Pro Character Designer Breaks Down, Fixes Concord Character Designs

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  • Опубліковано 15 вер 2024
  • Concord is Sony's latest award winning, universally beloved Live Service 5v5 Hero Shooter. Developer Jerrel Dulay shares his analysis of the characters and explains in detail what is wrong with the designs and visual aspects from an artistic and character design perspective.
    Check out a breakdown of MY "Leatherpunk" characters' designs: • Game Dev Breaks Down, ...
    Watch my comparison of Concord VS Overwatch characters: • Pro Character Designer...
    Asmongold TV shares his thoughts and comments on Concord: • Only He Can Save Conco...

КОМЕНТАРІ • 6 тис.

  • @sungrandstudios
    @sungrandstudios  9 днів тому +60

    Check out a breakdown of MY "Leatherpunk" characters' designs to see more of my character work: ua-cam.com/video/IJPnYxM1ct8/v-deo.html

    • @bruvance
      @bruvance 3 дні тому +1

      1:03:36 did you mean concord or overwatch?

    • @MidnightBlackandVictoria
      @MidnightBlackandVictoria 23 години тому +1

      Do you work on turn based SRPGs? Because someone, somewhere out there hopefully one day is going to bring in a spiritual successor to Shining Force, or recreate Dark Wizard.....Two cult classics that have very large cult followings and yet neither has been messed with in over 25 years.....Such a shame. Maybe, just maybe a post like this might intrigue a talented creator like you. Its a longshot but hey.....

  • @MaxwellKasper
    @MaxwellKasper 16 днів тому +7888

    POV: You are in a Zoom call with your graphic design instructor being live graded on an assignment the whole class failed.

    • @sungrandstudios
      @sungrandstudios  16 днів тому +827

      Haha you made me laugh out loud.

    • @cvspvr
      @cvspvr 14 днів тому +176

      pov: gordon ramsay turns you into an idiot sandwich

    • @freesoup1974
      @freesoup1974 14 днів тому +133

      this is healing my art school trauma because its like I get to go back but not be the worst student in class

    • @louisthewolf0816
      @louisthewolf0816 14 днів тому +45

      Lmaooo this is so real! I feel bad even though its not my work, but then again with that amount of budget... I can give my first year friends and can do so much better lol

    • @Spongemonkey26
      @Spongemonkey26 13 днів тому +29

      Haha I took a whole digital arts course and would sometimes turn in what I thought was a banger of a project, and would get the metaphorical red ink corrections all over it from the instructor.

  • @menvilvidot
    @menvilvidot 16 днів тому +9028

    first character : "This is a nightmare"
    second character : "This is a nightmare"
    third character : "This is a nightmare"

    • @Gamer_Live_Studio
      @Gamer_Live_Studio 16 днів тому +369

      Lmao 🤣 it's always a nightmare 😭😂

    • @ProtonCannon
      @ProtonCannon 16 днів тому +305

      So you mean, the only game difficulty to play this game is "Nightmare mode." 😆

    • @fayevalentine3712
      @fayevalentine3712 16 днів тому +14

      lol

    • @kreigindexzensur
      @kreigindexzensur 16 днів тому +174

      IGN: iimmediately charming characters

    • @printed-id
      @printed-id 16 днів тому +186

      correction "Catastrophic Failure of understanding of visual expression and art " I fucking need to print that and frame that quote on my wall

  • @CC21200
    @CC21200 14 днів тому +852

    I think I've found a unifying theme across all these character designs: "janitor." Think industrial cleaning products, heavy duty rubber gloves, dirty plastic buckets, gray water, etc.

    • @OrangeAmped
      @OrangeAmped 12 днів тому

      Even your average janitor in a jumpsuit looks like a men's magazine cover model by comparison.

    • @account9243
      @account9243 11 днів тому +31

      I swear 😭👏

    • @averymicrowave1713
      @averymicrowave1713 11 днів тому +86

      I got that feeling too and tbh if they genuinely actually tried to play into that visual theme it could have worked but so many of these designs seem to play into that overall theme while also insisting on being something else.

    • @freeckotreecko
      @freeckotreecko 11 днів тому +25

      Speaking of plastic buckets the coloring used looks just like those old buckets that becomes pale with time.

    • @jarnvillafuerte6089
      @jarnvillafuerte6089 8 днів тому +16

      "Garbage" maybe a fitting term 😂

  • @Kanonamos
    @Kanonamos 11 днів тому +436

    The fact that every single character has the same flaws tells me that either they kept making the same mistakes over and over without knowing, or they knew but decided "this is my style" and ran with it. It's like a writing student creating an incoherent mess and going "you just don't get my writing style".

    • @poakcastle
      @poakcastle 8 днів тому +45

      Whoever is the art director is clearly the culprit because like you said, all characters have the same flaws in their design. It means the culprit had a hand in the design of every character and the power to enforce their choices.

    • @gibleyman
      @gibleyman 2 дні тому +5

      *completely fucking obliterates the anatomy with no rhyme or reason*
      "Nah man it's just my artstyle"

    • @JaimeDuendeDeGongora
      @JaimeDuendeDeGongora 2 дні тому +1

      Thats the thing with art, Very subjective sometimes

    • @mul118
      @mul118 15 годин тому

      My thoughts exactly re tonal design. Intentional bad. The posing, balancing, and visual storytelling do seem more unintentionally bad though.

  • @holdenhodgdon3756
    @holdenhodgdon3756 17 днів тому +7937

    This is so absurdly educational that I feel like I accidentally found course video that a professor accidentally didn't mark as private.

    • @fwheels7776
      @fwheels7776 17 днів тому +358

      Just found this guy thru Daddy Asmond yesterday. Love this guys dry humor!

    • @sungrandstudios
      @sungrandstudios  17 днів тому +905

      Ah, those are the kinds of fun vibes when random people were jumping into zoom classes and meetings.

    • @holdenhodgdon3756
      @holdenhodgdon3756 17 днів тому +40

      @@fwheels7776 same

    • @sungrandstudios
      @sungrandstudios  16 днів тому +109

      @@holdenhodgdon3756 hey thanks for coming to hang out here on my channel!

    • @sungrandstudios
      @sungrandstudios  16 днів тому +75

      @@fwheels7776 Thanks for coming to hang out!

  • @star_spring
    @star_spring 12 днів тому +1435

    5:35 Mistaking a main playable character in a hero shooter for a NPC is such an indictment.

    • @KiltroZ
      @KiltroZ 12 днів тому +207

      Can you blame him? I cannot fathom a character design that plain and devoid of any interesting detail being approved by any competent designer.
      IMO that was the worst design by far. Absolutely nothing made sense. Everything was one tone. Zero detail. A big heavily armored helmet would indicate a soldier or militaristic character, but the entire rest of the body is some sort of skin tight dense plastic-y spandex... But they have a rocket launcher.
      No tools, no gadgets, no extra rockets, NOTHING interesting on the character's design.
      Complete nonsense. That character looks like it was a default placeholder one of the designers found in the depths of UE5 and someone colored the faceplate red.
      Even the pose the character is in makes no sense. Heavy rocket launcher on one side, but the character's weight is on their opposite back foot? The weapon isn't even resting on their shoulder, it looks weightless as it's being held with one hand. Their shoulders are turned to face the camera, but the hips are pointed more forward, and the head is out of alignment with both the shoulders and hips.
      Wtf.

    • @austin0_bandit05
      @austin0_bandit05 10 днів тому +57

      The design is the single worst one in the game. Its staggeringly bad. Ive seen better doodles in High School textbooks

    • @n0thingbutstatic
      @n0thingbutstatic 10 днів тому +41

      Someone’s gotta say it, anyone who worked on or okayed that design should be out of a job. Any normal human can tell it looks like dogshit.

    • @Blue..
      @Blue.. 9 днів тому +18

      All the original design characters look like NPCs. And not even important NPCs, just one of those background NPCs with no voice lines.🥴

    • @dolar4ify
      @dolar4ify 9 днів тому +10

      THATS THE MAIN CHARACTER?!

  • @Larry
    @Larry 16 днів тому +10283

    You're giving medication to a corpse here dude!!!

    • @sungrandstudios
      @sungrandstudios  16 днів тому +1157

      It's the least I can do. I absolutely dig your channel, by the way.

    • @GuTTs1975
      @GuTTs1975 16 днів тому +115

      Dr Frankenstein at work here XD

    • @xelldincht4251
      @xelldincht4251 16 днів тому +37

      Hello you! Did not expect to see you here

    • @themalcontent100
      @themalcontent100 16 днів тому +71

      I'd say that he is trying to do an autopsy on car wreck.

    • @mrm7058
      @mrm7058 16 днів тому +62

      While you can't save Concord, you can still learn how to design and how not to design characters for other games by using this game as a case study.

  • @migl1802
    @migl1802 11 днів тому +318

    JUMPSCARE WARNING: There are Concord characters in this video

    • @ZeroConZx
      @ZeroConZx 7 днів тому +16

      1 hour of jumpscare

    • @animeleek
      @animeleek 4 дні тому +2

      wait until you see his characters at the 45 minutes mark LOL

    • @chocolatebear246
      @chocolatebear246 2 дні тому +5

      This joke was better than anything in Concord

    • @phillipkarcher2281
      @phillipkarcher2281 5 годин тому

      AH! THE HORROR

  • @dycorty9182
    @dycorty9182 16 днів тому +3374

    As a former fashion designer, these costumes pained me SO MUCH. DID THEY NOT CONSULT A N Y O N E ABOUT THESE FUCK-ASS LOOKS???? Almost NONE of the colors go well together, the silhouettes aren't interesting/unique, there's almost NO patterns (do they only have hobby lobby solids in that world??), the fabrics all drape with the same "weight", and worst of all they have absolutely nothing to say, a true nothingburger with a side of apathy 😭😭

    • @sungrandstudios
      @sungrandstudios  16 днів тому +596

      Thanks for chiming in and sharing your thoughts. I wondered what fashion designers would have thought about these and now I have an idea. I absolutely feel your pain. They had so much funding and 8 years and this is the result. At least we can share the pain with other like minded people online who understand how frustrating this is and then let it go.

    • @CrizzyEyes
      @CrizzyEyes 15 днів тому +173

      It seems almost like they're trying to go for a sterilized look as if many of them are members of some kind of science team. But even then the visual design for that is extremely disjointed and leaves me very unsure.

    • @dycorty9182
      @dycorty9182 15 днів тому +103

      ​@@CrizzyEyes Daw's lab goggles & chem-resistant gloves give me that vibe too, same with tupperware head daveers, but then they throw in a random puffer trench coat and weird metal shoes 😭😭

    • @MyAmazingUsername
      @MyAmazingUsername 15 днів тому +1

      That's leftism for you. A bland, amorphous blob where nobody is exceptional. 😂

    • @dante8506
      @dante8506 15 днів тому +81

      They consult but only for forced DEI to make it woke and please the "modern audience" all 700 of them.

  • @RyanTheAccuser
    @RyanTheAccuser 16 днів тому +2859

    This was a murder. No malice, no obvious clowning, just subtle jabs and genuine critique that are made harsh solely by virtue of Concord's lack of quality.

    • @mattmark94
      @mattmark94 16 днів тому +199

      I love how he was trying really hard to be respectful but you can clearly notice the contempt he has for those designs 😆

    • @Cabazorro0
      @Cabazorro0 14 днів тому +17

      He is clearly being sarcastic and demeaning about the game.

    • @DisemboweII
      @DisemboweII 14 днів тому

      It's no surprise the only design that really stands out or appeals to most people is the "kinda hot catgirl", because she's got some vague aesthetic appeal.

    • @NekoinaBox2000
      @NekoinaBox2000 13 днів тому +81

      @@Cabazorro0no, he’s genuinly giving criticism… like have you watched it? He’s actually TRYING to be helpful

    • @LeftJoystick
      @LeftJoystick 13 днів тому +72

      ​@@Cabazorro0 You know when you get a talking to by your boss about a job he’d like you to do better/improve at? That’s what he’s doing here.
      I know Gen Z has an issue where they take everything personally because they are incapable of understanding nuance, but try not to make it so obvious.

  • @Kody910
    @Kody910 12 днів тому +500

    I didn't think it was possible for characters to be so overdesigned, yet completely underdesigned at the same time. Props to Concord for pulling that off, I guess.

  • @user-iy7cu4xy8c
    @user-iy7cu4xy8c 9 днів тому +121

    So the design:
    1. Don't tell you anything about character
    2. Visually doesn't consent
    3. Looks ugly

  • @deedoubs
    @deedoubs 14 днів тому +1802

    >I'm a normal human being
    Guy comes out dressed as a blackjack dealer

    • @Berry-Urodo
      @Berry-Urodo 12 днів тому +213

      The guy looks so normal, He looks like the most normal person in the world, he's so normal he looks weird, he looks like he's gonna tell me a bedtime story, he looks like a famous 50s writer being interviewed, he looks like south american socialist revolutionary intelligentsia, he looks like he greatly supported the development of some random field of medicine,

    • @ClarkWahlberg-bo3oh
      @ClarkWahlberg-bo3oh 11 днів тому +8

      🤣😂

    • @winzyl9546
      @winzyl9546 11 днів тому +63

      @@Berry-Urodo now thats real character design, really make me feel this guy has knowledge.

    • @josevillanueva2944
      @josevillanueva2944 11 днів тому +17

      Looks more normal than a male feminist.

    • @aaronlosey7201
      @aaronlosey7201 11 днів тому +48

      the vest contrasts with his sleeves so that if you blur him he still looks interesting

  • @silver_stone6510
    @silver_stone6510 16 днів тому +5348

    "I don't really use Twitter and I do not care"
    Holy fucking mega based

    • @figureviews
      @figureviews 16 днів тому +325

      no sane human being uses Twitter

    • @silver_stone6510
      @silver_stone6510 16 днів тому +253

      @@figureviews when I look at Twitter users and their activities I just ask myself
      "How tf do you mfs just spend all day arguing and making thread of why you find this problematic over some really petty stuff"

    • @figureviews
      @figureviews 16 днів тому

      ​@@silver_stone6510 I only access Twitter when I need to see Hews uncensored art

    • @joaoteixeira8349
      @joaoteixeira8349 16 днів тому +94

      well,he DID say he was a normal human being

    • @cameronbechtold
      @cameronbechtold 16 днів тому

      @@silver_stone6510every one of you losers are doing the exact same thing in UA-cam comments JFC the lack of self awareness 😂

  • @brendo7363
    @brendo7363 17 днів тому +2314

    Character designers that just don't understand the BASICS. Colour theory, unique silhouettes, communicating a character's role, strengths and weakness through their design, making a COOL character that people actually like. They get it all wrong.
    Humans dressed by a bad fashion designer not designed by a game designer.

    • @lastbeer
      @lastbeer 16 днів тому +239

      This is what happens when you hire diverse designers by quotas, who believe they have skills because everyone was too afraid of criticizing them.

    • @Manganization
      @Manganization 16 днів тому +24

      Huh? I'm almost certain the terrible Mish mash of clothes was by design.

    • @ponjun3970
      @ponjun3970 16 днів тому +97

      They spent more time on pronouns. They even had someone who is still undecided.

    • @potatopotato9221
      @potatopotato9221 16 днів тому +34

      tf2 is lost knowledge

    • @DarthRambo007
      @DarthRambo007 16 днів тому +52

      The lizard guy should have had a lizard snout . The problem is all the characters are humanoid . And the abuse or orange and teal and leather in all chars .. not to mention everyone is in a jump suit no mech suit at all

  • @demonboy7777
    @demonboy7777 7 днів тому +35

    Overwatch: You can play the hero!
    Concord: You can play the sidekick...if you're lucky.

  • @RKNancy
    @RKNancy 13 днів тому +719

    Another thing you haven't mentioned is the shapes of these designs. The short characters aren't short enough. The tall characters aren't tall enough. The old people aren't old enough. The fat characters aren't fat enough. The male and female features of the characters aren't exaggerated. Most of them look like really, really tall 12 year olds who haven't gone through puberty. It's like they went for ultra realistic body shapes while forgetting that their artstyle is more suited to make super exaggerated cartoonish characters. There is a serious case of incompetence going on here where everyone involved is super obsessed with being accurate to reality but forgetting the first rule of drawing stuff is that you gotta exaggerate what's real.

    • @Aval0n_
      @Aval0n_ 11 днів тому +131

      Yeah, this. It's frustrating to me because I WANT more characters that break conventions by having a wider range of body types and gender expression and such... And I know you can do that and still have compelling designs because I've seen it done in everything from D&D OCs to Webtoon characters.
      But I'm starting to wonder if some people are hearing "we need more diversity and less unrealistic body standards" and so throw out those conventions with no understanding of why they're there or what needs to be adapted to suit the new versions.

    • @Sanquinity
      @Sanquinity 11 днів тому +69

      There's really only two ways to go with designing characters. Either you don't go for photo-realism and exaggerate, or you go for photo-realism and don't exaggerate. These people went for a Disney 3D animation style, yet didn't exaggerate...

    • @Sparkplugcrazytalk
      @Sparkplugcrazytalk 10 днів тому +59

      I dunno man the fat characters were pretty fat

    • @DantesGrill
      @DantesGrill 10 днів тому

      @@Sparkplugcrazytalk They're fat but also look like I could beat them in a fistfight

    • @AlbertBalbastreMorte
      @AlbertBalbastreMorte 10 днів тому

      I've been realising the new sensibilities make characters mush together. Everyone is a pansexual genderless chubbo with an ironic nasty attitude and mental agony.

  • @TheGrumpyKeen
    @TheGrumpyKeen 13 днів тому +567

    You know you have a hit game when one of your characters gives off the "I came from laser tag and lost one of my shoulder pads" vibes

  • @Jonkin715
    @Jonkin715 17 днів тому +629

    These designs felt like the creators went with the very first concept art of each and every character. Practically each of these characters would have benefited from a re-design.

    • @sungrandstudios
      @sungrandstudios  17 днів тому +286

      That would definitely save them some time. They only had a measly 8 years to create this game.

    • @Lampoluke
      @Lampoluke 16 днів тому +19

      I would say this designs are AI generated, however 8 years ago AI wasn't that good.

    • @orcishh
      @orcishh 16 днів тому +6

      I'm gonna guess they're gonna do a cyberpunk refund and release the game in a year or so. It's their only shot unless they wanna lose 200mil or whatever it was

    • @jc624
      @jc624 16 днів тому +2

      ​@orcishh it's jover. Too many negative reviews on the game already exist, people are always gonna be prejudiced even if they fix the game a year later

    • @Blackreaper95
      @Blackreaper95 16 днів тому +6

      ​@@LampolukeAI would do a better job than this to be honest.

  • @mari48x4
    @mari48x4 10 днів тому +87

    This makes sense why their characters looked so muted. It seems the designers completely avoided contrast and accentuating features.

    • @Dewani90
      @Dewani90 5 днів тому +1

      or graphic design lessons when they were going through color theory.

    • @accidentcellar6307
      @accidentcellar6307 20 годин тому

      that's what happens when there are diversity hires in charge of the character design

  • @Lightborn1311
    @Lightborn1311 16 днів тому +1946

    I just realized something . . . you know what the Concord characters really look like? It's like you had a character creator with all the options and you hit "maximum randomization". They appear to be barely "designed" at all.

    • @Relugus
      @Relugus 16 днів тому +106

      There's no creativity or thought put into their designs.

    • @t.7124
      @t.7124 16 днів тому +194

      It's not mentioned much in this video, but I also think they are conceptually just so ugly. I look at the old lady character at 28:25 and nothing about her design makes sense. She's clearly older, but she's wearing a jumpsuit which is a style of clothing associated with being physically active. It's not a contrast, it's a contradiction. You compare her design to Ana from Overwatch, and Ana is also an older lady but her concept is as a talented sniper, past her prime but still heads above everyone else. Ana's design is complimentary to her concept, while the designs in Concord don't feel like they have a concept to begin with.

    • @leestrz4153
      @leestrz4153 16 днів тому +63

      No actually you would get better characters out of a randomizer. These have to be intentionally bad. 😅 They are the most bland and boring characters I've ever seen in a game where the characters are everything. I get it if the characters aren't important but a hero shooter is a game that relies on good character designs. Similar to a fighting game.

    • @sephikong8323
      @sephikong8323 15 днів тому +39

      The worst examples to me are the designs that are the opposite of that, the characters where you get where they were coming from but are made so bland that it's actually hard to actually understand that they were trying to do something.
      Case in point : the lizard dude. They toned it down so much to the point of just making it a green human with random spikes on his arms that I would never have guessed that it was supposed to be a lizard man in the first place, they probably just slapped some add-ons on the face of their mocap actor and called it a day.
      At least the terrible designs that have no cohesion, I can let slide because at least it's sort of funny, but those are just sad

    • @valletas
      @valletas 15 днів тому +20

      It even has that effect when you wear 2 pieces of clothes from separate sets so your character just looks weird
      Like the fat guy for exemple because of his "chest armor" it just looks like he is wearing his pants all the way into his belly button when in fact that is just a one piece suit

  • @MrThirtyH
    @MrThirtyH 15 днів тому +1675

    This is like an art professor spending an entire lecture using YOUR work as an example of how disheartened he is that his students are STILL this bad.

    • @ForWeAreMany
      @ForWeAreMany 14 днів тому

      BWAHAHAHAHAHHAHAHAAHAHA. 0/100, IM FLUNKING YOU OUT OF CLASS, NO APPEAL. ALSO, BLACLISTED FROM COURSE. GO BACK TO BEING A CASHIER AT WHOLE FOODS.

    • @sel88q
      @sel88q 13 днів тому +17

      LMAO

    • @stevenriften7561
      @stevenriften7561 12 днів тому +3

      Genius comment! Holy shit! 😎

    • @zloidooraque0
      @zloidooraque0 12 днів тому +2

      btw, author's character designs are ugly too, but in their own way.
      it looks like author learned just one design principle and lives and dies by it. your chars are boring and coockiecutter. extremely uninteresting.
      at least author of these abysmal characters from failed game know, what "form" is.

    • @Krysnha
      @Krysnha 12 днів тому

      I remember after WW2, in the cold war, a man wanted to win monet selling a plane to the soviet army and to win money he name the plane after Stalin, Stalin being a dictator live it, and the plane was fast as hell but was so badly design the plane literaly disarm itself as fligth, the engine was so big and powerful it vibrate and damage to plane, the plane landing gear could not retract and were so small that the propeler hit the land, and it was so bad that they put it in the disgn unniversity and said these is how you dont design planes.
      They should do these at the start, first year these is what not to do and be tree classes dedicated to show how bad these was

  • @warzone822
    @warzone822 16 днів тому +959

    In fashion "it has to be interesting in either color, texture or shape" and so many of the characters miss all 3

    • @sungrandstudios
      @sungrandstudios  16 днів тому +159

      Thanks for adding that. I think the purple grandma Captain Marvellous is the only design that fits those requirements even a little.

    • @GloriousSwordHorse
      @GloriousSwordHorse 16 днів тому +26

      What you don't like the color, texture, and shape of the burlap sack tunic Vale is wearing?!

    • @matecomlaranja9938
      @matecomlaranja9938 16 днів тому +15

      You know what makes it worse? Knowing the roles of these characters.

    • @warzone822
      @warzone822 16 днів тому +4

      @@GloriousSwordHorse round, single color characters, with no accessories or texture just might no be doing it for me.

    • @Hexue
      @Hexue 16 днів тому +9

      I believe they do know that because they have many talented designers who perfectly avoid all designs that leave a lasting impression on characters. This is their goal, and they have been very successful in their work

  • @RunsWithKniefs
    @RunsWithKniefs 8 днів тому +28

    What struck me was that the overall design philosophy was also incoherent where 3/4 the cast is maintenence crew with guns and 1/4 being first year fashion students making the most out of 1 fabric
    And "toad"
    They call it a "hero shooter" but they show us "public works shooter"
    Now im imagining a cartoony construction worker arena fighter game and that sounds more appealing.

  • @KoongYe
    @KoongYe 16 днів тому +2122

    I am also a Character Designer and I was shocked as to how the character lacked color that says anything about the character. Color isn't just a paintjob. Dante's red tells us he is hotheaded, Virgil's blue tells us he is calm and collected. Mercy's white tells us she is virtuous, Tracer's orange tells us she is vibrant. It's ingrained in our psyche to recognize these colors. I don't know of their purpose was to break the norm or sth but making all the characters flat, pastel colored was a horrible choice.

    • @kingseiryu929
      @kingseiryu929 16 днів тому +45

      Thats very cool to know

    • @cubetamalvada893
      @cubetamalvada893 16 днів тому +273

      There's a character in this game that is basically a Pharah, she flies and has a weapon that does splash damage with an explosion, there's nothing, NOTHING in that character's design that tells you she can fly, she has no Jet-Pack, her propulsion are her shoes unlike Pharah that not only has a Jet-Pack that yells "SHE CAN FLY", but also her outfit resembles a bald eagle and her Jet-Pack has the shape of wings.

    • @BreakGlassForMemes
      @BreakGlassForMemes 16 днів тому +226

      It feels like they wanted to try to avoid stereotypes in their character designs, but also in turn decided to avoid ANYTHING that could be considered normal. It tries to break the rules without understanding what the rules are in the first place.

    • @StevenZephyc
      @StevenZephyc 16 днів тому +149

      Reminds me how valve spends years designing tf2 characters so you can recognize each class just by looking at their outlines from any angle

    • @StevenZephyc
      @StevenZephyc 16 днів тому +80

      ​@@cubetamalvada893ow1 is truly the pinnacle of character design, you can tell what each character's role is just by looking at them and their weapons.
      Then in ow2 we get Kiriko, illira, and whatever venture is...

  • @GrayMatter337
    @GrayMatter337 14 днів тому +599

    this is one of those times in gamedev where the actual advice to fix issues basically boils down to "build a time machine, go back in time, fire whoever decided this was a good idea, and don't make these mistakes in the first place." Once it hits this point your game is well past the point of no return lol. The whole thing needs to be redone from almost scratch

    • @enorma29
      @enorma29 14 днів тому +19

      i could see someone, many years from now, take on the challenge of romhacking this game into something good, and then of course the hack becomes a huge success that makes sony zero money and butthurts them enormously. kinda what happened with am2r and nintendo.

    • @DelugeQuebec
      @DelugeQuebec 14 днів тому +1

      the game is dead already, maintenance mode probably called before Christmas...

    • @LordBillington42
      @LordBillington42 13 днів тому +21

      I bet many people with good intentions made this game, and were managed into oblivion.

    • @HazeEmry
      @HazeEmry 13 днів тому +10

      ​@@LordBillington42as is with many things

    • @DatBoiOrly
      @DatBoiOrly 12 днів тому +3

      *cough cough* sweet baby inc *cough*

  • @RowdyRafe
    @RowdyRafe 17 днів тому +1327

    Concord has become a case study on game design failure
    To the devs, thank you for your contribution to the gaming industry

    • @sungrandstudios
      @sungrandstudios  17 днів тому +419

      Massive contribution to the industry! I'm going to use Concord as a case study for lessons and talks for years.

    • @pogolas
      @pogolas 17 днів тому +49

      It is "Extremely talented" devs for you.

    • @cheesecake7159
      @cheesecake7159 16 днів тому +28

      That's why they sold $40, not make it free to play, because they know they can't sell skin for bad characters

    • @thebiggestgarlic1194
      @thebiggestgarlic1194 16 днів тому +24

      Concord is to video games what The Last Jedi is to movies. Both titles could be used to teach future developers and directors about how not to create games or movies.

    • @radoslav2913
      @radoslav2913 16 днів тому +16

      at any point in the progress of their work, a game designer must compare their work with Concord and if there are any similarities they must be removed immediately at all costs.

  • @PoukTheGame
    @PoukTheGame 9 днів тому +16

    Hey game dev here. SO generally you are just about color science and how they have choose bad color combination and you compare it to yours color science, but the problem is deeper and start at concept phase. Every character is fundamentally done wrong from concept throught modeling and texturing to presentation. There is no interesting silhouette. Neither character have cool armor, gun or clothing. Overly BIG characters completely off and not interesting. It seems that those former destiny devs are only the people who are about woke culture and actually nobody knows anything about design or how to make game. Seems they just remembered to put the crosshair under the center of the screen

  • @ashtonsalisbury727
    @ashtonsalisbury727 16 днів тому +880

    "I'm not here to criticize"
    10 minutes later: "This is a nightmare design"

    • @net343
      @net343 16 днів тому +161

      Its not even a critic its a factual statement

    • @mattmark94
      @mattmark94 16 днів тому +29

      @net343 a good critic sticks to factual statements. He can like it or not, but he was a good critic 😆

    • @Left4Coragem
      @Left4Coragem 14 днів тому +19

      A man can only take so much before he cracks.

    • @Domain0fDom
      @Domain0fDom 14 днів тому +9

      He couldn't even try to be kind too its that bad 😂😂😂

    • @blackmendosa
      @blackmendosa 14 днів тому +4

      @@Left4Coragem I think crack might have been involved in some of these character designs... just sayin'.

  • @integrax5559
    @integrax5559 16 днів тому +515

    It's also highly uncanny that the characters (base model) are highly detailed, made to look photo realistic - yet, not one of them (save granny magi with her gold trim) has any detail at all - to the point you cannot identify what any of the material is...or might be. There is no texture, no wear and tear, no contours, no insignia, no flair, no patterns, nothing.
    It looks like, if you were to reach out and touch any of them, they would all feel like room temperature plastic. There is no character there, no personality...it's all very "born yesterday".

    • @sungrandstudios
      @sungrandstudios  16 днів тому +165

      That's an astute observation. Though, the Pink character does have tears on her shorts he seems born of fashion and not necessarily battle. The new Avatar Netflix show also had the issue of costumes being absolutely pristine.

    • @poorlymadeproduction
      @poorlymadeproduction 16 днів тому +10

      thats something thats really been bothering me but i havent been able to put my finger on it

    • @KhronicD
      @KhronicD 16 днів тому +49

      @@poorlymadeproduction It's actually something most people don't really think about, but you do notice it. You can see it in a LOT of movies and tv shows. Not considering that the costumes are still clothing, often they are way too "clean" for the scenes and characters wearing them so it creates a kind of "clothing uncanny valley" effect. It's definitely the kind of thing where you go "this just doesn't quite look right" but you can't really figure out why.

    • @mattmark94
      @mattmark94 16 днів тому +17

      @sungrandstudios a lot modern movies and tv shows have this problem: characters that are supposed to have "lived in" clothes and gear and yet everything looks pristine, like straight out the packaging.
      Same thing can be applied to the sets.

    • @Greggah
      @Greggah 14 днів тому

      Totalitarian ideologies dislike the idea of history, as it isnt easy for the ruling class to control.
      "Born yesterday" is the go to, and history is continously rewritten.

  • @darktooth3563
    @darktooth3563 16 днів тому +255

    "I can only assume, that this is an NPC, a mob" 😅

    • @Gamer_Live_Studio
      @Gamer_Live_Studio 16 днів тому +35

      He ain't wrong about that 😭😂

    • @MinosML
      @MinosML 16 днів тому +30

      Mfs when they see me on the street:

    • @Vladdyboy
      @Vladdyboy 14 днів тому +19

      That was the most savage attack ever. 😅 Calling the faceless helmeted character an NPC trash mob like that. I will never recover from that. 😢

  • @Modusiticate
    @Modusiticate 9 днів тому +13

    imma critique the critic for a moment here:
    All he did was talk about tones. Yes, they're a big problem with these designs, but tonal contrast and color theory make up only a fourth of character design at most. What about the shapes? The themes? The narrative? It's not that hard to say some notes about those things as well. Yes, he made a few quick remarks, but it came across as him believing that tonal contrast is the #1 most important thing.
    Also, I'm not buying his character designs. They're bland. Designing normal people is one thing, but the IT factor is missing. They look like random people you'd see in the grocery store then promptly forget about. Why should I care about his characters? They could be the most fascinating, well-written characters on the globe, but nothing draws me in.
    BTW, I'm not defending Concord in any way. Honestly I forgot it existed until this video popped up.

    • @sungrandstudios
      @sungrandstudios  9 днів тому +7

      @@Modusiticate thank you for bringing up those points. You are absolutely on point here. I wanted to keep the video from getting too long so I focused on aspects I could quickly modify and explain in a way that would be helpful to artists and designers. Certainly the topics you discussed are astute and deserving of full video all their own. Thank you for taking the time to share your perspective.

    • @starlettdragon
      @starlettdragon 2 дні тому

      ​@@sungrandstudiosNot knowing how the game is themed and the classes of the characters didn't help.
      The game is supposed to be retro-futuristic sci-fi, and the characters do not read as that;
      The only one that even comes close is "lieutenant Tupperware".
      It's also impossible to read their class through their design (the medic reads as a gunslinger, the wall builder reads as a magic user).
      They are fundamentally not fit for purpose designs.

  • @mow_cat
    @mow_cat 14 днів тому +694

    "I came from laser tag and I lost one of my shoulder pads"
    💀 i am dying

  • @Arcademan09
    @Arcademan09 16 днів тому +435

    There's a reason Goku resonates with so much kids around the world and stood the test of time. It's so iconic and not just Dragon Ball, Shonen Jump takes those silhouettes very seriously because if your character isn't even cool looking by the bare minimum, then what's the point?

    • @sungrandstudios
      @sungrandstudios  16 днів тому +114

      That's a good statement. The focus of this game was on the wrong priorities.

    • @ApolloDawn85
      @ApolloDawn85 16 днів тому +45

      Yeah, look at any shonen protagonist (Yusuke, Luffy, Naruto, Ichigo, Deku, Itadori, Tanjiro, etc) all of their designs are striking.

    • @jampine8268
      @jampine8268 16 днів тому +53

      Most famous gaming example is probably TF2, Valve stated they wanted to make every class identifiable by just silhouette alone, to which they succeeded at

    • @melodybaoin1425
      @melodybaoin1425 16 днів тому +29

      It kinda reminds me of that episode in Gintama. Gintoki explained that if you want to make a titular character, they need to be recognizable by silhouette alone. Cue Gintoki presenting Goku and Vegetta silhouette's and then revealing it's actually Gintoki and Hijikata ( it's still part of the joke of course 😅). However it still proves that there is a reason why they take these fundamentals to heart.

    • @Arcademan09
      @Arcademan09 16 днів тому +9

      @@melodybaoin1425 a fellow Gintama chad

  • @jakezepeda1267
    @jakezepeda1267 16 днів тому +261

    It feels like whoever was in charge wanted "realism" and just thinks that means desaturating everything.

    • @sungrandstudios
      @sungrandstudios  16 днів тому +87

      That could be right, since they were taking cues from Marvel movies which tended to desaturate colors.

    • @jayjay24155
      @jayjay24155 16 днів тому +1

      ​@@sungrandstudios I'm curious do you have an artstation or portfolio somewhere since you're a character designer?

    • @Im_Politically_stupid_and_dumb
      @Im_Politically_stupid_and_dumb 16 днів тому

      I mean irl a lot of military and technology is desaturating like cars that are mostly grey and black and things like McDonald’s are staring to turn grey. A lot of corporate products are grey and in a futurism world like this, desaturation might just be a as common I guess. It’s unappealing which is why I sorta like it. This could mostly could work irl compared to the other games

    • @othergoogleaccount-wy9hc
      @othergoogleaccount-wy9hc 16 днів тому +4

      I mean irl a lot of military and technology is desaturating like cars that are mostly grey and black and things like McDonald’s are staring to turn grey. A lot of corporate products are grey and in a futurism world like this, desaturation might just be a as common I guess. It’s unappealing which is why I sorta like it. It looks pretty bland like most cars and suvs too. This could mostly could work irl compared to the other games.

    • @CatwaiiYT
      @CatwaiiYT 15 днів тому +7

      ​@@othergoogleaccount-wy9hcthat style would be pretty hard to convey coherently in concord's direction tho

  • @bizzarocraw2412
    @bizzarocraw2412 11 днів тому +27

    The thing that really stood out to me was trying to guess the characters name. Like, yeah, they look generic, but the fact that you had nothing to latch onto really gets me.
    I'm not a character designer, but I get a lot of Baldur's Gate 3 stuff in my recommended.There's one video about Karlach that I think gives you an idea of what I'm going for. They spoke about how the character's design tells you a story about who they are. In Karlach's case there are burns and scars, showing you that she's been through things, but also how she ornaments her hair with these silver medallions showing that she still cares about her appearance and takes the time to do some basic self care. There's also the glow of the engine in her chest, and the exhaust ports on her shoulders. Tough but caring, has an engine in her chest. You know that about the character at a glance because of those details.
    All I learn about these characters when I look at them is that they're derivative of pop culture characters like Peter Quill from Guardians of the Galaxy, or that for some reason fashion in that setting incorporates a lot of tubes that look like a digestive tract. There's nothing here that gets someone interested in who a character is as a person, or their role on the game. I think the only thing that lets you distinguish anything is that some characters are larger, and presumably can take a hit or two at the cost of moving a bit slower. Which is super basic.

    • @iota-09
      @iota-09 2 дні тому +1

      baldur's gate is also great with the names thing because a lot of the time new players get into the name knowing about characters names or feats, like the first time they see halsin they go "oh he0's the bear sex guy!" or the first time they meet karlach FROM AFAR they can go "yup, that sure is karlach" and shadowhert? just a look at her in the illythid vat tube and you already know it's her.
      names don't necessarily bring visual flair to them, so it's fine to mess a name, but even in real life we have things like "the karen" who you know is likely a middle aged blond woman, or "the spike" who is likely someone straight outta the 90s sporting a guy fiery hairstyle and who likes hot rods or something like that, names still carry a *feel* to them and being able to see a design and go "imma give them this name, i can just see it" is a sign of good design choices, i mean, just look at the kiki and bouba experiment, it's a real thing.

  • @MaxTale
    @MaxTale 16 днів тому +451

    I've seen someone describe this game's artstyle as plumberpunk and I think that's the perfect word for it
    Design elements that should be metallic such as robot parts, cybernetics, armor plates or weapon paneling are all covered in tubing material or rubbery plastic
    The characters in this game don't look like scifi heroes, they look like a gang of plumbers making the streets unsafe in some fucked up future scenario

    • @sungrandstudios
      @sungrandstudios  16 днів тому +117

      That's quite an astute statement. I see that with all the pipe and tube like structures. Thanks for sharing that.

    • @eon5323
      @eon5323 16 днів тому +63

      They look like they're cosplaying characters from another game but only had access to cheap materials for the costumes lol
      But then the game renders those cheap costumes in bizarrely photorealistic super high detail. It's so jarring how bland it is.

    • @Suiberis
      @Suiberis 16 днів тому +51

      I like how Kevduit described them in his review.
      Instead of Guardians of the Galaxy, we got "Custodians of the Gas Station"

    • @Alnard
      @Alnard 16 днів тому +9

      Punk implies cool. These designs are not cool.

    • @poorlymadeproduction
      @poorlymadeproduction 16 днів тому +16

      id play a plumbergunk game about that sounds awesome lmao

  • @Koyaanisqatsi12
    @Koyaanisqatsi12 16 днів тому +396

    "Concord, the award winning and most popular game on steam on xbox right now" I almost shit my pants laughing.

    • @jinxie712
      @jinxie712 14 днів тому +41

      Dude needs to blink twice if he's being held hostage.

    • @RuuisuMori
      @RuuisuMori 13 днів тому +6

      The best part was that he didnt even mention the ps5 even though the game was published by Sony 😂

    • @bradwilcox08
      @bradwilcox08 12 днів тому +5

      It's so popular, it's got dozens of people playing it!

    • @MrPathorock
      @MrPathorock 12 днів тому

      ​@@jinxie712He blamed the color tones, not the ugly characters

    • @suzanapipus6289
      @suzanapipus6289 10 днів тому

      ​@@MrPathorockWe all know that the characters are abysmal as a whole but we need a scapegoat, you know ?

  • @BrownCookieBoy
    @BrownCookieBoy 17 днів тому +1834

    They hired an apprentice from Balenciaga

    • @sungrandstudios
      @sungrandstudios  17 днів тому +736

      I had to look up Balenciaga. The first thing I saw was a $3.5k pair of distressed jeans for sale. That explains a lot. Thank you.

    • @talkingmudcrab718
      @talkingmudcrab718 16 днів тому +146

      ​@@sungrandstudiosthey made thy rounds last year in international news (read: outrage) when they unveiled an ad for a collection with very blatant references to CP. It was pretty disturbing and I assume that was the point of the whole thing. They're basically a fashion label for real life Bond Villains.

    • @muhammadapriputrakurniawan2222
      @muhammadapriputrakurniawan2222 16 днів тому +16

      ​@@sungrandstudios distressed jeans? What does that mean? The jeans is crinkled to hell and back?

    • @dalriada7554
      @dalriada7554 16 днів тому +5

      @@talkingmudcrab718 I assume you're not talking about cyberpunk aesthetic ?

    • @youtubeisapublisher6407
      @youtubeisapublisher6407 16 днів тому +71

      @@muhammadapriputrakurniawan2222 Distressed, because they were designed by Balenciaga. If I were a pair of jeans I'd be distressed by that too.

  • @user-dj9iu2et3r
    @user-dj9iu2et3r 11 днів тому +7

    Let me start off by saying that your critique of the Concord characters was spot on.
    That said: were you trolling at the end? Your “characters” that you showed off at the end couldn’t even be considered characters. They look like the randomly generated humans you play as in “survival game X.”
    Not to be mean but if you aren’t trolling then I idk what you were thinking showing those characters. AND you showed them T-posing so that they were in their most lifeless state.
    What a strange journey this video was.

  • @henry7696
    @henry7696 16 днів тому +233

    by far the biggest issue with almost all of these character designs is that if you removed their weapons, youd have almost no idea what role the character is supposed to do in game. compare it to classics like TF2. take away the guns and youd still be able to pretty much figure out what theyre about

    • @iriswav7379
      @iriswav7379 16 днів тому +52

      This, this is the nail in the coffin. If you showed me the silhouette of sniper I would immediately panic. If you showed me the silhouette of a friendly heavy it makes me calm that I have protection (he's a spy disguised)

    • @AsDeft
      @AsDeft 15 днів тому +39

      It feels like they purposefully avoided any and all gaming stereotypes that we use to identify different characters and roles.

    • @leonardo9259
      @leonardo9259 14 днів тому +4

      TF2 fans trying not to talk about the game (it's been a dead slopfest for the past 5 years)

    • @ihatethatyoutubedisplaysyo8106
      @ihatethatyoutubedisplaysyo8106 14 днів тому

      ​@leonardo9259 doesnt matter if the game is dead or not, its character design is a masterclass and should be learned from.

    • @Cye_Pie
      @Cye_Pie 13 днів тому +38

      ​@@leonardo9259 "dead slopfest" 50,000 concurrent players

  • @R.L._Stine_88
    @R.L._Stine_88 16 днів тому +249

    "This is a Nightmare Design!"
    "It's a little bit annoying that the same design flaw are appearing over and over"
    "It's hard to salvage this"
    "It is so frustrating, it is disheartening, to see this, because I do not want to see people fail THIS bad"
    LoL DAMN it felt like it was seriously just character after character where he was genuinely describing blatant errors that you would not expect from a team with as much experience as the developers at Fire Walk Studio to make... over and over again.

    • @somebodyelseathome
      @somebodyelseathome 16 днів тому

      It was there first game, they didn't have much experience.

    • @qaztim11
      @qaztim11 16 днів тому +4

      I would not put the blame on the designers, at the end of the day they just execute what has already been approved.
      These designs all feel like the 8th revision of the characters after the executives told them to remove all signs of character,fun and interesting design to appeal to ""Everyone""
      And by trying to appeal to everyone they appeal to no one.

    • @somebodyelseathome
      @somebodyelseathome 16 днів тому +9

      @@qaztim11 art design is different from gameplay. The gameplay doesn't seem that fun.

    • @JMDAmigaMusic
      @JMDAmigaMusic 15 днів тому +3

      @@qaztim11 thus confirming my "Design by committee" theory

    • @AlekseiValkov
      @AlekseiValkov 14 днів тому +3

      ​@JMDAmigaMusic Which is an amateur problem that activists run into because they have a great disdain for centralized leadership.
      The greatest games we have are all coincidentally done under the vision of a unified leadership, usually under one man.

  • @SobiTheRobot
    @SobiTheRobot 16 днів тому +258

    It finally clicked for me halfway through the video that these designs were supposed to evoke the 1970s. It's just that they took all the wrong lessons from the 1970s.

    • @ARStudios2000
      @ARStudios2000 16 днів тому +4

      How do they evoke the 1970s?

    • @pacer2310
      @pacer2310 15 днів тому +122

      ​@ARStudios2000 he's sort of right. Sci fi in particular during the 70s had a lot of puffiness, tubes, etc. You'd have to look at things like star wars (lots of drab colors, tubing, etc), zardoz, dark star, alien. It's membrane thin but I think the reason it's so hard to see is how poorly it was executed.

    • @SoulGundam
      @SoulGundam 14 днів тому +42

      Came here to say this...
      Their 'jackets' reminds me of how "Back To The Future 2" 'futuristic fashion' was designed...
      So many puffs. Soooo round. Soooo insignificant.
      It's literally a 70s interpretation of how the 2000s would look like.

    • @Scanlaid
      @Scanlaid 14 днів тому +1

      The dynamo hooked up to syd mead is now powering a small commune

    • @Sinuev1
      @Sinuev1 14 днів тому +13

      In what way though? It certainly wasn't in color choices. The physical design is vaguely reminiscent of a particular kind of 70's sci-fi/futurism that you'd see in films like The Andromeda Strain or Logan's Run - but there's no cohesiveness to their application. It looks like a blind stroke victim was trying to dress themselves out of a box of old 70's sci-fi wardrobes... but it's even worse than that, because each individual piece is mixed and matched. Like they took bits and pieces of various outfits and stitched them together with other pieces of outfits they had no relation to or had any mind at all to color matching. Even Bethesda got closer to that aesthetic mark with FO4's Institute and Starfield.

  • @Jacksonmontyart
    @Jacksonmontyart 11 днів тому +33

    As a concept designer and illustrator I’d like to see you tackle the actual costumes and designs of the characters. Yes hue and value are very important, but pretty quick fixes. You aren’t fundamentally changing the character design but rather the value grouping and color economy. Even if it’s something quick like some daw overs and notes like you would receive from an art director. I was expecting a bit more from this video !

    • @sungrandstudios
      @sungrandstudios  11 днів тому +15

      Thanks for saying this. I would have really like to do that, but I chose to focus only on the tonal values and color since those are things I could quickly change in photo editting and explain the design philosophy that is actually useful to artists. Changing visual elements like armor and visual elements is much more nebulous as there isn't a universal language or design philosophy for that. Since I don't understand the internal art direction, attempting to change any core visual elements would be cool, but wouldn't be useful.

    • @Jacksonmontyart
      @Jacksonmontyart 10 днів тому +7

      @@sungrandstudios I see where you are coming from, great video regardless ! I look forward to see what you do moving forward.

  • @Raphtor13
    @Raphtor13 17 днів тому +1359

    "award winning, universally beloved" - LOL

    • @Glitch-Gremlin
      @Glitch-Gremlin 16 днів тому +26

      It is in his Timeline.. thank God im still in MY Timeline though.

    • @VikingKong.
      @VikingKong. 16 днів тому +130

      "smash hit"
      "most popular game on steam"
      Funny guy

    • @hercufles
      @hercufles 16 днів тому +20

      on steam and x box

    • @Mattin_Satteo
      @Mattin_Satteo 16 днів тому +5

      In which universe? 😅

    • @naradloff
      @naradloff 16 днів тому +3

      Accurate. Haha

  • @JustAnOldStone
    @JustAnOldStone 16 днів тому +231

    "Not everyone sees color the same way" after the internet spent a year arguing over the color of a dress, no truer words have been spoken

    • @ARStudios2000
      @ARStudios2000 16 днів тому +3

      wait which dress

    • @KhronicD
      @KhronicD 16 днів тому

      @@ARStudios2000 He's referring to the viral sensation that was a black and blue dress that in the picture of it that was taken caused a large amount of people to see it as white and gold. It's been heavily discussed and studied and there are extremely complex explanations of why it worked that way. Google "viral dress color meme"

    • @zubinbusdriver
      @zubinbusdriver 16 днів тому +17

      @@ARStudios2000 the blue one

    • @detective_retarted1789
      @detective_retarted1789 16 днів тому +17

      ​@@zubinbusdriveryou mean the white one?

    • @Ddform214
      @Ddform214 16 днів тому +1

      And racism!

  • @deweycox8409
    @deweycox8409 14 днів тому +185

    The silhouette of these characters are non-existent. Everyone's either just round or blocky. And the issue is made even more evident by the lack of dynamic poses. They all look like awkward dorks trying to pose in a cool and badass way but are secretly embarrassed by what they're doing.

    • @cevatkokbudak6414
      @cevatkokbudak6414 13 днів тому +8

      Bro I play Brawl Stars and even for me these suck. Like in that game you can play as a trash can but these somehow look more ugly wtf.

    • @ChristJesus-mp9jo
      @ChristJesus-mp9jo 12 днів тому +2

      They stand like...standing

    • @patsy02
      @patsy02 12 днів тому +9

      You're right, the characters look like struggling actors embarrassed to be in cheap sci-fi trash

    • @aristideregnier4883
      @aristideregnier4883 6 днів тому

      That's how trannies see people and the world

  • @AWonderingTraveIer
    @AWonderingTraveIer 10 днів тому +12

    Your professionalism is refreshing I’m not in game development but i find these types of videos interesting it’s like getting a glance behind the curtain I miss back in the early 2000s when it was regular for devs to release diaries to break down the tech side of designs and mechanics of games

    • @sungrandstudios
      @sungrandstudios  10 днів тому +3

      Thanks for sharing your comment, and I'm so glad you're not the FBI. I remember seeing those small dev diaries years ago too and always found them so interesting!

  • @lofipiggy7718
    @lofipiggy7718 16 днів тому +694

    As an interior designer I will tell u that everything this man said is 100% accurate, it might seem like hes memeing but hes opinions of the characters is pretty much on point.

    • @sergefabrizio
      @sergefabrizio 16 днів тому +103

      At no point in this video did I think this guy was memeing, he seems to be extremely knowledgable in his field

    • @mac1bc
      @mac1bc 16 днів тому +15

      This really is a good video for those trying to do visual design

    • @scarletsletter4466
      @scarletsletter4466 16 днів тому +49

      He did well with what he was given. But honestly, as a designer the root issue here is further up the chain/ earlier in development: lack of clear identity & art direction. The char designs give no indication of the setting, story or game-play. All your fave games have clear identity: Fallout = retrofuturism, Skyrim = medieval/ Nordic + Tolkien, Cyberpunk = cyberpunk, Witcher = medieval/ Polish + Tolkien, etc.

    • @bobbobb5759
      @bobbobb5759 16 днів тому +10

      An interior designer has what relevance to game design? lol people who feel this need to advertise their profession :facepalm:

    • @CanalTremocos
      @CanalTremocos 16 днів тому +17

      @@bobbobb5759 Everything is in some way relevant to everything else; if it wasn't, we'd never know about it.

  • @frankzappa3156
    @frankzappa3156 17 днів тому +672

    Props for trying to improve these iconic award winning designs. Jokes aside, when you went to grayscale I knew you were legit

    • @sungrandstudios
      @sungrandstudios  17 днів тому +172

      Well some of them are iconic now, but not in the way that anyone would want.

    • @oompalumpus699
      @oompalumpus699 16 днів тому +32

      ​@@sungrandstudios Infamy and fame are two sides of the same coin.
      The former is least desirable though.

    • @amadeusw2678
      @amadeusw2678 16 днів тому +9

      Well, not really. Grayscale just helps pinpoint lighting and values more easily. A lot of concept artists, including me, work directly in color. Working with grayscale isn't the standard for concept art

    • @frankzappa3156
      @frankzappa3156 16 днів тому +8

      ⁠@@amadeusw2678 He’s trying to revise already existing designs, so I think it makes sense here

    • @amadeusw2678
      @amadeusw2678 16 днів тому +7

      @@frankzappa3156 I've been working in the art industry for quite a while, so I know what he's trying to do here. But as long as the art is aesthetically pleasing to the investors and 'most' of the player base, it's good to go. In the case of Concord, though, it's just straight up ugly because it's not what the player base wants.

  • @TovenDo.O.Video-
    @TovenDo.O.Video- 16 днів тому +120

    I took a beginner's drawing course (and I mean absolute beginner), and from time to time there were events for people to draw original characters, these concord designs look exactly what some students of this course made, people who've never drawn before in their life or aumateurs that didn't even knew what fundamentals were.

    • @sungrandstudios
      @sungrandstudios  16 днів тому +25

      Yikes. Ouch.

    • @Sorain1
      @Sorain1 14 днів тому +46

      The diffrence is, those people were there to learn. If they took the lessons to heart, then those failures meant something. This? This is just a waste.

    • @MollyHJohns
      @MollyHJohns 13 днів тому +3

      Concord 'designers' learn on the job, by themselves, but what they really lesrn is how to use the softwares and thats it 😂

    • @whytho1690
      @whytho1690 9 днів тому +2

      @@Sorain1 🔥🔥🔥

  • @Oldmajik
    @Oldmajik 10 днів тому +14

    I looked up this guys work, I wouldn’t call him a “pro designer” I agree with ur takes on concords character design but I hope you apply these ideas to your own work.

    • @Noordledoordle
      @Noordledoordle 10 днів тому +10

      Yeah i think the only reason he's blowing up is because of Asmon. I think if this video had found a REAL game design crowd first, he would have been called out, lol

    • @Rose-qn2ed
      @Rose-qn2ed 5 днів тому +2

      Oh no! Anyway

    • @bluedistortions
      @bluedistortions 5 днів тому +3

      You had to look it up? He shows his work starting at 44:30.
      And yeah it is pretty bad, but his criticisms are interesting none the less.

    • @Oldmajik
      @Oldmajik 5 днів тому +7

      @@bluedistortions I agree with his critique. Just wanted to see his full “portfolio” not what he chose to show us. He’s an artist critiquing someone else’s work so he is opening himself to be critiqued as well.

    • @bluedistortions
      @bluedistortions 5 днів тому

      @@Oldmajik good point.
      I noticed he race swapped a lot of cultures towards African in his personal projects, so that means he's very left leaning, and leftists always lack effort and talent. That's why they choose a viewpoint that villianizes merit and espouses victimhood in the first place.

  • @camunderlain
    @camunderlain 16 днів тому +549

    What bothers me about Daw in particular isn't his weight- it's that he actually IS coded quite well to having ice powers. Cold blue, thick jacket that looks well insulated? Check. Goggles? Check. And yet no, he's the... medic?

    • @maackiaamurensis5703
      @maackiaamurensis5703 16 днів тому +132

      You mean Tom Bombadill?

    • @ginemginem
      @ginemginem 16 днів тому +125

      Wait, that's not an ice-based character? So what, somebody liked Mei from Overwatch, but they already had a design for that character archetype, and they went with "OK, what's left?" Shockingly awful. And I say this as a person that really avoids being negative on the internet.

    • @Voldrim359
      @Voldrim359 16 днів тому +45

      I thought that the blue jacket told me that she was just a crackhead, not even in a million years i would thought that she was the medic

    • @Nuinwing
      @Nuinwing 16 днів тому +77

      He also wears his pants over his belly, thats what old geezers do with their long Johns.

    • @Cassp0nk
      @Cassp0nk 16 днів тому

      That isn’t a fat chick? Either way ozempic needed.

  • @elvastan
    @elvastan 12 днів тому +168

    Something tells me this is an art director problem. The artists do know what they're doing, it's just that their boss is forcing them to make terrible, terrible decisions consistently

    • @dragon_nammi
      @dragon_nammi 10 днів тому +50

      I heard the game used to have a more cartoony cell shaded style but towards the end some higher ups decided the characters should be more realistic and high fidelity. Of course a lot of the issues would still persist, but it wouldn't have been quite so egregious and obviously bad as it is in the realistic style.
      That being said it's clearly bad, I don't know why they approved of this art direction for the character designs realistic or not.

    • @alegomanYTPs
      @alegomanYTPs 5 днів тому

      games are designed so bad on purpose to see right wing internet clout talk about said game, they don't care about losing money

    • @gibleyman
      @gibleyman 2 дні тому +4

      ​@@dragon_nammiSomehow I never thought of this possibility.
      Because it makes SO MUCH sense.
      Obviously the characters look dogshit regardless, but an artstyle that mimics some old cartoons or comics where the designs are kept minimalistic seems like it would work.
      Thinking about it, they start reminding me of 3D renders of anime characters except with horrible lighting, texturing, rigging and no cel shading with a painful lack of any detail.

    • @iota-09
      @iota-09 2 дні тому

      @@gibleyman it reminds me of (poor) live action anime costumes from the late 90's early 2000s.

  • @CrossGuardMania
    @CrossGuardMania 16 днів тому +674

    Well dressed game designer: “I’m going to make concord’s characters look visually better” Blurs the photos of characters “Now you don’t have see these nightmare designs again, thanks watching” 🤣

    • @MinosML
      @MinosML 16 днів тому +45

      😂😂😂😂😂😂😂😂
      'To the blurred and grayscale hell with you'

    • @MyAmazingUsername
      @MyAmazingUsername 15 днів тому +51

      The character designs adhere to the leftist ideals of "Nobody is allowed to be beautiful or normal looking" and "Paint yourself in random colors to warn the rest of nature". 😂

  • @LawlessPlay
    @LawlessPlay 8 днів тому +5

    His forgetting that he was talking about Concord at the end of the video was so fitting.

  • @Attilat
    @Attilat 14 днів тому +129

    "Hi, I'm Jerrel and I'm a normal human being." Never heard shots fired this early in anything that was uttered before

  • @Peter-jl4ki
    @Peter-jl4ki 13 днів тому +396

    When "this is an award wining game" is used as a subtle insult to the awards.

    • @stephen232323ify
      @stephen232323ify 11 днів тому +1

      😂😂

    • @suzanapipus6289
      @suzanapipus6289 10 днів тому +10

      You know it's bad when everyone agrees that "this is a award winning game" is used as a insult. Andrew Tate's flavorless rice with salt and pepper have more flavor that whatever that slop is.

    • @Youthfullegend
      @Youthfullegend 10 днів тому +2

      Despite the servers being shut down, I can imagine this will SOMEHOW win GOYT 😂

    • @upwaveflash8429
      @upwaveflash8429 10 днів тому +3

      ​@@Youthfullegendthat somehow is a lot of money and sweet baby

    • @yamatocannon1
      @yamatocannon1 10 днів тому +1

      @@Youthfullegend Your imagination is faulty

  • @camelotvfx
    @camelotvfx 17 днів тому +309

    The colors on these characters reminded me of what you get when you hit randomize on a character creator in a different game.

    • @sungrandstudios
      @sungrandstudios  17 днів тому +67

      Yeah, I hear you. What's weird is that I normally LIKE the result of hitting the randomize button.

    • @camelotvfx
      @camelotvfx 16 днів тому +6

      @@sungrandstudios It's truly baffling that this got made. 8 years and 100 million? Or 200? Something like that 😬

    • @chengong388
      @chengong388 16 днів тому +6

      Exactly, my first reaction is they’re all wearing some cheap palate swap skin but from different sets, not the default design.

    • @PhoonBucgeneMY
      @PhoonBucgeneMY 16 днів тому +1

      @@sungrandstudios because the designer/programmer who made the random button knows what they are doing. Haha

    • @doomspud6302
      @doomspud6302 16 днів тому +10

      My theory is that they were trying to make the game colorblind friendly. For one thing, forced accessibility to the detriment of all else would totally fit wit the DEI motivations this game is clearly infested with. And, I have noticed that color blind mode in other games look similar to this. They usually shift reds to be either more yellow-orange, or pink-purple, to make them easier to distinguish from green and blue. And that's exactly what I see here. There are very few characters with red anywhere other than small details. But orange, yellow, and pink are very common.
      That kind of color balance tends to look unnatural to most people, because its not how the real world looks. It makes everything feel dead and desaturated, because the most common vibrant hot color is missing. And here it looks even worse, because they also use shades of pale green as the base for like half the color schemes in the game. So instead of anything looking red and full of life, everything is dead and decaying green.
      And while that might be helpful for some people, forcing everyone to deal with it is awful. So if that was the reason behind their color choices, they are idiots.

  • @Gawillamon
    @Gawillamon 9 днів тому +4

    That rule about the character needing to look interesting while blurred is interesting. I've always noticed that any character with good visual design always has a a good looking silhouette, from just about any angle, especially the front and profile of the silhouette. Every character in Overwatch has a great looking silhouette and profile.

  • @greymane_gaming3435
    @greymane_gaming3435 16 днів тому +106

    As someone who spends a little bit of time painting Warhammer miniatures.. I've struggled to figure out why my Miniatures don't look as vibrant or good as the other Miniatures I see and in about 20 minutes here I've learned more about my mistakes that I keep making compared to other people who are probably instinctively doing it at this point.. I feel like I should go home and sit down with my brushes a little bit and experiment more. This is some really good educational stuff

    • @RobotTanuki
      @RobotTanuki 15 днів тому +14

      I've painted Warhammer miniatures for 20+ years and believe me, you'll get colour theory drilled into your head whether consciously or not.

    • @burtbiggum499
      @burtbiggum499 15 днів тому

      Go look at a color wheel sometime and or google color theory. Army painter has a good article on it l believe

    • @dash4800
      @dash4800 13 днів тому +3

      At least you know you are missing something. Imagine painting bland, trash miniatures and submitting them to a contest thinking they were amazing and trying gaslight the judges into pretending they are the best. That's basically what they did with this game.

    • @AxionSurge
      @AxionSurge 8 днів тому

      Agree. This video will fix my issues with colour and tone

  • @jase8975
    @jase8975 17 днів тому +439

    Where's my Bob the Builder meme where he says, "NO, IT'S F*****!"

    • @sungrandstudios
      @sungrandstudios  17 днів тому +114

      You made me snort in an embarrassing way while laughing out loud.

    • @ZealothXyven
      @ZealothXyven 16 днів тому +21

      @@sungrandstudios You're not the only one man.

  • @ChrisSolisGCFOX
    @ChrisSolisGCFOX 16 днів тому +221

    I feel like early in development they had that animated flat retro 1970's look but then they were forced to make it 'realistic' and that's how this happened.

    • @ericfrancisco6615
      @ericfrancisco6615 16 днів тому +94

      It's clearly obvious they're trying to go for that campy sci-fi pulp look mixed with Gunn's "quirky" Guardian of the Galaxy reimagining. But the choice for the photo realistic look just clashes badly.

    • @Elujins
      @Elujins 16 днів тому +7

      @@ericfrancisco6615 i woudn't be suprised when Sony came in they made them do it.

    • @ericbright1742
      @ericbright1742 16 днів тому +20

      It does look like a low budget Netflix live action adaptation.

    • @Killer_Turnip
      @Killer_Turnip 16 днів тому +5

      I saw a comment in another video that said it looked like they went with a pastel Brady Bunch color scheme. That description fit really well 😂

    • @unlucky6928
      @unlucky6928 16 днів тому +11

      I think you're all on the money, the game takes many inspirations from 70s culture and sci fi which gives all the colours and the Chris Foss style ship design

  • @Padenjs
    @Padenjs 10 днів тому +3

    All you are really talking about is the color and light balance they used. Which yeah they didnt do that very well either. But i feel like there is a lot more fundamentally wrong before the texturing of the characters but instead of touching on any that... you are just going over the color balance over and over for every single character...

  • @KozimoCondottiere
    @KozimoCondottiere 16 днів тому +139

    It's funny how proud the developers are that they made a diverse cast in their game, but you, the player need a perfect eye sight just to see them normally

    • @tiacool7978
      @tiacool7978 11 днів тому +10

      Nothing wrong with a diverse cast in a game. They just chose some boring designs and made questionable color choices for them.

  • @Zxyaelll
    @Zxyaelll 16 днів тому +95

    The character designs, to me, are the epidemy of trying to be different and unconventional while failing to understand why conventional designs are what they are.
    Also, I believe the reasoning for Javier Bardem lacking one shoulder pad is because you butt your gun to your shoulder when aiming, so having a big ass pad like that would get in the way, and the designer is correct. Maybe that's why real life contemporary shoulder armor isn't stupidly oversized and gaudy.

    • @SuperCosmicMutantSquid
      @SuperCosmicMutantSquid 16 днів тому +20

      "Conventional designs are toxic and don't vcalidate me personally!"
      There. That's the mindset of the designers for the game.

    • @eshurkaev8028
      @eshurkaev8028 16 днів тому

      What i hate even more than characters centered around gender, is characters that are centered around weight. Like, i dont mind fat people, BUT HOW THE FUCK ARE THEY IN A MOVEMENT FOCUSED, RUN AND GUN HERO SHOOTER WHERE PEOPLE JUMP AND DASH AROUND. Doesnt it make sense that the characters are fit??? What the fuck

    • @mattmark94
      @mattmark94 16 днів тому +8

      @SuperCosmicMutantSquid you nailed it.
      They made a game for weidos and then they get surprised that nobody can relate to their characters.

    • @leestrz4153
      @leestrz4153 16 днів тому

      Hey I'm surprised they still have phallic guns in this game. I was expecting to be shooting lasers and bombs out of vulvas

    • @Specter_1125
      @Specter_1125 14 днів тому +2

      Your left side also tends to be presented more towards the enemy if you’re right handed, so if weight is a concern, you armor that side more than the other.

  • @SmithOfGear92
    @SmithOfGear92 17 днів тому +385

    There's no saving Concord, but I think that these character designs can be improved with the right tweaks and possibly an entire art style change. I appreciate what you've tried to do here.

    • @sungrandstudios
      @sungrandstudios  17 днів тому +68

      I agree. Just a bit of adjusting would have made the designs more pleasant to look at.

    • @NTR-Impact
      @NTR-Impact 16 днів тому +3

      @@sungrandstudios That makes sense.

    • @bobcatinsag739
      @bobcatinsag739 16 днів тому +7

      What if they intentionally made the default skin bland and planned to introduce paid cosmetics for the character.

    • @behurastudio
      @behurastudio 16 днів тому +4

      @@bobcatinsag739even then some of the elite skins suck

    • @S3nCh4n
      @S3nCh4n 16 днів тому +3

      Nah bro this game is cooked. They want to do storytelling through "weekly cinematics" instead of incorporating it in their character designs, voice lines and the environment designs

  • @lakobause
    @lakobause 9 днів тому +3

    I came for the character design insight.
    I stayed for the Pokeball mug.

  • @EricOneHive
    @EricOneHive 16 днів тому +272

    But what if the goal was to purposely make the characters dull so they can sell skins later on?

    • @sungrandstudios
      @sungrandstudios  16 днів тому +304

      Then they have played 4D chess... At an EVO fighting game tournament. No one is going to play.

    • @finalmvp7685
      @finalmvp7685 15 днів тому +5

      eric what are you doing here?

    • @POWDERPACKS
      @POWDERPACKS 15 днів тому +25

      You can have base skins that look good I wouldn't be confident in any of their skins if these are base

    • @valletas
      @valletas 15 днів тому +16

      "Congratulations you have played yourself"

    • @senorgatyovtskydemitryputi8813
      @senorgatyovtskydemitryputi8813 15 днів тому +5

      😂 Dull? They ate awfull, horrible

  • @JimmehTruong
    @JimmehTruong 16 днів тому +86

    I COULD NOT POSSIBLY IMAGINE the different possible skins they could make for these characters other than color variations and VERY MINOR detail changes. For a game like Overwatch, the devs have the ability to be so creative with their skins because their characters are so easily recognizable and unique. If what they did was translated to Concord, it would be IMPOSSIBLE to differentiate the characters. They really shot themselves in the foot with these designs

    • @sungrandstudios
      @sungrandstudios  16 днів тому +23

      That's a great point. Well said. They really made a logistical nightmare with these designs.

    • @AnnieBunnyxoxo
      @AnnieBunnyxoxo 16 днів тому +4

      Every single character from Overwatch is unique in their own way, even though Blizzard and Overwatch get clowned on a lot and rightfully so but they ARE good at character designs. Each character is just bursting with personality in their design and animations...yes, even Bastion! If you put different skins on the Concord characters, you wouldn't know who they were anymore cause they're so indistinct and boring. They just look like random people at a cosplay convention.

  • @Treq4Trak
    @Treq4Trak 15 днів тому +227

    Bro is actually really educating them how to use colors😂😂 it is like putting a bandage on a headshot brother the least problem is coloring

    • @MollyHJohns
      @MollyHJohns 13 днів тому +12

      How bad the entire design is overall is how little he can make a workable example out of the characters. If he must improve anymore problems than just the colour schemes, he better recreate the entire characters altogether from scratch!

  • @ripath
    @ripath 10 днів тому +4

    I came for the concord memes, but how you talk about character design really got me thinking about painting warhammer minis. When I paint models and get to the extra bits I get very indecisive about what colors to use. It would be awesome to see you go over something similar

  • @anonnymus3652
    @anonnymus3652 16 днів тому +46

    1:37 jesus christ.. is the design pitch here to give an uzi to a homeless woman?

    • @ShinStriderHiryu
      @ShinStriderHiryu 14 днів тому +9

      A lgbt woman *

    • @cosmicdragon9237
      @cosmicdragon9237 14 днів тому +9

      ​@@ShinStriderHiryu????

    • @NE0N_ANGELUS
      @NE0N_ANGELUS 13 днів тому +3

      A homeless women in sanfrancisco to be percise

    • @user-dj9iu2et3r
      @user-dj9iu2et3r 11 днів тому

      She’s actually a punk alien I think. She doesn’t really look homeless

  • @k4yser
    @k4yser 16 днів тому +155

    When you can't tell if your characters are pandering to an audience or mocking it, then you failed as a character designer.
    A satire mocking modern politics would look the same.

    • @sungrandstudios
      @sungrandstudios  16 днів тому +48

      You're right! It does feel like these designs take themselves a bit too seriously in some parts.

    • @MisterNightfish
      @MisterNightfish 16 днів тому +31

      A lot of these recent "woke" games look like they were supposed to be satire. Dustborn and Concord especially. The character design in dustborn is so bad you almost can't believe it is real.

    • @Fade2GrayOG
      @Fade2GrayOG 16 днів тому +15

      You've managed to put the off-putting feeling I get from Concord's character design into words. It's so bad that it feels like it's parodying the people it's trying to include.

    • @SuperGreenSmartie
      @SuperGreenSmartie 16 днів тому +9

      It really is the worst of all worlds. You look at games with a diverse cast like Apex Legends, Overwatch, Rainbow 6 and they all do a solid job of making their characters fit the world and look cool individually. Meanwhile this game couldn’t be bothered to give any of their characters outfits or designs that were flattering to their body shape or identity in any way. Even the skintight outfits somehow don’t look properly fitted.

  • @gorge6885
    @gorge6885 16 днів тому +85

    What got me was the stealthy assassin character had the most vibrant and colorful outfit outta all the characters. Im sure big hair and a big ass red jacket will not interrupt my stealth.

  • @megasean3000
    @megasean3000 3 дні тому +1

    There’s no saving these designs except with a full back-to-sketch redesign. But you did awesome with what you were given.

  • @edwinabramson3356
    @edwinabramson3356 17 днів тому +110

    I came from Lazer tag and lost a shoulder pad 😂. Shots fired

  • @Specter_1125
    @Specter_1125 14 днів тому +72

    Something to keep in mind is that you don’t need to check off every box in character design as long as the other aspects you do are solid.

    • @sungrandstudios
      @sungrandstudios  14 днів тому +44

      You are absolutely right. So many games, especially in the genre, have been getting this right and setting an example for years and years.

  • @SuwinTzi
    @SuwinTzi 17 днів тому +77

    It wasn't until you mentioned tonal values that I understood why I felt the characters were so off putting or uncanny. Everything, all the characters were dull and even "vibrant" colors were greyed or washed out. Even in real life you'd see clothing with contrast or brighter colors in a crowd, and even faded clothing would be contrasted with something else.

    • @Manganization
      @Manganization 16 днів тому +6

      I believe the characters were given the washed-out look for gameplay purposes. The game environment has brightly colored materials, and putting the characters a tone lower would make it easier to see them and wouldn't clash with the line silhouette you see occasionally in the game around the characters.
      Otherwise, during cutscenes, the characters have sharper colours with stronger tonal values. While the video is no doubt educational, I feel a lot of people are going to interpret this video the wrong way because of their sentiments surrounding the game.

    • @oz0451
      @oz0451 16 днів тому +4

      ​@@Manganizationthat's a very good point. Do you think making the environments more washed out, and the character colours pop out would've worked?

    • @Vin_Venture896
      @Vin_Venture896 16 днів тому +15

      @@ManganizationWhich is so strange considering saturation usually has more visual weight to it and draws the eye more than desaturated colours. Why would they want your eyes pulled away from the characters and towards the environment if the whole point of the saturation contrast is to make the characters stand out more? The art for this game is fascinating.

    • @Manganization
      @Manganization 16 днів тому

      @oz0451 it should also work.

    • @kuwanger12
      @kuwanger12 13 днів тому

      ​@Manganization "We done the color design wrong on purpose, as a joke!"

  • @meegel
    @meegel 9 днів тому +3

    They nailed the pre chewed gum aesthetic

  • @zo-zu7158
    @zo-zu7158 16 днів тому +71

    Can't believe this man would insult Tom Bombadil like that

    • @JMDAmigaMusic
      @JMDAmigaMusic 15 днів тому +5

      This mean you did not read the book and the THREE chapters of songs -_-

    • @atari947
      @atari947 14 днів тому

      Songs are like best part of Tolkien

    • @JMDAmigaMusic
      @JMDAmigaMusic 13 днів тому

      @@atari947 Yeah but i was there for the fights ^^

  • @zubrhero5270
    @zubrhero5270 13 днів тому +40

    My brother is one of the 17 active players on PS5.
    One of the first things I asked him to do when showing me the game, was to show me all the alternate skins and costumes, because I thought "surely the BASE COSTUME sucks... because there'll be loads to unlock!"
    WRONG!!!
    They have 1 "Legendary" skin and a couple of palette-swaps, and the legendary on practically most of the characters is somehow worse than the base skins we're ALL mocking.

    • @suzanapipus6289
      @suzanapipus6289 10 днів тому +2

      I am sorry but unless your brother was trying to platinum the game and get the "living legend" achievement need to be charted to a evaluation because no way he spent 40$ on that objectively bad game

  • @Qyyz
    @Qyyz 16 днів тому +57

    "I do not want to see people fail this badly" Absolutely savage xD

  • @jaxonlynggard5675
    @jaxonlynggard5675 14 годин тому

    Haven't watched the full thing just yet but what I've gathered so far is a lot of the details in the characters come from texture rather than actual elements on the characters. Getting some more layers and elements like ammo vests or tools on belts or even some armor/padding that fit the visual aesthetic of a character would add so much. For the robot, show wiring, show more of the plates and stuff. For the NPC show a tool belt, add big round armor on top of the bodysuit to match the helmet.
    The color theory and dynamics in tone in the video was fascinating to listen to, I feel like that's something I never would've caught. Love the respect given to the original artists despite how rough the character are

  • @blampfno
    @blampfno 17 днів тому +179

    This is the definition of trying to polish a turd. I applaud your efforts, though :-)

    • @sungrandstudios
      @sungrandstudios  17 днів тому +73

      I need to wash my hands after handling a turd.

    • @TheHairyHippy1
      @TheHairyHippy1 17 днів тому

      you dont polish turds you just roll them in glitter

    • @pinkhairvulcanus8153
      @pinkhairvulcanus8153 16 днів тому

      A turd covered in gold is still a turd.

    • @fleurdewin7958
      @fleurdewin7958 16 днів тому +5

      @@sungrandstudios Hopefully you can rid the stain and stench before needing another bionic hand replacement.

  • @france2j
    @france2j 16 днів тому +44

    Imagine creating a hero shooter in 2024 and expecting it to sell to begin with, but then you also create these monstrosities

    • @Sai.Hottari
      @Sai.Hottari 14 днів тому +4

      Then try to sell it at $40 USD while all other hero shooters are f2p.

  • @NeoTechni
    @NeoTechni 16 днів тому +226

    these devs forgot the rules of game character design:
    1) Make them attractive
    2) Don't make them unattractive
    3) Don't be racist to your customers on social media

    • @sungrandstudios
      @sungrandstudios  16 днів тому +73

      Much like Thanos in Endgame, the developers used the rules to destroy the rules.

    • @rcortez5979
      @rcortez5979 16 днів тому +21

      ​@@sungrandstudios destroyed that 200m dollars 🔥🔥🔥🔥💀

    • @El_chara
      @El_chara 16 днів тому +51

      You don't really have to make them attractive, a lot of characters people like aren't really attractive or not even meant to be a huaman in the slightest, you just have to make them look nice to look at. For example I could take Ben Bigger from the new game made by Hoyoverse which is literally just a big bear and people love him

    • @bmc8982
      @bmc8982 16 днів тому

      But you do need to not go out of your way to make them ugly, overweight, and fully clothed. Thats what the devs did. They sat around going "how can we design every single character so that nobody would ever want to sleep with them under any conditions?" and that seems to be what drove their design philosophy. Just look at BG3. Are any of the NPC's the player can have in their party objectively unattractive? Not really. They may not all be to everyones taste, but its hard to say that any of them are unattractive. None of them are obese. The irony is that I dont think western developers understand that obesity is mostly a western thing, in most other countries you dont see giant people everywhere you go. Its not "normal" or what "normal people look like". Its what privileged westerners who eat tons of sugar and can afford to sit on their ass all day look like.

    • @GuyVonDudestein
      @GuyVonDudestein 16 днів тому +39

      You can have ugly characters, they just have to be interesting and cool instead of boring and lame.

  • @raeishimura
    @raeishimura 12 днів тому +96

    I can understand not wanting to be negative, but i can say that it is very appreciated. This game closed in 2 weeks. It was an enormous failure, and it needs to be learned from. Despite there being pretty much all negativity, it needed to be said, and while the gamers could say "these characters look bad", i think it takes a professional designer to be able to put into words WHY they aren't good, and to have enough weight to those words to really make people listen. As a somewhat professional miniature painter, I really enjoy discussions on color theory and enjoy putting it to use and i teach a bit on miniature painting as well. So, while I can only imagine how frustrating this was, it is very much appreciated to basically have a lesson on what not to do that i can share with my own students that is calm, clear and professional.

  • @aquapendulum
    @aquapendulum 16 днів тому +81

    Ah yes, The Janitors of the Outer Space starring Star-Prince, Tom Bombadil, Jennifer and Big Bertha.

  • @kakugowaii5854
    @kakugowaii5854 16 днів тому +139

    The thing that aggravates me the most is these designs don't tell you ANYTHING about their roles in the game. I played the beta for 2 hours or so and outside of the 3 characters I used I have NO idea what these characters do or what their playstyle is.

    • @shishkebaba
      @shishkebaba 16 днів тому +47

      team fortress 2 once again schooling devs nearly a decade later

    • @aerinsoleris
      @aerinsoleris 16 днів тому +32

      ​@shishkebaba I will never stop simping over the superior vanilla tf2 designs, just at a glance in the heat of battle you know who is who and what color they are. It really is a shame seeing cosmetics approved that ruin the visual aesthetic and team recognition these days.

    • @zascoco6617
      @zascoco6617 16 днів тому +17

      @@shishkebaba team fortress 2 came out in 2007 it's almost 20 years old now.

    • @noahhill841
      @noahhill841 14 днів тому

      ​@@shishkebabanearly 2 decades* its coming up on its 17th anniversary

    • @cevatkokbudak6414
      @cevatkokbudak6414 13 днів тому +1

      ​@@zascoco6617Fun fact: Minecraft and Dota 2 are now considered "retro" hahahahahahahaha

  • @dominozaur98
    @dominozaur98 4 дні тому +2

    Half way through the video i died due to alcohol poisoning.
    I drank with every time "nightmare" was spoken

  • @SkittleBombs
    @SkittleBombs 17 днів тому +65

    They just needed to do the “Big, medium, small” shape design. And like you said “light middle dark” values to just make them basically readable

    • @sungrandstudios
      @sungrandstudios  17 днів тому +27

      "Big, little, small," good input on that. They didn't seem to consider that with these designs.

    • @SkittleBombs
      @SkittleBombs 17 днів тому +5

      @@sungrandstudios woops I said big little small 😂, I meant big medium small.
      Either way, using the basic rules of 3 can get designs far. Like you mention, make an armour piece used in 3 pieces of equipment per character to add cohesion etc

    • @S3nCh4n
      @S3nCh4n 16 днів тому +3

      yeah, lacking strong design fundamentals and going straight to "fidelity" and details is such a trap nowadays

  • @scarletsletter4466
    @scarletsletter4466 16 днів тому +31

    I do more stylized design for games/ film, but I can tell you the #1 problem here is lack of cohesion/ specific art direction. When you look at concord’s designs you’ve got no clue what the setting, gameplay or story is.
    An Art Director on a project MUST make decisions. We cannot include everything. If you want to go bright & stylized, that’s a decision. You cannot then try to make everything realistic, or you’ve got multiple visions battling one another & it looks like a watered down mess. If you want to go future or modern, you’ve got to be careful with the “retro” vibe. Yes there’s a specific style called “retro futurism” which is what you see in Fallout and to some extent in Borderlands (& that was ripped straight from Disney World’s Epcot of the 1970s, btw). But that’s quite over-used atp.
    When we do blue sky design at the beginning of the project we make those major overarching choices. Retrofuturism? Cyberpunk? Modern? Victoriana? Gothic? Punk? All your fave well-designed games have clear identity. Cyberpunk is cyberpunk. Borderlands is retrofuturist space opera. Fallout is straight up retrifuturism. Skyrim is medieval Nordic. Blizzard games, for all their faults, are fusions with the common thread being a high degree of charm. In Blizzard’s classic age, every char was either cute, powerful or attractive. Nothing was blah. WoW is a fusion of Tolkien + Western comics with anime flair. Overwatch is a Western/ Eastern comics hybrid. These games are all beautiful in their own way.

  • @klax001
    @klax001 14 днів тому +72

    22:45 It's like they saw that "No-See-Um" green color that Disney parks use to make things blend into the background and thought "Yeah that's some good stuff! Let's make an entire character design based on it!"

    • @sungrandstudios
      @sungrandstudios  14 днів тому +21

      Ooooooh, I know what you're talking about. Good point. How do I post a GIF of Captain America saying "I get that reference"?

    • @Clapkreag
      @Clapkreag 13 днів тому +2

      ​@@sungrandstudiossadly you can't post gifs

    • @usonohoshi6165
      @usonohoshi6165 2 дні тому

      Now that you mentioned it yeah. The green they use does seem like the "go away" green Disney uses in their park.😂

  • @l1z4rdon7
    @l1z4rdon7 6 днів тому +1

    I learned a lot from this and even had your feedback in mind while I’ve been drawing now and I already see an improvement in my character drawings. So thank you. The whole Concord thing has inspired me because it gave me confidence that I am able to draw characters better than they can apparently lol

    • @sungrandstudios
      @sungrandstudios  5 днів тому

      I am glad to hear from you and am grateful to hear the video was able to help you. You will do great work and keep improving. I'm certain. I will keep up regular uploads to share more insight with artists and developers.

  • @무군
    @무군 16 днів тому +70

    It's not just the color compositions that are off, many of these designs have very boring and uninspiring shapes as well. Nobody will want to draw fanart of these characters.

    • @Relugus
      @Relugus 16 днів тому +9

      They look like someone messed about on a generic Blender model for 15 minutes and said "that'll do."

    • @KhronicD
      @KhronicD 16 днів тому +8

      They saw what happened with Overwatch Rule 34 and clearly decided "Oh hell no. Not OUR game!" ;)

  • @danfg7215
    @danfg7215 16 днів тому +30

    The name is the problem. “Dumpster Warriors” would explain the character design much better. It would justify their lack of options and mismatched uninspired outfits

    • @Urrelles
      @Urrelles 16 днів тому +13

      That's what I'm saying. They look like hill Billy space junkers. Just piecing trash together for armor and going at it.

    • @TheTrueBatBrain
      @TheTrueBatBrain 15 днів тому +8

      ​@@UrrellesWhich sounds great actually, proper crazy and fun, at least for some characters etc. But it all looks too clean to be good trash, someone pointed out it's like the MCU version of a much cooler artstyle

  • @libertyquest
    @libertyquest 15 днів тому +165

    My man was born passive-aggressive. He slapped the doctor.

    • @Mustard-Seeds
      @Mustard-Seeds 14 днів тому +17

      Because nothing says "passive-aggresive" like a good slap to the face. Next, you’ll tell me he’s a pacifist with a black belt in karate.

    • @libertyquest
      @libertyquest 14 днів тому +5

      @Mustard-Seeds my young friend, don't be so quick to be so stupid 🙄 your ignorance is showing

    • @Mustard-Seeds
      @Mustard-Seeds 14 днів тому

      @@libertyquest Woah, did me jokingly pointing out you don't understand a simple definition was enough to upset you and made you go straight into personal attacks?
      Apologies my dear sensitive snowflake, I won't point your errors next time.

    • @jackiehollow6611
      @jackiehollow6611 14 днів тому +13

      @@libertyquest shutup

    • @libertyquest
      @libertyquest 14 днів тому

      @@jackiehollow6611 are you twiggerd

  • @exlibrisas
    @exlibrisas 4 дні тому +1

    I work at a theater in Eastern Europe. They had been renovating our old building extensively for 6 years while we were residing in another venue. There was big opening, rebuilding of our theater was finally finished, late and way over budget, of course. They made guest foyer and lounge areas monochrome - an ugly light brown baby-poop color. Not a single splash of color: chairs, ground, ceiling, columns, tables - everything same color light brown!! I want to puke! Only visual interest there is a bar with colorful bottles! The theater took a strong identity - dunes and sea waves (it's a harbor city). They made wind-formed dunes out of clay on the walls and ceilings in spectator area in front of stage - same color! Idea is good, but this brown KILLS ME. I'm no artist, yet I showed everybody how great blueish/teal and brownish colors look together! Why could they not make double color design with splashes of white? Blue would also represent a sea and brown - dunes. But no, everything has to be this ugly brown. I haven't seen worse interior design flop in my entire existence. This building has so many other problems and it is really bad. Design people/companies, who were paid hundreds of thousands, failed miserably. Only our chairwoman felt great about it - she could put an entry into her career of "rebuilding the musical theater". This is very sad.