@@Greyscalegorilla There are 3 Tall Boy Can objects, the first is a bare can, the second is a can with ice, and the third is a can with frost. I don't quite understand how these 3 cans overlap.
@@jantracki8115 They're all in the same position. The second can with ice which is the one he goes into detail on just has a simple displacement map and I think a glass material. The displacement map is driven by that texture he shows which makes those little ice bumps come out of the object and so you get the chunks coming out. I think that's all it is.
And I guess he’s using a displacement deformer with a single color for each ‘FX can’ (ice and frost) to slightly push the mesh either inward or outward from the original aluminum can. This prevents the polygons of each can from interfering with each other. He demonstrates this in the first can setup.
Ty for the vid. Using the regular node editor with Arnold, having trouble plugging in the frost texture. Not sure how it connects in the regular node editor.
No @@MostafaMohamed-bc9wh but I will revisit the video now that I have Cinema 4D 2024/latest Arnold version and try it again. Which version of C4D and Arnold are you using though?
Good question. Try using a displacer with a small amount to push a duplicate version of the geometry away from the original can. Also, the displacement does some of this. It pushes the geometry out.
@@solid-work ive got the same problem. my frozen effect just turns black. i think its couse the other can is inside of my frozden effect can. how can i fix that?
my frozen effect just turns black when i add the trans weight. i think its couse the other can is inside of my frozden effect can. how can i fix that? i habe a can with a normal color and a can with a displacement like you did in the inermediate step. maybe somebody can help me
Hi, i have a question ive really not understood. When placing textures on a small object, and want more details on it. Should Lenght U and V (on the texture tag) be increased or decreased? And sometimes using Redshift materias, it says on the material that its 200 cm. What does that mean, and where do you put those cm?
When using Length U and Length V, you need to Increase the value to make the material bigger. When using Tiles, you make the value Smaller to make the material bigger. Hope that helps.
Wait until November, then buy an Octane Subscription and you'll get a free GreyscaleGorilla Subscription as long as you have your Octane License + a free Kitbash3D Kit every 3 months. That's how I did it. 200€ a year for Octane AND GSG is not that bad
What is your favorite Surface Imperfection Collection from Greyscalegorilla?
Smudge and Dust
so cool
The most interesting part is the Bonus Ice Chunks. Will you do a step-by-step tutorial on how to achieve this effect?
What part is most confusing?
@@Greyscalegorilla There are 3 Tall Boy Can objects, the first is a bare can, the second is a can with ice, and the third is a can with frost. I don't quite understand how these 3 cans overlap.
@@Greyscalegorilla Can you please tell us how to achieve this?
@@jantracki8115 They're all in the same position. The second can with ice which is the one he goes into detail on just has a simple displacement map and I think a glass material. The displacement map is driven by that texture he shows which makes those little ice bumps come out of the object and so you get the chunks coming out. I think that's all it is.
And I guess he’s using a displacement deformer with a single color for each ‘FX can’ (ice and frost) to slightly push the mesh either inward or outward from the original aluminum can. This prevents the polygons of each can from interfering with each other. He demonstrates this in the first can setup.
Ty for the vid. Using the regular node editor with Arnold, having trouble plugging in the frost texture. Not sure how it connects in the regular node editor.
Im having the same issue now, Did you manage to make it work?
No @@MostafaMohamed-bc9wh but I will revisit the video now that I have Cinema 4D 2024/latest Arnold version and try it again. Which version of C4D and Arnold are you using though?
Both latest. Cinema 4D 2024.0 with Arnold 4.6.5@@lightning4201
Hey Nick. How did you get the materials to stack on top of each other on 3 different instances of the can?
Good question. Try using a displacer with a small amount to push a duplicate version of the geometry away from the original can. Also, the displacement does some of this. It pushes the geometry out.
@@Greyscalegorilla - thanks. I tried that, but yours looked more like blending mode in photoshop. Each can reveals the the van below.
@@solid-work ive got the same problem. my frozen effect just turns black. i think its couse the other can is inside of my frozden effect can. how can i fix that?
@@MagicalMysteryEvent try using standard material
my frozen effect just turns black when i add the trans weight. i think its couse the other can is inside of my frozden effect can. how can i fix that? i habe a can with a normal color and a can with a displacement like you did in the inermediate step. maybe somebody can help me
Hi, i have a question ive really not understood. When placing textures on a small object, and want more details on it. Should Lenght U and V (on the texture tag) be increased or decreased?
And sometimes using Redshift materias, it says on the material that its 200 cm. What does that mean, and where do you put those cm?
When using Length U and Length V, you need to Increase the value to make the material bigger.
When using Tiles, you make the value Smaller to make the material bigger.
Hope that helps.
请问,罐头和霜的模型重叠后,霜材料无法显示
Fire!
Thanks! Glad it helped.
Imagine getting a tutorial that didn't require a product subscription
Wait until November, then buy an Octane Subscription and you'll get a free GreyscaleGorilla Subscription as long as you have your Octane License + a free Kitbash3D Kit every 3 months. That's how I did it. 200€ a year for Octane AND GSG is not that bad
WOOPS
🔥🔥🔥🔥
Thanks!
Can't get it to look right in Arnold AT ALL. Healp please.
Can't you at least show us the node setup in Arnold? You didn't even open the material