If anyone had trouble with the wind not animating - the noise shader 'animation speed' needed to be set to 1 for me. And also maybe enabling "Refresh - Frame" under shader field. Great tutorial though, thank you so much!
This is amazing, bro! Using the vertex map + fields is really powerful! Did not know we could also use the fields to drive the vertex map. Just a quick tip, regarding the flowers animation (rotation), it would be nice to add a Delay Effector, using the "Spring" mode, to achieve some nice rest for the flowers after their growth
Awesome tutorial! You could add a final shot of the renders you make next time just to close it up (I bet you have some sick macro shots), but the information and storytelling is great.
You’ll get access to all my project files when you become a Patreon on my Patreon channel, which is linked in the description! Let me know if you have any issues.
Hello :) thank you for tutoriel ! just i have a problem at the begining, when i remesh my model and i put the texture, i dont have a good texture really stretch, do you have solution ? thank you !
Hello, I'm trying to follow your tutorial using Octane Render. I'm following all the steps, and everything goes well until I try to render. The effect renders in reverse for me, and I'm going crazy trying to find answers. From frame one, I already have the entire object filled with herbs, and they are removed as the frames progress. Any ideas?
i think you can try going to -> Spherical Field->remapping->change the min to 100% and max to 0% and uncheck invert in vertex map and it should fix the problem
If anyone had trouble with the wind not animating - the noise shader 'animation speed' needed to be set to 1 for me. And also maybe enabling "Refresh - Frame" under shader field. Great tutorial though, thank you so much!
thank you so much
you saved me - thanks!
thats why comments are made for! thank you!
This is amazing, bro! Using the vertex map + fields is really powerful! Did not know we could also use the fields to drive the vertex map. Just a quick tip, regarding the flowers animation (rotation), it would be nice to add a Delay Effector, using the "Spring" mode, to achieve some nice rest for the flowers after their growth
Great explanation. Thanks for sharing the knowledge.
You could also add a delay effector to have the scale-up smoother when it stops.
Thanks man! Yeah 100%!
Cool tutorial! Thank U!
so genius technic with wind from random. Thx man!
Hi. nice tutorial :) where can i get leafs like the ones you used?
2:43 start
Thank you so much man
Great tutorial, I'm off to try this out now 😀
Awesome tutorial! You could add a final shot of the renders you make next time just to close it up (I bet you have some sick macro shots), but the information and storytelling is great.
For sure man! Thank you!
Thanks for another great tutorial
Really nice and simple tutorial. Thank you!
love it
Very nice
Great tutorial bro!
Glad you liked it!
Hey brotha, great video. Any chance you can provide the file?
All on my Patreon!
Very nice explanation, my brother, but the project link does not work for me. I want to apply it to a video
You’ll get access to all my project files when you become a Patreon on my Patreon channel, which is linked in the description! Let me know if you have any issues.
How can i get it@@hloshak
Could you explain more about the wind effector? Not work for me :(
It's actually just another random effector using a noise field to control the rotation to look like wind.
@@niplo12 Thanks bro
@@성이름-z3o4p Instead of wind, use a random effector with a noise field.
Hello :) thank you for tutoriel ! just i have a problem at the begining, when i remesh my model and i put the texture, i dont have a good texture really stretch, do you have solution ? thank you !
I believe I stated in the video that textures will be messed up when remeshing as remeshing an object doesn’t convert UV’s very well!
Hello, I'm trying to follow your tutorial using Octane Render. I'm following all the steps, and everything goes well until I try to render. The effect renders in reverse for me, and I'm going crazy trying to find answers. From frame one, I already have the entire object filled with herbs, and they are removed as the frames progress. Any ideas?
i think you can try going to -> Spherical Field->remapping->change the min to 100% and max to 0% and uncheck invert in vertex map and it should fix the problem
@@GravyJohn16 Thank u broooo
subed+
Thank you!
Do I need redshift for this?
Nope I just rendered it in Octane