Mastering Frost Materials in Cinema 4D - Beginner to Advanced

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 31

  • @Greyscalegorilla
    @Greyscalegorilla  Рік тому +2

    What is your favorite Surface Imperfection Collection from Greyscalegorilla?

  • @koushamotamedi6012
    @koushamotamedi6012 Рік тому +2

    so cool

  • @jantracki8115
    @jantracki8115 Рік тому +1

    The most interesting part is the Bonus Ice Chunks. Will you do a step-by-step tutorial on how to achieve this effect?

    • @Greyscalegorilla
      @Greyscalegorilla  Рік тому

      What part is most confusing?

    • @jantracki8115
      @jantracki8115 Рік тому +6

      @@Greyscalegorilla There are 3 Tall Boy Can objects, the first is a bare can, the second is a can with ice, and the third is a can with frost. I don't quite understand how these 3 cans overlap.

    • @jantracki8115
      @jantracki8115 8 місяців тому

      @@Greyscalegorilla Can you please tell us how to achieve this?

    • @RinneganMan-h5f
      @RinneganMan-h5f Місяць тому

      @@jantracki8115 They're all in the same position. The second can with ice which is the one he goes into detail on just has a simple displacement map and I think a glass material. The displacement map is driven by that texture he shows which makes those little ice bumps come out of the object and so you get the chunks coming out. I think that's all it is.

    • @Tennet3D
      @Tennet3D 28 днів тому

      And I guess he’s using a displacement deformer with a single color for each ‘FX can’ (ice and frost) to slightly push the mesh either inward or outward from the original aluminum can. This prevents the polygons of each can from interfering with each other. He demonstrates this in the first can setup.

  • @lightning4201
    @lightning4201 Рік тому +1

    Ty for the vid. Using the regular node editor with Arnold, having trouble plugging in the frost texture. Not sure how it connects in the regular node editor.

    • @MostafaMohamed-bc9wh
      @MostafaMohamed-bc9wh Рік тому

      Im having the same issue now, Did you manage to make it work?

    • @lightning4201
      @lightning4201 Рік тому +1

      No @@MostafaMohamed-bc9wh but I will revisit the video now that I have Cinema 4D 2024/latest Arnold version and try it again. Which version of C4D and Arnold are you using though?

    • @MostafaMohamed-bc9wh
      @MostafaMohamed-bc9wh Рік тому

      Both latest. Cinema 4D 2024.0 with Arnold 4.6.5@@lightning4201

  • @solid-work
    @solid-work Рік тому +1

    Hey Nick. How did you get the materials to stack on top of each other on 3 different instances of the can?

    • @Greyscalegorilla
      @Greyscalegorilla  Рік тому

      Good question. Try using a displacer with a small amount to push a duplicate version of the geometry away from the original can. Also, the displacement does some of this. It pushes the geometry out.

    • @solid-work
      @solid-work Рік тому

      @@Greyscalegorilla - thanks. I tried that, but yours looked more like blending mode in photoshop. Each can reveals the the van below.

    • @MagicalMysteryEvent
      @MagicalMysteryEvent Рік тому

      @@solid-work ive got the same problem. my frozen effect just turns black. i think its couse the other can is inside of my frozden effect can. how can i fix that?

    • @Himanshu_242
      @Himanshu_242 Рік тому

      @@MagicalMysteryEvent try using standard material

  • @MagicalMysteryEvent
    @MagicalMysteryEvent Рік тому

    my frozen effect just turns black when i add the trans weight. i think its couse the other can is inside of my frozden effect can. how can i fix that? i habe a can with a normal color and a can with a displacement like you did in the inermediate step. maybe somebody can help me

  • @meem-zd3kj
    @meem-zd3kj Рік тому

    Hi, i have a question ive really not understood. When placing textures on a small object, and want more details on it. Should Lenght U and V (on the texture tag) be increased or decreased?
    And sometimes using Redshift materias, it says on the material that its 200 cm. What does that mean, and where do you put those cm?

    • @Greyscalegorilla
      @Greyscalegorilla  Рік тому +1

      When using Length U and Length V, you need to Increase the value to make the material bigger.
      When using Tiles, you make the value Smaller to make the material bigger.
      Hope that helps.

  • @李名杨
    @李名杨 Рік тому

    请问,罐头和霜的模型重叠后,霜材料无法显示

  • @devix7474
    @devix7474 Рік тому

    Fire!

  • @ConorMcConnell-s5l
    @ConorMcConnell-s5l Рік тому +3

    Imagine getting a tutorial that didn't require a product subscription

    • @Sleezy.Design
      @Sleezy.Design Рік тому +4

      Wait until November, then buy an Octane Subscription and you'll get a free GreyscaleGorilla Subscription as long as you have your Octane License + a free Kitbash3D Kit every 3 months. That's how I did it. 200€ a year for Octane AND GSG is not that bad

  • @folders____
    @folders____ Рік тому

    WOOPS

  • @BongbokCG
    @BongbokCG Рік тому

    🔥🔥🔥🔥

  • @MostafaMohamed-bc9wh
    @MostafaMohamed-bc9wh Рік тому

    Can't get it to look right in Arnold AT ALL. Healp please.

  • @MostafaMohamed-bc9wh
    @MostafaMohamed-bc9wh Рік тому

    Can't you at least show us the node setup in Arnold? You didn't even open the material