@declanoconnor3445 damn ,didn't know that, vault 87 is fucked💀the rads outside, it has a geck, all the super mutants, FAWKES, and it's right next to a town of kids
@@johnnynnyL yeee ig a lot of the og plot was supposed to be centered around super mutants kinda like 1 and 2 were but Bethesda scrapped it to give u more options for endings which I rly prefer tbh
the concept of crunchy wanamingo corpses littering mines all over california bc they all die out on a biological timer is so cool to me and i wish a mod used that concept
Y'know what they could've replaced the tunnelers with the wanamingos and they would work the same Both are nocturnally prone cave dwelling hardy mutants The wanamingos would have more of a reason to spread being weapons for an invasion Could've had ulysses go full bastard and sick them on the mojave instead of "idk i just found em btw they're going to eat the mojave bc the lead writer though the setting was becoming too civilized"
@slamjam7676 bro really hates that the post-apocalyptic game is POST apocalyptic. Like the deal was sealed by Fallout 2 and he wanted to undo that bruh
You gotta admit the series is having an increasingly hard time justifying how little rebuilding has been done. Its a catch 22. If you rebuild too much the series loses its identity, you rebuild too little and it starts to feel silly given how much time has passed.@@snowycity
@@OfficialChrissumsI disagree. The fact people have rebuilt at all is a marvel itself. In fallout it is pretty clear that the world will truly never recover from the Great War. America’s best chance at a future after the bombs was the vaults, which were almost all sabotaged by Vault Tec. With plagues, raiders, mutants the size of school buses its pretty remarkable society had returned to any sense of normality.
That's just silly. Humanity has lived through worse. We're biologically wired to rebuild. Plus there so so so much tech still standing it's just silly. You really think 1000 years later still madmax cmon
The glowing sea would have been cooler there was more in it. Also shoulda had like the storms do damage to the power armor and break it to make it more of a challenge
Interloper could be the same as Harold’s mutation Bob. Bob talks to him and talks to everyone around him. Interloper attracts the Mothman followers to the mines to be worshipped like the “tree minders” from Fallout 3. As you see some of their effigies are based off of vines and skulls. Now this is me generalizing some of the totems, you’ll have others trying to assemble bones to and skull for a totem of their holy Mothman. I wanted to focus on the vines and skull; because of where the Interloper’s vines are poring out of, their face. (Which thank you for putting the full image in the video, it saves me a lot of trouble in the wiki)
Could be but that's really gross sounding DAMN. Sure I wouldn't wanna get turned into a tree but having a tree grow out of me and overtake my body is a lot less horrific than THE INTERLOPER growing out of me and over taking my body that's just eughhggh.
@@hellothere3930 imagine if someone in the Bethesda discord suggested a reference or a weapon to DarkWood. Like a cultist Ax that gains more power at night+is cursed+power attacks+and attacks faster or furious.
Speaking of mutants in Fallout 76, you forgot about the mutations the player can get, usually via the mutation serums. The serums were a creation of the Whitesprings Enclave, where they took mutated people, studied what mutations they got via radiation, and concentrated and refined them so that other people could get them. And there are some interesting mutations like Twisted Muscles, scales, Marsupial, Eagle Eyes, and becoming either an herbivore or a carnivore. It's really a shane that these traits don't physically show, but I guess that's because modeling that for every possible player character look is very difficult.
It should be noted that in Fallout 76, Mothman and FlatWoods Monater are the only ones that aren't mutated creatures through radiation or FEV. The Grafton Monster and the Snallygaster were both created by FEV experiments that eacaped when the bombs fell. Snallygasters managed to reproduce. The Mothman is literally JUST mothman and the Flatwoods Monster is actually a Zetan alien. The Wendigo are a special type of Ghoul. Every cryptid in the game was named by cryptid hunters who survived in their little bunkers and saw these mutated creatures through their biases and claimed that they're the cryptids they've been looking for, along with the hypothesis that "now that humans are gone, cryptids have no use in hiding." Which isn't the case at all outside of Mothman.
I was really hoping the Grafton monster was an actual golem. All the cryptids to just be cryptids, really. With the explanation being that since there were so few people around after the war, they dropped the mysterious, cryptic facade (no pun intended) and just started walking or flying around wherever they pleased.
@@Estelle2007 Actually, wendigoes aren't JUST a special type of ghoul... We know for a fact that you HAVE to be a cannibal to turn into a wendigo... Besides the dunwhich stuff kinda points out that ghouls maybe supernatural anyway.
@@CM-hx5dp That's pretty cool, then. Like in the basement of the Dunwitch building.To me the end of the Point Lookout quest there basically confirms magic exists in Fallout. Albeit in a subtle way. The book could only be destroyed by touching it against that pillar. And when it did, it bursts into flames. I hope they also eventually give us a good, full cosmic horror DLC like how Mothership Zeta fully explored the alien concept.
Starting with the "vampires" in F3 reminded me of the time I pickpocketed Vance's shishkabob while he was smoking. He shorted, "Stop thief!" but then calmly resumed puffing on his cigarette as if nothing happened.
The “Molemen” are human actually. If you read about their lore in game they’re miners who were trapped in suits when the bombs went off. And their suits melded with their flesh and became part of them. Pretty cool tbh
Was scrolling through the comments specifically to see if someone else brought this up lmao. I love them and the story behind them, It's so horrifically gnarly and they're so distinct despite basically just being another basic mutated person biologically
Also if you take the respirator mask off they die instantly. I know this because apparently the Enclave experimented. So yeah of course they were the ones to find that out, quite on brand if you ask me.
I am SO happy that they scrapped the idea of a 300 foot tall ghoul. It just makes no sense, sure Fallout is goofy sometimes, but it still is slightly, and I mean slightly, grounded in reality. I don’t think the ghoulification process could stretch the body that much.
the ghouls in fallout arnt actually rotting really, they technically live on way longer than a normal human, so despite how they look they must still be reproducing body cells and "growing" in some sense. the fallout 4 ghouls being all tumory kinda points in this direction too.
@@snowycityI think that is is a case of randomness. Like some Ghouls lean more to necrosis, and others to tumors. Kind of like how some humans are lactose intolerant, have different hair color, left handed/ambidextrous.
For the new Wanamingoes I’m pretty sure it’s just Bethesda wanting to avoid having to fight a copyright battle with Mickey Mouse because of the original looking like a xenomorph
Absolutely amazing editing, showcases little weird critters all across the franchise, AND has the GTA III mission pass theme? Absolutely splendid. I hope we get to see wanamingos again someday. Maybe we'll a giant swarm of them feasting upon a kaiju ghoul corpse
Honestly I just find Megasloths to be adorable. Sloths by themselves are already cute. But a Giant sloth is even cuter. They don't even really attack you unless you attack them. You can pretty much just chill with them. I even had a Megasloth come to my rescue when I was getting attacked by a Scorchbeast once.
Psykers are kinda similar to the vampires of FO3, they don't necessarily look mutated (mostly) and they have crazy powers/abilities. Although I'm kinda glad that hasn't really been something picked back up in the new games out fear that they'd ruin their uniqueness in some way lol. FNV handled that one kid well with his "medicine" at the trading post
I covered the Psykers in a previous video, The thing about them that makes the vampires stand out to me is that most people (excluding like the Enclave) would just consider those people to be humans with special powers. Meanwhile the vampires are considered like there own new thing y'know? At least the vampires seem to think so!
Giant Ghoul would be cool if it worked like just a walking Rad storm, it doesnt damage you itself it just gives off alot of Rad damage and the ghouls following it attack you
10:00 i didn't even notice this before, but the Feral Ghouls actually STILL HAVE their noses, while the normal ones don't. Which makes no sense bc the ferals should be MORE rotted. Yeah, the similarity between the two really got lost, and that's a damn shame.
'...excluding mothman...' The in game lore points to mothmen not being mutants in-and-of themselves but the variants of that have an eye color other than orange my be mutated mothmen. Heck, Indrid Cold in in 76 as a non-hostile random encounter and he does the same bamf-away the mothman does if you attack him (edit: which was mentioned in the supernatural video). I know in universe there are ghouls and super mutants that consider themselves to be another species but they cannot reproduce with one another (and I mean ghoul on ghoul or super mutant on super mutant, not ghoul on super mutant) so they are not technically separate species. Yes I know there was a ex-Unity super mutant in Tactics still actively working on the problem (but we don't know if that's canon) and there was a ghoul doctor that produced natural born ghouls in Van Buren (but that game was never completed and released so not canon).
I’d love to see the Wanamingos come back with the classic look. They’d probably be terrifying to fight but it’d be cool to see them. On the topic of mutants in general, I really hope that the next Fallout game gives the player the option to play as a Super Mutant or Ghoul.
Giant ghouls would have been fun Maybe a bit smaller though I can already come up with a real quick explanation some weird company was experimenting with bone growth to make soldiers with stronger bones for the military Bombs dropped and a couple of test subjects bones mutated to continue just growing until it body becomes too big to support growing anymore Leaving them tall, in pain, and aggressively strong
Hold on a sec, that corvega ad is boasting no electronics and computers as selling points, I know a few crowds that would be erect at the thought of buying such a car after the year 2000
I actually love the idea of the Maypole ghoul and I think it would work if it never directly attacks the player itself and was entirely indifferent to people and the actual danger it posed was more of a natural disaster as it brings a huge spike in radiation around it and a legion of feral ghouls following it around. You could even give it deeper lore and have normal ghouls terrified of it because normal ghouls near it's radiation would start to rapidly mentally devolve and become feral.
Yeah you know going through Redding expecting a relatively easy time then you enter a mine filled with these cross breeds between a xenomorph and a velociraptor they will wreck your shit
If supermutant behemoths form from age, then i get the impression that the maypole could form from being both the oldest and most rad-exposed human/s of the glowing sea, really selling the idea of the primordial final boss that the glowing sea desperately needs
I do think the point of the feral ghoul's was to mimic the effects of exposure to wet, salt water marsh conditions of boston because that looks like an iradiated corpse thats been in sea water too long.
I personally believe with the eldritch stuff that either extra dimensional beings exist, or some individuals have mutated or have enough of those weird abilities (like mama murphy) that their minds ascend in a way upon death and can then interact through radiation as if radiation itself has some paranormal power in fallout (like in far harbor, or even for example ghouls, they could never exist irl with how radiation works so fallout radiation has to work different)
The maypole could’ve been so cool, a giant glowing one that feeds on radiation to sustain its massive body. Possibly throwing chunks of its rotting limbs around as an attack, mayhaps even being a conglomerate of multiple smaller ghouls. It can’t leave the area it resides because it would die without the high levels of radiation in the area.
Don't forget about the parasitic Strangler plant that's completely taken over the Mire and is starting to take over the Cranberry Bog. Technically it is a mutant even if it's a plant, and you can kill Strangler blooms to stop its spread while it calls parasitized creatures to defend itself, similar to the Scorchbeasts.
I would actually like the maypole to be a rumor or legend within fallout. If it was, you would possibly hear stories of the maypole following the most intense radstorms, possibly even creating them from just its presence. The player could even potentially see it's silhouette, in a brief flash of thunder, just standing out in the distance
i was caught off guard when the vampires were nice when playing the game. You'd expect them to look look like vampires and be all crazy , killer type, but they seem like regular people. I got the good resolution to their quest. The floaters look like a flesh toilet with a tail hovering in the air.
It’s good but I hope they don’t overdo it, it’s best in smaller doses, a dunwich borers here, a couple cryptids there, and maybe a little dash of psykers over there
I got chills when you mentioned making Cacodemons permanently DOOM3 versions of themselves. There are a few good DOOM3 designs I like but the Cacos were NOT one of them.
Wait, the vampires from Fallout 3 were Mutants? Because I was under the impression that they were just normal people who developed a taste for human flesh that figured out making people fear you by tricking them with superstitious beliefs rather than being disgusted by your depraved behavior and eating habits was a more useful as a means of self defense.
I disagree with the cryptid slander, wendigo design is spot on with being a human driven to cannibalism out of facing starvation, now suffering eternally for that sin with their permanently bloated and hungry stomach from kwashiorkor. Mole people, as a dude who's only seen 76 gameplay they're fucking hilarious. They remind me of humanoid mutants like the tunnelers from the divide, which you left out. Jersey devil's look straight up like if lakelurks and deathclaw were dipped into an fev vat of red-40 and adapted for aquatic locomotion.
I’m convinced in 76 that there is some mad scientist or group of mad scientists in Virginia messing around with humans and creatures in the wasteland creating abomination after abomination and that’s why there are so many cryptids running around, that’s how I cope with it anyway. 😂
Dude the May-pole is fucking amazing. The creator should release the model to modders and see what they can do. It reminds me of the giant phantom from Prey 2017.
the mutant in vault 87
This is true....
Waiting on the "Failed FEV Reject" companion mod...
I think that was supposed to be ur dad but they scrapped the idea
@declanoconnor3445 damn ,didn't know that, vault 87 is fucked💀the rads outside, it has a geck, all the super mutants, FAWKES, and it's right next to a town of kids
@@johnnynnyL yeee ig a lot of the og plot was supposed to be centered around super mutants kinda like 1 and 2 were but Bethesda scrapped it to give u more options for endings which I rly prefer tbh
the concept of crunchy wanamingo corpses littering mines all over california bc they all die out on a biological timer is so cool to me and i wish a mod used that concept
Y'know what they could've replaced the tunnelers with the wanamingos and they would work the same
Both are nocturnally prone cave dwelling hardy mutants
The wanamingos would have more of a reason to spread being weapons for an invasion
Could've had ulysses go full bastard and sick them on the mojave instead of "idk i just found em btw they're going to eat the mojave bc the lead writer though the setting was becoming too civilized"
@slamjam7676
bro really hates that the post-apocalyptic game is POST apocalyptic. Like the deal was sealed by Fallout 2 and he wanted to undo that bruh
You gotta admit the series is having an increasingly hard time justifying how little rebuilding has been done. Its a catch 22. If you rebuild too much the series loses its identity, you rebuild too little and it starts to feel silly given how much time has passed.@@snowycity
@@OfficialChrissumsI disagree. The fact people have rebuilt at all is a marvel itself.
In fallout it is pretty clear that the world will truly never recover from the Great War. America’s best chance at a future after the bombs was the vaults, which were almost all sabotaged by Vault Tec.
With plagues, raiders, mutants the size of school buses its pretty remarkable society had returned to any sense of normality.
That's just silly. Humanity has lived through worse. We're biologically wired to rebuild. Plus there so so so much tech still standing it's just silly. You really think 1000 years later still madmax cmon
I feel like the giant ghoul could have been like the center of the storm in the glowing sea.
The glowing sea would have been cooler there was more in it. Also shoulda had like the storms do damage to the power armor and break it to make it more of a challenge
@@snowycity yea power armor is way too grand the way it is now. Needs to have a downside somehow
@@GoogleAids its canonically a walking tank, i guess bethesda just need to make it a lot harder to use and add EMP enemies
@@xavier4519 "bethesda" and "canon" don't belong in the same sentence.
Kino
Interloper could be the same as Harold’s mutation Bob. Bob talks to him and talks to everyone around him. Interloper attracts the Mothman followers to the mines to be worshipped like the “tree minders” from Fallout 3. As you see some of their effigies are based off of vines and skulls. Now this is me generalizing some of the totems, you’ll have others trying to assemble bones to and skull for a totem of their holy Mothman. I wanted to focus on the vines and skull; because of where the Interloper’s vines are poring out of, their face. (Which thank you for putting the full image in the video, it saves me a lot of trouble in the wiki)
Could be but that's really gross sounding DAMN. Sure I wouldn't wanna get turned into a tree but having a tree grow out of me and overtake my body is a lot less horrific than THE INTERLOPER growing out of me and over taking my body that's just eughhggh.
reminds me of Darkwood. kinda wish 76 was just a reskin of that game. imagine it would be a fev infused geck that caused the interloper/forest to grow
@@hellothere3930 imagine if someone in the Bethesda discord suggested a reference or a weapon to DarkWood. Like a cultist Ax that gains more power at night+is cursed+power attacks+and attacks faster or furious.
Speaking of mutants in Fallout 76, you forgot about the mutations the player can get, usually via the mutation serums. The serums were a creation of the Whitesprings Enclave, where they took mutated people, studied what mutations they got via radiation, and concentrated and refined them so that other people could get them.
And there are some interesting mutations like Twisted Muscles, scales, Marsupial, Eagle Eyes, and becoming either an herbivore or a carnivore. It's really a shane that these traits don't physically show, but I guess that's because modeling that for every possible player character look is very difficult.
Fun fact the interloper does actually move it breathes and if you shoot it it bleeds, there is also a tiny smaller one in the deep dark
Ah thank you, i hate it 🙏
@@snowycityits in your wall
It should be noted that in Fallout 76, Mothman and FlatWoods Monater are the only ones that aren't mutated creatures through radiation or FEV. The Grafton Monster and the Snallygaster were both created by FEV experiments that eacaped when the bombs fell. Snallygasters managed to reproduce. The Mothman is literally JUST mothman and the Flatwoods Monster is actually a Zetan alien. The Wendigo are a special type of Ghoul. Every cryptid in the game was named by cryptid hunters who survived in their little bunkers and saw these mutated creatures through their biases and claimed that they're the cryptids they've been looking for, along with the hypothesis that "now that humans are gone, cryptids have no use in hiding." Which isn't the case at all outside of Mothman.
I was really hoping the Grafton monster was an actual golem. All the cryptids to just be cryptids, really. With the explanation being that since there were so few people around after the war, they dropped the mysterious, cryptic facade (no pun intended) and just started walking or flying around wherever they pleased.
Ur a snallygaster
Jesus bro calm down. Your autism is showing
@@Estelle2007 Actually, wendigoes aren't JUST a special type of ghoul... We know for a fact that you HAVE to be a cannibal to turn into a wendigo... Besides the dunwhich stuff kinda points out that ghouls maybe supernatural anyway.
@@CM-hx5dp That's pretty cool, then. Like in the basement of the Dunwitch building.To me the end of the Point Lookout quest there basically confirms magic exists in Fallout. Albeit in a subtle way. The book could only be destroyed by touching it against that pillar. And when it did, it bursts into flames. I hope they also eventually give us a good, full cosmic horror DLC like how Mothership Zeta fully explored the alien concept.
Aw, no love for the snallygaster and the sheepsquatch?
Harold is one of my favorite strangest mutants.
I woulda mentioned him if he wasn't so singular
Giant Ghoul thats stuck in the ground that gives you quests would be funny
Kinda canon in 3, with harold and bob
@@kaibaiarrio1299 Well it ain't a giant ghoul, it's a tree that absorbed a dude
@@csis8460 Harold is a Ghoul from the og Fallout, Bob eventually just grew on his head and rooted his rotting body to the place he is now.
As a southerner myself, I can confirm we all look like the swampfolk
So true so true
Give a swampfolk some jet and hydra and they become one of us Floridians
Do ya'all got double-barrel shotguns and axes?
Not rlly just Louisiana
@@Mestari1Gamingmaybe
What if squidward was evil and killed people? Would you cry?
Sqideart wouldn't do that....
I put in the vhs and Squidward in hyper realistic graphics bled at me
Starting with the "vampires" in F3 reminded me of the time I pickpocketed Vance's shishkabob while he was smoking. He shorted, "Stop thief!" but then calmly resumed puffing on his cigarette as if nothing happened.
He forgor
The “Molemen” are human actually. If you read about their lore in game they’re miners who were trapped in suits when the bombs went off. And their suits melded with their flesh and became part of them. Pretty cool tbh
Was scrolling through the comments specifically to see if someone else brought this up lmao. I love them and the story behind them, It's so horrifically gnarly and they're so distinct despite basically just being another basic mutated person biologically
@@voidaspects9173 most definitely! Great video btw. Just give 76 a chance 😭
So just like the villa inhabitants from fallout new vegas?
@@drivernephi5587 Like that, except it's still possible to reason with the molemen and it's implied that they have their own society underground.
Also if you take the respirator mask off they die instantly. I know this because apparently the Enclave experimented. So yeah of course they were the ones to find that out, quite on brand if you ask me.
all mutants in the series look like british food
You have a point, true true. Giant ant meat is more appetizing than jellied eels
@@snowycity do you think a deathclaw bladder tastes better than a british fried salmon eye
Don't be mean, mutants don't look THAT bad!😂
@@venator-fb7yy you’re right I guess British people don’t look that bad
Last time I checked we don't eat vampires
I am SO happy that they scrapped the idea of a 300 foot tall ghoul. It just makes no sense, sure Fallout is goofy sometimes, but it still is slightly, and I mean slightly, grounded in reality. I don’t think the ghoulification process could stretch the body that much.
the ghouls in fallout arnt actually rotting really, they technically live on way longer than a normal human, so despite how they look they must still be reproducing body cells and "growing" in some sense. the fallout 4 ghouls being all tumory kinda points in this direction too.
Ehhh idk about that, some have it better than others BUT they outright use the word necrosis in Fallout 3
@@snowycityI think that is is a case of randomness. Like some Ghouls lean more to necrosis, and others to tumors. Kind of like how some humans are lactose intolerant, have different hair color, left handed/ambidextrous.
For the new Wanamingoes I’m pretty sure it’s just Bethesda wanting to avoid having to fight a copyright battle with Mickey Mouse because of the original looking like a xenomorph
Absolutely amazing editing, showcases little weird critters all across the franchise, AND has the GTA III mission pass theme? Absolutely splendid. I hope we get to see wanamingos again someday. Maybe we'll a giant swarm of them feasting upon a kaiju ghoul corpse
Idk if I'd say amazing editing but thank you!
Protip, if you download the "Mutant Menagerie" mod in Fallout 4, Wanamingos will roam around Far Harbor
Honestly I just find Megasloths to be adorable. Sloths by themselves are already cute. But a Giant sloth is even cuter. They don't even really attack you unless you attack them. You can pretty much just chill with them. I even had a Megasloth come to my rescue when I was getting attacked by a Scorchbeast once.
As someone from alabama, you are right about the swampfolk. A couple of us look normal, the rest not so much.
Psykers are kinda similar to the vampires of FO3, they don't necessarily look mutated (mostly) and they have crazy powers/abilities. Although I'm kinda glad that hasn't really been something picked back up in the new games out fear that they'd ruin their uniqueness in some way lol. FNV handled that one kid well with his "medicine" at the trading post
I covered the Psykers in a previous video, The thing about them that makes the vampires stand out to me is that most people (excluding like the Enclave) would just consider those people to be humans with special powers. Meanwhile the vampires are considered like there own new thing y'know? At least the vampires seem to think so!
Ah yes, the creature from "i have no mouth but i must scream" the og mutant
Ur so right lil bro
Giant Ghoul would be cool if it worked like just a walking Rad storm, it doesnt damage you itself it just gives off alot of Rad damage and the ghouls following it attack you
Heals the ghouls around them, by atom
@@mrziiz6893 And the Children of the Atom would obviously worship him.
I can't unsee the Interloper having high heels.
10:00 i didn't even notice this before, but the Feral Ghouls actually STILL HAVE their noses, while the normal ones don't. Which makes no sense bc the ferals should be MORE rotted. Yeah, the similarity between the two really got lost, and that's a damn shame.
That’s Ted from “I have no mouth and I must scream”
True true
Yes, someone noticed my poor lily boy
Yes someone noticed my poor lil boy
'...excluding mothman...'
The in game lore points to mothmen not being mutants in-and-of themselves but the variants of that have an eye color other than orange my be mutated mothmen. Heck, Indrid Cold in in 76 as a non-hostile random encounter and he does the same bamf-away the mothman does if you attack him (edit: which was mentioned in the supernatural video).
I know in universe there are ghouls and super mutants that consider themselves to be another species but they cannot reproduce with one another (and I mean ghoul on ghoul or super mutant on super mutant, not ghoul on super mutant) so they are not technically separate species. Yes I know there was a ex-Unity super mutant in Tactics still actively working on the problem (but we don't know if that's canon) and there was a ghoul doctor that produced natural born ghouls in Van Buren (but that game was never completed and released so not canon).
Bethesda: "But GUIIIZ, West Virgina-" 16:23
I’d love to see the Wanamingos come back with the classic look. They’d probably be terrifying to fight but it’d be cool to see them.
On the topic of mutants in general, I really hope that the next Fallout game gives the player the option to play as a Super Mutant or Ghoul.
Seventy-Six took the mutated creature concept and absolute sprinted with it.
And it was cool as hell
Giant ghouls would have been fun
Maybe a bit smaller though
I can already come up with a real quick explanation some weird company was experimenting with bone growth to make soldiers with stronger bones for the military
Bombs dropped and a couple of test subjects bones mutated to continue just growing until it body becomes too big to support growing anymore
Leaving them tall, in pain, and aggressively strong
Could also be a ghoul who's regenerative abilities are went out of whack during a massive dose of rads,
Hold on a sec, that corvega ad is boasting no electronics and computers as selling points, I know a few crowds that would be erect at the thought of buying such a car after the year 2000
Yeah they were ahead of the times with that, PEOPLE DON'T WANT TO NEED AN IT DEPARTMENT AND A MECHANIC FOR THEIR CAR
I'm part of that crowd, lol. I love cars older than me.😂
I can't believe you listened the absurd cryptids in 76 but left out the sheepsqach
Underrated video, love the examples you used from game. I hope this blows up
thank you!!
I actually love the idea of the Maypole ghoul and I think it would work if it never directly attacks the player itself and was entirely indifferent to people and the actual danger it posed was more of a natural disaster as it brings a huge spike in radiation around it and a legion of feral ghouls following it around. You could even give it deeper lore and have normal ghouls terrified of it because normal ghouls near it's radiation would start to rapidly mentally devolve and become feral.
Yeah just have it walk around the glowing sea like those giant robots in BO2 Origins
16:54 average jersey citizen 💀
North or South Jersey?
@@strawberrypuddin8919 both
Oi, I notice the grotesque creature from “I have no mouth, and I must scream”
I have no Mojave and I must patrol
Yeah you know going through Redding expecting a relatively easy time then you enter a mine filled with these cross breeds between a xenomorph and a velociraptor they will wreck your shit
If supermutant behemoths form from age, then i get the impression that the maypole could form from being both the oldest and most rad-exposed human/s of the glowing sea, really selling the idea of the primordial final boss that the glowing sea desperately needs
Lmao the blob from I Have No Mouth And I Must Scream in the thumbnail
Im sold with the whole dante look and the selection audio queue in the vid 😅😂 Subbed!
My best guess for the explanation of the giant ghoul is that it was an experiment to see what happens if you fill a ghoul with FEV
i feel the swap people were based off of the bad guys from the hills have eyes. that movie freaked me out as a kid lol.
The legendary bloatfly in Old World Blues deserves more love 😂 that thing has whooped me every time I played through OWB
I like that you put a sprite from “I Have No Mouth And I Must Scream” in the video thumbnail to trick people
I do think the point of the feral ghoul's was to mimic the effects of exposure to wet, salt water marsh conditions of boston because that looks like an iradiated corpse thats been in sea water too long.
Thumbnail is crazy for putting in a character from ihnmbims
good vid you have a great voice for youtube and it's one of the first fallout vids ive seen in FOREVER that i actually found out new stuff in !! ❤
Ay thank you 😤😤
DEVIL MAY CRY 1 SOUND EFFECT 🗣‼️‼️‼️‼️
BRO THANK YOU SO MUCH IK I WASNT CRAZY😂😂😂
I personally believe with the eldritch stuff that either extra dimensional beings exist, or some individuals have mutated or have enough of those weird abilities (like mama murphy) that their minds ascend in a way upon death and can then interact through radiation as if radiation itself has some paranormal power in fallout (like in far harbor, or even for example ghouls, they could never exist irl with how radiation works so fallout radiation has to work different)
Wot
The maypole could’ve been so cool, a giant glowing one that feeds on radiation to sustain its massive body. Possibly throwing chunks of its rotting limbs around as an attack, mayhaps even being a conglomerate of multiple smaller ghouls. It can’t leave the area it resides because it would die without the high levels of radiation in the area.
Don't forget about the parasitic Strangler plant that's completely taken over the Mire and is starting to take over the Cranberry Bog. Technically it is a mutant even if it's a plant, and you can kill Strangler blooms to stop its spread while it calls parasitized creatures to defend itself, similar to the Scorchbeasts.
I would actually like the maypole to be a rumor or legend within fallout. If it was, you would possibly hear stories of the maypole following the most intense radstorms, possibly even creating them from just its presence. The player could even potentially see it's silhouette, in a brief flash of thunder, just standing out in the distance
i was caught off guard when the vampires were nice when playing the game. You'd expect them to look look like vampires and be all crazy , killer type, but they seem like regular people. I got the good resolution to their quest. The floaters look like a flesh toilet with a tail hovering in the air.
I know ghouls don’t grow but the maypol looks like it isn’t rotting but tumorous and that’s why it gets so tall
My theory on the big ghoul being big is lovecraft. How many lovecraftian locations have we had? Just look at the interloper in 76
honestly I actually love the supernatural part of fallout and if the next game gets even spookier with more weird mutants and cryptids the better
It’s good but I hope they don’t overdo it, it’s best in smaller doses, a dunwich borers here, a couple cryptids there, and maybe a little dash of psykers over there
I didn't know those 2 NPCs in Point Lookout. Time to head back to the swamp! You also forgot the Ogua in 76!
Ngl fallout is starting to look more and more irl everyday
Where the hell do you live brah
Interloper is definitely some sort of Bob and Harold thing. Except instead of the top part of a tree, the guy only got the roots growing out of him.
The mutants from point lookout are just the murfree brood from red dead redemption two if they were irradiated and worshipped Cthulhu.
GRAHHH I LOVE FURRIES 🇺🇸🇺🇸🇺🇸🇺🇸🔥🔥🔥🗣
@@snowycity whatever you say.
You father did not beat you enough.
@@lebastion7812 ahh I do love how people when confronted with disagreement, just lower themselves to petty insults.
11:29 Hey now, one of those twenty people is here specifically for monster inspo.
I can’t believe I saw the greatest gaming ever and then saw it end less than 2 decades later. What the actual f*ck
I'd dig a future quest line with the family and a seperate perk tree for becoming a mutated person would be dope, add another element of depth
Should give the mothership zeta abominations human eyes for that extra 🤌
They should of just cliffracered the wanamingos, having a hero kill them all is infinity more interesting
I'm from north Mississippi, and I had a coworker who looked exactly like a swamp person, so yeah, there's really no shade thrown here lmao
I think whats crazy is thinking of how bad itd be to live in appalachia during fallput 76
300 ft ghoul could maybe be linked to the lovecraft lore that’s already in the games, maybe some ancient ritual gone wrong or even right
I got chills when you mentioned making Cacodemons permanently DOOM3 versions of themselves. There are a few good DOOM3 designs I like but the Cacos were NOT one of them.
i have a french speaking exam in two days and i havent even finished writing my presentation yet. am i cooked?
Yeah bro
Wait, the vampires from Fallout 3 were Mutants? Because I was under the impression that they were just normal people who developed a taste for human flesh that figured out making people fear you by tricking them with superstitious beliefs rather than being disgusted by your depraved behavior and eating habits was a more useful as a means of self defense.
I mean they have superhuman aspects that would make me think they were mutants for real
I can never escape Majima. Nowhere is safe.
U could almost say, he's everywhere
@@snowycity Woah. Kiwami means extreme, I get it now
Using the I Have No Mouth creature for the thumbnail, clever clever
The aliens have people from the past frozen in pods
weve actually had giant ghouls before...
but
its in
that one game
Huh
@nkosig4995 that one where you can play as the worst ghoul? I dislike that one.
I mean Earle Williams could probably fall under giant ghoul territory maybe they’ll do may pole in the future
some of these human/alien hybrids look like stright up necromprphs and its badass
"I have no mouth and I must scream" bad end creature?
Yes
9:56 eh Fallout 3/NV Ghouls looks far different compared to Fallout 4/76 Ghouls
Nuh uh
Honestly the interloper just looks like a big Centaur. Compared to the master, kinda normal actually.
the interloper does move, just slightly. it also bresthes.
I disagree with the cryptid slander, wendigo design is spot on with being a human driven to cannibalism out of facing starvation, now suffering eternally for that sin with their permanently bloated and hungry stomach from kwashiorkor. Mole people, as a dude who's only seen 76 gameplay they're fucking hilarious. They remind me of humanoid mutants like the tunnelers from the divide, which you left out. Jersey devil's look straight up like if lakelurks and deathclaw were dipped into an fev vat of red-40 and adapted for aquatic locomotion.
Oh hey it's this guy posting again
Posting again? I never stopped
@@snowycity guess UA-cam don't tell me shit lol
fucked up @@tac6557
Fallout runs on 50s sci-fi logic. Radiation makes things big sometimes. Hence the Maypole.
Might I ask specifically who got rid of the Wanamingos?
John Fallout
The chosen one from fallout 2
You could call swamp folks "Alabamans"
I remember there were like a race of people that adapted to living in caves from Fallout 1, I forgot the name of them, but they were very interesting
The Slags! They were very cool, yea
I, too, lament the loss if the wanamingo.
0:37 “there’s one thing always there: war- because war never….” Oh yeah mutants
No one noticed the poor Ted from "I have no mouth and I must scream" on the tumbnail
17:08 flat out IGNORES the giant crow
Smh
There were swamp ghouls in Point Lookout.
Has a ghoul ever got FEV?
you know harold the tree from fallout 4? pretty sure he’s a ghoul that got infected with the FEV
@@randomguy-kq4qy3 bro
@@unappealingpig8592 shit im stupid
I’m convinced in 76 that there is some mad scientist or group of mad scientists in Virginia messing around with humans and creatures in the wasteland creating abomination after abomination and that’s why there are so many cryptids running around, that’s how I cope with it anyway. 😂
Dude the May-pole is fucking amazing. The creator should release the model to modders and see what they can do. It reminds me of the giant phantom from Prey 2017.
11:03 dont forget liberty prime can also do that