Thanks for watching and sharing ya'll :D If you're a filmmaker looking to take your work to the next level... Join me this weekend in the LIVE Dune Masterclass 👉www.unrealforvfx.com/dune Don't miss it!
@Josh Toonen Nothing happens when i press the 'Watch the Free Dune Masterclass' Button :( Is it broken or am i ineligeble to watch it, if i wasn't at the Live Stream?
I was the Lidar scanning tech on the ground scanning all the surrounding landscape in Jordan for Dune part 1. This was fun to watch utilizing UE5, UE5 is crazy.
Hey guy, just wanted to say thanks for giving this information while not discrediting the time and effort it took to make that phenomenal film. 18 years of VFX experience here and moved to virtual production around ~2014, though we used unity at the time, blech). So please take it with a grain of salt that while I may be a teensy bit salty that these tools weren't around until the last 5-10 years, I'm very much appreciating you giving all the information to quickly develop this sequence, however still informing that corners were cut using the displacement technique and procedural texturing. I feel this is giving credit to the hard work, time and pain of all those involved on the development of the source material. Generally speaking, all of these would be hand modeled, curated, and pushed through something like substance painter/designer to achieve the directors final vision for the environment, and the animation, camera movement and even down to how much atmo you have in there would be meticulously iterated on over several weeks of development (in this particular sequence I imagine the camera movement would be the most picked apart and iterated since thats driving the scene). Very cool stuff man.
Dude you are on a totally different level when it comes to utilizing all the cool ue features, starting from modelling to using sequencer to perfection. Absolutely killer content. Respect.
Worked for 9 years as a 2nd AD in the film industry and got to work on some crazy cool stuff. I did some pick up shots for IRobot and the tech feels so ancient now thinking about the process back then, especially seeing the capabilities of UE5. You're very talented - Nice work, love it.
That's awesome, iRobot still has a special place, but crazy how those early CG characters were so hit and miss. Instant feedback makes it a lot easier now, that's for sure!
We did pick up shots on the beach when the robot walked up to the map in the sand and then did some environment lighting shots and other random B roll at the same time. With the whole mirror sphere and green suits. Nothing crazy.@@tombenford227
Yeah, seeing the final edit was super impressive in that day with CG. Same for when Terminator 2 came out. And now with how AI is rapidly progressing we will see insanity being made in the next year or two. Hard to imagine what the next 'big' thing will be after this tech revolution.
Holy SHIT!!! I am a screenwriter with a script that I very much wanted to make a short/trailer for, but thought it would be impossible b/c the opening & closing scenes required VFX and assumed it was WAY out of my budget. If I cannot find a VFX wizard interested in working with me, I may have to become one myself.
What an incredible achievement in 24 hours. I think Dune has the best VFX I've seen - most CGI looks like a high-end video game. Villeneuve managed to create something that looks real.
Honestly just amazing work, you make it look easy. It is 100x times harder to understand unreal engine 5. Thanks for making a video. Great inspiration.
When I watched Dune I had chills when I saw the ornithopter wing effects because it was so perfect, and you have managed to get a realtime effect to like 99% there purely in Unreal. Amazing work and although I've always been into building games, this has me interested in the idea of filmaking without the need for rendering hours or distributed rendering. Also for those watching, I'm not sure if someone commented it but when Josh was talking about greebles and 'bashing' stuff together, the term for the latter is commonly known as 'kitbashing' where you would take parts from different model kits (even entirely different styles and genres) to build something new, and greebles/greebling is the practise of creating detailed assets with re-usable objects.
Great job Josh! Always shocks me how shallow most of the public at large has become in appreciating the talent, work ethic, creativity, skill set and sheer determination it takes to bring these virtual worlds to life. Alas, it will all be reduced to a couple of sentences in a monochromatic prompt box soon enough and what made us special will disappear like tears in rain.
Really splendid! I was pretty floored by how quickly you can get large amounts of detail that helps with scale! I’d watch the specular values in the city sections. They’re a bit too localized which is hurting your scale a bit, but I honestly cannot wait to try some of this out!!
But you actually CAN use world aligned texture with moving objects. What you have to do is: Create a Pre-skinned Local Position node -> plug in to Vertex Interpolator node -> plug in to world aligned texture nodes world position slot. ( You can put a multiply or divide node in between to adjust tiling, if you dont want tiling to scale with object scale multiply with object scale xyz node too). Now you can use this trick in most moving, non UV'd objects and skeletal meshes. It is very useful, pin this comment so everybody can see.
I took your course and went from being unable to even place actors to filming the trailer for my upcoming web series! If you're looking to learn UE for film, Josh's training is the way to do it!!!
Yes, you can even search for keywords and rewatch videos later. It is 1000% worth it. I spent months flipping through random youtube videos and barely making any progress before finally pulling the trigger on Josh's training.@@__seytan__2.479
@@Planetdune If you are a VFX artist, you would know this IS possible to do in 24 hours if you already know the tools you'll need to use and already have the stock footage you need.
How did you attach the screws to the ornithopter? Could you post a video with a description or maybe some similar video with settings to show us how to do it? I will be very grateful for your help.
This is what I’m talking about, this is amazing…. I love sci-fi films a bit too much so much I’ve been thinking about creating some myself and this right here is all the motivation I’ll ever need. Thank you!!!!
I'm so inspired by your video, i just finished watching it fully and i honestly wanna start doing some type of work such as you! I honestly don't know where to even start from 0, i'll check the links you mentioned but if theres more than that i be so down to learn literally anything. Great god level skill dawg.
Thanks dude, if you're serious I put all of my best training + secrets inside unrealforvfx.com/fundamentals. It's designed for complete beginners in Unreal and will teach you how to make films in just 30 minutes a day. You can get started for just $99
Dawg i have some financial struggles with my mom at the moment, since im in school and i got some tests i need to study. I would buy it if i had the money, is there possible reduction or something, i could cancel my gym membership that be like 45$ if something is possible@@JoshToonen
Cool video! I love seeing UE5 artists making this knowledge available to us beginners. You've truely got some next level stuff to share and I'm all for it!
Damn! This is a blast. I think I should have spent alot more time with Josh and the team (and off the volume stage/ set) on Avatar: The Last Airbender!
You are right! This guy is far more superior than hollywood's usual vfx at common movies. Have you seen Aquaman 2 for example? That movie's visuals are actually non-sense and watching it was visually hurting my eyes.
This is so cool!!! I've been doing my modeling in blender and then export them as fbx and then import them to unreal but the remapping of all the textures is quite cumbersome to do. Do you have any detailed tutorial in modeling in unreal?
unreal usually does a good job of automatically mapping textures you could enable embed texture in blender when exporting to ensure they import properly though
Super nice end product. This could easily be like a cinematic/cutscene of a Dune game between missions or something! I was very skeptical with how ornithopter wings will look like since they should have very smooth motion blur and still reflect sunlight, but they actually turned out really good! The only thing I didn't like about the final product was the camera shake when close to the ornithopters. Imho it doesn't fit well into wide shots like these. Tbh that's not a technical thing though, but rather a directing choice. Personally, I would have also made the ornithopters a bit smaller and also "fly slower", since it would make the scale of the city and landscape appear even larger. All in all really inspiring stuff!
I certainly wouldn't consider it "Hollywood level VFX", it's more akin to a video-game cut-scene, but still looks pretty damn great given that you only had 24 hours to complete it!
Awesome. Aside from movies Unreal Engine 5 is going to be a game changer for game creators. The amount of overhead it reduces gives small teams the ability to create AAA level games with velocity, efficiently and smaller budgets. In a way it will help level the playing field when it comes to creative content within this space.
Amazing video, I just didn't get the part about composing, what was that? Which program did you use and what is this one-click template? Thanks for the content btw, really nice to see some quality knowledge being shared for free!
Thanks for watching and sharing ya'll :D If you're a filmmaker looking to take your work to the next level...
Join me this weekend in the LIVE Dune Masterclass 👉www.unrealforvfx.com/dune
Don't miss it!
I love what you did and really seriously think grab your Dune Masterclass but do I need a war machine ? (my actual setup : i7700HQ, 1070GTX, 32Go...)
the link is missing a W in www 😂
That's definitely good enough to get started! :D
@Josh Toonen Nothing happens when i press the 'Watch the Free Dune Masterclass' Button :( Is it broken or am i ineligeble to watch it, if i wasn't at the Live Stream?
If you need a film composer, hit me up. x
Gotta watch this at half speed to catch all the genius tips. So GOOD! - Sam
damn even corridor is here. love everything you guys do! Going into video production myself and you guys give inspiration with every new video!
Thanks Sam! Ya'll + Freddie and Brandon are why I started learning VFX :D Appreciate it!
@@JoshToonen Corridor appreciating your work. Very cool. Love those guys. Great job, Josh. Subscribed.
watch at half a speed because he a methhead with no brain
Holy shit, Corridor? Wowee, I guess you guys also learn from someone 😅
I was the Lidar scanning tech on the ground scanning all the surrounding landscape in Jordan for Dune part 1. This was fun to watch utilizing UE5, UE5 is crazy.
Yo that's sick!!! I'd kill to work on a movie like Dune
that's so cool!
I like what your dune here
😏
Smooth💦
I approve of this pun
Yes officer, this is the comment, please arrest him
Nailed it
Hey guy, just wanted to say thanks for giving this information while not discrediting the time and effort it took to make that phenomenal film. 18 years of VFX experience here and moved to virtual production around ~2014, though we used unity at the time, blech). So please take it with a grain of salt that while I may be a teensy bit salty that these tools weren't around until the last 5-10 years, I'm very much appreciating you giving all the information to quickly develop this sequence, however still informing that corners were cut using the displacement technique and procedural texturing. I feel this is giving credit to the hard work, time and pain of all those involved on the development of the source material. Generally speaking, all of these would be hand modeled, curated, and pushed through something like substance painter/designer to achieve the directors final vision for the environment, and the animation, camera movement and even down to how much atmo you have in there would be meticulously iterated on over several weeks of development (in this particular sequence I imagine the camera movement would be the most picked apart and iterated since thats driving the scene). Very cool stuff man.
Dude you are on a totally different level when it comes to utilizing all the cool ue features, starting from modelling to using sequencer to perfection. Absolutely killer content. Respect.
Thanks Matyas :D
Worked for 9 years as a 2nd AD in the film industry and got to work on some crazy cool stuff. I did some pick up shots for IRobot and the tech feels so ancient now thinking about the process back then, especially seeing the capabilities of UE5. You're very talented - Nice work, love it.
That's awesome, iRobot still has a special place, but crazy how those early CG characters were so hit and miss. Instant feedback makes it a lot easier now, that's for sure!
What shots did you work on for iRobot?
We did pick up shots on the beach when the robot walked up to the map in the sand and then did some environment lighting shots and other random B roll at the same time. With the whole mirror sphere and green suits. Nothing crazy.@@tombenford227
I remember back in the day wondering how iRobot vfx were done? It was a stand out for its time.
Yeah, seeing the final edit was super impressive in that day with CG. Same for when Terminator 2 came out. And now with how AI is rapidly progressing we will see insanity being made in the next year or two. Hard to imagine what the next 'big' thing will be after this tech revolution.
Holy SHIT!!! I am a screenwriter with a script that I very much wanted to make a short/trailer for, but thought it would be impossible b/c the opening & closing scenes required VFX and assumed it was WAY out of my budget. If I cannot find a VFX wizard interested in working with me, I may have to become one myself.
This is quite possibly the most fascinating resume I have ever seen.
What an incredible achievement in 24 hours. I think Dune has the best VFX I've seen - most CGI looks like a high-end video game. Villeneuve managed to create something that looks real.
this is WAY too complicated for me but i can honestly say you are a BEAST with in engine modeling.
‘Action scene’ unless something funky is happening when they’re flying, they’re just vibing, smoking that good spice
I love Unreal Engine ❤❤❤❤❤❤❤❤
And I making video games as I want.
Thank You Swinney T.
Honestly just amazing work, you make it look easy. It is 100x times harder to understand unreal engine 5. Thanks for making a video. Great inspiration.
That’s just incredible
GET THIS GUY TO 1 MILLION SUBS RIGHT NOW
Amazing. Dune is one of my favorite stories and your craft makes it come to life. I thank you. You need your own VFX studio!
When I watched Dune I had chills when I saw the ornithopter wing effects because it was so perfect, and you have managed to get a realtime effect to like 99% there purely in Unreal. Amazing work and although I've always been into building games, this has me interested in the idea of filmaking without the need for rendering hours or distributed rendering.
Also for those watching, I'm not sure if someone commented it but when Josh was talking about greebles and 'bashing' stuff together, the term for the latter is commonly known as 'kitbashing' where you would take parts from different model kits (even entirely different styles and genres) to build something new, and greebles/greebling is the practise of creating detailed assets with re-usable objects.
This is amazing. For indie filmmakers this cuts the gap tremendously.
Thanks!
Great job Josh!
Always shocks me how shallow most of the public at large has become in appreciating the talent, work ethic, creativity, skill set and sheer determination it takes to bring these virtual worlds to life. Alas, it will all be reduced to a couple of sentences in a monochromatic prompt box soon enough and what made us special will disappear like tears in rain.
Really splendid! I was pretty floored by how quickly you can get large amounts of detail that helps with scale! I’d watch the specular values in the city sections. They’re a bit too localized which is hurting your scale a bit, but I honestly cannot wait to try some of this out!!
I felt that when you said 'UVs'. Great video man, you're killing it.
Very impressive, really good showcase of how effective and creative results you can get with unreal engine for film.
Thanks May, hope it helped spark some ideas!
Easy sub! Great video man, cant wait to go check out your other content!
Awesome content, hope your channels blows up
One of the coolest videos I have seen !!! Great work
Nicely done Josh! Cant wait!
Thanks buddy!
Wait for what? Are we missing something?
Amazing work apart from the camera shake which looked way too composited!
Indeed the camera shake is completely unnecesary
If only he had 25 hours to recreate this shot...
same, camera shake on an fly by shot did not look right.
But you actually CAN use world aligned texture with moving objects. What you have to do is: Create a Pre-skinned Local Position node -> plug in to Vertex Interpolator node -> plug in to world aligned texture nodes world position slot. ( You can put a multiply or divide node in between to adjust tiling, if you dont want tiling to scale with object scale multiply with object scale xyz node too). Now you can use this trick in most moving, non UV'd objects and skeletal meshes. It is very useful, pin this comment so everybody can see.
I took your course and went from being unable to even place actors to filming the trailer for my upcoming web series! If you're looking to learn UE for film, Josh's training is the way to do it!!!
Bro please tell me that they are saved classes we can watch them at any time
Yes, you can even search for keywords and rewatch videos later. It is 1000% worth it. I spent months flipping through random youtube videos and barely making any progress before finally pulling the trigger on Josh's training.@@__seytan__2.479
bollocks
This is a different level of talent
This looks incredible! Here we have 1 guy and 24 hours.
Who says this was 24 hours? Because he says it is?
@@Planetdune If you are a VFX artist, you would know this IS possible to do in 24 hours if you already know the tools you'll need to use and already have the stock footage you need.
How did you attach the screws to the ornithopter? Could you post a video with a description or maybe some similar video with settings to show us how to do it? I will be very grateful for your help.
Wow, honestly i thought you wouldn't be able to but the final result just blew me away.
creating something already seen is always easy! Creativity and Imagination is the game
impresionante !! felicitaciones Josh !
This is what I’m talking about, this is amazing…. I love sci-fi films a bit too much so much I’ve been thinking about creating some myself and this right here is all the motivation I’ll ever need. Thank you!!!!
Very professional, seriously, GOD BLESS
Amazing man! Bravo 👏
You are the Kwisatz Haderach, Lisan al Gaib and Shai Hulud all in one. Nooice job!
That looks amazing. Very inspiring!
One word... SICK!
god damn great work bree
You did a good job there, I’d like to hear the sounds of the blades on the ornithopter.
Very nice work. UE5 is a cutting edge technology. 🔥🔥🔥
I'm currently learning Blender though, then I'll get back to UE5 once I'm capable a bit.
that's a fabulous challenge to pull it off in 24hrs, 👏👏👏
okay this title is kinda clickbait-ish, still it's way better than i expected. this looks GREAT for something done in 24 hours. AWESOME!
what the hell that's already mindblowinng to me bro🤯
I'm so inspired by your video, i just finished watching it fully and i honestly wanna start doing some type of work such as you! I honestly don't know where to even start from 0, i'll check the links you mentioned but if theres more than that i be so down to learn literally anything. Great god level skill dawg.
Thanks dude, if you're serious I put all of my best training + secrets inside unrealforvfx.com/fundamentals. It's designed for complete beginners in Unreal and will teach you how to make films in just 30 minutes a day. You can get started for just $99
Dawg i have some financial struggles with my mom at the moment, since im in school and i got some tests i need to study. I would buy it if i had the money, is there possible reduction or something, i could cancel my gym membership that be like 45$ if something is possible@@JoshToonen
this video was fantastic, thanks for making this video!
I become a fan of your artwork and technique to create massive environments so effortlessly at first sight.💯
You have the BEST Video's of 2024 !!!!
Cool video! I love seeing UE5 artists making this knowledge available to us beginners. You've truely got some next level stuff to share and I'm all for it!
Appreciate it Owen, hope it helps :D
Incredible quality, well dune!😊
By far the best tutorials , Where can I get that J Displacement Map Plugin
"You get better at making films by making films." YES! Way to go Josh. I want to talk to you about making history.
Wow! Talented is an understatement! Great job!!!
looks really good, good job
Looks fantastic!!
nah i already know this is gonna be a great video
man you are a monster for real, very very impressive.!!
That's super-impressive! And inspiring!
Great video, Josh! :)
Downright inspiring bro
the bitrate in the video looks weird. Has youtube compression gotten worse or did you export incorrectly?
Just started watching the new Avatar and IMMEDIATELY spotted the virtual production. Great work!
This is the channel i have been looking for.. Finally i found it..
Jaw dropping... I'm speechless
I just started with Blender this month, and this all looks like magic.
But I feel that I could learn this magic if I stick with it long enough.
Damn! This is a blast. I think I should have spent alot more time with Josh and the team (and off the volume stage/ set) on Avatar: The Last Airbender!
if you're in a hurry, you can skip UVing with the auto unwrap option in Substance Painter.
Looks better than many recent marvel promos.
Wow.... 😮 That was Unbelievable... Kudos bro
I’m guessing no one recorded the master class, because I really want to watch it
I love these clips, entered in-especially Paul screaming from the Office about the pain of working on CG graphics.😂
"Hollywood level". That is a witty sense of humor.
You are right! This guy is far more superior than hollywood's usual vfx at common movies. Have you seen Aquaman 2 for example? That movie's visuals are actually non-sense and watching it was visually hurting my eyes.
"I have cities, but no houses. I have mountains, but no trees. I have water, but no fish. What am I?
A map... (and the Unreal Engine world of Dune)
Parabens pelo trabalho, muito bem produzido.
This is so cool!!! I've been doing my modeling in blender and then export them as fbx and then import them to unreal but the remapping of all the textures is quite cumbersome to do. Do you have any detailed tutorial in modeling in unreal?
unreal usually does a good job of automatically mapping textures
you could enable embed texture in blender when exporting to ensure they import properly though
thats so cool that we can now make films without being a big studio :)
This is unreal!
Super nice end product. This could easily be like a cinematic/cutscene of a Dune game between missions or something! I was very skeptical with how ornithopter wings will look like since they should have very smooth motion blur and still reflect sunlight, but they actually turned out really good! The only thing I didn't like about the final product was the camera shake when close to the ornithopters. Imho it doesn't fit well into wide shots like these. Tbh that's not a technical thing though, but rather a directing choice. Personally, I would have also made the ornithopters a bit smaller and also "fly slower", since it would make the scale of the city and landscape appear even larger. All in all really inspiring stuff!
Wow, Josh, this is amazing! What GPU are you working on?
I certainly wouldn't consider it "Hollywood level VFX", it's more akin to a video-game cut-scene, but still looks pretty damn great given that you only had 24 hours to complete it!
great video man
Brilliant brilliant work ! wow, I would love to see what you would do with this if you had a week or a month !
Amazing you are the best!!!!💪🏽
Guy can create Dune video in 24 hours but can't master audio sync in his UA-cam vids. :(
🙈
major props for utilizing unreals modelling mode lol
Making your modular kit was a wonderful idea, This project turned out incredible, I love the depth you've created witht the displacement maps.
Incredible. Do filmmakers use this method for previz?
Amazing work, inspired and signed up 🔥
Oh now I know why I was able to spot avatar and katara's cgi motion in last episode
Incredible work 👏
Awesome. Aside from movies Unreal Engine 5 is going to be a game changer for game creators. The amount of overhead it reduces gives small teams the ability to create AAA level games with velocity, efficiently and smaller budgets. In a way it will help level the playing field when it comes to creative content within this space.
Amazing video, I just didn't get the part about composing, what was that? Which program did you use and what is this one-click template? Thanks for the content btw, really nice to see some quality knowledge being shared for free!
lol. no knowledge was shared. It's just a commercial for his stupid course
As individiual it is really good effort.Look so amazing.
WoW🤩It's great! Keep up the good work!👍
This is really good! thanks!
Bro how he’s only have 50k followers bro you deserve more