No... they are talented artists given a shit design to make and delivered what was required. Note that excellence was not required or even an option. Developers really shat all over the artists there. Badly. Drop all the content and judge just the artwork. They delivered.
There was concept art that looked different to what we got in the final game. The DEI stuff comes from execs, it's astro-turfed and imposed by Larry Fink.
The best part is we got Wukong and Space Marine 2 back to back at the same time as Concord shutting down. This might be one of the greatest moments in videogame history when gamers are playing some of the best games in the last decade at the same time as woketards are wallowing in the garbage heap lamenting their bad life choices.
Ultimately it seems the boring designs was the proverbial straw that broke the camel's back. The game needed something to draw players in and said concepts did not impress.
It's like they lied to themselves the whole time and spent 8 years telling themselves they deserved to get paid + are making a great game. So when the game failed they felt insecure about being paid for making a bad game, bc it pretty much shows they only got the job bc they were willing/able to make such a shitty game that nobody wants.
Imagine you order a house to be build. The house falls apart within 14 days. You contact the builders and they let you know “please don’t be critical of our workers, they are already going through a difficult time emotionally because of what happened”. 😂
@@piotrjeske4599WoW I can imagine "Please consider the feelings and emotions of our hard working employees as they recover from this devastating news. We ask that you do not hold them accountable for this".
@@topy706 Those talented artists should've quitted the ship before they all sank together 🤷🏻♂️ By believing that this game could work and to still work on it they were all "accomplice"
I've been saying for years that artist are paid too much in gaming causing a bunch of artist who don't care about gaming at all to get involved because they want good pay.
god i'd kill for a video that discusses the full development history of this game you don't just spend 8 years making slop that dies 2 weeks after releasing
A detailed documentary with the staff involved might happen unless another even bigger fuck up happends relatively soon. *Forgot to type happen earlier.
To be fair, "design by committee" is a huge red flag. You'll want an experienced art director with a proven record, not a bunch of woke weirdos injecting their opinions in every art decision.
@@ignoramus3736yeah they probably wouldn't have an issue calling anything out they weren't sure about, there must have been a culture of non criticism
@@ignoramus3736 I'm honestly not sure how effective this structure is (just look at all their canceled projects). Valve is in an unique position where they have unlimited funding through Steam. They can afford to not ship, ie the next Half-Life game, without going bankrupt. Also, Valve are very thorough in their review process when hiring someone. They've always said you need to fit into the "family". So there's certainly a high level of trust among the devs.
It’s a systemic issue. One artist taking creative liberties did not produce this problem. One executive mandate did not produce this problem. The industry has been overwhelmed by certain people with certain ideas and reinforced by the perceived internet culture of the times. “Woke” as some would say. After almost decade of this crap people are finally starting to refuse to participate, THANK GOD.
You're 100% correct. The creative impetus for the game itself was Sony 'needed' an overwatch / hero-shooter. The DEI/SBI-ish aesthetic was the default corporate gestalt (at least 8 years ago). The technical execution of the game was also pretty competent but derivative. None of these choices are 'wrong' or 'incorrect' or 'broken' .... they're all just qualitatively, artistically bad choices. uncool or cringe, as it were. A huge collaboration of poor taste. Concord didn't bomb because it's busted or unplayable. They made EXACTLY what they set out to make. The entire gaming universe wants sunny d ... and they spent 8 years making purple stuff.
@@farharbor3178 exactly. Woke, soulless, corporate, creatively bankrupt BS. Almost algorithmic in nature like they trained an AI on Overwatch and liberal arts degrees and this is what it produced. That’s why it’s so funny that these supposed “artists” are considering leaving the entire industry because of the backlash while simultaneously passing the blame onto the executives. If they were just following orders and they didn’t like the direction either then why would they take such offense to people disliking the designs? Top to bottom failure. Who would’ve thought making things intentionally unattractive wouldn’t attract enough customers? 😒
@@farharbor3178 Asmon reacted to a video where an artist went through every character and tried to fix them. His general finding was that the characters lacked some very basic elements of graphic design and artistic fundamentals, such as there being no focal point for the model and using the same shade/gradient of colors throughout. It seems like they had an across the board inexperienced art department who all fed into each other.
they are incredibly arrogant saying that, who do they think they are? Stephen Spielberg, George Lucas, the Industrial Light & Magic and Dreamworks studios combined?
@@JohnDoe-ug3suI mean they probably also got hired based on society’s mercy (DEI) so can you really blame a person who has been conditioned that he/she/it can navigate through life piggy backing on free passes to try so again here? Someone who hard earned his place would never have this mentality. That line in the Twitter post told me everything I needed to know about who wrote it.
"We no longer want to work on games" boo fcken hoo 8 years and the gameplay isn't fun, no one gives a crap about the story of random space thugs and none of the characters look at all appealing in the slightest.
The game itself isn't even garbage. It's just very bland and has unappealing characters. But for a hero shooter these two aspects are absolutely essential.
@@deceiver444 It honestly looks like Maxed out PS2 graphics. The game itself looks fine, however its going against some of the best FPS out there. Tons of people have found the FPS they enjoy (cs/black ops/fortnite) etc etc. IMO any FPS that attempts to compete has to be beyond amazing. If a dev thinks they can half-ass a game and compete w/ the current heavy weights, they can expect more of this. Look at how poorly Destiny has done. Look at how long they took making it, the amount of $$ and resources and it still didnt do that great. How these other devs think they can just reskin some mid 2000's Shooter and call it a day, shows how out of touch these studios truly are.
I first saw XQC play this on Kick, and oh boy am I glad I didn’t pre purchase this. To put things into perspective; Concord was in theory outlived by a housefly, which can only live for 30 days ☠️🤣
Imagine Concord is your first major project in your portfolio. Imagine being forced to write "worked as a game developer on Concord for eight years" in your resume.
I'm a software artist, even in small project in a big company with like 2 other artists and 1 producer and 1 engineer and one loosely related art director, the "too many cooks in the kitchen" problem gets INSANE. Producers, VPs, sales, the most RANDOM people force you to keep the most RANDOM stuff in, for random reasons, and they don't talk to each other. then someone else forces something else, and you can look at the end result like "HOW DID WE GET HERE?! and are utterly powerless to stop it. Then the other artist who's been in a vacuum drops their stuff in and you've been going down different paths for like a month and can't get back together. I cannot imagine how much of a problem this could be in a big AAA studio. Like you might have some napkin sketches of some concept they're sticking you to, that they decided before someone else decided it was going to be realistic sci-fi. When you're an artist in a software company your role int he game can be an incredibly narrow window. Point being... it's much more likely than you all think that the art isn't the fault of the artists. After all, all of this art itself is really good and really high quality, it's just .... not coherent with the product. An art package failure.
If Concord artists really had so little control over the final product, they'd just say as much, not hide what they say from people so they can stay in their safe space hugbox. CDPR devs had the stones to say company execs forced them to cut corners and rush Cyberpunk 2077 to market, nothing is stopping these artists from doing the same. The fact they _don't,_ tells me they're lying to cover their asses.
she hasn't considered that she doesn't work in game design, though. she works in "take something else that someone else made, put a chick in it, and make it lame and gay."
I've been doing this myself for a while now. When a movie/show (van helsing to cite an example)is absolute trash, i write down the director/casting agency etc. If they can't manage to make 1 decent movie i am not interested in anything they make in the future. My time is valuable, and so is my money. Wasting my time & money on a complete trash product has no place in my life. As life goes on, it gets harder to make money in this world. Yet somehow these devs think they can push absolute nothing burgers of a game and people will spend their HARD-EARNED money on what is essentially a studio phoning-it-in for the last 8 years.
@@charlespanache7047 The studio that redesigned Sonic in the Sonic movie is what these studios should aspire to be. They made a mistake, acknowledged it, took responsibility, and fixed it. Not these arrogant narcissists who think we owe them money just for existing.
-'Excuse me, this steak is burnt...' -'C'mon man!!! Just eat it! You like steak!' -'I like good steak...' -'What?! You wana get the cook fired?! Thats HiS jOb...hE nEeDs ThAt JoB....' -'...yeah....you can find me at the 'mom and pop' down the road if you need me....(indie games)'
Gordon Ramsey said this one time and it will ALWAYS make sense to me “… But you served it” They could have went back to the drawing board, fixed a few things, seen what their competition was and said hey…. We need to do something different. “… You were happy to serve me this mess…”
It is funny because Ramsay speaks exactly as the customer wills in Hells Kitchen a lot of the time. I remember one episode where he said, "You made me wait. I don't mind when I have to wait. I only mind it when you make me wait and then serve me shit."
@@ShaggyRogers1 Starting to veer off into completely unrelated territory, I know, but this is one of the reasons I like Gordon. He has personal experience with thinking that he knew what the customers wanted and that blowing up in his face; his first restaurant died because of that thinking, and he took that failure to heart and used it to become better in tune with what actually interests consumers. I feel like that sort of lesson could be extrapolated to a lot of the gaming industry at large.
@@ShaggyRogers1 There's another dimension to this. I don't mind when I have to wait if the delay was understandable or you have a special night with more costumers than you usually do. I DO mind when I have to wait an hour because you were on the phone or at a cigar or the business owner doesn't hire enough staff that excessive waiting is a regular thing there.
@@rattle_me_bones Yeah. A lot of his reactions are obviously exaggerated for comical effect because he's filming a show, but a lot of the places he visited really needed to hear that unfiltered customer "what the F did you just make me wait 45 minutes and then pay for?" opinion from someone who won awards for his food and restaurants. It's easy to dismiss bad feedback when it's just some random guy who walked in from the streets. Maybe he just has bad taste. Maybe he's just looking to get his bill waived. Maybe he had a bad day and is taking it out on us. It hits differently when it comes from a Michelin star restauranteur. I feel like gaming is almost in the same boat as some of those restaurants, too. People huffing their own farts and giving each other positive affirmations while their products go straight down the drains and then exploding at the customers for not propping their bad work up with their wallets. They need a Gordon Ramsay to come in and confront them with the mess they're serving their customers. Someone they can't just dismiss as a UA-camr farming outrage clicks or an ignorant player that doesn't know what goes into game dev.
I used to be a graphic designer and I can tell you that most of the things a client would call a "mess" is something that looked good in your head. Is not that you don't care, is just that the artist side in your brain wants to do stuff it's own way, a d as we know we don't tell an artist how to do art
I used to work in a gaming company. All of us in production knew the game we worked on sucked. We tried to make it the best we could, and we voiced our concerns; but the management didn't listen, and it's as if they did everything to make the game suck. You know what we did when the game came out and flopped hard? We fucking cheered! We felt bad for the players, but enjoyed the warm glow while watching it burn. I have zero empathy for people that release a shit game and are surprised when people tell them the game is shit. The thing about being a professional is that if you are forced to make shit you take your paycheck and make it; if you don't see things getting better, you go looking for a better job while making said shit. And when you find that job, you put in a good word or two for your former colleagues so they can get out of the shit making factory. If you spent 8 years sculpting a perfect piece of shit without knowing it - you fing suck at your craft.
Also, I just watched a bit more of the video. In my experience the only people who ARE at fault are the top dogs. That's how that shit works, they make the decisions, they give the green lights. You as an artist can't really do anything about it, unless you want to get fired for being "difficult to work with" then unofficially blackballed. If something sucks, 9 out of 10 times it's the upper management's fault.
Completely agree. If they knew they were making shit and didn't have any say in it, they wouldn't be offended if you called it shit or trying to defend what they had to make. From the reaction they seem to be having, they really thought they were doing something and were actually proud of what they made
@@ginemginem Why would you work for **8 years** for a product you know will suck? A huge team worked on this for a decade. This isn't an app store cashgrab. Talented people with heart for the product would have found other projects and employers.
@@ginemginem Im sorry but that is a bit like having your cake and eating it too. Because you know if everyone LOVED the art design and character models, these devs would be using it on their resumes to brag about their contribution to a beloved game. But when it gets roasted suddenly it's no one's fault... funny how it works that way. If your name is going to be on something, where you are responsible for a creative endeavour and over 8 years you see the writing on the wall that it's going to turn out bad, you either a) quit to work on something good b) make a stink about the problems in an effort to fix the issues (either leading to getting let go or the problems getting addressed), c) you know it's bad but do it anyway or d) had no clue it was bad until the reviews came out Only two of those will leave your dignity intact and leave you relatively blameless. The other two makes you a part of the problem. Guess which
2:43 That bit isn't a complete exaggeration. For a lot of art projects, its the artist's jobs to make the vision of the CLIENT, not necessarily the vision of the creatives. So, for example, if a client keeps on changing what they want, the vision of the project will keep on changing. I've worked on a number of projects where what the artists want isn't what the client wants, and the artists ultimately have to make art that they know is bad. The people who run projects are rarely the people with the most experience in art itself.
@@aeow8859tbh idgaf about other industries... my whole life is in video games, if they decided to ruin it, i'd fight them till the last drop of blood if i have to
The end product being bad doesn't mean that every single person who worked on it is bad at their job. There's definitely some talented normal people on the concord team who are now going to lose their job and have one of the biggest fails in gaming history on their resume.
Bloodborne franchise just sitting there waiting to print money for the past 6 years. Sony spent that time developing Concord instead. Gamers spent that time developing shadps4 instead.
I've seen this comment about Sony but I genuinely don't understand it, isn't FromSoftware (primarily owned by Kadokawa Corporation ) the ones who have the IP ? is it Sony who dictates when a remaster should happen ?
@@razvandoa FromSoftware has to agree. And they are busy with other proyects and IPs. Even though Sony invested in FromSoftware they will be unable to become the major shareholder since there are other parties that are fully aware of the potential of FromSoftware. Thus... Sony has no choice but to try their luck with other studios.
I've noticed this a lot with Japanese gaming companies. They seem to have their heels in the cement at this point when it comes to game platform releases. ''You wanna play this new game we just released? Ok, here ya go, but you'll need this new 300-400$ handheld device (that we also own) in order to use it''.
They’re talking about the non paying customers and onlookers of the train wreck. But yeah, they’re ridiculous. This is kind of a neat social and psychological experiment, though.
In web development, yeah, I do get told frequently exactly how to make it, and it's often stupid. "Standing over my shoulder, telling me to make it bad" is not far from the truth.
ahh children who think every employee has the power of the directors and leads in a company. How do you people manage to take something ridiculous and manage to make the logical side look like morons
@@chanter3978 in a job you can voice your opinion but ultimately have to do what your told. That doesn't mean there wasn't a lot of time and effort put into them. The character designs dominating this conversation is the worst possible angle for this games failure. Overwatch is full of the same stuff, muscley masculine girls, shoe in side lore about what characters gay. Apex legends has crap character designs too, past their abilities it doesnt matter who your playing past one class having a slightly bigger hit box. If poor character aesthetic was an issue nobody would play mirage, crypto or seer. But ultimately because the gameplays good people will play whatever's meta. People already made their mind up on concord as soon as they seen the big fat girl. There's tonnes of reasons not to play or like it, it's aesthetic is just the least worthy one. Its like when tlou 2 got advertised and everyone hated it as soon as abbey appeared. People months later thinking she was the trans character because they hadnt played it. Again, things to not like about it but the majority of the argument isnt being based on that.
@@klebyell So employees didn't badger Disney to publicly oppose that Florida bill? It wasn't a Netflix employee who barged into an exec meeting demanding shows be yanked? It wasn't a Netflix diversity casting director who publicly said she didn't believe Canadian productions couldn't source enough black actors? That Netflix should lose money to make diverse programs? It wasn't a Concord game dev who demanded workers call her Professor, pushed extreme politics, came out as non binary and demanded unvaxxed workers be sacked? US entertainment employees are just meek mild types who do as they're told? No they ACT like they run the show and have no qualms about mouthing off.
And who the fuck cares about that? Am I supposed to feel bad for someone that did a bad job? Wtf is this collective emotion bs. No I ain't gonna feel bad.
When I cash a check while spending most of my working hours slacking off. "Design by committee" When my crappy work loses the company millions of dollars. "Not my job"
Is still mostly the director fault. Even if she's did a bad job or she just sucked as an artist. Who give the ok go ahead with a bad design? Why didn't they got told to redo it? The creative director gave the blueprint, most artist don't get much say in it. If they asked you to draw a fat green man and you can't draw a skinny blue woman even if you think it fits better.
Yeah, her response is BS. IF the design decisions were made from above these people's heads, their response would have been "This is the design they mandated, so we don't take the criticism personally." They were right alongside them in designing everything.
If the artist knew that what they were doing looked awful and they were just being forced to do it by the executives and management, then everyone calling the designs ugly wouldn't be a surprise to them. They would feel vindicated, not depressed. The fact that they have this woe is me attitude about it pretty much shows they are the ones who thought they knew better than everyone else and now they are pouting like children after getting a reality check
@@fredrikandersson1893 because it's the normal reaction to this. They would feel vindicated. Why does someone has to explain normal human behavior to you? You're on the spectrum brother?
@@fredrikandersson1893Because they could say (and also rightfully feel) that they weren't responsible for it. They didn't like designing the characters but were told to. That's not happening, instead, they are MAD people don't like them, meaning they designed them that way on purpose. These are complex human interactions with multiple layers, so it might be difficult for an NPC to understand.
@thedesensitizedsympathizer5307 if you are 80% through a design and everyone tells you your design is shit. But you finish it anyway. Then, when you release your design and everyone tells you it's shit and you get fired because of it. Don't get mad at everyone else.
Then the devs are out of touch with the preferred aesthetics of gamers with regard to character designs. That much is clear. The longer they fail to understand this, the more money they will lose.
@@thedesensitizedsympathizer5307 Based on your past comments, that seems to be a serious question. You do realize what they're in is a cult, right? I'm not talking about the game studio/company, I'm not talking about the team they're in, I'm talking about the ideology they support. If you want a serious answer to your serious question, this is the answer I give you. They should break out of their cult. Their former cult members would attack them, they would criticize them, try to harm them, but they have to be strong, mentally and physically. Don't rely on your _feelings,_ but rely on logic, rationality, and common sense. They should have an ideology overhaul if they want to break out from that cult. You don't need _representation_ of fringe fetishes. Beauty is sought after by every animals. Humans are not so different (yet, they went for the ugly). While good representation of women, minority race is fine, forced one is not. Only racist and sexist think you need "representation" of them. No. Normal people find role model just fine from other races, other genders. They don't care about representation of their race or gender. This goes way deep than you think (ideology relates to politics. and you don't want to talk about politics if you can). But I would say what I said above is a start.
@@thedesensitizedsympathizer5307 As usual. UA-cam doesn't want this topic to be talked about. If you're unaware of these things, read the most bottom paragraph. It tells you why youtube does what it does (these kind of conversation harms their "side"). Based on your past comments, that seems to be a serious question. You do realize what they're in is a cult, right? I'm not talking about the game studio/company, I'm not talking about the team they're in, I'm talking about the ideology they support. If you want a serious answer to your serious question, this is the answer I give you. They should break out of their cult. Their former cult members would attack them, they would criticize them, try to harm them, but they have to be strong, mentally and physically. Don't rely on your _feelings,_ but rely on logic, rationality, and common sense. They should have an ideology overhaul if they want to break out from that cult. You don't need _representation_ of fringe fetishes. Beauty is sought after by every animals. Humans are not so different (yet, they went for the ugly). While good representation of women, minority race is fine, forced one is not. Only racist and sexist think you need "representation" of them. No. Normal people find role model just fine from other races, other genders. They don't care about representation of their race or gender. This goes way deep than you think (ideology relates to politics. and you don't want to talk about politics if you can). But I would say what I said above is a start.
it's not the artists faults for what comes through in the final product. they're given instructions on what the art director (and whoever else apparently is involved these days) wants and then go through potentially dozens of revisions and reworks. i guarantee there's banger concept art for these characters that artists came up with even with the shitty instructions they likely received and then all of the personality and aesthetic intrigue was bureaucratized out by the corporate and DEI wanks
That's not how artist hiring work, we give art test and if they are able to pass the art test we will hire them. Which project they were on in the past plays quite a small role in the hiring decision. If you had good fundamentals and you are easy to communicate then you can be art-directed, and that's what counts. There are way too many factors beyond the artists themselves which could play a role into the final asset looking like shit, thus it's unwise to judge an artist strictly based on the in game asset.
@@mrcrowe1848 If it's noth their fault why are they so defensive with the designs? if they were just doing what they were told and they know thouse designs were awful they would be the first ones saying that they didn't wanted to do that that they were forced to do it... the only thing i can see on that comment is "Stop making fun of MY design"
The guy who give the example about a movie is completely wrong. When the story is bad we blame the writers, when the acting is bad we blame the actor, when CGI is bad we blame the CGI team.
@@mydogeatspuke there are bad actors who act in an overall good movie, good actors who are bad IRL but that doesn't remove the fact they act well, and good actors in a bad movie. *Somehow Snow White managed to speedrun the worse of each*
Sorry but that's what being adult means. You work, you effed up, you get axed. This ain't highschool or university, nobody will cater to you if you cost company $200 million and 8 years.
@Ziggyvu it's pretty obvious they're all on the same page as anyone who disagreed was fired years ago. I couldn't imagine going to work at firedwalk studios and having the entire office hate me while making a product I knew would fail.
Remember That Austrian guy with a funny moustache , he wanted to be a artist too , and would somehow be less biased towards reality than these developers.
@@Philpot1992 Even if it's a different person, quitting as a result of putting out shit art while a cowerker is calling clients "talentless freaks", well the person quitting surely is also a talentless freak too then, so we go when someone getting deserved justice to coworkers indirectly insulting each-other.
I saw some leaked art designs for some of the female characters. The one with huge armor and machine gun was actually a hot tanned tomboy character that wore way less armor. But sweet baby told the studio to put a shit ton of armor on her and make her ugly
@@Uberkilltoecheese When it looks like the person who designed the character and they actually bought into the "Everyone and everything is beautiful no matter what" bullshit
Imagine going to a restaurant and getting burnt food because the chicken wasn't black enough and in response to your complaint the chef spits on it, calls you a Nazi, demands you consume it then acts like a victim because nobody will buy it.
I don't think it was the executives. I think it was the design by committee thing with the 'elevated voices' of activists. The poor 3D modelers probably were told to draw a good looking turd.
Why do you think it wasnt the executives? After all, they were fine with the designs, or else they would have stepped in. So it wouldn't surprise me if they happen to be the reason, why the designs look like this
This is the type of binary thinking that you should avoid brother Where someone or some group takes the blame, be more forward thinking than that Ultimately 1 decision wins, and everyone who takes part in the process voices their opinion. You think EVERY artist was against this, and that EVERY artist had to reluctantly agree to making something they didn't want? Really? I'm sure whenever inflation happens around the entire globe it's the US president's fault too LMAO
@The_Patbey The designers basically created bland characters and thought it was fine to present it to the executives. The execs are not experts in character designs and are working on many other stuff for the game. The designers never cared about the success of the game, but simply for a paycheck.
They are always responsible the executives get to make the decisions they are supposed to step in to stop failures but they are as uninvolved in games as the devs clearly
Yup! The leadership is always the ones responsible, because they are the ones who actually sign off on everything. A great artist can create shitty art, especially if they are employed at a studio like this, their job is to make what their superiors tell them to make. They should have been able to read the writing on the wall, but from what I hear, competition for work in these studios can be kinda hard, and you try to hang on to the job you have. Sure, it could be incompetency of the artists, but what is the more likely scenario? That the whole art department is shit, or that one or two people up the line gives them shit directions to work with? Because here's the thing, if your art team is shit, it's your job as the boss of them to make sure they are not shit, and at the very least to not let shit go through the pipeline. The likely reason for all this is probably shit consultants telling leadership that these are the kinds of designs that should be in the game, or that this is how they should do things. Then that gets passed down to the people having to actually make the stuff.
Listen guys, as fellow hustlers we should respect Concord's team. They hustled a paycheck for 8 years AND also sold their entire studio to Sony before the game release. Genius!
That explains why they were able to shut it down so quickly and even offer refunds. Their only mistake was to purchase the studio and they had no hand in the development in the first place.
Yeah i comment something similar. They get fed for 8 years, the unfortunate part is their portfolio is Concord. Maybe they'll rip it out but I don't know how they'll answer the 8 year of working on a game
What this dev just said was "because we have bills, because we have feelings, and because we dont wanna get fired YOU should support our shitty product no one likes or wanted"
The game devs on the awful Saints Row reboot said the same things. I get that they're just staff doing a job, but, they have to acknowledge at the very least it just wasn't it with people. Instead of taking criticism, they make it seem like its the fault of people their game or characters didn't impress for not just accepting something they don't like. Like, you don't owe them money. They should blame whatever executive meddling they got or, stop designing games just to impress themselves and think about what actual consumers want their characters to feel like. They make this basic room-reading issue, way too personal.
@@GeteMachine Most gamers would accept any employee at any level under CEO saying "I did the job precisely as I was instructed to". The issue is that a ton of these people are obviously highly egotistical about their work, and treat criticism of it as an act of personal hostility.
Sadly our design schools, universities, and colleges are breeding more of these people by the minute. Soon the people who see Concord as trash will be the outsiders.
I don't believe for a second that the Concord dev team was full of talented artists who all wanted to make a ton of attractive, sexy, powerful and beautiful characters - but who got stopped by the "higher ups" who wanted "The diversity". No way. They knew what they were doing, they did what they thought the "modern audiences" would like because they lived in their own echo chamber, and it blew up in their faces. And now, like usual, they're blaming someone else.
While it's possible the dev team from management down through the grunts was composed of people pushing ideology and political views into their work, it's also entirely possible that some or even most of the company was full of well-intentioned normal people and a few bad eggs with power pushed the woke nonsense. The economy today sucks and a lot of people would rather maintain gainful employment rather than to push back and die on that hill for principle.
If it exists, there is pron of it. There is no pron of Concord. Therefore, Concord does not exist. So what killed this game was actually just propositional logic
It's kinda poetic in a way that gamers set aside their differences and became unified, solely to reject a game that was focused on setting aside your differences and uniting together
Helldivers 2 was proof enough of this, so I'm not surprised any more that gamers have had enough of companies' bs. Before I was like "ehhh, they'll just eat up any ol' slop the companies serve them and nothing will change..." but this is the 2nd time I've been proven wrong now 🙂
And nothing will change because we blame the grunts for shitty games and not the management that directed the game to be produced to their shitty vision.
@@UhnTisUhnTis usually true but probably not in this case as it seems it's a surprise to them that the game flopped, something you would expect if management strangled game development.
I'm being strongly reminded of the Starfield devs lol. "People worked hard on it", "Workers might lose their jobs", etc, all excuses to guilt the consumers into not mentioning that a product is bad.
Don’t forget the ‘you don’t understand game development’ argument Emil had regarding Starfield complaints. I don’t care about development, I just want a good game.
If you can't do the job you're being paid to do than you shouldn't have it. They can work the low wage jobs like many of us ofc that woke garbage mentality won't get them very far.
@@chesterstevens8870 I doubt anyone who made concord could drive a truck or lift packages over 40lbs. But ya, was a joke. But also, I usta work for UPS back in the day
Yeah, use to deliver for express. We made starting like $18-20 I think that’s still true at this time. Meanwhile, ups made 30 something starting but they worked them like hard.
but that's a job that has clear performance metrics (so it would be too easy for them to get fired when they can't blame anyone else for their poor performance) and UPS is a job that actually provides a benefit to society so that's another reason that UPS is ruled out for these people. it has to be a job that literally does nothing for society, and it has to be a job that allows for the opportunity to blame other people when they don't succeed. other than that, they won't even consider it.
"no longer want to work on games or design characters" good. that's the idea of a free market. the talentless, unskilled hacks get pushed out. they're not capable of creating a marketable product, so they're removed from the industry.
As someone who's done character design I can tell you after initial concept art the note I keep getting more and more in recent years is “Make them fatter, make them uglier.” And you can fight it and explain why that’s a bad idea but end of the day if you as the artist don’t want to do it, they find someone who will. It's a funny thing to say but, don’t judge an artist from their lates commercial work judge them on what’s in their portfolio. Last job is how they paid the bills by meeting a client’s brief. Portfolio is what they’re proud of and better reflects their sensibilities as an artist. Now if this Concord art is in their Portfolio then fair game and god help them.
I get your point, but as a designer it's actually part of your job to keep the client's "excesses" on check. Clients will almost always have questionable or outright terrible ideas, it's the designer's job to negotiate and navigate through them to end up with a final product that's actually good. If that weren't true, all commercial products would suck design-wise. I know for a fact that in some cases you can't change your client's mind, but in most cases, you can.
@@Zokaru22 Oh if only haha. As a designer your job is to realise the ideas in the client’s head in an astatically pleasing (to them at least) way that fits the brief you’re given, in the time frame and price range agree upon. The person who needs to keep the client's "excesses" in check is the person bank rolling the project and if it’s the client who’s holding the coin purse oh-ho good luck telling them no. You can and should absolutely use your skills to improve on the initial pitch, suggest creative alternatives, point out things you could see being an issue and be honest (not insulting) about questionable aspects of what the client wants. But also, know when not to give your opinion. Remember you’re working on their project. Fight them on everything, or try to persuade them away from what they want to often or too hard, you’ll end up with a reputation of being difficult to work with. You want to be passionate about the project and for everything you work on to be the best it can be, but you got to know what battles are worth fighting and when to throw your hands up. As for in most cases you can change their minds, I don’t know about that. You can sell them on an idea if they don’t have a strong vision and thats what they've come to you for, or nudge them this way or that way throwing your two cents in… but in the end, they have final say. You’re providing a service not running the show. And hey, you’ll get it wrong sometimes as well. Thinking what they want is going to suck and it ends up being great, you just couldn’t see it at the time. its a roll of the dice sometimes just got to be confident in your skills and hope they know what they're doing and if they don't? Don’t burn yourself out fighting a losing battle. Be polite, do the work, collect the check and keep moving.
If you're an artist and you take a job that is more than likely going to generate your biggest Public exposure. You know their requests are bad and could negatively effect your career but you still do it for the paycheck then you need to accept the consequences.
@@bUdDh1stPsYcHo Do you think if Pete Best knew The Beatles were going to become The Beatles, he would have left the Band in 62 because he didn’t like what the manager was suggesting? Course not. He would have got the haircut and put the suit on. If the artists knew this was going to be their biggest exposer for all the wrong reasons, do you think they would have taken the job? There is no job thats “more than likely going to generate your biggest public exposure” You don’t know how a project is going to go when you start, or what will hit and why. 80% of projects promising to be the next big thing never see the light of day, 10% get released and go unnoticed, 8% range from awful to great but at least you heard of them, 1% actually becomes the next big thing and that last percent get remembered for all the wrong reasons. You can judge an artist for their work sure but understand on projects like this designer don’t have as much freedom as you think. Like when Asmongold says “he can’t imagine management are sat over their shoulder telling the designers to put this here or make this that colour” I have been in that exact situation and then been blamed when people don’t like the end result, I don’t know a designer who hasn’t had that experience. Bad mangers and clients will use designers as an extension of the software puppeteering the drone who knows what buttons to press rather than as an artist. Accept the consequences of your actions sure, but it’s not fun getting blamed for others bad decisions because you had bills to pay and did what the boss told you to or ells. All to say its not as black and white as people think. Now with this Concord situation as an outsider looking in on what info we have. I think it’s a case of everyone involved was on the same ideological wavelength thinking this was the way to go (maybe even a bit of casting not hiring) and that was the downfall. When it hit the real world, they had a major reality check. That’s why its affected them as hard as it has. Unrealistic expectations for the thing they truly believed in and spent nearly a decade building in an echo chamber. I can imagine they might even agree with some of the criticisms now fresh eyes have pointed them out. Even if they don't want to admit it.
@iamtheecho I think if you're an unknown artist working on a project with hundreds of millions of dollars invested in it you can assume this may very well generate more exposure than you've ever had. I do agree with your final paragraph though. The people in these job positions in the game industry or television are the same type of people who would be in the pro-gaza encampments if they were still in college. Uncompromising ideologues getting a taste of the free market.
What people are forgetting is that these mediocre artists bring with them a rainbow of undesirable behaviors and beliefs; all of which manifests through the visual aesthetic of the very art they create. So even if the art of concord really is “not that bad,” the people creating it ARE “that bad.” I would never hire them BASED on their art. It tells on them.
and to future commenters who might say this is wrong it was leaked one of the lead devs forced everyone to call her "professer" saying its her prnouns and she tried to get all the cacasoidic Employees fired.
The kind of people who would use words like problematic, misogynistic, hurtful and others useless words when another artist would pitch a character with a cleavage.
They started this brilliant idea 8 years ago... Obviously not all games take that long, but it'll still probably be a few years before this works itself out of the industry. Unless all the upcoming yet to be announced woke games get cancelled before they get further into development. With the way these woke Nazi's operate though, they're probably still using their Brown Shirt fear mongering tactics to get what they want. The woke governments around the world will most likely be all too willing to bail out these companies so long as they are pursuing their leftist causes. Companies need money to continue business, and if they aren't getting money from consumers, it's obviously coming from somewhere else.
They will never learn. These people are activists living in a bubble. They have no idea how awful their ideas are because they live in their own world. They don't care about how awful their ideas are, their goal is to create a world where these bad ideas are great ideas.
We gotta put the blame on the folks making the decisions to put these games in development as well. Who thought an 8 year development time for a style of game that is now over saturated was the best idea?
People finally realising:"Hey...if we don't consume bad products...they'll stop making bad products!" Hollywood and bad game creators:"Uh-oh...the jig is up!" then jumping out the window.
I can understand if the executives and committees forced the designs. I've had to make websites that go against everything I know as a designer all because of the committee and client stating the communications specialist has say on design. So I could see some group nitpicking and controlling the design down to the smallest details treating the artists like a paintbrush rather than the professional artist they are.
@@JavierSalcedoC The middle class in the United States is single digit millionaires. How many people that are making only $200k/yr living in an urban hellhole have $1mm+ NW?
@@MrRafagigapr Yeah, but most “average jobs” are not really something to be proud of. You could have had AI draw better characters than these ones from concord. Game artist isn’t gonna be a job that’s around for much longer.
3:40 if I were her I'd 100% throw my bosses under the bus. If what she is saying is true, she should drop some concept art that she created so we can see if any of her original design patches were any good.
There is a good chance that what you see for characters are the original design intended by the higher ups and the DEI influence. For these "types" of games running a narrative, they are designed to be like this from the get go and didn't really have a prototype version of previous characters.
Even the minority didn't play it. Because minority gamers don't actually want games for minorities. The people who complain about this stuff aren't gamers. And probably not minorities either.
The problem with these devs is they keep focusing on "pronouns" and who these fictional characters are sleeping with instead of making a good story and fun gameplay.
Yep, the priority list should be as follows: 1. Gameplay 2. Music and soundtracks 3. Art direction and style 4. Story 5. Characters who fit the needs and roles within that story.
@Viennery idk characters are pretty important but that's me. Like I play jrpgs and alot of em have meh stories but the characters can make it and break it (tales of series, FF).
She says it in the first tweet: “a lot affected the art side of concord including design by committee” Everything about the game screams “designed by committee” and “executives thought this was good”
This comment should probably be a little higher up. Everyone quick to pile on the lowly devs probably don't appreciate the absolutely toxic culture inside these studios.
Being "designed by committee" doesn't necessarily mean the designs were dictated by higher-ups, just that activists had control of artists (and the artists were probably in on it too).
@@henram36Then why didnt they leave a toxic environment? Is it our fault? It's their choice. They knew it was shit, they should have left and applied somewhere else. But no. Money matters. Now they cry. What a load of BS.
@@hacked231 To be fair most game devs are working in really shit conditions... And well, people just accept such culture being common instead of doing anything about it
@@domaxltv I'm well aware of that. It's just that some felt like the consumers owe them money for the shit they made. They already got paid, so why do they cry? Spoiled brat attitude.
The thing is, nobody wants to admit they don't know, and if an issue is resulting from this, they don't want to admit it's their fault or they're wrong..
D not be fooled. This woman would have no mercy whatsoever in tearing art to shreds if it did not align with her personal taste and/or ideology. If she had a load of waifu-tier concepts, that were vetoed by management, we'd have seen them by now.
@@makisbizarreadventure4669 She has been super active in supporting the deplatforming of certain opinions for years. She's not some innocent hippy just trying to do her art. Her leaked discord stuff is widely available.
@@makisbizarreadventure4669what she says and does on her Twitter before she went private to avoid the constant backlash she was receiving for being such a hypocritical egotistical cry baby.
9:00 I work in VFX/Animation, that's actually pretty much exactly how it goes. That role is an Art Director. They will be even more picky than these examples.
Yeah asmon def has a lack of understanding how design works lol I did motion graphic design for a while and would get asked for revisions that I hated but still had to do
can second this... art goes through an art director. they approve, then it goes through a director - until they approve. game gets shown to the top honcho, to approve for release. then maybe several times to first party - microsoft, xbox, sony. they also approve. artists that are not in lead positions are thinking maybe this is not a great game, but they will have things to put in their cv, because that's all they're meant to be producing - art. so most of them stay for games, that they don't like themselves.
@@Dfjs427 Thank god, a voice of reason. Many people probably voiced their opinions on many occasions but then marketing came and said "no we need thing X"
These people got fired, because that's how it works now, if you criticize someone elses work you work with you get layed off for offensive behavior and for not supportive towards coworkers. As a result, nobody points out when an idea is shit or something is badly made or designed, because they'll get sacked for sexism/racism/homophobia if they do.
9:42 this hurts so bad to hear as a 3D artist.. I mean think of all those junior 3D artists coming to work , taking critiq and comments from their superiors , believing that they probably know what they're talking about , or you know what ? maybe they even disagreed with all the shitty color palettes and silhouettes and what not , but since they're juniors , they have almost ZERO SAY in it. you wouldn't hire them ? they did a fantastic job sculpting , modeling , texturing , uvs , bakes , organic stuff , hard surface stuff , anatomy practices , hair cards practices , shading , and so much more than that . I feel the same way about Concord as the rest of you probably , but to say ALL are to blame is simply wrong. The board is to blame , the art director is to blame , the supervisors are to blame , the team leads. Some can go to the juniors , alright . but to never hire them again ? that's like saying 'human beings aren't capable of learning from their mistakes' in general . so yea maybe fck up the art director . but leave the 'lucky' beginner artists who sweat and bled until they reached their position , only to be led by morons with zero art sense and taste . thanks for taking the time to read it ♥
yes thank you. I'm pretty sure most of the artists knew the designs are bland but couldn't really change anything and because two or three devs are now ranting on twitter everyone gets shit on. Remember around150 people worked on it. I'm also a 3D artist and can tell you on a technical level the characters are really well done and they surely will find new jobs in case of lay offs.
Isn't this why people have portfolios of what they can do? I do find it suspicious that they would get mad over criticism or feel proud of anything that was built in Concord. If management was forcing them to make a bad product they should feel validated in watching it fail.
If it was the executives told you to design this crap, then why be this stressed? It would've been widely known that it wasn't your idea. Your response suggests that you have an inability to take responsibility for your own screw up
"It would've been widely known that it wasn't your idea" Read the tweet in video because they flat out tell you that and you're still writing this bs. Did you still blame the Suicide Squad devs when it was revealed that a large part of why it was live service was because of managers at the top chasing trends? I HATE people like you who let agendas terminate their ability to critically think.
Honestly i DO agree with Asmon but i think he does go a bit too hard on the artists… So i agree when he said "The CEO didn‘t stand behind him, saying things like, make this one fatter." They most likely weren‘t but an artist for a game can’t just make whatever they want. They maybe could have changed a little bit but if they would have changed too much about it, like make the characters look more like "actual game characters" their higher ups DEFINITELY would have told them it‘s not good and they need to change it again. I‘m saying they still COULD have changed them at least a bit so the characters look ok but it‘s impossible for the artist to make the game good because of the expectations their higher ups had, which is to be as diverse and ridiculous as possible.
As I've said in another video, I don't understand why game developers, especially in the AAA scene, think they're owed our money just because they make video games. And equally... I don't understand the whole "protect and support the devs" motion. They're in the entertainment business. Their job is to provide entertainment. If they can't do that, because of terrible design choices, then they failed at their jobs. And the biggest downfall of Concord was the focus on making it a media franchise first, and a lame hero shooter second. League of Legends didn't start off with making amazing cinematics, they started off just making League of Legends. The characters grew on people, and then the media part came on. Sony, your live service games need to be captivating in the gameplay department before you try and do anything else. Live Service games need to be captivating match after match. You can't sit here and think big budget cutscenes are what people want with live services... that's not it.
Because your perspective is scewed. Act-Man has a really good video about the main problem with AAA games, and the short of it when it comes to live service games specifically is that game companies are throwing millions of dollars at game studios in the hopes of finding their Golden Egg, their Destiny, their Fortnite, their Overwatch, and they often do this on completely new IPs. Like, you have to keep in mind, even if they had veterans on their dev team, this was still Firewalk Studio's first game published. And they had astronomical expectations being placed on them judging by how much money was flung at the studio by Sony. Imagine coming to work at a construction company and being told that your first job is to build the Eiffel Tower. I'm not saying the devs are blameless, because they aren't. There are clearly bad decisions made, from the bland character design, to the lack luster artstyle, to the lack of innovation on the 5v5 Hero PVP shooter genre. But at the end of the day, I feel like this all goes back to Sony's piss poor business decisions. This much money should have never been spent on a brand new IP in a saturated market. Because the reality is that even if Concord's flaws were removed, it's still a brand new IP attached to a brand new Studio. And it was always a gamble as to whether something this expensive would succeed. Especially at a $40 price tag, when all the other successes are F2P.
@@Birthday888You're just saying what he was saying like all the popular ips didn't start their journey with virtue signalling and identity politics. They started with creating a good gaming experience first along with good character designs. And they built upon their competitors that's why they succeeded. Concord was bound to fail cause of the reasons you listed. And I do wonder why they never realised it for 8 years.
I think it's an influx of young artists that grew up on tumblr or other internet weird places that actually believe the whole ''starving artist, I am so weak and feeble'' mentality They have this image in their head that anyone that is an artist is some pure being that needs to be loved. Meanwhile actual labor jobs are seen as tough and gritty and no one says ''protect the construction workers etc.
@@dreep_0 I think you may be too young to remember when it was taboo to speak publicly about politics. Game werent 'always' like this. Maybe for you they were.
"Financial risks involved" in their choices?! Ya, it's not THEIR fault they PANDERED to .001% of the population to design a game that offends 99% of potential customers
I hate that her design looks unfinished? like a prop not fully painted in a movie or something every time I see her chestplate and everything on it as one color I keep swearing they used the wrong model.
I find it funny when people cry about how "Ai is taking our jobs" Then you look at studios like this. 8 years, 200k$ USD:Yearly to produce this trash?? Maybe some of these people don't deserve to be able to destroy an industry they have zero business in.
@@thedesensitizedsympathizer5307 One doesn't need to be an artist to look at a character design and say "This is ugly". This mentality that you have to be knowledgeable of the craft to criticize the end product is stupid. In the end, they're demanding my money for the ugly designs that they made and I am saying no. Simple as that.
"so there is this 8 year gap in your resume and we were wondering what is up with that?" "Oh yeah, well I was going through a real rough time in my life. I was homeless and selling my ass for hits on skid row and eating road kill." "Thank god, we thought you might have worked on Concord! You're in :)"
1:19 Haha the person wanting to redesign Concord characters could've put it more tactfully though. Because the bulk of their post was trying to explain away that they wanted to try to "fix it", makes it sound like that's exactly what they wanted to do. They could've just said they wanted to do some fanart in their own style or something.
As a person working in the industry, I can assure you that top people standing over your shoulder and pulling the levers is something that does indeed happen and it is something you need to constantly weigh "I want to make this the best game it can be and I know it's the right choice" vs "I'm putting my career at risk by going against the will of the person who signs my checks". It's not a great experience.
@HatTrkPatrk the issue is exactly what's happening here. If you worked on a game like this it looks bad on your resume because it is a creative field so people assume it is your fault and you could end up losing your ability to work forever because of higher ups. But you also can't go against the higher ups because you could lose your job immediately instead. Every year people who work at banks and engineering firms that lose billions walk away into new companies like nothing happened, and no one says "oh you're from Wells Fargo? Sorry we won't hire someone from that dumpster fire." Those people are never blamed, even if they directly took the actions that caused problems. Getting black balled by public opinion is relatively unique to the gaming industry.
Directors direct the project?? What?? Who would have thought such a thing would happen? /s Asmons take here is so dumb. He thinks of the term artist in a childish way, a professional artist hired by any company isn’t the creative one, they’re the renderer of someone else’s vision.
@@Diopside. Do you even know what karma means ? Text in Mahabharata said:- As a man himself sows, he himself reaps; no man inherits the good or evil act of another man.The fruit is of the same quality as the action.
I have zero sympathy for the concord devs. They were so sure of themselves. So arrogant in their self righteousness that they thought this dog crap would be a hit. Delusional and talentless
8:45 sometimes they do, and at the end it's the art director that approves the art style and character design made by the artists so if the characters suck it's because someone approved the final work
Black sniper girl, old Asian lady, and the mushroom man looked either cool or normal. Whoever thought a 500lbs woman with purple lipstick, girl with Tupperware on head, or generic dude with shoulder pad were good ideas should never work again. Basically just ask yourself if anyone would want to cosplay your characters. If the answer is no, you failed.
Asmon is completely right. I'm an artist, my portfolio is full of body curves and boobs but sometimes I need to work on "art" that really disgusts me because I need the money (no curve, no boobs, not even muscles, pure fats). I just simply don't show those disgusting art on my portfolio even if my client is really happy with them. I probably won't even claim I draw them. If I work on Concord I'm 100% not going to put it on my resume or portfolio. If you're proud of the bad product you made then you shouldn't complaint when people don't want to hire you because they don't want to risk you destroying their project.
So are you responsible for pushing the disgusting art, or are you just doing your job, while someone else ordered shit? Asmon might be right on thinking they shouldn't put it in their portfolio. But blaming the artists for creating what their boss wanted, is kinda bigoted.
@@Brohl1337 seriously what use do words like bigoted hold these days, just say its dumb weirdo. both are valid arguments and i assure you not all the artists are like hikarishini here, in fact quite the opposite.
Any failure of THIS magnitude, cannot be blamed on any singular person. With the current gaming landscape, I'm confident that it's "mostly" the executives' fault, but that doesn't mean the game devs get to sit up on a golden throne of petty and apologies, because they without question messed up too. If I was directing a new video game, I wouldn't hire a single artist with anything Concord in their resume, plain and simple.
Gamers don’t use pronouns… large majority or ppl think that’s stupid. No one wants to use a char w pronouns… no one wants agendas pushed in video games. Easy as that
Consumers need to hold suits accountable but it's still an objective fact that anyone who worked on Concord will never be capable of making a good videogame.
Agree, I don't really see point in trying to blame anybody below top ranks. Somehow suits always want to farm the success and pass the blame of failures and people in general should be against it. Artists don't chose what to put in the game, they only draw designs and send them to approval. They can't be responsible for that flop of the game.
@@ChuckTheChosen Because suits don't do the work in design, and in game development there are specific departments with their own management and leads intended to weed out bad drafts before anything even hits a suit's desk. What the suit approved are the final designs from the art department, their "best" work.
At AAA studios, not necessarily the executive but the director level positions definitely have final say on almost everything within their division. After all, the game ultimately comes down to their vision. Most people working at this studio were likely just desperate for a job like 75% of the industry, they’d do concept art for almost any studio. They just got unlucky enough to end up designing art under a director that didn’t know what they were doing.
That's fair, but neither do some Dev teams. You can tell which ones are responsible for it by how much they get on a soapbox to defend The choices. Most people won't die on a hill for something that wasn't their idea.
Been saying this for years, people need to stop giving developers an instant pass like they're child laborers at a shoe factory. "My livelihood!" Bruh, We all have livelihoods too, and your shit game is eating into it. You got paid, I got scammed!
"People's livelihoods are at risk"
Yeah, if my work resulted in a 200m loss for my employer, I'd get fired too.
You’d think this would be obvious 🤔 but apparently not.
I've seen one fired for $100 and another for $35 lol. They deserved it though for stealing, but still funny af.
They had no problem getting paid for 8 years for doing nothing at all.
at risk... like game devs and art designer get minimal wage and live from pay day to pay day
Its still crazy it got released 😂 that is actually impressive and i would put that down as a highlight on my resume.
“Some want to stop designing characters”
THANK GOD 🙏🙏🙏🙏😂
Nicolas Cage: I want a Gorilla...who has had his face....taken off....
now, there won't be any games with water heaters as characters :(
No... they are talented artists given a shit design to make and delivered what was required. Note that excellence was not required or even an option. Developers really shat all over the artists there. Badly.
Drop all the content and judge just the artwork. They delivered.
There was concept art that looked different to what we got in the final game.
The DEI stuff comes from execs, it's astro-turfed and imposed by Larry Fink.
@@artyd42oof…found the Kamala voter
Concord failure is a giant success for the gaming industry
The best part is we got Wukong and Space Marine 2 back to back at the same time as Concord shutting down.
This might be one of the greatest moments in videogame history when gamers are playing some of the best games in the last decade at the same time as woketards are wallowing in the garbage heap lamenting their bad life choices.
@@budthecyborg4575and astrobot!
@@budthecyborg4575what’s funny is they do concord and then release Astro bot right after and everyone loves the game
I'm afraid they'll use this and say "see 40$ games don't work everyone just wants free to play pay to win games"
Yup
"We don't want to work on games anymore" THANK GOD
Did they promise because they tend to go back on their word a lot
Fryer baskets need flipping, and the good news is that it doesnt require you to think anymore!
No they will because of Huge consultancy fee
@@shadf7902 Hey man, that would be hard for these "devs" 😂
Why are we targeting the behind the scenes people and making fun?
You know you f***ed up when R34 didn't touch your characters
Fr, the unfuckables!
This comment deserves more likes. Breaking R34 is supposed to be impossible but here we are…
Ultimately it seems the boring designs was the proverbial straw that broke the camel's back. The game needed something to draw players in and said concepts did not impress.
Lmfao you're right. I almost forgot r34 community exists.
😂
Imagine you fuck around for 8 years and get paid for it but you still mad
8 YEARS tho...but it wasn't till the past 2 months that I heard of this game...did I have my head in the sand? lol
@@jayc1139 Nope I first heard of the game like 2-3 weeks ago lol
I think the people worked on the character did care but they are just shit do they made a bad product
@@tijmen8649 they cared for making quota LGTV charactesr not making cool characters
It's like they lied to themselves the whole time and spent 8 years telling themselves they deserved to get paid + are making a great game. So when the game failed they felt insecure about being paid for making a bad game, bc it pretty much shows they only got the job bc they were willing/able to make such a shitty game that nobody wants.
Imagine you order a house to be build. The house falls apart within 14 days. You contact the builders and they let you know “please don’t be critical of our workers, they are already going through a difficult time emotionally because of what happened”. 😂
Also they took 8 years to build it 😂😂😂
Funny enough we had a dam here build by an all female group of engineers . It broke after 2 months. And we got an answer like that from the team head.
The architect might still have some blame to get in this. Might, we don't know
It's not exactly a fair comparison because you did not buy Concord, but, okay, we get the idea.
@@piotrjeske4599WoW
I can imagine
"Please consider the feelings and emotions of our hard working employees as they recover from this devastating news. We ask that you do not hold them accountable for this".
"Some might no longer want to work in games or character concepts."
And nothing of value was lost.
Talented artists made the Assets. Bad decisions doesnt mean they dont deserve to be hired anymore
@@topy706
Those talented artists should've quitted the ship before they all sank together 🤷🏻♂️
By believing that this game could work and to still work on it they were all "accomplice"
@@topy706 the quality doesn't matter when at the end of the day what you make isn't interesting for anyone.
"no longer want to work in games" they never really did.
They seem to be more experts in the field of train wrecks.
i wanted to reply with "GOOD" but they locked thair account 😂
@@CrustyHeroGood, when they finally unlock it everyone should go right back to mocking them.
I've been saying for years that artist are paid too much in gaming causing a bunch of artist who don't care about gaming at all to get involved because they want good pay.
True true
god i'd kill for a video that discusses the full development history of this game you don't just spend 8 years making slop that dies 2 weeks after releasing
You do when you hire activists instead of quality game developers
A detailed documentary with the staff involved might happen unless another even bigger fuck up happends relatively soon.
*Forgot to type happen earlier.
C'mon, Matt McMuscles! We're counting on you for your Wha Happun series!
@@evice coff Fairgames coff
Apparently the original character designs were far better, if the leaked art is anything to go by.
To be fair, "design by committee" is a huge red flag. You'll want an experienced art director with a proven record, not a bunch of woke weirdos injecting their opinions in every art decision.
Too many hands in the pot.
Yet Valve manages despite being a "flat" company where everyone is equal and thus probably has equal say.
@@ignoramus3736yeah they probably wouldn't have an issue calling anything out they weren't sure about, there must have been a culture of non criticism
@@ignoramus3736 I'm honestly not sure how effective this structure is (just look at all their canceled projects). Valve is in an unique position where they have unlimited funding through Steam. They can afford to not ship, ie the next Half-Life game, without going bankrupt. Also, Valve are very thorough in their review process when hiring someone. They've always said you need to fit into the "family". So there's certainly a high level of trust among the devs.
This still happens when the art director is a woke weirdo
It’s a systemic issue. One artist taking creative liberties did not produce this problem. One executive mandate did not produce this problem. The industry has been overwhelmed by certain people with certain ideas and reinforced by the perceived internet culture of the times. “Woke” as some would say. After almost decade of this crap people are finally starting to refuse to participate, THANK GOD.
I wonder why it took 10+ years though.
You're 100% correct. The creative impetus for the game itself was Sony 'needed' an overwatch / hero-shooter. The DEI/SBI-ish aesthetic was the default corporate gestalt (at least 8 years ago). The technical execution of the game was also pretty competent but derivative.
None of these choices are 'wrong' or 'incorrect' or 'broken' .... they're all just qualitatively, artistically bad choices. uncool or cringe, as it were. A huge collaboration of poor taste. Concord didn't bomb because it's busted or unplayable. They made EXACTLY what they set out to make. The entire gaming universe wants sunny d ... and they spent 8 years making purple stuff.
@@farharbor3178 exactly. Woke, soulless, corporate, creatively bankrupt BS. Almost algorithmic in nature like they trained an AI on Overwatch and liberal arts degrees and this is what it produced. That’s why it’s so funny that these supposed “artists” are considering leaving the entire industry because of the backlash while simultaneously passing the blame onto the executives. If they were just following orders and they didn’t like the direction either then why would they take such offense to people disliking the designs? Top to bottom failure. Who would’ve thought making things intentionally unattractive wouldn’t attract enough customers? 😒
@@farharbor3178 Asmon reacted to a video where an artist went through every character and tried to fix them. His general finding was that the characters lacked some very basic elements of graphic design and artistic fundamentals, such as there being no focal point for the model and using the same shade/gradient of colors throughout. It seems like they had an across the board inexperienced art department who all fed into each other.
It’s a lot of nepotism especially upper management. The programmers and animators were surely at least competent.
"We no longer want to work on games"
Good, we don't fking want you too
they are incredibly arrogant saying that, who do they think they are?
Stephen Spielberg, George Lucas, the Industrial Light & Magic and Dreamworks studios combined?
@@JohnDoe-ug3sueven they wouldn’t play concord and would criticize it
Sounds good.
@@JohnDoe-ug3suI mean they probably also got hired based on society’s mercy (DEI) so can you really blame a person who has been conditioned that he/she/it can navigate through life piggy backing on free passes to try so again here?
Someone who hard earned his place would never have this mentality. That line in the Twitter post told me everything I needed to know about who wrote it.
"We no longer want to work on games"
boo fcken hoo
8 years and the gameplay isn't fun, no one gives a crap about the story of random space thugs and none of the characters look at all appealing in the slightest.
“We’re not happy you guys didn’t like the garbage we created”
Such a sad story
The game itself isn't even garbage. It's just very bland and has unappealing characters.
But for a hero shooter these two aspects are absolutely essential.
@@deceiver444 It honestly looks like Maxed out PS2 graphics. The game itself looks fine, however its going against some of the best FPS out there. Tons of people have found the FPS they enjoy (cs/black ops/fortnite) etc etc. IMO any FPS that attempts to compete has to be beyond amazing. If a dev thinks they can half-ass a game and compete w/ the current heavy weights, they can expect more of this. Look at how poorly Destiny has done. Look at how long they took making it, the amount of $$ and resources and it still didnt do that great. How these other devs think they can just reskin some mid 2000's Shooter and call it a day, shows how out of touch these studios truly are.
Meanwhile we're not happy that they're alive and will persist on doing the stupid modern audience bit
Many such cases.
@@deceiver444in short, it's garbage
I first saw XQC play this on Kick, and oh boy am I glad I didn’t pre purchase this. To put things into perspective; Concord was in theory outlived by a housefly, which can only live for 30 days ☠️🤣
Damn, that hits hard...
it was also outlived by a lettuce I had in my fridge.
Someone has to make a long list of things that outlive Concord.
Bhahahaha
Imagine Concord is your first major project in your portfolio. Imagine being forced to write "worked as a game developer on Concord for eight years" in your resume.
I'm a software artist, even in small project in a big company with like 2 other artists and 1 producer and 1 engineer and one loosely related art director, the "too many cooks in the kitchen" problem gets INSANE. Producers, VPs, sales, the most RANDOM people force you to keep the most RANDOM stuff in, for random reasons, and they don't talk to each other. then someone else forces something else, and you can look at the end result like "HOW DID WE GET HERE?! and are utterly powerless to stop it. Then the other artist who's been in a vacuum drops their stuff in and you've been going down different paths for like a month and can't get back together.
I cannot imagine how much of a problem this could be in a big AAA studio. Like you might have some napkin sketches of some concept they're sticking you to, that they decided before someone else decided it was going to be realistic sci-fi. When you're an artist in a software company your role int he game can be an incredibly narrow window.
Point being... it's much more likely than you all think that the art isn't the fault of the artists. After all, all of this art itself is really good and really high quality, it's just .... not coherent with the product. An art package failure.
If Concord artists really had so little control over the final product, they'd just say as much, not hide what they say from people so they can stay in their safe space hugbox. CDPR devs had the stones to say company execs forced them to cut corners and rush Cyberpunk 2077 to market, nothing is stopping these artists from doing the same. The fact they _don't,_ tells me they're lying to cover their asses.
The art is terrible, that's one of the problems sir.
Yall could just refuse to stand behind garbage products. If you aren't willing to stand by your work then its worthless
Give it up dude, you're talking to "Gamers". They're not looking for developer insight, they're looking for people to blame.
@@yokusai593 oh right, just ignore the target audience. That will work well yeah.
"No longer work in games or character design"
GOOD.
FUCKING.
RIDDANCE.
she hasn't considered that she doesn't work in game design, though. she works in "take something else that someone else made, put a chick in it, and make it lame and gay."
BUUUUUUHH BYYEE~!!!
I've been doing this myself for a while now. When a movie/show (van helsing to cite an example)is absolute trash, i write down the director/casting agency etc. If they can't manage to make 1 decent movie i am not interested in anything they make in the future. My time is valuable, and so is my money. Wasting my time & money on a complete trash product has no place in my life. As life goes on, it gets harder to make money in this world. Yet somehow these devs think they can push absolute nothing burgers of a game and people will spend their HARD-EARNED money on what is essentially a studio phoning-it-in for the last 8 years.
noo, I want my characters to look like trash cans
@@charlespanache7047 The studio that redesigned Sonic in the Sonic movie is what these studios should aspire to be.
They made a mistake, acknowledged it, took responsibility, and fixed it.
Not these arrogant narcissists who think we owe them money just for existing.
They knew the game was trash when they were making it. And yet still act surprised no one wanted it.
Probably due to collective gaslighting
they made a game for people that dont play games.
those people are busy on twitter being activists.
they didn't though. They genuinely thought they were doing good work.
@@cleanerben9636😂 why did they think so ?
supposedly they only spent 8 years developing it
-'Excuse me, this steak is burnt...'
-'C'mon man!!! Just eat it! You like steak!'
-'I like good steak...'
-'What?! You wana get the cook fired?! Thats HiS jOb...hE nEeDs ThAt JoB....'
-'...yeah....you can find me at the 'mom and pop' down the road if you need me....(indie games)'
You forgot the part where they insult you because you wanted a steak in the first place. Why no tofu slop? Why no vegan pancake?
the last sentence should them cursing the non-customers as "right wing", "racists", "bigots" etc
"This steak is not for you, it's for the modern vegans."
@@friedrichjunztYo tofu slaps.
@@Mark-rl5xl it can......when its a choice.
when its forced as a "totzally 3qual" replacement for meat the taste immiesatl free falls.
"Some people that worked on Concord might never work on games ever again".... MISSION ACOMPLISHED!!!
👏🎉👏🎉👏🎉👏🎉👏🎉👏🎉👏🎉👏🎉👏
Gordon Ramsey said this one time and it will ALWAYS make sense to me
“… But you served it”
They could have went back to the drawing board, fixed a few things, seen what their competition was and said hey…. We need to do something different.
“… You were happy to serve me this mess…”
It is funny because Ramsay speaks exactly as the customer wills in Hells Kitchen a lot of the time. I remember one episode where he said, "You made me wait. I don't mind when I have to wait. I only mind it when you make me wait and then serve me shit."
@@ShaggyRogers1 Starting to veer off into completely unrelated territory, I know, but this is one of the reasons I like Gordon. He has personal experience with thinking that he knew what the customers wanted and that blowing up in his face; his first restaurant died because of that thinking, and he took that failure to heart and used it to become better in tune with what actually interests consumers. I feel like that sort of lesson could be extrapolated to a lot of the gaming industry at large.
@@ShaggyRogers1 There's another dimension to this. I don't mind when I have to wait if the delay was understandable or you have a special night with more costumers than you usually do. I DO mind when I have to wait an hour because you were on the phone or at a cigar or the business owner doesn't hire enough staff that excessive waiting is a regular thing there.
@@rattle_me_bones Yeah. A lot of his reactions are obviously exaggerated for comical effect because he's filming a show, but a lot of the places he visited really needed to hear that unfiltered customer "what the F did you just make me wait 45 minutes and then pay for?" opinion from someone who won awards for his food and restaurants.
It's easy to dismiss bad feedback when it's just some random guy who walked in from the streets. Maybe he just has bad taste. Maybe he's just looking to get his bill waived. Maybe he had a bad day and is taking it out on us.
It hits differently when it comes from a Michelin star restauranteur.
I feel like gaming is almost in the same boat as some of those restaurants, too. People huffing their own farts and giving each other positive affirmations while their products go straight down the drains and then exploding at the customers for not propping their bad work up with their wallets.
They need a Gordon Ramsay to come in and confront them with the mess they're serving their customers. Someone they can't just dismiss as a UA-camr farming outrage clicks or an ignorant player that doesn't know what goes into game dev.
I used to be a graphic designer and I can tell you that most of the things a client would call a "mess" is something that looked good in your head. Is not that you don't care, is just that the artist side in your brain wants to do stuff it's own way, a d as we know we don't tell an artist how to do art
I used to work in a gaming company. All of us in production knew the game we worked on sucked. We tried to make it the best we could, and we voiced our concerns; but the management didn't listen, and it's as if they did everything to make the game suck. You know what we did when the game came out and flopped hard? We fucking cheered! We felt bad for the players, but enjoyed the warm glow while watching it burn. I have zero empathy for people that release a shit game and are surprised when people tell them the game is shit. The thing about being a professional is that if you are forced to make shit you take your paycheck and make it; if you don't see things getting better, you go looking for a better job while making said shit. And when you find that job, you put in a good word or two for your former colleagues so they can get out of the shit making factory. If you spent 8 years sculpting a perfect piece of shit without knowing it - you fing suck at your craft.
Also, I just watched a bit more of the video. In my experience the only people who ARE at fault are the top dogs. That's how that shit works, they make the decisions, they give the green lights. You as an artist can't really do anything about it, unless you want to get fired for being "difficult to work with" then unofficially blackballed. If something sucks, 9 out of 10 times it's the upper management's fault.
Completely agree. If they knew they were making shit and didn't have any say in it, they wouldn't be offended if you called it shit or trying to defend what they had to make.
From the reaction they seem to be having, they really thought they were doing something and were actually proud of what they made
Boom
@@ginemginem Why would you work for **8 years** for a product you know will suck? A huge team worked on this for a decade. This isn't an app store cashgrab. Talented people with heart for the product would have found other projects and employers.
@@ginemginem Im sorry but that is a bit like having your cake and eating it too. Because you know if everyone LOVED the art design and character models, these devs would be using it on their resumes to brag about their contribution to a beloved game. But when it gets roasted suddenly it's no one's fault... funny how it works that way.
If your name is going to be on something, where you are responsible for a creative endeavour and over 8 years you see the writing on the wall that it's going to turn out bad, you either a) quit to work on something good b) make a stink about the problems in an effort to fix the issues (either leading to getting let go or the problems getting addressed), c) you know it's bad but do it anyway or d) had no clue it was bad until the reviews came out
Only two of those will leave your dignity intact and leave you relatively blameless. The other two makes you a part of the problem. Guess which
Corcord artists: i don't wanna work on games anymore
*Crowd cheers loudly*
Pretending to be victims again. This trick is getting old.
Their anxiety kicked in and they got triggered. The characters in the game are themselves.
@@_HamishThe worst part is they didn't even get nerfed yet. Lol
@@jacktrades5103 Didn't live long enough to see nerfs 🤣
finally, they know where they belong
2:43 That bit isn't a complete exaggeration. For a lot of art projects, its the artist's jobs to make the vision of the CLIENT, not necessarily the vision of the creatives. So, for example, if a client keeps on changing what they want, the vision of the project will keep on changing. I've worked on a number of projects where what the artists want isn't what the client wants, and the artists ultimately have to make art that they know is bad. The people who run projects are rarely the people with the most experience in art itself.
"Some may not want to work in games or design characters after this"
GOOD. Because these people are killing games and Concord is proof of that.
Yeah but hear me out.
They are going to go and ruin other industries xD
@@aeow8859 They cannot ruin much while serving fast food. That's the industry they deserve.
@@aeow8859tbh idgaf about other industries... my whole life is in video games, if they decided to ruin it, i'd fight them till the last drop of blood if i have to
The end product being bad doesn't mean that every single person who worked on it is bad at their job.
There's definitely some talented normal people on the concord team who are now going to lose their job and have one of the biggest fails in gaming history on their resume.
they all are. anyone with Concord on their resume should be blacklisted from all creative industries
Bloodborne franchise just sitting there waiting to print money for the past 6 years. Sony spent that time developing Concord instead. Gamers spent that time developing shadps4 instead.
I've seen this comment about Sony but I genuinely don't understand it, isn't FromSoftware (primarily owned by Kadokawa Corporation ) the ones who have the IP ? is it Sony who dictates when a remaster should happen ?
So much this! Sony has seas of ip’s waiting to print. Hell even killzone would print money at this point.
@@razvandoa FromSoftware has to agree. And they are busy with other proyects and IPs. Even though Sony invested in FromSoftware they will be unable to become the major shareholder since there are other parties that are fully aware of the potential of FromSoftware. Thus... Sony has no choice but to try their luck with other studios.
I've noticed this a lot with Japanese gaming companies. They seem to have their heels in the cement at this point when it comes to game platform releases. ''You wanna play this new game we just released? Ok, here ya go, but you'll need this new 300-400$ handheld device (that we also own) in order to use it''.
@@razvandoa Sony also owns Bloodborne, From can't unilaterally port it like with Dark Souls
Imagine being responsible for losing a company 250 million dollars and still having the balls to talk crap about paying customers.
👐🏻 DEI 👐🏻
They’re talking about the non paying customers and onlookers of the train wreck. But yeah, they’re ridiculous. This is kind of a neat social and psychological experiment, though.
Company is also at fault for not overseeing it
Ooops my mistake.. It's actually 400 million dollars.
In web development, yeah, I do get told frequently exactly how to make it, and it's often stupid. "Standing over my shoulder, telling me to make it bad" is not far from the truth.
“Some might no longer want to work in games or design characters after this.”
GOOD.
ahh children who think every employee has the power of the directors and leads in a company. How do you people manage to take something ridiculous and manage to make the logical side look like morons
@@chanter3978 in a job you can voice your opinion but ultimately have to do what your told. That doesn't mean there wasn't a lot of time and effort put into them. The character designs dominating this conversation is the worst possible angle for this games failure. Overwatch is full of the same stuff, muscley masculine girls, shoe in side lore about what characters gay. Apex legends has crap character designs too, past their abilities it doesnt matter who your playing past one class having a slightly bigger hit box. If poor character aesthetic was an issue nobody would play mirage, crypto or seer. But ultimately because the gameplays good people will play whatever's meta. People already made their mind up on concord as soon as they seen the big fat girl. There's tonnes of reasons not to play or like it, it's aesthetic is just the least worthy one. Its like when tlou 2 got advertised and everyone hated it as soon as abbey appeared. People months later thinking she was the trans character because they hadnt played it. Again, things to not like about it but the majority of the argument isnt being based on that.
@@klebyell So employees didn't badger Disney to publicly oppose that Florida bill? It wasn't a Netflix employee who barged into an exec meeting demanding shows be yanked? It wasn't a Netflix diversity casting director who publicly said she didn't believe Canadian productions couldn't source enough black actors? That Netflix should lose money to make diverse programs? It wasn't a Concord game dev who demanded workers call her Professor, pushed extreme politics, came out as non binary and demanded unvaxxed workers be sacked? US entertainment employees are just meek mild types who do as they're told? No they ACT like they run the show and have no qualms about mouthing off.
And who the fuck cares about that? Am I supposed to feel bad for someone that did a bad job? Wtf is this collective emotion bs. No I ain't gonna feel bad.
Not me I love working in games. Stay mad.
She says “Design By Committee”, “Failure of Leadership”…like we can’t see her atrocious portfolio on artstation…
When I cash a check while spending most of my working hours slacking off. "Design by committee"
When my crappy work loses the company millions of dollars. "Not my job"
Straight up barfed on that portfolio
"Senior Concept Artist" makes me guess she was ON the committee.
Is still mostly the director fault. Even if she's did a bad job or she just sucked as an artist. Who give the ok go ahead with a bad design? Why didn't they got told to redo it? The creative director gave the blueprint, most artist don't get much say in it. If they asked you to draw a fat green man and you can't draw a skinny blue woman even if you think it fits better.
Yeah, her response is BS. IF the design decisions were made from above these people's heads, their response would have been "This is the design they mandated, so we don't take the criticism personally." They were right alongside them in designing everything.
"I made shit and I don't want to be responsible for the smell".
"Please wear this" Dude wtf, is this a used diaper?? "Yeah, but maybe if YOU wear it, that might make it better"
I guess some people are just too proud to flush the toilet.
Concord the plane...Concordia the ship...Concord the game...
Please stop naming things Concord
There was a town named Concord back during the revolutionary war. :P
If the artist knew that what they were doing looked awful and they were just being forced to do it by the executives and management, then everyone calling the designs ugly wouldn't be a surprise to them. They would feel vindicated, not depressed.
The fact that they have this woe is me attitude about it pretty much shows they are the ones who thought they knew better than everyone else and now they are pouting like children after getting a reality check
This 110%
It's weird to tell people what they should feel, I mean they get all of the blame why would they feel vindicated?
@@fredrikandersson1893 because it's the normal reaction to this. They would feel vindicated. Why does someone has to explain normal human behavior to you? You're on the spectrum brother?
@@fredrikandersson1893Because they could say (and also rightfully feel) that they weren't responsible for it. They didn't like designing the characters but were told to. That's not happening, instead, they are MAD people don't like them, meaning they designed them that way on purpose. These are complex human interactions with multiple layers, so it might be difficult for an NPC to understand.
If i were them i would have been happy that I got 8 years of decent paychecks doing barely anything
Also, what's bad is the devs probably don't think the character designs are that bad. They probably don't understand why everyone hates the game.
Well how could they change their view on that?
@thedesensitizedsympathizer5307 if you are 80% through a design and everyone tells you your design is shit. But you finish it anyway. Then, when you release your design and everyone tells you it's shit and you get fired because of it. Don't get mad at everyone else.
Then the devs are out of touch with the preferred aesthetics of gamers with regard to character designs. That much is clear. The longer they fail to understand this, the more money they will lose.
@@thedesensitizedsympathizer5307
Based on your past comments, that seems to be a serious question. You do realize what they're in is a cult, right? I'm not talking about the game studio/company, I'm not talking about the team they're in, I'm talking about the ideology they support.
If you want a serious answer to your serious question, this is the answer I give you. They should break out of their cult. Their former cult members would attack them, they would criticize them, try to harm them, but they have to be strong, mentally and physically. Don't rely on your _feelings,_ but rely on logic, rationality, and common sense.
They should have an ideology overhaul if they want to break out from that cult. You don't need _representation_ of fringe fetishes. Beauty is sought after by every animals. Humans are not so different (yet, they went for the ugly). While good representation of women, minority race is fine, forced one is not. Only racist and sexist think you need "representation" of them. No. Normal people find role model just fine from other races, other genders. They don't care about representation of their race or gender.
This goes way deep than you think (ideology relates to politics. and you don't want to talk about politics if you can). But I would say what I said above is a start.
@@thedesensitizedsympathizer5307
As usual. UA-cam doesn't want this topic to be talked about. If you're unaware of these things, read the most bottom paragraph. It tells you why youtube does what it does (these kind of conversation harms their "side").
Based on your past comments, that seems to be a serious question. You do realize what they're in is a cult, right? I'm not talking about the game studio/company, I'm not talking about the team they're in, I'm talking about the ideology they support.
If you want a serious answer to your serious question, this is the answer I give you. They should break out of their cult. Their former cult members would attack them, they would criticize them, try to harm them, but they have to be strong, mentally and physically. Don't rely on your _feelings,_ but rely on logic, rationality, and common sense.
They should have an ideology overhaul if they want to break out from that cult. You don't need _representation_ of fringe fetishes. Beauty is sought after by every animals. Humans are not so different (yet, they went for the ugly). While good representation of women, minority race is fine, forced one is not. Only racist and sexist think you need "representation" of them. No. Normal people find role model just fine from other races, other genders. They don't care about representation of their race or gender.
This goes way deep than you think (ideology relates to politics. and you don't want to talk about politics if you can). But I would say what I said above is a start.
"Some don't wanna make characters again"
My darling, is not that you don't want... is that nobody else would hire you after seeing what you did
And they shouldn't make characters again. Like who tf cares about them
😂yes. They finally going in right way...bc logic. if your characters sucks so...mb it's just not yours..
it's not the artists faults for what comes through in the final product. they're given instructions on what the art director (and whoever else apparently is involved these days) wants and then go through potentially dozens of revisions and reworks. i guarantee there's banger concept art for these characters that artists came up with even with the shitty instructions they likely received and then all of the personality and aesthetic intrigue was bureaucratized out by the corporate and DEI wanks
That's not how artist hiring work, we give art test and if they are able to pass the art test we will hire them. Which project they were on in the past plays quite a small role in the hiring decision. If you had good fundamentals and you are easy to communicate then you can be art-directed, and that's what counts. There are way too many factors beyond the artists themselves which could play a role into the final asset looking like shit, thus it's unwise to judge an artist strictly based on the in game asset.
@@mrcrowe1848 If it's noth their fault why are they so defensive with the designs? if they were just doing what they were told and they know thouse designs were awful they would be the first ones saying that they didn't wanted to do that that they were forced to do it... the only thing i can see on that comment is "Stop making fun of MY design"
The guy who give the example about a movie is completely wrong. When the story is bad we blame the writers, when the acting is bad we blame the actor, when CGI is bad we blame the CGI team.
When the story is trash, the actor is insufferable and the CGI atrocious, we blame Bob Iger
Sometimes a good actor can be given an awful script and terrible direction, though. But. They could also have said no before it ever got that far.
@@mydogeatspuke there are bad actors who act in an overall good movie, good actors who are bad IRL but that doesn't remove the fact they act well, and good actors in a bad movie.
*Somehow Snow White managed to speedrun the worse of each*
@@dubbyplays I have no idea how you typed so many words but said literally nothing.
Sorry but that's what being adult means. You work, you effed up, you get axed. This ain't highschool or university, nobody will cater to you if you cost company $200 million and 8 years.
A lot of ex uni folks never seem to get this, it’s so strange to me.
Have you considered though, this will make them feel sad.
She's definitely not getting a job if she's tweeting about executives...
Developers aren’t in charge of creative decisions most of the time. But of course you just wanna hate and not think
@Ziggyvu it's pretty obvious they're all on the same page as anyone who disagreed was fired years ago. I couldn't imagine going to work at firedwalk studios and having the entire office hate me while making a product I knew would fail.
“I was in jail” “Oh thank God I thought you were an artist for Concord”
I'm ****ing dead 😂
Brutal
Well deserved butt end of every joke 🤣
new standard
I was in Yale. - Wow, you are hired. - Thanks, I really need this yob.
>Calls players "talentless freaks"
>Quits job because work was so trash everybody told him/her/it.
Justice truely comes to everyone.
Remember That Austrian guy with a funny moustache , he wanted to be a artist too , and would somehow be less biased towards reality than these developers.
I use "it" too
"It" 😂
That was a different person.
@@Philpot1992 Even if it's a different person, quitting as a result of putting out shit art while a cowerker is calling clients "talentless freaks", well the person quitting surely is also a talentless freak too then, so we go when someone getting deserved justice to coworkers indirectly insulting each-other.
That first designer drew a profile pic of herself with a halo? These people are insane narcissists.
I saw some leaked art designs for some of the female characters. The one with huge armor and machine gun was actually a hot tanned tomboy character that wore way less armor. But sweet baby told the studio to put a shit ton of armor on her and make her ugly
Ugly = self insert of the artist
@@DioBrando-ln1to A huge self report honestly, who tf wants to play an ugly character anytime except for ironically or for memes
@@Uberkilltoecheese When it looks like the person who designed the character and they actually bought into the "Everyone and everything is beautiful no matter what" bullshit
Hot... tanned... tomboy...
*FCK WE WERE THIS CLOSE TO GOOD CHARACTER DESIGN. WHATS WRONG WITH THEM!?*
tomboy bros lost again, it's joever
Imagine going to a restaurant and getting burnt food because the chicken wasn't black enough and in response to your complaint the chef spits on it, calls you a Nazi, demands you consume it then acts like a victim because nobody will buy it.
HAHA...burnt is in a sentence with N4Z1
And takes 8 hours to make the food and told to be considerate of the efforts and feelings of the chef. 😅
@@pouterbuttercup9665 and the smell of smoke tells you that it will be bad from a mile away
Putting women in charge of men's space is a bad idea
@@jameng1315 letting weak men in charge, that let women take over creatively was the worst mistake tbh.
I don't think it was the executives. I think it was the design by committee thing with the 'elevated voices' of activists.
The poor 3D modelers probably were told to draw a good looking turd.
Why do you think it wasnt the executives? After all, they were fine with the designs, or else they would have stepped in. So it wouldn't surprise me if they happen to be the reason, why the designs look like this
This is the type of binary thinking that you should avoid brother
Where someone or some group takes the blame, be more forward thinking than that
Ultimately 1 decision wins, and everyone who takes part in the process voices their opinion. You think EVERY artist was against this, and that EVERY artist had to reluctantly agree to making something they didn't want? Really?
I'm sure whenever inflation happens around the entire globe it's the US president's fault too LMAO
@The_Patbey The designers basically created bland characters and thought it was fine to present it to the executives. The execs are not experts in character designs and are working on many other stuff for the game.
The designers never cared about the success of the game, but simply for a paycheck.
They are always responsible the executives get to make the decisions they are supposed to step in to stop failures but they are as uninvolved in games as the devs clearly
Yup! The leadership is always the ones responsible, because they are the ones who actually sign off on everything. A great artist can create shitty art, especially if they are employed at a studio like this, their job is to make what their superiors tell them to make. They should have been able to read the writing on the wall, but from what I hear, competition for work in these studios can be kinda hard, and you try to hang on to the job you have.
Sure, it could be incompetency of the artists, but what is the more likely scenario? That the whole art department is shit, or that one or two people up the line gives them shit directions to work with?
Because here's the thing, if your art team is shit, it's your job as the boss of them to make sure they are not shit, and at the very least to not let shit go through the pipeline.
The likely reason for all this is probably shit consultants telling leadership that these are the kinds of designs that should be in the game, or that this is how they should do things. Then that gets passed down to the people having to actually make the stuff.
the red flag was the $40 price tag on a brand new “triple A” game. they knew out the gate nobody was paying full price.
Listen guys, as fellow hustlers we should respect Concord's team. They hustled a paycheck for 8 years AND also sold their entire studio to Sony before the game release. Genius!
like a cheating college football coach taking an NFL job because the NCAA sanctions come down
That explains why they were able to shut it down so quickly and even offer refunds. Their only mistake was to purchase the studio and they had no hand in the development in the first place.
Epic comment
Yeah i comment something similar.
They get fed for 8 years, the unfortunate part is their portfolio is Concord. Maybe they'll rip it out but I don't know how they'll answer the 8 year of working on a game
The developer owners finessed Soyny for their trash.
What this dev just said was "because we have bills, because we have feelings, and because we dont wanna get fired YOU should support our shitty product no one likes or wanted"
They probably made more money than I did over 8 years thats for sure
And they say this after they call everyone who doesn't like it a talentless freak.
The game devs on the awful Saints Row reboot said the same things. I get that they're just staff doing a job, but, they have to acknowledge at the very least it just wasn't it with people. Instead of taking criticism, they make it seem like its the fault of people their game or characters didn't impress for not just accepting something they don't like. Like, you don't owe them money. They should blame whatever executive meddling they got or, stop designing games just to impress themselves and think about what actual consumers want their characters to feel like. They make this basic room-reading issue, way too personal.
@@GeteMachine Most gamers would accept any employee at any level under CEO saying "I did the job precisely as I was instructed to".
The issue is that a ton of these people are obviously highly egotistical about their work, and treat criticism of it as an act of personal hostility.
0:10 Ubisoft should take this in consideration as well ngl 🤭
The games industry as a whole will massively benefit long term from these people leaving the occupation entirely.
Sadly our design schools, universities, and colleges are breeding more of these people by the minute. Soon the people who see Concord as trash will be the outsiders.
I don't believe for a second that the Concord dev team was full of talented artists who all wanted to make a ton of attractive, sexy, powerful and beautiful characters - but who got stopped by the "higher ups" who wanted "The diversity". No way.
They knew what they were doing, they did what they thought the "modern audiences" would like because they lived in their own echo chamber, and it blew up in their faces.
And now, like usual, they're blaming someone else.
Or they just slacked off, used AI, took the money ... and did something else on the side.
@@TheUnkow Thing is, Ai wouldn't create something like this. Not even Ai.
While it's possible the dev team from management down through the grunts was composed of people pushing ideology and political views into their work, it's also entirely possible that some or even most of the company was full of well-intentioned normal people and a few bad eggs with power pushed the woke nonsense. The economy today sucks and a lot of people would rather maintain gainful employment rather than to push back and die on that hill for principle.
It's both. The executives are slaves to ESG score and they only hire blue hair weirdos to fill creative positions in the studio.
@@TheUnkowNot even a.i would create something as bad as concord characters 😂
Someone pointed out that the character design is so bad no one is making NSFW content about them. It’s so bad it violates rule 34.
If it exists, there is pron of it.
There is no pron of Concord.
Therefore, Concord does not exist.
So what killed this game was actually just propositional logic
Impossible. Perhaps the archives are incomplete....wait wrong thing sorry
It's kinda poetic in a way that gamers set aside their differences and became unified, solely to reject a game that was focused on setting aside your differences and uniting together
We hate being told what to do. Universal truth.
im sure a handful of activists wanted the game to succeed but weren’t willing to play it themselves
Helldivers 2 was proof enough of this, so I'm not surprised any more that gamers have had enough of companies' bs. Before I was like "ehhh, they'll just eat up any ol' slop the companies serve them and nothing will change..." but this is the 2nd time I've been proven wrong now 🙂
And nothing will change because we blame the grunts for shitty games and not the management that directed the game to be produced to their shitty vision.
@@UhnTisUhnTis usually true but probably not in this case as it seems it's a surprise to them that the game flopped, something you would expect if management strangled game development.
It was a lot more that the character design. It was a combination for multiple things like the pro nouns and 5 v 5 mid gameplay
I'm being strongly reminded of the Starfield devs lol. "People worked hard on it", "Workers might lose their jobs", etc, all excuses to guilt the consumers into not mentioning that a product is bad.
Don’t forget the ‘you don’t understand game development’ argument Emil had regarding Starfield complaints. I don’t care about development, I just want a good game.
If you can't do the job you're being paid to do than you shouldn't have it. They can work the low wage jobs like many of us ofc that woke garbage mentality won't get them very far.
“Don’t be mad, UPS is hiring “ - Notorious BIG
You're joking, but brown shirts make six figures They'd probably make more with UPS than Playstation.
@@chesterstevens8870 I doubt anyone who made concord could drive a truck or lift packages over 40lbs. But ya, was a joke. But also, I usta work for UPS back in the day
Yeah, use to deliver for express. We made starting like $18-20 I think that’s still true at this time. Meanwhile, ups made 30 something starting but they worked them like hard.
but that's a job that has clear performance metrics (so it would be too easy for them to get fired when they can't blame anyone else for their poor performance) and UPS is a job that actually provides a benefit to society so that's another reason that UPS is ruled out for these people. it has to be a job that literally does nothing for society, and it has to be a job that allows for the opportunity to blame other people when they don't succeed. other than that, they won't even consider it.
This goat comment has me dying and all I can think in my head is
"Y'all couldn't deliver a good game now go and deliver packages" 😂😂😂
"no longer want to work on games or design characters"
good. that's the idea of a free market. the talentless, unskilled hacks get pushed out. they're not capable of creating a marketable product, so they're removed from the industry.
amen. Capitalism working at its finest
As someone who's done character design I can tell you after initial concept art the note I keep getting more and more in recent years is “Make them fatter, make them uglier.” And you can fight it and explain why that’s a bad idea but end of the day if you as the artist don’t want to do it, they find someone who will.
It's a funny thing to say but, don’t judge an artist from their lates commercial work judge them on what’s in their portfolio. Last job is how they paid the bills by meeting a client’s brief. Portfolio is what they’re proud of and better reflects their sensibilities as an artist. Now if this Concord art is in their Portfolio then fair game and god help them.
I get your point, but as a designer it's actually part of your job to keep the client's "excesses" on check. Clients will almost always have questionable or outright terrible ideas, it's the designer's job to negotiate and navigate through them to end up with a final product that's actually good. If that weren't true, all commercial products would suck design-wise.
I know for a fact that in some cases you can't change your client's mind, but in most cases, you can.
@@Zokaru22 Oh if only haha. As a designer your job is to realise the ideas in the client’s head in an astatically pleasing (to them at least) way that fits the brief you’re given, in the time frame and price range agree upon. The person who needs to keep the client's "excesses" in check is the person bank rolling the project and if it’s the client who’s holding the coin purse oh-ho good luck telling them no.
You can and should absolutely use your skills to improve on the initial pitch, suggest creative alternatives, point out things you could see being an issue and be honest (not insulting) about questionable aspects of what the client wants. But also, know when not to give your opinion.
Remember you’re working on their project. Fight them on everything, or try to persuade them away from what they want to often or too hard, you’ll end up with a reputation of being difficult to work with. You want to be passionate about the project and for everything you work on to be the best it can be, but you got to know what battles are worth fighting and when to throw your hands up.
As for in most cases you can change their minds, I don’t know about that. You can sell them on an idea if they don’t have a strong vision and thats what they've come to you for, or nudge them this way or that way throwing your two cents in… but in the end, they have final say. You’re providing a service not running the show. And hey, you’ll get it wrong sometimes as well. Thinking what they want is going to suck and it ends up being great, you just couldn’t see it at the time. its a roll of the dice sometimes just got to be confident in your skills and hope they know what they're doing and if they don't? Don’t burn yourself out fighting a losing battle. Be polite, do the work, collect the check and keep moving.
If you're an artist and you take a job that is more than likely going to generate your biggest Public exposure. You know their requests are bad and could negatively effect your career but you still do it for the paycheck then you need to accept the consequences.
@@bUdDh1stPsYcHo Do you think if Pete Best knew The Beatles were going to become The Beatles, he would have left the Band in 62 because he didn’t like what the manager was suggesting? Course not. He would have got the haircut and put the suit on. If the artists knew this was going to be their biggest exposer for all the wrong reasons, do you think they would have taken the job?
There is no job thats “more than likely going to generate your biggest public exposure” You don’t know how a project is going to go when you start, or what will hit and why. 80% of projects promising to be the next big thing never see the light of day, 10% get released and go unnoticed, 8% range from awful to great but at least you heard of them, 1% actually becomes the next big thing and that last percent get remembered for all the wrong reasons.
You can judge an artist for their work sure but understand on projects like this designer don’t have as much freedom as you think. Like when Asmongold says “he can’t imagine management are sat over their shoulder telling the designers to put this here or make this that colour” I have been in that exact situation and then been blamed when people don’t like the end result, I don’t know a designer who hasn’t had that experience. Bad mangers and clients will use designers as an extension of the software puppeteering the drone who knows what buttons to press rather than as an artist.
Accept the consequences of your actions sure, but it’s not fun getting blamed for others bad decisions because you had bills to pay and did what the boss told you to or ells. All to say its not as black and white as people think.
Now with this Concord situation as an outsider looking in on what info we have. I think it’s a case of everyone involved was on the same ideological wavelength thinking this was the way to go (maybe even a bit of casting not hiring) and that was the downfall. When it hit the real world, they had a major reality check. That’s why its affected them as hard as it has. Unrealistic expectations for the thing they truly believed in and spent nearly a decade building in an echo chamber. I can imagine they might even agree with some of the criticisms now fresh eyes have pointed them out. Even if they don't want to admit it.
@iamtheecho I think if you're an unknown artist working on a project with hundreds of millions of dollars invested in it you can assume this may very well generate more exposure than you've ever had.
I do agree with your final paragraph though. The people in these job positions in the game industry or television are the same type of people who would be in the pro-gaza encampments if they were still in college.
Uncompromising ideologues getting a taste of the free market.
What people are forgetting is that these mediocre artists bring with them a rainbow of undesirable behaviors and beliefs; all of which manifests through the visual aesthetic of the very art they create. So even if the art of concord really is “not that bad,” the people creating it ARE “that bad.”
I would never hire them BASED on their art. It tells on them.
BINGO
Haha, "rainbow of" I'm gonna have to use this
and to future commenters who might say this is wrong it was leaked one of the lead devs forced everyone to call her "professer" saying its her prnouns and she tried to get all the cacasoidic Employees fired.
The kind of people who would use words like problematic, misogynistic, hurtful and others useless words when another artist would pitch a character with a cleavage.
They sound exactly like what you'd expect from someone who grew up in the participation trophy crowd.
This is a wake-up call too every developer out there "STOP MAKING BS GAMES" because we consumers are not playing them
nah, they're probably gonna need like 10 more hints
They started this brilliant idea 8 years ago... Obviously not all games take that long, but it'll still probably be a few years before this works itself out of the industry. Unless all the upcoming yet to be announced woke games get cancelled before they get further into development. With the way these woke Nazi's operate though, they're probably still using their Brown Shirt fear mongering tactics to get what they want. The woke governments around the world will most likely be all too willing to bail out these companies so long as they are pursuing their leftist causes. Companies need money to continue business, and if they aren't getting money from consumers, it's obviously coming from somewhere else.
The think they're morally superior to everyone else. They'll die on this hill.
They will never learn. These people are activists living in a bubble. They have no idea how awful their ideas are because they live in their own world. They don't care about how awful their ideas are, their goal is to create a world where these bad ideas are great ideas.
We gotta put the blame on the folks making the decisions to put these games in development as well. Who thought an 8 year development time for a style of game that is now over saturated was the best idea?
People finally realising:"Hey...if we don't consume bad products...they'll stop making bad products!"
Hollywood and bad game creators:"Uh-oh...the jig is up!" then jumping out the window.
I can understand if the executives and committees forced the designs. I've had to make websites that go against everything I know as a designer all because of the committee and client stating the communications specialist has say on design.
So I could see some group nitpicking and controlling the design down to the smallest details treating the artists like a paintbrush rather than the professional artist they are.
Reminder that they got paid AT LEAST 200k USD Yearly.
Yeah it’s a lower middle class job, what’s your point?
@@dieselgoinham they got paid above average for a below average performance
@@dieselgoinham delusional
@@JavierSalcedoC The middle class in the United States is single digit millionaires. How many people that are making only $200k/yr living in an urban hellhole have $1mm+ NW?
@@MrRafagigapr Yeah, but most “average jobs” are not really something to be proud of. You could have had AI draw better characters than these ones from concord. Game artist isn’t gonna be a job that’s around for much longer.
I feel like Concord devs saw the Blizzard diversity chart and were like "YAAAAS QUEEN!"
That except they forgot the sauce
to this day that chart is still crazy
whenever people ask "what is woke?" that's one of the first things i always point to
And even with that awful chart at least Blizz designs are appealing to an extent
3:40 if I were her I'd 100% throw my bosses under the bus. If what she is saying is true, she should drop some concept art that she created so we can see if any of her original design patches were any good.
There is a good chance that what you see for characters are the original design intended by the higher ups and the DEI influence.
For these "types" of games running a narrative, they are designed to be like this from the get go and didn't really have a prototype version of previous characters.
I doubt she'd legally be able to release them without risking a lawsuit. Those concept sketches would still belong to the company.
Lmfao just wait until more leaks come out. She probably has more stakes than she's making her argument seem.
@@Ordcestus11she could just redraw it, lol
Imagine you're a Character Designer or Game Designer and you have Concord in your portfolio.
Make a game for minorities and a minority will play it.
water heaters are really under represented in video games these days
Not even lol.
Bunch of jokes.
Except said Minorities are too busy quacking on twitter to give the game any kind of support
Even the minority didn't play it.
Because minority gamers don't actually want games for minorities. The people who complain about this stuff aren't gamers. And probably not minorities either.
make a games for ducks and ducks will play it
>ducks don't play video games.
The problem with these devs is they keep focusing on "pronouns" and who these fictional characters are sleeping with instead of making a good story and fun gameplay.
How many hours do you think it takes to give pronouns to characters?
There's also the fact that it only had multiplayer. No Story or PVE events.
2 mins @@WaakikiTheGoat
Yep, the priority list should be as follows:
1. Gameplay
2. Music and soundtracks
3. Art direction and style
4. Story
5. Characters who fit the needs and roles within that story.
@Viennery idk characters are pretty important but that's me. Like I play jrpgs and alot of em have meh stories but the characters can make it and break it (tales of series, FF).
She says it in the first tweet: “a lot affected the art side of concord including design by committee”
Everything about the game screams “designed by committee” and “executives thought this was good”
This comment should probably be a little higher up. Everyone quick to pile on the lowly devs probably don't appreciate the absolutely toxic culture inside these studios.
Being "designed by committee" doesn't necessarily mean the designs were dictated by higher-ups, just that activists had control of artists (and the artists were probably in on it too).
@@henram36Then why didnt they leave a toxic environment? Is it our fault? It's their choice. They knew it was shit, they should have left and applied somewhere else.
But no. Money matters. Now they cry. What a load of BS.
@@hacked231 To be fair most game devs are working in really shit conditions... And well, people just accept such culture being common instead of doing anything about it
@@domaxltv I'm well aware of that. It's just that some felt like the consumers owe them money for the shit they made. They already got paid, so why do they cry? Spoiled brat attitude.
The thing is, nobody wants to admit they don't know, and if an issue is resulting from this, they don't want to admit it's their fault or they're wrong..
Concord died so others can live. Worthy offering.
D not be fooled. This woman would have no mercy whatsoever in tearing art to shreds if it did not align with her personal taste and/or ideology.
If she had a load of waifu-tier concepts, that were vetoed by management, we'd have seen them by now.
Dude, a person like that would uglify a game like Nikke because to them, beauty is offensive.
What makes you say that? Where does she give off that she would do that? Lol
@@makisbizarreadventure4669 She has been super active in supporting the deplatforming of certain opinions for years. She's not some innocent hippy just trying to do her art. Her leaked discord stuff is widely available.
And let's not forget all the ppl they try to get fired from jobs coz of a tweet, and now theyre there crying about livelihoods?!
@@makisbizarreadventure4669what she says and does on her Twitter before she went private to avoid the constant backlash she was receiving for being such a hypocritical egotistical cry baby.
9:00 I work in VFX/Animation, that's actually pretty much exactly how it goes. That role is an Art Director. They will be even more picky than these examples.
Yeah asmon def has a lack of understanding how design works lol
I did motion graphic design for a while and would get asked for revisions that I hated but still had to do
can second this... art goes through an art director. they approve, then it goes through a director - until they approve. game gets shown to the top honcho, to approve for release. then maybe several times to first party - microsoft, xbox, sony. they also approve. artists that are not in lead positions are thinking maybe this is not a great game, but they will have things to put in their cv, because that's all they're meant to be producing - art. so most of them stay for games, that they don't like themselves.
if my work caused a 200m loss for my employer, I'd be living 2 meters under ground in the forest
Somebody in the company at some point should have spoken up and said "this looks awful". The earlier the better
Yeah and lost a job being hatespeeach or what ever bullshit :D
@@Dfjs427 Thank god, a voice of reason. Many people probably voiced their opinions on many occasions but then marketing came and said "no we need thing X"
These people got fired, because that's how it works now, if you criticize someone elses work you work with you get layed off for offensive behavior and for not supportive towards coworkers. As a result, nobody points out when an idea is shit or something is badly made or designed, because they'll get sacked for sexism/racism/homophobia if they do.
@@dearcastiel4667
That's why the games are so bad nowadays. Competence is not important at all. Meeting quotas is.
@@dandylion1987 'inclusiveness' at its finest
9:42 this hurts so bad to hear as a 3D artist.. I mean think of all those junior 3D artists coming to work , taking critiq and comments from their superiors , believing that they probably know what they're talking about , or you know what ? maybe they even disagreed with all the shitty color palettes and silhouettes and what not , but since they're juniors , they have almost ZERO SAY in it.
you wouldn't hire them ? they did a fantastic job sculpting , modeling , texturing , uvs , bakes , organic stuff , hard surface stuff , anatomy practices , hair cards practices , shading , and so much more than that .
I feel the same way about Concord as the rest of you probably , but to say ALL are to blame is simply wrong. The board is to blame , the art director is to blame , the supervisors are to blame , the team leads. Some can go to the juniors , alright . but to never hire them again ? that's like saying 'human beings aren't capable of learning from their mistakes' in general . so yea maybe fck up the art director . but leave the 'lucky' beginner artists who sweat and bled until they reached their position , only to be led by morons with zero art sense and taste .
thanks for taking the time to read it ♥
Thank you!! I'm a 3d artist too and have some understanding of what making games is like.
The art direction is definitely to blame, not the artists
Also what's your artstation?
Lol I like looking at other people's work
yes thank you. I'm pretty sure most of the artists knew the designs are bland but couldn't really change anything and because two or three devs are now ranting on twitter everyone gets shit on. Remember around150 people worked on it.
I'm also a 3D artist and can tell you on a technical level the characters are really well done and they surely will find new jobs in case of lay offs.
@@mrpringles6690yeah overall concord seems polished, but the uninspired/"ugly" characters and derivative gameplay really sunk its ship
Isn't this why people have portfolios of what they can do? I do find it suspicious that they would get mad over criticism or feel proud of anything that was built in Concord. If management was forcing them to make a bad product they should feel validated in watching it fail.
If it was the executives told you to design this crap, then why be this stressed? It would've been widely known that it wasn't your idea. Your response suggests that you have an inability to take responsibility for your own screw up
"It would've been widely known that it wasn't your idea" Read the tweet in video because they flat out tell you that and you're still writing this bs. Did you still blame the Suicide Squad devs when it was revealed that a large part of why it was live service was because of managers at the top chasing trends? I HATE people like you who let agendas terminate their ability to critically think.
Honestly i DO agree with Asmon but i think he does go a bit too hard on the artists… So i agree when he said "The CEO didn‘t stand behind him, saying things like, make this one fatter."
They most likely weren‘t but an artist for a game can’t just make whatever they want. They maybe could have changed a little bit but if they would have changed too much about it, like make the characters look more like "actual game characters" their higher ups DEFINITELY would have told them it‘s not good and they need to change it again.
I‘m saying they still COULD have changed them at least a bit so the characters look ok but it‘s impossible for the artist to make the game good because of the expectations their higher ups had, which is to be as diverse and ridiculous as possible.
As I've said in another video, I don't understand why game developers, especially in the AAA scene, think they're owed our money just because they make video games. And equally... I don't understand the whole "protect and support the devs" motion.
They're in the entertainment business. Their job is to provide entertainment. If they can't do that, because of terrible design choices, then they failed at their jobs. And the biggest downfall of Concord was the focus on making it a media franchise first, and a lame hero shooter second. League of Legends didn't start off with making amazing cinematics, they started off just making League of Legends. The characters grew on people, and then the media part came on.
Sony, your live service games need to be captivating in the gameplay department before you try and do anything else. Live Service games need to be captivating match after match. You can't sit here and think big budget cutscenes are what people want with live services... that's not it.
Facts.
Because your perspective is scewed. Act-Man has a really good video about the main problem with AAA games, and the short of it when it comes to live service games specifically is that game companies are throwing millions of dollars at game studios in the hopes of finding their Golden Egg, their Destiny, their Fortnite, their Overwatch, and they often do this on completely new IPs.
Like, you have to keep in mind, even if they had veterans on their dev team, this was still Firewalk Studio's first game published. And they had astronomical expectations being placed on them judging by how much money was flung at the studio by Sony. Imagine coming to work at a construction company and being told that your first job is to build the Eiffel Tower.
I'm not saying the devs are blameless, because they aren't. There are clearly bad decisions made, from the bland character design, to the lack luster artstyle, to the lack of innovation on the 5v5 Hero PVP shooter genre.
But at the end of the day, I feel like this all goes back to Sony's piss poor business decisions. This much money should have never been spent on a brand new IP in a saturated market. Because the reality is that even if Concord's flaws were removed, it's still a brand new IP attached to a brand new Studio. And it was always a gamble as to whether something this expensive would succeed. Especially at a $40 price tag, when all the other successes are F2P.
@@Birthday888You're just saying what he was saying like all the popular ips didn't start their journey with virtue signalling and identity politics.
They started with creating a good gaming experience first along with good character designs. And they built upon their competitors that's why they succeeded.
Concord was bound to fail cause of the reasons you listed. And I do wonder why they never realised it for 8 years.
I think it's an influx of young artists that grew up on tumblr or other internet weird places that actually believe the whole ''starving artist, I am so weak and feeble'' mentality
They have this image in their head that anyone that is an artist is some pure being that needs to be loved. Meanwhile actual labor jobs are seen as tough and gritty and no one says ''protect the construction workers etc.
@@dreep_0 I think you may be too young to remember when it was taboo to speak publicly about politics. Game werent 'always' like this. Maybe for you they were.
Makes me so f**king happy woke garbage is not wanted in the gaming industry
"Financial risks involved" in their choices?! Ya, it's not THEIR fault they PANDERED to .001% of the population to design a game that offends 99% of potential customers
Hearing these devs pity themselves is like hearing an orc's perspective on the end of Return of the King.
Who ever created and greenlit that orange Tupperware character needs to be fired
The fkd up mutated Pikachu-Wolverine crossbred is the worst imho.
I hate that her design looks unfinished? like a prop not fully painted in a movie or something
every time I see her chestplate and everything on it as one color I keep swearing they used the wrong model.
blacklisted even
There are already artists that complained that their draft characters were made more ugly every time someone worked on it.
I find it funny when people cry about how "Ai is taking our jobs" Then you look at studios like this. 8 years, 200k$ USD:Yearly to produce this trash?? Maybe some of these people don't deserve to be able to destroy an industry they have zero business in.
@@charlespanache7047 i understand why AI is taking their jobs. they have to be THAT bad if AI can replace them.
@@charlespanache7047 Oh, so YOU think you could do better as an artist then, HUH?
@@thedesensitizedsympathizer5307 One doesn't need to be an artist to look at a character design and say "This is ugly". This mentality that you have to be knowledgeable of the craft to criticize the end product is stupid. In the end, they're demanding my money for the ugly designs that they made and I am saying no. Simple as that.
@@thedesensitizedsympathizer5307 you don't need to know how to drive to recognize when someone wrecked a car...
"so there is this 8 year gap in your resume and we were wondering what is up with that?"
"Oh yeah, well I was going through a real rough time in my life. I was homeless and selling my ass for hits on skid row and eating road kill."
"Thank god, we thought you might have worked on Concord! You're in :)"
😄🤣😅😆😂👍
1:19 Haha the person wanting to redesign Concord characters could've put it more tactfully though. Because the bulk of their post was trying to explain away that they wanted to try to "fix it", makes it sound like that's exactly what they wanted to do. They could've just said they wanted to do some fanart in their own style or something.
As a person working in the industry, I can assure you that top people standing over your shoulder and pulling the levers is something that does indeed happen and it is something you need to constantly weigh "I want to make this the best game it can be and I know it's the right choice" vs "I'm putting my career at risk by going against the will of the person who signs my checks". It's not a great experience.
I don't know if you meant to imply this is somehow unique to this industry?
@@HatTrkPatrk It's not unique but clearly the artists aren't only at fault here
Finally the first reasonable comment in here
@HatTrkPatrk the issue is exactly what's happening here. If you worked on a game like this it looks bad on your resume because it is a creative field so people assume it is your fault and you could end up losing your ability to work forever because of higher ups. But you also can't go against the higher ups because you could lose your job immediately instead.
Every year people who work at banks and engineering firms that lose billions walk away into new companies like nothing happened, and no one says "oh you're from Wells Fargo? Sorry we won't hire someone from that dumpster fire." Those people are never blamed, even if they directly took the actions that caused problems. Getting black balled by public opinion is relatively unique to the gaming industry.
Directors direct the project?? What?? Who would have thought such a thing would happen? /s
Asmons take here is so dumb. He thinks of the term artist in a childish way, a professional artist hired by any company isn’t the creative one, they’re the renderer of someone else’s vision.
Karma at its finest.
Karma has nothing to do with this...
Dont forget to write down the studios +devs name + etc. Do not allow these idiots to waste any more of your time or money.
@@Diopside. Do you even know what karma means ?
Text in Mahabharata said:- As a man himself sows, he himself reaps; no man inherits the good or evil act of another man.The fruit is of the same quality as the action.
@@fly463 I do know what it means, but clearly you don't neither who upvoted his post lol.
@@Diopside. Up voted his post ?
This ain't reddit ❌
Also you don't know what it means lmao
If you know you wouldn't post that comment 🤣🤦♂️
I have zero sympathy for the concord devs. They were so sure of themselves. So arrogant in their self righteousness that they thought this dog crap would be a hit. Delusional and talentless
8:45 sometimes they do, and at the end it's the art director that approves the art style and character design made by the artists so if the characters suck it's because someone approved the final work
Black sniper girl, old Asian lady, and the mushroom man looked either cool or normal.
Whoever thought a 500lbs woman with purple lipstick, girl with Tupperware on head, or generic dude with shoulder pad were good ideas should never work again.
Basically just ask yourself if anyone would want to cosplay your characters. If the answer is no, you failed.
It's all bad. Stop the cap.
inspect their clothes and colours et.c closer in a vid and you'll see how bad they look
And the Green goblin that thing with 2 buns for hair
Full body armor would be better
The irony is you can tell she did those awful ones if you look at her artstation portfolio.
I also wouldn't be happy if I worked on garbage
lmao
Asmon is completely right. I'm an artist, my portfolio is full of body curves and boobs but sometimes I need to work on "art" that really disgusts me because I need the money (no curve, no boobs, not even muscles, pure fats). I just simply don't show those disgusting art on my portfolio even if my client is really happy with them. I probably won't even claim I draw them.
If I work on Concord I'm 100% not going to put it on my resume or portfolio. If you're proud of the bad product you made then you shouldn't complaint when people don't want to hire you because they don't want to risk you destroying their project.
So are you responsible for pushing the disgusting art, or are you just doing your job, while someone else ordered shit?
Asmon might be right on thinking they shouldn't put it in their portfolio.
But blaming the artists for creating what their boss wanted, is kinda bigoted.
@@Brohl1337 seriously what use do words like bigoted hold these days, just say its dumb weirdo. both are valid arguments and i assure you not all the artists are like hikarishini here, in fact quite the opposite.
Pure fats LUL
@@linguini8331 Buzzwords to let you know what "team" they are on.
Any failure of THIS magnitude, cannot be blamed on any singular person. With the current gaming landscape, I'm confident that it's "mostly" the executives' fault, but that doesn't mean the game devs get to sit up on a golden throne of petty and apologies, because they without question messed up too. If I was directing a new video game, I wouldn't hire a single artist with anything Concord in their resume, plain and simple.
Gamers don’t use pronouns… large majority or ppl think that’s stupid. No one wants to use a char w pronouns… no one wants agendas pushed in video games. Easy as that
0:19 i think i should start believing in god.
You better do.
😂 amen
His mercy endureth forever and ever, hallelujah
Suits had a goal to put "DEI" in the game. Based on that goal they hired specific people that correspond to that goal. So suits are to blame
Consumers need to hold suits accountable but it's still an objective fact that anyone who worked on Concord will never be capable of making a good videogame.
Agree, I don't really see point in trying to blame anybody below top ranks.
Somehow suits always want to farm the success and pass the blame of failures and people in general should be against it.
Artists don't chose what to put in the game, they only draw designs and send them to approval. They can't be responsible for that flop of the game.
Incompetent workers are a thing to tho
@@ChuckTheChosen Because suits don't do the work in design, and in game development there are specific departments with their own management and leads intended to weed out bad drafts before anything even hits a suit's desk. What the suit approved are the final designs from the art department, their "best" work.
Artist could've still made cool looking designs
At AAA studios, not necessarily the executive but the director level positions definitely have final say on almost everything within their division. After all, the game ultimately comes down to their vision. Most people working at this studio were likely just desperate for a job like 75% of the industry, they’d do concept art for almost any studio. They just got unlucky enough to end up designing art under a director that didn’t know what they were doing.
3:13 youre right but the problem is the executives NEVER take responsibility or fault
And they take bonuses while the actual devs are being fired.
Don't they get paid extra to be at fault? Isn't that why they get all the bonuses the lower employees dont?
That's fair, but neither do some Dev teams. You can tell which ones are responsible for it by how much they get on a soapbox to defend The choices. Most people won't die on a hill for something that wasn't their idea.
Been saying this for years, people need to stop giving developers an instant pass like they're child laborers at a shoe factory.
"My livelihood!"
Bruh, We all have livelihoods too, and your shit game is eating into it. You got paid, I got scammed!
Yeah, but at least they issued refunds, right? Too bad they can't refund your time.
"I worked for eight years at a factory that exterminated kittens... how dare you criticize me! I needed the job!"
@@Mereologist Job sounds purrfect.
@@JJ3nkins89 cat-stonishing
@@JJ3nkins89 I'm told it gets hairy sometimes.
To the devs:
My dad said it best when I was a child. Nobody owes you Jack shit.
“They no longer want to work in character design”
THANK YOU