tyFlow Advanced Destruction VFX Tutorial by

Поділитися
Вставка
  • Опубліковано 1 жов 2024
  • 🚀Learn tyFlow from the Ground Up with tyFlow Basecamp, a New 3D Simulation Beginner Course by RedefineFX: redefinefx.com...
    Explore ALL RedefineFX courses: redefinefx.com...
    Level up your skills FAST with the same to-the-point teaching style you're used to from my tutorials:
    tyFlow Advanced Course: redefinefx.com...
    tyFlow Beginner Course: redefinefx.com...
    Phoenix Beginner Liquid FX Course: redefinefx.com...
    Phoenix Large Scale Water: redefinefx.com...
    Phoenix Fire FX Course: redefinefx.com...
    Product Animation & Freelancing Masterclass: redefinefx.com...
    This tyFlow for 3Ds Max VFX tutorial covers several destruction techniques. We start by setting up a car driving through a wall and destroying it using the voronoi fracturing, physx shape, binding the fragments together using the PhysX Bind operator and then breaking those binds based on conditions, using the property test operator to set up various conditions, such as only further breaking fragments that are moving above a certain speed or are larger than a certain size. We also use a surface test to further break fragments that come in contact with the ground, and only activate the wall to break when the car is within a certain distance. tyFlow is amazingly fast and calculating these rigid body simulations and you can pretty much see everything happen in real time, even as you change the settings, with tens of thousands of fragments.
    Thank you for subscribing: goo.gl/TjY9Fr
    Instagram: / redefinefx
    Facebook: / redefinefx
    Website: redefinefx.com/
    RedefineFX provides cutting-edge visual effects training & courses that take our students on a journey of sharpening their skills, building confidence in creating their own complete VFX shots, and taking a shortcut to a profitable career in the VFX industry. Founded & based in Los Angeles, California. Learn more: redefinefx.com
    For more tyflow, 3Ds Max & Phoenix FD visual effects tutorials. take a look at my channel: / @redefinefx
    #tyflow #tyflowtutorial #3dsmaxtutorial #vfxtutorial #phoenixfd #vray #vfx #cgi #redefinefx #3dsmax #vfxartist #visualeffects #computergraphics #3danimation #3dartist #losangeles #rendering #tutorial

КОМЕНТАРІ • 243

  • @Twat2024
    @Twat2024 5 років тому +14

    Amaizing dude, clears many of my doubts, also makes me not have to use thinking particles xD, that thing is sooo complicated for a new comer , specially one that comes from blender

    • @RedefineFX
      @RedefineFX  5 років тому +3

      Glad it helps! Thanks 🙏🏻

    • @Twat2024
      @Twat2024 5 років тому +1

      @@RedefineFX no thanks you, been watching for a couple of weeks and finally decided to comment!

  • @lexrogers6133
    @lexrogers6133 5 років тому +6

    Crowd running tutorial Jesse!!!!

  • @nijatIbrahimli
    @nijatIbrahimli 5 років тому

    Amazing tutorial, thank you very much :)

  • @DATECStudio
    @DATECStudio 4 роки тому

    Thanks, Just note that Birth Shape changed name to Birth Object

  • @fabianoperes2155
    @fabianoperes2155 5 років тому

    You REALLY should leave some BIG chuncks. No wall breaks in soooo small pieces.

  • @walkeralinpetrunorocea4138
    @walkeralinpetrunorocea4138 2 роки тому

    how export project in obj or 3d file ? work open after in ADOBE after Effects?

  • @Roozy_Persepolis
    @Roozy_Persepolis 4 роки тому

    If I want the Jeep to drive on the Wall chunks that fall in front of the jeep?Right now the Jeep is just going straight,how can I say,When the wall breaks,the chunks become like a broken ground and the car intercats with it and drive on the chunks?

  • @harshbarot1220
    @harshbarot1220 5 років тому +1

    Great tutorial. Quick question:- As I am new to Dynamics, How to put texture of a wall? thanks in advance.

  • @Jonathancabanyc
    @Jonathancabanyc 5 років тому +2

    I can't believe how a great artist with such amazing content doesn't have over 100k! You're the best man, very clear Tutorials! Keep it up!

  • @GD15555
    @GD15555 2 роки тому

    increasing the distance does affect bigger area but my building starts collapsing even before my car gets to it. How can i fix it? Thanks

  • @iLEZ
    @iLEZ 5 років тому +1

    Quick tip: If you keep re-using an identical operator and want it to stay consistent, you can paste it as an instance. That way any change you make to, for example your PhysX collission operator percolates through the rest of your setup. Cheers!

  • @n2prod
    @n2prod 5 років тому +1

    thanks for all. Following your tutorial, If i have the surface test at 1 meter, the wall begins to break down when the car is at 1 meter. How can i make th wall begining to break exactly when the car touch it?

    • @RedefineFX
      @RedefineFX  5 років тому +2

      Only enable the surface test one frame before the car hits it

    • @n2prod
      @n2prod 5 років тому

      thanks for all! one love @@RedefineFX

  • @AliTKhan
    @AliTKhan 5 років тому

    Hey please can you tell me how to increase or decrease the tyflow animation to our own custom frames, for example if i have 64 frames shot and it want the whole animation to be withing this frames how i can do that? sorry i'm kinda new

    • @RedefineFX
      @RedefineFX  5 років тому

      Check out my bullet time tutorial for retiming

  • @Visceral3D
    @Visceral3D 5 років тому +6

    Could you connect this up to a Phoenix system to have it generate some cool smoke aswell?

    • @SolomonEdia
      @SolomonEdia 5 років тому

      Am very sure thats possible, because phoenix can interact with the standard particle system in 3ds max, and this should not be any different

  • @jonasmortensen1252
    @jonasmortensen1252 3 роки тому

    do you need 32 gb ram for it running smoothly?

  • @existsmancing
    @existsmancing 3 роки тому

    mantap mas brow...jos tenan

  • @asmrcafe
    @asmrcafe 4 роки тому

    Hello! Thx for tutorial. I have a question. Can i pick as a physhx collison object in tyicon?

  • @eyadmufti
    @eyadmufti 2 роки тому

    Hello Jesse, plz tell me why i cant find BIRTH SHAPE in my TYFLOW v0.16122 ?

    • @eyadmufti
      @eyadmufti 2 роки тому

      BIRTH OBJECT, will do the job.

  • @michaelnielsen3462
    @michaelnielsen3462 4 роки тому

    Awesome, Jesse. Not sure, if it’s an easy explanation, but: I have a box that collides with the ground. When it does, I’d like to break a few chunks of the edges, corners (edge fracture?) - but mostly the box should stay intact. Would it be easy for you to list the flow and operators for me? Thanks so much!🥰👍

    • @RedefineFX
      @RedefineFX  4 роки тому +1

      Just turn up the physx bind breaking to like 50,000 and it will stay stuck together. Then keep lowering it for desired effect

  • @pratapmistry7659
    @pratapmistry7659 3 роки тому

    when ,i choose the mesh hull type,,physics shape node is not working,,its working with other convex,box ,sphere hull types ..i think tyflow has a bug with mesh hull type...do you know about this...?

    • @RedefineFX
      @RedefineFX  3 роки тому

      Mesh hull type only works as a collision object not as a dynamic PhysX object. This is not a bug.

  • @andrewpaul7892
    @andrewpaul7892 5 років тому +2

    Jesse, there is not a good tutorial of people running. Please

    • @RedefineFX
      @RedefineFX  5 років тому +1

      Sure Andrew, I'm adding that to the long list of potential tutorials.

    • @FX_AnimationStudios
      @FX_AnimationStudios 5 років тому

      @@RedefineFX for sure we need a crowds tool in max..and it seems that NOW with tyflow its possible... i'd love to see that as well

  • @9AFilms
    @9AFilms 3 роки тому

    Great tutorial, i want to break a animated object, but when i put voronoi it stops the animation...

    • @RedefineFX
      @RedefineFX  3 роки тому

      Yeah it doesn’t work like that unfortunately

  • @ScantEgoOfficial
    @ScantEgoOfficial 3 роки тому

    how to use all of this in real footage

  • @zuzamilos
    @zuzamilos 5 років тому +1

    Very nice tutorials, very direct and concrete, easy to follow! Great work, hope to see more of it, thanks for the effort :)

  • @WaseemFitness
    @WaseemFitness 5 років тому

    thank you Jesse hope to make part2 with smoke

  • @natimohanty7780
    @natimohanty7780 5 років тому +1

    Please make a creature modeling tutorial with all the passes like ziva dynamic...

    • @RedefineFX
      @RedefineFX  5 років тому +1

      NatiMohanty hey, thanks for the comment but it’s only FX on this channel. I hate modeling

  • @gabrielegelfofx
    @gabrielegelfofx 5 років тому

    Is it necessary to have Phoenix FD to make 3d liquid or is it possible to create it also with tyflow ?

    • @RedefineFX
      @RedefineFX  5 років тому

      As of right now tyflow doesn’t sim liquids

  • @rendericeib4513
    @rendericeib4513 5 років тому

    how do you unleash cuda for TYFLOW simulation? greetings

  • @antoniopepe
    @antoniopepe 5 років тому

    its possible to add some particle spawning from collission of the voronoi ? the are some way to add a noise in the cracking of the voronoi as is in C4D & Houdini that add distortion in the voronoi breaking ??? thx and keep make tutorial ;)

  • @Utroll
    @Utroll 4 роки тому

    Ahah ... very nice at 20:34 .. that's a VERY violent antenna ahah
    Very nice video !!

  • @farzinkhandan8502
    @farzinkhandan8502 Рік тому

    Hello. Is there a way ,make tyflow not to re simulate the voronoi fracture, each time we change parameters in flow ?

  • @alikarakas1369
    @alikarakas1369 5 років тому

    Thanks Jesse for tutorial, i have a question. How to add to broken pieces (displacement map)? Voronoi fracture - because the fractures are very flat. How does the detail of the broken parts increase with map (displacement map)?

  • @ronydey2696
    @ronydey2696 3 роки тому

    Great fx tutorial over Phoenix fd ...hi there sir myself Rony an VFX student from India

  • @Holtero
    @Holtero 5 років тому +3

    RedefineFX is on fire!

  • @mae2309
    @mae2309 5 років тому

    Love my rayfire and will keep on using it. But TYFLOW IS THE REAL SHIZZLE... going to give this a go...
    Thank you

  • @maxwaver777
    @maxwaver777 Рік тому

    thanks man great tutorial, btw how we can creat particles at the edges of each voronoi edge to simulate smoke and debris from those ?

    • @RedefineFX
      @RedefineFX  Рік тому

      Hey, I’m covering this exact technique in my upcoming Torque course (launches Feb 7)

  • @_planetcute
    @_planetcute 5 років тому

    Is there a possibility to bake the particles in tyflow?
    i want to do smth like this in slow motion, but if the car is animated in slow mo the interaction with tyflow is weird.

    • @RedefineFX
      @RedefineFX  5 років тому

      There’s a tut for that on the channel already

  • @JJagwire
    @JJagwire 5 років тому

    Loving Tyflow so far! It's just what 3ds max needed. Thanks for the shared knowledge and would gladly see more tyflow related uploads in the future

    • @RedefineFX
      @RedefineFX  5 років тому

      Thanks! I love it too. There are more tutorials in the works.

  • @soufianefath9091
    @soufianefath9091 5 років тому

    you are the best my friend...
    i think i will leave the archi , Little by little , and I want to finish my lessons from the particles .
    Do you think it is a right decision?

  • @merde1821
    @merde1821 4 роки тому

    how can i export this it doesnt work

  • @Zoe-cd1nk
    @Zoe-cd1nk 3 роки тому

    How to turn the result (last animated frame) into edit poly? I just want the models

  • @mrmohdr1457
    @mrmohdr1457 3 роки тому

    Can I use a Physx switch or is this the only method to stop the wall of activating straight away ?

    • @RedefineFX
      @RedefineFX  3 роки тому

      this tutorial is a bit outdated at this point actually and yes you can

  • @tomspirit891
    @tomspirit891 5 років тому

    hello, with me is that my VRay was not found.
    where can I get the right version. greetings

  • @zaferaydn1871
    @zaferaydn1871 5 років тому

    Nice tut. How can I determine to the broken parts for reality ?

  • @whypd64
    @whypd64 4 роки тому

    can you tell what your pc setup?

  • @fabianoperes2155
    @fabianoperes2155 5 років тому

    Is there a way you could make pieces on the floor to stop moving? The way it is, it looks like they are alive.

  • @shivavarma2329
    @shivavarma2329 5 років тому

    I don't know how to render the car...

  • @AndrewNovitsky
    @AndrewNovitsky 4 роки тому

    Respect. great tutor

  • @ShawnOlson
    @ShawnOlson 2 роки тому

    Great presentation style! Thanks for sharing :)

  • @juliusogowewo8582
    @juliusogowewo8582 4 роки тому

    How do you composite the destruction in Real life? I need a real life demonstration. Tnx

  • @DennisAH
    @DennisAH 5 років тому

    One question to you Jesse, do you have problems rendering those particles with Vray Distributed Rendering? If I do this (5 Rendernodes) every node will render the particles differently. I know this from Pflow, but that could be solved by putting the pflow settings to Full Frame. Tyflow is on 1/1 frame per default and it also caches the particles by default, so I have no solution for this.

    • @RedefineFX
      @RedefineFX  5 років тому

      I don’t know, try looking in the forums. I don’t use distributes rendering (yet)

    • @DennisAH
      @DennisAH 5 років тому

      @@RedefineFX I actually found a recent post by Tyson himself - it´s a known issue and he will fix it soon. So far (for all DR users) there is one workaround: Use the "export cache" operator in the tyflow editor and export the whole pre-cached cache to a file. It will then place a TyCache icon in the scene. Then all you need to do is DEACTIVATE the whole original flow, or both will render overlapping. Then the DR nodes will get the actual positions of the particles.

  • @Roozy_Persepolis
    @Roozy_Persepolis 4 роки тому

    Can you do a tutorial on the Brick fracture in tyflow please?

    • @RedefineFX
      @RedefineFX  4 роки тому

      it's covered in my tyflow course ;)

  • @kanka1
    @kanka1 5 років тому

    nice tutoriel . but just one question. do you know how we can make an id inside of the rocks for add some displace ?

  • @akash4849
    @akash4849 5 років тому

    Which version of 3Ds max are u using? How to download it??

  • @amk-channel1
    @amk-channel1 5 років тому

    Wow ! great job!... I am just speechless!! and I can not thank you enough..

  • @UnrealArtist
    @UnrealArtist 4 роки тому

    Can you guide us how me can export this for a game project like in UE4 may be? some premade physics for games, a lot of people do that.

    • @RedefineFX
      @RedefineFX  4 роки тому

      Use the export operator, then export out of Max as .obj

    • @UnrealArtist
      @UnrealArtist 4 роки тому

      @@RedefineFX Really? Brother i know how to export :P but i dnt think only exporting and importing will work. it require a separate pipline, we will need to asign a bon eto every object with some kind of script i guess.

    • @RedefineFX
      @RedefineFX  4 роки тому

      I don’t know I’ve never used UE4.....brother

  • @dukevicky5455
    @dukevicky5455 4 роки тому

    How to covert as video?

  • @master3dpt
    @master3dpt 4 роки тому

    Amazing dude, but I have one question: when I start render, do not appear my particles on the render, just the objects I created. can you give me some advice? thanks!

    • @RedefineFX
      @RedefineFX  4 роки тому +1

      Add mesh operator

    • @master3dpt
      @master3dpt 4 роки тому

      RedefineFX it worked! Thank you!

  • @qwame41
    @qwame41 5 років тому

    Please can you do tutorial Tyflow car flip or car explosion.

  • @asilbekbotirov8322
    @asilbekbotirov8322 3 роки тому

    Thanks for sharing your experience with us. Great tutorial

  • @pjp2013
    @pjp2013 5 років тому

    Hey Jesse, I've applied he texture to TyFlow but when I render it's only become visible when the simulation happen

  • @milangohel6505
    @milangohel6505 5 років тому

    Hey i got in little trouble i got vray 3.6 and phonix fd not sure of version of phonix fd
    But in render when i am use vray rt gpu render no animation renderd so what should i do any suggestion.
    And yes also normal cpu render is ok
    Animation render and slides change but in gpu (cuda)only one slides does not render animation

    • @RedefineFX
      @RedefineFX  5 років тому +1

      I think you need to upgrade to newest version of everything

    • @milangohel6505
      @milangohel6505 5 років тому

      @@RedefineFX oh ok thanks but ill use crack version so ill tried vray 4.1 but there is no phonix version crack available so but thank you so much

  • @KibritCreativeSolutions
    @KibritCreativeSolutions 5 років тому

    the pain that took over 20 years is done by you guys. the pain PF ! good job !

  • @futureframe1985
    @futureframe1985 5 років тому

    Son of a Gun, you just dig it like thinking particles .. thank you a lot ..... did you check either we can use couple of condition to send particles in another group i mean condition may be as per scale, velocity or spin ... testing couple of properties at once and sending it to another even ? you just going to kill CEBAS lol

  • @maiax3i
    @maiax3i 4 роки тому

    nice quick and super high quiality tutorials

  • @محمدعبدالوهابعبدالحليم

    18:15
    There's an issue here
    The stones splits before reaching the ground without any thing that hits them
    How can I fix that?
    Do I need to change the speed condition to maybe force?

    • @RedefineFX
      @RedefineFX  3 роки тому +1

      Just might need to adjust the threshold numbers where the condition is met. So it only breaks when it’s closer to the ground, or when it reaches higher speed

    • @محمدعبدالوهابعبدالحليم
      @محمدعبدالوهابعبدالحليم 3 роки тому

      @@RedefineFX I will try that and see
      Thanks 🤍

  • @occiso13
    @occiso13 5 років тому

    Very good tutorial, but can you make a second part with smoke?? please

    • @RedefineFX
      @RedefineFX  5 років тому +1

      Working on it

    • @occiso13
      @occiso13 5 років тому

      @@RedefineFX thanks!!!

  • @dimidrolhalitovich5241
    @dimidrolhalitovich5241 4 роки тому

    Cool/ I would like to see full rig on tyflow such as grain and smoke

  • @deepakyadavmaac
    @deepakyadavmaac 5 років тому

    Can we add smoke to this with the help of phoenix FD?
    Thanks.

  • @radcliffechris
    @radcliffechris 5 років тому

    What would be the best way to emit phoenix smoke from the inner faces when they break?

  • @rashed99ful
    @rashed99ful 5 років тому +1

    ya it's great. We need more tutorial like this.

  • @MartinAPayne
    @MartinAPayne 5 років тому

    If I increase the Distance to surface the wall starts breaking before the car gets there. Also your wall falls a lot slower at the end too. Did you do anything different that you for got to show?

    • @RedefineFX
      @RedefineFX  5 років тому +1

      You can activate the wall one frame before the car hits it. I didn’t do anything differently. Everything is shown.

    • @MartinAPayne
      @MartinAPayne 5 років тому

      @@RedefineFX so activate it at frame with a physx switch? Thanks for your reply

  • @jin3121
    @jin3121 5 років тому

    Could you make a follow up on how to add smoke and debris

  • @roidavidsen7602
    @roidavidsen7602 3 місяці тому

    my object not interacting with the fluid. even if i follow the tutorial? plz help

    • @RedefineFX
      @RedefineFX  3 місяці тому

      What fluid

    • @roidavidsen7602
      @roidavidsen7602 3 місяці тому

      ​@@RedefineFX wups wrong tutorial i commented on. but anyway. i learned alot from this one

  • @imtiazali6980
    @imtiazali6980 5 років тому

    Sir what difference between thinking particle or tyflow?

  • @ashmor4616
    @ashmor4616 5 років тому +1

    You are a genius!

  • @nsevv
    @nsevv 2 роки тому

    How add more rough details to the sides instead of flat.

    • @RedefineFX
      @RedefineFX  2 роки тому

      Tutorial for that exists on UA-cam

  • @maisbela3068
    @maisbela3068 5 років тому

    Where I get tyflow? link: please.

  • @张艺腾-i5h
    @张艺腾-i5h 5 років тому

    Wow, if I had gotten out earlier I wouldn't have used pf particles for my breakage

  • @NullifyFX
    @NullifyFX 5 років тому

    Amazing Tutorial, you explanation is fantastic really learned a lot from you.
    I could even say that you are my main teacher in Phoenix and now as well as in Tyflow ( together with Allan ).

  • @walkeralinpetrunorocea4138
    @walkeralinpetrunorocea4138 2 роки тому

    how i can export ?

  • @KADAMBACREATION
    @KADAMBACREATION 5 років тому

    sir can u show how to render realistically these animations?. i have done most of ur tutorial but i dont know how to render!!

    • @RedefineFX
      @RedefineFX  5 років тому

      There are tutorials for that all over UA-cam

  • @cyb3r78
    @cyb3r78 5 років тому

    R.I.P Pulldownit

  • @hecatonshire_9245
    @hecatonshire_9245 5 років тому

    Hey there ! I wanna know if your Tyflow was the Beta version or not, thx for the answer and your videos are awesome !

    • @hecatonshire_9245
      @hecatonshire_9245 5 років тому

      I didn't see the (BETA) up there, I have my answer ^^

    • @RedefineFX
      @RedefineFX  5 років тому

      I have the same version as everyone else. Not that it matters whatsoever

  • @VIZFORGE
    @VIZFORGE 5 років тому

    how can I add dust to the debris with phoenix fd

  • @Hartproduktie
    @Hartproduktie 5 років тому

    Thanks for your help, great tutorial Jesse

  • @fxmaniac2839
    @fxmaniac2839 5 років тому

    Awesome Tutorial !! Apreciate it man

  • @ferfelekistotoridis6494
    @ferfelekistotoridis6494 5 років тому

    Great tutorial indeed.
    i have a question though. i am having a problem creating a chain like effect because of the convex hull not being accurate to the mesh. can you make a tutorial please?
    thanks for sharing your knowledge.

    • @RedefineFX
      @RedefineFX  5 років тому

      I haven’t done this myself but will try & look into it. Thank you for the comment 🙏🏻

  • @bobdeclor528
    @bobdeclor528 5 років тому

    How do you export this to use in after effects?

  • @karanmirajkar51
    @karanmirajkar51 5 років тому

    Can someone put tyflow download link here for me ? I will be glad.

  • @DennisAH
    @DennisAH 5 років тому

    Great and helpful as always. Funny thing, I made a very similar animation yesterday with a ball cradhing through a brick wall and although the result is pretty much the same, my approach was a lot different. Yours is less complicated though! I found the brick fracture very nice,though. Was honestly waiting for you to add that somewhere but then, not every wall is made of bricks :D

    • @DennisAH
      @DennisAH 5 років тому

      I basically added a collision with the ball/car in the birth node first, that would then fracture the wall. So the wall would remain unfractured (for rendering purposes) and would only fracture when the first collision happens. Another collision in the second node with the ball/car would still apply all the kinetic energy to the fragments.

  • @dpvfx4176
    @dpvfx4176 5 років тому

    Very nice man! You give sow mach for the community, thanks bro!

  • @paulmarshall802
    @paulmarshall802 3 роки тому

    Thank you for sharing!

  • @leventemeszaros8664
    @leventemeszaros8664 5 років тому

    Amaizing! Thank you for the tutorial and the free project file! Dude i'ts save me lots of time!!! thanks

  • @muhammadazam4017
    @muhammadazam4017 4 роки тому

    Awesomeness ..

  • @farrukhabdurahmanov288
    @farrukhabdurahmanov288 4 роки тому

    thank you!

  • @MrWoodman81
    @MrWoodman81 3 роки тому

    Helpful and to the point. Awesome!

  • @MaheshMahi-zz8hc
    @MaheshMahi-zz8hc Рік тому

    Brother how u composite in the live action footage pls help !

  • @gipercock
    @gipercock 5 років тому +2

    raise 3ds max to houdini level? )))

  • @محمدعبدالوهابعبدالحليم

    Great job