Master 3D Modeling and Topology Today! www.onmars3d.com/ Discord: discord.gg/vybvJnEeya And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂 At 2:39 I talk about the UVs not being sync'd with the the mesh selection, you can just enable 'UV Sync Selection' next to the 'Select Mode' icons in the top right of the UV Editor window. Thanks to @dalerose4958 for pointing this out!
I have to reiterate what everyone else is saying: this is the absolute BEST tutorial on UV mapping and unwrapping I have ever watched...and this is after years of fighting with uv maps and islands and wondering what was going on. You deserve a million thank you's, more likes and subs.
HONESTLY BRO YOU ARE A DIAMOND IN THE ROUGH, LITERALLY TAUGHT ME THE SHIT I'VE HAD THE MOST TROUBLE UNDERSTANDING. THANK YOU!!!!!!!!!! PLEASE DON'T STOP MAKING CONTENT YOU WILL GROW TRUST ME
I remember trying to look into how to do this between 2008 and now and it has always been complicated and confusing to me, and while it's clear the technology has advanced to make this a more streamlined process, i've also never seen someone explain such an enigmatic topic to a beginner like me so easily like this before. Thanks!
Dude!! This is the most clearly put UV unwrapping video I've seen ... thank you for not explaining things like complex object UVs with a cube as the example 😍
Man after many years in 3d universe, I was looking for a video / tuto to explain to my relatives what is UV unwrapping ! This video is soooo clear and interesting! Bravo and thank you
I'm currently studying at an art college where 3D is part of my graduation, sadly I wasn't taught the basics of 3D. So this is a life saver for my graduation.
A tutorial I watched right before this from a bigger UA-camr recommended I bought $200 worth of plugins for UV unwrapping Following this tutorial I didn't have to buy anything and I was able to get a result almost as good as with the $200 plugins the other tutor recommended My mesh is a character with tons of accessories so its not the easiest mesh to unwrap too. Thank you for these simple tricks!!
Respect: Knowledge, Presentation, Video and specially your speaking and voice control is on a high professional level. One of the best videos about UV !
You finally answered my question, how to select one island at a time! It's one of those things that's so obvious to most regular users that it's not easily searchable. But not so beginner that it wasn't in other tutorials. I learned a lot of other stuff too!
As someone who started my animation journey in Maya with college, and now working on my own projects through blender, this was sooooo helpful, thank you, and actually I think Blender’s method is easier than Maya’s. I hated UV unwrapping in college, but this doesn’t feel as hateful, lol
Thank you man, was having issues with smart unwrap not working, but this was just a life saver. Definitley a bit more time consuming but hardwork pays off.
I love how straight to the point the tutorial is, just what i needed... I already know abour UVs but changing from 3dsmax to blender was a bit confusing for me
Any tips on changing from 3ds max to blender I am under going the same transition as my student subscription is soon to expire. I’ve noticed that the selection and navigation controls are a bit different and from max and it’s been frustrating.
THANK YOU so much for showing this process on a more difficult object! I've watched unwrapping tutorials before, but most of them showed it on the default cube. UV and rigging are my long-time enemies, I'll try it next time, based on your tutorial.
If I remember correctly, the reason for "less seams = better" is because UVs are stored per vertex, having a seam will double the UV data for each vertex on the seam increasing memory consumption, a resource that has become less "scarce" over the years.
This is clearly one of the best and most concise uv tutorial I have seen. Totally recommended video 💯. I already knew the information but that's after expermenting and checking tutorials. If possible I think a video about uv techniqes would be a good part 2, stuff like UV Overlap, texel density and UDIMs.
I'm overcomplicating a Halloween costume by trying to turn a 3D model into fabric patterns and this video is helping me get there (I hope!) First video I can actually follow and I get what I'm trying to get.
I'm 2 weeks into learning blender and modelling. My hope is to make a mod from start to finnish. And if all goes well to start modding. Your experience is amazing and I thank you so much.
Despite seams not being an important matter in UV mapping, it is better that there is the least amount of them, as separate uv coordinates translate later in duplicate vertices when exported, especially for real time graphics
so simple explanation, if you put some objects to unwrap in the end of the video, it will be super helpful to practice and fear of uv will be disappear.
Project from View is actually a laughably good solution to resetting your UV map, there is a "reset" option only in viewport edit mode UV context menu, but it collapses all the faces of the mesh into 0-1 of the UV tile, and overlaps ALL of them. This means if you have like 15.000 faces, your Blender will probably cascade into a black hole.
One fo the most basic rules not mentioned in the video is this: if something CAN be straightened, it SHOULD be straightened. It's one of the most important rules of UV mapping, especially when talking about hard-surface assets. In this video, for example, those two long islands on a tyre UV are just asking to be straigtened into rectangles. Straigtening the UVs results in less visible pixelization on UV shell borders - which means better looking bakes, especially on lower texture resolutions. It also makes UV shells easier to pack to each other, resulting in less UV space being wasted.
Very happy seing you making blender content, i often watch your tutorials on maya and try to convert some of the tips to blender. I hope we'll see more of blender in the future.
FYI Texture Coordinate UV is the default input to Image Texture if it's left unconnected. Adding Texture Coordinate node is superfluous unless you need to change source or transform the UV.
There are so many good videos on your channel that I really appreciate for understanding 3D. I also want to learn your tips and techniques on Substance Painter and environment lighting.
first tutorial where I felt like I actually understood what was happening.Its probably all going to go down hill once i try it but now I have confidence for at least the first few hours until i run into an issue that I don't understand and give up on blender once again ;~;
Good video. Suggestion - when saying to do some process, occasionally there was no indication of HOW to do them. Had to put it on .75 and try to see the action and guessed what it might be when it wasn't clear. Always pointing out the HOW to execute a command is key help. Thank you so much of making the videos and helping us learn. Take care.
Master 3D Modeling and Topology Today! www.onmars3d.com/
Discord: discord.gg/vybvJnEeya
And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
At 2:39 I talk about the UVs not being sync'd with the the mesh selection, you can just enable 'UV Sync Selection' next to the 'Select Mode' icons in the top right of the UV Editor window. Thanks to @dalerose4958 for pointing this out!
You might need to pin this
oops, thanks @@PersonWithDreamz
no un-needed crap, straight to the point. This is why I love simple tutorials!
Glad you enjoyed it!
Special thanks for "Apply scale" part, it is often overlooked
I have to reiterate what everyone else is saying: this is the absolute BEST tutorial on UV mapping and unwrapping I have ever watched...and this is after years of fighting with uv maps and islands and wondering what was going on. You deserve a million thank you's, more likes and subs.
And its still totally useless for professional work
Appreciate it, thanks for the kind words @zana3d!
Man! I've watched a LOT of UV unwrapping videos and yours makes the most sense, and is succinct. Kudos to you, kind sir.
Glad it was helpful!
HONESTLY BRO YOU ARE A DIAMOND IN THE ROUGH, LITERALLY TAUGHT ME THE SHIT I'VE HAD THE MOST TROUBLE UNDERSTANDING. THANK YOU!!!!!!!!!! PLEASE DON'T STOP MAKING CONTENT YOU WILL GROW TRUST ME
I'm a solo game dev and this was a godsend of a video. Tysm
Happy to help!
I remember trying to look into how to do this between 2008 and now and it has always been complicated and confusing to me, and while it's clear the technology has advanced to make this a more streamlined process, i've also never seen someone explain such an enigmatic topic to a beginner like me so easily like this before. Thanks!
Great tutorial. One thing that often times gets overlooked is „follow active quads“ for straighten uvs
Thanks for the tip, I'll cover that in a future video!
Dude!! This is the most clearly put UV unwrapping video I've seen ... thank you for not explaining things like complex object UVs with a cube as the example 😍
Glad to hear it, thanks for the kind words!
Man after many years in 3d universe, I was looking for a video / tuto to explain to my relatives what is UV unwrapping ! This video is soooo clear and interesting! Bravo and thank you
Great to hear!
I'm currently studying at an art college where 3D is part of my graduation, sadly I wasn't taught the basics of 3D. So this is a life saver for my graduation.
Happy to help!
A tutorial I watched right before this from a bigger UA-camr recommended I bought $200 worth of plugins for UV unwrapping
Following this tutorial I didn't have to buy anything and I was able to get a result almost as good as with the $200 plugins the other tutor recommended
My mesh is a character with tons of accessories so its not the easiest mesh to unwrap too. Thank you for these simple tricks!!
finally someone to simply give an explanation in detail, thank you
Clear and addresses all issues I have struggled with since I started learning blender. A big thank you.
Respect:
Knowledge, Presentation, Video and specially your speaking and voice control is on a high professional level.
One of the best videos about UV !
Thank you, I put a lot of work into this video, glad it's being well received!
I’ve seen plenty of uv vids and this actually made everything click. Thank you thank you thank you
thanks mate......many videos seem to assume you understand everything BEFORE telling about UV mapping. you make it very clear for beginners.
That was my goal, glad it helped!
As a beginner in blender this is extremely helpful and straightforward, thank you.
You finally answered my question, how to select one island at a time! It's one of those things that's so obvious to most regular users that it's not easily searchable. But not so beginner that it wasn't in other tutorials.
I learned a lot of other stuff too!
Wow! No BS, clear explanation, and good audio?!? Immediate subscription! :D
Thank you!
UV mapping was the hardest thing to ~wrap my head around~ but thanks to your video, the mysteries have been ~unwrapped~ Thanks!
Glad to hear it!
Migrating over from Maya and within a few minute the UV process is translated! Great tutorial!
blender tutorials are usually over complicated or of poor quality. This is neither and I really appreciate the help.
Glad to hear that!
Thank you so much. That's the first video that teachs short, exact and clear. My workflow is much better now. Thank you.
Happy to help!
One of the best and more precise tutorials. You just explained settings I didn't even know existed and I'm grateful for it
after watching a lot of videos to under stand seams , that was the shortest and the best video , thanks man
Glad it helped!
As someone who started my animation journey in Maya with college, and now working on my own projects through blender, this was sooooo helpful, thank you, and actually I think Blender’s method is easier than Maya’s. I hated UV unwrapping in college, but this doesn’t feel as hateful, lol
Thank you man, was having issues with smart unwrap not working, but this was just a life saver. Definitley a bit more time consuming but hardwork pays off.
I love how straight to the point the tutorial is, just what i needed... I already know abour UVs but changing from 3dsmax to blender was a bit confusing for me
Any tips on changing from 3ds max to blender I am under going the same transition as my student subscription is soon to expire. I’ve noticed that the selection and navigation controls are a bit different and from max and it’s been frustrating.
Holy shit. I've been struggling with UV for years and this tutorial finally made it all click.
Love to hear it, glad to help!
THANK YOU so much for showing this process on a more difficult object! I've watched unwrapping tutorials before, but most of them showed it on the default cube. UV and rigging are my long-time enemies, I'll try it next time, based on your tutorial.
THIS IS THE BEST UV MAPPING TUTORIAL SO FAR
fuck no
best tutorial that i found about uv mappings so far, you are doing a great job💪
i learned in 7 minutes what i was trying to do for months, my UVs now is perfect, thank you
Glad it helped!
I'm trying to learn blender right now and this video is immensely helpful! Thank you!
Glad it was helpful!
If I remember correctly, the reason for "less seams = better" is because UVs are stored per vertex, having a seam will double the UV data for each vertex on the seam increasing memory consumption, a resource that has become less "scarce" over the years.
This is clearly one of the best and most concise uv tutorial I have seen. Totally recommended video 💯.
I already knew the information but that's after expermenting and checking tutorials. If possible I think a video about uv techniqes would be a good part 2, stuff like UV Overlap, texel density and UDIMs.
Awesome, thank you! I'll cover those topics in future videos!
I'm overcomplicating a Halloween costume by trying to turn a 3D model into fabric patterns and this video is helping me get there (I hope!) First video I can actually follow and I get what I'm trying to get.
I'm 2 weeks into learning blender and modelling. My hope is to make a mod from start to finnish. And if all goes well to start modding. Your experience is amazing and I thank you so much.
This is the basic and main thing we learn about UV unwrapping. I came here to know something extra but I watched it till the end anyway.
Easily the best video about UV unwrapping, by far. Not only explains it and gives good advices but also about being efficient, logical...
Despite seams not being an important matter in UV mapping, it is better that there is the least amount of them, as separate uv coordinates translate later in duplicate vertices when exported, especially for real time graphics
Very true, I will be discussing this in future videos!
2:10 It took me an eternity to find the answer I was looking for. I just wanted to fix the incomprehensible UV maps I would get. Thank you.
This is why I make these videos, so glad it helped!
seriously awesome i have been trying tutorials for 2 hours
Glad you found this helpful!
2:19 project from view is beautiful when it comes to manually modeled and complex hair. Thankd so much!
Thank you! Cheers!
This is the one that made it click for me, thanks for making me hate the process less!
SWEET SIMPLE PRECIE, none other video helped me this much. Thanks a lot, you answered almost all my questions in UV unwrapping
Happy to hear that!
so simple explanation, if you put some objects to unwrap in the end of the video, it will be super helpful to practice and fear of uv will be disappear.
Thanks for the suggestion, I'll include that for future UV Mapping videos!
Finally a UV Unwrap video that makes sense to me, thank you!
Glad you found it helpful!
Best video I've seen in a long time
Everything on point. Probably one of the best tuts ive seen on youtube.
this is so helpful, because I'm used to using maya but I'm starting to learn blender but isn't that familiar with where the tools are, thanks
this is the best tutorial ive ever seen
Omg, can't believe how much I learnt just from one video!!! Thanks brook, thanksss
Happy to help!
You know your stuff, good to see on UA-cam! Great tips, been using this same workflow for many years, it is best technique I know of.
Great to hear!
Perfect Tutorial! Thank you soooo much! Straight to the point and very helpful tips!
I now finally understand why my textures used to glitch out, thank you!
No problem!
Best UV unwrapping tutorial I've seen.
Very clear explanation of how to UV unwrap! Better than the intro texturing class I took in college.
Glad it was helpful!
This is absolutely amazing, whish I knew about it sooner. As soon as I get more energy, I WILL go back to blender!
Great to hear!
WOW, so simple. Thank you!!!
Great tutorial this helped me a lot.
Bundle of thanks.
Project from View is actually a laughably good solution to resetting your UV map, there is a "reset" option only in viewport edit mode UV context menu, but it collapses all the faces of the mesh into 0-1 of the UV tile, and overlaps ALL of them. This means if you have like 15.000 faces, your Blender will probably cascade into a black hole.
Perfect tutorial. Thank you very much.
You're welcome!
Great video! Straight to the point and easy to follow. Just what I was looking for. 🙏
Happy to help!
One fo the most basic rules not mentioned in the video is this: if something CAN be straightened, it SHOULD be straightened. It's one of the most important rules of UV mapping, especially when talking about hard-surface assets. In this video, for example, those two long islands on a tyre UV are just asking to be straigtened into rectangles.
Straigtening the UVs results in less visible pixelization on UV shell borders - which means better looking bakes, especially on lower texture resolutions. It also makes UV shells easier to pack to each other, resulting in less UV space being wasted.
Yeah, great point, I'll be sure to bring this up in future videos!
This made things feel so much more straightforward, thank you!
Yo, dude. Your tutorials are insanely good. Thanks a lot. This helped my jump a head so fast.
Glad to hear it!
Amazing.
You make it look so simple!
Thank you for sharing your experience.
Excellent tutorial on a complex subject !
Was trying to uv unwrap an oven where the edges were curved. This one helped
Glad it helped!
Very happy seing you making blender content, i often watch your tutorials on maya and try to convert some of the tips to blender. I hope we'll see more of blender in the future.
That's the plan!
Best unwrap video. Thank you!
FYI Texture Coordinate UV is the default input to Image Texture if it's left unconnected. Adding Texture Coordinate node is superfluous unless you need to change source or transform the UV.
Thanks for the clarification!
@@OnMars3D Great tutorial btw......should have lead with that...
very helpful even for a complete beginner like me!! tysm!
Glad it was helpful!
the unwrap from view is a new one for me, thank you"
No problem!
Great tutorial. Thanks for taking the time to share your knowledge!
My pleasure!
There are so many good videos on your channel that I really appreciate for understanding 3D. I also want to learn your tips and techniques on Substance Painter and environment lighting.
Awesome, thank you!
thanks so much for this tutorial im just starting in blender and you helped me a ton! kudos
Glad I could help!
This seams really important.
nah, my brain is so rotted that I can't stop giggling when he starts talking about entering edge mode and having good edge flow
Thank you for such a clear and helpful tutorial :)
Thank you!
That video comes just in time, right when I wanted to learn about UV mapping 🤩 Thanks
Hope it helps!
Those were some tools I didnt know about, thank you!!
Man! You are so professional! Thanks for the video
Thank you!
first tutorial where I felt like I actually understood what was happening.Its probably all going to go down hill once i try it but now I have confidence for at least the first few hours until i run into an issue that I don't understand and give up on blender once again ;~;
Glad to help!
Really good material, really easy to follow along and packed with good info.
Great to hear!
3:24 Lifesaver ❤❤❤ Thank you so much
Amazing! Keep up the good work!
awesome content! thanks for this video!
Fantastic video! Thanks for this, One of the easiest and most informative unwrap video's I've come across for Blender. Great Job 👌
Appreciate it, thank you!
You're a lifesaver 🤟🤟
Good video. Suggestion - when saying to do some process, occasionally there was no indication of HOW to do them. Had to put it on .75 and try to see the action and guessed what it might be when it wasn't clear. Always pointing out the HOW to execute a command is key help. Thank you so much of making the videos and helping us learn. Take care.
Thanks for the input, I'll plan to make a real-time step by step video in the future!
Thanks!
Amazing video!
This is the clearest tutorial on UV unwrapping I have ever seen, thank you so much
Amazing video, thank you for your wisdom!
Great tutorial. Really needed some tips to fix my model's UV. Thanks.
Happy to hear!
tutorial soooo good, finally understood it! Thank you
You're welcome!