Great tutorial as usual. SO loving the GSG aesthetic! One thing though - the use of volume mesher is really not the most efficient from a mesh density perspective. You should use usual booleans and the Phong Break Rounding option to keep faces planar and really that's enough. You can keep your bevels parametric too for further refinement if necessary. Whatever, you prove the volume way is a good way!
The starter scene is great. I've been swapping over from Corona to Redshift (Maxon One makes financial sense rather than C4D on it's own + other renderer) so the render settings that you've plugged in seem to render quicker than the standard medium settings. Having the hierache set up too is a nice to have, so yes, great idea and it means you/we can get into the tut quicker! Cheers!
Starter scene was great! Looking forward to just jumping into the meat of new tutorials and skipping all the setup. Blown away how fast the build is using volume builder which I rarely touch and also how quickly it is to dial in the material. Lots of great tips and hacks, thanks GSG!
Great tutorial. Worked well, but how do you do the displacement in Arnold; only Octane and Redshift were mentioned. Also, the depth of field doesn't change for me when I click "Focus" then use the place tool to select the object I wish to be in focus (using Arnold).
Use the included Arnold tags on the shader ball to easily add displacement to any object. Or watch our Arnold displacement tutorial on here on UA-cam. Hope that helps.
Great tutorial as usual. SO loving the GSG aesthetic!
One thing though - the use of volume mesher is really not the most efficient from a mesh density perspective. You should use usual booleans and the Phong Break Rounding option to keep faces planar and really that's enough. You can keep your bevels parametric too for further refinement if necessary.
Whatever, you prove the volume way is a good way!
The starter scene is great. I've been swapping over from Corona to Redshift (Maxon One makes financial sense rather than C4D on it's own + other renderer) so the render settings that you've plugged in seem to render quicker than the standard medium settings. Having the hierache set up too is a nice to have, so yes, great idea and it means you/we can get into the tut quicker! Cheers!
Starter scene was great! Looking forward to just jumping into the meat of new tutorials and skipping all the setup. Blown away how fast the build is using volume builder which I rarely touch and also how quickly it is to dial in the material. Lots of great tips and hacks, thanks GSG!
Awesome, thank you!
The start scene was great as it's always frustrated me trying to build one with a similar look and feel. Many thanks, great tutorial as ever....
Thanks, Mark!
Starter scene files are AMAZING! Thank you~
Glad you like them!
These tutorials are fantastic! Thank you so much. BTW, you can call the styrofoam beads "pellets", as far as I know styrofoam.
Pellets!!! That's the word I was looking for. Thanks for the comment!
Great tutorial. Worked well, but how do you do the displacement in Arnold; only Octane and Redshift were mentioned. Also, the depth of field doesn't change for me when I click "Focus" then use the place tool to select the object I wish to be in focus (using Arnold).
Use the included Arnold tags on the shader ball to easily add displacement to any object. Or watch our Arnold displacement tutorial on here on UA-cam. Hope that helps.
I really dig this material. GSG killin it as per usual.
Thanks, Anthony! More amazing stuff added all the time in the Greyscalegorilla Asset Library!
Freaking awesome. GSG is dope last years!
Thanks so much, Petr! We are just getting started.
How to add material ball to c4D redshift
This is awesome.
Thanks, Elie!
Sorry, but why when I open a file, it doesn't open many nodes?
Sorry. I'm not following. Be sure to hit up support if you are having any issues with your Materials.
Perfect!
Thanks for watching!
it took 8 min to finally switch to the full screen interface 🤭
Have you ever seen a cross ➕ shaped box 📦😅 That would be very weird to produce and also waste of space when you need to pile up and deliver
Yeah. not too practical for real world. But in 3D, it's pretty fun, eh?
Might be a silly question, but if I use standard or physical render, what materials/textures in my GSG hub are appropriate?
Sir, GSG does not support PHYSICAL render
Our materials are specifically created for Arnold, Octane, and Redshift for C4D.
first
U probably need to remind that the mesher might explode our pc🫠
Val yoom