My 5 Best Tips For Realistic Liquid FX Simulations (3Ds Max, Chaos Phoenix Tutorial)
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- Опубліковано 4 лип 2024
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In this short video, I go over the top 5 mistakes I see people make when setting up liquid simulations, often leading to extremely long simulation times & unrealistic results.
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Liquid simulations are widely used in architectural visualizations for pools, fountains & water displays. In product CGI commercials to showcase drinks, water resistant products, fruit splashes and more. And of course in traditional visual effects for shots involving liquids.
Phoenix FD is a fluid dynamics plugin developed by Chaos Group, available for 3Ds Max & Maya.
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Thank you man it is really great to have you back
Thanks a lot!
Great work as always! Would love to see a tutorial involving a boat/yacht ocean simulation...
love the way you explain, well done mate!
Thank you 🙌🏻
always amazing man thank you so very much again stay blessed
Thank you so much for the very helpful tutorials. Your works are fantastic!
Glad you like them!
I hope many people buy your courses....... You´re a much better teacher than even more "glowing" characters out there........ You deserve it.
Thank you so much I really appreciate your support. Without giving it away I must say more people have signed up so far than I expected, I’m already working on advanced courses. 🙏🏻🙌🏻
As always many thanks for sharing Greetings from Holland
You always have useful data in your videos!,thank you very much!
Happy to help! Thanks for the comment
Great tips, thanks! But what I really appreciate is your sharing the information about the scale thing. I've spent a great deal of time playing with those FX toys with no luck. All because my scale was set wrong.
thank you and yes, that's probably the #1 most common mistake
Good Quick solid thank you
Great Vid, Great Examples.
Thank you for taking the time to leave a comment 🙏🏻🙏🏻🙏🏻
Here I am thinking I'm sure I did not make any of these mistakes and I made the worst one. Not adjusting my scene scale lol I work in the same scale everytime and dont change when it does come time to simulate something. Good tips.
Hi! thank you for this useful tutorial.
I have this problem and perhaps you can help me. I'm trying to do a water simulation of a container that starts full and gests empty after 300 frames, Is there a way to have the water simulation to freeze for 250 frames (by simulating only the first frame) and continue after? because for all that time the water is still and the computer is doing calculations for nothing. I'm also running the simulation at frame -100 (by putting an emitter at he bottom) so the container gets full by frame 0, Is there a better to do this?
thank you!
thanks a lot, please do a tyflow rain tutorial .. on a car would be perfect :D ♥
Bro can you learning tyflow ,rayfire ,phonix fd ,etc. Pls make vfx dynamics tutorial pls dear.😍😘 love from india
Thank you so much
Awesome make more
Great vid as usual.. Motion Blur, are you referring to 'in camera' i.e. just ticking the motion blur box in the camera settings and ensuring the velocity channel is exported?
Thank you and yes
Welcome back
🙏🏻
Thanks, I have two issues. 1- no matter how much I increase the resolution, my water blobs are too large (my scene is a tree coming out of the ocean) 2- Motion blur does not work with Vray even though I enabled it on Camera, Render settings, Output of Phoenix FD, Enables cache and export and resimulation. Still giving me the warning: "Please Enable Particle Velocity from output rollout and restimulate again ...", I did with different export still not working, and gives the same warning.
Thanks.
Thank you so much you are great coach can you tell me which render settings you use for final output
Thank you, glad it's helping you. I'll cover my render settings in future tuts.
@@RedefineFX thank you so much please make in detail because I am facing problem, flickering in output
thx
Hi can you make beer simulation in phoenix fd 5.Grt video 👍.
Thanks for everything.....Very helpful, and i agree..... Things look much better in slomo...... but..... after you achieve your beautiful 10 seconds slomo shot that everyone loved........ there comes the Director and says..... "That looks awesome..... i want the same but in 1.3 seconds because that´s what we have in the editing timeline for the effect" ....... and you wont believe me, but they think you can actually make the simulation fit in there looking exactly the same........ I´ve tried telling them that .... in order to make the 3d footage fit there, you have three options...... either cut the footage so you just use 1.3 seconds of the original 10 secs footage, or..... accelerate the complete footage so it fits in the 1.3 seconds, but it will look much faster than the original........OR...... CREATE MORE TIME IN THE TIMELINE FOR THE EFFECT.......... commonly, none of the three options work for them....... they have even made me resim in just 1.3 seconds..... and it looks awfull as that internal retime spoils everything, and still looks too fast...... at the end..... it all ends in ME not knowing how to propperly simulate a liquid............. Working with morons is a great burden....... Unfortunately the production environment in my country is composed of mostly morons...... That´s how life works....lol.
Yeah man I hear you, dealing with clients can be difficult. Took me a while to figure out and I’m still shocked myself at their inability to understand haha - but gotta remember that they’re not vfx artists so a lot of the knowledge we take for granted and see obvious they simply don’t have. But it can definitely be a journey.
thank youuuuuuuuuuuuuu
Are you going to teach how to do beach coast, waves hitting on rocks and create foams.. ?.
This is a great tip.. no wonder my simulations take for ever.
Am working with inches I think that was my issues, but I have to work on inches. That's what we are working with at my job..
Do you use Frost for max.. ?.
Great stuff. Loving this
Yes I'm working on those tuts. You can work in inches, I just prefer centimeters. I have used Frost before but not lately.
@@RedefineFX yes. hopefully I get to learn with your course and find a better gig.. hahaahahahah.. yes I have been wanting to learn how to do splashing waves with foam...and perhaps a Beer getting filled in a glass. with some foam forming while pouring the beer!! hahaahahahah
thank you Guru sensei!!!
Hey thanks for all the great materials. I and a big fan of your tutorials. However I'm still confused by The meters versus centimeters. Why don't you just use centimeters equal 1 cm? I've seen you use made meter equals 10 cm. Why can't a meter equal a meter and a centimeter equal a centimeter all of the time? 1 for 1
Gold
Bro, excuse me for the off topic question. But would 32gig of ram be enough to start with?
I'm saving for a pc, but for now I got an i7 4790 + 32gig ram and a 1070. I do wonder if that'd be okay for learning.
Yes
I love RedefineFX tutorials and courses.I pretend in the future do some course but in my country (Brazil) dollar payments are impraticable...too too expensive....unfortunately :(
That's OK, I appreciate you watching.
I was wondering the Job applications outside Hollywood for this kind of stuff. I want to get into it but have to see if I'll ever be using it in real life for income. Of which, I have no idea where i'd get my clients from...
I run a studio and use this stuff all the time. You see it everywhere once you start paying attention to it. Commercials mostly.
the thing that i always miss about sims is the resolution, i get fooled by a cut in a video tutorial, keeping all my attention on the details of sim package and the theory behind all of it ... no matter how good you are, you always have to try a lot of different settings to get that perfect look, there is no magical knowledge, even top guys tinker with settings a lot ... and when you are sure about the result, you throw the high detail stuff, usually millions of voxels or particles to get realistic stuff ....preferably with matte and depth passes to give yourself maximum control in your composing software of choice, after effects or nuke
Yes, there’s always a lot of trial and error involved. I always recommend leaving the resolution low to see updated fast, then raise it for the final sim.
@@RedefineFX thanks for the response, keep up the good work ... very inspiring ...
good tip... nice
How to activate motion blur?
Vray Camera settings
Thank you that was very helpful, you need a better Mike, enjoy your content.
I did. This was recorded a lifetime ago