Beyond just the abysmal state of their shelters is the fact that you will find people occupying spaces that still have the charred skeletons of the pre-war inhabitants lying around. You would think they would at least toss them outside. Maybe sweep up the trash?
@Rad-Dude63andathird Drumlin Diner in Fallout 4 is one where it really stuck out to me. Trudy has been operating a shop out of the diner for a while (years?), but there are still skeletons on the floor and even sitting in the booths.
There's a mod (Edit: Hunkered Down I believe is the one) where someone rebuilt all the settlements in Fallout 4 to look like they could survive the winter. And it really was as simple as replacing the gaping holes in the walls and roofs. There's still a shantytown vibe but one that people could actually live in long-term as they do in real-life.
@@Skaldewolf I mean even in isolation there are limits. But it would be more than say the differences between British and American forms of English. Still for your example there are ARE new languages, see the tribes that exist in New Vegas, such as the ones in Honest Hearts. some kind of english/spanish pidgin I think.
I think Fallout 1 basically takes the tack that basically everyone who didn't have fallout shelter-level protection died or mutated, and civilization has really only been back since the first vaults or their equivalents opened. They do a bad job at showing that consistently, and to make their world make sense they need to have the vaults that opened and the people who mutated and became feral so badly botched on the vault side and so unlucky on the mutation side that the diversity of skills and/or tools needed to rebuild society simply did not survive. And then still, you should have an alien world full of mutants and low-tech mixed with the privileged few with high tech that miraculously still works and hasn't run out of fuel and resources, but that is mostly cleaned up and rebuilt to the low tech standard at least. They kinda did that, and some of the games hold up lore-wise better than others, but yes, I agree, there's no reason for most people to live in garbage heaps or for there to be so much available salvage so long after the bombs dropped.
@@Skaldewolf Why? It's not like the vault dwellers themselves are changing language when in the vault. English is english. So what reason would there be to change the language? computer terminals in vaults are a thing. In English (or Russin if in Russia or something). So why change it if it applies to every vault?
You can face them with the walls, helps somewhat. I'm not the best settlement builder, but I'm working on complete incorporation. The insides will always look collapsing though.
@@Lucky13Ravens -- I play on PS4 with a couple of mods for settlement building and green plants. I've done my best to repair the damage to the roofs, and deleted all the trash. I trashed some houses, and rebuilt ones very similar that have that same blue/yellow material skinned on, to replicate a pre-war home. Plant some flowers, grass, more trees and the like, and it almost looks like a nice, real, pre-war neighborhood. Took me a couple dozen hours to do it, but it was a lot of fun, and looks great. My favorite settlement, by far.
Not to mention paint. There is literally a fetch quest that sends you off to find paint to protect the wall of diamond city from rusting. Why does nobody put a fresh coat of paint on their wooden cabin? Why is everything weathered and dilapidated? Even completely new structures that I, as the general of the minutemen, freshly build from scratch?
@@pauldesanto401 TBF, she could have been sweeping something like trash into a pile so it could be collected more easily. That's just what I imagine was happening.
This is why fallout 1-2 were so IMPORTANT for the setting and lore. They progressed the setting and showed people were ACTUALLY rebuilding, working to make believable, living settlements and lives. Not just stagnating in Bethesda's ruin-heaps all over because it looks cool.
This is probably the biggest l that all fall out fans took. One and two were essentially ignored lore wise except for a small handful of things. New Vegas almost gave us those back but even then it was really not good enough.
I really am not sure that I'd praise Fallout 2 for it's lore. Since the game's lore is wildly inconsistent with what is possible, even in the game's own logic. As a *game* it's amazing. But I feel a lot of people's opinions on it either based on nostalgia or based on the praise other people give it. Having recently replayed through the whole series... I came to realize that a lot of the things that I hated about Fallout 3 (since I was one of those people that hated Fallout 3 when it came out) were in Fallout 2 and even more abundant.
@@thecthuloser876 I praise it for the worldbuilding it worked on. The story itself is, to be fair, a mess lmfao. But I'll agree with that sentiment that it has a lot of... Questionable story choices that make you wonder where they were even going with things. Tbh though - I'd still prefer fo2's mess of a lore situation than fo4's LACK of any real consistency. But fo2 really does show you the world is a WORLD, with progression in the setting, and all around running themes, and not just a Funky Crazy Wasteland, like fo3 and ESPECIALLY fo4 does.
I've never understood why these post-apocalyptic settings love to have buildings/shelters with all these huge, gaping holes in them. When I used to sort packages at UPS, there was a trailer door behind me that had a small, fist-sized hole in it. In the winter, that little hole was enough to make it feel like there was an open freezer pointed at my back the whole night, and it drove me absolutely crazy.
Oh, the reason for that can be complex but simple. If you ever read/see/view movies, series, comics, and others dealing with the apocalypse you get a simple idea: "the world is gone... Life has now been reduced to scavenging and looting to survive and the living envy those who are gone." Which is the major problem with post-apocs. They think mankind is doomed therefore walking to extinction. It generally explains a lot it's the end times there is no hope. I hate this trope honestly.
@@cornoc funny part is that I DID do that, and some dickhead supervisor removed it because it didn't "look good" and was worried one of the building managers might see it. when I did it again it was removed for the very same reason
It's kinda hilarious that the most realistic post-apocalyptic settlement in Fallout we could possibly have would require porting over wood-and-stone houses from Skyrim.
Lmao yeah and they could've retexture the models, replacing the fantasy look to fit Fallout aesthetics. Now I'm suprised Bethesda didn't do that, they reuse their assets plenty of times before.
More like, the most realistic settlements in fallout 4 would be the ones made by those people that really like buiding bases and installed a lot of mods, so they end up being like the ones show in the video
I feel like the small shitty shacks should only be built by raiders as they just set up sometimes temporary bases, they arent civilizations they are bandits, so their shacks should be scrappy and shitty, but towns like diamond city and megaton should be more developed than they are in modern falllout
@@nettlesomenpc889 According to the quote-unquote "lore" (or more accurately, string of messy napkin scribbles because Bethesda do not use Design Documents (to save time)), they built the town around the undetonated bomb because the Church of Atom (a group that themselves make no sense whatsoever but Bethesda are intent to make them a thing) refused to build the town anywhere else, meaning they went out of their way to strip a local airfield (which would made a far more suitable settlement) to build their pile of shacks in a sink-hole that would get regularly flooded, if rain still existed (another thing that makes no sense because unlike Nevada, D.C is a very humid area. Bethesda just don't give a solitary shit about anything but gorn and john woo slowmo gun-fights and it shows). - For more information, see: The Blistering Stupidity of Fallout 3, by the late Shaemus Young
I don’t know anything about masonry, but I know recycling bricks is a thing. I feel like all the piles of bricks around Boston would have been harvested and Diamond City would look like the historic districts in Philly crammed into a baseball diamond and bleachers. Could have even had a fun quest where you protect Bran & Billy’s Bricks & Bits (formerly Dan & Tilly’s) while they harvest some ruins to show the society actually functioning and growing.
The problem with that is people will build a shanty town, after a few years they might even have resources to make something better but a lot of people will complain and be against the change in a small community. Guarantee megaton had detractors fighting against any change just as they did with the bomb
I still think the most egregious example of this happened in Fallout 3 when helping Moira write the Wasteland Survival Guide. The point where she asks you to check out the local supermarket for food and supplies 200 years after the bombs fell.
seriously, how is there still a single scrap of anything left after that amount of time... those shelves would have been picked clean the first few days after the bombs.
@@joshuaanderson1712 It does sound like a Fallout thing for infrastructure to keep restocking stuff even hundreds of years after the great war. I just wish that they'd acknowledge it like in NV or 76. In NV they point out how the vending machines getting restocked doesn't make sense, and in 76, Appalachia was so heavily automated that the constant restocking makes perfect sense. If their weren't people in Appalachia, the whole region would carry on like the great war never happened.
@@brennangoodwin2156 Twenty years, so there's less time than the other games. But the game still goes to the effort of explaining an unexplained aspect of the world, so it counts.
Ironically, Fallout 1 and 2 did this extremely well, considering Shady Sands went from a small farming community of survivors to the center of a minor nation in a few decades.
The first time you go to Shady Sands in Fallout 1 it's all adobe buildings, a material well adapted to its surroundings. The first time I played it I was shocked how much better 1, 2, and NV handle this kind of thing compared to 3 & 4. There are still ruined buildings in all 3 but repairs/renovations are much more apparent IMO.
They were made by a different company/ies. F1 was done by Interplay. The group (or most of) that made F1 for them broke off and formed Black Isle, then made F2. BI later became Obsidian. What's 'ironic', is that Bethesda *hired* Obsidian and gave them the assets. True to fashion, Obsidian made a better story, and gave us Fallout: New Vegas. One of the best 3D Fallout games yet.
@@skyfox585 Fair enough, but most people in Fallout aren't homeless crackheads. This type of world design doesn't make sense for locations that are meant to be lived in cities and towns.
@@Mega-Brick People living after the nuclear apocalypse aren't mentally ill to the point of beeing incapable of peforming minor tasks like moving a rotting skeleton out of their living space. Hate to break it to you, but it absolutely *isn't* realistic to assume people spend 200 years in a catatonic state, unable to function properly. People who live through the apocalypse and are confronted with the consequences of that aren't like you. Maybe some would be very traumatized, but most of them won't have mental health issues, their biggest concern would be survival. Survival of the most practical kind. Which means to have their needs met: Food, water, shelter. Then safety, which includes hygiene. Forming communities, improving the standard of living, for 200 years. It is absolutely *unthinkable* that a rotting, stinking corpse would just be lying around in a living space for like 8 generations. Never ever.
@@Mega-Brick Having dead rats lying around in your house is not normal in any way, and it has nothing to do with beeing "busy". I know people like to rationalize a lot of shit that happened during their upbringing. This is one of those cases.
"I've lived in this house all my life, like my parents and grandparents before me. What? Move the 200-year-old skeleton out of the bathtub, clear away the rubble and fix the roof? Why??"
100% believe that Fallout 3, Bethesda’s first foray into the Fallout universe, was originally intended to take place within a generation of the catastrophe of the Great War. Fallout 4’s place in the timeline is sadly a result of Bethesda’s choices to have recurring characters from previous games.
Within a generation of the rads in DC falling enough to make it safe to settle in would clear up a lot of 3s issues, itd create more since that wasnt the intent but bethesda isnt that good at worldbuilding anymore.
That is when Fallout 76 actually makes sense. Hell, there is a whole storyline about Charleston being destroyed by Raiders vs local provisional government. So that shows people were trying to rebuild.
It's crazy that you can just go into unlocked buildings and structures and find valuable loot that somehow haven't been taken by someone else in the past 200 years
This is one of the many things that always gets me in B-Fallout. Combine that with their never being anything intresting left from the 200 years after the war as well.
@@americandissident9062 Abandoned, well equipped ghost towns exist today all over the world but... Yeah, I agree. In Fallout world those should be fully recycled by 200 years.
What Sanctuary Hills should have looked like your house in great shape and all the others wrecked. The architecture is clearly inspired by the Lustron houses of the 1950s... which were _modular and prefabricated._ Meaning Codsworth could have salvaged parts from the other dozen plus houses in Sanctuary to maintain the Sole Survivor's home. But the others would still have empty frames standing, much like some of the partial buildings in West Everett Estates. They would have been a decent base for wood and earth cabins... which would have had a nice frontier aesthetic.
That would have been at least one bright spot after getting out. Not only is Codsworth there, but he managed to keep your house maintained at the cost of the other homes. Maybe he didn't have the programming for it, though. He only maintains things, instead of repairing and building. He doesn't fix the roof, he only tries to keep things clean despite the holes.
If he's programmed to clean, then why isn't the home in sanctuary atleast organized? trash thrown away? items dusted off? Jesus Bethesda, plot holes much?
@@swgclips03 There are a lot of things that shouldn't be, after 200 years. Hell, there's a skeleton inside Trudy's Diner, where her and her son live. Why wasn't that the first thing they got rid of? In a world full of raiders and scavengers, there shouldn't be anything left just laying out in the open, unless it's meant to indicate someone lives or lived there.
And to add on to it, have a few of the wrecked homes have some destroyed Mr. Handies in them as well showing that Codsworth fought other robots who were doing the exact same thing for their own masters. It'd be a neat little thing, to be honest.
I think Vault City is the best example of society returning after the bombs dropped. Guys used their GECK to make the land arrable (enough), built shelters which look suspiciously like prefab or concrete (or both, but with concrete kinda more likely considering the sizes of some of those buildings and the rather limited storage room of their vault), and then - if memory serves - went to "spread their glory to their less fortunate neighbours" as the NCR. Okay, read up on it: Shady Sands is the capital of the NCR. But still, both Shady Sands and Vault City are *lengths* ahead of their eastern counterparts. And the BoS should still have the recipes for concrete and such.... Bottom line: Yeah, the destitution of the eastern areas of the former US seem a bit odd, to put it mildly.
This video was about the Fallout games post Bethesda, but I wonder how Fallout 1 and 2 would fare in the eyes of this guy, because those games at least try a little harder to show that the survivors are surviving. Vault city and Shady Sands do well in my opinion. Walled cities, sturdy adobe (not concrete like you said) homes, dedicated guards/police, agriculture and brahmin herding. They try to influence the outside in their own way. The NCR offers annexation to nearby cities in exchange for protection and it is trying to rebuild democracy in the image of pre-war America. Vault city is more isolationist and it is trying to secure its position (shutting down Gecko's power plant or signing a deal with them). It also allows wastelanders entry in exchange for servitude. Those two are shown to be competent at surviving and having further ambition. Then there are places like the Hub, Klamath, Modoc or Broken Hills that rely on pre war housing (except Modoc), which often offers questionable protection with how they have holes in their roofs. They all have a raw resource that they trade for other things (water, gecko pelts, agricultural exports, uranium ore). These places seem to have a sheriff, but mostly rely on militias for protection (except for the Hub, that has a slightly ridiculous amount of guards). New Reno is special, because it seems to make money from drugs, prostitutes and gambling. It relies on people getting addicted to one or multiple of those things and giving all their money in exchange for them. For protection there are the families, that even though are rivals to each other, know that its beneficial to all involved if they protect the city from outside threats. It is a place that is solely inhabited by mobsters and addicts. The mobsters' top brass have very nice houses and use their status and power to exert influence to shape the city to their will, while the addicts are too high off cow farts to do anything but lay about in ruins. Necropolis is even more special, since they have basically nothing of value and have a hard time surviving. They can't really leave since they'd die in the journey or even if they reach a settlement they will be discriminated against since they're ghouls. Set took advantage of the situation by making what's basically a tribe of ghouls that protect the city and exert Set's will. The ghouls have terrible shelter and scarce food, but they are more sturdy than the average human so it does make sense why they're still alive. And Arroyo is just a tribal place that hunts, grows food and lives in tents. They have a shaman and their own culture and mythology.
The eastern areas arent stable enough to sustain a form of government. And the prefab buildings are also as unrealistic as the shacks in bethesdas Fallouts, there is no heavy industry which would support prefab buildings, so people would need to stick to traditional building methodes aka bricks, wood and clay. Regarding the fact, that even traditional buildings need a certain degree of knowledge, so they wont attract mold and other health risks, many buildings would look like absolute shitholes and therefore similar to a Megaton etc..
It's always bothered me just how broken settlements' buildings are. Come on! Do you want to live with a damned hole in your ceiling and wall? Why didn't the designers think of that?
Yeah, that's why I made it all of like 2 hours into a vanilla playthrough before I was like, "screw this!" and just started installing mods that let me build actual houses that didn't look like they were literally built from garbage....
And there are perfectly intact, functional buildings in town or in the city that are "boarded up" because of the laziness of developers. I live in Michigan in regards to Massachusetts and Maryland, they have similar weather as I do. You are not and will not survive in a gaping hole shack/structure in the winter time or any other season for that matter. Just ridicules they didn't incorporate basic believable survival in their games
@@CollideFan1 I mean, it's probably due to all the threats in the Commonwealth, not to mention how they may be standing on the exterior but all of the floors may have decayed and collapsed. We do see groups like Raiders and Super Mutants make use of the various skyscrapers too, so I can imagine most people just steer clear of the buildings because they haven't a clue what's in there. Plus, do you know how maddening it'd be to check every single building in 4? People would become so confused and lost.
Not to mention that Boston has a ton of quarries, forests, chemical plants, cement factories, and steel plants. Getting industry back online is shown to be a quick development in the Fallout series, so we should be seeing plastics, pharmaceuticals, cinderblocks, mortar, bricks, the electrical grid, and even some luxuries like sweets even just a few years after the fallout dissipates. 200 years afterward, Boston should look like your standard cyberpunk city, with the war being no more than a footnote.
You should have mentioned the skeletons. In FO4 you come across a diner that is actually being operated. Inside, there is someone behind the cash register ready to take your order. After your purchase, you turn to find a seat... only to find skeletons already sitting at the tables.
@Elvik757i can guarentee you if I have to deal with raiders and super mutants and there are chems around i am NOT casually cleaning up some skeletons…. Ever. Why would i take the time to clear up skeletons when I could be huffing all the jet I could want
The railroad hideout too Why the hell are you sitting with skeletons next to you You have desks beds terminals and running an organization that is freeing a ton of synths yet you're sitting next to a dead body all day for no reason
@@johnnymitnick so if there is a dessicated corpse in your house and/or place of business you're just gonna leave it there? Not only is it disturbing, but fucking gross!
@@johnnymitnick -- That bitch at Drumlin Diner. It would take literally FIVE MINUTES to dump that skeleton out. And another 10 minutes to clean up all the crap she left on the floor. Not to mention that her son has been sitting on the floor for YEARS.
I had the same thoughts. 200 years to restore civilization, and they are still living like the bombs dropped yesterday. So in one modded playthrough, I built a massive base on Spectacle Island with salvaged military hardware to project power, vault prefabs, commandeered institute and BOS tech, all the good stuff. Then a mainland base at Starlight Drive-In. Then I restored all the highways to a state where they can be used by cars in at least one lane in each direction. Incidentally, did you know that most interchanges do not allow left turns in the Boston area? Laughable. Then I was about to start work on restoring actual facilities, starting with the Corvega plant. And I found the highway I restored, wrecked again. As it turns out, cell resets regularly erase whatever you build outside of build areas. Assuming that this is not just a Bethesda game being a Bethesda game, I conclude that there is a malevolent force in the Fallout universe that enforces this immediate post-apocalypse state upon the world, and the people living there have just given up and accepted it as their fate.
Raiders. Normal people in fallout are prey to Raiders and never survive random encounters to rebuild. You on the other hand are a one-man-army demigod killing machine with a silver tongue and an eagle eye and enough luck to cheat death and take the shirt off his back.
Your problem in doing all that is forgetting that there is no one alive that would remember how to do any of the things you described doing...they all died and any documentation would've been evaporated and/or destroyed.
@@zaklex3165 Not all of them, there are still ghouls from before the war. And advanced organizations like the institute, the strip, and NCR exist. House certainly knows how, and he is not the only one.
@@JinKeeThat's total bullshit. Even as early as Fallout 1 people were building sensible towns and settlements. The NCR started as one of these, we literally see it. They live in ADOBE housing, yknow, that shit people have been making shelters and homes out of for thousands of years??
@@zaklex3165 They all died right..that's why there are still people around?? There are doctors? THE INSTITUTE HAS A MASSIVE GROUP OF SCIENTISTS but all they do is fuck around making synth gorillas and synths to terrorize the wasteland with. Instead of trying to position themselves as the leaders and intellectual superiors, they fucking killed the Commonwealth government for some unexplained reason, which for some reason had only been tried once there and never again.
Also, its been 200 YEARS! We went from the 13 colonies to the entire united states. The world would be completely and utterly unrecognizable from our own even after nuclear weapons. Edit: i made a popular comment with reasonable discourse and well thought out argumentation? What website am i on?
13 colonies??? 13 colonies that stole the country and murder the original people's of America. I hope you "Americans" are proud of yourselves? White's are European. Black's are African. Asian's are well Asian's. The real Americans are Native Americans period. Hispanic's are also real Americans they are from that continent.
We also had easy access to a lot of raw materials. I'd expect a few towns to have expeditions sent into nearby cities to gather resources from them, and melt them locally. A landfill would be treated as a form of gold mine due to all the raw materials present, though the wastes present would also require a lot of scavengers to clean it all up first. Taking most of that waste and putting it into an incinerator would be useful for setting up a basic boiling water setup. Of course this would also need a steady supply of energy to melt the iron, so forests would have to be planted in order to have the wood needed to melt the iron. Even just making clay shingles would require wood to melt the clay.
Worst part of the Fallout settlement lore is when you enter a house and find a 200 year old skeleton rotting away in the corner while the occupants are eating dinner right next to it. Fallout 4 killed itself when I was told that I had to build the entire settlement, farms included, for the settlers because they couldn't be assed to do it themselves.
Thank god for mods. I had an automatic settlement mod and it made the "There's another settlement that needs your help" actually fun to do since I got to watch them grow
"NO! I'M NOT GONNA BUILD YOU FUCKING BEDS!" Has become an in joke between me and my best friend who bounced off fallout 4 the moment they asked him to build anything in sanctuary.
I joined the Institute the second I realized that I was the 1st person on the East Coast to saw a board straight in 200+ years. Let the wasteland claim the surface vermin.
I always had the issue with the way baseball was described in Fallout 4 by the guy in Diamond City. There are ghouls who are alive that remember the bombs falling and I guarantee that every American can tell you the basics of baseball, not the scoring or the lines and outs and all that, but they know 4 bases, you hit ball, run bases, and they know that the bats are not weapons. So how does the guy in Diamond City think that it was some sort of blood sport?
I love how Bethesda completely ignores the historical reality of Farmers being REALLY bloody important people in past eras, because of their skills and knowledge. Yet in Fallout they're treated as simple idiots.
Well, farmers were treated like simple idiots historically, too, and that probably wasn't too far from the mark, much of the time, due to socioeconomic repression. Subsistence farming doesn't encourage or allow time for education and intellectual development. Yes, they were absolutely essential then, and are no less essential now (we still need to eat, after all), but social status doesn't necessarily correspond to actual importance, as is so clearly demonstrated by politicians and stockbrokers.
@@irrelevantfish1978 Even in early 20th century. You should see photos of Polish farmers from the between-war era, especially those from region of Polesie (modern Belarus and Ukraine).
@@calebneff5777 Sorry, but that's a bit like trying to prove that modern farmers are rich by pointing to Monsanto's acquisition price. It's not so much laughable as it is bewildering. You see, owning and overseeing a farm doesn't make you a farmer anymore than being CEO of SpaceX makes Elon Musk an aerospace engineer. It's perfectly possible to be in the _business_ of farming without actually doing any farming. Additionally, as with most elites in human history, socioeconomic status within the early British aristocracy was almost inversely proportional to the amount of farm work you had to do. Only the poorest actually got their hands dirty on a regular basis, and more and more of the managerial aspects were delegated the higher up the ladder you went, with the creme de la creme often being little more than landlords.
And the problem is that you have people that cant seem to be able to nail 2 slabs of wood together, next to a guy that is repairing something as complex as Power Armor. The moment you have those portable magical batteries, most of the other problems dont have reason to exist.
That brings up another question: Why were resources such a big problem in the pre-war era when you have fusion cores that last centuries??? Oil wells refill over time and aren't as important for powering vehicles in this universe, while water falls from the sky, and wildlife can be easily sustained with reserves and hunting regulations. So again, what was the issue?
@@theguybehindyou4762 To be the "Well Akshually" guy, growing food takes more than just energy. You need soil. In our world, it is becoming more and more of an issue because we are wasting away all our topsoil and its at the point where we legitimately need fossil fuels and to dig up certain materials just to make fertalizer, let alone transport and use it, because otherwise we cannot sustain our current population. In the fallout universe, nuclear fallout has been turbocharged with Cthulhu juice or something and is somehow able to both destroy any plant life's ability to grow, while also leaving humans alive or mutating them in just the right way that they do not die and instead just get stronger and hideous. As opposed to reality, in which Chernobyl (a disaster much worse than your average single nuke) has been a GREAT place for plants and animals to live for over 20 years now, since the presence of humans is literally more of a detriment to them than the remaining radioactive material (it likely helps that animals, unlike humans, are not obsessed with living 3-4 times as long as they need to reproduce in perfect health, and also don't know what radiation is). Okay, yeah, that is my new theory. The real fallout in Fallout is in fact that they pissed off Cthulhu or something similar, which is the REAL reason for the "nuclear wasteland" vibe, as well as being why things so frequently seem to have mutated "just the right way" to make mutants and not a person whose body just stopped working because any number of a million essential reactions was messed with.
@@theguybehindyou4762 I have to agree what others already commented.... did some of you even play the game? This is one of the examples you can discover for yourself ingame: Fusion cores were invented only shortly before the great war, by the USA of course. SInce they were at war with China, they of course didnt share it with them... yet. They planned to but that thought got cut short by ididots throwing with rocks (and nuclear bombs) Its said that, if the great war did not happen at that time, that in roughly 5 years there would be enough cores to ship them oversea for sharing with other contries and therefore, an end to the ressource wars and ressource conflicts
@@mlmii1933no plain and simple it’s that bethesda insists upon itself, they sell you an “open ended rpg” however shoehorn you into one of a handful of options and the options are typically not fully developed and made to fit most play styles ok but not great. It’s most apparent in fallout 4 but it’s been an issue in just about every bethesda game. Hoping starfield doesn’t have a main campaign simply because I don’t like being told how to play rpgs
I hate fallout 4s level of decay, it's just unnatural. After 200 years civilization should have already restarted almost if not fully to a modern level
@@breadster1981It's because Bethesda has always only ever copied the _idea_ of the Fallout series, with at best a surface level respect for what the first two games established. Rather than try to come up with new ideas that work within the preexisting lore, they just keep finding new idiotic reasons for why there are Super Mutants everywhere instead of just making new monsters that aren't just carbon copies of existing ones (gatorclaws).
Survival is a transitory stage between life and death. If you are stranded on a deserted island, you will eventually cease to survive, either due to death or because it becomes your new way of life. You don't remain in the survival stage indefinitely, which has always bothered me about Fallout.
You cant use Fallout 4 as an example, because when the Government leaders met, the Institute murdered them all. This caused a collapse of the area (Before this they were rebuilding and were attempting to help each other). By time you awake, everyone is regaining a foothold again, but now nobody trusted anyone. So, the video makes this mistake because he didnt read the lore of what happened in Fallout 4. Do like your island example though. But it doesnt apply to Fallout 4.
@@NovelaMeierIt absolutely does if you accept that the entire lore premise is flimsy and makes no sense upon inspection. Other channels covered it better but the Institute is a needlessly malicious organization that's also forcibly portrayed as sympathetic or "morally grey" rather than cartoonishly evil by Bethesda. Sure, it's a convenient excuse to explain why the Commonwealth hasn't already established itself as a nation state but unless the Institute planned to directly govern them (which they didn't) it makes no sense. Not to mention between the naturally occurring Wasteland dangers and those artificially placed into Boston by the Institute, any communities left should have either been wiped out or left the area entirely. And all of this started a good 2-3 generations before Fallout 4, so that has been enough time for communities to realize that they're running out of resources and it's increasingly more dangerous to find materials just to cover the holes in their walls. They have Brahmin caravans too, so its not like they don't know how or where to travel to, unless Bostonians in Bethesda Fallout are just inherently stupid and unwilling to travel.
Obsidian understood the scale of time and the area surrounding New Vegas was uninhabited frontier until Mr House rebuilt the strip 15 or so years before the events of the game. Even then, we see things that make sense. Goodsprings and Novac are clean, maintaned, and populated mostly by people who grew up there. The NCR has farms and military bases in strategic locations. Freeside is considered a slum by the people living there and is a damn sight better than any settlement in Fallout 4. The Legion wage a guerilla war as they are technologically and fiscally outmatched. The area is desert, so the people there rely on outsiddle cattle barons for a stable supply of meat.
not defending bethesda here but obsidian kind of cheated here because many of the buildings aren't just well maintained but relatively untouched for how long they were abandoned to the point you can argue that they should be more chimeric in design from repairs with materials the settlers had on hand but instead it often came off as the settlers found the building in good condition to start with
New Vegas has shown completely decimated buildings like around Bitter Springs and Red Canyon or around Vault 3. The abandoned buildings are easy to explain as people settle them, fix them up, move on, and other people settle them in a never ending process.
@@thesilverbluemanAnd do you know why? Because Mr. House protected the region from the bombs. It's understandable why there would be more people in the region and why those buildings might be more maintained.
@@thesilverblueman It all depends on where the bombs fall. If there is no important target nearby, the bombs simply will not hit a given place, at most the given place will have to deal with the effects of a nuclear war.
I wanna live in a Skyrim house Raise a couple kids and a big pet mouse Eat a whole cheese wheel when I damn well feel as I practice my shouts 'Cause I wanna live in a Skyrim house Burn that silver mine down, turn the lantern lights out My man Balimund dishin' out the fire salts Workin' on my speechcraft, tryna get the price down Honey nut treats got me ridin' off to spice town Keep my caps white, cappin' wizards in The White Hall Treat my girl right from the Second Seed to Frostfall Septims stackin' in my bank account 'Cause I wanna live in a Skyrim house Raise a couple kids and a big pet mouse Eat a whole cheese wheel when I damn well feel as I practice my shouts 'Cause I wanna live in a Skyrim house Cruisin' through Riften, makin' money griftin' Pop a few bottles, now the skooma got me driftin' Pick a few pockets 'cause you know I be regiftin' Livin' like a thief like my name Arvel the Swift, and I don't even care if I'm rackin' up a bounty Laila Law-Giver gonna fuck around and crown me If I pay the guards the right amount Here my man Belethor, he never been in debt before I roll up with my dragon bones, he headin' for the exit door Pull up on Arcadia, she about to close the store Feelin' kinda heavy, drop some shit off at her Cauldron floor And we ain't gotta worry about the Witbane or Ataxia Long as you be with me we be countin' potion stacks, yeah I'm a thane, baby, I run this town 'Cause I wanna live in a Skyrim house Mjoll the Lioness gonna be my spouse 'Cause life makes sense when I'm kickin' it in Breezehome Suckin' on a taffy treat and flippin' through a freeze tome Proventus Avenicci, won't you let me take the keys home? 'Cause I wanna live in a Skyrim house -Gus Johnson
@@jovalleau Remember when Gus Johnson berated and pressured his girlfriend into having an abortion and then wouldn't even drive her to the clinic? Funny guy!
I actually thought for a while that the forest shots were from the Rift, not sure still. Though the more popular houses might be mostly some clay-based mixture with just some wood, like in medieval times. :)
They did kinda address this in the 2D games. Fallout 2 had society starting to improve . Lots more cities , the junk yard town from Fallout 1 was developed. A vault open up and created a brand new city.
I would add that it also really breaks immersion to see what would probably be extremely valuable locations like corvega plant, saugus ironworks, and vault 95 just...lazily occupied by some bandits. Like, the sheer value of a functioning metal-working plant in a post-apocalyptic setting cannot be understated. It would be controlled by a sizeable force and there would be a significant settlement built up around it, because trade would be a thing. Also, for there to be a miracle addiction-removing machine in a vault that people have only heard rumors of and for there not to be more than just some bandits in the area, is just dumb. There would be a whole settlement based around it which would be making serious bank on curing addictions.
Yeah, real people will make use of absolutely any and all functional facilities around. Now, there's every chance there are no trained/experienced people left alive in close enough proximity to operate and maintain those (likely pretty sophisticated and specialized, considering we're at a robot butler level of tech) facilities and manuals may not be available for study, but they would 100% be rigged to operate in some way, even if that's at a hugely reduced efficiency or functions.
All you people complaining are super funny; if you want realism, then you would be literally playing a sim 5 game and there would be minimal conflict and the entire point of the game would cease to exist No shit stuff in Fallout cannot happen in real life; as Gaben said, "realism is pointless if the game is not fun; putting realism over game mechanics is stupid." Gabe doesn't play games for 'realism;' he plays games for fun
@@pyropulseIXXI Fun is however unobtainable when I as player constantly have to switch off common sense for some stupid game mechanics and weird brain farts presented as 'funny' things to me e.g. skeletons sitting at a table after 200years and totally not collapsing into a pile of bones that no one ever cares to remove. It's one thing to battle armed skeleton in a fantasy, magic world, another when it's a perfectly preserved death scenes with real skeletons in a world very similar to our own. I love fun... but throwing things at me that force me to turn off my brain isn't fun. Thanks.
my two biggest issues with Bathesda's Fallout is the fact that they don't seam to understand, that fallout is retro-futurism and not "literally the 50-s but with some atomic robots" and secondly the fact that they don't seam to understand how time works. By the time Fallout 3 takes place the wasteland should already be way less barren and there should be way more clean water. Not to mention that people somehow lived for 200 years without clean water apparently
You eat radiated food for two weeks and die of radiation poisoning Yet the wastelanders seem to have developed resistance or immunity and just... eat it
I played fo4 earlier this year for the first time and the gameplay was pretty much what I expected and wanted. However, when I went to the family house that begins Far Harbor questline I was irked that on the second floor, In a room someone regularly sleeps in, there are several missing floorboards, leaving a dangerous hole. This family lived in this house for at least 10 years yet nobody at Bethesda thought they'd bother to fix a serious hazard like that.
This was my take on the wasteland as well. If I think about it at all I end up saying “what have you been DOING for 200 years?” And e fact that abandoned buildings are exactly as decrepit in fallout 76 suggests that nothing has degraded for most of that time. That’s what happens to abandoned buildings.
I mean, fallout 76 is only 20 years after the bombs, the buildings should still be mostly intact (not the ones that were directly affected by the bombs)
Or how you can find laser weapons outside of someplace like the institute or a military base. Wouldn't you be more likely to find raiders using flintlocks or even cap and ball guns?
america is only about 250 years old, 50 years ago we were in the middle of the disco revolution i believe i know the assumption in fallout is that nobody could live outside the vaults because the nuclear obliteration was so widespread, but if the radiation was in more realistic levels, I do think the land would be livable after a few years, much like chernobyl and the surrounding towns nowadays and they would have ample time to at least get to a new industrial revolution
@@Kavukamari Well, that is somewhat explained. In the Fallout world the governments decided to go for more, "permanent" nuclear devices. So larger numbers of smaller (and thus less efficient, already increasing the long term radiation) "dirty" (specifically modified to increase long term radiation pollution) nuclear devices detonated at ground level (more dirt would be sucked into the mushroom cloud and would remain more localized). Combined with the world of Fallout having spent a lot more time and resources building nuclear weapons, it is no surprise the world is in very bad shape even 50 years after the War. But even then, 200 years is a *long* time, and even accounting for DC getting particularly badly hit, it should be mostly fine (by way of contamination) by 2177, much less 2277.
my biggest gripe with 3 and 4 is that someone went around and took all the nails and plywood from the non existent hardware stores and boarded up homes. why? homes would be stripped for salvageable lumber or burned down rather than wasting useful materials to board them up.
Boarding them up would make them more secure in the short term against monsters if people were trying to live in them. It's a plot point in the book I am legend. Protects the glass and limits visibility.
Also why strip an already standing building? When you could fortify what is already there in an afternoon? Is it really that hard to imagine that people would want to sleep soundly somewhere overnight where all the windows are blown out by bombs? Should the buildings be untouched? Cause there has been 200 years of civilian the wasteland and no one has started a construction company to build new homes for everyone. Why bother when only 1% of the population survived the great war? There are more buildings than people, so it's not like there is a housing shortage.
@@a_paperweight im almost positive your right but it's unreasonable. Just draw the building blown over or burn it down rather than making it boarded up. there was a mod for 3 and Vegas that put in interiors for most buildings. Helped me with immersion quite a bit.
@@lorenscott2925 fortifying is one thing but those are sealed. SHTF nobody is gonna go to the (nonexistent in the fallout games) hardware store, board up their house, then bail as society is rampaging around them. They're either gonna shelter in place and defend it as in board up all but one door and leave gaps for shooting through- or take everything of value-ie food munitions camping gear tradable goods and seek out family or a better defensive positions.
true, but then again they are saying there was an EMP when the bomb was detonated on the ground and not in air. EMP only come from airborne detonations, yet we have evidence the bombs on the east coast hit the ground.
@@ravinraven6913 For maximum damage nukes are fused to explode at a specific altitude above the target. Nuclear detonations produce varying levels of an EMP blast depending on the design of the bomb. Scientists were well aware that a nuclear explosion would produce an EMP and shielded their electronics in preparation for the first nuclear explosion. It seems that the EMP was bigger than expected because it still managed to take out several senors in that first explosion. What you're probably thinking of is a high altitude air burst designed to maximize the "blanket" of the EMP effect. Any set nuke will produce a vastly more effective EMP effect when detonated high in the atmosphere.
No way man, I was caught in a nuclear blast once and I used the thumb trick and it was just smaller than my thumb and I'm still here. My buddy had a nuclear bomb fall right at his feet and he died!
Maybe you should also me tion that the reason it's a myth isn't because it wasnt a measure once suggested. But because a skinny child and a big chunky lumberjack will have drastically different fingers. And the seemingly small difference in fingers would translate to thousands of miles worth of nuclear decimation. Plenty of people that see the testing are clearly far away enough to cover the cloud with their finger, easily. But no one that has ever been near one outside testing metrics has ever used the finger method.
Another example is the the house of Frank in the last of us series, he basically built a little neighborhood in the apocalypse granting him an opportunity to settle with someone he loved, they were so self sufficient and good that they even dedicated themselves to art. And somehow in fallout unless the player drastically changes the community, nothing happens.
I’m fairly certain the broken down buildings settlers in Bethesda’s fallout live in is because the game designers wanted that apocalyptic aesthetic, not thinking how it ruins immersion.
Of course - 200 years after the bombs fell the world would be basically back to a new normal, and it would be a game about time travel if the vault dweller with a 1950s attitude stepped into the new world, rather than a game about exploration and survival. It seems in Fallout the nukes were designed to be smaller, 'tactical' weapons, and all out nuclear war might not have totally annihilated civilizations and their supply chains. Just look at Japan - nuked twice at the end of WW2 and the country has recovered within a generation. Horrific scenes and devastating losses, but recovery was possible quite quickly.
It only ruins immersion if you're expecting Fallout to run on real world logic. But doesn't and never has. It runs on the same sort of logic comic books do. And not comic book movies. Actual comic books. Like how in Marvel, for some reason, not only do people still live in New York City, but it seems to be the center of the entire universe. Despite, with Marvel's sliding timescale, there basically being a super villain destroying part of the city seemingly every other day. You're not supposed to think to much about it and try to try to apply real world logic to the stuff that's happening. You're supposed to take it at face value.
@@thecthuloser876 I don't expect it to run on real world logic, I expect it to run on any logic, which it doesn't. Bethesda fallout is filled with lore inconsistencies and contradictions. While the other fallouts aren't perfect about this, they do establish and largely stick to a set of rules. Bethesda fallout games will contradict themselves within the same quests, much less across the whole series.
There's a town in Fallout 2 called Broken Hills. Super Mutants, Ghouls, and some humans live there. They have an economy in the form of mining and refining uranium ore, and trading it to places with working power plants like the NCR and Vault City. Broken Hills also has their own farms, their own power plant, heck they even have air-conditioning. It is much, much cleaner and more livable than the towns in 3 or 4.
fallout 3 living in aircraft carrier is pretty smart even if it broken it stil got a reactor the where using and fallout 4 diamond ciy is also good if build wrong not using the stadium self is just stupid but every other settlement shouldn't be a thing whit wasteland being so hars
The best reset to zero setting I've experienced in apocalypse fiction is Horizon Zero Dawn, it actually explains why things reset to essentially the stone age and has only progressed so much from that despite being in a world full of highly advanced robots that mimic natural life near perfectly. It has layers upon layers of explanation as to why all knowledge and social progress vanished. Fallout is stuck in it's aesthetic, which is a shame because it's original aesthetic was much more in line with a recovery period than the later entries further down the timeline. Bethesda should really keep the games in the first 10-30 years if they want to keep the look, even then the upper part of that is pushing it. The architecture in the isometric games is far more believable than the cobbled together shacks that couldn't stand up to a couple years of moderate storms before needing to be completely rebuilt from the ground up.
as much as i dislike 76, it does seem more accurate than the ones in the far future. as in, the timelines at the most should be no more than 100 years after the war for the first 5 games
Sod houses, tar paper shacks and Shelters made out of logs should all be common, perhaps less common then scrapped together shelters, at least at first. Later cobble stone walls, mixed with log frames should begin to replace scrap houses. The longer a community exists, the better the farming and shelter should become. Water stils, clay pot granaries, smoke houses to preserve meat - all should be present or under construction in a survivor community. Goats, sheep, chickens maybe a few cows should be common community sights. - milk, butter, cheese, eggs, wool and meat. In North America wild pig (re)domestication would be a huge food source and garbage/corpse disposal.
i always just chocked up the lack there of of proper living 'cities' and really only having scattered people around while being dangerous as shit was because- well, all the previous fallout games took place in the west. Fallout 1, 2, and new vegas all take place in the california/nevada area, and fallout 3 takes place in washington. I considered in my mind that the west was just much more civilized and maybe didn't get as ravaged from the bombs as the east did- or hell, may not've even experienced as significant of nuke-age as the east. In Fallout 4 we get to literally experience a nuke being DROPPED on boston- I'd always thought that, because of the absolute HELL that must've been trying to rebuild in the "Blast continent" (basically anything that goes further east than colorado/kansas) due to the decentralization.
For me its always "areas hit by a nuke will not still look that bad after 2 years, let alone 200!" Short version: radiation is nowhere NEAR as bad as it is portrayed in the game. You can just look at Chernobyl for proof of this (an accident with far more fallout than any single known existing nuke). Animal and plant life basically started moving in as soon as the immediate cleanup crews finished getting rid of the most obvious point sources from ashes and wreckage and left and has been fine there since.
@@SephirothRyu Nuclear weapons apparently work differently in the Fallout universe than in our own as in our universe there is an inverse relation between explosive power and the amount of radiation a weapon puts off (the material type of radiation also has a major effect since that determines half life and how overall dangerous it is). Meltdowns have more in common with dirty bombs so even with the nuclear weapons likely being far more advanced (and bigger) in Fallout after 210 years the three bomb impacts in the Commonwealth shouldn't have the levels of radiation they have or potentially any radiation left (the big one that made the Glowing Sea and the smaller craters in Cambridge and South Boston).
@@jcohasset23 We touched upon this when I did CBRN training while in the Marines. After a nuclear blast, the majority of radiation will have dissipated after 2 days (40-48 hours). Still not really safe, but safe for short periods if you're careful to avoid really dusty areas and have breathing protection. After 4-5 weeks if's pretty safe out as long as you avoid ground zero and built up areas of debris where radioactive dust could be trapped. 40ish years and it's pretty much completely safe, and this is assuming nobody did any cleanup and just left debris everywhere. Of course, there are a lot of variables to this, how close you were to ground zero, wind, weather like rain, and the type of nuke that was used. Radiation doesn't stack as far as half life is concerned. After 200 years there really shouldn't be any.
@@MrMontanaNights It's strange that Bethesda moved the series so far forward in time after picking it up (though there is evidence that 3 was originally to take place only about 100 years after the bombs fell) considering the game worlds of 3 and 4 look like they take place only a few decades after the Great War. I guess they feel that the game audience expects certain mechanics, beings, and things to be in the games even if they didn't really make sense beyond the early games and New Vegas. We'll see if Bethesda continues that whenever Fallout 5 is officially announced even if we'll probably be having to wait until 2030 or 2032 for it due to ES6.
@@SephirothRyuno, but are we talking about ghouls? at some point everything can't be realistic, the radiation of Fallout is much more serious, and that's fine like that. the luminescent sea for example is superb. and in any case even if it were realistic it would be worse in real life because if there really was a nuclear war it would be followed by a nuclear winter and so no plants like in Chernobyl. to recall the tsar bomba itself was reduced for its test. So imagine it for all-out nuclear war.
My big immersion breaking moment came with Camp McCarren in Fallout: New Vegas. You enter into the main terminal building, and, there's trash everywhere. In what's supposed to be an occupied military base. I don't care what army it is or what situation they're facing, within at most two weeks, some sergeant is going to order some private to pick up the damn trash. Let alone at a flag officer command base in what's supposed to be relative peacetime for a few years. The NCR even had time to post a bunch of propaganda posters in the precise place they *don't* need them (the soldiers in the base have already joined the army!), and set up a working monorail, but they can't find time to pick up all the tin cans on the floor. That's proof it isn't just Bethesda. Sometimes even Obsidian messed up.
@@daStig177 A mod where you're the private assigned to pick up all the trash in McCarren. As you advance, you're sent on covert missions through hostile territory to clean the floors of nearby outposts, goodwill janitorial missions to towns, and so on, until you're finally assigned the ultimate (some might say impossible!) mission: clean up after drunken soldiers on the Vegas strip.
@@nw42 Then at the end you'd find out the culprit of all the messes was a high up NCR CO trying to give the back line troops something to do so they don't waste their cash gambling, not realizing BOTH the sergeants and soldiers were too distracted by the mere thought of gambling at Gommorah to notice. The Legion saboteur option is to leave banana peels that blend in with clutter in precarious places.
Tbh I thought the whole point of camp mcarran is that they are in disarray, and floundering to even hold off drugged up raiders let alone the legion. I actually saw the trash the first time and thought it was a statement on the absolute state of the ncr lol
TBH the ramshackle blasted look didn't bother me until I started crafting my own structures and was forced to build everything the same way. Like i was just magically creating concrete pads but for some reason had to make the walls out of palets.
That drove me NUTS! I can accept that people suffering 200 years of rads might struggle with concepts like shelter and construction, but if I can melt down a car and turn it into a mini gun and power armor you better believe I can build a bloody shed.
For me it was that I can essentially scrap some cans and a few plants, and make a nuclear power generator, but man! Fixing that hole in the roof is just too much to ask!
I always have some gripes about Fallout 4 world design choices, I think you articulated the why perfectly, throughout the game I was always skeptical "is this how the world should really look like 200 years after the doomsday?". It looks like a mere 2 or 20 years after, not 200. It's things like these that really make or break immersion in an epic speculative fiction setting, I don't need super accurate logic to everything, just a series of working logic enough to make me think "that make sense". This is why I loved Mass Effect world so much with its codex to further flesh out its lore, enough suspension of disbelief for me to really be immersed in its fictional universe, I never get that with Fallout 4 (I only played NV and never finished it and only finished 4).
200 years later, it would likely look even more developed than it is now. Obviously, it's a huge amount of damage and loss of life, but compared to 200 years ago to now. Recovery might be slow, but things would recover to the point where little evidence of the war even remained.
the civilization would look a lot different. And not to mention with as much time as passed for some of these comunities... they would be a lot larger places and not needing the minutemen like they do in the current game. think like rapid responders, or maybe even drawing on the militia side of things they would have stations in different towns where X amount of them would be there for the defense. This also means your number of settlements you could build would be cut by a 3rd, or maybe you could add to the settlements once attaining a higher rank.. cause yes there would be a commander/general that would be in command rather than you given the rank general from the start. Sort of like the fighters guild of Oblivion. And your rise to the top might be fast or slow... Either way... there would be at least 4 different built up settlements. Abbernathy farm, Warwick Homestead, Greentop Nursery, are places that seem to have been lived in for some time... wither its a generation or two, or several. and would have much more size, cause if in game you can get towns up to 20 in just a few weeks wouldn't these places have reached some sort of mass after that long? From random travelers... traders and the like traveling there spreading word about these places? Sure one of them is a synth sick experiement however it suggests that this place was operating before the institute decided to step in and do their skullduggery.. so yeah... these places would be much different looking. That said... I did bring up the question of Bethesda using junk and garbage on the roads and in the houses to take up draw limits in the game so that you had only a small budget to "build" with came up with different responses, from using the garbage to hide seams that would be ugly to it doesn't really take up draw space, when the fact is these garbage piles often are actor/entities in the settlement... And then of course comes the settlement building itself. Most of the structures that the player can make has holes and such in them unless you build solely with cement. And you can't patch the preexisting building even under the best of circumstances or repair it into a better state/prewar state.
The time period is not even the worst part of the modern lore. What about the vaults? Why is every vault an experiment, most of which have logically deductible outcomes and few of which serve the Bethesda Enclave's goal (Of going to space and creating colonies on Mars)? And do not get me even started on the additions of aliens and Lovecraftian entities, being hinted as the true reasons behind the Great War.
Here in Serbia, if you aren't living in a big city, you more likely than not to have chickens. You can even go to larger towns (2-5k population), and the people living in the Serbian equivalent of suburbs are likely all raising at least a couple chickens. Granted, this is because of the massive inflation that happened in the early 90s (ask anybody who lived here circa 1994 for the gory details), so it's like what you said. People could barely afford to buy food, so investing in a couple chickens became a life saver. Combine that with the fact the rural people never stopped raising them in the first place, and now pretty much everyone outside Belgrade, Novi Sad and Nish has them.
People that can really should raise a few chickens. They're quite easy to care for and will eat nearly anything you will (and some things you won't!). I live on the edge of a town of 7k and have 14. We never lack for eggs for sure and if you know how you can raise them for meat of course too. Even the feathers can be useful. Very versatile birds.
Yeah, I think Fallout needs a reboot, with more focus on all the things you mentioned. Start Fallout 1 with the Vault-dweller searching for a water-chip, not 100 years later, but maybe 20 years after the war. And meeting already thriving settlements. Most people will not tolerate raiders, and in a world were there are no incentive to run prisons, people committing heinous crimes might simply get shot. When it comes to crime and punishment it would be like during the medieval times, but with the knowledge from the past, and they might focus on building something better.
I don’t want a reboot but if they do it I think it should be less than 100 years and a Lot more than a mere 20. Edit:to be clear I’m not trying to put down your ideas.
It doesn't need any reboot. Stop rebooting shit, bro. Fallout needs a proper Fallout 3, with 4 76 and 3 being made non cannon and FNV retconned to forget f3 dumb shit
in fallout 4 or in areas where the bombs fell or where there were a stock pile of nuclear bombs or nuclear power plants that blew up, that has to be way more that 20 years, just to be able to live near a nuclear site like diamond city, the nuclear crater is not far from diamond city and the fallout would make it impossible to live that near a major nuclear site , after only 20 yerars, look at Chernobyl, The Exclusion Zone is an area measuring approximately 2,600 km2 (1,000 sq mi) and it will be habitable again in about 20,000 years due to the long-lasting effects of ground absorption of radiation. But Visiting Chernobyl short term is now considered somewhat safe, but you would not be able to live there full time without taking some sort of long term radition damage, but i agree with all your points, espacially when it comes to punishment it would be like medivial times but with "greater knowledge"
@@zero0cash Look at nagasaki, the city is thriving, that's the difference between a bomb and a reactor meltdown. The boston bomb wasn't even in the city.
My biggest pet peeve with most video game worlds is the lack of economic realism. Real economies have farms, production, logistics networks. And a realistic game world should portray that, too. If every farm is abandoned or overrun by zombies, the question of how the average person meets their basic needs becomes immersion breaking. I really loved this video's depth, thoughtfulness, and touching on the important role language plays in society - and why censorship is so dangerous.
I have to say new vegas did this pretty ok. Lots of working farms but also its stated that california is filled with ranches and farms so a lot of suplies come from there
True. Also, where are all the people coming from? There are like hundreds of Raiders. Kill a hundred, a hundred more spawn. Where did 200 expendable adult human lives come from?
The censorship comment was beyond stupid. He claimed that "political correctness" would be a barrier to useful communication in a post-war world. That's ridiculous. Just because people prefer to be sensitive to the plight of others in how they phrase things, doesn't mean it would cause trouble in communicating. And the claim that it would, is just nonsense.
@@trekkiejunk For me the logic jump that fell apart on is that part of enforcing a social taboo against the use of a slur... is knowing the word you aren't supposed to say.
The political correctness line was fucking stupid. Had no place in the video. Just this dude injecting his dumb opinion into an irrelevant place because people can't get through a 20 minute talk about a fucking video game without crying about politics
I always wondered how Megaton was built in a huge blast crater, yet the device in the middle of it was undetinated. It's pretty far-fetched to presume a second nuke landed perfectly in the same spot.
@@8vantor8How fucking massive must be such bomber to create such huge crater... unless it exploded in the process *WITHOUT* blowing up the nuke in the process
@darykeng oh yes I can picture the scene: the bomber falls out of the sky, exploding in a huge inferno. Moments after, the nuke drifts gently into the crater, like a cartoon feather. Makes perfect sense once you think about it 🤔💭
I've used the Delete Everything mod to clean up settlements. I build houses with windows, and relative comforts like kitchens, separate bedrooms, and bathrooms. I even have functioning televisions, a shopping center with a video arcade, a swimming pool, the works. Sadly I found out *after* building skyscrapers that NPCs cannot climb past the 2nd story on stairs - maybe the 3rd if you "push" them, so the 23 story condo tower I built in Hangman's Alley with an apartment on every floor and a restaurant/bar on the top (complete with glass walls and ceiling for an exhilarating view!) is useless except to stare at. Everyone kind of mills around the entrance at night, and when I show up to collect materials they bitch about "the bed situation" :/ And for the 20 settlers I have, there's not enough room to build separate houses.
It's interesting that The Institute was never brought up in this video. With the exception of their teleportation technology, and given the 200+ years that had passed since the bombs dropping, I think the civilization they built for themselves is closest to what Grey Gaming had in mind for a more realistic view of Fallout. It might have been a tad bit too futuristic, but they had developed a fully functioning society where everyone was living in self-actualization.
There is nothing to bring. They live isolated from the outside world. The only interaction is they sometimes send their agents to do some shit in outside world.
the institute is beyond braindead as portrayed in game, and they're far from self-actualization. Its a dictatorship where executions aren't a foreign concept, running on what is effectively slave labor. They pursue meaningless projects like creating synthetic gorillas and TELEPORTING things around the commonwealth while bemoaning their lack of power. They do nothing to help the surface while actively making it worse. The best equivalent to them in the video is tenpenny tower, where the residents live in relative luxury yet do nothing to better the lives of others. They are generously at the third level of maslow's heirarchy.
Honestly, a story that starts from day 0 like the survivalist in NV that goes on to rebuilding a society or at least a strong community would be a great read if it was written like that intro. I'm just a sucker for reading stories where its not all about blasting raiders, but instead is stuff like how does one deal with radiation with 1800s tech.
This is honestly why I think Kenshi is the 3D Fallout game we've deserved. It actually has good lore on why humanity is in a technological dark age with the game being based thousands of years after the fall of human civilization on the planet. Yet.. humans have thriving cities, villages, out post, civilization exist, kingdoms exist, nations exist. In spite of humanity coming from an ultra scifi civilization, after all that time our ability to maintain that technology was lost, because of human civilization being almost utterly destroyed. But humans didn't lose the ability to build, craft, learn, teach, grow food, make clothing etc etc etc.
@@Th3Espr3ss0 Yeah, but Kenshi kinda get a pass on that... I think it was developped by only one dude. And there is actually a lot of variety in what is available.
@@johnwotek3816 it was initially only developed by one dude but when he scraped what he had and restarted he brought on 4 other people. Not hating on the game I have over 1000 hours on it but it does have its quirks.
@@Th3Espr3ss0 I mean if you got a Skeleton to do the work for you (or at least tell everyone else what to do) it would make sense since they could just use one of their ancient pre-installed blueprints lol. Though many of the buildings are supposed to be ancient as well, including some of the important buildings in UC towns (like Tengu's throne room) which date back at least to the Second Empire. That being said well built buildings lasting for millenia are not unrealistic, for example the rock hewn churches in Lalibela, Ethiopia are still being used.
what gets me is the flora, I remember someone mentioning how the world wouldnt become a desert just because nukes exploded that it would be more lush and you can even see that in the real world where there was nuclear incident, nature doesnt just turn into sand. Now I know it's more of an aesthetic and artistic choice to depict the world like that but still
this is why i always run A Forest nowadays when playing Fallout 4 Fallout 4 looking the way it does is even more baffling when you look at 76's environments
I think one of the things people point to is that the sheer amount of nuclear bombs bring dropped would likely have a sihnificant global effect on the climate and environment. I dont know enough on the matter, but the main concern seems to be how much debris would be kicked up into the atmosphere causing the feared 'nuclear winter' until it cleared enough for seasons to be a thing again.
it is almost as if they want to copy the vibe of the older fallout games.. you know, the ones that took place in the middle of an actual, real desert?? unlike the beautiful forests of massachusetts?
I could maybe accept the american east coast becoming barren and places like zion and west virginia being the exception and not the rule, but there would have to be reason for it besides "Atomic bomb + Radiation = dead things". It could've been a significant point brought up in the games, with in-game theories and speculation galore, similarly to the question of "What is it that causes a ghoul to turn feral?".
Not where I thought this video was going with its title, but it still makes perfect sense. I always wondered why even the shacks we can build ourselves look like it was built by a group of grade schoolers with their bare hands, not even basic tools, and even less working knowledge of construction techniques than *I* have irl; and I have no real-life carpentry experience whatsoever.
This. I've never built even so much as a lean-to, yet, I like to think I'd have the basic ability to make a place to sleep that will keep me warm and dry and won't fall down around my ears if/when a stiff wind comes through like a lot of the Fallout shacks and shantytowns.
@@chriswhinery925 Lol. Exactly. Even a klutz like me could build better shelters than what we see in the game. But at the same time I wouldn't even know where to begin to build even a basic turret, let alone one that fires lasers or a seemingly endless supply of missiles. And don't even get me started on building and repairing robots and power armor. 🙂
During building settlements I would try to use prefabs and walls with the most coverage because logically you wanted to protect people from the elements. You'd think people wouldn't want to suffer through rad storms, cold air and flying mutant insects flying into their house.
While I prefer to build out of solid concrete, I have been known to clear out the standing houses and build beds so as to not give the Sanctuary settlers big heads and a sense of entitlement. (Which, to tell the truth, never crossed my mind.)
Ah yes, Fallout. The world where water is currency and we have the spare time to recreate nuclear powered death machines but not repair a simple car to get things from here to there, things like water.
*applies to Fallout 3 and 4 and only partially to New Vegas Fallout 1 and 2 showed that people did build new houses from what looks like limestone, or in places like The Hub and New Reno fixing old buildings to the point of being viable shelters. New Vegas also shows mostly restored houses.
There’s less of it in New Vegas and some of it is unavoidable, as Obsidian has little time and had to make use of Bethdiada assets, but when it does pop up it's more disappointing. Stores with things still on the shelves are a pet hate.
the parts Obsidian had time and permission for I absolutely *adore* though. I love the NCR's cheap knockoff wood stocked service rifle so much, because it's exactly what the NCR is, a shallow echo of the greatness of the United States (in the case of the rifle, the M-16), but damnit, it still gets the job done@@michaelwoods2672
@@michaelwoods2672 Obsidian also knew exactly how long they had before agreeing to make new vegas and they decided that they could make a game that would take at least 7-10 years in 18 months.
I will provide an excuse that I have to include myself because it's never been said in any Fallout game. What if all the people who know how to build things and are capable of building things that actually last are either in a vault, joined up with the brotherhood of steel, or in the Institute. And they're just waiting for the folks who may have radiation poison to d!e out so they can reclaim the land.
About the deer: the liver, the heart and the hide are parts I always take. Deer liver costs a lot and is very good with smashed lingonberries. The heart is a bit chevy and you have to cut out the big veins, but at least in my kitchen it goes to the grinder and I get better minced meat out of it than what I can buy. The hide is super good if you have the rack to clean it on and some salt and time to dry it. To expand a bit, the antlers are good for tools and if the stomach is not punctured a water flagon can be made out of it, sewn together with the smaller tendons. He is doing pretty good 🎉
Just as an FYI, in the scenario as describe in the video you should avoid eating any organ meats. Radio-nuclides tend to concentrate in any biologic, but especially organs like the liver. Also, do not eat bone (or make a bone stew/broth) or suck out marrow as Strontium-90 will concentrate in them and have a long half-life.
@@MrMontanaNights Very true! I have to admit there would be a lot of things to learn for me about how to eat and live when nature isn't too clean. I live in north-eastern Finland, so everything here is so clean I never had to think about what parts I can and can't use, except if there's any parasites of course. When I hike I drink from natural water sources without filtering more often than not 😁
It doesn't have to be a nuclear disaster for civilization to fall. In fact, food shortages are real even in the world's breadbasket. People starve to death every day and civilization has not fallen yet.
My thoughts exactly. Add to all you've said, a complete dismissal of any diplomatic options in the main story, and most of the reasons I've never finished the main story are well covered. Don't get me wrong. I still play FO4, though, heavily modded. Humans, would never have built cities in the first place, if they behaved/believed the way the latest Fallout games portray them.
Radiation poisoning can have that effect on people, paranoia and violence, which makes NCR being founded by vault dwellers and the largest post war nation interesting. The BoS were also shielded from the bombs, most of vegas wasn't nuked. I doubt it's intentional, but you can read a faint connection.
By far the greatest representation of an apocalyptic world is in the book "The Road" by Cormac McCarthy. The world of Fallout is a kid's playground compared to it. The scarcity of resources, constant and real danger everywhere really sets the stage for a realistic post-apocalyptic Earth.
that shit was terrifying. Food is so scarce in that world that people got to the point where they have to store humans for consumption. And the baby scene too@@georgeblair3894
Well fallout isn’t really a super serious post apocalyptic world. You have people getting disintegrated and turning into skeletons with ash Mohawks and talking deathclaws among other things. Fallout is sometimes a dark comedy more than anything.
One thing I always wondered about is, they do know that it does Snow in Boston... it's not unheard of for feet of snow to fall... how is many of the tiny shacks supposed to keep you warm and not covered in feet of snow?
As someone who grew up in Massacusetts, I can confirm it gets wicked cold in the winter, even if it doesn't snow. I noticed the in game calendar stated it was October/November, right when it starts to considerably cool off; all I could think of was "it must be freezing".
Did you ever see snow in Fallout 4? You do know that they even have Christmas celebrations, yet there is no snow, so why do you think snow would ever be a concern? You are an exemplar of an overthinker.
@@Chraan There was a plan to have snow showers as one of the weather mechanics in FO4 but it was scrapped, likely because changing seasons was impossible for the engine to handle and because time is almost meaningless in-game.
The thing is they tried to rebuild twice in fact in the winter of atom book which is a year before fallout 4 a winter hit and numerous settlements got destroyed or moved to greener fields. (There were increased in raiders) The minutemen and the Sole survivor basically does this. You connect the settlements and secure them. You let them grow. In the background lot of settlers did secure their holdings only to get wiped like Quincy or reduced to its former self. Raiders, institute,mutants and the fact there are more deathclaws in this game than the previous yet they still keep on trying. They join the minutemen because they think they’re saviours no they join them because they know working together can improve everything. Fallout 4 is the only fallout game or bethesda game where you can actively change the civilians lifestyle, housing and the environment around them. Wether for the worst or the best.
As someone who nuked Fallout 4 off their steam client I need more info on this. The way I could kinda justify the setting of Fallout 4 is that it was a functioning Vegas style city until a few years before, then three things happened: The Institute unleashed a stream of mutants into and around the city to destabilize it. Then, the city hired the Gunners to control the situation and they rebelled, possibly out of not getting paid then the city was hit by a category 5 noreaster a few months prior to the game starting. So the damage to Boston we see has nothing to do with the bombs but recent social collapse. The problem is, that's not remotely the case from the dialouge. Boston has looked this way from 2077. The building in Boston would have been complete before the end of the 21st century. It's a perfect city state scenario. Easily defendanable on three sides with access to fishing and sea trade. And yes just going up and down the coast would be enough. And it wasn't destroyed! It was unnuked. Boston should have been the post war capital of the United States, at least by survivors not taken up by the Enclave. The worldbuilding reasons cannot cover half of the narrative crimes of Bethesda.
I'm a person who sees the good parts and acknowledges them, but that does't change that there is SO MUCH MORE bad than good. Fools are not optimists.@@supahgaming8249
I give the creators kudos for mentioning Maslow and imagining that once American society re-invents agriculture, they will re-invent culture and possibly create cities like we see in older parts of Europe or America. (Edit: some think the way to go is to copy whatever culture the local native people were living 200-400 years ago.) And that's just to start. The question is how long, in this hypothetical world, it would take to go from digging beets and scrounging for ammo to worrying that our lives have no meaning as we sit at home and play video games where we dig beets and scrounge for ammo...
It's funny thing. We pretend to do certain things as fun, where others actually have to for survival. People ride bikes for fun, some people ride bikes because they have to, fishing, hunting and camping.
22:07 That reminded me of something I overheard at the Finch Farm. IDK if you have to have both Abernathy Farm and Finch Farm connected via Provisioners (I did), but you can hear a conversation between Daniel and Abigail Finch about finding Daniel a wife, and will specifically mention Lucy Abernathy.
You do not have to have provisioners directly connecting these two farms in order to hear this conversation, I've heard it quite frequently as I have has to defend Finch farm far more often than I'd like and they will bring this up.
Funny enough, the first 2 Fallout games fixed those issues. Years after the bombs felt, people already began building full-on communities with livable homes. Bethesda’s retcons simply ruined the immersion, I can see why people have mixed feelings about their iteration of Fallout, and why Fallout NV is looked at with much fondness. Like seriously, 200 years has passed, why is everything still so dirty and bleak?
I have come back to this video easily a dozen times to listen to the intro, your writing is amazing, completely capturing the lifestyle of the type of person your portraying in this situation. Please, please, make this story into its own series. You have something that could easily rival some of the best Canon fallout stories.
I've actually thought about chopping out the intro and doing a separate series. it was a ton of work but I do think it may eventually become a new series for this channel. thank you for all the support.
I'm doing a "roleplay" playthrough of Fallout 3 (Tale of Two Wastelands), and my character keeps mentioning how "someone must have lived here recently" whenever he explores a ruin or abandoned building, since that's the only logical reason why there is food, ammo, and bottlecaps in the containers. Someone was here, they stored their stuff, and then for some reason they were forced to leave. In particular, it makes no sense for there to be caps in filing cabinets in a school, for example. No one pre-war stored bottle caps. It *HAS* to be that someone used that particular cabinet as a storage container, and then was forced to leave, or left to forage and never came back, etc.
It's always been an immersion breaking aspect of video games - ammo and first-aid in random places. If caps were meant to be found only somewhere where people lived or on human enemies, then you would soon find yourself with a very small amount of money, which limits your ability to buy things and explore the world freely. Imagine being short on money or ammo, but every place you go to has about 2 caps in a trash bin and no ammo because no one used guns before the war. Necessary items are in nonsensical places so that you can always have them when you need them.
Nah the fact that Codsworth 1 wasn’t completely destroyed during the blast and was just chilling for 200 years waiting with no work being done on him by humans
One that got me is Codsworth, seemed to understand you been gone a long time, time shant be an idea with him. 100 or 200 years, he would only know you were missing, he wouldnt understand the concept of time. Now Fallout does do this in other robots, they have no idea if it was yesterday or 200 years. An example of this is the factory in Fallout 3, where you claim to be the owner. The Robot just assumes it was the other day.
Play Red Dead Redemption 2. More seriously, it would probably be somewhat like life in the late 19th century in the countryside, and like the first half of the 20th in the cities (and beyond if you're rich), kind of like South America in the 20th century. I believe it is mentioned somewhere in New Vegas that the NCR has a functioning train network, cars in civilian use and even functional aircraft, and the state of the NCR's army in New Vegas seems to confirm that the NCR is an industrial state, if a poor one by pre-war standards. It's also mentioned that the NCR has a lot of inequality and is fabulously corrupt (kind of like South America yet again), which, come to think of it would make it a great setting for a noir instalment of the Fallout franchise.
We have a glimpse of it in Fallout 2. Shady Sands, the capital of NCR, has green grass, trees, and working forcefield/laser emitters to serve as gates. Also in 2 but not within NCR, New Reno has a chop shop and a few mechanics in-game know how to fix cars, implying that automobiles are being fixed up. There's also a working film studio that shoots and distributes p*rnography.
by New Vegas, the NCR is described about like a modern day third world nation (but not a failing nation), incredible wealth disparity and poverty, but also the city centers have industry and some prosperity in them, the NCR is trying to aggressively rebuild America (far beyond their economic capability, leading to everything being stretched thin all the time and giving an illusion of weakness when they are absolutely a nation in their own right already)
The tonal whiplash I received from hearing that mini rant about “political correctness” ruining the communicative nature of the English language… perhaps we can be both intelligent and “politically correct” Do you have specific examples of political correctness language changes that we should go back on?
Right, how does changing the way we refer to certain historically oppressed groups of people whose dehumanisation and marginalisation has shaped our language affect our ability to actually communicate concepts effectively? I would think it would actually bolster it, since it would allow for more effective and equal inclusion of all kinds of people into every conversation. And, what censorship is really taking place in society right now? Nazis being banned off social media for slurs and harrassment? The far worse censorship is done by right wing lunatics who've been purging whole school libraries of anything they personally consider obscene. Without the jarring aside, this would've been an all-round great video. It's a shame.
I know, right? It feels like an irrelevant comment the uploader added in to push their own feelings on an unrelated topic. Rest of the video was a cool take on survivalism but... what's the implication? Not being able to say slurs will destroy our informational literacy? :P
People can and will say what they want. Attempting to stop that is an arrogant and futile attempt to stop nature itself, so I'd suggest finding a coping mechanism instead.
@@BloodwyrmWildheart respectfully, you constantly self-moderate which words you use in every single social setting of your life unless you have tourettes or extremely debilitating autism. Because certain words have consequences in certain settings and we're raised to be polite to other people. If you curse at an old lady who trips in front of you, that's a you problem. She can't control what you say, sure. But hopefully you have enough self control to not be so belligerently un-self-aware. That's literally all "political correctness" is... being polite to others. It's not black and white of what you can/can't say and some things people just need to deal with (like telling people not to say 'fat') but other things are matters of basic social competency every adult should have (not saying the n--word or f-slur in public settings).
I find that most discussions of political correctness miss the wood for the trees, mostly intentionally misused by politicians to defend themselves from the public. In the original incarnation of the term, it wasn't about whether it was acceptable to say a slur, everyone has known the disrespect that shows for thousands of years. It was about whether you could speak out against a politicians bad policy, in the US 20th century, speaking out against bad policy got you called a socialist. In the USSR, it got you called a capitalist. Usually both were simply slurring the person who had the courage to speak out against a bad policy, and never an accurate representation of that person's political ideology. Then twitter came along and suddenly, the general public could react live to a public figure saying something stupid, and so the public figures started talking about political correctness and cancel culture, as though these millionaires talking on live television about being "cancelled" were actually shunned from society, when clearly they weren't, they're on tv.
I disagree. It's like missing the whole fucking forest entirely. I'm with you on the part about políticas though. Political correctness meant being offensive but hiding it with non-offensive words, political incorrectness is being offensive to the point you don't gives a shit. It doesn't matter if it'ss left, right or center: everyone can do political incorrectness or correctness. Like, take homosexuality for example: left PC would be "Same-gender attracted" and right PC "traditional marriage".
My most essential mod ever is Scrap Everything, because my eyes start to twitch five minutes in seeing all that trash on the floor. Despite brooms and mops being abundant in the Commonwealth, apparently nobody knows how to use them anymore.
These have been my biggest complaints about the fallout universe since I was first introduced to it. It's worse than the ability of the robots to have mastered bipedal movement let alone proper functional AI, or the immense amount of unscavanged material left lying around in reaching distance of the settlements.
The robots and A.I. stuff is excusable, since they were developed 50 years from today + it's sci-fi, give a little creative freedom. Also in the 3D Fallout games you are playing a a scale. If you go one block in Fallout 4 you'd travel the distance of like a few blocks. But yeah. Fallout 3 is like 20-something years post war and Fallout 4 is like 40. 200 is waaay too much. Like 200 years ago was Napoleon's time. That's so much time you bet all buildings in Boston and D.C. would look as if Detroit copper wire gnomes went through them five times over.
SWEEP THE FUCKING FLOOR! The only pass I might give is megaton, as I figured that the whole concept of the town was to take advantage of the crater to add additional shelter from the winds and sun, maybe even having a little thermal bubble effect going on, add in steady power for heating from some avionic power sources and it could do OK. but even then... Its also kind of funny that as bethesdas tech improved they wanted to show off that the buildings that were not in a separate cell so put MORE holes in the walls as time progressed.
What do you mean by "thermal bubble"? Heat rises so the bottom of Megaton would be colder than the edge of the crater (not that it matters since temperature doesn't really exist in Fallout).
@@unutilisateur4729 Not sure I'm using the right name for it, (maybe 'heat dome' but that seems for summer and on a bigger scale) but basically cold air is denser than hot air. So while the hot air may want to rise, a wind of high pressure cold air blowing over the top can trap it as the 2 air types hate to mix. Its how those door blowers at supermarkets keep the AC in, turbulent air of different temperatures resists mixing. So as the crater has a greater surface area with less air flow it generates more heat, which is then stopped from rising away by the high pressure cold wind above. (on a big enough area or temp difference it would overcome the wind to create a tornado, or a lesser 'valley breeze') ... I think, its a bit beyond me, this link has a better explanation in the 'Valley' section (I didn't not realize it would make the nights colder when first commenting) media.bom.gov.au/social/blog/2544/explainer-what-influences-air-temperature/
What's even funnier is that the problem described here is not present in the first two Fallouts. There are already new cultures emerged, language has changed a bit, new cities that while they're obviously built on ruins of the old world and are not nearly on the civilisation level we have now, at least they're mostly well built and do everything a building needs to do to serve its function. There are usually visible food sources around them, and the main quest of Fallout 1 initially revolves around securing a source of clean water for the vault.
And yet there's still absolute decay and failure of society. Roving bandits, super mutants, and mutated wildlife threaten what little people have managed to rebuild. It took the visionary leadership of Tandi to build Shady Sands into the fledgling NCR and set the course to build a functioning society. Which by the time of New Vegas is back on the verge of collapse, because of greed and corruption. Meanwhile also in New Vegas you have the Legion, a relatively new faction building a nation on the back of mostly slaving and raiding. Which is also doomed to failure once Caesar dies. Fallout is bleak. The East Coast also naturally got hit much harder than the South West, because the East Coast is more strategically important. You factor that in and it's no wonder that people in the East are just struggling to scrape by, unable to really build anything. They haven't had the leaders to help rebuild and the abominations both pre- and post-war are still running amok. Tearing down what little people mange to build. Society on the East Coast hangs on by a thread. Raiders become a normal thing. Which is why in both Fallout 3 and 4 you find very few lasting settlements. You also see plenty of trashed and abandoned ones. Ones that obviously were abandoned, or destroyed in the not too distant past. That's the thing, Fallout is an often bleak commentary on human nature. That there's always some people who will tear down any and all progress for some immediate and fleeting personal gain. From feeding addictions, to making a bank account number bigger. Society was already broken before the war and people idealize and cling to that past. Especially on the East Coast. Basically what Fallout portrays is a world stuck in a loop of failure. Which is true for Bethesda's games, Black Isle/Interplay games, and even on Obsidian's take. From The Master, to the Enclave, all the factions in New Vegas, the Enclave Remnants in 3, and two of the factions in 4... They all have one thing in common. They're powerful forces, willing to tear down what progress has been made, for their own ambitions, greed, and shortsighted goals. Only the Minutemen and Railroad differ. The former just wanting to setup a community of settlements that help and protect each other. The latter wanting to save enslaved synths. Which in the Railroad's case isn't that great, because they're willing to threaten the fragile society, to save artificial genetically engineered humans with control chips in their brains. It's shown every where in the series, cycles of personal political ambitions and greed have stagnated society and left everything that has been rebuilt on the brink of collapse.
It's also important to keep in mind that all meaningful progress made throughout the series, is attributed to the actions of.... Us, as the player character. Without player character intervention. Everything slides back towards ruin. For example the NCR.
These are aspects I definitely care about when thinking of a post-apocalyptic setting, though I never knew the more recent Fallout titles suffered from that issue so badly. Thanks for putting this out
This video explains exactly what I always thought of the Fallout franchise. There are so many good points here but what I always found baffling was the sheer abundance(apparent, based on what we get to see in the games) of advanced technology and nobody using the tech at all. It makes zero sense for the wasteland to BE a wasteland when there are groups like the Followers of the Apocalypse who actually managed to preserve a good amount of pre-war technical know-how and science in general. There are actual doctors everywhere for god's sake. With what we see in the games, you'd expect people to create some very nice settlements and functional civilizations. You'd expect a big thing such as the NCR to have some experts in their employ that would be able to use some of the tech the protagonists in all of the Fallout games can find literally littering the floors. Why don't we see robots programmed to farm food when they are literally EVERYWHERE(Graygarden is an exception, not the rule that it should be) and can supposedly run for centuries(?).
To be honest, and this goes back to the Interplay days, but there's long been a running thread that wastelanders don't trust all that technology, to a certain degree. It's a collective memory that technology destroyed the world already. They don't want it to happen again.
It makes total sense and people in Fallout 2 and New Vegas DO live in nice settlements and functional civilizations. Most people in the wasteland don't know how to read, let alone take care of advanced technology. And the Followers consist of like 30 people, that's nothing compared to the entire wasteland. There are very few doctors in the Fallout universe so I don't know where you're coming from. Fallout 1 and New Vegas make total sense, Fallout 2 not as much, Fallout 3 and 4 aren't realistic at all.
I mean given pre-war corporations, robots weren't reliable unless they were for the elite. Even military bots malfunctioned or went postal. The Robco docs confirm that. Certainly for Appalachia- that place was supposed to be fully automated.
Correcting the title: Why The World Of Bethesda's Fallout Couldn't Actually Exist Fallout 1, 2 and New Vegas follow the logic of the video. Seriously, the Lore of the Honest Hearts DLC for New Vegas starts almost word for word to the first short story that is told in the video, only taking place in Zion National Park.
hey i've made and winterized small shelters like ponchos to camp in the woods with and while not too roomy, they can keep pretty warm but better if you also have a decent sleeping bag. the upside to these is you can insulate them quick and take back apart just as fast so you're not restricted to one spot for shelter.
I spent a lot of my homeless years yo-yo hiking the appalachian trail and have to mention as well that it isn't the cold that gets you, it's being wet. If you are cold and dry you can always add more insulation, shiver more rigorously or build a larger fire. Tarp set ups aren't ideal for keeping dry unless you're a wizard with tarp tenting. You want to put on all of your layers, but in between your socks you should wear a pair of grocery bags, then when you've got everything on get into a contractor bag that you've stuffed with dry leaves or pine needles. Best case scenario to create for yourself is a hammock, tarp and hammock underquilt in your emergency bag that you should keep in your car. You can always turn a hammock and tarp into a ground shelter if you're in an area with no trees. Hammocks are vastly better than tenting in survival situations. F condensation. Even better is a tree tent but those can get pricey. If you're insistent on keeping ultralight, versatile and on the ground you can get a bivvy, but that still requires some kind of footprint to keep dry. When investing in cold weather camping equipment remember to check the R value. Some quilts or sleeping bags may be cheaper, and they may APPEAR more poofy or insulated but their R value could be dismal.
Fallout 3 was sorta supposed to be that, but they made it set 200 years after the bombs, not 20, or even 10. I tend to turn my brain off regarding the lore in these games, which sucks because it's neat and interesting.
Yeah, I've actually pointed out a number of similar things in some of my own rants during my settlement build livestreams, and one of the things that I think Fallout 76 did right was have the "basic shack" tile set for building actually be a fairly realistic build set that actually looks like it could not only provide actual shelter (including windows with working shutters!), but also have enough structural integrity to not fall over if you gave it a good hard kick. One thing that could at least somewhat excuse the sorry state of the Commonwealth is the fact that, as someone in the Fridge Logic section of the Fallout 4 TV Tropes page pointed out was that the Institute had been actively working to destabilize the region for the past 150 years or so in order to prevent any faction on the surface from gaining enough strength and stability to potentially pose a threat to them. (And yes, I did just invoke the Tropinomicon in my comment). As for the other areas: New Vegas is in an area that is already a harsh desert even prior to the nuclear war, and as someone who is fairly familiar with the region, I can say from personal experience that the New Vegas portrayal of the region isn't far off from how it looks today. (I was stationed in San Diego for the last 18 months I was in the Navy, and I used to drive on the "Long 15" from there to visit my uncle who lived right next to where the Honest Hearts DLC took place, so I'd go right through most of the areas Fallout New Vegas was set in, I even would stop at "Novac" for gas a couple of times). What I'm getting at here is that I've come across crumbling abandoned houses or shanties on the back roads in that area, and the inhabited parts of the wasteland usually weren't too horrible, especially compared to Fallout 3 & 4, so IMO, it's fairly realistic for the location. Fallout 3, on the other hand, doesn't really have any excuse, unless it could be that, due to DC being basically nuked to oblivion, people have only started moving back into the area within the past 10-20 years, but that doesn't seem to be the actual case...
fallout 3 has the excuse of its washington d.c and super mutants and raiders basically run the wasteland, not to mention slavers too, d.c is like a hellhole
@DJ_Bonebraker yeah pretty much lol, literally their largest settlements consist of a ship and a town built by the children of atom who built around an atom bomb 💀
So, like, DC was basically abandoned. Downtown DC, aside from the ghoul sanctuary in the Museum of History, was pretty much abandoned for well over a century. The city took multiple direct hits, one of which obliterated the White House, so I imagine it was a heavily irradiated hell-hole for literally decades after 2077. The surrounding cities were also obviously mostly abandoned. Hell, Rivet City is only about 60 years old, IIRC. Before that Megaton was the only functional settlement in the entire DC metropolitan area, and it was originally started by crazy cultists worshipping an unexploded bomb.
76 also straight up shows NPCs rebuilding their living locations with survival in mind (except the blood eagles and cultists but they are just generic Bethesda brand raiders)
One of many reasons the original Fallout and Wasteland had much better world building. They had actual shelters, non-ruined buildings, and people weren't living in squalor with trash on the floor while eating 200 year old TV dinners.
I think the desire to rebuild did occur but the Quincy massacre and the black mask in tragedy set development back years. I haven't played the other games but fallout 4 seems to have the institute doing shit to keep people in a rut for over 100 years.
Pretty much. They didn't want uncontrollable grow of the dirty surface dwellers so are actively waging a terrorist campaign upon all who live outside their target population. That is to say diamond city. Unleashing super mutants without restraint, bullying any settlement for resources that may be deemed desirable, and even siccing synths upon any whom become problematic...it is small wonder the east coast is having trouble reestablishing some level of society. They are constantly in a wartorn state and it shows.
*Snorts* Bugsthesda doesn't know how to make immersive worlds... at least, not in the last 12 to 14 years. Shelter is one of the easiest things _humans_ can make. Especially when there is a massive _library_ in the city with hundreds of books on how to make a house and there are tens of thousands of people alive after the war in the Boston area who have the knowledge, the tools, and the capability to make homes. Instead, most settlements have the people living in partially destroyed pre-war buildings or rusty, leaky shacks that are one squall away from being destroyed. It's been 210 years since the LS was frozen... and they still haven't figured out how to do the most basic of things?! Next is logistics. The Gunners run around the Commonwealth with laser pistols and plasma rifles. Where are they being made? If they aren't being made in the Commonwealth, what is the location the replacement parts and ammunition packs getting delivered into the Commonwealth at? If they are buying them, how is _mercenary_ group able to afford such powerful weapons? As an aside: Why did a _Mercenary_ group siege an entire town, killing everyone in it? Who is paying them to do this? They already have the GNN HQ/Broadcasting station, that's enough as their base of operations... why did they need to go off and kill an entire town instead of using the town to increase their profits? Or to enslave everyone in the town to do menial tasks that they don't want to do? They act like Raiders but are presented as Mercenaries. Raiders =/= Mercenaries. The same questions about laser and plasma weapons can be said about robotics. There are robots running around the Commonwealth... usually under the control of a person. Where are the people getting replacement parts from? Where are the robots being made at? etc. etc. Of course, these issues can be summed up with "where are the people who make things? Where are the people who gather resources for the people who make things?" To the best of my knowledge, there is zero resource extraction in the Commonwealth. There might be a couple of people making things in the Commonwealth... and most of their creations are low skill items (Swatters)... yet people are able to repair and maintain Power Armour without instructions nor with spare parts. Then there is food and water issues. Both are so scarce that entire Raider Gangs are killing each other over Pre-war food stock piles. Which begs multiple questions... Why does Pre-war food stockpiles still exist? The bombs fell 210 years ago, nothing perishable (like food) lasts that long, even under the best of conditions. That assumes the tens of millions of people in the Commonwealth, who realized all their food supply chains have been destroyed, never bothered to _find_ the very obvious stockpiles in the first place! So, why aren't the Raiders fighting over the control of the _farms_ instead of killing each other at their bases? The next set of questions involve the non-raider factions... there are four "settlements" which I classify to be villages or larger. Why are they not suffering from the lack of food? Why isn't the food prices so jacked-up, due to scarcity (remember, Raiders are raiding farms!)? Where are they getting their water from? Since things are so bad why isn't there mass migration _out_ of the Commonwealth? The Institute is a self-contradiction. It's under the ground, in self-isolation for 210 years. It started as a sanctuary for faculty members, and their families, of the university. Where did they get the tools to expand their sanctuary? What did they do with all the debris they had to remove from where they planned on placing their "homes" in? Where are the manufacturing centers they use to make everything they have? Why is everything in their primary living and research centers, _pristine?_ Why do they have tools in perfect condition when Vault 84 _doesn't_ despite the two being built around the same time? Why is everything so well lit when they are rationing _energy?_ Remember, the Commonwealth isn't the only location in the world... there is the New California Republic, which has been around for ~100 years (based on Kellog's memories). They have the manufacturing capability to make aircraft... of course, they could also send people out on foot (like the Brotherhood did!). In 100 years, the NCR would have informants, officers, soldiers, and merchants all across the continent, and probably across the oceans. Even if the Institute is able to prevent things from progressing in the Commonwealth... nothing prevents people from leaving... or arriving.
@@aralornwolf3140My dude, if you're going to complain about the Pre-War food everywhere, blame Interplay. That goes all the way back to Fallout 1, where you literally find still-edible TV dinners all over the wasteland. It's a running joke, that processed food lasts forever. But I'm not surprised you missed that.
@@video-luver769, Processed food doesn't last forever... and I prefer my games to make sense, or at least remain internally consistent. Fallout 1 was set ~84 years after the bombs fell... Fallout 4 was set 210 years later. I expect all the food to be gone by then.
Im more concerned about what kind of chemicals are in the food that keep them fresh for about 200 years, i highly doubt that the least healthy fast food wouldn't be considered healthy food.
To an extent you could argue that some loot/valuable stuff was collected by raiders/other survivors from various places and brought to yet other places which lead to you finding it still. As for the food, some things could survive even IRL for 100s of years. Such as certain canned meats, fruitcake with alcohol, certain salted goods, and dried legumes/grains. As long as kept in dry/sheltered locations. Additionally, so many things have innate radiation in Fallout Universe that perhaps somehow the radiation preserves things.
Beyond just the abysmal state of their shelters is the fact that you will find people occupying spaces that still have the charred skeletons of the pre-war inhabitants lying around. You would think they would at least toss them outside. Maybe sweep up the trash?
In a survival setting, they may even grind them up & use them as bonemeal
People keep talking about folks living with skeletons and I don't really recall seeing it.
@Rad-Dude63andathird Drumlin Diner in Fallout 4 is one where it really stuck out to me. Trudy has been operating a shop out of the diner for a while (years?), but there are still skeletons on the floor and even sitting in the booths.
@@dman6093 Yeah. That's the first one that popped into my head.
@@dman6093
They've been there THAT long? My bad. I remember those ones, I just thought Trudy and her son recently moved in the diner for some reason.
There's a mod (Edit: Hunkered Down I believe is the one) where someone rebuilt all the settlements in Fallout 4 to look like they could survive the winter. And it really was as simple as replacing the gaping holes in the walls and roofs. There's still a shantytown vibe but one that people could actually live in long-term as they do in real-life.
What was the name of the mod?
@@TinkerYellowmaneHunkered Down I believe
@@aimeemorgan8473Thank you
Hunkered Down is the an essential mod if you want fallout 4 to make sense.
@@adriansennett2861
'fallout 4 to make sense'
It would take one hell of a mod to achieve that.
I think the biggest problem is that Bethesda does not understand how long time is. They act like 200 years is 20 years and 20 years is 2 years.
Proof that Todd Howard is, in fact, an ancient bloodsucking vampire, completely divorced from all concepts of time.
the language itself should have drifted apart in that time, each vaults dialect should be almost incomprehensible to another vault-dweller.
@@Skaldewolf I mean even in isolation there are limits. But it would be more than say the differences between British and American forms of English. Still for your example there are ARE new languages, see the tribes that exist in New Vegas, such as the ones in Honest Hearts. some kind of english/spanish pidgin I think.
I think Fallout 1 basically takes the tack that basically everyone who didn't have fallout shelter-level protection died or mutated, and civilization has really only been back since the first vaults or their equivalents opened. They do a bad job at showing that consistently, and to make their world make sense they need to have the vaults that opened and the people who mutated and became feral so badly botched on the vault side and so unlucky on the mutation side that the diversity of skills and/or tools needed to rebuild society simply did not survive.
And then still, you should have an alien world full of mutants and low-tech mixed with the privileged few with high tech that miraculously still works and hasn't run out of fuel and resources, but that is mostly cleaned up and rebuilt to the low tech standard at least.
They kinda did that, and some of the games hold up lore-wise better than others, but yes, I agree, there's no reason for most people to live in garbage heaps or for there to be so much available salvage so long after the bombs dropped.
@@Skaldewolf Why? It's not like the vault dwellers themselves are changing language when in the vault. English is english. So what reason would there be to change the language? computer terminals in vaults are a thing. In English (or Russin if in Russia or something). So why change it if it applies to every vault?
I hated that I couldn’t fix up any of the houses in Sanctuary but the game kept pushing how “great of a settlement” it was
You can face them with the walls, helps somewhat. I'm not the best settlement builder, but I'm working on complete incorporation. The insides will always look collapsing though.
@@Lucky13Ravens -- I play on PS4 with a couple of mods for settlement building and green plants. I've done my best to repair the damage to the roofs, and deleted all the trash. I trashed some houses, and rebuilt ones very similar that have that same blue/yellow material skinned on, to replicate a pre-war home. Plant some flowers, grass, more trees and the like, and it almost looks like a nice, real, pre-war neighborhood. Took me a couple dozen hours to do it, but it was a lot of fun, and looks great. My favorite settlement, by far.
@@trekkiejunk Oh yeah mods make a difference. My suggestion was one on Vanilla as some people prefer that.
I know. Especially as there are effing paint cans litered all over the place.
lol same … drives me bonkers seeing all that rust
Never mind the holes in the wall. What about the skeletons? Or the dismembered hands? Does no one sweep up in fallout?
Why does no one clean nowadays? The state of most people’s homes…yuck…
It’s a sign of societal decay
I dunno. I got to clean the dismembered hands off my porch every morning.
Not to mention paint. There is literally a fetch quest that sends you off to find paint to protect the wall of diamond city from rusting. Why does nobody put a fresh coat of paint on their wooden cabin? Why is everything weathered and dilapidated? Even completely new structures that I, as the general of the minutemen, freshly build from scratch?
I know! The bits of litter in homes bother me more than the holes in the walls.
That reminds me, I really need to clean up those skeletons in the garage.
The worst part is that everyone in fallout seem to have forgoten the ancient art of using a broom.
All living spaces are filled with garbage and dirt
Hardly any outhouses either...no rudimentary showers etc. etc. It's little things that spoil it.
The Bethesda Effect
Unless it's to sweep dirt. Looking at you Crimson Caravan Brahmin Pen Girl...
@@pauldesanto401 TBF, she could have been sweeping something like trash into a pile so it could be collected more easily. That's just what I imagine was happening.
Seems like only the casinos figured out basic hygiene
This is why fallout 1-2 were so IMPORTANT for the setting and lore.
They progressed the setting and showed people were ACTUALLY rebuilding, working to make believable, living settlements and lives.
Not just stagnating in Bethesda's ruin-heaps all over because it looks cool.
and even coolness factor is debateable
And where are all those raiders coming from? They outnumber the settlers, that doesn't even make sense.
This is probably the biggest l that all fall out fans took. One and two were essentially ignored lore wise except for a small handful of things.
New Vegas almost gave us those back but even then it was really not good enough.
I really am not sure that I'd praise Fallout 2 for it's lore. Since the game's lore is wildly inconsistent with what is possible, even in the game's own logic. As a *game* it's amazing. But I feel a lot of people's opinions on it either based on nostalgia or based on the praise other people give it. Having recently replayed through the whole series... I came to realize that a lot of the things that I hated about Fallout 3 (since I was one of those people that hated Fallout 3 when it came out) were in Fallout 2 and even more abundant.
@@thecthuloser876 I praise it for the worldbuilding it worked on. The story itself is, to be fair, a mess lmfao. But I'll agree with that sentiment that it has a lot of... Questionable story choices that make you wonder where they were even going with things. Tbh though - I'd still prefer fo2's mess of a lore situation than fo4's LACK of any real consistency.
But fo2 really does show you the world is a WORLD, with progression in the setting, and all around running themes, and not just a Funky Crazy Wasteland, like fo3 and ESPECIALLY fo4 does.
I've never understood why these post-apocalyptic settings love to have buildings/shelters with all these huge, gaping holes in them. When I used to sort packages at UPS, there was a trailer door behind me that had a small, fist-sized hole in it. In the winter, that little hole was enough to make it feel like there was an open freezer pointed at my back the whole night, and it drove me absolutely crazy.
you couldn’t at least put some cardboard over it and tape it up?
Oh, the reason for that can be complex but simple. If you ever read/see/view movies, series, comics, and others dealing with the apocalypse you get a simple idea:
"the world is gone... Life has now been reduced to scavenging and looting to survive and the living envy those who are gone."
Which is the major problem with post-apocs. They think mankind is doomed therefore walking to extinction. It generally explains a lot it's the end times there is no hope. I hate this trope honestly.
This was my biggest complaint while building I often only used steel walls because it had the least amount of holes
So why didnt anyone ever fix it. Same reason.
@@cornoc funny part is that I DID do that, and some dickhead supervisor removed it because it didn't "look good" and was worried one of the building managers might see it. when I did it again it was removed for the very same reason
It's kinda hilarious that the most realistic post-apocalyptic settlement in Fallout we could possibly have would require porting over wood-and-stone houses from Skyrim.
Lmao yeah and they could've retexture the models, replacing the fantasy look to fit Fallout aesthetics.
Now I'm suprised Bethesda didn't do that, they reuse their assets plenty of times before.
The games shoukd be all one universe
More like, the most realistic settlements in fallout 4 would be the ones made by those people that really like buiding bases and installed a lot of mods, so they end up being like the ones show in the video
@@pointmanzerowhat a stupid take, adding magic and elves would ruin the entire fallout aesthetic and lore
@@eldertoguro1 a man turned into a tree. Aliens abduct you. Nothing could ruin fallout lore. Nothing.
I feel like the small shitty shacks should only be built by raiders as they just set up sometimes temporary bases, they arent civilizations they are bandits, so their shacks should be scrappy and shitty, but towns like diamond city and megaton should be more developed than they are in modern falllout
Megaton should at least have a little cage around the bomb like Plymouth Rock
@@charliekahn4205 or maybe they should't build around a bomb that still has the potential to go off...
@@nettlesomenpc889 According to the quote-unquote "lore" (or more accurately, string of messy napkin scribbles because Bethesda do not use Design Documents (to save time)), they built the town around the undetonated bomb because the Church of Atom (a group that themselves make no sense whatsoever but Bethesda are intent to make them a thing) refused to build the town anywhere else, meaning they went out of their way to strip a local airfield (which would made a far more suitable settlement) to build their pile of shacks in a sink-hole that would get regularly flooded, if rain still existed (another thing that makes no sense because unlike Nevada, D.C is a very humid area. Bethesda just don't give a solitary shit about anything but gorn and john woo slowmo gun-fights and it shows). - For more information, see: The Blistering Stupidity of Fallout 3, by the late Shaemus Young
I don’t know anything about masonry, but I know recycling bricks is a thing. I feel like all the piles of bricks around Boston would have been harvested and Diamond City would look like the historic districts in Philly crammed into a baseball diamond and bleachers.
Could have even had a fun quest where you protect Bran & Billy’s Bricks & Bits (formerly Dan & Tilly’s) while they harvest some ruins to show the society actually functioning and growing.
The problem with that is people will build a shanty town, after a few years they might even have resources to make something better but a lot of people will complain and be against the change in a small community. Guarantee megaton had detractors fighting against any change just as they did with the bomb
I still think the most egregious example of this happened in Fallout 3 when helping Moira write the Wasteland Survival Guide. The point where she asks you to check out the local supermarket for food and supplies 200 years after the bombs fell.
seriously, how is there still a single scrap of anything left after that amount of time... those shelves would have been picked clean the first few days after the bombs.
@@alphawolfgang173 I like the shelf restocking, those feral ghouls are definitely dedicated.
@@joshuaanderson1712 It does sound like a Fallout thing for infrastructure to keep restocking stuff even hundreds of years after the great war. I just wish that they'd acknowledge it like in NV or 76. In NV they point out how the vending machines getting restocked doesn't make sense, and in 76, Appalachia was so heavily automated that the constant restocking makes perfect sense. If their weren't people in Appalachia, the whole region would carry on like the great war never happened.
@@Satellaview1889 Doesn't 76 only take place a decade or so after 2077?
@@brennangoodwin2156 Twenty years, so there's less time than the other games. But the game still goes to the effort of explaining an unexplained aspect of the world, so it counts.
Ironically, Fallout 1 and 2 did this extremely well, considering Shady Sands went from a small farming community of survivors to the center of a minor nation in a few decades.
The story progression from Fallout to Fallout 2 to Fallout New Vegas is amazing IMO. It felt like an evolving world.
@Elvik757 the longer you play the clearer it is Emil doesn't give a shit about the lore
The first time you go to Shady Sands in Fallout 1 it's all adobe buildings, a material well adapted to its surroundings. The first time I played it I was shocked how much better 1, 2, and NV handle this kind of thing compared to 3 & 4. There are still ruined buildings in all 3 but repairs/renovations are much more apparent IMO.
what's ironic about that
They were made by a different company/ies. F1 was done by Interplay. The group (or most of) that made F1 for them broke off and formed Black Isle, then made F2. BI later became Obsidian.
What's 'ironic', is that Bethesda *hired* Obsidian and gave them the assets. True to fashion, Obsidian made a better story, and gave us Fallout: New Vegas. One of the best 3D Fallout games yet.
I always hated walking into homes in Fallout 3 and see beds overturned with residents sleeping on mattresses on the floor and skeletons everywhere.
Have you ever seen a homeless crack den?
@@skyfox585 Fair enough, but most people in Fallout aren't homeless crackheads. This type of world design doesn't make sense for locations that are meant to be lived in cities and towns.
@@Mega-Brick People living after the nuclear apocalypse aren't mentally ill to the point of beeing incapable of peforming minor tasks like moving a rotting skeleton out of their living space. Hate to break it to you, but it absolutely *isn't* realistic to assume people spend 200 years in a catatonic state, unable to function properly.
People who live through the apocalypse and are confronted with the consequences of that aren't like you. Maybe some would be very traumatized, but most of them won't have mental health issues, their biggest concern would be survival. Survival of the most practical kind. Which means to have their needs met: Food, water, shelter. Then safety, which includes hygiene. Forming communities, improving the standard of living, for 200 years. It is absolutely *unthinkable* that a rotting, stinking corpse would just be lying around in a living space for like 8 generations. Never ever.
@@Mega-Brick Having dead rats lying around in your house is not normal in any way, and it has nothing to do with beeing "busy". I know people like to rationalize a lot of shit that happened during their upbringing. This is one of those cases.
Really tried to say rat skeletons all over is normal?!
"I've lived in this house all my life, like my parents and grandparents before me. What? Move the 200-year-old skeleton out of the bathtub, clear away the rubble and fix the roof? Why??"
The skeleton is his grandparent. Sentimental value.
100% believe that Fallout 3, Bethesda’s first foray into the Fallout universe, was originally intended to take place within a generation of the catastrophe of the Great War.
Fallout 4’s place in the timeline is sadly a result of Bethesda’s choices to have recurring characters from previous games.
The Brotherhood and Enclave could totally have existed 20 years after the war
@@charliekahn4205 I mean… They did, so…
Within a generation of the rads in DC falling enough to make it safe to settle in would clear up a lot of 3s issues, itd create more since that wasnt the intent but bethesda isnt that good at worldbuilding anymore.
That is when Fallout 76 actually makes sense. Hell, there is a whole storyline about Charleston being destroyed by Raiders vs local provisional government. So that shows people were trying to rebuild.
@@dustojnikhummer definitely 76’s saving grace
It's crazy that you can just go into unlocked buildings and structures and find valuable loot that somehow haven't been taken by someone else in the past 200 years
This is one of the many things that always gets me in B-Fallout.
Combine that with their never being anything intresting left from the 200 years after the war as well.
The only thing I can use to explain that is that the bombs killed so many people, that no one ever grabbed that stuff. But that only barely suffices.
@@americandissident9062 Abandoned, well equipped ghost towns exist today all over the world but... Yeah, I agree. In Fallout world those should be fully recycled by 200 years.
Just imagine they are abandoned raider dumps
Sometimes gameplay and fun take precedence over realism and you gotta suspend disbelief a little bit like you do with most fictional things
What Sanctuary Hills should have looked like your house in great shape and all the others wrecked. The architecture is clearly inspired by the Lustron houses of the 1950s... which were _modular and prefabricated._ Meaning Codsworth could have salvaged parts from the other dozen plus houses in Sanctuary to maintain the Sole Survivor's home. But the others would still have empty frames standing, much like some of the partial buildings in West Everett Estates. They would have been a decent base for wood and earth cabins... which would have had a nice frontier aesthetic.
I would thank codsworth as soon as I leave my vault
That would have been at least one bright spot after getting out. Not only is Codsworth there, but he managed to keep your house maintained at the cost of the other homes. Maybe he didn't have the programming for it, though. He only maintains things, instead of repairing and building. He doesn't fix the roof, he only tries to keep things clean despite the holes.
If he's programmed to clean, then why isn't the home in sanctuary atleast organized? trash thrown away? items dusted off? Jesus Bethesda, plot holes much?
@@swgclips03 There are a lot of things that shouldn't be, after 200 years. Hell, there's a skeleton inside Trudy's Diner, where her and her son live. Why wasn't that the first thing they got rid of? In a world full of raiders and scavengers, there shouldn't be anything left just laying out in the open, unless it's meant to indicate someone lives or lived there.
And to add on to it, have a few of the wrecked homes have some destroyed Mr. Handies in them as well showing that Codsworth fought other robots who were doing the exact same thing for their own masters. It'd be a neat little thing, to be honest.
I think Vault City is the best example of society returning after the bombs dropped. Guys used their GECK to make the land arrable (enough), built shelters which look suspiciously like prefab or concrete (or both, but with concrete kinda more likely considering the sizes of some of those buildings and the rather limited storage room of their vault), and then - if memory serves - went to "spread their glory to their less fortunate neighbours" as the NCR.
Okay, read up on it: Shady Sands is the capital of the NCR. But still, both Shady Sands and Vault City are *lengths* ahead of their eastern counterparts. And the BoS should still have the recipes for concrete and such....
Bottom line: Yeah, the destitution of the eastern areas of the former US seem a bit odd, to put it mildly.
Oh man, an NCR founded by Vault City would be a different kind of thing entirely. They were worse slavers than the legion!
"it just works"
This video was about the Fallout games post Bethesda, but I wonder how Fallout 1 and 2 would fare in the eyes of this guy, because those games at least try a little harder to show that the survivors are surviving.
Vault city and Shady Sands do well in my opinion. Walled cities, sturdy adobe (not concrete like you said) homes, dedicated guards/police, agriculture and brahmin herding. They try to influence the outside in their own way. The NCR offers annexation to nearby cities in exchange for protection and it is trying to rebuild democracy in the image of pre-war America. Vault city is more isolationist and it is trying to secure its position (shutting down Gecko's power plant or signing a deal with them). It also allows wastelanders entry in exchange for servitude. Those two are shown to be competent at surviving and having further ambition.
Then there are places like the Hub, Klamath, Modoc or Broken Hills that rely on pre war housing (except Modoc), which often offers questionable protection with how they have holes in their roofs. They all have a raw resource that they trade for other things (water, gecko pelts, agricultural exports, uranium ore). These places seem to have a sheriff, but mostly rely on militias for protection (except for the Hub, that has a slightly ridiculous amount of guards).
New Reno is special, because it seems to make money from drugs, prostitutes and gambling. It relies on people getting addicted to one or multiple of those things and giving all their money in exchange for them. For protection there are the families, that even though are rivals to each other, know that its beneficial to all involved if they protect the city from outside threats. It is a place that is solely inhabited by mobsters and addicts. The mobsters' top brass have very nice houses and use their status and power to exert influence to shape the city to their will, while the addicts are too high off cow farts to do anything but lay about in ruins.
Necropolis is even more special, since they have basically nothing of value and have a hard time surviving. They can't really leave since they'd die in the journey or even if they reach a settlement they will be discriminated against since they're ghouls. Set took advantage of the situation by making what's basically a tribe of ghouls that protect the city and exert Set's will. The ghouls have terrible shelter and scarce food, but they are more sturdy than the average human so it does make sense why they're still alive.
And Arroyo is just a tribal place that hunts, grows food and lives in tents. They have a shaman and their own culture and mythology.
The eastern areas arent stable enough to sustain a form of government. And the prefab buildings are also as unrealistic as the shacks in bethesdas Fallouts, there is no heavy industry which would support prefab buildings, so people would need to stick to traditional building methodes aka bricks, wood and clay. Regarding the fact, that even traditional buildings need a certain degree of knowledge, so they wont attract mold and other health risks, many buildings would look like absolute shitholes and therefore similar to a Megaton etc..
I always viewed it as East coast had higher priority targets strategically for the Great War. So got hit much harder.
It's always bothered me just how broken settlements' buildings are. Come on! Do you want to live with a damned hole in your ceiling and wall? Why didn't the designers think of that?
This bothers me to this day.
And also that when u build new stuff, u make holes in them. Its so dumb :D
Yeah, that's why I made it all of like 2 hours into a vanilla playthrough before I was like, "screw this!" and just started installing mods that let me build actual houses that didn't look like they were literally built from garbage....
And there are perfectly intact, functional buildings in town or in the city that are "boarded up" because of the laziness of developers. I live in Michigan in regards to Massachusetts and Maryland, they have similar weather as I do. You are not and will not survive in a gaping hole shack/structure in the winter time or any other season for that matter. Just ridicules they didn't incorporate basic believable survival in their games
@@CollideFan1 I mean, it's probably due to all the threats in the Commonwealth, not to mention how they may be standing on the exterior but all of the floors may have decayed and collapsed. We do see groups like Raiders and Super Mutants make use of the various skyscrapers too, so I can imagine most people just steer clear of the buildings because they haven't a clue what's in there.
Plus, do you know how maddening it'd be to check every single building in 4? People would become so confused and lost.
Not to mention that Boston has a ton of quarries, forests, chemical plants, cement factories, and steel plants. Getting industry back online is shown to be a quick development in the Fallout series, so we should be seeing plastics, pharmaceuticals, cinderblocks, mortar, bricks, the electrical grid, and even some luxuries like sweets even just a few years after the fallout dissipates. 200 years afterward, Boston should look like your standard cyberpunk city, with the war being no more than a footnote.
You should have mentioned the skeletons. In FO4 you come across a diner that is actually being operated. Inside, there is someone behind the cash register ready to take your order. After your purchase, you turn to find a seat... only to find skeletons already sitting at the tables.
@Elvik757i can guarentee you if I have to deal with raiders and super mutants and there are chems around i am NOT casually cleaning up some skeletons…. Ever. Why would i take the time to clear up skeletons when I could be huffing all the jet I could want
The railroad hideout too
Why the hell are you sitting with skeletons next to you
You have desks beds terminals and running an organization that is freeing a ton of synths yet you're sitting next to a dead body all day for no reason
@@johnnymitnick so if there is a dessicated corpse in your house and/or place of business you're just gonna leave it there? Not only is it disturbing, but fucking gross!
@@abdallhmohamed6442 It's just always Halloween
@@johnnymitnick -- That bitch at Drumlin Diner. It would take literally FIVE MINUTES to dump that skeleton out. And another 10 minutes to clean up all the crap she left on the floor. Not to mention that her son has been sitting on the floor for YEARS.
I had the same thoughts. 200 years to restore civilization, and they are still living like the bombs dropped yesterday. So in one modded playthrough, I built a massive base on Spectacle Island with salvaged military hardware to project power, vault prefabs, commandeered institute and BOS tech, all the good stuff. Then a mainland base at Starlight Drive-In. Then I restored all the highways to a state where they can be used by cars in at least one lane in each direction. Incidentally, did you know that most interchanges do not allow left turns in the Boston area? Laughable.
Then I was about to start work on restoring actual facilities, starting with the Corvega plant. And I found the highway I restored, wrecked again. As it turns out, cell resets regularly erase whatever you build outside of build areas.
Assuming that this is not just a Bethesda game being a Bethesda game, I conclude that there is a malevolent force in the Fallout universe that enforces this immediate post-apocalypse state upon the world, and the people living there have just given up and accepted it as their fate.
Raiders. Normal people in fallout are prey to Raiders and never survive random encounters to rebuild. You on the other hand are a one-man-army demigod killing machine with a silver tongue and an eagle eye and enough luck to cheat death and take the shirt off his back.
Your problem in doing all that is forgetting that there is no one alive that would remember how to do any of the things you described doing...they all died and any documentation would've been evaporated and/or destroyed.
@@zaklex3165 Not all of them, there are still ghouls from before the war. And advanced organizations like the institute, the strip, and NCR exist. House certainly knows how, and he is not the only one.
@@JinKeeThat's total bullshit. Even as early as Fallout 1 people were building sensible towns and settlements. The NCR started as one of these, we literally see it. They live in ADOBE housing, yknow, that shit people have been making shelters and homes out of for thousands of years??
@@zaklex3165 They all died right..that's why there are still people around?? There are doctors? THE INSTITUTE HAS A MASSIVE GROUP OF SCIENTISTS but all they do is fuck around making synth gorillas and synths to terrorize the wasteland with. Instead of trying to position themselves as the leaders and intellectual superiors, they fucking killed the Commonwealth government for some unexplained reason, which for some reason had only been tried once there and never again.
Also, its been 200 YEARS! We went from the 13 colonies to the entire united states. The world would be completely and utterly unrecognizable from our own even after nuclear weapons.
Edit: i made a popular comment with reasonable discourse and well thought out argumentation? What website am i on?
13 colonies??? 13 colonies that stole the country and murder the original people's of America.
I hope you "Americans" are proud of yourselves?
White's are European.
Black's are African.
Asian's are well Asian's.
The real Americans are Native Americans period.
Hispanic's are also real Americans they are from that continent.
Oh, you're actually very right. I've never though of it like that.
We also had easy access to a lot of raw materials. I'd expect a few towns to have expeditions sent into nearby cities to gather resources from them, and melt them locally. A landfill would be treated as a form of gold mine due to all the raw materials present, though the wastes present would also require a lot of scavengers to clean it all up first. Taking most of that waste and putting it into an incinerator would be useful for setting up a basic boiling water setup.
Of course this would also need a steady supply of energy to melt the iron, so forests would have to be planted in order to have the wood needed to melt the iron. Even just making clay shingles would require wood to melt the clay.
@toddkes5890 all the traders having huge shipments of materials implies its not ao hard to rebuild but nobody does
@@toddkes5890 It would be more like oil fields once they figure out how to extract the methane, if the stuff to do that isn't already there
Worst part of the Fallout settlement lore is when you enter a house and find a 200 year old skeleton rotting away in the corner while the occupants are eating dinner right next to it.
Fallout 4 killed itself when I was told that I had to build the entire settlement, farms included, for the settlers because they couldn't be assed to do it themselves.
Also you can find 200 year old food and meds.
@@nastykhan7746preservatives
Thank god for mods. I had an automatic settlement mod and it made the "There's another settlement that needs your help" actually fun to do since I got to watch them grow
"NO! I'M NOT GONNA BUILD YOU FUCKING BEDS!" Has become an in joke between me and my best friend who bounced off fallout 4 the moment they asked him to build anything in sanctuary.
I joined the Institute the second I realized that I was the 1st person on the East Coast to saw a board straight in 200+ years. Let the wasteland claim the surface vermin.
I always had the issue with the way baseball was described in Fallout 4 by the guy in Diamond City. There are ghouls who are alive that remember the bombs falling and I guarantee that every American can tell you the basics of baseball, not the scoring or the lines and outs and all that, but they know 4 bases, you hit ball, run bases, and they know that the bats are not weapons. So how does the guy in Diamond City think that it was some sort of blood sport?
Maybe Moe never met a ghoul from before the war? Still, no excuse since there’s at least gotta be literature around somewhere.
I do know that Ghouls aren't allowed in Diamond city, Doesnt explain everything but does explain something i guess
@@airination6140 I was thinking that too, but then I thought, “There’s no way he’s never stepped outside…”
I don't think ghouls go around telling people "that's how you play baseball"
Maybe that's the real reason ghouls were kicked out lol
I love how Bethesda completely ignores the historical reality of Farmers being REALLY bloody important people in past eras, because of their skills and knowledge. Yet in Fallout they're treated as simple idiots.
Well, farmers were treated like simple idiots historically, too, and that probably wasn't too far from the mark, much of the time, due to socioeconomic repression. Subsistence farming doesn't encourage or allow time for education and intellectual development.
Yes, they were absolutely essential then, and are no less essential now (we still need to eat, after all), but social status doesn't necessarily correspond to actual importance, as is so clearly demonstrated by politicians and stockbrokers.
@@irrelevantfish1978 Even in early 20th century. You should see photos of Polish farmers from the between-war era, especially those from region of Polesie (modern Belarus and Ukraine).
@@calebneff5777the landowners or Lords may own a farm but the folks doing the work and actually operating the farm were uneducated peasants or serfs.
@@calebneff5777They _OWNED_ and _MANAGE_ farms (as their private property), not actually toiling the land
@@calebneff5777 Sorry, but that's a bit like trying to prove that modern farmers are rich by pointing to Monsanto's acquisition price. It's not so much laughable as it is bewildering.
You see, owning and overseeing a farm doesn't make you a farmer anymore than being CEO of SpaceX makes Elon Musk an aerospace engineer. It's perfectly possible to be in the _business_ of farming without actually doing any farming.
Additionally, as with most elites in human history, socioeconomic status within the early British aristocracy was almost inversely proportional to the amount of farm work you had to do. Only the poorest actually got their hands dirty on a regular basis, and more and more of the managerial aspects were delegated the higher up the ladder you went, with the creme de la creme often being little more than landlords.
And the problem is that you have people that cant seem to be able to nail 2 slabs of wood together, next to a guy that is repairing something as complex as Power Armor.
The moment you have those portable magical batteries, most of the other problems dont have reason to exist.
Wtf even is this comment? How does someone not knowing how to repair something being next to someone that does have any relevance?
You are to dumb to understand. Nuat like xerum 25
That brings up another question:
Why were resources such a big problem in the pre-war era when you have fusion cores that last centuries??? Oil wells refill over time and aren't as important for powering vehicles in this universe, while water falls from the sky, and wildlife can be easily sustained with reserves and hunting regulations. So again, what was the issue?
@@theguybehindyou4762 To be the "Well Akshually" guy, growing food takes more than just energy. You need soil. In our world, it is becoming more and more of an issue because we are wasting away all our topsoil and its at the point where we legitimately need fossil fuels and to dig up certain materials just to make fertalizer, let alone transport and use it, because otherwise we cannot sustain our current population.
In the fallout universe, nuclear fallout has been turbocharged with Cthulhu juice or something and is somehow able to both destroy any plant life's ability to grow, while also leaving humans alive or mutating them in just the right way that they do not die and instead just get stronger and hideous. As opposed to reality, in which Chernobyl (a disaster much worse than your average single nuke) has been a GREAT place for plants and animals to live for over 20 years now, since the presence of humans is literally more of a detriment to them than the remaining radioactive material (it likely helps that animals, unlike humans, are not obsessed with living 3-4 times as long as they need to reproduce in perfect health, and also don't know what radiation is).
Okay, yeah, that is my new theory. The real fallout in Fallout is in fact that they pissed off Cthulhu or something similar, which is the REAL reason for the "nuclear wasteland" vibe, as well as being why things so frequently seem to have mutated "just the right way" to make mutants and not a person whose body just stopped working because any number of a million essential reactions was messed with.
@@theguybehindyou4762 I have to agree what others already commented.... did some of you even play the game?
This is one of the examples you can discover for yourself ingame:
Fusion cores were invented only shortly before the great war, by the USA of course. SInce they were at war with China, they of course didnt share it with them... yet. They planned to but that thought got cut short by ididots throwing with rocks (and nuclear bombs)
Its said that, if the great war did not happen at that time, that in roughly 5 years there would be enough cores to ship them oversea for sharing with other contries and therefore, an end to the ressource wars and ressource conflicts
Thank you for articulating one of the things that has most bothered me about the world of Fallout.
The issue wouldn't be quite so bad if Beth didn't always insist of advancing the timeline so far.
@@mlmii1933no plain and simple it’s that bethesda insists upon itself, they sell you an “open ended rpg” however shoehorn you into one of a handful of options and the options are typically not fully developed and made to fit most play styles ok but not great. It’s most apparent in fallout 4 but it’s been an issue in just about every bethesda game. Hoping starfield doesn’t have a main campaign simply because I don’t like being told how to play rpgs
I hate fallout 4s level of decay, it's just unnatural. After 200 years civilization should have already restarted almost if not fully to a modern level
@breadster1981 ...
Probably not modern but early industrial revolution at the very least.
@@breadster1981It's because Bethesda has always only ever copied the _idea_ of the Fallout series, with at best a surface level respect for what the first two games established. Rather than try to come up with new ideas that work within the preexisting lore, they just keep finding new idiotic reasons for why there are Super Mutants everywhere instead of just making new monsters that aren't just carbon copies of existing ones (gatorclaws).
Survival is a transitory stage between life and death.
If you are stranded on a deserted island, you will eventually cease to survive, either due to death or because it becomes your new way of life.
You don't remain in the survival stage indefinitely, which has always bothered me about Fallout.
I have seen society perpetuate survival stage for no reason whatsoever. Come to Central Asia and have a look lol
You cant use Fallout 4 as an example, because when the Government leaders met, the Institute murdered them all. This caused a collapse of the area (Before this they were rebuilding and were attempting to help each other). By time you awake, everyone is regaining a foothold again, but now nobody trusted anyone. So, the video makes this mistake because he didnt read the lore of what happened in Fallout 4.
Do like your island example though. But it doesnt apply to Fallout 4.
@@NovelaMeierIt absolutely does if you accept that the entire lore premise is flimsy and makes no sense upon inspection.
Other channels covered it better but the Institute is a needlessly malicious organization that's also forcibly portrayed as sympathetic or "morally grey" rather than cartoonishly evil by Bethesda. Sure, it's a convenient excuse to explain why the Commonwealth hasn't already established itself as a nation state but unless the Institute planned to directly govern them (which they didn't) it makes no sense.
Not to mention between the naturally occurring Wasteland dangers and those artificially placed into Boston by the Institute, any communities left should have either been wiped out or left the area entirely. And all of this started a good 2-3 generations before Fallout 4, so that has been enough time for communities to realize that they're running out of resources and it's increasingly more dangerous to find materials just to cover the holes in their walls. They have Brahmin caravans too, so its not like they don't know how or where to travel to, unless Bostonians in Bethesda Fallout are just inherently stupid and unwilling to travel.
Obsidian understood the scale of time and the area surrounding New Vegas was uninhabited frontier until Mr House rebuilt the strip 15 or so years before the events of the game. Even then, we see things that make sense. Goodsprings and Novac are clean, maintaned, and populated mostly by people who grew up there. The NCR has farms and military bases in strategic locations. Freeside is considered a slum by the people living there and is a damn sight better than any settlement in Fallout 4. The Legion wage a guerilla war as they are technologically and fiscally outmatched. The area is desert, so the people there rely on outsiddle cattle barons for a stable supply of meat.
not defending bethesda here but obsidian kind of cheated here because many of the buildings aren't just well maintained but relatively untouched for how long they were abandoned to the point you can argue that they should be more chimeric in design from repairs with materials the settlers had on hand but instead it often came off as the settlers found the building in good condition to start with
New Vegas has shown completely decimated buildings like around Bitter Springs and Red Canyon or around Vault 3. The abandoned buildings are easy to explain as people settle them, fix them up, move on, and other people settle them in a never ending process.
@@thesilverbluemanAnd do you know why? Because Mr. House protected the region from the bombs. It's understandable why there would be more people in the region and why those buildings might be more maintained.
@@Takeninthelight actually some of the areas he didn't protect like good springs are in better condition than areas he did protect
@@thesilverblueman It all depends on where the bombs fall. If there is no important target nearby, the bombs simply will not hit a given place, at most the given place will have to deal with the effects of a nuclear war.
Using a Skyrim house as a survivalist cabin was genius.
there wasn't much in the way I could use from F4 so I had to improvise some shots :)
I wanna live in a Skyrim house
Raise a couple kids and a big pet mouse
Eat a whole cheese wheel when I damn well feel as I practice my shouts
'Cause I wanna live in a Skyrim house
Burn that silver mine down, turn the lantern lights out
My man Balimund dishin' out the fire salts
Workin' on my speechcraft, tryna get the price down
Honey nut treats got me ridin' off to spice town
Keep my caps white, cappin' wizards in The White Hall
Treat my girl right from the Second Seed to Frostfall
Septims stackin' in my bank account
'Cause I wanna live in a Skyrim house
Raise a couple kids and a big pet mouse
Eat a whole cheese wheel when I damn well feel as I practice my shouts
'Cause I wanna live in a Skyrim house
Cruisin' through Riften, makin' money griftin'
Pop a few bottles, now the skooma got me driftin'
Pick a few pockets 'cause you know I be regiftin'
Livin' like a thief like my name Arvel the Swift, and
I don't even care if I'm rackin' up a bounty
Laila Law-Giver gonna fuck around and crown me
If I pay the guards the right amount
Here my man Belethor, he never been in debt before
I roll up with my dragon bones, he headin' for the exit door
Pull up on Arcadia, she about to close the store
Feelin' kinda heavy, drop some shit off at her Cauldron floor
And we ain't gotta worry about the Witbane or Ataxia
Long as you be with me we be countin' potion stacks, yeah
I'm a thane, baby, I run this town
'Cause I wanna live in a Skyrim house
Mjoll the Lioness gonna be my spouse
'Cause life makes sense when I'm kickin' it in Breezehome
Suckin' on a taffy treat and flippin' through a freeze tome
Proventus Avenicci, won't you let me take the keys home?
'Cause I wanna live in a Skyrim house
-Gus Johnson
@@jovalleau Remember when Gus Johnson berated and pressured his girlfriend into having an abortion and then wouldn't even drive her to the clinic? Funny guy!
@@torm0 That sounds like a personal issue.
I actually thought for a while that the forest shots were from the Rift, not sure still. Though the more popular houses might be mostly some clay-based mixture with just some wood, like in medieval times. :)
They did kinda address this in the 2D games. Fallout 2 had society starting to improve . Lots more cities , the junk yard town from Fallout 1 was developed. A vault open up and created a brand new city.
Bugsthesda didn't own the IP at that time...
And bottle caps had been fazed out by actual currency, Bethesda only wanted to keep bottle caps for the novelty and marketing
It honestly feels like the writers/designers at Bethesda had someone else explain the aesthetic of Fallout 1 to them while drunk, and that was it.
@@henrynagel7175It makes more sense for Caps to be currencies
@@moisesmaciel5123 After 100 years though? The ncr definatly would've replaced bottle caps as they are a fiat currency.
I would add that it also really breaks immersion to see what would probably be extremely valuable locations like corvega plant, saugus ironworks, and vault 95 just...lazily occupied by some bandits. Like, the sheer value of a functioning metal-working plant in a post-apocalyptic setting cannot be understated. It would be controlled by a sizeable force and there would be a significant settlement built up around it, because trade would be a thing.
Also, for there to be a miracle addiction-removing machine in a vault that people have only heard rumors of and for there not to be more than just some bandits in the area, is just dumb. There would be a whole settlement based around it which would be making serious bank on curing addictions.
Yeah, real people will make use of absolutely any and all functional facilities around. Now, there's every chance there are no trained/experienced people left alive in close enough proximity to operate and maintain those (likely pretty sophisticated and specialized, considering we're at a robot butler level of tech) facilities and manuals may not be available for study, but they would 100% be rigged to operate in some way, even if that's at a hugely reduced efficiency or functions.
I just think the addiction cure storyline was weak. I can make a Refreshing Beverage at a campfire. Why travel to a Gunner Vault?
All you people complaining are super funny; if you want realism, then you would be literally playing a sim 5 game and there would be minimal conflict and the entire point of the game would cease to exist
No shit stuff in Fallout cannot happen in real life; as Gaben said, "realism is pointless if the game is not fun; putting realism over game mechanics is stupid." Gabe doesn't play games for 'realism;' he plays games for fun
@@pyropulseIXXI Fun is however unobtainable when I as player constantly have to switch off common sense for some stupid game mechanics and weird brain farts presented as 'funny' things to me e.g. skeletons sitting at a table after 200years and totally not collapsing into a pile of bones that no one ever cares to remove. It's one thing to battle armed skeleton in a fantasy, magic world, another when it's a perfectly preserved death scenes with real skeletons in a world very similar to our own. I love fun... but throwing things at me that force me to turn off my brain isn't fun. Thanks.
@@JaniceHopeturn your brain off for me son
my two biggest issues with Bathesda's Fallout is the fact that they don't seam to understand, that fallout is retro-futurism and not "literally the 50-s but with some atomic robots" and secondly the fact that they don't seam to understand how time works. By the time Fallout 3 takes place the wasteland should already be way less barren and there should be way more clean water. Not to mention that people somehow lived for 200 years without clean water apparently
You eat radiated food for two weeks and die of radiation poisoning
Yet the wastelanders seem to have developed resistance or immunity and just... eat it
I don't seam either. I can cross stitch though.
Dude its seem not seam
@@josephleebob3828 English is obviously not my first language. Doesn't change the point of my comment
@@ButterDog42069 it isnt mine either, also I just said that to let you know
I played fo4 earlier this year for the first time and the gameplay was pretty much what I expected and wanted.
However, when I went to the family house that begins Far Harbor questline I was irked that on the second floor, In a room someone regularly sleeps in, there are several missing floorboards, leaving a dangerous hole.
This family lived in this house for at least 10 years yet nobody at Bethesda thought they'd bother to fix a serious hazard like that.
Or even removing pre war skeletons from where they live in 200 years?
Ok OSHA fed
They are just keeping the family on their toes.
So dangerous, wear a helmet and get bubble wrap.
This was my take on the wasteland as well. If I think about it at all I end up saying “what have you been DOING for 200 years?” And e fact that abandoned buildings are exactly as decrepit in fallout 76 suggests that nothing has degraded for most of that time. That’s what happens to abandoned buildings.
I mean, fallout 76 is only 20 years after the bombs, the buildings should still be mostly intact (not the ones that were directly affected by the bombs)
Or how you can find laser weapons outside of someplace like the institute or a military base.
Wouldn't you be more likely to find raiders using flintlocks or even cap and ball guns?
america is only about 250 years old, 50 years ago we were in the middle of the disco revolution i believe
i know the assumption in fallout is that nobody could live outside the vaults because the nuclear obliteration was so widespread, but if the radiation was in more realistic levels, I do think the land would be livable after a few years, much like chernobyl and the surrounding towns nowadays and they would have ample time to at least get to a new industrial revolution
I wouldn't call Chernobyl "livable".@@Kavukamari
@@Kavukamari Well, that is somewhat explained. In the Fallout world the governments decided to go for more, "permanent" nuclear devices. So larger numbers of smaller (and thus less efficient, already increasing the long term radiation) "dirty" (specifically modified to increase long term radiation pollution) nuclear devices detonated at ground level (more dirt would be sucked into the mushroom cloud and would remain more localized). Combined with the world of Fallout having spent a lot more time and resources building nuclear weapons, it is no surprise the world is in very bad shape even 50 years after the War. But even then, 200 years is a *long* time, and even accounting for DC getting particularly badly hit, it should be mostly fine (by way of contamination) by 2177, much less 2277.
my biggest gripe with 3 and 4 is that someone went around and took all the nails and plywood from the non existent hardware stores and boarded up homes. why? homes would be stripped for salvageable lumber or burned down rather than wasting useful materials to board them up.
Boarding them up would make them more secure in the short term against monsters if people were trying to live in them. It's a plot point in the book I am legend. Protects the glass and limits visibility.
Also why strip an already standing building? When you could fortify what is already there in an afternoon?
Is it really that hard to imagine that people would want to sleep soundly somewhere overnight where all the windows are blown out by bombs? Should the buildings be untouched? Cause there has been 200 years of civilian the wasteland and no one has started a construction company to build new homes for everyone. Why bother when only 1% of the population survived the great war? There are more buildings than people, so it's not like there is a housing shortage.
The boarded up building is likely just a way to avoid designing a building interior, either for dev time, game lag or file size.
@@a_paperweight im almost positive your right but it's unreasonable. Just draw the building blown over or burn it down rather than making it boarded up. there was a mod for 3 and Vegas that put in interiors for most buildings. Helped me with immersion quite a bit.
@@lorenscott2925 fortifying is one thing but those are sealed. SHTF nobody is gonna go to the (nonexistent in the fallout games) hardware store, board up their house, then bail as society is rampaging around them. They're either gonna shelter in place and defend it as in board up all but one door and leave gaps for shooting through- or take everything of value-ie food munitions camping gear tradable goods and seek out family or a better defensive positions.
I would just like to mention that the whole thing about placing your thumb over the mushroom cloud and seeing which is bigger is actually a myth.
But probably one that someone in the Fallout universe would have been told :)
true, but then again they are saying there was an EMP when the bomb was detonated on the ground and not in air. EMP only come from airborne detonations, yet we have evidence the bombs on the east coast hit the ground.
@@ravinraven6913 For maximum damage nukes are fused to explode at a specific altitude above the target. Nuclear detonations produce varying levels of an EMP blast depending on the design of the bomb. Scientists were well aware that a nuclear explosion would produce an EMP and shielded their electronics in preparation for the first nuclear explosion. It seems that the EMP was bigger than expected because it still managed to take out several senors in that first explosion.
What you're probably thinking of is a high altitude air burst designed to maximize the "blanket" of the EMP effect. Any set nuke will produce a vastly more effective EMP effect when detonated high in the atmosphere.
No way man, I was caught in a nuclear blast once and I used the thumb trick and it was just smaller than my thumb and I'm still here.
My buddy had a nuclear bomb fall right at his feet and he died!
Maybe you should also me tion that the reason it's a myth isn't because it wasnt a measure once suggested. But because a skinny child and a big chunky lumberjack will have drastically different fingers. And the seemingly small difference in fingers would translate to thousands of miles worth of nuclear decimation. Plenty of people that see the testing are clearly far away enough to cover the cloud with their finger, easily. But no one that has ever been near one outside testing metrics has ever used the finger method.
Another example is the the house of Frank in the last of us series, he basically built a little neighborhood in the apocalypse granting him an opportunity to settle with someone he loved, they were so self sufficient and good that they even dedicated themselves to art. And somehow in fallout unless the player drastically changes the community, nothing happens.
Wait til you see what it looks like in the game, what it REALLY looks like.
I’m fairly certain the broken down buildings settlers in Bethesda’s fallout live in is because the game designers wanted that apocalyptic aesthetic, not thinking how it ruins immersion.
yeah it was specifically aimed for
It wouldn't ruin the setting if they didn't make it 200 years after the bombs fell for some random reason
Of course - 200 years after the bombs fell the world would be basically back to a new normal, and it would be a game about time travel if the vault dweller with a 1950s attitude stepped into the new world, rather than a game about exploration and survival. It seems in Fallout the nukes were designed to be smaller, 'tactical' weapons, and all out nuclear war might not have totally annihilated civilizations and their supply chains. Just look at Japan - nuked twice at the end of WW2 and the country has recovered within a generation. Horrific scenes and devastating losses, but recovery was possible quite quickly.
It only ruins immersion if you're expecting Fallout to run on real world logic. But doesn't and never has. It runs on the same sort of logic comic books do. And not comic book movies. Actual comic books. Like how in Marvel, for some reason, not only do people still live in New York City, but it seems to be the center of the entire universe. Despite, with Marvel's sliding timescale, there basically being a super villain destroying part of the city seemingly every other day.
You're not supposed to think to much about it and try to try to apply real world logic to the stuff that's happening. You're supposed to take it at face value.
@@thecthuloser876
I don't expect it to run on real world logic, I expect it to run on any logic, which it doesn't.
Bethesda fallout is filled with lore inconsistencies and contradictions. While the other fallouts aren't perfect about this, they do establish and largely stick to a set of rules. Bethesda fallout games will contradict themselves within the same quests, much less across the whole series.
There's a town in Fallout 2 called Broken Hills. Super Mutants, Ghouls, and some humans live there. They have an economy in the form of mining and refining uranium ore, and trading it to places with working power plants like the NCR and Vault City. Broken Hills also has their own farms, their own power plant, heck they even have air-conditioning.
It is much, much cleaner and more livable than the towns in 3 or 4.
fallout 3 living in aircraft carrier is pretty smart even if it broken it stil got a reactor the where using and fallout 4 diamond ciy is also good if build wrong not using the stadium self is just stupid but every other settlement shouldn't be a thing whit wasteland being so hars
Also wasn't dirty bombed and is much lower detail
The best reset to zero setting I've experienced in apocalypse fiction is Horizon Zero Dawn, it actually explains why things reset to essentially the stone age and has only progressed so much from that despite being in a world full of highly advanced robots that mimic natural life near perfectly. It has layers upon layers of explanation as to why all knowledge and social progress vanished.
Fallout is stuck in it's aesthetic, which is a shame because it's original aesthetic was much more in line with a recovery period than the later entries further down the timeline. Bethesda should really keep the games in the first 10-30 years if they want to keep the look, even then the upper part of that is pushing it. The architecture in the isometric games is far more believable than the cobbled together shacks that couldn't stand up to a couple years of moderate storms before needing to be completely rebuilt from the ground up.
as much as i dislike 76, it does seem more accurate than the ones in the far future. as in, the timelines at the most should be no more than 100 years after the war for the first 5 games
Fallout 1 is 84 years later and seems more advanced than anything in 3 or 4.
Sod houses, tar paper shacks and Shelters made out of logs should all be common, perhaps less common then scrapped together shelters, at least at first.
Later cobble stone walls, mixed with log frames should begin to replace scrap houses. The longer a community exists, the better the farming and shelter should become.
Water stils, clay pot granaries, smoke houses to preserve meat - all should be present or under construction in a survivor community.
Goats, sheep, chickens maybe a few cows should be common community sights. - milk, butter, cheese, eggs, wool and meat.
In North America wild pig (re)domestication would be a huge food source and garbage/corpse disposal.
i always just chocked up the lack there of of proper living 'cities' and really only having scattered people around while being dangerous as shit was because- well, all the previous fallout games took place in the west. Fallout 1, 2, and new vegas all take place in the california/nevada area, and fallout 3 takes place in washington. I considered in my mind that the west was just much more civilized and maybe didn't get as ravaged from the bombs as the east did- or hell, may not've even experienced as significant of nuke-age as the east. In Fallout 4 we get to literally experience a nuke being DROPPED on boston- I'd always thought that, because of the absolute HELL that must've been trying to rebuild in the "Blast continent" (basically anything that goes further east than colorado/kansas) due to the decentralization.
Say at the end of OG fallout 2 DC is basically to the same level as before the bombs, but they never address that shit
The thing I always scream at people living in an area is “Hey could you pick the place up a bit?! There’s literally a skeleton in your doorway!” 😃
For me its always "areas hit by a nuke will not still look that bad after 2 years, let alone 200!" Short version: radiation is nowhere NEAR as bad as it is portrayed in the game. You can just look at Chernobyl for proof of this (an accident with far more fallout than any single known existing nuke). Animal and plant life basically started moving in as soon as the immediate cleanup crews finished getting rid of the most obvious point sources from ashes and wreckage and left and has been fine there since.
@@SephirothRyu Nuclear weapons apparently work differently in the Fallout universe than in our own as in our universe there is an inverse relation between explosive power and the amount of radiation a weapon puts off (the material type of radiation also has a major effect since that determines half life and how overall dangerous it is). Meltdowns have more in common with dirty bombs so even with the nuclear weapons likely being far more advanced (and bigger) in Fallout after 210 years the three bomb impacts in the Commonwealth shouldn't have the levels of radiation they have or potentially any radiation left (the big one that made the Glowing Sea and the smaller craters in Cambridge and South Boston).
@@jcohasset23 We touched upon this when I did CBRN training while in the Marines. After a nuclear blast, the majority of radiation will have dissipated after 2 days (40-48 hours). Still not really safe, but safe for short periods if you're careful to avoid really dusty areas and have breathing protection. After 4-5 weeks if's pretty safe out as long as you avoid ground zero and built up areas of debris where radioactive dust could be trapped. 40ish years and it's pretty much completely safe, and this is assuming nobody did any cleanup and just left debris everywhere. Of course, there are a lot of variables to this, how close you were to ground zero, wind, weather like rain, and the type of nuke that was used. Radiation doesn't stack as far as half life is concerned. After 200 years there really shouldn't be any.
@@MrMontanaNights It's strange that Bethesda moved the series so far forward in time after picking it up (though there is evidence that 3 was originally to take place only about 100 years after the bombs fell) considering the game worlds of 3 and 4 look like they take place only a few decades after the Great War. I guess they feel that the game audience expects certain mechanics, beings, and things to be in the games even if they didn't really make sense beyond the early games and New Vegas. We'll see if Bethesda continues that whenever Fallout 5 is officially announced even if we'll probably be having to wait until 2030 or 2032 for it due to ES6.
@@SephirothRyuno, but are we talking about ghouls? at some point everything can't be realistic, the radiation of Fallout is much more serious, and that's fine like that. the luminescent sea for example is superb. and in any case even if it were realistic it would be worse in real life because if there really was a nuclear war it would be followed by a nuclear winter and so no plants like in Chernobyl.
to recall the tsar bomba itself was reduced for its test. So imagine it for all-out nuclear war.
My big immersion breaking moment came with Camp McCarren in Fallout: New Vegas. You enter into the main terminal building, and, there's trash everywhere. In what's supposed to be an occupied military base. I don't care what army it is or what situation they're facing, within at most two weeks, some sergeant is going to order some private to pick up the damn trash. Let alone at a flag officer command base in what's supposed to be relative peacetime for a few years. The NCR even had time to post a bunch of propaganda posters in the precise place they *don't* need them (the soldiers in the base have already joined the army!), and set up a working monorail, but they can't find time to pick up all the tin cans on the floor.
That's proof it isn't just Bethesda. Sometimes even Obsidian messed up.
Now that's a good mod idea
@@daStig177 A mod where you're the private assigned to pick up all the trash in McCarren. As you advance, you're sent on covert missions through hostile territory to clean the floors of nearby outposts, goodwill janitorial missions to towns, and so on, until you're finally assigned the ultimate (some might say impossible!) mission: clean up after drunken soldiers on the Vegas strip.
@@nw42 Then at the end you'd find out the culprit of all the messes was a high up NCR CO trying to give the back line troops something to do so they don't waste their cash gambling, not realizing BOTH the sergeants and soldiers were too distracted by the mere thought of gambling at Gommorah to notice. The Legion saboteur option is to leave banana peels that blend in with clutter in precarious places.
Tbh I thought the whole point of camp mcarran is that they are in disarray, and floundering to even hold off drugged up raiders let alone the legion. I actually saw the trash the first time and thought it was a statement on the absolute state of the ncr lol
@@logancopper3385 Yeah that makes a good deal of sense, a far cry from the level of organization they had in Fallout 2.
It’s like Bethesda forgot that it gets pretty cold in New England in the winter.
TBH the ramshackle blasted look didn't bother me until I started crafting my own structures and was forced to build everything the same way. Like i was just magically creating concrete pads but for some reason had to make the walls out of palets.
That drove me NUTS!
I can accept that people suffering 200 years of rads might struggle with concepts like shelter and construction, but if I can melt down a car and turn it into a mini gun and power armor you better believe I can build a bloody shed.
@@tw33144154I have a fusion core, yet the concept of a charger eludes me
For me it was that I can essentially scrap some cans and a few plants, and make a nuclear power generator, but man! Fixing that hole in the roof is just too much to ask!
@@richardplatt4361 lol, that too.
The fact that some guy coming out of a vault is the first to restore BASIC industry in the Commonwealth after 200 years is INSANE.
I always have some gripes about Fallout 4 world design choices, I think you articulated the why perfectly, throughout the game I was always skeptical "is this how the world should really look like 200 years after the doomsday?". It looks like a mere 2 or 20 years after, not 200. It's things like these that really make or break immersion in an epic speculative fiction setting, I don't need super accurate logic to everything, just a series of working logic enough to make me think "that make sense". This is why I loved Mass Effect world so much with its codex to further flesh out its lore, enough suspension of disbelief for me to really be immersed in its fictional universe, I never get that with Fallout 4 (I only played NV and never finished it and only finished 4).
Fallout New Vegas is as immersive as it gets, one of the greatest RPGs of all time.
That's why I appreciated Fallout 3's _attempt_ to at least explain the delayed rebuilding. It's enough for me to suspend my disbelief at that point.
200 years later, it would likely look even more developed than it is now. Obviously, it's a huge amount of damage and loss of life, but compared to 200 years ago to now. Recovery might be slow, but things would recover to the point where little evidence of the war even remained.
the civilization would look a lot different. And not to mention with as much time as passed for some of these comunities... they would be a lot larger places and not needing the minutemen like they do in the current game. think like rapid responders, or maybe even drawing on the militia side of things they would have stations in different towns where X amount of them would be there for the defense. This also means your number of settlements you could build would be cut by a 3rd, or maybe you could add to the settlements once attaining a higher rank.. cause yes there would be a commander/general that would be in command rather than you given the rank general from the start. Sort of like the fighters guild of Oblivion. And your rise to the top might be fast or slow... Either way... there would be at least 4 different built up settlements. Abbernathy farm, Warwick Homestead, Greentop Nursery, are places that seem to have been lived in for some time... wither its a generation or two, or several. and would have much more size, cause if in game you can get towns up to 20 in just a few weeks wouldn't these places have reached some sort of mass after that long? From random travelers... traders and the like traveling there spreading word about these places?
Sure one of them is a synth sick experiement however it suggests that this place was operating before the institute decided to step in and do their skullduggery.. so yeah... these places would be much different looking.
That said... I did bring up the question of Bethesda using junk and garbage on the roads and in the houses to take up draw limits in the game so that you had only a small budget to "build" with came up with different responses, from using the garbage to hide seams that would be ugly to it doesn't really take up draw space, when the fact is these garbage piles often are actor/entities in the settlement... And then of course comes the settlement building itself. Most of the structures that the player can make has holes and such in them unless you build solely with cement. And you can't patch the preexisting building even under the best of circumstances or repair it into a better state/prewar state.
The time period is not even the worst part of the modern lore. What about the vaults? Why is every vault an experiment, most of which have logically deductible outcomes and few of which serve the Bethesda Enclave's goal (Of going to space and creating colonies on Mars)? And do not get me even started on the additions of aliens and Lovecraftian entities, being hinted as the true reasons behind the Great War.
Here in Serbia, if you aren't living in a big city, you more likely than not to have chickens. You can even go to larger towns (2-5k population), and the people living in the Serbian equivalent of suburbs are likely all raising at least a couple chickens. Granted, this is because of the massive inflation that happened in the early 90s (ask anybody who lived here circa 1994 for the gory details), so it's like what you said. People could barely afford to buy food, so investing in a couple chickens became a life saver. Combine that with the fact the rural people never stopped raising them in the first place, and now pretty much everyone outside Belgrade, Novi Sad and Nish has them.
People that can really should raise a few chickens. They're quite easy to care for and will eat nearly anything you will (and some things you won't!). I live on the edge of a town of 7k and have 14. We never lack for eggs for sure and if you know how you can raise them for meat of course too. Even the feathers can be useful. Very versatile birds.
@@MrMontanaNightschickens, rabbits, veggies, hell even wheat isnt that hard to grow and process without elctricity ( been there, done that) ...
Yeah, I think Fallout needs a reboot, with more focus on all the things you mentioned. Start Fallout 1 with the Vault-dweller searching for a water-chip, not 100 years later, but maybe 20 years after the war. And meeting already thriving settlements. Most people will not tolerate raiders, and in a world were there are no incentive to run prisons, people committing heinous crimes might simply get shot. When it comes to crime and punishment it would be like during the medieval times, but with the knowledge from the past, and they might focus on building something better.
I don’t want a reboot but if they do it I think it should be less than 100 years and a Lot more than a mere 20. Edit:to be clear I’m not trying to put down your ideas.
It doesn't need any reboot. Stop rebooting shit, bro. Fallout needs a proper Fallout 3, with 4 76 and 3 being made non cannon and FNV retconned to forget f3 dumb shit
in fallout 4 or in areas where the bombs fell or where there were a stock pile of nuclear bombs or nuclear power plants that blew up, that has to be way more that 20 years, just to be able to live near a nuclear site like diamond city, the nuclear crater is not far from diamond city and the fallout would make it impossible to live that near a major nuclear site , after only 20 yerars, look at Chernobyl, The Exclusion Zone is an area measuring approximately 2,600 km2 (1,000 sq mi) and it will be habitable again in about 20,000 years due to the long-lasting effects of ground absorption of radiation. But Visiting Chernobyl short term is now considered somewhat safe, but you would not be able to live there full time without taking some sort of long term radition damage, but i agree with all your points, espacially when it comes to punishment it would be like medivial times but with "greater knowledge"
@@zero0cash Look at nagasaki, the city is thriving, that's the difference between a bomb and a reactor meltdown. The boston bomb wasn't even in the city.
And please get a new team that can get the post apocalypse and sci-fi right, Bethesda just can't write Sci-fi, at all
My biggest pet peeve with most video game worlds is the lack of economic realism. Real economies have farms, production, logistics networks. And a realistic game world should portray that, too. If every farm is abandoned or overrun by zombies, the question of how the average person meets their basic needs becomes immersion breaking.
I really loved this video's depth, thoughtfulness, and touching on the important role language plays in society - and why censorship is so dangerous.
I have to say new vegas did this pretty ok. Lots of working farms but also its stated that california is filled with ranches and farms so a lot of suplies come from there
True. Also, where are all the people coming from? There are like hundreds of Raiders. Kill a hundred, a hundred more spawn. Where did 200 expendable adult human lives come from?
The censorship comment was beyond stupid. He claimed that "political correctness" would be a barrier to useful communication in a post-war world. That's ridiculous. Just because people prefer to be sensitive to the plight of others in how they phrase things, doesn't mean it would cause trouble in communicating. And the claim that it would, is just nonsense.
@@trekkiejunk For me the logic jump that fell apart on is that part of enforcing a social taboo against the use of a slur... is knowing the word you aren't supposed to say.
The political correctness line was fucking stupid. Had no place in the video. Just this dude injecting his dumb opinion into an irrelevant place because people can't get through a 20 minute talk about a fucking video game without crying about politics
I always wondered how Megaton was built in a huge blast crater, yet the device in the middle of it was undetinated. It's pretty far-fetched to presume a second nuke landed perfectly in the same spot.
Probably it provoked sinkhole by it's mass.
the bomb had to come from a bomber, so the crater prob came from a bomber that crashed
Did any of you actually play the game? You can ask several NPCs about I, and they will tell you it's from the bomber crashing.
@@8vantor8How fucking massive must be such bomber to create such huge crater... unless it exploded in the process *WITHOUT* blowing up the nuke in the process
@darykeng oh yes I can picture the scene: the bomber falls out of the sky, exploding in a huge inferno. Moments after, the nuke drifts gently into the crater, like a cartoon feather. Makes perfect sense once you think about it 🤔💭
I've used the Delete Everything mod to clean up settlements. I build houses with windows, and relative comforts like kitchens, separate bedrooms, and bathrooms. I even have functioning televisions, a shopping center with a video arcade, a swimming pool, the works. Sadly I found out *after* building skyscrapers that NPCs cannot climb past the 2nd story on stairs - maybe the 3rd if you "push" them, so the 23 story condo tower I built in Hangman's Alley with an apartment on every floor and a restaurant/bar on the top (complete with glass walls and ceiling for an exhilarating view!) is useless except to stare at. Everyone kind of mills around the entrance at night, and when I show up to collect materials they bitch about "the bed situation" :/ And for the 20 settlers I have, there's not enough room to build separate houses.
It's interesting that The Institute was never brought up in this video. With the exception of their teleportation technology, and given the 200+ years that had passed since the bombs dropping, I think the civilization they built for themselves is closest to what Grey Gaming had in mind for a more realistic view of Fallout. It might have been a tad bit too futuristic, but they had developed a fully functioning society where everyone was living in self-actualization.
There is nothing to bring. They live isolated from the outside world. The only interaction is they sometimes send their agents to do some shit in outside world.
Institute is as much of a problem of Bethesda Fallout as everything else. They felt too much like Aperture science to me.
Alas they were too competent so bethesda has you blow them up. All must live in crumbling shacks!
The institute was WAY too futuristic.
BOS and Enclave were perfect examples of advanced civilisations in the post apocalypse.
the institute is beyond braindead as portrayed in game, and they're far from self-actualization. Its a dictatorship where executions aren't a foreign concept, running on what is effectively slave labor. They pursue meaningless projects like creating synthetic gorillas and TELEPORTING things around the commonwealth while bemoaning their lack of power. They do nothing to help the surface while actively making it worse. The best equivalent to them in the video is tenpenny tower, where the residents live in relative luxury yet do nothing to better the lives of others. They are generously at the third level of maslow's heirarchy.
Honestly, a story that starts from day 0 like the survivalist in NV that goes on to rebuilding a society or at least a strong community would be a great read if it was written like that intro. I'm just a sucker for reading stories where its not all about blasting raiders, but instead is stuff like how does one deal with radiation with 1800s tech.
same
This is honestly why I think Kenshi is the 3D Fallout game we've deserved. It actually has good lore on why humanity is in a technological dark age with the game being based thousands of years after the fall of human civilization on the planet. Yet.. humans have thriving cities, villages, out post, civilization exist, kingdoms exist, nations exist. In spite of humanity coming from an ultra scifi civilization, after all that time our ability to maintain that technology was lost, because of human civilization being almost utterly destroyed. But humans didn't lose the ability to build, craft, learn, teach, grow food, make clothing etc etc etc.
Also, building in Kenshi aren't shitty shacks, except for the cannibals.
@@johnwotek3816 True, but they do look prefabricated, every building is identical to others of the same size.
@@Th3Espr3ss0 Yeah, but Kenshi kinda get a pass on that... I think it was developped by only one dude. And there is actually a lot of variety in what is available.
@@johnwotek3816 it was initially only developed by one dude but when he scraped what he had and restarted he brought on 4 other people. Not hating on the game I have over 1000 hours on it but it does have its quirks.
@@Th3Espr3ss0 I mean if you got a Skeleton to do the work for you (or at least tell everyone else what to do) it would make sense since they could just use one of their ancient pre-installed blueprints lol. Though many of the buildings are supposed to be ancient as well, including some of the important buildings in UC towns (like Tengu's throne room) which date back at least to the Second Empire. That being said well built buildings lasting for millenia are not unrealistic, for example the rock hewn churches in Lalibela, Ethiopia are still being used.
what gets me is the flora, I remember someone mentioning how the world wouldnt become a desert just because nukes exploded that it would be more lush and you can even see that in the real world where there was nuclear incident, nature doesnt just turn into sand. Now I know it's more of an aesthetic and artistic choice to depict the world like that but still
They could have given us mutant plants atleast
this is why i always run A Forest nowadays when playing Fallout 4
Fallout 4 looking the way it does is even more baffling when you look at 76's environments
I think one of the things people point to is that the sheer amount of nuclear bombs bring dropped would likely have a sihnificant global effect on the climate and environment. I dont know enough on the matter, but the main concern seems to be how much debris would be kicked up into the atmosphere causing the feared 'nuclear winter' until it cleared enough for seasons to be a thing again.
it is almost as if they want to copy the vibe of the older fallout games.. you know, the ones that took place in the middle of an actual, real desert?? unlike the beautiful forests of massachusetts?
I could maybe accept the american east coast becoming barren and places like zion and west virginia being the exception and not the rule, but there would have to be reason for it besides "Atomic bomb + Radiation = dead things". It could've been a significant point brought up in the games, with in-game theories and speculation galore, similarly to the question of "What is it that causes a ghoul to turn feral?".
Not where I thought this video was going with its title, but it still makes perfect sense. I always wondered why even the shacks we can build ourselves look like it was built by a group of grade schoolers with their bare hands, not even basic tools, and even less working knowledge of construction techniques than *I* have irl; and I have no real-life carpentry experience whatsoever.
This. I've never built even so much as a lean-to, yet, I like to think I'd have the basic ability to make a place to sleep that will keep me warm and dry and won't fall down around my ears if/when a stiff wind comes through like a lot of the Fallout shacks and shantytowns.
@@DeliciousBoi Or at least one that keeps out the wind, rain, and most of the wildlife. lol
@@jasontoddman7265 Yes.
Fallout 4 MC: Can build sophisticated robotic auto turrets
Also Fallout 4 MC: Cannot build a roof without holes in it
@@chriswhinery925 Lol. Exactly. Even a klutz like me could build better shelters than what we see in the game. But at the same time I wouldn't even know where to begin to build even a basic turret, let alone one that fires lasers or a seemingly endless supply of missiles. And don't even get me started on building and repairing robots and power armor. 🙂
During building settlements I would try to use prefabs and walls with the most coverage because logically you wanted to protect people from the elements. You'd think people wouldn't want to suffer through rad storms, cold air and flying mutant insects flying into their house.
While I prefer to build out of solid concrete, I have been known to clear out the standing houses and build beds so as to not give the Sanctuary settlers big heads and a sense of entitlement. (Which, to tell the truth, never crossed my mind.)
Are those things happening to them?
The durability of the paint on the road center lines is the most impressive technology the prewar society had.
the fact that nearly all skyscrapers survived 200 years without any maintenance and a nuke
Ah yes, Fallout. The world where water is currency and we have the spare time to recreate nuclear powered death machines but not repair a simple car to get things from here to there, things like water.
*applies to Fallout 3 and 4 and only partially to New Vegas
Fallout 1 and 2 showed that people did build new houses from what looks like limestone, or in places like The Hub and New Reno fixing old buildings to the point of being viable shelters.
New Vegas also shows mostly restored houses.
There’s less of it in New Vegas and some of it is unavoidable, as Obsidian has little time and had to make use of Bethdiada assets, but when it does pop up it's more disappointing. Stores with things still on the shelves are a pet hate.
the parts Obsidian had time and permission for I absolutely *adore* though. I love the NCR's cheap knockoff wood stocked service rifle so much, because it's exactly what the NCR is, a shallow echo of the greatness of the United States (in the case of the rifle, the M-16), but damnit, it still gets the job done@@michaelwoods2672
@@michaelwoods2672 Obsidian also knew exactly how long they had before agreeing to make new vegas and they decided that they could make a game that would take at least 7-10 years in 18 months.
I will provide an excuse that I have to include myself because it's never been said in any Fallout game. What if all the people who know how to build things and are capable of building things that actually last are either in a vault, joined up with the brotherhood of steel, or in the Institute. And they're just waiting for the folks who may have radiation poison to d!e out so they can reclaim the land.
@@antooyachan Isn't that the general scheme of the Enclave in like half the games? With allowances for speeding up that die off through genocide?
I loved that story at the beginning! Really reminded me of The Long Dark's survival feel.
I was thinking TLD the whole time as well
It is so nice to have someone showing that ppl who are trying to survive would not be building shelters full of holes
About the deer: the liver, the heart and the hide are parts I always take. Deer liver costs a lot and is very good with smashed lingonberries. The heart is a bit chevy and you have to cut out the big veins, but at least in my kitchen it goes to the grinder and I get better minced meat out of it than what I can buy. The hide is super good if you have the rack to clean it on and some salt and time to dry it. To expand a bit, the antlers are good for tools and if the stomach is not punctured a water flagon can be made out of it, sewn together with the smaller tendons. He is doing pretty good 🎉
Just as an FYI, in the scenario as describe in the video you should avoid eating any organ meats. Radio-nuclides tend to concentrate in any biologic, but especially organs like the liver. Also, do not eat bone (or make a bone stew/broth) or suck out marrow as Strontium-90 will concentrate in them and have a long half-life.
@@MrMontanaNights Wow, didn't know those! Thanks! :D
@TheTurtlePenguin No problem! These days a nuclear exchange seems more likely than in the recent past so better safe then sorry.
@@MrMontanaNights Very true! I have to admit there would be a lot of things to learn for me about how to eat and live when nature isn't too clean. I live in north-eastern Finland, so everything here is so clean I never had to think about what parts I can and can't use, except if there's any parasites of course. When I hike I drink from natural water sources without filtering more often than not 😁
@@MrMontanaNights As a chemical engineer I absolutely agree with you
if a real nuclear disaster happens, I'll be sure to avoid making my shelter with Creation Engine
It doesn't have to be a nuclear disaster for civilization to fall. In fact, food shortages are real even in the world's breadbasket. People starve to death every day and civilization has not fallen yet.
My thoughts exactly. Add to all you've said, a complete dismissal of any diplomatic options in the main story, and most of the reasons I've never finished the main story are well covered. Don't get me wrong. I still play FO4, though, heavily modded. Humans, would never have built cities in the first place, if they behaved/believed the way the latest Fallout games portray them.
Radiation poisoning can have that effect on people, paranoia and violence, which makes NCR being founded by vault dwellers and the largest post war nation interesting. The BoS were also shielded from the bombs, most of vegas wasn't nuked. I doubt it's intentional, but you can read a faint connection.
By far the greatest representation of an apocalyptic world is in the book "The Road" by Cormac McCarthy. The world of Fallout is a kid's playground compared to it. The scarcity of resources, constant and real danger everywhere really sets the stage for a realistic post-apocalyptic Earth.
Or you could read, "Alas, Babylon". :)
I guess you read the book then. Much, MUCH darker than the movie. The "BBQ" scene in the basement. Jesus.
that shit was terrifying. Food is so scarce in that world that people got to the point where they have to store humans for consumption. And the baby scene too@@georgeblair3894
You comment brings immediately to my mind the efforts to survive in DayZ.
Well fallout isn’t really a super serious post apocalyptic world. You have people getting disintegrated and turning into skeletons with ash Mohawks and talking deathclaws among other things. Fallout is sometimes a dark comedy more than anything.
I haven't had an actual clock in over 15 years but that alarm from the intro still spikes my stress levels.
i keep Purge siren alarm as wake up melody :P . fantastic way to wake up whole family in one go ;)
One thing I always wondered about is, they do know that it does Snow in Boston... it's not unheard of for feet of snow to fall... how is many of the tiny shacks supposed to keep you warm and not covered in feet of snow?
As someone who grew up in Massacusetts, I can confirm it gets wicked cold in the winter, even if it doesn't snow. I noticed the in game calendar stated it was October/November, right when it starts to considerably cool off; all I could think of was "it must be freezing".
Did you ever see snow in Fallout 4? You do know that they even have Christmas celebrations, yet there is no snow, so why do you think snow would ever be a concern? You are an exemplar of an overthinker.
@@Chraan There was a plan to have snow showers as one of the weather mechanics in FO4 but it was scrapped, likely because changing seasons was impossible for the engine to handle and because time is almost meaningless in-game.
The thing is they tried to rebuild twice in fact in the winter of atom book which is a year before fallout 4 a winter hit and numerous settlements got destroyed or moved to greener fields. (There were increased in raiders)
The minutemen and the Sole survivor basically does this. You connect the settlements and secure them. You let them grow. In the background lot of settlers did secure their holdings only to get wiped like Quincy or reduced to its former self. Raiders, institute,mutants and the fact there are more deathclaws in this game than the previous yet they still keep on trying. They join the minutemen because they think they’re saviours no they join them because they know working together can improve everything.
Fallout 4 is the only fallout game or bethesda game where you can actively change the civilians lifestyle, housing and the environment around them. Wether for the worst or the best.
+respect, no one seems to get this.
how dare you also see the good parts of fallout 4 instead of just hating on it like ''some people''
A gem in a junkyard of shit. Also , even then, it still doesn’t feel as fleshed out as I wouldve liked it, but hey that’s where mods come in.
As someone who nuked Fallout 4 off their steam client I need more info on this.
The way I could kinda justify the setting of Fallout 4 is that it was a functioning Vegas style city until a few years before, then three things happened:
The Institute unleashed a stream of mutants into and around the city to destabilize it. Then, the city hired the Gunners to control the situation and they rebelled, possibly out of not getting paid then the city was hit by a category 5 noreaster a few months prior to the game starting.
So the damage to Boston we see has nothing to do with the bombs but recent social collapse. The problem is, that's not remotely the case from the dialouge.
Boston has looked this way from 2077. The building in Boston would have been complete before the end of the 21st century.
It's a perfect city state scenario. Easily defendanable on three sides with access to fishing and sea trade. And yes just going up and down the coast would be enough. And it wasn't destroyed! It was unnuked.
Boston should have been the post war capital of the United States, at least by survivors not taken up by the Enclave.
The worldbuilding reasons cannot cover half of the narrative crimes of Bethesda.
I'm a person who sees the good parts and acknowledges them, but that does't change that there is SO MUCH MORE bad than good. Fools are not optimists.@@supahgaming8249
The first story about surviving the bomb is absolutely fantastic - well done! Great video.
Throw the liver away? are you crazy?!?
That is the best piece from any animal
The Liver is one of if not the best part of an animal.
Radiation concentrates in organs
@@leonrussell9607 We get enough radiation from store bought food anyway, no need to worry any further.
@@leonrussell9607 Now on a serious note. Where do you get that from? It is as far from the truth as a lie can be.
I give the creators kudos for mentioning Maslow and imagining that once American society re-invents agriculture, they will re-invent culture and possibly create cities like we see in older parts of Europe or America. (Edit: some think the way to go is to copy whatever culture the local native people were living 200-400 years ago.) And that's just to start. The question is how long, in this hypothetical world, it would take to go from digging beets and scrounging for ammo to worrying that our lives have no meaning as we sit at home and play video games where we dig beets and scrounge for ammo...
It's funny thing. We pretend to do certain things as fun, where others actually have to for survival. People ride bikes for fun, some people ride bikes because they have to, fishing, hunting and camping.
You make a really good point. I never considered this because I was too preoccupied looking for that guy in the checkered suit who shot me in the head
22:07 That reminded me of something I overheard at the Finch Farm. IDK if you have to have both Abernathy Farm and Finch Farm connected via Provisioners (I did), but you can hear a conversation between Daniel and Abigail Finch about finding Daniel a wife, and will specifically mention Lucy Abernathy.
I'm glad someone caught the reference.
You do not have to have provisioners directly connecting these two farms in order to hear this conversation, I've heard it quite frequently as I have has to defend Finch farm far more often than I'd like and they will bring this up.
Funny enough, the first 2 Fallout games fixed those issues. Years after the bombs felt, people already began building full-on communities with livable homes. Bethesda’s retcons simply ruined the immersion, I can see why people have mixed feelings about their iteration of Fallout, and why Fallout NV is looked at with much fondness.
Like seriously, 200 years has passed, why is everything still so dirty and bleak?
I have come back to this video easily a dozen times to listen to the intro, your writing is amazing, completely capturing the lifestyle of the type of person your portraying in this situation. Please, please, make this story into its own series. You have something that could easily rival some of the best Canon fallout stories.
I've actually thought about chopping out the intro and doing a separate series. it was a ton of work but I do think it may eventually become a new series for this channel. thank you for all the support.
The propulsion of the Mr. Handy bots seems problematic, unless everything is somehow fireproof...
I'm doing a "roleplay" playthrough of Fallout 3 (Tale of Two Wastelands), and my character keeps mentioning how "someone must have lived here recently" whenever he explores a ruin or abandoned building, since that's the only logical reason why there is food, ammo, and bottlecaps in the containers. Someone was here, they stored their stuff, and then for some reason they were forced to leave.
In particular, it makes no sense for there to be caps in filing cabinets in a school, for example. No one pre-war stored bottle caps. It *HAS* to be that someone used that particular cabinet as a storage container, and then was forced to leave, or left to forage and never came back, etc.
It's always been an immersion breaking aspect of video games - ammo and first-aid in random places. If caps were meant to be found only somewhere where people lived or on human enemies, then you would soon find yourself with a very small amount of money, which limits your ability to buy things and explore the world freely. Imagine being short on money or ammo, but every place you go to has about 2 caps in a trash bin and no ammo because no one used guns before the war. Necessary items are in nonsensical places so that you can always have them when you need them.
Nah the fact that Codsworth 1 wasn’t completely destroyed during the blast and was just chilling for 200 years waiting with no work being done on him by humans
Well unlike most of the others ones you find he was just... Floating around the house.
One that got me is Codsworth, seemed to understand you been gone a long time, time shant be an idea with him. 100 or 200 years, he would only know you were missing, he wouldnt understand the concept of time. Now Fallout does do this in other robots, they have no idea if it was yesterday or 200 years. An example of this is the factory in Fallout 3, where you claim to be the owner. The Robot just assumes it was the other day.
I wish we could see life inside the NCR and not just its outskirts in New Vegas. I imagine life there would be decent.
Not only decent, amazing compared to all of fallout. I imagine safe communities with plentiful food and development
we partly do in fallout 2, seeing shady sands
Play Red Dead Redemption 2.
More seriously, it would probably be somewhat like life in the late 19th century in the countryside, and like the first half of the 20th in the cities (and beyond if you're rich), kind of like South America in the 20th century. I believe it is mentioned somewhere in New Vegas that the NCR has a functioning train network, cars in civilian use and even functional aircraft, and the state of the NCR's army in New Vegas seems to confirm that the NCR is an industrial state, if a poor one by pre-war standards.
It's also mentioned that the NCR has a lot of inequality and is fabulously corrupt (kind of like South America yet again), which, come to think of it would make it a great setting for a noir instalment of the Fallout franchise.
We have a glimpse of it in Fallout 2. Shady Sands, the capital of NCR, has green grass, trees, and working forcefield/laser emitters to serve as gates.
Also in 2 but not within NCR, New Reno has a chop shop and a few mechanics in-game know how to fix cars, implying that automobiles are being fixed up. There's also a working film studio that shoots and distributes p*rnography.
by New Vegas, the NCR is described about like a modern day third world nation (but not a failing nation), incredible wealth disparity and poverty, but also the city centers have industry and some prosperity in them, the NCR is trying to aggressively rebuild America (far beyond their economic capability, leading to everything being stretched thin all the time and giving an illusion of weakness when they are absolutely a nation in their own right already)
The tonal whiplash I received from hearing that mini rant about “political correctness” ruining the communicative nature of the English language… perhaps we can be both intelligent and “politically correct”
Do you have specific examples of political correctness language changes that we should go back on?
Right, how does changing the way we refer to certain historically oppressed groups of people whose dehumanisation and marginalisation has shaped our language affect our ability to actually communicate concepts effectively? I would think it would actually bolster it, since it would allow for more effective and equal inclusion of all kinds of people into every conversation. And, what censorship is really taking place in society right now? Nazis being banned off social media for slurs and harrassment? The far worse censorship is done by right wing lunatics who've been purging whole school libraries of anything they personally consider obscene. Without the jarring aside, this would've been an all-round great video. It's a shame.
I know, right? It feels like an irrelevant comment the uploader added in to push their own feelings on an unrelated topic. Rest of the video was a cool take on survivalism but... what's the implication? Not being able to say slurs will destroy our informational literacy? :P
@@NovaCosmo I wouldn't suggest dropping the word "fat" (though that meaning, maybe we could). That's the only thing I can think of.
People can and will say what they want. Attempting to stop that is an arrogant and futile attempt to stop nature itself, so I'd suggest finding a coping mechanism instead.
@@BloodwyrmWildheart respectfully, you constantly self-moderate which words you use in every single social setting of your life unless you have tourettes or extremely debilitating autism. Because certain words have consequences in certain settings and we're raised to be polite to other people. If you curse at an old lady who trips in front of you, that's a you problem. She can't control what you say, sure. But hopefully you have enough self control to not be so belligerently un-self-aware. That's literally all "political correctness" is... being polite to others. It's not black and white of what you can/can't say and some things people just need to deal with (like telling people not to say 'fat') but other things are matters of basic social competency every adult should have (not saying the n--word or f-slur in public settings).
I find that most discussions of political correctness miss the wood for the trees, mostly intentionally misused by politicians to defend themselves from the public. In the original incarnation of the term, it wasn't about whether it was acceptable to say a slur, everyone has known the disrespect that shows for thousands of years. It was about whether you could speak out against a politicians bad policy, in the US 20th century, speaking out against bad policy got you called a socialist. In the USSR, it got you called a capitalist. Usually both were simply slurring the person who had the courage to speak out against a bad policy, and never an accurate representation of that person's political ideology.
Then twitter came along and suddenly, the general public could react live to a public figure saying something stupid, and so the public figures started talking about political correctness and cancel culture, as though these millionaires talking on live television about being "cancelled" were actually shunned from society, when clearly they weren't, they're on tv.
I don't think you commented this on the right video unless I'm missing something?
@@2008-wii-remote perhaps you're missing something.
I disagree. It's like missing the whole fucking forest entirely. I'm with you on the part about políticas though.
Political correctness meant being offensive but hiding it with non-offensive words, political incorrectness is being offensive to the point you don't gives a shit.
It doesn't matter if it'ss left, right or center: everyone can do political incorrectness or correctness.
Like, take homosexuality for example: left PC would be "Same-gender attracted" and right PC "traditional marriage".
My most essential mod ever is Scrap Everything, because my eyes start to twitch five minutes in seeing all that trash on the floor. Despite brooms and mops being abundant in the Commonwealth, apparently nobody knows how to use them anymore.
You refering to the pyramid of needs is awesome. Especially when u mentioned how people "cheat" on it. I never thought of it that way.
The pyramid of Maslow is controversial in the scientific society
@@gregorymompezat2261 tell me more
@@gregorymompezat2261 Everything is "controversial" depending on who you ask.
These have been my biggest complaints about the fallout universe since I was first introduced to it. It's worse than the ability of the robots to have mastered bipedal movement let alone proper functional AI, or the immense amount of unscavanged material left lying around in reaching distance of the settlements.
The robots and A.I. stuff is excusable, since they were developed 50 years from today + it's sci-fi, give a little creative freedom. Also in the 3D Fallout games you are playing a a scale. If you go one block in Fallout 4 you'd travel the distance of like a few blocks. But yeah. Fallout 3 is like 20-something years post war and Fallout 4 is like 40. 200 is waaay too much. Like 200 years ago was Napoleon's time. That's so much time you bet all buildings in Boston and D.C. would look as if Detroit copper wire gnomes went through them five times over.
@@ambiguousdrink4067 I grew up in Falls Church, VA. When I saw what they had reduced my beloved suburb to in FO3, it almost brought a tear to my eye.
With respect, I think they might be a bit further ahead than you think with bipedal motion.
@@ambiguousdrink4067
ua-cam.com/video/tdUwWOZPn1M/v-deo.htmlsi=Jf3EM46_K6pvRHIj
@@tommytwotacos8106Oh, so you live inside a metro station and nothing more. Got it.
SWEEP THE FUCKING FLOOR!
The only pass I might give is megaton, as I figured that the whole concept of the town was to take advantage of the crater to add additional shelter from the winds and sun, maybe even having a little thermal bubble effect going on, add in steady power for heating from some avionic power sources and it could do OK.
but even then...
Its also kind of funny that as bethesdas tech improved they wanted to show off that the buildings that were not in a separate cell so put MORE holes in the walls as time progressed.
What do you mean by "thermal bubble"? Heat rises so the bottom of Megaton would be colder than the edge of the crater (not that it matters since temperature doesn't really exist in Fallout).
@@unutilisateur4729 Not sure I'm using the right name for it, (maybe 'heat dome' but that seems for summer and on a bigger scale) but basically cold air is denser than hot air. So while the hot air may want to rise, a wind of high pressure cold air blowing over the top can trap it as the 2 air types hate to mix.
Its how those door blowers at supermarkets keep the AC in, turbulent air of different temperatures resists mixing.
So as the crater has a greater surface area with less air flow it generates more heat, which is then stopped from rising away by the high pressure cold wind above. (on a big enough area or temp difference it would overcome the wind to create a tornado, or a lesser 'valley breeze')
... I think, its a bit beyond me, this link has a better explanation in the 'Valley' section (I didn't not realize it would make the nights colder when first commenting) media.bom.gov.au/social/blog/2544/explainer-what-influences-air-temperature/
What's even funnier is that the problem described here is not present in the first two Fallouts. There are already new cultures emerged, language has changed a bit, new cities that while they're obviously built on ruins of the old world and are not nearly on the civilisation level we have now, at least they're mostly well built and do everything a building needs to do to serve its function. There are usually visible food sources around them, and the main quest of Fallout 1 initially revolves around securing a source of clean water for the vault.
And yet there's still absolute decay and failure of society. Roving bandits, super mutants, and mutated wildlife threaten what little people have managed to rebuild. It took the visionary leadership of Tandi to build Shady Sands into the fledgling NCR and set the course to build a functioning society. Which by the time of New Vegas is back on the verge of collapse, because of greed and corruption. Meanwhile also in New Vegas you have the Legion, a relatively new faction building a nation on the back of mostly slaving and raiding. Which is also doomed to failure once Caesar dies. Fallout is bleak. The East Coast also naturally got hit much harder than the South West, because the East Coast is more strategically important. You factor that in and it's no wonder that people in the East are just struggling to scrape by, unable to really build anything. They haven't had the leaders to help rebuild and the abominations both pre- and post-war are still running amok. Tearing down what little people mange to build. Society on the East Coast hangs on by a thread. Raiders become a normal thing. Which is why in both Fallout 3 and 4 you find very few lasting settlements. You also see plenty of trashed and abandoned ones. Ones that obviously were abandoned, or destroyed in the not too distant past.
That's the thing, Fallout is an often bleak commentary on human nature. That there's always some people who will tear down any and all progress for some immediate and fleeting personal gain. From feeding addictions, to making a bank account number bigger. Society was already broken before the war and people idealize and cling to that past. Especially on the East Coast.
Basically what Fallout portrays is a world stuck in a loop of failure. Which is true for Bethesda's games, Black Isle/Interplay games, and even on Obsidian's take. From The Master, to the Enclave, all the factions in New Vegas, the Enclave Remnants in 3, and two of the factions in 4... They all have one thing in common. They're powerful forces, willing to tear down what progress has been made, for their own ambitions, greed, and shortsighted goals. Only the Minutemen and Railroad differ. The former just wanting to setup a community of settlements that help and protect each other. The latter wanting to save enslaved synths. Which in the Railroad's case isn't that great, because they're willing to threaten the fragile society, to save artificial genetically engineered humans with control chips in their brains.
It's shown every where in the series, cycles of personal political ambitions and greed have stagnated society and left everything that has been rebuilt on the brink of collapse.
It's also important to keep in mind that all meaningful progress made throughout the series, is attributed to the actions of.... Us, as the player character. Without player character intervention. Everything slides back towards ruin. For example the NCR.
@@natsume-hime2473 Still not as bad as the living conditions in 3 and 4
These are aspects I definitely care about when thinking of a post-apocalyptic setting, though I never knew the more recent Fallout titles suffered from that issue so badly. Thanks for putting this out
This video explains exactly what I always thought of the Fallout franchise.
There are so many good points here but what I always found baffling was the sheer abundance(apparent, based on what we get to see in the games) of advanced technology and nobody using the tech at all. It makes zero sense for the wasteland to BE a wasteland when there are groups like the Followers of the Apocalypse who actually managed to preserve a good amount of pre-war technical know-how and science in general. There are actual doctors everywhere for god's sake. With what we see in the games, you'd expect people to create some very nice settlements and functional civilizations. You'd expect a big thing such as the NCR to have some experts in their employ that would be able to use some of the tech the protagonists in all of the Fallout games can find literally littering the floors. Why don't we see robots programmed to farm food when they are literally EVERYWHERE(Graygarden is an exception, not the rule that it should be) and can supposedly run for centuries(?).
To be honest, and this goes back to the Interplay days, but there's long been a running thread that wastelanders don't trust all that technology, to a certain degree.
It's a collective memory that technology destroyed the world already. They don't want it to happen again.
It makes total sense and people in Fallout 2 and New Vegas DO live in nice settlements and functional civilizations.
Most people in the wasteland don't know how to read, let alone take care of advanced technology. And the Followers consist of like 30 people, that's nothing compared to the entire wasteland. There are very few doctors in the Fallout universe so I don't know where you're coming from.
Fallout 1 and New Vegas make total sense, Fallout 2 not as much, Fallout 3 and 4 aren't realistic at all.
I mean given pre-war corporations, robots weren't reliable unless they were for the elite. Even military bots malfunctioned or went postal. The Robco docs confirm that. Certainly for Appalachia- that place was supposed to be fully automated.
Bethesda can’t comprehend that 200 years ago Abraham lincoln was like 14. Bethesda has no concept of time.
Correcting the title: Why The World Of Bethesda's Fallout Couldn't Actually Exist
Fallout 1, 2 and New Vegas follow the logic of the video. Seriously, the Lore of the Honest Hearts DLC for New Vegas starts almost word for word to the first short story that is told in the video, only taking place in Zion National Park.
Well, in the first two fallouts, we saw that Shady sands grew a lot, and even in New Vegas the settlements seems better than in 3 or 4
Would make more sense to imagine 3 and 4 taking place 10 to 20 years after the bombs.
hey i've made and winterized small shelters like ponchos to camp in the woods with and while not too roomy, they can keep pretty warm but better if you also have a decent sleeping bag. the upside to these is you can insulate them quick and take back apart just as fast so you're not restricted to one spot for shelter.
I spent a lot of my homeless years yo-yo hiking the appalachian trail and have to mention as well that it isn't the cold that gets you, it's being wet. If you are cold and dry you can always add more insulation, shiver more rigorously or build a larger fire. Tarp set ups aren't ideal for keeping dry unless you're a wizard with tarp tenting. You want to put on all of your layers, but in between your socks you should wear a pair of grocery bags, then when you've got everything on get into a contractor bag that you've stuffed with dry leaves or pine needles.
Best case scenario to create for yourself is a hammock, tarp and hammock underquilt in your emergency bag that you should keep in your car. You can always turn a hammock and tarp into a ground shelter if you're in an area with no trees. Hammocks are vastly better than tenting in survival situations. F condensation. Even better is a tree tent but those can get pricey. If you're insistent on keeping ultralight, versatile and on the ground you can get a bivvy, but that still requires some kind of footprint to keep dry.
When investing in cold weather camping equipment remember to check the R value. Some quilts or sleeping bags may be cheaper, and they may APPEAR more poofy or insulated but their R value could be dismal.
A fallout game that takes place right after the bombs drop would be an interesting concept
Fallout 3 was sorta supposed to be that, but they made it set 200 years after the bombs, not 20, or even 10. I tend to turn my brain off regarding the lore in these games, which sucks because it's neat and interesting.
Just realized you started a alternative start by not accepting the vault tech salesman offer and abandoning your family in the vault…
Yeah, I've actually pointed out a number of similar things in some of my own rants during my settlement build livestreams, and one of the things that I think Fallout 76 did right was have the "basic shack" tile set for building actually be a fairly realistic build set that actually looks like it could not only provide actual shelter (including windows with working shutters!), but also have enough structural integrity to not fall over if you gave it a good hard kick.
One thing that could at least somewhat excuse the sorry state of the Commonwealth is the fact that, as someone in the Fridge Logic section of the Fallout 4 TV Tropes page pointed out was that the Institute had been actively working to destabilize the region for the past 150 years or so in order to prevent any faction on the surface from gaining enough strength and stability to potentially pose a threat to them. (And yes, I did just invoke the Tropinomicon in my comment). As for the other areas: New Vegas is in an area that is already a harsh desert even prior to the nuclear war, and as someone who is fairly familiar with the region, I can say from personal experience that the New Vegas portrayal of the region isn't far off from how it looks today. (I was stationed in San Diego for the last 18 months I was in the Navy, and I used to drive on the "Long 15" from there to visit my uncle who lived right next to where the Honest Hearts DLC took place, so I'd go right through most of the areas Fallout New Vegas was set in, I even would stop at "Novac" for gas a couple of times). What I'm getting at here is that I've come across crumbling abandoned houses or shanties on the back roads in that area, and the inhabited parts of the wasteland usually weren't too horrible, especially compared to Fallout 3 & 4, so IMO, it's fairly realistic for the location. Fallout 3, on the other hand, doesn't really have any excuse, unless it could be that, due to DC being basically nuked to oblivion, people have only started moving back into the area within the past 10-20 years, but that doesn't seem to be the actual case...
fallout 3 has the excuse of its washington d.c and super mutants and raiders basically run the wasteland, not to mention slavers too, d.c is like a hellhole
Good point. So basically like the Commonwealth's situation with the Institute & Gunners constantly destabilizing everything, but 10x worse.
@DJ_Bonebraker yeah pretty much lol, literally their largest settlements consist of a ship and a town built by the children of atom who built around an atom bomb 💀
So, like, DC was basically abandoned.
Downtown DC, aside from the ghoul sanctuary in the Museum of History, was pretty much abandoned for well over a century. The city took multiple direct hits, one of which obliterated the White House, so I imagine it was a heavily irradiated hell-hole for literally decades after 2077.
The surrounding cities were also obviously mostly abandoned.
Hell, Rivet City is only about 60 years old, IIRC. Before that Megaton was the only functional settlement in the entire DC metropolitan area, and it was originally started by crazy cultists worshipping an unexploded bomb.
76 also straight up shows NPCs rebuilding their living locations with survival in mind (except the blood eagles and cultists but they are just generic Bethesda brand raiders)
One of many reasons the original Fallout and Wasteland had much better world building. They had actual shelters, non-ruined buildings, and people weren't living in squalor with trash on the floor while eating 200 year old TV dinners.
Wasteland's two sequels, Wasteland 2 and 3 continue this trend for the most part too.
I think the desire to rebuild did occur but the Quincy massacre and the black mask in tragedy set development back years. I haven't played the other games but fallout 4 seems to have the institute doing shit to keep people in a rut for over 100 years.
Pretty much. They didn't want uncontrollable grow of the dirty surface dwellers so are actively waging a terrorist campaign upon all who live outside their target population. That is to say diamond city. Unleashing super mutants without restraint, bullying any settlement for resources that may be deemed desirable, and even siccing synths upon any whom become problematic...it is small wonder the east coast is having trouble reestablishing some level of society. They are constantly in a wartorn state and it shows.
This is true, the institute seems to be the common enemy.
*Snorts*
Bugsthesda doesn't know how to make immersive worlds... at least, not in the last 12 to 14 years.
Shelter is one of the easiest things _humans_ can make. Especially when there is a massive _library_ in the city with hundreds of books on how to make a house and there are tens of thousands of people alive after the war in the Boston area who have the knowledge, the tools, and the capability to make homes. Instead, most settlements have the people living in partially destroyed pre-war buildings or rusty, leaky shacks that are one squall away from being destroyed. It's been 210 years since the LS was frozen... and they still haven't figured out how to do the most basic of things?!
Next is logistics. The Gunners run around the Commonwealth with laser pistols and plasma rifles. Where are they being made? If they aren't being made in the Commonwealth, what is the location the replacement parts and ammunition packs getting delivered into the Commonwealth at? If they are buying them, how is _mercenary_ group able to afford such powerful weapons?
As an aside: Why did a _Mercenary_ group siege an entire town, killing everyone in it? Who is paying them to do this? They already have the GNN HQ/Broadcasting station, that's enough as their base of operations... why did they need to go off and kill an entire town instead of using the town to increase their profits? Or to enslave everyone in the town to do menial tasks that they don't want to do? They act like Raiders but are presented as Mercenaries. Raiders =/= Mercenaries.
The same questions about laser and plasma weapons can be said about robotics. There are robots running around the Commonwealth... usually under the control of a person. Where are the people getting replacement parts from? Where are the robots being made at? etc. etc.
Of course, these issues can be summed up with "where are the people who make things? Where are the people who gather resources for the people who make things?" To the best of my knowledge, there is zero resource extraction in the Commonwealth. There might be a couple of people making things in the Commonwealth... and most of their creations are low skill items (Swatters)... yet people are able to repair and maintain Power Armour without instructions nor with spare parts.
Then there is food and water issues. Both are so scarce that entire Raider Gangs are killing each other over Pre-war food stock piles. Which begs multiple questions... Why does Pre-war food stockpiles still exist? The bombs fell 210 years ago, nothing perishable (like food) lasts that long, even under the best of conditions. That assumes the tens of millions of people in the Commonwealth, who realized all their food supply chains have been destroyed, never bothered to _find_ the very obvious stockpiles in the first place! So, why aren't the Raiders fighting over the control of the _farms_ instead of killing each other at their bases?
The next set of questions involve the non-raider factions... there are four "settlements" which I classify to be villages or larger. Why are they not suffering from the lack of food? Why isn't the food prices so jacked-up, due to scarcity (remember, Raiders are raiding farms!)? Where are they getting their water from? Since things are so bad why isn't there mass migration _out_ of the Commonwealth?
The Institute is a self-contradiction. It's under the ground, in self-isolation for 210 years. It started as a sanctuary for faculty members, and their families, of the university. Where did they get the tools to expand their sanctuary? What did they do with all the debris they had to remove from where they planned on placing their "homes" in? Where are the manufacturing centers they use to make everything they have? Why is everything in their primary living and research centers, _pristine?_ Why do they have tools in perfect condition when Vault 84 _doesn't_ despite the two being built around the same time? Why is everything so well lit when they are rationing _energy?_
Remember, the Commonwealth isn't the only location in the world... there is the New California Republic, which has been around for ~100 years (based on Kellog's memories). They have the manufacturing capability to make aircraft... of course, they could also send people out on foot (like the Brotherhood did!). In 100 years, the NCR would have informants, officers, soldiers, and merchants all across the continent, and probably across the oceans. Even if the Institute is able to prevent things from progressing in the Commonwealth... nothing prevents people from leaving... or arriving.
@@aralornwolf3140My dude, if you're going to complain about the Pre-War food everywhere, blame Interplay.
That goes all the way back to Fallout 1, where you literally find still-edible TV dinners all over the wasteland.
It's a running joke, that processed food lasts forever. But I'm not surprised you missed that.
@@video-luver769,
Processed food doesn't last forever... and I prefer my games to make sense, or at least remain internally consistent. Fallout 1 was set ~84 years after the bombs fell... Fallout 4 was set 210 years later. I expect all the food to be gone by then.
Agreed. When finding fresh food and surviving books in bombed out malls you kinda think "waaait a minute, this can't be 200 years old!"
Im more concerned about what kind of chemicals are in the food that keep them fresh for about 200 years, i highly doubt that the least healthy fast food wouldn't be considered healthy food.
To an extent you could argue that some loot/valuable stuff was collected by raiders/other survivors from various places and brought to yet other places which lead to you finding it still.
As for the food, some things could survive even IRL for 100s of years. Such as certain canned meats, fruitcake with alcohol, certain salted goods, and dried legumes/grains. As long as kept in dry/sheltered locations. Additionally, so many things have innate radiation in Fallout Universe that perhaps somehow the radiation preserves things.