I made 100+ UV Maps to learn this ONE Lesson..

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  • Опубліковано 9 чер 2024
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    UV Unwrapping doesn't have to be hard. In this blender tutorial, I will be demonstrating the basics of UV unwrapping.
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КОМЕНТАРІ • 291

  • @JT11111
    @JT11111 Рік тому +534

    Wait I thought all I have to do was select all and press Smart UV Unwrap?

    • @ZackMathissa
      @ZackMathissa Рік тому +21

      Wait thats not good enough??

    • @JT11111
      @JT11111 Рік тому +38

      @@ZackMathissa it is, this is a fraudulent content

    • @ZackMathissa
      @ZackMathissa Рік тому +26

      Oh no my career is ruined

    • @jackhughes308
      @jackhughes308 Рік тому +2

      you wish

    • @Arcaged
      @Arcaged Рік тому +19

      yeah i swear 90% of the time for just random texture it's really good, also project from vue when you use photo reference is just an amazing feature

  • @yohatch
    @yohatch Рік тому +207

    You know you're becoming a pro once you actually start enjoying the grind. Tedious tasks tend to become quite relaxing and meditative once you get a proper understanding of what you're actually doing.

    • @user-js7ud9du2y
      @user-js7ud9du2y Рік тому +2

      the programming guy would have a different opinion thinking tedious task as annoying and find a way to automate it..
      but your mind set is great

  • @freddyfungi3764
    @freddyfungi3764 Рік тому +40

    4:32 sounds very similar to the 400+ other online schools that also apparently teach you "the best practices in modeling, animation, lighting, rendering"

    • @MLGpaxatax
      @MLGpaxatax Рік тому

      Fr

    • @ryanoconnor7957
      @ryanoconnor7957 Рік тому

      yeah :( I'd probably pay more attention if it was a domestika course or something alongside others

    • @SaltSpirits
      @SaltSpirits Рік тому +2

      to be fair, it’s not only more than one business can’t have the same product, i’m not saying anything for this particular sites credibility, because i’m not familiar with it, but it selling courses that cover the same general concepts as other sites doesn’t inherently make it a scam, i mean if it did, almost every tutorial channel on youtube could be considered a scam too since at least one other person likely has a similar tutorial posted

    • @viodvue2227
      @viodvue2227 Рік тому +1

      ​@@SaltSpirits I think it can only be considered a scam if it takes your money and doesn't give you what was promised.
      Tutoirals on youtube are in general free.

  • @richochet
    @richochet Рік тому +6

    Bro, your phrase "reverse origami " is gold!!
    Best help I've had yet on UVs 🙏🏻

  • @Bunnycatnielle
    @Bunnycatnielle Рік тому +64

    I 100% agree with the point that not everything has to be perfect.
    For a quick "one and done" there is no need to do award winning work.
    However if you plan on using your work a lot in the future (like a template character model etc) - then you should consider working in a clean way to save for Future You. 🤣

    • @LiminalLo-fi
      @LiminalLo-fi 5 місяців тому

      probably not the best practice since errors stack in any type of production

  • @asr59
    @asr59 Рік тому +221

    I'm really interested to know why so many people hate UV unwrapping. It's one of my favourite things, it's satisfying to get a perfect unwrap and optimize the packing

    • @darealbeesechurger
      @darealbeesechurger Рік тому +32

      Unless u made a mistake on the model and have to compensate in the unwrapping 😭

    • @asr59
      @asr59 Рік тому +5

      @@darealbeesechurger not sure what do you mean?

    • @darealbeesechurger
      @darealbeesechurger Рік тому +10

      @@asr59 well I tried to do a kinda complex mesh, and when I went to uv unwrap it I realized so many mistakes I made in the modeling, which made it horrible to unwrap. But I fixed it

    • @tomaszsyrek3728
      @tomaszsyrek3728 Рік тому +31

      Because when you don't know how to unwrap it it's hell

    • @senhor6863
      @senhor6863 Рік тому +13

      same, UV Unwrapping is either a "why the fuck is this not packing as im thinking", or "UV Unwrapping is a dopamine machine"

  • @Badbufon
    @Badbufon Рік тому +7

    What a gigachad, one single tip on a 5 minute video + a course promotion. Top Ninja shit right here

  • @eenderman7664
    @eenderman7664 Рік тому +13

    I can't get over how professional this video seems with all the teeny tiny details like mouse click sounds on EVERY action lol
    Keep it up!

    • @LiminalLo-fi
      @LiminalLo-fi 5 місяців тому

      interesting I had the complete opposite opinion

  • @Mr_Steve3D
    @Mr_Steve3D Рік тому +30

    This is my first video lesson with you, and I must say you over deliver and your peaceful + smart as a whip!

    • @Smeaf
      @Smeaf  Рік тому +4

      Thank you so much! 🔥🙏

    • @Mr_Steve3D
      @Mr_Steve3D Рік тому +4

      @@Smeaf Yes sir! Welcome and deserved

  • @adama7752
    @adama7752 Рік тому +15

    I don't do drugs, but when I do it's with Blender Unwrapped after Dark

    • @Smeaf
      @Smeaf  Рік тому

      This is factual 🔥

  • @Smeaf
    @Smeaf  Рік тому +3

    🔥Let me know if this helped you out!🔥
    👇Don't Forget to join the wait list below!👇
    levelupacademii.com/

    • @Beryesa.
      @Beryesa. Рік тому +1

      I'm not sure if I properly joined or not, no visual feedback no email or something

    • @Smeaf
      @Smeaf  Рік тому

      @@Beryesa. That's strange, you should receive a welcome email once your email is entered. Did anything come through?

    • @Beryesa.
      @Beryesa. Рік тому

      @@Smeaf re-checking just in case, nope

    • @Smeaf
      @Smeaf  Рік тому

      if you're comfortable, you can drop your email here and I'll add it in manually :)

    • @Beryesa.
      @Beryesa. Рік тому

      @@Smeaf Do you have a discord telegram or something?

  • @Gamakatana
    @Gamakatana Рік тому +14

    A 5 minute tutorial on how to unwrap the default cube. Bravo, I tip my hat to you.

  • @johand3114
    @johand3114 Рік тому +9

    Uv unwrapping was one of the easiest things contradicting what they tell you when you are a beginner

  • @maloro5189
    @maloro5189 Рік тому +25

    Awesome! Looking forward to your course :))

    • @Smeaf
      @Smeaf  Рік тому +2

      Awesome, thank you!

  • @iamsatanjr
    @iamsatanjr Рік тому +27

    A few tips that I personally find useful, especially so for game assets:
    - all sharp edges are UV seams, 100% of the time (but it doesn't go the other way around)
    - if something can be straightened - it probably should get straightened (makes texturing easier)
    - paddings are super important, you can easily find matching paddings for different texture resolutions if you google it (reasons: texture bleeding between UV shells when MIP maps are used, plus some other things that I can't remember right now)
    - a good idea is to use snap to pixels>corner when making a UV map, with texture of the same resolution you want to use for your model loaded in the background (reasons: gets rid of normal map seams that happen due to graphics card sampling and/or during MIP mapping, good case study - UE4)
    - on how to decide which texture resolution to have: before unwrapping, apply the correct scale, choose texel density and stick to it (helps keeping the amount of detail consistent across the asset, or multiple assets in the project - ever wonder how in many games everything seems on the same level, without being under or over-detailed for no reason?)

    • @nichan008
      @nichan008 Рік тому +1

      I ran into these exact issues when using UE and substance painter for a game I made. Was infuriating, but I only had one character so I just turned off mipmaps. Good to know about the pixel snapping 👍

    • @maximoarg
      @maximoarg Рік тому

      Nice tips

    • @viodvue2227
      @viodvue2227 Рік тому +1

      "- if something can be straightened - it probably should get straightened (makes texturing easier)"
      Hmmm yes.. It also prevents aliasing on the texture itself.

  • @SirRebonack
    @SirRebonack Рік тому +14

    1:07 No... There is a lot of wasted texture space. It will not work for baking a normal map, since hard edges should almost always be split into separate UV-islands. Each UV-island should also have sufficient padding to allow for a seamless end result.

    • @Grempington
      @Grempington Рік тому

      and if you give each face a different vibrant pattern I guess you're going to see artifacts bleeding into the neighbouring faces in the UV map due to texture compression?

    • @TheDiner50
      @TheDiner50 Рік тому +5

      @@Grempington No. With enough padding that is not going to happen hopefully. But with Mip mapping where the resolution of the textures go down at some point there is going to be texture bleed simply due to there not being enough pixels to constrain the colors. A texture in 1024x1024 going down to 128x128 or less will do that. But the loss in details is enough of a ugly thing that bleed starts to be less of a concern overall. Unless you really make the uv-islands far apart with allot of padding to avoid it completely. It might be worth to keep islands with big color differences well apart and give uniform colored things less free space since it is not going to be obvious that there is a bleed.
      There is a tradeoff point where enough padding without being excessive is enough to stop texture bleed be obvious or being noticeable. But still pack stuff well enough to not be wasting the space for useful details instead of excessive dead space/padding. But really normal maps is not a requirement and do add constrains and work. But sure a good thing to point out since it is a big part of 3D that looks 'real'. And a difficult thing about UV's. Meh. Even if one do not care about normals one still needs to deal with UV-islands and bleed.

  • @scarletsence
    @scarletsence Рік тому +2

    bro this editing is amazing real quality work, i just can't get bored for a second.

  • @dimetruth
    @dimetruth Рік тому +2

    One of the most helpful tutorials i've ever seen.

  • @jetson35
    @jetson35 Рік тому +1

    that was actually amazing advice that i needed to hear, thank you

  • @pankeczap
    @pankeczap Рік тому +2

    praise the uv unwrapping killer!

  • @NotSoMax
    @NotSoMax Рік тому +7

    My tip is do your UV as soon as you have your final topology set up before you do any major sculpting or posing, super obvious but it’s easier to get a uniform unwrap when your model is still fairly primitive, had to do this for a quilted texture and started my UV’s waaay too late and ended up taking up so much time

    • @romulino
      @romulino 8 місяців тому

      I usually do it just before applying the mirror modifier, so I only have to do half the work!

  • @IK_MK
    @IK_MK Рік тому +5

    smeaf: _"It doesn't have to be perfect"_
    Me with a cube UV map that looks like a cupcake:
    👉👈😊

  • @Mikkkke5
    @Mikkkke5 Рік тому

    Your videos are so good, you're teaching stuff and give me more memes to consume. Love the grind and the effort you put in these videos!! Your work will definetly pay out

  • @burnaking9968
    @burnaking9968 Рік тому +2

    I love you, Ive been struggling with creating good UVs and this helped big time

    • @Smeaf
      @Smeaf  Рік тому +1

      Let’s gooo!

  • @aether3730
    @aether3730 Рік тому +7

    If everything ended with Unwrap, it would be even better, but do not forget that you still need to draw a texture

  • @iboro.249
    @iboro.249 Рік тому +1

    This is exactly what I needed thank you ! You got a new sub

  • @justindavis2711
    @justindavis2711 Рік тому +3

    stretching is not bad, neither is non-uniform uv scale. Both are simply optional, and are compromises in many situations. sometimes its better to stretch or scale uv islands than cut more seams. Especially with game assets.

  • @CertainlyTrying
    @CertainlyTrying Місяць тому

    Thanks for the helpful explanation, but I especially want to express my appreciation for the entertaining editing.

  • @Shredonus
    @Shredonus Рік тому

    2:12 the sense of humor... soo goofy, so brilliant xD

  • @user-ik8vy1rg8f
    @user-ik8vy1rg8f Рік тому +1

    I'm interested in your level up academii thing. Will definitely give it a look next year or two.

  • @Gester143
    @Gester143 Рік тому +1

    the editing gets better and better, reminds me of some of the gaming edits - but SUPER useful!

  • @omprakashnarayanan6470
    @omprakashnarayanan6470 Рік тому +1

    Great video! Thanks.

  • @apersunthathasaridiculousl1890

    I didn’t know you could fit so many memes in one blender tutorial XD

  • @Zerbasst
    @Zerbasst Рік тому +18

    Video starts at 2:38 :)

  • @robinbaxter2825
    @robinbaxter2825 Рік тому +13

    Severely underrated channel

    • @binyaminbass
      @binyaminbass Рік тому +1

      Dude's gone from 1k to almost 20k in like 30 days...not underrated. Hot on the scene.

  • @filipemecenas
    @filipemecenas Рік тому +1

    Awesome !!! Good luky with the New project !

  • @i-dunnowhatimtalkingaboutbut
    @i-dunnowhatimtalkingaboutbut Рік тому +1

    The edit is hilarious!

  • @keelfly
    @keelfly Місяць тому

    Amazing video. Please make a video to teach people how they do not need to manually unwrap every asset and how to know which one should be manually unwrapped vs others that could be quickly done automatically to increase productivity. Many people have been led to believe, that they should manually UV everything out there.

  • @airborne1459
    @airborne1459 Рік тому +1

    This is a great UA-cam channel def subbing❤️

  • @WORLDofDarkness787
    @WORLDofDarkness787 Рік тому +3

    you learned me what i need in the perfect way !!

  • @WalterRDK
    @WalterRDK 9 місяців тому +3

    80% memes and 20% UV maps

  • @KaizenTutorials
    @KaizenTutorials Рік тому +5

    Another great video Smeaf! Just wanted to let you know that your link to levelupacademii isn't working for me. I just get a 'Page not found' error!

    • @Smeaf
      @Smeaf  Рік тому +1

      😧 Thank you for letting me know! I've fixed it up

  • @XDRosenheim
    @XDRosenheim Рік тому +14

    There is such thing as "too much editing", and this video is a prime example.

  • @vibincrusader
    @vibincrusader Рік тому +7

    very informative and very funny, love the editing man

  • @mahrcheen
    @mahrcheen Рік тому +1

    Uv unwrapping and retopology is relaxing like sudoku, change my mind :P

  • @Alazzard
    @Alazzard 2 місяці тому

    gracias muchas gracias eres mi heroe!!! te amo muchoooo!!!

  • @Tremori_A
    @Tremori_A Рік тому +3

    Literally sprinting to my PC to try this

  • @KittenKatja
    @KittenKatja Рік тому +3

    The only UV maps I have seen so far are Minecraft textures.

  • @skorqion_art
    @skorqion_art Рік тому +2

    I made a short 3d movie and made almost every model myself, I have never used a seam and it turned out good enough x) I actually didn't understand their purpose until recently

  • @jenkathefridge3933
    @jenkathefridge3933 7 місяців тому

    Another tip when uv unwrapping select hard surface edges which will automate uv unwrapping faster

  • @CombatFXZone
    @CombatFXZone 3 місяці тому

    When it comes to UV Unwrapping, I Stockholm-Syndromed myself so hard, I actually bought the Blender UV Socks to gather fitting merchandise while living the digital origami hell.

  • @doraafelfedezoofisol
    @doraafelfedezoofisol Рік тому +2

    This guy is a life safer... combined knowledge with memes..

  • @saahil0855
    @saahil0855 Рік тому +1

    It's always been trial and error for me I get the majority right but when texturing in substance I notice some shit so I go back to Maya or Blender and then redo those and export it again...Thanks to all the amazing developers for making all of that such a seamless adventure....Goodluck Uving u'll......!!!!!

  • @everythingthatihave5817
    @everythingthatihave5817 Рік тому

    Powerful!

  • @AaaaNinja
    @AaaaNinja Рік тому

    I can't get over that glitter-coated robot. Also that is a very sales-funnel title.

  • @rohanraval4993
    @rohanraval4993 Рік тому +1

    New here .
    Love the video editing with memes
    Great sence of humar

  • @Mikelica69
    @Mikelica69 Рік тому +2

    0:57 im dying frfrrrr🙏🤓😭😭😭😭🤣🤣🤣🤣🤣🤣

  • @Kuziminski
    @Kuziminski Рік тому +3

    "It doesn't have to be perfect." God did I learn that one fast. Spaceship hallway, amusingly. If some small things were uneven here or there, it ain't bad. If it doesn't look noticeable on quick study in either the frames of your movie, or in 95% of the expected viewpoints of the game? Don't fret! Hero characters (aka, players and main NPCs), by all means get it close to perfection. Models not viewed close at all? Eh, smart UV project!

  • @GaryParris
    @GaryParris Рік тому +1

    congratulations :)

  • @farhadaa
    @farhadaa Рік тому +3

    This whole video is like a blender lesson reformatted into a meme edit, I like it.

  • @RichardTongeman
    @RichardTongeman Рік тому +1

    This is the most unhinged tutorial I’ve ever seen

  • @brucebuypower
    @brucebuypower Рік тому +2

    I love these videos, keep it up! They are amazing and very intellectually entertaining !!!

  • @VoiceHole
    @VoiceHole Рік тому

    dope!

  • @silverony8305
    @silverony8305 Рік тому +3

    I am just trying to focus on the video but those memes are keeping me distracted 😂

  • @keterbinah3091
    @keterbinah3091 8 місяців тому

    good vid, my tip is instead of using numbered uv colour uv grid , i made my own 4k poker dot texture , ( yellowish cream background with thousands of black same sized dots) instantly you can see any stretching or resizing areas needed. for me it just works , you dont have to even go looking for trouble areas , they instantly stick out .

  • @mazenyasser4520
    @mazenyasser4520 Рік тому +1

    bro i love your memes...i mean your tutorials* ;)

  • @paradoxvuim8562
    @paradoxvuim8562 Рік тому

    Ty that u exist

  • @nathanh1582
    @nathanh1582 Рік тому

    Wow... just wow... bravo. The secret is that it is ok if it is shite. Nice.

  • @iluvyunie
    @iluvyunie Рік тому

    Hundreds of UVs is the title of a psychological thriller somewhere

  • @BuckwheatV
    @BuckwheatV Рік тому +1

    Why, why such sweet tutorials, I just, I just can't

  • @RunTheTape
    @RunTheTape Рік тому +3

    Still waiting for that "AI Unwrap" option

  • @RandomNPC
    @RandomNPC Рік тому +3

    That piece of paper looks familiar, I'll have to dig mine out...

    • @Smeaf
      @Smeaf  Рік тому

      Mine was pretty buried haha

  • @jessevvs
    @jessevvs Рік тому

    “I don’t want anyone paying to learn this” “SIGN UP FOR MY SCHOOL”

  • @abdulsultan5371
    @abdulsultan5371 Рік тому +1

    hey smeaf can you show us how to stack UV maps of identical/symmetrical objects in one UV map ?

  • @minaemil3081
    @minaemil3081 Рік тому +1

    Hi, can i make a uv texture sequence or uv light sequence in blender?? i searched alot but i didn't find anything

  • @RamielStarseed
    @RamielStarseed Рік тому +1

    that's why i only use 3D Coat now it makes uv mapping so much more easy and fun that i don't end up with a headache. i used to hate uv mapping when i first started working with 3d that i used to skip this very important step just because it was a nightmare for me and i didn't wanted to master this whole mess of the uv origami world, i just wanted to keep on creating 3d stuff without having to get a nightmare trying to uv map things. i started with blender then i started using 3ds max but with uv mapping when i found out how powerful 3d coat was on how easy it made uv mapping that for me it was like the holy grail that i was looking for cus it makes it actually fun and simple with this tool that i use nothing else any more to uv my models and i know i could just spend more time and master the already build in uv tools in blender or max but 3d coat is light years ahead when it comes to this, in my opinion.

    • @RamielStarseed
      @RamielStarseed Рік тому

      @Jelly makes it much more easier than using other UV tools in my opinion, 3d coat just makes it pretty simple

  • @noblebuild2550
    @noblebuild2550 Рік тому

    I Imported the color tiles from Blender to Roblox, with PBR added, and now it's a perfect developer texture that matches the scale. One tile is one Roblox stud!

  • @ikalis5178
    @ikalis5178 Рік тому +4

    Love the editing ❤️

  • @papasalvo
    @papasalvo Рік тому

    Do you happen to know what u will be pricing the academy at or a general range? Just asking so I can make sure to set that aside in wait for the release

  • @litjellyfish
    @litjellyfish Рік тому +3

    For games especially.l. You can stretch stuff. Have seams. Non uniform distribution etc etc.
    It all boils down to the importance of the object and how it will be in focus. Moving object. Especially fast moving is never going to be under scrutiny compared to static.
    Just good enough is my advice

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 8 місяців тому +1

      Building the right UV unwrap is about your model’s *purpose*. What your priorities and stylistic choices have a big effect on what techniques you should be using.

    • @litjellyfish
      @litjellyfish 8 місяців тому

      @@crimson-foxtwitch2581 so true

  • @hightri
    @hightri Рік тому +3

    Bro! These edits are crazzzyyyy!!!

    • @Smeaf
      @Smeaf  Рік тому

      Thanks bro 🔥

  • @Authintix
    @Authintix Рік тому +1

    A fellow fan of finzarr I see. Approved!!

    • @Smeaf
      @Smeaf  Рік тому

      Entirely correct

  • @lukeschumacher1968
    @lukeschumacher1968 Рік тому

    im new to blender, what are uv maps used for and do we halfa do them with every project

  • @custodemluna
    @custodemluna Рік тому

    Good lesson acually. In my language we have proverb, which can be translated like: the "best'' is the enemy of the ''good''. So yeah, sometimes you shouldnt make best, just make good.

  • @thinkinggrin-blender1241
    @thinkinggrin-blender1241 Рік тому +3

    ADHD goes BRRRRRRRRR
    Thanks for your time and effort!

  • @marveII0us
    @marveII0us Рік тому +4

    Interesting title

  • @withnine7250
    @withnine7250 3 місяці тому

    daaaannnggg 3:15 its so helpfullllllll thank a lot bro

  • @thomasfessler1109
    @thomasfessler1109 Рік тому +3

    hi, I am curious to know if your paper came from the SAE institute in Switzerland ? I have already seen them making their promotion during some Swiss game jam

    • @Smeaf
      @Smeaf  Рік тому

      Hey Thomas, mine is from the Australian SAE Institute, I didn't even realize they have global locations!

  • @MaybeScripted
    @MaybeScripted Рік тому +1

    The meme edits kept me watching

  • @LumberingTroll
    @LumberingTroll Рік тому +2

    Lots of useful information in there, thanks!

  • @666johnblack
    @666johnblack Рік тому +1

    SAE, my got I've been in the same purgatory and still did learn more by myself! But there is a LOT moooooore concepts about UV to cover the trve power of it!

    • @Smeaf
      @Smeaf  Рік тому

      Its pretty crazy right, massive investment, minimal return. Still a great experience none-the-less
      Yeah, this is just an overview of UV's

    • @666johnblack
      @666johnblack Рік тому

      ​@@Smeaf Right, It also depend on the approach you have with UVs... I learn really late how to use UVs in a smart way (efficients overlapping, channeling and other stuffs)! Tanks anyway to "unwrap" the topic for us!! Look forward for more content about it

  • @Drew_Vernon
    @Drew_Vernon Рік тому

    Bloody hell, I thought I was having a stroke for the first 10 seconds of this video!

  • @zORg_alex
    @zORg_alex Рік тому

    Wow, I'm so glad I've been born in europe and had a free education.

  • @brikaro1
    @brikaro1 Рік тому +5

    My personal take on the necessity of perfection for UVs is "how noticeable will my texture be if it's stretched?" If the answer is not at all or "only if you look closely" then it ultimately doesn't matter.

  • @RowToney
    @RowToney Рік тому +1

    Hello and welcome to tonight's show! I'll be your host for: Things i wish i knew sooner™

  • @lukas5220
    @lukas5220 Рік тому

    USE CTRL + E menu for seams, sooo much faster than hitting u

  • @jasperzatch610
    @jasperzatch610 10 місяців тому

    Im never ready for the memes 😂

  • @thirumalaieswaran
    @thirumalaieswaran Рік тому +1

    Hold " Ctrl " then Select Edges( shortcut for "pick shortest path" ) like👍 this if it's helpful...

  • @frost1204
    @frost1204 Рік тому +1

    I have no idea what the video is talking about. But I enjoyed the video and editing 10/10

    • @Smeaf
      @Smeaf  Рік тому +1

      TLDR, UV unwrapping doesn’t need to be perfect 🫡

  • @hiiambarney4489
    @hiiambarney4489 Рік тому +1

    Ah yes, an SAE Diploma, the most expensive toilet paper on the planet. - Source: I owned one.