UV Map Anything in Maya in 5 Easy Steps

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 56

  • @OnMars3D
    @OnMars3D  Місяць тому +1

    Make sure to check out my Patreon/UA-cam Membership for all my project files, 3d models, bonus videos, Discord and more or just to support this channel:
    Patreon: www.patreon.com/OnMars3D
    Discord: discord.gg/vybvJnEeya

  • @christianlee1423
    @christianlee1423 Місяць тому +6

    that cylinder trick is sooo good! thanks

  • @robgarrott1985
    @robgarrott1985 4 дні тому

    Detailed AND clear .... fantastic video... THANK YOU!!

  • @EMC3D
    @EMC3D Місяць тому +1

    Really well edited chap! Enjoyed that video a lot, makes me wanna go back to Maya!

    • @OnMars3D
      @OnMars3D  Місяць тому

      Apprecaite it, trying to improve with every video!

  • @SaM-tl5nz
    @SaM-tl5nz Місяць тому

    Been UV Mapping for a long time, but that cylindrical projection threw me off. Great video as always 🔥

    • @OnMars3D
      @OnMars3D  29 днів тому

      Glad you found it helpful!

  • @strangel007
    @strangel007 Місяць тому +3

    THANK YOU SO MUCH to be honest by your videos it helped me really well i am studying game asset and designing and never knew these tricks till now you really helped me a lot i shared with all my classmates these stuff are so good. Can you please make a video that how to do a proper unwarp game asset is making udims and apply shader or fit all the uv in same UDIMS?

    • @OnMars3D
      @OnMars3D  Місяць тому +1

      I appreciate that, and for sure, I'll cover that in a future video!

  • @OrbitalToast
    @OrbitalToast 29 днів тому

    Awesome UV video! Once you break down those complex 3D shapes into simpler 2D planes it becomes so much easier. I think it also helps to understand where you have natural transitions in the materials and textures. Not only does it give you a few locations to cut before unfolding, but it also makes it easier to texture in Painter since you won't have to manually paint masks (use ID maps or UV chunk polygon fill).

    • @OnMars3D
      @OnMars3D  28 днів тому

      Well said, those are great tips!

  • @elfmeletomel2481
    @elfmeletomel2481 2 дні тому

    perfect video thank you

  • @h.exp96
    @h.exp96 16 днів тому

    Nicely explained!
    Thanks!

  • @chrisjhart
    @chrisjhart Місяць тому

    Great tutorial! I like to actually select and cut faces sometimes as it sometimes makes it easier to visualise. CTRL SHIFT X in the UV editor window cuts the perimeter of a face group.

    • @OnMars3D
      @OnMars3D  Місяць тому

      That's a great tip, thanks for sharing!

    • @chrisjhart
      @chrisjhart Місяць тому

      @@OnMars3D you're welcome, your tutorials are always A+

  • @GreatPhate
    @GreatPhate 28 днів тому

    Really awesome video! I learned a lot. I was just wondering about one thing: I'm currently in school learning, among other things, UV mapping. We are told to sow the pieces back together again after unfolding and straightening, but you don't do that. Is that not necessary? What does that actually accomplish?

  • @DanielNorval
    @DanielNorval Місяць тому

    Great video! 🔥

    • @OnMars3D
      @OnMars3D  Місяць тому +1

      Glad to hear it!

  • @shreemahajan5694
    @shreemahajan5694 Місяць тому

    Thanks it was great, in next video could you aslo teach how to pack those uvs in one shel using texel density

    • @OnMars3D
      @OnMars3D  Місяць тому +1

      Absolutely, I'll cover that in the next video!

  • @RyanRaiyyan
    @RyanRaiyyan Місяць тому

    Thank you bossman

  • @garrettgoldsmith9979
    @garrettgoldsmith9979 17 днів тому

    Awesome vid. is there a social hub on discord where I can ask technical questions to a maya community?

    • @OnMars3D
      @OnMars3D  17 днів тому +1

      Yes! You can join my Discord here: discord.gg/vybvJnEeya

    • @garrettgoldsmith9979
      @garrettgoldsmith9979 17 днів тому +1

      @@OnMars3D awesome! see yall there!

  • @psyduck4763
    @psyduck4763 15 днів тому

    Is it possible to re-adjust some UVs, lets say I have rendered my model, and it showed some results that aren't suppose to be there. Is it possible to correct UVs even then or is it just a one time process?

  • @davelidster2280
    @davelidster2280 29 днів тому

    Why Autodesk is the small ‘T’ for the cylinderical projection always such a pain to find.

    • @OnMars3D
      @OnMars3D  29 днів тому

      Agree, it's easy to overlook.

  • @MrDarrell99
    @MrDarrell99 Місяць тому

    (3d cut and sew uv tool) saves time instead of holding shift and selecting edges.

    • @OnMars3D
      @OnMars3D  Місяць тому

      Great tip, I'll add that to the next video!

  • @Omeej78
    @Omeej78 9 днів тому

    Best video in simple step

  • @snap-n-shoot
    @snap-n-shoot Місяць тому

    How do you uv a sphere, just a sphere to have even chequer squares all around?

    • @OnMars3D
      @OnMars3D  Місяць тому

      The same way I did the canister, cut the top and cut along the sphere vertically.

  • @XyzZ-rn6uo
    @XyzZ-rn6uo Місяць тому

    A created object a smooth (3) next uv unwrap that object which mode select smooth (3) or normal mode (1)?

    • @OnMars3D
      @OnMars3D  29 днів тому +1

      That's one of the topics I'll cover in my next video!

  • @BCGVali
    @BCGVali 29 днів тому

    I have a question in maya delete history what you doing is it exist in blender same delete history of object is there or not sir.

    • @OnMars3D
      @OnMars3D  28 днів тому +1

      Blender does not have History like Maya, instead, it has a Modifier List. you can 'Apply' the modifiers but then you will be using a 'destructive' workflow.

  • @TheSatzy6699
    @TheSatzy6699 Місяць тому

    Super

  • @syedhasnain7456
    @syedhasnain7456 28 днів тому

    Hi do you need a website?

  • @arash5550
    @arash5550 Місяць тому

    so for this model that you are making the toturial with . does it have multple materials ? cause you cant have those parts in a one udimm . (gaming scenerio) do you have single uv for the whole model ?

    • @OnMars3D
      @OnMars3D  Місяць тому

      Yeah, when I texture it in Substance Painter, I apply one material so it's on a single texture set. I only used multple materials in Maya to better visualize the model for this video.

    • @arash5550
      @arash5550 Місяць тому

      @@OnMars3D 🙏

  • @Frugmuffinarmy
    @Frugmuffinarmy 12 днів тому

    I still don’t understand what this is supposed to do

  • @oscarcampbellhobson
    @oscarcampbellhobson Місяць тому

    Keep making uv tutorials (and animation) honestly both the most confusing aspects

    • @OnMars3D
      @OnMars3D  Місяць тому +1

      That's the plan!

  • @peterwillson3322
    @peterwillson3322 Місяць тому +1

    Hey mate you forgot textel density

    • @OnMars3D
      @OnMars3D  Місяць тому

      Yes! That'll be in my next video on UV Mapping Tips

  • @insigniya116
    @insigniya116 Місяць тому

    Hey please make video on texture density it's requeste 🫂❤️

    • @OnMars3D
      @OnMars3D  Місяць тому

      Coming up up the next video!

  • @Azzazel_
    @Azzazel_ Місяць тому

    Ai NEED TO TAKE CARE OF THIS SH@T instead of stealing the funny creative part

  • @mekoy
    @mekoy Місяць тому

    First step: Use RizomUV

    • @OnMars3D
      @OnMars3D  Місяць тому +1

      I've heard good things about RizomUV, I'll cover that in a future video!