Chaos Phoenix Basics: Part 1
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- Опубліковано 2 лип 2024
- Try Chaos Phoenix at www.chaos.com/try-phoenix-5
Watch this video to learn the basics of simulating fluids with Chaos Phoenix and get familiar with fundamental concepts, components, and typical features used in a simulation setup. You’ll also observe how Phoenix’s wide variety of preview options can be used to craft and analyze your simulations. Plus, you’ll also see how flexible render options and powerful volumetric shading controls enable you to create just about any fluid simulation in your imagination. And much more.
Intro - 00:00
Phoenix showcase, resources & presets - 00:51
Simulating & rendering introduction - 03:05
Simulator Grid overview - 03:47
Simulator UI - 06:07
Liquid vs Fire/Smoke simulations - 9:40
Phoenix Nodes & simulation setup - 12:15
Emitters - 13:14
Source Options, Obstacles & Texture Masks - 13:59
Multiple Simulators & scene interaction - 16:55
Caching - 17:49
Viewport Preview options - 18:26
Rendering options - 20:41
Shading options - 22:42
What’s coming in Part 2 - 24:04
We’d love to hear your feedback about the Chaos Phoenix Basics series and suggestions for other topics you’d like us to cover in the comments section below.
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While people are impressed by the films and animations we make, we are always impressed and proud of the chaos group for the tools they have provided us. Because everything was possible thanks to these tools they developed. They are the true god of these things.
This made our day! Thank you, Niyazi! ❤
Looking forward to part 2!
Great job! I want more!!
wonderful video, thanks!
Learning VRay and Phoenix is still a difficult journey and every day there are new tools and new things that adds on. But to me it's also a journey fulfilled with passion and the desire to better know these things which is also knowledge that can somehow apply to other Non-Chaos tools. Thank you Chaos Group for making such these well made videos! ;)
Beautifully put. Thank you, Mattia! 😊
Been using max for 22 years now. It's come so far it's hard to believe.
I remember back when there were no video tutorials. And trying to get good renders using Splutterfish's Brazil and waiting an hour for one frame.......LOL
Spectacular!
Thank you very much! Any tutorial will be blessed
More please, moreee.
wow my mind exploded !!!
just amazing....
I think the day i enter in phonix fd i lose my ol interested in everything bcz phonixfd is the most interested thing i can do in my life bcz of choas groups thank you for this it's incredible the more u know the more new thing pop up
I remember when I first used the first Phoenix addon for 3DS Max back around 1997. Even then the fire was awesome and realistic.
Wow, has it been 25 years already!
As a new customer, I wish you guys would port more of your tutorials over to Phoenix FD for Maya.
Noted, thank you!
Ultra-valuable introduction! Thank you for uploading! Could you guys please summarize the differences between Phoenix and other products such as Fume fX, Thinking Particles, Krakatoa etc. in order for me to better understand what type of work or industry is better suited to each one. Thank you.
Hey, so in short, Phoenix has fire and liquids while FumeFX has only fire. thinkingParticles are starting to add fluids and other dynamics, but they are still quite basic and don't have foam, splash, oceans, etc. Krakatoa only has particle effects and no actual fire/liquids, and its development seems to be on hold currently...
Looks amazing! Can we now have a non-commercial license for learning or an Indie for learning as well? :)
Hey, if your trial has ended, you can email support and ask for an extension
How do you key frame it so it doesn't just do 0-100 frames. So eg set it to 20-100 frames instead
When will it be available in C4D?
This is pretty dope! Too bad I'm a Blender user lol
we need chaos phoeniix for sketchup
how to export foam particles from maya
Chaos Phoniex is not for cinema 4d right ?
Not yet 🙂
@@SvetlinNikolovPhx do you intend to port it to Cinema 4D into the future?
@@dannyg8032 it will be quite nice. With the new standalone simulator it will be even easier to port to new hosts.
@@d.m.9690 Sorry, I never want to predict any deadlines or promise anything - if it doesn't happen or gets delayed, it would be bad for everyone. If something starts working, we will make sure to show it off quickly :)