I highly recommend Grant's courses. I've watched others who attempt to learn blender by scrabbling various UA-cam courses together and they tend to struggle a lot. The simple fact that Grant uses a thought out lesson plan where each step builds off of the last means that you can move in a consistent direction, rather than randomly through various steps. Grant makes mistakes on purpose to show you how to escape from, and correct, those mistakes. Above all, he has a consistent pacing and calm but cheerful demeanor that make his lessons easy to follow.
Nice to read. I actually want to go for the black friday sale. However, english is not my first language and I'm thinking of getting a german course instead. Dunno if it's better for me though, since I watch almost every tutorial in english by now, (but still struggle with a lot of vocabulary.)
@@arti5769 It was the same for me and over time I learned "Blender English". Grant is an excellent teacher. Our apprentices make the same mistakes over and over in Blender and I always say "Didn't you do Grant's tutorials? Do them!" :)
Nice job. I appreciate the extra work you're putting into the production values. Its a lot more work to make this documentary style than a simple screen recording. Looks good.
This was excellent, literally was just using smart unwarp and wondering why the textures were coming out weird on my stuff, thanks so much for this clear and concise video!
3:22 the other problem with this method is it being ununiform . you need your uv map to be somewhat uniform or else part of your mesh will have higher resolution the others . which when doing things like faces is vary notisable
This is a great explainer video, and kudos to your effort in showing just the right visuals to get the point across! I have made quite a few tutorial videos for other things specifically in my line of work. Your technique is really good, and I appreciate how you explained it. I wish this was around way back in time when I first began using 3D applications and using primitives before actually modeling. One of the biggest turn-offs for beginners is UV-mapping for texture. So, for most beginners, it is easier to use the other texturing methods that avoid the use of UV-mapping. I even changed textures on 3D files provided with the UV maps that the original artist made. That hack got me by... but ultimately, I wanted to create from scratch without doing that reverse process.
That's Great video Coming to blender after 2 months cause of my first year exams now my computer is giving me dome errors when i open any thing but i hope i will fix it in a dayd anyway great video ❤
My issue has been making my character for unreal in blender. I kitbashed with multiple obj and fbx files, so I have five textures applied to 17 materials. I wanted to uvunwrap it but no matter what I seem to have 90 islands which consistently results in blurry muddy textures when I bake and apply them. I'd love to learn more about the texturing technicalities
@grabbitt gotcha, I'll check it out. I don't have many overlapping faces afaik. The model was a full body outfit, I only added a head, hat, goggles, face wrap, and gloves. I'll work on it some more and see what I can do, though. Thanks
God how much I hate unwraping. I work with product visualizations and unwraping shrinkfoill in such way that 2D design looks good is such pain in a booty.
What do you need to do if/when your texture isn't a square one - oftentimes I'll have a wood texture (eg Arroway) which aren't square at all :) - what to do then?
@@grabbitt Respectfully, that isn't true. I looked it up (because I needed to) and the answer is you need to scale the UVs in either the x or y axes by the aspect ratio of the image (and I tried it and that works).
Hello Grant. When i export my final object into FBX format, and then import the object into a new blender project, the Material tab/textures in viewport display are now set to alpha blend and not opaque as its supposed to be. I can of course flip it back to opaque and the object works fine, but how do i export it as opaque? Is this a glitch? I am using 3.1.2 version of blender. Cool videos btw.
I highly recommend Grant's courses. I've watched others who attempt to learn blender by scrabbling various UA-cam courses together and they tend to struggle a lot. The simple fact that Grant uses a thought out lesson plan where each step builds off of the last means that you can move in a consistent direction, rather than randomly through various steps. Grant makes mistakes on purpose to show you how to escape from, and correct, those mistakes. Above all, he has a consistent pacing and calm but cheerful demeanor that make his lessons easy to follow.
Thanks
Nice to read. I actually want to go for the black friday sale. However, english is not my first language and I'm thinking of getting a german course instead. Dunno if it's better for me though, since I watch almost every tutorial in english by now, (but still struggle with a lot of vocabulary.)
@@arti5769 It was the same for me and over time I learned "Blender English". Grant is an excellent teacher. Our apprentices make the same mistakes over and over in Blender and I always say "Didn't you do Grant's tutorials? Do them!" :)
Best blender teacher
07:17 - "Let's finish off by looking at the monkey once again." Beautiful sentence.
Nice job. I appreciate the extra work you're putting into the production values. Its a lot more work to make this documentary style than a simple screen recording. Looks good.
Agree on this one, yep
Yep, definitely stands out among all the other channels here on UA-cam. Top notch production level
This was excellent, literally was just using smart unwarp and wondering why the textures were coming out weird on my stuff, thanks so much for this clear and concise video!
Thanks so much for notifying us on Udemy! 🙌🙌
BUFF GRANT IN THE HOUSE!
3:22 the other problem with this method is it being ununiform . you need your uv map to be somewhat uniform or else part of your mesh will have higher resolution the others . which when doing things like faces is vary notisable
I can't tell you how grateful I am. I will buy you a beer once i got a job i promise.
Thanks Grant! These type of videos are really informative.
Very informative. I remember the wild west days of blender, with ppl trying to use external programs to uv unwrap because blender was so clunky.
wild west indeed - lol!!!
Nice to see you again!
As always thank you Mr. Abbitt, good stuff.
This is a great explainer video, and kudos to your effort in showing just the right visuals to get the point across! I have made quite a few tutorial videos for other things specifically in my line of work. Your technique is really good, and I appreciate how you explained it. I wish this was around way back in time when I first began using 3D applications and using primitives before actually modeling. One of the biggest turn-offs for beginners is UV-mapping for texture. So, for most beginners, it is easier to use the other texturing methods that avoid the use of UV-mapping. I even changed textures on 3D files provided with the UV maps that the original artist made. That hack got me by... but ultimately, I wanted to create from scratch without doing that reverse process.
Thanks
been a while, I've missed your great videos!
Thank you. this will help me a lot.
Thank you so much for this breakdown. ☮️☮️☮️
great work !
Awesome video! Thank you so much for the explanation!
i think the easiest method is break the model into pieces and then apply smart uvw unwrap it always help me
My suggestion to really make this 'complete' is an explanation of UVtile space and the different nomenclatures. Like UDIM and Zbrush/Mari.
You got a sub from me from this video. Great stuff. Short and to the point. Excellent! Thank you. :)
Do you recommend any UV plugins for characters models?
Uv pack master I think it's called could be useful
@@grabbitt Thanks dude! I'll give it a shot. I'm enjoying your character creator course. It's easy to follow along to and the results are dope
very helpful nd really quick thnx a lot
This video is great. Could you further explain the tools we can use to arrange the UV islands. Like pinning and other tools like that?
Yes next video 😄
@@grabbitt Hurray
That's Great video
Coming to blender after 2 months cause of my first year exams now my computer is giving me dome errors when i open any thing but i hope i will fix it in a dayd anyway great video ❤
My issue has been making my character for unreal in blender. I kitbashed with multiple obj and fbx files, so I have five textures applied to 17 materials. I wanted to uvunwrap it but no matter what I seem to have 90 islands which consistently results in blurry muddy textures when I bake and apply them. I'd love to learn more about the texturing technicalities
That will be down to the overlapping faces wasting space on your uv map
@grabbitt gotcha, I'll check it out. I don't have many overlapping faces afaik. The model was a full body outfit, I only added a head, hat, goggles, face wrap, and gloves. I'll work on it some more and see what I can do, though. Thanks
GREAT EXPLANATION! Thank you. :-)
2:52 what is shorcut to unwrap
u
Ok but what do you do if you have an object made out of different meshes like a game asset . How do you uv unwrapp that ??
Select the whole object and go into edit mode and unwrap
Sometimes a white patch occurs while unwraping on uv islands (like at 6:52) could you tell me why this happens?
I think nuthatch just the selected face
My question, do you unwrap a whole character to one UV map or more? What is the practice of this?
You can do multiple if you like
Could you also do a video on multiple UV maps for 1 or more meshes, thanks!!
Hello can you make a video in which you show us how to apply texture on object step by step on a item. It will help a lot
See the plalist for uv unwrapping
Any big good tips for seams with models that have beveled edges other than using a bevel shade?.
same rules apply really. do you find you get errors?
God how much I hate unwraping. I work with product visualizations and unwraping shrinkfoill in such way that 2D design looks good is such pain in a booty.
Excellent.
What do you need to do if/when your texture isn't a square one - oftentimes I'll have a wood texture (eg Arroway) which aren't square at all :) - what to do then?
The uvs adjust automatically.
@@grabbitt Respectfully, that isn't true. I looked it up (because I needed to) and the answer is you need to scale the UVs in either the x or y axes by the aspect ratio of the image (and I tried it and that works).
I love all of your work. Always amazing and better than what most colleges teach.
You can now but you weren't when I released the video
question please, how can i unwrap 4k uv ? every time i try to unwrap, it always bigger than the uvmap
it should be unwrapping to the size of your image
@@grabbitt i use substance painter when texturing. should i adjust the UV size from blender ?
very good
Hello Grant. When i export my final object into FBX format, and then import the object into a new blender project, the Material tab/textures in viewport display are now set to alpha blend and not opaque as its supposed to be. I can of course flip it back to opaque and the object works fine, but how do i export it as opaque? Is this a glitch? I am using 3.1.2 version of blender. Cool videos btw.
I've not encountered this problem before sorry
how to make a 3d robot in blender 3.3.1🙏🙏🙏
I seams to get this!
Ty bro
I didn't get anything
Great, this subject is hard to explain. Need to pratice a lot. The tip to reduce for basic shapes is killer.
yes
You forgot to say WHERE turn on stretching function! ^^ (choose symbol with 2 cycles and turn on Stretching)
Next video
deleate the seams at the end of the model before exporting the model and voula, not more rare bleeding or bad projection in a game engine.
I saw your anime course on Udemy. Is that your waifu, Grant?
👍👍👍
"its 'seams' obvious"
PЯӨMӨƧM
i wouldnt call this a “complete guide”
Perhaps I should have called it the complete beginners guide
I HATE! UV. i hate unwrap! you didn't explain the most important and convenient thing. that MULTIUV, multi uv on multiple materials can help a lot.
Could you also do a video on multiple UV maps for 1 or more meshes, thanks!!