2:12 For those who are in a version that blender doesn't has musgrave texture, it can be solved easily by craeting a noise texture node, and changing the fBM to Hetero Terrain.
Still cant get it to look like the video. I get much larger shaded black and white areas, almost like a giraffe pattern instead of this plaster. I double checked all values, but I must be missing something. It's like the bottom Noise Texture and color ramp is not doing anything. I can delete them and the mixer and it won't do a difference.
@@HansMilling i believe you can a map node to change it and scale it. Maybe you can check the normals. Its various factors, now you have to lool for all of em 😂😂, good luck.
A lot has changed with nodes since version 3. Even between 4.0 and 4.1 I'm currently redoing all textures however the regular updates to the software make this a challenge.
BTW I have just been watching a video Texture Paint Metallic Maps and Edge Wear by Ryan King which complements this video very well and may give you more ideas.
I feel like I've hit a gold mine landing on your channel and have just subscribed! Thank you for the amazing tutorials - I think this one has potential to work great as a polished concrete texture too! :)
3:35, theres 2 mix shaders! haha Mine was originally mix shader and it didnt have the tab drop down. :) just for anyone that may have gotten confused there
Also love the video but the mic sound is a little loud but I understand you may not have enough to pay for one and I totally understand keep up the work!
2:12
For those who are in a version that blender doesn't has musgrave texture, it can be solved easily by craeting a noise texture node, and changing the fBM to Hetero Terrain.
Thanks for sharing that. This changed in blender 4.
I came here for this, thanks man!!
Thank you!
Still cant get it to look like the video. I get much larger shaded black and white areas, almost like a giraffe pattern instead of this plaster. I double checked all values, but I must be missing something. It's like the bottom Noise Texture and color ramp is not doing anything. I can delete them and the mixer and it won't do a difference.
@@HansMilling i believe you can a map node to change it and scale it. Maybe you can check the normals. Its various factors, now you have to lool for all of em 😂😂, good luck.
This was a great video. It's little practical videos like this that really help me get an intuitive grasp of the shader nodes. :)
That's so good to hear, thank you.
I'm making a scene for my blender guru donut I made a while back and this will be perfect for the wall!
Glad it helped!
Thank you! Pretty simple, but natural looking material.
Thank you.
Nice. I want to use this node setup to capture the slight shading variations in faded paint on an old machine.
That's a great idea!
Nice tutorial, unfotunatelly does not seem to translate well to Blender 4.1 since the Musgrage/Noise Texture has changed a bit
A lot has changed with nodes since version 3. Even between 4.0 and 4.1 I'm currently redoing all textures however the regular updates to the software make this a challenge.
Hi!
How do I add base color to this plaster node setup, so I get variations of a base color?
Change the colors in the color ramp adding more stops if necessary.
^ What they said.
BTW I have just been watching a video Texture Paint Metallic Maps and Edge Wear by Ryan King which complements this video very well and may give you more ideas.
@@glennet9613 He's a talented guy.
I feel like I've hit a gold mine landing on your channel and have just subscribed! Thank you for the amazing tutorials - I think this one has potential to work great as a polished concrete texture too! :)
Glad you are enjoying the content and thanks for the sub!
Loving your textures, thanks for such amazing videos
You're welcome.
3:35, theres 2 mix shaders! haha Mine was originally mix shader and it didnt have the tab drop down. :) just for anyone that may have gotten confused there
Yes, you'll need the mix RGB shader. Apologies for any confusion.
I am hoping I can tweak this to make birthday cake icing. Add a little sheen or less roughness to it.
Sounds like a great idea.
Hey this is a great tutorial. It's very easy to follow for a beginner like me. Keep up the good work man!
Thank you!
seriously perfection
Thank you 😊
thanksss for this perfect tutorial !!
You're welcome
My man! This worked perfectly for me! Thanks :D
That's great to hear, thank you.
Thank you! These are so helpful.
You're welcome
@@blenderbitesize
Wood flooring next maybe?
Yes! Please!? Lol
@@AdamZadigThanks for the suggestion. I will certainly add it to the list. Are you thinking natural wood, laminate or something else?
@@blenderbitesize i think you've answered your own question... a series of them all. Lol. Thanks for replying. Your vids are amazing.
Sorry, if i had to choose one, natural wood.
Ctrl + 0 won’t come up with a Mix shader
Is that something I said or an issue you are facing?
@@blenderbitesize It was an issue I was facing but I figured it out! Thank you for replying
Glad you're sorted.
@@ellieyoung8389 didn't work for me aswell! what was your solution?
Ctrl + 0 doesn't work for me too, how did you solve it?
thanks for tut!
You're welcome
Amazing thank you
You're welcome
Thank you so much
You're welcome
Thank you sm!
Also love the video but the mic sound is a little loud but I understand you may not have enough to pay for one and I totally understand keep up the work!
No worries.
Why can I hear the computer thinking in the background of your video!? ;-;
Because it's working.
@@blenderbitesize Yes, tis working.
Thanks!
good job ;>
Thank you.
Thank you so much
You're welcome.