tyFlow Advanced Destruction VFX Tutorial by

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  • Опубліковано 20 гру 2024

КОМЕНТАРІ • 244

  • @Twat2024
    @Twat2024 5 років тому +14

    Amaizing dude, clears many of my doubts, also makes me not have to use thinking particles xD, that thing is sooo complicated for a new comer , specially one that comes from blender

    • @RedefineFX
      @RedefineFX  5 років тому +3

      Glad it helps! Thanks 🙏🏻

    • @Twat2024
      @Twat2024 5 років тому +1

      @@RedefineFX no thanks you, been watching for a couple of weeks and finally decided to comment!

  • @ronydey2696
    @ronydey2696 3 роки тому

    Great fx tutorial over Phoenix fd ...hi there sir myself Rony an VFX student from India

  • @Jonathancabanyc
    @Jonathancabanyc 5 років тому +2

    I can't believe how a great artist with such amazing content doesn't have over 100k! You're the best man, very clear Tutorials! Keep it up!

  • @iLEZ
    @iLEZ 5 років тому +1

    Quick tip: If you keep re-using an identical operator and want it to stay consistent, you can paste it as an instance. That way any change you make to, for example your PhysX collission operator percolates through the rest of your setup. Cheers!

  • @lexrogers6133
    @lexrogers6133 5 років тому +6

    Crowd running tutorial Jesse!!!!

  • @Holtero
    @Holtero 5 років тому +3

    RedefineFX is on fire!

  • @asilbekbotirov8322
    @asilbekbotirov8322 3 роки тому

    Thanks for sharing your experience with us. Great tutorial

  • @TheMurthyvn
    @TheMurthyvn 2 роки тому

    nice detailed tutorial thank you

  • @maiax3i
    @maiax3i 5 років тому

    nice quick and super high quiality tutorials

  • @Utroll
    @Utroll 5 років тому

    Ahah ... very nice at 20:34 .. that's a VERY violent antenna ahah
    Very nice video !!

  • @zuzamilos
    @zuzamilos 5 років тому +1

    Very nice tutorials, very direct and concrete, easy to follow! Great work, hope to see more of it, thanks for the effort :)

  • @NullifyFX
    @NullifyFX 5 років тому

    Amazing Tutorial, you explanation is fantastic really learned a lot from you.
    I could even say that you are my main teacher in Phoenix and now as well as in Tyflow ( together with Allan ).

  • @ShawnOlson
    @ShawnOlson 2 роки тому

    Great presentation style! Thanks for sharing :)

  • @MrWoodman81
    @MrWoodman81 3 роки тому

    Helpful and to the point. Awesome!

  • @mae2309
    @mae2309 5 років тому

    Love my rayfire and will keep on using it. But TYFLOW IS THE REAL SHIZZLE... going to give this a go...
    Thank you

  • @walkerboh39
    @walkerboh39 5 років тому

    Nice work Jesse! You are on fire. Thank you for all your help.

  • @gamingandroid2052
    @gamingandroid2052 5 років тому

    Good job bro! Fun to watch and do We request you to create more tutorials

  • @nijatIbrahimli
    @nijatIbrahimli 5 років тому

    Amazing tutorial, thank you very much :)

  • @StudioGraficoRotatori
    @StudioGraficoRotatori 4 роки тому

    wonderful !!! I try it now!!!

  • @amk-channel1
    @amk-channel1 5 років тому

    Wow ! great job!... I am just speechless!! and I can not thank you enough..

  • @harshbarot1220
    @harshbarot1220 5 років тому +1

    Great tutorial. Quick question:- As I am new to Dynamics, How to put texture of a wall? thanks in advance.

  • @dragantakac
    @dragantakac 5 років тому

    Awesome tutorial! Thanks alot Jesse!

  • @michaelnielsen3462
    @michaelnielsen3462 4 роки тому

    Awesome, Jesse. Not sure, if it’s an easy explanation, but: I have a box that collides with the ground. When it does, I’d like to break a few chunks of the edges, corners (edge fracture?) - but mostly the box should stay intact. Would it be easy for you to list the flow and operators for me? Thanks so much!🥰👍

    • @RedefineFX
      @RedefineFX  4 роки тому +1

      Just turn up the physx bind breaking to like 50,000 and it will stay stuck together. Then keep lowering it for desired effect

  • @rorymayne2190
    @rorymayne2190 5 років тому

    Just amazing! Thanks Jesse!

  • @zfraydn
    @zfraydn 5 років тому

    Nice tut. How can I determine to the broken parts for reality ?

  • @maxwaver777
    @maxwaver777 Рік тому

    thanks man great tutorial, btw how we can creat particles at the edges of each voronoi edge to simulate smoke and debris from those ?

    • @RedefineFX
      @RedefineFX  Рік тому

      Hey, I’m covering this exact technique in my upcoming Torque course (launches Feb 7)

  • @JJagwire
    @JJagwire 5 років тому

    Loving Tyflow so far! It's just what 3ds max needed. Thanks for the shared knowledge and would gladly see more tyflow related uploads in the future

    • @RedefineFX
      @RedefineFX  5 років тому

      Thanks! I love it too. There are more tutorials in the works.

  • @lewisjones4158
    @lewisjones4158 5 років тому

    TyFlow seems super impressive!

  • @paulmarshall802
    @paulmarshall802 3 роки тому

    Thank you for sharing!

  • @Hartproduktie
    @Hartproduktie 5 років тому

    Thanks for your help, great tutorial Jesse

  • @pjp2013
    @pjp2013 5 років тому

    Thanks alot Jesse! You are a legend sir!

  • @kanka1
    @kanka1 5 років тому

    nice tutoriel . but just one question. do you know how we can make an id inside of the rocks for add some displace ?

  • @KibritCreativeSolutions
    @KibritCreativeSolutions 5 років тому

    the pain that took over 20 years is done by you guys. the pain PF ! good job !

  • @soufianefath9091
    @soufianefath9091 5 років тому

    you are the best my friend...
    i think i will leave the archi , Little by little , and I want to finish my lessons from the particles .
    Do you think it is a right decision?

  • @FxmediagroupRu
    @FxmediagroupRu 5 років тому

    Greate one. Thanx, mate.

  • @metamesh1
    @metamesh1 5 років тому

    Nice one Jesse, really fun tutorial and made me aware of the property test node!

  • @ashmor4616
    @ashmor4616 5 років тому +1

    You are a genius!

  • @n2prod
    @n2prod 5 років тому +1

    thanks for all. Following your tutorial, If i have the surface test at 1 meter, the wall begins to break down when the car is at 1 meter. How can i make th wall begining to break exactly when the car touch it?

    • @RedefineFX
      @RedefineFX  5 років тому +2

      Only enable the surface test one frame before the car hits it

    • @n2prod
      @n2prod 5 років тому

      thanks for all! one love @@RedefineFX

  • @rashed99ful
    @rashed99ful 5 років тому +1

    ya it's great. We need more tutorial like this.

  • @leventemeszaros8664
    @leventemeszaros8664 5 років тому

    Amaizing! Thank you for the tutorial and the free project file! Dude i'ts save me lots of time!!! thanks

  • @Bogdanbug2002
    @Bogdanbug2002 5 років тому

    good work! already waiting for a new tutorial.

  • @GameDevAnd3D
    @GameDevAnd3D 5 років тому

    Great tutorial indeed.
    i have a question though. i am having a problem creating a chain like effect because of the convex hull not being accurate to the mesh. can you make a tutorial please?
    thanks for sharing your knowledge.

    • @RedefineFX
      @RedefineFX  5 років тому

      I haven’t done this myself but will try & look into it. Thank you for the comment 🙏🏻

  • @paulharrison3522
    @paulharrison3522 5 років тому

    Nice! Lots of potential, thanks for sharing

  • @fabianoperes2155
    @fabianoperes2155 5 років тому

    Is there a way you could make pieces on the floor to stop moving? The way it is, it looks like they are alive.

  • @antoniopepe
    @antoniopepe 5 років тому

    its possible to add some particle spawning from collission of the voronoi ? the are some way to add a noise in the cracking of the voronoi as is in C4D & Houdini that add distortion in the voronoi breaking ??? thx and keep make tutorial ;)

  • @محمدعبدالوهابعبدالحليم

    18:15
    There's an issue here
    The stones splits before reaching the ground without any thing that hits them
    How can I fix that?
    Do I need to change the speed condition to maybe force?

    • @RedefineFX
      @RedefineFX  3 роки тому +1

      Just might need to adjust the threshold numbers where the condition is met. So it only breaks when it’s closer to the ground, or when it reaches higher speed

    • @محمدعبدالوهابعبدالحليم
      @محمدعبدالوهابعبدالحليم 3 роки тому

      @@RedefineFX I will try that and see
      Thanks 🤍

  • @Roozy_Persepolis
    @Roozy_Persepolis 4 роки тому

    Can you do a tutorial on the Brick fracture in tyflow please?

    • @RedefineFX
      @RedefineFX  4 роки тому

      it's covered in my tyflow course ;)

  • @asmrcafe
    @asmrcafe 4 роки тому

    Hello! Thx for tutorial. I have a question. Can i pick as a physhx collison object in tyicon?

  • @polycarbon2385
    @polycarbon2385 5 років тому

    Man you're just on a role! Great stuff man, loving every bit of it all :) Would you consider maybe a video/s going over the different node types in tyflow?

    • @RedefineFX
      @RedefineFX  5 років тому +1

      Thanks! I don’t think I’ll make a video like that because it would be so long and boring but all of the operators will eventually be covered throughout these tutorials

    • @polycarbon2385
      @polycarbon2385 5 років тому

      @@RedefineFX hehe, fair enough. Appreciate your videos either way :D

  • @alikarakas1369
    @alikarakas1369 5 років тому

    Thanks Jesse for tutorial, i have a question. How to add to broken pieces (displacement map)? Voronoi fracture - because the fractures are very flat. How does the detail of the broken parts increase with map (displacement map)?

  • @محمدعبدالوهابعبدالحليم

    Great job

  • @Visceral3D
    @Visceral3D 5 років тому +6

    Could you connect this up to a Phoenix system to have it generate some cool smoke aswell?

    • @SolomonEdia
      @SolomonEdia 5 років тому

      Am very sure thats possible, because phoenix can interact with the standard particle system in 3ds max, and this should not be any different

  • @ezioluetici3675
    @ezioluetici3675 5 років тому

    Excellent tutorial. This reminds me on the time I was struggling to get this effect with rayfire

  • @9AFilms
    @9AFilms 3 роки тому

    Great tutorial, i want to break a animated object, but when i put voronoi it stops the animation...

    • @RedefineFX
      @RedefineFX  3 роки тому

      Yeah it doesn’t work like that unfortunately

  • @AndrewNovitsky
    @AndrewNovitsky 5 років тому

    Respect. great tutor

  • @dondiavolo
    @dondiavolo 5 років тому

    Great tutorial!

  • @dimidrolhalitovich5241
    @dimidrolhalitovich5241 5 років тому

    Cool/ I would like to see full rig on tyflow such as grain and smoke

  • @radcliffechris
    @radcliffechris 5 років тому

    What would be the best way to emit phoenix smoke from the inner faces when they break?

  • @deepakyadavmaac
    @deepakyadavmaac 5 років тому

    Can we add smoke to this with the help of phoenix FD?
    Thanks.

  • @AbdoAchtioui
    @AbdoAchtioui 5 років тому

    Very nice tutorial! I appreciate it!

  • @AhmedHasan91
    @AhmedHasan91 5 років тому

    Great one as always, keep it up

  • @macielrios5011
    @macielrios5011 5 років тому

    Nice!! i use rayfire to do that, its easy, but, as u explain the TF its easy to understand, and realy nicer simulations can happen

    • @RedefineFX
      @RedefineFX  5 років тому +1

      Yes rayFire is great for just destruction but there’s so much more you can do with tyflow on top of that

  • @fxmaniac2839
    @fxmaniac2839 5 років тому

    Awesome Tutorial !! Apreciate it man

  • @WaseemFitness
    @WaseemFitness 5 років тому

    thank you Jesse hope to make part2 with smoke

  • @dpvfx4176
    @dpvfx4176 5 років тому

    Very nice man! You give sow mach for the community, thanks bro!

  • @rendericeib4513
    @rendericeib4513 5 років тому

    good job master

  • @UnrealArtist
    @UnrealArtist 5 років тому

    Can you guide us how me can export this for a game project like in UE4 may be? some premade physics for games, a lot of people do that.

    • @RedefineFX
      @RedefineFX  5 років тому

      Use the export operator, then export out of Max as .obj

    • @UnrealArtist
      @UnrealArtist 5 років тому

      @@RedefineFX Really? Brother i know how to export :P but i dnt think only exporting and importing will work. it require a separate pipline, we will need to asign a bon eto every object with some kind of script i guess.

    • @RedefineFX
      @RedefineFX  5 років тому

      I don’t know I’ve never used UE4.....brother

  • @hecatonshire_9245
    @hecatonshire_9245 5 років тому

    Hey there ! I wanna know if your Tyflow was the Beta version or not, thx for the answer and your videos are awesome !

    • @hecatonshire_9245
      @hecatonshire_9245 5 років тому

      I didn't see the (BETA) up there, I have my answer ^^

    • @RedefineFX
      @RedefineFX  5 років тому

      I have the same version as everyone else. Not that it matters whatsoever

  • @existsmancing
    @existsmancing 4 роки тому

    mantap mas brow...jos tenan

  • @jimmwagner
    @jimmwagner 5 років тому

    Would love to see tyFlow and Pheonix FD in action!

    • @RedefineFX
      @RedefineFX  5 років тому +1

      Literally recording that tutorial right now

  • @rendericeib4513
    @rendericeib4513 5 років тому

    how do you unleash cuda for TYFLOW simulation? greetings

  • @ahmednasr93
    @ahmednasr93 5 років тому

    this is awesome man!
    do you know how to connect them to phoenix fd or fumefx ?

    • @DennisAH
      @DennisAH 5 років тому +1

      You could just use the particle system as emitter for Phoenix, for example to create dust.

    • @DennisAH
      @DennisAH 5 років тому +1

      and just animate the dust emission (dense smoke) to trigger once the collisions happen.

  • @Roozy_Persepolis
    @Roozy_Persepolis 4 роки тому

    If I want the Jeep to drive on the Wall chunks that fall in front of the jeep?Right now the Jeep is just going straight,how can I say,When the wall breaks,the chunks become like a broken ground and the car intercats with it and drive on the chunks?

  • @DATECStudio
    @DATECStudio 4 роки тому

    I have a question. When we use Voronoi how can I hide the fractions for glass material before shatter and other parts of glass did not broken?

    • @RedefineFX
      @RedefineFX  4 роки тому

      this is covered in my tyflow course ;)

    • @DATECStudio
      @DATECStudio 4 роки тому

      @@RedefineFX thanks, where can I find it?

    • @RedefineFX
      @RedefineFX  4 роки тому

      RedefineFX.com

    • @DATECStudio
      @DATECStudio 4 роки тому

      @@RedefineFX Thank you :(

    • @DATECStudio
      @DATECStudio 4 роки тому

      @@RedefineFX Thank you again, But could you please more specific, which tutorial or series?

  • @GD15555
    @GD15555 2 роки тому

    increasing the distance does affect bigger area but my building starts collapsing even before my car gets to it. How can i fix it? Thanks

  • @farrukhabdurahmanov288
    @farrukhabdurahmanov288 4 роки тому

    thank you!

  • @occiso13
    @occiso13 5 років тому

    Very good tutorial, but can you make a second part with smoke?? please

    • @RedefineFX
      @RedefineFX  5 років тому +1

      Working on it

    • @occiso13
      @occiso13 5 років тому

      @@RedefineFX thanks!!!

  • @DennisAH
    @DennisAH 5 років тому

    Great and helpful as always. Funny thing, I made a very similar animation yesterday with a ball cradhing through a brick wall and although the result is pretty much the same, my approach was a lot different. Yours is less complicated though! I found the brick fracture very nice,though. Was honestly waiting for you to add that somewhere but then, not every wall is made of bricks :D

    • @DennisAH
      @DennisAH 5 років тому

      I basically added a collision with the ball/car in the birth node first, that would then fracture the wall. So the wall would remain unfractured (for rendering purposes) and would only fracture when the first collision happens. Another collision in the second node with the ball/car would still apply all the kinetic energy to the fragments.

  • @natimohanty7780
    @natimohanty7780 5 років тому +1

    Please make a creature modeling tutorial with all the passes like ziva dynamic...

    • @RedefineFX
      @RedefineFX  5 років тому +1

      NatiMohanty hey, thanks for the comment but it’s only FX on this channel. I hate modeling

  • @jin3121
    @jin3121 5 років тому

    Could you make a follow up on how to add smoke and debris

  • @master3dpt
    @master3dpt 4 роки тому

    Amazing dude, but I have one question: when I start render, do not appear my particles on the render, just the objects I created. can you give me some advice? thanks!

    • @RedefineFX
      @RedefineFX  4 роки тому +1

      Add mesh operator

    • @master3dpt
      @master3dpt 4 роки тому

      RedefineFX it worked! Thank you!

  • @walkeralinpetrunorocea4138
    @walkeralinpetrunorocea4138 2 роки тому

    how export project in obj or 3d file ? work open after in ADOBE after Effects?

  • @mrmohdr1457
    @mrmohdr1457 3 роки тому

    Can I use a Physx switch or is this the only method to stop the wall of activating straight away ?

    • @RedefineFX
      @RedefineFX  3 роки тому

      this tutorial is a bit outdated at this point actually and yes you can

  • @farzinkhandan
    @farzinkhandan Рік тому

    Hello. Is there a way ,make tyflow not to re simulate the voronoi fracture, each time we change parameters in flow ?

  • @orphydiancg7759
    @orphydiancg7759 5 років тому

    Maybe restyling the icons to make them consistent with the new clean modern ones max has for several releases. How old was actually this Particle editor UI ?

    • @RedefineFX
      @RedefineFX  5 років тому

      Not sure what you mean? TyFlow came out a week ago it’s sparkling new :)

    • @orphydiancg7759
      @orphydiancg7759 5 років тому

      @@RedefineFX I recall you have said you kept the old style of icons, did you ? My suggestion was to give them the same style to those Max UI team has started to introduce in the main UI and in some editors. They really need to unify the UI style there are so many different icons styles and sizes, different title and menu bars , different graphs and input styles depending in what editor or manager you are. Since your plugin is the coolest and most ambitious and the most fresh thing and actually useful that happen to max in quite a while it would be nice trying making the style of the icons consistent with the new ongoing Max restyle

    • @RedefineFX
      @RedefineFX  5 років тому

      I didn’t make tyFlow. Tyson Ibele did ;)

  • @akash4849
    @akash4849 5 років тому

    Which version of 3Ds max are u using? How to download it??

  • @edingacic546
    @edingacic546 5 років тому

    Thanks a lot!

  • @MattScottVisuals
    @MattScottVisuals 5 років тому

    So good man, thank you :)

  • @Roozy_Persepolis
    @Roozy_Persepolis 5 років тому

    Hi Jesse. I am really struggling to find a good way to make a car flip sequence,like a car is around a sharp turn but loses control and flips over several times and stops. how would you do it?
    Thanks

    • @RedefineFX
      @RedefineFX  5 років тому

      Car crash FX are on the list! Thanks for your interest

    • @Roozy_Persepolis
      @Roozy_Persepolis 5 років тому

      @@RedefineFX it's the flips I cant think of how to make.Thanks you Jesse

  • @imtiazali6980
    @imtiazali6980 5 років тому

    Sir what difference between thinking particle or tyflow?

  • @SuperSuperka
    @SuperSuperka 5 років тому

    I learn a lot from your tutorials. Thank you! Please tell how to "switch off" the default ground (z=0) for TyFlow? Right now I only can rise all object above Z=0

    • @RedefineFX
      @RedefineFX  5 років тому

      Turn off default ground plane in the main tyflow settings

  • @AliTKhan
    @AliTKhan 5 років тому

    Hey please can you tell me how to increase or decrease the tyflow animation to our own custom frames, for example if i have 64 frames shot and it want the whole animation to be withing this frames how i can do that? sorry i'm kinda new

    • @RedefineFX
      @RedefineFX  5 років тому

      Check out my bullet time tutorial for retiming

  • @juliusogowewo8582
    @juliusogowewo8582 4 роки тому

    How do you composite the destruction in Real life? I need a real life demonstration. Tnx

  • @MaheshMahi-zz8hc
    @MaheshMahi-zz8hc Рік тому

    Brother how u composite in the live action footage pls help !

  • @whypd64
    @whypd64 4 роки тому

    can you tell what your pc setup?

  • @KADAMBACREATION
    @KADAMBACREATION 5 років тому

    sir can u show how to render realistically these animations?. i have done most of ur tutorial but i dont know how to render!!

    • @RedefineFX
      @RedefineFX  5 років тому

      There are tutorials for that all over UA-cam

  • @gabrielegelfofx
    @gabrielegelfofx 5 років тому

    Is it necessary to have Phoenix FD to make 3d liquid or is it possible to create it also with tyflow ?

    • @RedefineFX
      @RedefineFX  5 років тому

      As of right now tyflow doesn’t sim liquids

  • @jonasmortensen1252
    @jonasmortensen1252 3 роки тому

    do you need 32 gb ram for it running smoothly?

  • @eyadmufti
    @eyadmufti 3 роки тому

    Hello Jesse, plz tell me why i cant find BIRTH SHAPE in my TYFLOW v0.16122 ?

    • @eyadmufti
      @eyadmufti 3 роки тому

      BIRTH OBJECT, will do the job.

  • @MartinAPayne
    @MartinAPayne 5 років тому

    If I increase the Distance to surface the wall starts breaking before the car gets there. Also your wall falls a lot slower at the end too. Did you do anything different that you for got to show?

    • @RedefineFX
      @RedefineFX  5 років тому +1

      You can activate the wall one frame before the car hits it. I didn’t do anything differently. Everything is shown.

    • @MartinAPayne
      @MartinAPayne 5 років тому

      @@RedefineFX so activate it at frame with a physx switch? Thanks for your reply