tyFlow Fluid Force VFX Tutorial Phoenix FD / 3Ds Max by
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- Опубліковано 4 лип 2024
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In this #RedefineFX tyflow tutorial, we're going to use Phoenix FD to create a smoke simulation, then use that velocity data with tyflow's fluid force operator to create a head explosion style particle VFX shot. With a bit of tweaking, this could also be used for underwater effects and a variety of motion graphics. Premium visuals like these are in high demand from the world's leading companies looking to light up their social media & video campaigns.
0:00 Intro & final result
0:58 Create Phoenix FD smoke & fire simulation grid
2:10 Phoenix smoke settings
3:37 tyflow setup start
3:50 tyflow fluid force operator
6:15 simulation retimer (slow motion)
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Business inquiries: jesse@redefinefx.com
#tyflow #phoenixfd #tyflowtutorial - Фільми й анімація
Wow. Amazing results from such a simple setup. I love the way you manage to pack complex-looking effects into short videos, making it feel effortless to learn something new. Thanks, Jesse!
Thank you!
On fire!!! Thanks Jesse
awesome stuff man! thank you
Very cool tutorial Jesse. Could use this for many events or medical animations. Thank you my friend. 😊
For me i think by far this is the best tutorial !
Glad you like it!!
Excellent!
You are very good. Keep it up~ WOW
😍 this is too much 🔥🔥
great Jesse!
Fantastic! Thanks so much for this
Thanks so much
Excellent
You are a genius!
😊
awesome
Thank you bro !
Thanks for your tutorials Jesse, they're helping to improve my skills while we're imprisoned at home and spending time because of the Corona Virus. Here in Italy it is not a good time.
Thanks! I hear that. I'm not leaving my apartment either that's for sure.
Amazing. Thank you :)
Pleasure 😊
yesterday I suscribed to your Tyflow basic course. I´m learning too much!
Amazing! Thank you!
A lot more of these crazy distortion tutorials please :) Maybe some cloth stuff too?
Nice tutorials bro
thank ya
very nice tutorial thanks
Thanks for watching
Wooow amazing video sir
Glad you like it 🙌🏻
Please make more tutorial videos like this...!!
ya this one is taking off! More soon
Cool
Thanks!
Loving all your tutorials. Very clear and informative. Would it be possible to run a tutorial on the correct way to render a flicker free, noise free animation. You seem to produce nice clean animations in a reasonable timescale. Would love to know your workflow in relation to this.
thanks for the tutorial! how do you hide the smoke in render?
lol figured it out pls ignore my question! thanks again for this tutorial
Thank you for the tutorials, they are a huge help! I was wondering if it is possible to export one frame of a simulation as a model? I'm hoping to grab the last frame of a sim and use it as an independent model across a different timeline.
Thanks and yes use export node to export the particles as a mesh
@@RedefineFX Amazing, thank you!
Hello, Jesse, awesome tutorial as always. I have a problem with the rendering. When it renders none of the particles is moving and the smoke is visible, even though i have turned it off as you said. Everything seems fine in the viewport but it all breaks down when i hit render. Thank you in advance!
Can't help you with the particles not moving but for the smoke still showing, I had the same problem, just hide the simulator grid.
Hi! How do we adjust the size of the smoke? A huge amount of smoke comes out of the exit point. I want this to be small. How can I do that?
Hey Jesse, how would you go about using the same effect on an animated object, like if the head was in motion (like turning or nodding just some kind of motion instead of being static). I was trying to use this effect on an animated body and the particles going through the torso. I tried binding but the particles (body just goes everywhere). Any suggestions? Thanks man Keep up the awesome work. Finally got through the water course and will start on the fire course this week.
this has been discussed in the forum & Facebook group. I think it’s called position transfer, please look it up there & thanks for being enrolled in the courses 🙌🏻🙌🏻
Thanks a lot ! i have a question : I put only 100 000 particle in tyflow and my render time in 640x480 is very long (about 2 min for one frame). So how do you made 500 000 particles in HD ? is there any way to reduce render time ?
It took about 3 hrs for me to render out the animation in 1280x720 - at pretty low vray settings
Hi can you do a tutorial on simulating high res sand with tyflow? Thanks
it's planned
If you can see on the face there are some waves while the smoke hits and travels inside. Is something about the resolution, maybe the steps?
Probably tyflow steps but not sure
Hello! Thank you for your tutorial, its very cool! I tried to repeat, but I cant selected phoenix grid in fluid force (3.54). I tried to restart 3ds max and my computer, but it didnt help , can you help me somehow?
Update to newest Tyflow and Phoenix please
So ill. Man I wish they had this for C4D.
Can't you guys do this with xparticles?
@@RedefineFX you can and I've done tutorials myself using XP but honestly it's hella slow and it gets kind of frustating.
@@JonathanWinbush copy that
Will there be an option to buy each tutorials separately? I really want to get the “burning car” tutorial but i have to buy the entire fire tutorial which is too expensive. So individual tutorial package would be awesome for people like me.
Please email me through the website form
HI man! thanks for all your work, are you plaining to do a tutorial of sand simulación?
I have that tutorial just haven’t published yet
@@RedefineFX oh, are you planing to upload it some time in the near future? Am a student, am doing a 3D short for school and I've got some scenes in a desert and characters being atack by sand, etc... anyway I saw many tutorial but yours have realy great finish results
@@gerardogahn8900 it'll likely be inside a course soon
Can instead of the smoke getting bigger and bigger as it goes forward, can it's size be the same,like a Lazer beam where has a linear size?
I mean at that point you might as well just animate a lightsaber going through the head? 😄
Sir we can use fumefx instead of phonix fx grid ?
I think so but haven't tried it
Is there a way to convert these particle to an actual mesh or is this process stuck as is?
Yes you can use a cloth that tears instead of individual particles
I don't know why my simulation stop after frame 74 any answers?
I did everything like you but when hit the play the animation the smoke can not be seen. Can you help me you guys?
Are u sure that the face of the cylinder with the ID of 10 is inside the grid? I made this stupid mistake and it was driving me crazy. I hope it helps.
Hm, anybody know why i can't to pick container phoenix fd like a force?
Also I can't to create "birth fluid"
Which version you use phoenix fd?
Thanks.
the newest
What would need to be added to have the deformed particles naturally flow back to the original shape of the head? Could an attract force (can't remember the correct term) be key framed to start pulling the particles back to the head shape later on in the sim?
You’d use custom properties for that. I have some introductory tuts for it on my channel and a deeper dive in my…ehm tyFlow Deep dive course 😉
@@RedefineFX perfect thanks man, you've been a solid go to recently, I've jist got back into music and cgi production from a long break from my two favourite hobbies, health issues mean I've had to give up my career and stay at home so these videos of yours are invaluable to me right now 🙏🏻
@@R1PPA-C happy to help, thanks a lot for telling me this. Hope you get better soon. 🙏
Sir is this possible with pf source particle ?
Nope
Bro can you show your Unit Setup Settings? plz Bro
i'm in cm & 1 unit = 1cm
how did u made that skull....?
It’s a free model
Subscribed! I need help learning how to animate HQ! Can anyone help? Do I render AVI or is it better to do PNG then add all the frames to AE?
Render as .exr image sequence then import to AE
@@RedefineFX Thank you! Im gonna look through some of your videos for settings and stuff.
smoke is going up for me, not in the left direction as it goes for you, so how do i solve this?
Your temperature is likely still set above 300. This is covered in the video 😉
@@RedefineFX i turned off the temp as you said in the video? Should I switch it on and reduce it?
@@RedefineFX still going over the top man! please help! its going towards up and then everywhere! i have full scene set up inclusing a liquid sim but in scene interaction of that i removed that firesource and vice versa. and still going all over the place the smoke.
@@sahithk4864 turning it off should do it. Or you can set it to 300 which is neutral. also make sure your smoke buoyancy is set to 0.
i wish my pc gonna can handle this but i cant do this sad.
You can just keep decreasing amount of particles until it’s fast enough and then make them bigger to close the gaps