The Complete Guide to UV Unwrapping for the 3D Artist - Where & Why Marking Seams
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- Опубліковано 4 чер 2024
- #uvunwrapping #3dartist
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This video is a complete and comprehensive guide to UV unwrapping and texture mapping. I go through...
0:00
0:25 What is unwrapping or texture mapping?
0:58 Does it matter where i put seams?
1:37 Do I have to use seams?
2:45 Can we unwrap automatically?
3:20 Where should we mark seams?
4:30 How many seams do I need?
4:50 How do we place them correctly?
5:27 example and demo
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I highly recommend Grant's courses. I've watched others who attempt to learn blender by scrabbling various UA-cam courses together and they tend to struggle a lot. The simple fact that Grant uses a thought out lesson plan where each step builds off of the last means that you can move in a consistent direction, rather than randomly through various steps. Grant makes mistakes on purpose to show you how to escape from, and correct, those mistakes. Above all, he has a consistent pacing and calm but cheerful demeanor that make his lessons easy to follow.
Thanks
Nice to read. I actually want to go for the black friday sale. However, english is not my first language and I'm thinking of getting a german course instead. Dunno if it's better for me though, since I watch almost every tutorial in english by now, (but still struggle with a lot of vocabulary.)
@@arti5769 It was the same for me and over time I learned "Blender English". Grant is an excellent teacher. Our apprentices make the same mistakes over and over in Blender and I always say "Didn't you do Grant's tutorials? Do them!" :)
This was excellent, literally was just using smart unwarp and wondering why the textures were coming out weird on my stuff, thanks so much for this clear and concise video!
Thanks Grant! These type of videos are really informative.
As always thank you Mr. Abbitt, good stuff.
My suggestion to really make this 'complete' is an explanation of UVtile space and the different nomenclatures. Like UDIM and Zbrush/Mari.
Thanks so much for notifying us on Udemy! 🙌🙌
Nice job. I appreciate the extra work you're putting into the production values. Its a lot more work to make this documentary style than a simple screen recording. Looks good.
Agree on this one, yep
Yep, definitely stands out among all the other channels here on UA-cam. Top notch production level
Nice to see you again!
Awesome video! Thank you so much for the explanation!
Thank you so much for this breakdown. ☮️☮️☮️
been a while, I've missed your great videos!
Thank you. this will help me a lot.
3:22 the other problem with this method is it being ununiform . you need your uv map to be somewhat uniform or else part of your mesh will have higher resolution the others . which when doing things like faces is vary notisable
BUFF GRANT IN THE HOUSE!
great work !
Very informative. I remember the wild west days of blender, with ppl trying to use external programs to uv unwrap because blender was so clunky.
wild west indeed - lol!!!
This is a great explainer video, and kudos to your effort in showing just the right visuals to get the point across! I have made quite a few tutorial videos for other things specifically in my line of work. Your technique is really good, and I appreciate how you explained it. I wish this was around way back in time when I first began using 3D applications and using primitives before actually modeling. One of the biggest turn-offs for beginners is UV-mapping for texture. So, for most beginners, it is easier to use the other texturing methods that avoid the use of UV-mapping. I even changed textures on 3D files provided with the UV maps that the original artist made. That hack got me by... but ultimately, I wanted to create from scratch without doing that reverse process.
Thanks
You got a sub from me from this video. Great stuff. Short and to the point. Excellent! Thank you. :)
GREAT EXPLANATION! Thank you. :-)
Excellent.
Ty bro
Could you also do a video on multiple UV maps for 1 or more meshes, thanks!!
I can't tell you how grateful I am. I will buy you a beer once i got a job i promise.
07:17 - "Let's finish off by looking at the monkey once again." Beautiful sentence.
I seams to get this!
This video is great. Could you further explain the tools we can use to arrange the UV islands. Like pinning and other tools like that?
Yes next video 😄
@@grabbitt Hurray
yes
I love all of your work. Always amazing and better than what most colleges teach.
You can now but you weren't when I released the video
Any big good tips for seams with models that have beveled edges other than using a bevel shade?.
same rules apply really. do you find you get errors?
Hello Grant. When i export my final object into FBX format, and then import the object into a new blender project, the Material tab/textures in viewport display are now set to alpha blend and not opaque as its supposed to be. I can of course flip it back to opaque and the object works fine, but how do i export it as opaque? Is this a glitch? I am using 3.1.2 version of blender. Cool videos btw.
I've not encountered this problem before sorry
Sometimes a white patch occurs while unwraping on uv islands (like at 6:52) could you tell me why this happens?
I think nuthatch just the selected face
Hello can you make a video in which you show us how to apply texture on object step by step on a item. It will help a lot
See the plalist for uv unwrapping
Ok but what do you do if you have an object made out of different meshes like a game asset . How do you uv unwrapp that ??
Select the whole object and go into edit mode and unwrap
Do you recommend any UV plugins for characters models?
Uv pack master I think it's called could be useful
@@grabbitt Thanks dude! I'll give it a shot. I'm enjoying your character creator course. It's easy to follow along to and the results are dope
👍👍👍
What do you need to do if/when your texture isn't a square one - oftentimes I'll have a wood texture (eg Arroway) which aren't square at all :) - what to do then?
The uvs adjust automatically.
@@grabbitt Respectfully, that isn't true. I looked it up (because I needed to) and the answer is you need to scale the UVs in either the x or y axes by the aspect ratio of the image (and I tried it and that works).
God how much I hate unwraping. I work with product visualizations and unwraping shrinkfoill in such way that 2D design looks good is such pain in a booty.
Great, this subject is hard to explain. Need to pratice a lot. The tip to reduce for basic shapes is killer.
question please, how can i unwrap 4k uv ? every time i try to unwrap, it always bigger than the uvmap
it should be unwrapping to the size of your image
@@grabbitt i use substance painter when texturing. should i adjust the UV size from blender ?
2:52 what is shorcut to unwrap
u
how to make a 3d robot in blender 3.3.1🙏🙏🙏
You forgot to say WHERE turn on stretching function! ^^ (choose symbol with 2 cycles and turn on Stretching)
Next video
deleate the seams at the end of the model before exporting the model and voula, not more rare bleeding or bad projection in a game engine.
I saw your anime course on Udemy. Is that your waifu, Grant?
you got a shoutout on www.youtube.com/@Nerdforge latest video! :D
Yeah that was good to see 😄
PЯӨMӨƧM
i wouldnt call this a “complete guide”
Perhaps I should have called it the complete beginners guide
I HATE! UV. i hate unwrap! you didn't explain the most important and convenient thing. that MULTIUV, multi uv on multiple materials can help a lot.
Could you also do a video on multiple UV maps for 1 or more meshes, thanks!!