Make sure to check out my Patreon/UA-cam Membership for all my project files, 3d models, bonus videos, Discord and more or just to support this channel: Patreon: www.patreon.com/OnMars3D Discord: discord.gg/vybvJnEeya
THANK YOU SO MUCH to be honest by your videos it helped me really well i am studying game asset and designing and never knew these tricks till now you really helped me a lot i shared with all my classmates these stuff are so good. Can you please make a video that how to do a proper unwarp game asset is making udims and apply shader or fit all the uv in same UDIMS?
Awesome UV video! Once you break down those complex 3D shapes into simpler 2D planes it becomes so much easier. I think it also helps to understand where you have natural transitions in the materials and textures. Not only does it give you a few locations to cut before unfolding, but it also makes it easier to texture in Painter since you won't have to manually paint masks (use ID maps or UV chunk polygon fill).
Great tutorial! I like to actually select and cut faces sometimes as it sometimes makes it easier to visualise. CTRL SHIFT X in the UV editor window cuts the perimeter of a face group.
Really awesome video! I learned a lot. I was just wondering about one thing: I'm currently in school learning, among other things, UV mapping. We are told to sow the pieces back together again after unfolding and straightening, but you don't do that. Is that not necessary? What does that actually accomplish?
Is it possible to re-adjust some UVs, lets say I have rendered my model, and it showed some results that aren't suppose to be there. Is it possible to correct UVs even then or is it just a one time process?
Blender does not have History like Maya, instead, it has a Modifier List. you can 'Apply' the modifiers but then you will be using a 'destructive' workflow.
so for this model that you are making the toturial with . does it have multple materials ? cause you cant have those parts in a one udimm . (gaming scenerio) do you have single uv for the whole model ?
Yeah, when I texture it in Substance Painter, I apply one material so it's on a single texture set. I only used multple materials in Maya to better visualize the model for this video.
Make sure to check out my Patreon/UA-cam Membership for all my project files, 3d models, bonus videos, Discord and more or just to support this channel:
Patreon: www.patreon.com/OnMars3D
Discord: discord.gg/vybvJnEeya
that cylinder trick is sooo good! thanks
Happy to help!
Detailed AND clear .... fantastic video... THANK YOU!!
Really well edited chap! Enjoyed that video a lot, makes me wanna go back to Maya!
Apprecaite it, trying to improve with every video!
Been UV Mapping for a long time, but that cylindrical projection threw me off. Great video as always 🔥
Glad you found it helpful!
THANK YOU SO MUCH to be honest by your videos it helped me really well i am studying game asset and designing and never knew these tricks till now you really helped me a lot i shared with all my classmates these stuff are so good. Can you please make a video that how to do a proper unwarp game asset is making udims and apply shader or fit all the uv in same UDIMS?
I appreciate that, and for sure, I'll cover that in a future video!
Awesome UV video! Once you break down those complex 3D shapes into simpler 2D planes it becomes so much easier. I think it also helps to understand where you have natural transitions in the materials and textures. Not only does it give you a few locations to cut before unfolding, but it also makes it easier to texture in Painter since you won't have to manually paint masks (use ID maps or UV chunk polygon fill).
Well said, those are great tips!
perfect video thank you
Nicely explained!
Thanks!
Great tutorial! I like to actually select and cut faces sometimes as it sometimes makes it easier to visualise. CTRL SHIFT X in the UV editor window cuts the perimeter of a face group.
That's a great tip, thanks for sharing!
@@OnMars3D you're welcome, your tutorials are always A+
Really awesome video! I learned a lot. I was just wondering about one thing: I'm currently in school learning, among other things, UV mapping. We are told to sow the pieces back together again after unfolding and straightening, but you don't do that. Is that not necessary? What does that actually accomplish?
Great video! 🔥
Glad to hear it!
Thanks it was great, in next video could you aslo teach how to pack those uvs in one shel using texel density
Absolutely, I'll cover that in the next video!
Thank you bossman
💪
Awesome vid. is there a social hub on discord where I can ask technical questions to a maya community?
Yes! You can join my Discord here: discord.gg/vybvJnEeya
@@OnMars3D awesome! see yall there!
Is it possible to re-adjust some UVs, lets say I have rendered my model, and it showed some results that aren't suppose to be there. Is it possible to correct UVs even then or is it just a one time process?
Why Autodesk is the small ‘T’ for the cylinderical projection always such a pain to find.
Agree, it's easy to overlook.
(3d cut and sew uv tool) saves time instead of holding shift and selecting edges.
Great tip, I'll add that to the next video!
Best video in simple step
How do you uv a sphere, just a sphere to have even chequer squares all around?
The same way I did the canister, cut the top and cut along the sphere vertically.
A created object a smooth (3) next uv unwrap that object which mode select smooth (3) or normal mode (1)?
That's one of the topics I'll cover in my next video!
I have a question in maya delete history what you doing is it exist in blender same delete history of object is there or not sir.
Blender does not have History like Maya, instead, it has a Modifier List. you can 'Apply' the modifiers but then you will be using a 'destructive' workflow.
Super
😀
Hi do you need a website?
so for this model that you are making the toturial with . does it have multple materials ? cause you cant have those parts in a one udimm . (gaming scenerio) do you have single uv for the whole model ?
Yeah, when I texture it in Substance Painter, I apply one material so it's on a single texture set. I only used multple materials in Maya to better visualize the model for this video.
@@OnMars3D 🙏
I still don’t understand what this is supposed to do
Keep making uv tutorials (and animation) honestly both the most confusing aspects
That's the plan!
Hey mate you forgot textel density
Yes! That'll be in my next video on UV Mapping Tips
Hey please make video on texture density it's requeste 🫂❤️
Coming up up the next video!
Ai NEED TO TAKE CARE OF THIS SH@T instead of stealing the funny creative part
First step: Use RizomUV
I've heard good things about RizomUV, I'll cover that in a future video!