realm of man.
@@themaverick7514 people didn't buy horses for their artistic value. it was utilitarian. One utility is as good as another, you'll go with what ever is best. but when we consume art we do it why? because it's the expression of human experience. tech bros are gonna learn that the hard way, by losing billions.
WOW! You save my life for not modeling and texturing for days, thank you so much!!!
I was a 3d artist once, now im cleaning toilets in the public
hey i got a job for ya ohhh man i just ate white castle and toco bell im afraid to go back in there
You're more useful to the world now than before.
@@JisaTango Uncool
Your wind system looks awesome...even effects the small plants...well done❤
As amazing as this is, it will put A LOT of 3D Artists out of work soon. Ai is made to erase true talent, and just steal and automate the talents that we humans are so passionate about.
Learning is not stealing silly. Copying is also not stealing.
this video is fantastic, you earned a sub! Can you create more videos on how to use ai for game dev with unreal engine? That would be excellent
Ah yes, AI reducing not only the value of videos and images, but now games as well
What I see is someone taking more enjoyment from making veidogames, because it's now faster and less resource intensive.
@@espen990 which means more people will create bad games
You mean increasing it. Modeling is a pleasure for no one, not even the 3D artists.
@@Dante02d12modeling is absolutely a pleasure lol, do you know what an artist is??
@@Dante02d12 Yeah, sure, artist that take their time to learn modelling, sculpting, texturing, dont like doing it XD. Every artist loves the process more than the final product.
Nice I think this will help me alot as a new solo Developper :-)
Great, good to know my two years in college for 3D modelling and character design is also on the way out.
The fact that this is getting so much better so fast is concerning for the industry
Not for the industry, it's gonna thrive even more. The concern is for the people who will possibly lose their jobs. Not that I care about them though.
The arts have always been known to be a high risky, high entry and low reward aspiration just like kids dreaming to be famous stars.
Any sane person who actually needs money to survive and a family to feed would never gamble with high risk jobs.
@@raposojogadorgf8761 How will it thrive? It will go from thousands of games to hundreds of thousands of games and the 'great saturation' will leave talented indies unable to stand out!
@@raposojogadorgf8761 Not true at all. If that were the case nobody would open restaurants, own personal businesses, be indie game devs, etc. some fail and some succeed, with families. Having a skill/talent and seeking a self-made business or job with it is not "insane". A lot people are just going to be nobodies like you and settle for a mundane job they hate because of a stupid mentality, like the one you have.
Not really, no.
@@raposojogadorgf8761 get your brain checked
Would love to see how you animate these! Also, it would be great if you could post different examples of models you've generated and what tips/tricks you've picked up along the way in order to get the best results. Thank you for posting!
why does ai get to do all the fun stuff like art and modeling, while we get left with all the boring stuff that nobody wants to do.
Because they are so good
@@shergodirki8200 sure bud… sure
Very cool man, it's gonna get so good, honestly we prob wont even need people like you anymore! epic!
Why would you people want to suck out the joy of creativity
Adapt or die. Simple as.
@@realinus the adaptation to theft is punishment
@@XpsyZ its not theft cry
@@kenzol33285 It's 100% theft babe
@@XpsyZ its not cry
Please do a video mentioning about the rigging feature in inside of unreal... willing to see that...❤ appreciate the thought of sharing this productive workflow!🙏
Yippee im.losing my fucking job woohoo
right? but keep uploading your work online though. So that these megacorporations can scrape your data in exchange for enhanced image models with the help of your unique expression so that they can make bank on 90 dollar subscription fees. Capitalism baby! what a great time to be alive for up and coming and established artists alike!
Now we're essentially working for free for all these companies! Working on fine tuning and enhancing our replacement. But it's all good. All for the democratization of art I hear them say!
Seems a bit like monopolization on ster0ids, corporate takeover, shady business practices but I'm probably just a paranoid luddite artlet for even entertaining such baseless suspicions. No need for critical thinking when you can let others do the thinking for you...
Yeah I don't think that this means you're going to be out of work. People are lazy and well still hire someone to do anything they don't feel like.
@@SaoGalaxVrpeople are still greedy and would choose the fastest and cheapest way possible
@@djkahless6971hey I am a programmer, I know what UVs are lol. Guess I am free to use it then ;)
A new age is upon us. Adapt or die.
Great video! Yes I would be keen to see your rigging and animation workflow
the issue with this and with any ai generation its fine for quick concepts but you can never copyright anything about it. it kills off concept artist a lot which sucks
Couldn't you just make some changes in the models to add your own touch to it? For a hundred years artists have referenced other artworks for inspiration for their own ideas and it's copying to some extent, but they still add their own touch to it for enough variances. They make tweaks and adjustments, but still largely use references. I don't see why an AI model generation couldn't be used as a reference and then you make your own tweaks to make it look different yet still have some inspiration from other concepts.
@@vizdotlife Peoples that use ai will not take the time to "refine or make adjustments" , it's intended to be a finished product
just change a few thing and its your's
Great video and really cool workflow. This is crazy. I really like how you explain each step, I'm subscribing and looking forward to a rigging tutorial!
If youre worried about AI taking your job, research the copyrighting of AI. It cannot be done. Maybe for indie devs this will work better
Exactly this will be very useful for independent developers to save time and be far more efficient with what they work on.
Just gotta wait for the people to stop complaining and whining about it and realize this is inevitable
For now its that way. Rules, regulations, laws; all just strings of words written by someone with authority; when that authority changes, so to can the words.
blizzard uses right now ai what u mean?
The copyrighting of AI isn't actually established yet. We have to wait for all the lawsuits to settle before case law can truly dictate what we can and can't do. Ultimately though, it's going to be borderline impossible to enforce, especially with the way AI already incorrectly takes credit for things it didn't do.
Take ChatGPT for example, it has taken credit for writing Homer's Iliad was was written three thousand years ago.
Wow A.I is coming such a long way. In a couple years you’d probably be be able to make a triple A game all by yourself with what tools are available
these models are honestly better looking than what triple a games had a few years ago. they are good enough for making a game people will enjoy. RIP graphic artists an 3d artists
What no, just no. What triple a games are you talking about?
Compare any of this crap to Crysis 3. It was made in more than a decade ago and still looks better than this crap and a lot of models today.
It's not the tool, it's the artist.
Absolutely loving your work! It's a breath of fresh air compared to other channels. While these creative tools are amazing, I would absolutely flip for an AI that tackles the tedious parts of the workflow - UV unwrapping, retopology, HDRI generation, material editing, rigging, animation... Imagine the possibilities! It feels like most AI tools focus on automating the fun stuff, but wouldn't it be incredible if they helped us with the grunt work too? Just a thought, but keep up the phenomenal work!
Thank you! Yea, I'm super curious to see what a year of development into apps like these might bring. I love game dev but so much of it is pure tedious-ness. If only the creative-direction could be the only thing that needs doing... AI i think helps get us closer to just getting to be creative, minus the tech trifles.
This is crazy!! Thanks for the share!
I know right? The nerd in me was nearly giddy in glee over this whole pipeline - copy that, re: animation video, that part's so cool and easy now too with UE 5.3/5.4
damn bro, you're kinda cool. neat video man. really good for concepting stuff down super fast
this will put a phenomenal amount of artists out of work.... awesome.
Wow, the advancements in AI for 3D model generation are impressive! It reminds me of CGDream - they have some pretty cool image to 3D generation feature
I fucking hate AI.
Adapt.
@@FPChrisadapt these nuts
adapt ai is great
@@FPChris Adapt to these nuts resting on yo mouth.
Imo you left the most interesting (and laborious) part out - non humanoid rigging & procedural animation. Perhaps you can include that in your next video ?
I spend a ton of time learning 3D. It looks more and more this time is wasted.
fr
It's not like 3D is useful for anything but entertainment, it's a waste of time to begin with, and you knew that.
@@JisaTangowasted? You couldn’t write your dumbass comment in this app if it wasn’t your phone doing it that basically 3d being part of why you had your phone and you chose the phone
Would love to see a rigging video, very awesome work, didn't realize auto generating models was this good already.
programmers should first automate themselves out of their job.
they are
Yeah, thanks to AI i can do my 8h workload in a few minutes. It allowed me to have more time to study and more quality of life. I already know what I want to br programming, it just makes it faster. And when I don't know how to do something, a few prompts usually get me right on track (instead of days of research as it used to be)
@@joeferreira3340 you will learn the hard way when the demand and salary drops and the hr start telling you how easily your service can be automated.
@@joeferreira3340 Yeah same, I make $5000 an hour from AI doing all the work for me its great!
@@joeferreira3340 you will be replaced soon and unlike the art and music no one will give a sh*t when y'all are replaced because coding is considered boring
I was very impressed with all process but Im more curious about the rigging and animation used in these models, any chance to share a source to learn that part. Great video.
If you do this, please dont say you created it. 😂 Its so sad how lazy people are, that they cant even have skills anymore.. Just use AI instead. The future is horrifying.
Best comment 👍🏼 , at the end no one will care about moving from thier beds just let the ai do everything for you 😂 definitely not a healthy lifestyle if we don't use what God gave us (brains to think and learn and body to move and work) and here we are depending on everything but our own selves. Life is so boring nowadays we are turning robots 😓
For people who draw reference art the 3d generation AI looks to be a fun tool
I don't want games done by AI, I want games done by humans.
Making games are abit complex little one, you asking the solo dev to stay true when big Corp is exploiting AI 😅
@@trovestove6886 That's why indie games are beautiful. They are done by artists with passion (yet), while big corps like EA, Ubisoft make boring generic products only for profits.
It's a bit frustrating, as a creator. I do like AI. But I don't like most AI generators, they're lifeless. I do like the idea of AI tools to let me create faster. But Most of these tools aren't actually useful. And I'd happily label my game as made with AI or not.. if it weren't true that everything we do is made with AI in some way. If you take a photo with your phone or record audio with it, it's using AI, so we can't even easily label what is and isn't. I guess in the end what matters is if the Creator puts their heart into their work and cares about the quality, and humanity of it.. No matter what tool they use
@@trovestove6886
Exploiting it yourself does not make it any better.
Also who cares, most AAA can't produce anything good much nowadays anyhow without nickel and diming you or other practices they get too much money on.
@@sp1991pl so indie devs must not use the internet😢
Would definitely tune in for the rigging process :') Much Love
Yes AI can generate from concept art to 3D model. But the user learns very little from the process of “crafting” the asset. Should we all become AI prompters and claim we are artists?
They're not really artists, but since they are putting a game together technically they're developers. So far I've only seen mediocre ai content though, only non-artists think they're good.
You can sculpt a model in a 3d software, but the the user learns very little of the process of how a computer emulates a 3D environment.
And here i was trying to learn to create 3d horror stories
I feel like ai art and stuff should be seen as a "hobby" of sorts. Like, it shouldn't be used for commercial purposes.
This is so impressing, also how fast such tools improve! It will enable to create super cool ganes extremely fast. 🥳
Imagine you make a game with these characters then someone steals them legally and creates another game😂.
Why not? But how would they know in the first place if you hand paint the texture? It is easy to detect if it is an image, not so much if it is model especially if you do retopology.
Ok this blew me away . Thanks for the video..
2:50 you didn't came up with anything buddy. The artist did ai just copied their design and you just pressed a button...
What an original comment.
Well more like the Ai blended hundreds of designs and he tweaked and played around until it spat out something useable. Perfect for prototyping. Adapt or die...
This was quite informative, thank you! And yes a rigging tutorial on this would be awesome, so yes please!
Gaming going through hardcore layoffs and the VFX industry furloughing about half their artists, and you post this... read the room. AI has its advantages when used as a tool. But using it as the final end-user product will saturate the gaming market with garbage games that look pretty and fuel executives to remove the contracts of even more talented artists while thinking they can all be replaced with AI. F$#k everything about this.
Idea: You can just start your own game studio and leverage the new opportunities that would be created if every corp did what you just said. Now, think before commenting and cry about it like the fragile human that you are.
I dunno this is pretty naive - if the market gets flooded with AI asset filled products, then that's only an issue if the consumers validate the saturation of AI asset filled products.
If at the end of the day consumers are just as happy with AI asset filled products as they are with other products, that's just the way the cookie crumbles.
At the end of the day all these jobs will eventually be outsourced to machines - but humans will always be free to make art on their own terms for their own enjoyment.
If your passion requires you to be paid a salary just to feel you can engage with it meaningfully, it's not really a passion anymore is it.
@@pootytang69 Perfectly said.
Don't worry guys. We will feel danger when AI is gonna do Auto UV unwrapping, retopo, rigging, animation, optimization. Rn we can use to to optimize our work flow.
How does this "optimize our work flow"? If anything it's counter intuitive because it has mass amounts of visible flaws.
Everybody is so peximistic...wtf guys, re-invent yourself. SHow your balls. You are not 3D artists, you are humans and u can become everything you want. THis thing is a huge incredible new and will open the doors for professions and fantastic jobs that we can't even imagine right now. Believe me. If you cry you will stay where you are without your old certainties. If you keep your head high for the future, then the future will reserve some incredible cool stuff for you. Dont sit down. Stay ready for reinvent yourself, always. Don't cry, be strong, be great. Ride the wave of the future and AI. AI its stupid, it cant work alone. The more it becomes strong the more we can do supernatural things
100%
AI is not a tool for artist, its a tool to remove artist.
AI shills are disguisting filth.
With tools like this, those 100 person studios will be making some massive stuff lol
It should be used for testing or placeholder models not to be used in the 𝙛𝙞𝙣𝙖𝙡 game! It is supposed to help you indirectly not directly! This is the problem with Creative-based AI...
Such a great help and a great tutorial. It really speed up my workflow
If you in any way support ai art then you in turn support actual human artists losing their jobs. There's no "adapting", once ai gets good enough, companies will start firing people because "why pay someone thousands when I can pay hundreds for the same job". This is a slippery slope that, once it's done with artists, will come for your jobs too. And when you've lost your only means of income, only then will you understand what artists are about to go through in the next few years.
Amazing Three-Dimensional Models! See how AI creates breathtaking 3D objects to bring ideas to life. The scenery and characters are detailed to an amazing extent.SmythOS is developing realistic and immersive experiences by pushing the limits of 3D AI modelling.
Tech bros who never actually worked one minute in their lives : « Cool a new toy to make me believe I’m an artist / writer / scientist / manager / whatever … »
Any real hardworking adult in the room: 🤦🏻♂️
This type of tech wont replace 3d artists, yet. It will largely render most artists absolete, only the truly exceptional ones will survive.
nothing about this is COOL
That's Your opinion
@@marcapouli7805Exactly, I think it's pretty cool. It increases efficiency
@@The_Questionaut I can't wait to have working AI ! I have tried but either tools are paid or not ready at all.
Wow thats impressive. Would love to see that procedural rig tutorial to make the bug move.
Rigging video now available on new channel: ua-cam.com/video/TJurkgDNIIM/v-deo.html (thanks to a UA-cam demonetization of this one) hope to see you over on the new one, thanks!
what a time to be alive
This is two minute papers with kalejerhahaga
Neat, might try it out to make some models as that's the part that holds me back from actually developing a game!
this will never be good enough to replace most jobs
Spoken like a travel agent from the 90s
I get why people think it will. AI art is like a mirage. At first glance it seems so good. But it's all lifeless. And people consume art because it's the expression of human experience. Not because it's pretty or technically impressive. I think that's why even though we have chat gpt we still have writers. It's not a matter of it 'just getting better'.. these machines will never understand the human experience so they'll never be able to express it
its better than a lot of artist
@@kenzol33285 maybe, but not me so why would i care
@@anonemusofficial2511 stop hating on ai and adapt
Will be using this for reference and early stage model creation! Sadly it will get good enough to replace artists at some point but it’s a useful tool for now.
That is not your art. The moment you use AI, you lose the title of the artist. All you do is use prompts. Ordering a burger from McDonald's doesn't make a chef. Pick up a pencil and make your own designs without stealing existing data.
AI artists are real artists.
he never said it was his art, but it'll make him money nonetheless, and that's what matters
@@realinusdoordash customers are real chefs
@@alexdoan273 He wont make any money from his game just like 99.9999% of devs. His making from the video and that is it. A few $$ woot!
@@helix8847 a few $$ is still money, and why do you think he's an independent developer? What if he's a freelancer or a salary earning 3D modeler?
definitely want a video on rigging! please please please and all that :)
Dont forget, your not an artist if you use this.
So?
You're not an artist if you don't mix your own paints, or if you make digital art, or digital music. You sound like every other whiny naysayer in history who preached the same crap. Piss off with your entitled ownership of what you assume art needs to be.
Burn
I don't care to be an artist, I just want 3d models
😆