The COMPLETE Guide to Creating CG Bottle Renders
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- Опубліковано 3 жов 2024
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Learn how I create my bottle renders with this complete CG guide to bottle rendering. In this video, I go over every single step of my process from start to finish, including modelling, uv unwrapping, texturing, lighting, rendering and post-production.
Links mentioned in video:
www.saverglass...
ambientcg.com/
polyhaven.com/
ColorIO Plugin: shorturl.at/fqrBE
OCIO File: shorturl.at/ghFHS
Download Project Files here:
gumroad.com/ia...
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/ iamrossmason
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As always, if you enjoyed the video, please leave a like or comment below!
Have a great day :)
Timestamps:
00:00: Intro
00:15: Setup
01:32: Modelling
13:29: UV Unwrapping
17:09: Texturing
28:58: Lighting
31:57: Scene Creation
35:00: Rendering
36:00: Post-Production
41:42: Outro
This is one of the best tutorials I've seen! As a newbie in 3d, I really struggle with finding good and complete tutorials for realistic renders. Thank you for this!
The postproduction completely blew my mind! Thank you for this free masterpiece!
Ross, this is really a next level tutorial. You have really mastered the format here on youtube. Keep up the good work, you help make a lot of things make sense, cheers!
Man your TUTs are awesome. You don't get carried away saying useless things. You are informative and you practicalise things. I must say I never thought watching someone work would be far beyond the ordinary tutorial
I think for future tutorials it'd be awesome if you set up a keystroke visualizer so that we can follow what shortcuts and keys you're pressing throughout the process! However, this is amazing, might have to watch it a couple of times so I can get way better at this for the client work I'm doing for my agency! Keep it up Ross!
oh yeah, 100% agree. They are fast tutorials and it can be hard to see those shortcuts!
Contents are very interesting but the speech is very fast for educative purposes, specially if you are a non native English speaker. Loved the post production part
Love this tutorial! Videos like this cover so much usefull things, you can learn almost all the basics of the software by watching them! Amazing!
Thank you so much Andrew. Really glad you found it helpful :)
OMFG!, this tutorial is pure gold. Thanks for that. I do have two questions, though: 1) In your modeling process, why not using paths and the lathe tool to model the bottle? 2) Why is your color correction process done in After effects when you could use Photoshop? Thanks again, mate!
Keep this going! Finally someone on YT goes deep and brings the goods to light. Thank you!
Thank you, thanks to you I've realized many things that seemed difficult before
You are a GOD! going to rewatch this until I know the video by heart
Man your work always look aesthetically pleasing
Thanks! Always enjoy watching and learning. Intermediate skills myself so these help
Great tutorial, the new close polygon hole grid mode makes creating quad topology much easier btw
Wow! I’m a newbie to all this, and my mind is blown. Thank you for the level of detail!
SO AWESOME. you keep advancing my skills & I'm very grateful! please keep em' coming!!
Whoever poured that glass of rum has a drinking problem 😂
I learnt so much from this tutorial. Thank you so much!!!
This tutorial came at the perfect time! I’m trying to do something just like it! I haven’t been able to find a good bottle tutorial with liquid inside it and this is perfect!
Let me know how you get on! Hopefully it helps :)
Learning Cinema 4D, this is dope. Thanks for sharing
Great tutorial, picked up a lot from this, especially the post-production part was awesome!
Such a great resource - I went through this but used Octane instead. Thank you!
Thank you so much for this tutorial, so clear! so professional|!
Amazing work, thanks for sharing! Learned a lot with this
8:30 - you can done this with selecting both loops, then m-p and drug one to another with shift pressed.
thank you! I’ll remember this for next time
Absolutely amazing! Great guide can’t wait to get stuck in bro 🤙🏽🙌🏽
Thank you, I really appreciate it!
Awesome work! Nearly the same workflow I use =) Thank you for share!
my head exploded, you are the most congratulations
honestly this is so intimidating and too quick to learn anything unless you're already expert level, was hoping for a more novice tutorial
you the man ross, thanks for this
anytime! appreciate your support
Thanks ross! glad to found your channel
Glad to have you here!
Thank you, Ross the boss!
Rizom is great too, thanks for the headsup, subscribed to it now.
I'm so use to watching tutorials on 2x speed but your pacing is perfect thank you!!
Amazing tutorial Ross!!
Thank you!
I will never get my head around cinema4d - Too much!!
Really love the tutorial Ross!! Perfectly explained and very concise. I have a question regarding the liquid: does it matter which way the normals are facing? I didn't see you changing them. So should they be facing inward or outward?
these are the best 42 minutes i have spent this year. This shows how much more work i need to put in and where i need to put it. Thank you thank you thank you.
until you know you can model the same thing less then 1 minute by using Lathe and Spline
you'll wanna be careful with using Lumetri in linear space. most of the controls are designed to operate only within 0-1 even the curves. it becomes especially problematic when some kind of limiting curve is applied up until 1.0 but the rest of the data above is unchanged but you reduce exposure with a seperate operator afterwards. you'll get a 'kink' in your curve/look. it's quite long to explain exactly everything but it's easy to visualize with a horizontal greyscale ramp from 0 to 2.0 float and see what lumetri's parameters are doing. the better way to use Lumetri would be to convert from ACEScg to ACEScct first which is a log gamma space, then after the grading is done another OCIO to go from ACEScct to display out.
Awesome video, Thanks ross
Amazing video!!!
Thank you very much for the lesson)
GOLD 👌
Thank you man!
Amazing!
Can you explain how the reflection of the colored glasses on the wall can be done in cinema 4d? That is, there are four windows in a room, the glass of these four has color change and I want the reflection of these four colors inside the room.
Amazing!
Insane 😮
I've been experimenting a lot with glass materials in Octane and this is a huge help, huge thanks for the amazing content!
I'm your fan, let's see if I'm lucky and I get the file, ;) you explain very well
niu bi🐮!
awesome tutorial!!! thanks a lot
Fantastic tutorial! If you take requests, I'd like to see one on producing a whisky render on a clean white background, using a plain bottle rather than one with ribs.I find those kind of shots very challenging and hard to get looking photo realistic. David Turfitt's renders for Laphroaig 28YO are the standard to aim for.
Hey, I hope you can help me. I'm working on a project and I’ve created these lines that go along the bottle, which give texture to the glass. But when I render, some lines show up, almost like the glass is scratched along the surface. If you check at 26:13 in your Photoshop video, you can see these lines. For some reason, Redshift shows them, so the gradient isn’t completely clean, and the glass looks scratched. I’ve been trying to fix this for months with no luck, so I hope you can shed some light on the issue.
Is it possible you make Some
Corona Tutorials ? Love your content
Great tutorial, Thank you a lot!
I only have one question, why when I try to apply "Markings BUMP" using the UV bottle it dont match with the bottle, it looks disproportionate and out of place.
Wow you made the whole process! This could be broken down to many videos. But great work. For the whole first modeling part. You can also draw a shape in illustrator or c4d of half the bottle, use the spline set to uniform and use lathe to create the shape. Cuts your modeling time down a lot. You'll get the inside and the outside all at once. I've found that if you want a more realistic, not hyper realistic bottle, this inside should be a bit wobbly. Especially around the "body" of the glass, since the only part of the glass that is really controlled, is the outside. I need to see this video a couple of times, thanks for all the tips. (super if you add some chapter breaks :)
that is exectly what I am saying.
Hey Ross. Where do you source Labels from? Bevarages, beauty products etc.? Great tut btw, thank you!
Hey Ross, You exceptional!! I want to learn please where can I start. Please🙏
Perfect!
Thank you Roman 🙏🏼
for the liquid why you dont use nested dialetic for more realism. i see a butch of videos on this and irs comonly use to render liquid in glass surface
can u pls tell how did u manage rizomuv exporter working with r25?
I tried all version wich I found on internet and none of them works.
thanks!
This is epic. I found it so interesting that you used AE for post and not PS. At first I was sceptical, but this could really bridge the post production workflow gap, if you wanted to add motion later. A fair bit of work, I know, but I guess you could render out image sequences and apply the settings to the pre-comps? Love the pace of your tutorials. If I could give you two thumbs up, I would. Keep it up!
How could i make viewport solid like you , not effected from (lightning and texture?
Id like to know if there is any reason, why you used a cyldiner instead of just drawing a spline along the reference and using the Lathe Tool? Is there any advantage or is it just another way? And thanks a lot, great video!
I want blender workflow and cinema look 🙂
As I’m so fast in blender but my renders don’t look like redshift renders.
Could have literally traced the bottle in Illustrator or Coreldraw and lathed it. Would save literally 3/4s of this whole tutorial in time.
how do you get your caustics where only your shadows are mine seem to go all around the product
this is so fking awsome
This is a great tutorial! I just have one question. When I am doing the modeling of the bottle and adding loop cuts, after I scale the geometry a couple of times it no longer works. By this I mean when I create a loop and select it, I will try to scale the line using the scale tool and nothing happens. I'm not sure if this is a weird glitch in C4D or if there is something I am doing wrong, but I haven't been able to figure it out. I had to resort to using the pen tool and then a lathe to just create the bottle that way. Not sure if anyone else has had a similar issue or knows of a solution, but if so please let me know! Otherwise great video.
Where's the project or diagram to follow along?
Best tutorial for making a beautiful bo oh in C4D. Thank you so much mate! Cheers!
Anyone knows where to get free redshift? I cant afford the licence :)
I dont even use Redshift & I watched the whole video.That was fascinating to watch!
mind blown 🤯
my comping with aovs is so jank lol a lot to learn still
well done man!!
The word ‘lets’ is overused so much I had to comment 😂
great tutorial! small tip, when u want to enable your subdivision you can Press "Q" if the child of the subdivision is selected. Will speed up workflow :)
Great tip, thank you for sharing!
i found this tutorial not so good for beginners
Does cinema has grid-fill command like in blender for capping holes in a quad-like fashion?
Thanks!!!!!!!
how do I get redshift for c4d r25
how did you create those folders
Thank you for this! Do you have a video where you explain how your created the startup file that contains all of the folders for grouping like at 0:17? Would love to create something similar
Yeah I’ll work on that ASAP for you! 🙌🏼
nice
Why does my the lighting in the viewport, redshift pre-render and, and actual render look drastically different. The viewport if blindingly bright, pre-render looks sooooo dark, and the RS render comes out somewhere in between. Makes it so hard to get the right lighting
Such an awesome tutorial but I hit a serious brick wall: when I download the Rizom bridge for c4d, I put it in my plugins folder, and then run c4d R25 but nothing shows up. How do I get that button that you have? On their website Rizom says to do something with the options menu>plugins>Rizom UV exporter but the only options menu is in the viewport and there's nothing called plugins in there. Quite frustrated. Can you please help?
You say use X shortcut to do X, i press that shortcut & it doesn't do the same thing as yours. Not sure if it's down to versions being different but it makes it impossible to follow the tutorial.
Siiiick. Great vid. Haven't tried .exrs and crypto mattes before. Will try to mimic this in Blender as an exercise.
Don't think Cycles will produce an equally realistic image but should be educational.
hey there Ross, i was wondering if this scene is up for sale? i would really like to purchase it and study it. thanks!
All this work just to make a picture without any animations... are you OK bro?
Shet i love you
you cooked!!
brother how much time you have spend for modeling this one? if you use Lathe tool and Spline you can do it in less than 5 minute
damn.
please can you video without rewinding, i can't do anything
Could this same workflow be applied to corona renderer?
great👍
HUGE!!!!!
Quite simply brilliant!! Gonna have to deep dive your channel now. Keep it coming fella..great video.
Amazing Video ! Thanks Ross for the time you spent to share this stuff 👏🙌
Thank you Jonathan! Just glad I can help 🙏🏼
Do you also use blender in your works?
I would like to see tutorials with this!
CONGRATS!
Thank You so much
forgot to reverse the normals of the inner part in it kept messing with the results
it was furstrating
but thank u thank u
u saved me