Render like a professional in Blender (ACES, View Layers, Passes)

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  • Опубліковано 31 лип 2024
  • The first 500 to use this link will get a 1 month free trial of Skillshare skl.sh/robinsquares07241
    How do professionals handle passes, view layers, and color management? I show you my full workflow from render to finished composite in Resolve Fusion.
    ▶️ LINKS ◀️
    The “back to beauty” cheat sheet 👉 robinsquares.gumroad.com/l/ba...
    ▶️ KEY TAKEAWAYS ◀️
    🔹 Professionals render the hard way because they save time in the long run
    🔹 When you render passes and composite them later, you don’t need to re-render for a lot of changes
    🔹 When you render view layers, you can re-render parts of the image
    🔹 When you render with proper color management, compositing is more accurate, and the colorists will love you for it ❣️
    ▶️ CHAPTERS ◀️
    00:00 - How studios render
    00:55 - Passes
    08:17 - Video sponsor
    09:19 - View layers
    18:57 - Color management
    21:00 - Exporting a real shot
    ▶️ CREDITS ◀️
    - [Ornithopter by JackiiM](sketchfab.com/3d-models/dune-...)
    - [Audi R8 by wallon](sketchfab.com/3d-models/audi-...)
    Music used in my videos:
    Most is from PremiumBeat. They have a referral program, and here’s my code: HBUSIIGL (Gets you 25% off)
    Anything by Cullah is great.
    Music from Chillhop Music - chillhop.ffm.to/creatorcred
    ▶️ WHAT TO DO NOW ◀️
    Well, you could read my blog. I have articles about 3D and creativity at robinruud.com.
  • Фільми й анімація

КОМЕНТАРІ • 163

  • @robinsquares
    @robinsquares  13 днів тому +23

    Animation? Yes! The workflow is the exact same. Just replace the single image files with image sequences.

    • @aaronrodrigues7
      @aaronrodrigues7 12 днів тому

      hi can you make a video showing the flexebility of those passes and how much can be chanegd through the passes or is it just lighting and color not like adding more fake environment

    • @timenotspaceproduction
      @timenotspaceproduction 5 днів тому

      but i love .mp4 files i do not like image sequences ):

  • @robinsquares
    @robinsquares  23 дні тому +161

    I had to take down the last video because of a background music track. I had misunderstood the license, so I couldn't earn anything from the video. We should be all good now.

    • @_sukuratchi
      @_sukuratchi 23 дні тому +4

      Thanks for the video regardless 🙏

    • @halalgamer585
      @halalgamer585 22 дні тому +2

      Thanks for the video regardless (1)

    • @firstnamelastname061
      @firstnamelastname061 22 дні тому +2

      I was wondering why it was taken down. Good call btw. It is an awesome video and it will gather good views.

    • @FireAngelOfLondon
      @FireAngelOfLondon 22 дні тому +1

      Could you please upload your tutorials with no background music at all when you are speaking? The music serves no purpose and for some people it makes the video extremely stressful to watch. Because music is such a personal thing no matter what you choose some people will hate it, and that's where the stress comes from. In addition some autistic people (like me) will also struggle to understand what you are saying even if the background music is quiet.
      I had to stop watching this video about half way through because the music was causing me a lot of stress.

    • @crehenge2386
      @crehenge2386 9 днів тому

      The music is just distracting anyway

  • @DownTownDK.
    @DownTownDK. 23 дні тому +105

    it being a re-upload is a good enough excuse for me to re-watch it

    • @MotionFriend
      @MotionFriend 19 днів тому

      Haha same

    • @markzaikov456
      @markzaikov456 19 днів тому

      If it weren't for this re-upload, I wouldn't have seen it

  • @Ajee02
    @Ajee02 23 дні тому +48

    A good excuse to rewatch the video for a 4th time!

  • @Maarten-Nauta
    @Maarten-Nauta 22 дні тому +33

    Amazing explanation! And thanks for the little clip in the background being honest about its usefulness.
    As a professional CG artist I've found that its not necessary for a lone artist in 99% of cases. Studios do this because going back down the pipeline for minor changes means dozens of people have to redo certain parts (and get paid for those hours haha). I've used passes a few times to adjust my render, but I have never found a usecase for rendering out every collection in its own renderlayer yet.
    I think the best use-case for rendering so many separate layers and passes is to create a killer VFX breakdown of your project ;)

    • @corentinsakwinski4500
      @corentinsakwinski4500 15 днів тому +3

      As a hobbyist, I actually use some of those tricks (especially the view layers) to deal with performance issues. For example, hair can take a long time to render, and using a separate view layer for it can help. This way I don't have to render the hair again when I do minor modifications to the scene. It's also a good way to have a complex background or volumes without the long render time that comes with it. It's a nice way to introduce separation of concerns into my workflow. (Of course, having a better machine can help with that haha!)

    • @ajtatosmano2
      @ajtatosmano2 9 днів тому

      @@corentinsakwinski4500 exactly! I have only 8gigs of vram and I need to render things separately to fit into that.

    • @JoshMutia
      @JoshMutia 8 днів тому +1

      Totally agree! If the project does not specifically ask for passes in compositing, I also believe that it's unproductive to do that. But at the same time, I've had clients that specifically asked for minor tweaks in volumetrics or lighting and that was a total pain considering I didn't render in passes. The lesson for me was to always check project requirements and non-negotiables. Render passes are one of the tools we can use as cg artists to make our work easier, but it doesn't mean we have to use it all the time.

  • @pragyandas5522
    @pragyandas5522 22 дні тому +12

    As a beginner trying to make my works more controlled and professional, this is absolutely a godsend. Thank you!

  • @CubedGamerOfficialYT
    @CubedGamerOfficialYT 7 днів тому +5

    saving this video so i can come back to it in a few months once im half decent at blender

  • @MohammedAhmed-tu5es
    @MohammedAhmed-tu5es 2 дні тому

    Phenomenally easy explanation of a complex subject!

  • @arcticfox8288
    @arcticfox8288 17 днів тому +1

    A piece of gold! The only video you need to render and composite your works.

  • @valentinbenitez1138
    @valentinbenitez1138 23 дні тому +1

    Gracias por volver a subir el video, justo el día que quería aplicarlo a mi proyecto

  • @konichiwatanabi
    @konichiwatanabi 11 днів тому +2

    Very cool. I've been wondering about all of this for like a decade! But I stayed away because it was the big bad wolf until you came along and blew his house down. It all clicked as I watched. Thanks for the tour! Cheers

  • @owenjenkinsofficial
    @owenjenkinsofficial 22 дні тому

    Yes! So glad this is back up! 💪🏼💪🏼

  • @samarchery0304
    @samarchery0304 7 годин тому

    wow! this video have everything i need to get better, thank you for sharing!

  • @NielsRiisgaard
    @NielsRiisgaard 21 день тому

    This is a lovely tutorial! So high quality and well paced. This is rare on youtube! Thank you:)

  • @KeelanJon
    @KeelanJon 17 днів тому

    This is a very insightful video, thank you Robin.

  • @Drvvenlol
    @Drvvenlol 2 дні тому

    I'm so excited to watch this video!

  • @beol_
    @beol_ 22 дні тому +3

    Liking and Commenting for the Algorythm.
    This was an amazing video, and deserves the views it had on it's original upload.
    Great work Robin!

  • @MrDubstepOCE
    @MrDubstepOCE 12 днів тому

    This is the exact video I was looking for like a month ago. Thank you so much and great work!

  • @nicolas80340
    @nicolas80340 18 днів тому +1

    This is one of the best videos I've seen in a long time

  • @wwklnd
    @wwklnd 15 днів тому

    This was a great refresher video for when I first learned this in university over a decade ago, thank you! :)

  • @1sanak
    @1sanak 19 днів тому

    Love the video. Greatin seeing and finally understanding this workflow. Especially tips like turning on 'Indirect only' etc. Thanks!

  • @maharishikashyap8995
    @maharishikashyap8995 8 днів тому

    What an absolute banger of a video. I might not follow or need the complete workflow but I know I would need parts of it. But leaving the point of what I need or do not need, it was an absolute delight and a knowledge boost to watch the entire video. The way you told everything in sequence was so awesome and easy for me to understand and I don't even use resolve. Thank you for making this video. You, good sir, earned yourself a subscribe.

  • @nyuppo
    @nyuppo 21 день тому

    Time to watch it again! Thanks for the awesome resource

  • @vekudazo6999
    @vekudazo6999 8 днів тому

    What a bunch of nicely composed information I will need but always was too much of a hassle to get started with. thank you man

  • @ZimaZino
    @ZimaZino 10 днів тому

    you really make the subjects you cover come alive!

  • @Casisiman2013
    @Casisiman2013 16 днів тому

    I will integrate this in my workflow soon! Thanks a million man!

  • @PoiTorres
    @PoiTorres 22 дні тому +2

    I saved the previous one to my playlist, I got so worried where it had gone,
    thank god this one popped up in my homepage.

  • @I_am_Spartacus
    @I_am_Spartacus 12 днів тому

    I think this video is pure gold and is a subject that's rarely covered on YT... it would be amazing Robin if you could do a tutorial video encapsulating all these processes.. even just for one scene.... I don't think any other blender channel has done this :)

  • @bobveltman
    @bobveltman 18 днів тому

    I needed this video more than I knew.

  • @UnpluggedArena
    @UnpluggedArena 10 днів тому

    best video on composite so far

  • @cazmatism
    @cazmatism 14 днів тому

    Nothing short of amazing

  • @5ki2o
    @5ki2o 13 днів тому

    Time ago looking for a tutorial like this, thx!

  • @claudiojunior2153
    @claudiojunior2153 20 днів тому

    BROOOO thank you. love it!!!

  • @user-uu1ko7oi8z
    @user-uu1ko7oi8z 15 днів тому

    The best explainer of these theme

  • @ampmodclips
    @ampmodclips 5 днів тому

    awesome dude! thanks man:)

  • @ahmedteeka
    @ahmedteeka 7 днів тому

    amazing information!

  • @letscompose8560
    @letscompose8560 4 дні тому

    Top notch content!

  • @lime2226
    @lime2226 13 днів тому

    I've followed along now and is done with a draft render. I'm now not sure where to begin when i have all this flexibility in my layers and passes. I'm hoping you're diving into this in the next video! Love your style and focus.

  • @AndreeMarkefors
    @AndreeMarkefors 16 днів тому

    Good stuff Robin! I'll keep an eye out for your videos.

  • @kapkano
    @kapkano 10 днів тому

    Thanks for this piece of gold, new subscriber here !!!

  • @froggydesign1779
    @froggydesign1779 19 днів тому +1

    Wow! I knew before about render layers but never rendered it like that, and finally it seems that ocio fixes exr colors

  • @muniz9046
    @muniz9046 19 днів тому

    about the feedback you asked for in the first video, the song is pretty nice, helps to keep the viewer engaged but doesnt steal focus, the pacing of the tutorial is pretty good, honestly only thing i have to say is that your speech could be more consistent but honestly i do not mind and imo it does not hurt the tutorial, overall great stuff, love to have those in sights into the pro workflow, i dont intent on going that deep but i for sure will be rendering layers individually whenever my PC becomes concernealing loud, and having the option to change individual aspects without re-rendering the full image is actual gold, quick iterations are the core of computer based creative processes, really enjoyed the video, for sure can picture myself coming back to check a thing or two

  • @mrachiya4843
    @mrachiya4843 22 дні тому

    THANK YOU!!🥰

  • @thugpics
    @thugpics 17 днів тому

    best vid i have ever seen

  • @JohnnyDavila
    @JohnnyDavila 22 дні тому +2

    This comment is just for the algorithm to understand I loved it and show it to more people. (since you had to delete the original one)

  • @PapayaPositive
    @PapayaPositive 10 днів тому

    This is where the magic's at. Thanks!

  • @AtoomikDzn
    @AtoomikDzn 23 дні тому

    Nice, I wanted to watch it again

  • @SkySlash
    @SkySlash 22 дні тому

    GOATED tutorial

  • @brainmold
    @brainmold 15 днів тому

    Great video, thanks for the info. I've done this kind of rendering for years in different software but never in Blender. It's good to see how to do render layers correctly (in Blender), it looks like it works quite well.
    However from what I can tell Blender can't do one important render task. The ability to apply specific shaders to specific objects per render layer. This is the feature for me that's holding Blender back from being really flexible for rendering. I think on almost every job I've ever done I've needed this feature for at least one shot. The fact its not possible so far in Blender is really weird.

  • @crypticxify
    @crypticxify 22 дні тому

    Thank you

  • @aidentalks5264
    @aidentalks5264 14 днів тому

    Just watching your video made me feel like a big boy, this is the first time i commented in UA-cam in years, absolutely amazing video

    • @aidentalks5264
      @aidentalks5264 14 днів тому +1

      Please make a video showing how you made the dust from the flying thingy. It looked soo good and realistic i never managed to reach that point

  • @orestispicard810
    @orestispicard810 23 дні тому

    yeah, the best video, again

  • @JesusCondeArt
    @JesusCondeArt 14 днів тому

    i dont know how much things have changed on 3Dsmax but i remember i used to just click on the Passes tab on the render window and select the ones i wanted, havent done that in a long time, other than rendering just zdepth and material ID

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 5 днів тому

    well efforted video

  • @namuzed
    @namuzed 14 днів тому

    This was really helpful. I've experimented in the past with trying to do a proper "Professional" pipeline for my projects, but it always just turns into a confusion mess (The Holdout feature was something I just learned about in this vid). I'll try something like this again on my next big project.

  • @poochyboi
    @poochyboi 22 дні тому +1

    keep reuploading because i will KEEP WATCHING

  • @1zymn1
    @1zymn1 17 днів тому +1

    Wow, I've needed to see this video for a long time. I was making view layers way too hard for myself. I was also using up memory placing holdouts and shadow catchers into my other layers to represent my objects from another layer... That was brutal on my ancient PC. Also I was completely unaware of the Channel Boolean node in Resolve, I've been super confused why those options weren't in the merge node.

  • @jaym2267
    @jaym2267 22 дні тому +1

    Am I having deja vu? Guess not time to watch this new banger!

  • @kevinlkoehler
    @kevinlkoehler День тому

    Blender should add denoise checkboxes on that node if it requires it. Or if it supports multi-selection to pull out to conjoin to a multi-input denoise filter node.

  • @thedevo01
    @thedevo01 22 дні тому

    Yess thank you thank you thank you

  • @alejandrojaramillo2523
    @alejandrojaramillo2523 10 днів тому

    awesome

  • @teknimac
    @teknimac 10 днів тому

    woo Affinity go!

  • @Krzyh4
    @Krzyh4 22 дні тому +1

    I would like this video twice if I could.

  • @anthonysalgado9420
    @anthonysalgado9420 16 днів тому

    i fuking love u bro, this is GOLD

  • @easyundefined
    @easyundefined 18 днів тому

    I don’t think I’m ready for this looool

  • @coldway
    @coldway 22 дні тому

    What if you want to composit cg over some camera footage? How do you properly linearize and process it inside of blender? Thanks! Amazing video

  • @repositorytutorial3d50
    @repositorytutorial3d50 20 днів тому

    This tutorial was very informative! I knew already most of these things but those little pearls spread around were really worth watching! thanks for your great work! PS: is the denoiser in davinci considering albedo and normals as the one in Blender, or is it just a normal post denoise which would blur things a little bit? if it's the second case what would be a good workflow to bring the denoise data from blender into davinci if there is any way at all?

  • @julianwood1636
    @julianwood1636 6 днів тому

    I use scenes instead of view layers as it's easier to automate file path settings. It would be nice to be able to set a single view layer to render with command line rendering. I'd need this as my render farm does all of my rendering. Also we rarely use holdouts in VFX houses, we use deep compositing to do holdouts in nuke. Such a shame blender and fusion don't support deep rendering

  • @MrCowyedeater
    @MrCowyedeater 21 день тому +1

    they say at my studio, it's a 3D artist's job to get 2D (compositors) what they need.

  • @3dMistri
    @3dMistri 21 день тому

    Please also cover all auxiliary passes as well, specially uv, world position, normals

  • @JackOkneel
    @JackOkneel 12 днів тому

    Which OCIO plugin do you use in After Effects? I can never get any of them to look right…

  • @drricemice2046
    @drricemice2046 18 днів тому

    Would you recommend doing this very every project? Like If it just one object and some lights ? Is this best for bigger renders and smaller render just let blender handle it?

  • @HadjFilmz
    @HadjFilmz 15 годин тому

    Does this work on keyed out green screen footage for matching the background in blender

  • @Suky
    @Suky 20 днів тому

    One thing that i dont understand is why are you setting up output node in compositor? Blender does set up multilayer exr with all the passes and viewlayers without it.
    I guess if you want each viewlayer as separate exr?

  • @franktseng2425
    @franktseng2425 11 днів тому

    Thx Robin, nice explanation!
    Just wondering what is different between render as EXR(DWAA) vs using render-layer...
    It seems the EXR contains all light path inside the file, and able to separate them in compositor.
    But using render-layer we are not just control the light-path but also combination of render-layer/hold-out/indirectly-only...etc.
    In another word: render-layer allow us to customize the entirely scene, not just about the light-path...
    What do you think?

  • @faysalahmed3220
    @faysalahmed3220 22 дні тому

    Hey, can you make a video on how to composite a render in affinity?

  • @kelvinartstudio
    @kelvinartstudio 22 дні тому +2

    Hello Robin. Thanks for the great content! I had already watched the previous video, and I came here to like and view it to help with engagement. It's a great video. I had already tried to understand this type of workflow, but your video was the first one in which I really understood how this type of composition works. Do you have any videos that teach this same workflow, however, for composing animations? I would like to adapt this workflow to compose a sequence of images for an animation, but I can't find anything as good as your latest video. Again, thanks for your great content.

    • @kelvinartstudio
      @kelvinartstudio 22 дні тому

      If you have already created or will create a course about this, I will be the first on the waiting list haha @robinsquares

    • @robinsquares
      @robinsquares  22 дні тому +1

      Hey, I should have mentioned that, but the workflow is exactly the same. The only difference is that instead of importing still images into either Fusion or the Blender compositor, you import image sequences.

  • @JeremyWeed
    @JeremyWeed 8 днів тому

    I can't get the layers to work, does anyone have any tips? I tried the file output node solution as well as disabling compositing in the post processing. Any advice? Could there be anything I'm overlooking?

  • @piotrus3333_CGI
    @piotrus3333_CGI 17 днів тому

    If you render in ACEScg what is the point of grading in smaller colour space? Stay in AP1 or some other wide gamut space and put the pixels on the display (AgX) as the last step.

  • @damilarearah
    @damilarearah 5 днів тому

    how do i do this for a rendered animation?

  • @PedroScherz
    @PedroScherz 16 днів тому

    The funny thing is my clients often ask me to change the 3D anyway

  • @justicemagagane5737
    @justicemagagane5737 12 днів тому

    Jesus just when i thought im close to understanding all of blender some new tutorial reminds me that i know very little😭. where does it end!?

  • @ExacoMvm
    @ExacoMvm 21 день тому +1

    Doesn't rendering in a multilayer reduce the performance of reading and processing the sequences? I mean in scenarios when you render a bunch of AOV's but only end up using a few of them.
    Haven't really tested myself but maybe someone knows here.

  • @andreslongoria9537
    @andreslongoria9537 22 дні тому

    I have a question, if my output is ACEScg, won't I be able to see that in the viewport?

  • @diabolicblackout849
    @diabolicblackout849 14 днів тому

    If someone can explain the pass parts when using the 4.2 Eevee. There's no indirect passes and I struggle adding the shadow and AO even with both passes rendered out

  • @purav1916
    @purav1916 13 годин тому

    Hi! at 2:36, how did you drag the file that you saved into the new file? Just a bit confused on how to do that :( Thanks!

  • @mad_archviz6478
    @mad_archviz6478 День тому

    Nice workflow! Is anyone experiencing crashes when opening the multilayer exr in the compositor? Drag the image in, do anything and it crashes instantly.

  • @MrDigitalWorks
    @MrDigitalWorks 21 день тому

    Liking again ... awesome stuff here, keep it up! And be careful with your music choice ;)

  • @timfischer03
    @timfischer03 20 днів тому

    Me, a blender intermediate, after watching this:
    Yeah aight ill just export png

  • @PaperHunter
    @PaperHunter 3 дні тому

    A better way of getting an accurate preview in DaVinci is to set the project colour management to have ACES as the input and rec.709/2020 or whatever your deliverable needs to be as the output. That way you see a colour correct image with no need for a LUT and no need for OCIO or CST, and your timeline has a wide gamut for grading.

    • @robinsquares
      @robinsquares  4 години тому +1

      Yes, that is also a good workflow!

  • @_.afelion
    @_.afelion 22 дні тому

    i was finna be so mad lol
    im like where the fuck is this video i just watched it
    W bro

  • @SimonTelezhkin
    @SimonTelezhkin 22 дні тому

    Does anybody know if there is an automated solution for exporting passes from blender to davinci with BackToBeauty node networks? Feels like a chore to do it every time, and it seems pretty automatable. If there is a script that converts one EXR images to multiple nodes - maybe there is a script that would connect them in the right order as well?

  • @Dmi3ryd
    @Dmi3ryd 17 днів тому

    Thank you very much for the tutorial!
    On the 19:50 timeline, you specify which color space to save with the output file.
    Why do you use ACES instead Linear Rec.709?
    Both of these values ​​have a linear representation. However, what is the fundamental difference?

    • @robinsquares
      @robinsquares  13 днів тому

      For this workflow, there's no reason to choose ACES over linear rec.709. Any of the linear color spaces would give the exact same result.

  • @pxrposevfx6421
    @pxrposevfx6421 11 днів тому

    deep compositing is just better

  • @itayozari6252
    @itayozari6252 21 день тому +1

    Hi,
    Can you explain why, if you export a Multi-layer EXR and plan to open it in DaVinci or After Effects, you go through the compositing process and ensure to export each layer separately? If I'm not mistaken, and this is how I actually work, I just export a Multi-layer EXR and can access the different passes through the embedded information in the file itself.

    • @betchphoto
      @betchphoto 6 днів тому +1

      I'd be curious to know as well

  • @fajarhimansyah910
    @fajarhimansyah910 22 дні тому

    i really really enjoying this video and wanna learn much about this topic, are you have a course on skill share or patreon? cause i don't know where to learn more about this topic. or anyone can suggest me the similar video about this topic, it would be very helpful.

  • @JotaJotaCasa
    @JotaJotaCasa 15 днів тому

    How does this compositing with all of these exr files and nodes work if it's intended to be an animated sequence?

    • @robinsquares
      @robinsquares  13 днів тому +1

      You'd replace each single file with a sequence! It's really exactly the same.

  • @JohnnyDavila
    @JohnnyDavila 21 день тому

    Is there a way to do the OCIO color management in the Color tab instead of Fusion? When I apply the OCIO node in fusion and try to color grade normaly in the color tab I can't access que wide range I had before applying the colorspace :(

    • @robinsquares
      @robinsquares  20 днів тому

      That's weird. Your timeline should be in DaVinci Wide Gamut Intermediate. In that case, it shouldn't clamp the wide range you had from before.
      However, you can do the OCIO in the color tab. Kinda. You can generate a LUT based on the OCIO file. It'll be good enough for most uses.

  • @jasonspengler395
    @jasonspengler395 21 день тому

    It might be that I do something wrong, but splitting into render layers does not save any VRAM? Made no difference to my most recent project.
    Anyway, really good tutorial for anyone wanting to be more professional!

  • @3dlone925
    @3dlone925 20 днів тому

    Hello, I would like to talk about the ACES part : what's the difference between your workflow (change the Color management change to ACEScg) and the workflow where you change your Environment Variable to ACES proposed by Adobe for Substance painter / Blender Aces workflow (so you have ACES as Display Device in Blender) ? Thx

    • @robinsquares
      @robinsquares  20 днів тому

      What you're describing is a full ACES workflow. That's not what I showed here. Mine was based on AgX, and I only exported with an ACES transform. For this workflow, I could've chosen any of the other linear transforms. The reason to choose ACES is simply that more programs know how to read an ACES file. It's slightly more software-friendly in some cases.