Rotor Wash VFX Tutorial with Chaos Phoenix in 3Ds Max by

Поділитися
Вставка
  • Опубліковано 2 лип 2024
  • Download Your FREE Phoenix Project File Megapack by RedefineFX (14 scenes): redefinefx.com/phoenix-pack/
    Take Your 3D Simulation Skills Further with New Beginner-to-Pro VFX Courses by RedefineFX: redefinefx.com/vfx-courses/
    Download free project file here: www.dropbox.com/s/8binzge4l02...
    tyFlow Advanced Course: redefinefx.com/dive/
    tyFlow Beginner Course: redefinefx.com/motion/
    Phoenix Beginner Liquid FX Course: redefinefx.com/liquid/
    Phoenix Large Scale Water: redefinefx.com/phoenix-fd-cou...
    Phoenix Fire FX Course: redefinefx.com/phoenix-fd-fir...
    In this VFX tutorial we go over creating a rotor wash smoke simulation using particle flow as our smoke source and a wind helper to push the particles in the direction of the helicopter blades. We're using the adaptive grid to expand the simulation area along with the expanding smoke wave, and the opacity is adjusted to create the semi transparent dust look that the sun can shine through. I also go over setting up the Vray Sun, my rendering settings and the exposure control.
    Thank you for subscribing: goo.gl/TjY9Fr
    Instagram: / redefinefx
    Facebook: / redefinefx
    Website: redefinefx.com/
    For collaboration inquiries: www.jessepitela.com/contact/
    RedefineFX provides cutting-edge visual effects training & courses that take our students on a journey of sharpening their skills, building confidence in creating their own complete VFX shots, and taking a shortcut to a profitable career in the VFX industry. Founded & based in Los Angeles, California. Learn more about our story: redefinefx.com/about/
    #vfxtutorial #3dsmaxtutorial #phoenixfd #vray #vfx #cgi #redefinefx #3dsmax #vfxartist #visualeffects #computergraphics #3danimation #3dartist #losangeles #rendering #tutorial
  • Фільми й анімація

КОМЕНТАРІ • 123

  • @nginroom8108
    @nginroom8108 5 років тому

    Glad to finally see some Phoenix FD tutorials.

  • @ChannelRejss
    @ChannelRejss 5 років тому

    Great as always! Thanks so much, Jesse!

  • @mansoorghumro8404
    @mansoorghumro8404 5 років тому +1

    Jesse, Maestro, Sensei, I am so very grateful for you and your videos. Thank you for being the awesomest and coolest VFx artist jefe :)

  • @ranjithrk5752
    @ranjithrk5752 5 років тому +1

    One word "Awesome"
    Thank you sooo much

  • @ashisht.s4572
    @ashisht.s4572 5 років тому

    love you brother !!! keep coming them

  • @walkerboh39
    @walkerboh39 5 років тому

    Thank you Jesse. Great tutorial. Doing it today :)

  • @ampy2009
    @ampy2009 5 років тому

    Many thanks for this video! as usual, you are awesome!

  • @JJagwire
    @JJagwire 5 років тому +1

    I'm so glad your channel exists, so hard to find good tutorials for 3ds max volumetrics. In the future I'd love to see a Missile/Rocket smoke trail that follows a moving object!

    • @RedefineFX
      @RedefineFX  5 років тому

      Glad you find these helpful thank you

  • @ArcturusVII
    @ArcturusVII 5 років тому

    Cara você é muito bom, obrigado por compartilhar esse trabalho conosco !!

  • @proxymighty4375
    @proxymighty4375 5 років тому +4

    Hello, I'm a French 3D student in my second year. And I found out about your channel 3 days ago and I really like it. Your FD Phoenix tutos are really good and easy to understand. I must say your work is amazing

  • @Hartproduktie
    @Hartproduktie 5 років тому

    thanks Jesse great job and thumbs up for all the hard work to make your tutorials

  • @teofilattodeleonzi
    @teofilattodeleonzi 5 років тому

    amazing!! thank you Jesse!

  • @Hartproduktie
    @Hartproduktie 5 років тому

    Keep up the good work your tutorials helps to achieve a higher level of animation, thumbs up

    • @RedefineFX
      @RedefineFX  5 років тому

      Glad to hear that Thank you

  • @ruslan3d
    @ruslan3d 5 років тому +3

    Great! Thanks. Would love to see how to create this kind of effect with foam on ocean surface.

  • @heaxuanyuan307
    @heaxuanyuan307 5 років тому +2

    wow~thanks a lot. i'm really like your tutorials . thanks you very much.

  • @MsDanteMC
    @MsDanteMC 5 років тому

    I am really grateful to you for this useful knowledge. :3

  • @richiec.n.3dsstudiomaxtutorial
    @richiec.n.3dsstudiomaxtutorial 4 роки тому

    nice one love it

  • @akarim770
    @akarim770 5 років тому

    I love it

  • @animation3dimension
    @animation3dimension 5 років тому

    Great tutorial

  • @SkonrokkenTV
    @SkonrokkenTV 3 роки тому

    Great tutorial am adapting it to Maya.

  • @darkfuture100
    @darkfuture100 5 років тому

    awesome!

  • @Bogdanbug2002
    @Bogdanbug2002 5 років тому

    Cool! Thanks!

  • @basant3500
    @basant3500 5 років тому

    Before watching the full video , I gave thumbs up 🖤🍻
    Subscribed, turned on the bell icon !

    • @RedefineFX
      @RedefineFX  5 років тому +1

      Thank you

    • @basant3500
      @basant3500 5 років тому

      @@RedefineFX I'm also a vfx student & I am huge fan of your tutorials, pls make more tutorials !#respect

  • @chinosatisfaction
    @chinosatisfaction 5 років тому

    really good men, success on your channel

  • @wolfman-xf2lk
    @wolfman-xf2lk 5 років тому

    Nice!

  • @RobotStudio3D
    @RobotStudio3D 5 років тому +2

    I love you man!

    • @MarcoCastiglioneVisualArtist
      @MarcoCastiglioneVisualArtist 5 років тому

      I said this because you read me in head mine . You are the best!

    • @RedefineFX
      @RedefineFX  5 років тому +1

      @@MarcoCastiglioneVisualArtist haha love you right back

  • @StudioGraficoRotatori
    @StudioGraficoRotatori 5 років тому

    wonderful

  • @ChannelRejss
    @ChannelRejss 5 років тому

    The end result looks amazing as is but I'm wondering did you try attaching the wind force directly under the heli like it would actually produce it? I know you don't need it since you are already spawning particles from center on outwards but at least the direction could be affected directly by the orientation of the heli.

  • @franswilson8451
    @franswilson8451 4 роки тому

    nice tutorial, but I wonder how to make particle emit a bigger smoke at the first?

  • @Kiwiplaylist
    @Kiwiplaylist 5 років тому

    Hopping to see waterfall sim with foam :P

    • @RedefineFX
      @RedefineFX  5 років тому

      Not making that tutorial since there’s a preset for it.

  • @SandiShila
    @SandiShila 5 років тому

    yeah I'm the 200th who press the like botton, nice tutorial by the way ^_^

  • @gfxfarhan
    @gfxfarhan 4 роки тому

    Awesome work sir
    When I run simulation it give cache error and smoke not seeing please help me

  • @minhajulislamnuman3899
    @minhajulislamnuman3899 3 роки тому

    Can you please make a tutorial about how to put this kind of 3d scene in videos.
    just like hollywood movies

  • @Johnny_B_2
    @Johnny_B_2 22 дні тому +1

    Could you please show how you animated the helicopter

  • @arshadmahmood2834
    @arshadmahmood2834 5 років тому

    I am very pleasure so that hard working, Good luck

  • @terrablader
    @terrablader 5 років тому +1

    great work. did you make the ground a defector? what is stopping your particles from dropping below zero? would you have a suggestion as to how to get the pflow to follow an uneven ground terrain? i was thinking of linking it to dummy that has surface constraint to the terrain then linking the dummy to the heli? last question can this be done without pflow or t?

    • @FernandoRodriguez-ie1op
      @FernandoRodriguez-ie1op 4 роки тому

      Did you figure out how to get the pflow to follow an uneven ground terrain?

  • @efe_efe
    @efe_efe 4 роки тому

    Great tutorial ma, thanks a lot. One question: The shadows of dusty clouds are in the video but not in the single frame render, isn´t?

    • @RedefineFX
      @RedefineFX  4 роки тому

      Thanks. There are shadows in both.

  • @foshizzlfizzl
    @foshizzlfizzl 11 місяців тому

    Hey, I have no Idea of fume FX. But I wonder if the directional wind in 1 direction does really make sense? I mean the main wind has tu be from the rotors and the turbulence under the helicopter?? So why not to constraint the wind to the helicopter position and rotation? That would make more physical sense to me.

  • @semihalkan2938
    @semihalkan2938 5 років тому

    Can you make a dust tornado tutorial? Please

  • @SkonrokkenTV
    @SkonrokkenTV 3 роки тому

    I would love to see a version of this in Maya. There is one in French, but my French is a bit rusty. I think they cribbed off you. Will just have to figure it out. Bit rusty in Max.

  • @yuvaraj899
    @yuvaraj899 3 місяці тому

    hi sir whenever switch to vray render setting , the simulation effects are not seen , while in scanline render i can able to see the output.. is there any changes have to be done any settings.? thanks

  • @MustafaAlMunajjed
    @MustafaAlMunajjed 5 років тому

    thanks alot for all these amazing tutorials.. just one question ..can you please tell us how you render the final animation?! i mean steps, settings and so one.. thanks alot again🙏

    • @RedefineFX
      @RedefineFX  5 років тому

      Thanks. I’ve already done that in other tutorials on my channel.

    • @MustafaAlMunajjed
      @MustafaAlMunajjed 5 років тому

      @@RedefineFX oh sorry i didn't notice that.. i wish you all the best bro..may god bless you!

  • @madgorilla4888
    @madgorilla4888 5 років тому

    wow this is what what Im looking for.. can I ask favor can you do a tutorial on afterburn effect plsss.

    • @RedefineFX
      @RedefineFX  5 років тому

      It’s on the list. Thanks so much Rath.

  • @ecemckrkc6963
    @ecemckrkc6963 3 місяці тому

    when rendering my smoke onlyseen as boxes. I am confused how can I fix it?

  • @davidlennear3112
    @davidlennear3112 3 роки тому +1

    Awesome work! Question... I followed the tutorial but only have the emitter showing with no smoke... what am I doing wrong? Thanks

    • @boburjontokhirov6967
      @boburjontokhirov6967 Рік тому +1

      the same problem, did you solve it?

    • @R1PPA-C
      @R1PPA-C Рік тому

      same here?

    • @marcinchester4949
      @marcinchester4949 Рік тому

      Quite possibly your emitter is on the exact same bottom level with the container smoke grid, so when you set Jammed -Z only particles are visible, make sure the emitter sits tiny bit inside the container sim.

  • @cdd7629
    @cdd7629 5 років тому

    What vfx application used?

  • @DesignGB1
    @DesignGB1 4 роки тому

    Is it possible to apply to maya?

  • @sahithk4864
    @sahithk4864 4 роки тому

    this might be a dumb question but is there a way to directly substitute your dummy with my own helicopter for the animation and test it out?

    • @RedefineFX
      @RedefineFX  4 роки тому

      Just link your model to the dummy. Just like I do in the tutorial...

  • @ChrisLambert-ps2sd
    @ChrisLambert-ps2sd Рік тому

    Where's the project file? It's not in the Megapack, don't see it anywhere else on your website. Thanks!!

    • @RedefineFX
      @RedefineFX  Рік тому

      updated link added to description for ya

  • @qwame41
    @qwame41 5 років тому

    I don't see any smoke when I change the Adaptive grid to smoke ..... by the way thank you for the tutorials

    • @RedefineFX
      @RedefineFX  5 років тому

      No clue why but nothing will happen till you run the sim

    • @cdd7629
      @cdd7629 5 років тому

      What vfx used?

  • @Legendaryfiremedia
    @Legendaryfiremedia 2 роки тому

    Hello again. I know you say these tutorials are a simple setup. I guess they will be once I get more familiar but I was wondering why you used particle flow instead of Tyflow. I'm still trying to understand why people go back to particle flow. Were you unable to do the particle system in Tyflow?

    • @RedefineFX
      @RedefineFX  2 роки тому +1

      This tutorial was made before tyFlow existed, SIR.

    • @Legendaryfiremedia
      @Legendaryfiremedia 2 роки тому

      @@RedefineFX Makes perfect sense. Thanks.

  • @chrisg6364
    @chrisg6364 5 місяців тому

    i am getting a lot of blotchy spots in the rendering, and they are moving pretty fast, even having a resolution of 30mio voxels and the smoke itself doesnt move that fast, do you have any idea what the problem could be?

    • @RedefineFX
      @RedefineFX  5 місяців тому +1

      Turn off volume light cache in Phoenix render settings, just be ready for it to take much longer to render

  • @WiseHoax_ArijitDatta
    @WiseHoax_ArijitDatta 5 років тому

    Mr.Rede When my all particles is deleted then there is no smoke motion in my sim.creating dust explosion by pf source.

    • @RedefineFX
      @RedefineFX  5 років тому

      Download the project file and look at my setup

    • @WiseHoax_ArijitDatta
      @WiseHoax_ArijitDatta 5 років тому

      @@RedefineFX Dude your emit stop is 3000000 or infinity.A blast can't last for infinity as it should last 1 or 2 frame then what should be done that was my question dear and I don't copy others set up I make my own.you have explosion tute also but that was not done by pf source but I intend to make a blast by pf source.

    • @WiseHoax_ArijitDatta
      @WiseHoax_ArijitDatta 5 років тому

      @@RedefineFX When you will make a tutu with pf source for explosion??

  • @iDhanaasekar
    @iDhanaasekar 4 роки тому

    Hi thanks for the video... I have an issue, the smoke is not visible when I render a few frames only the 'x' appears like smoke. Please help me out with that issue...

    • @RedefineFX
      @RedefineFX  4 роки тому

      I don’t know, are you using newest version Phoenix?

    • @iDhanaasekar
      @iDhanaasekar 4 роки тому

      @@RedefineFX Yes, very recent version...

    • @iDhanaasekar
      @iDhanaasekar 4 роки тому

      And I also get a warning: "PhoenixFDFire001: Using the Progressive sampler with the PhoenixFD Light Cache will slow down the render considerably. ...The PhoenixFD Light Cache will not be used for this render." this error show when i render the animation...

    • @RedefineFX
      @RedefineFX  4 роки тому +1

      Download my project file and use my settings 😉

    • @iDhanaasekar
      @iDhanaasekar 4 роки тому

      @@RedefineFX Yes, it works. Thank you...

  • @vinhnguyen-eg2rr
    @vinhnguyen-eg2rr 4 роки тому

    I can not render the image when using tyflow can you help me

  • @aaryanrajput5460
    @aaryanrajput5460 5 років тому +1

    Brother good work and please help me also to achieve this level😁

    • @RedefineFX
      @RedefineFX  5 років тому +1

      Thank you. There are over 40 tutorials on the channel. If you follow them all, you’ll be on this level ;)

    • @aaryanrajput5460
      @aaryanrajput5460 5 років тому

      @@RedefineFX yes sure..

    • @aaryanrajput5460
      @aaryanrajput5460 5 років тому

      @@RedefineFX 😁

    • @aaryanrajput5460
      @aaryanrajput5460 5 років тому

      But can you tell me how to render its passes and also composite them nuke or fusion or after effects...

    • @RedefineFX
      @RedefineFX  5 років тому +1

      I’ve already covered that in the explosion tut

  • @siddhantgupta933
    @siddhantgupta933 4 роки тому

    Pls upload new videos also

  • @amishachampati8570
    @amishachampati8570 Рік тому

    hlo sir i need a help WHY DUST IS NOT VISIBLE IN VIEW PORT CAN U HELP ME

    • @RedefineFX
      @RedefineFX  Рік тому

      Enable GPU preview

    • @amishachampati8570
      @amishachampati8570 Рік тому

      @@RedefineFX sir can you guide me personally so that I can send you photo .. and i enable GPU then also it not visible

  • @olegkolgatin5279
    @olegkolgatin5279 5 років тому

    Doesn't work for me in that way... If I add pflow in PHXSource nothing happens in simulation, but if I select pflow and apply smoke sim it starts to simulate. But also works only if pflow have shape operator... nothing happen without it... wtf. Results is completely different. And after 30-40 frames phoenix stuck at sim progress even with lowest resolution

    • @RedefineFX
      @RedefineFX  5 років тому

      Very strange. Make sure you’re using Phoenix 3.12 and download my project file and look at my setup

  • @SuperJoker0101
    @SuperJoker0101 4 роки тому

    How to limit the life of smoke? I have it endless and does not disappear

    • @RedefineFX
      @RedefineFX  4 роки тому +1

      Increase dissipation

    • @SuperJoker0101
      @SuperJoker0101 4 роки тому

      @@RedefineFX Increased value, it is not that the smoke does not dissolve.

    • @RedefineFX
      @RedefineFX  4 роки тому

      You can also use the voxel tuner (google it)

  • @digitalesthetics
    @digitalesthetics 5 років тому

    Dont understand, I do all the steps, but somehow it simulationg but I cant see any smoke. This drives me crazy

    • @RedefineFX
      @RedefineFX  5 років тому +1

      Make sure you add particle Flow as your source for the smoke and that they are being emitted inside the grid and not right on the grid wall

    • @RedefineFX
      @RedefineFX  5 років тому +1

      In other words, try moving PF flow slightly up above the ground

    • @digitalesthetics
      @digitalesthetics 5 років тому +1

      @@RedefineFX thanks. Somehow it worked when I started a smoke preset. And changed all the values. I have no clue why to be honest

  • @LuciaRodriguez-kq4pw
    @LuciaRodriguez-kq4pw 4 роки тому

    Lastima que sea en 3d Max

  • @siddhantgupta933
    @siddhantgupta933 4 роки тому

    Anyone watching in 2020??

  • @theobarbosa
    @theobarbosa 3 роки тому

    Hi man, I want to make a smoke trail from jet fighter, like this video: ua-cam.com/video/OB72fOB6ruQ/v-deo.html. But I´m not adjusting correctly turbulance to make it thin and than expand. Or it stays thin or expands from start. Do you have some video or link do know more and solve? Thanks and awesome videos!