hi can you make a video showing the flexebility of those passes and how much can be chanegd through the passes or is it just lighting and color not like adding more fake environment
Quick question! I rendered as multilayer exr with the file outputs in blender, but when pulled into davinci, it is only one of the 4 layers as a sequence. I had overwrite checked in the image sequence settings but i noticed you also had that selected... Would that mess up the layers? Edit: Never mind lol I just figured it out. Sorry, I am still learning davinci.
@@timenotspaceproduction What are you gonna do when multiple frames get a graphical glitch? Render it out all over again? You can just drag and drop image sequences into most video editing softwares and it'll play as a video, and it won't be compressed like an mp4.
I had to take down the last video because of a background music track. I had misunderstood the license, so I couldn't earn anything from the video. We should be all good now.
Could you please upload your tutorials with no background music at all when you are speaking? The music serves no purpose and for some people it makes the video extremely stressful to watch. Because music is such a personal thing no matter what you choose some people will hate it, and that's where the stress comes from. In addition some autistic people (like me) will also struggle to understand what you are saying even if the background music is quiet. I had to stop watching this video about half way through because the music was causing me a lot of stress.
Colorist here, I’m not sure going from linear to srgb out of fusion at the end is a smart move. That operation essentially destroys any of the data that could have been in the render that lived outside what srgb is capable of displaying, which could also create artifacts when you try to push a color grade on the color tab later that we’re not in your render out of Blender. It doesn’t really matter that much if you’re going to a log space after that in the color tab with a cst afterwards because you already chucked out that information with the earlier OCIO transform in fusion. It’s like getting a hose twisted up so now the flow of water is still limited further down the hose. I would go out to a bigger color space like aces, and then you can use the aces fx in the color tab to make your working space acescct for color grading (you put one node at the beginning going from whatever flavor of aces you’re outputting from fusion to acescct and then another node, either at the end of your grade on the clip, or on the timeline level even, that goes from acescct to your display space which is srgb in your case it looks like, but is often rec.709 for commercials, TV, online videos, etc)
good video, but having worked in those big houses, and in a few cases design, those pipelines, you’re not even scratching the surface of how many layers are needed at the feature level. Especially when you’re talking integration with procedural effects coming out of Houdini. There’s also the fact that most of the big houses don’t actually work in linear space, they work in a simulated linear space for viewing only. Not to mention a lot of the images are now rendered in floating point, especially depth and lighting passes even diffusion. The reason this is happening is because the difference between satisfactory and perfectly pristine is 2% and the last 2% takes you 90% of your time. The good news is, if you set your pipeline up correctly, you only really have to worry about specular and diffusion. The rest are almost automatic. Sunny and I robot had close to 90 layers, we optimized on the next big film.
@@nazaalshiyam8042shh don’t wake him. If he realizes we’re all solo/freelance he might try to hire us for a massive project and pay us with “valuable experience.”
Amazing explanation! And thanks for the little clip in the background being honest about its usefulness. As a professional CG artist I've found that its not necessary for a lone artist in 99% of cases. Studios do this because going back down the pipeline for minor changes means dozens of people have to redo certain parts (and get paid for those hours haha). I've used passes a few times to adjust my render, but I have never found a usecase for rendering out every collection in its own renderlayer yet. I think the best use-case for rendering so many separate layers and passes is to create a killer VFX breakdown of your project ;)
As a hobbyist, I actually use some of those tricks (especially the view layers) to deal with performance issues. For example, hair can take a long time to render, and using a separate view layer for it can help. This way I don't have to render the hair again when I do minor modifications to the scene. It's also a good way to have a complex background or volumes without the long render time that comes with it. It's a nice way to introduce separation of concerns into my workflow. (Of course, having a better machine can help with that haha!)
Totally agree! If the project does not specifically ask for passes in compositing, I also believe that it's unproductive to do that. But at the same time, I've had clients that specifically asked for minor tweaks in volumetrics or lighting and that was a total pain considering I didn't render in passes. The lesson for me was to always check project requirements and non-negotiables. Render passes are one of the tools we can use as cg artists to make our work easier, but it doesn't mean we have to use it all the time.
I like rendering individual layers 'cause I use Blender mostly for paintover in Photoshop, but I don't need half of the passes he showed, by just having every part separated and a ID pass to select everything more easily is enough.
Passes are important for more control in compositing in nuke or any other compositor!! You get extra data which helps change every aspect of the render without re-rendering for example you can add color variation using crypto matts and the direct color pass Hope this helps
For anyone struggling to get the holdout and indirect lighting to work. If you have smaller collections inside the main collections, you'll have to hold Shift to apply the holdout/indirect to all collections inside.
There's a git hub addon called Blender_Exr_auto-pass_saver that will automate connecting the passes to the outputs. Also you should add the denoiser node in between the ext and the render export.
I should do this next time I make a tutorial, I think that it gives a sense of urgency to completely follow the video or else I'm going to fall off the path. It really does make it sound like he's speaking to us when we're about to explode from CGI overload.
This is the video exactly what I needed. I love both Blender & Davinci, and you nailed this workflow. You are a hero, a genius! I am grateful for your professional way to help people!
WOW! Thank you! This is incredibly helpful, especially for the modularity and as I get prepared for Product Design to 3D Motion as another value offering
Thanks, bro! You’re a lifesaver this is one of the best compositing tutorials I’ve seen. I’ve been stuck for a long time trying to improve cast the shadows when I render BY layers
Thank you so much for this. Been a 3DS Max/After Effects user for 10+ years and transitioned to using Blender/Resolve regularly for almost a year now, and I'm really looking to level up my compositing skills. This video was extremely informative.
tysm for sharing this, recently ive been struggling with workflow in grading, and then I found ACES with EXR rendering and learned quite about it. This video recommendation ngl is the best I have ever watched. TYSM sir
Thank you so much for this video, Robin--this was extremely helpful and well-thought-out! Thank you for putting this together and explaining everything so clearly
Thank you for this video. Ive been searching for compositor training for a bit and you explain it very well, hope you keep sharing more of your knowledge about the compositor.
Great video, thanks for the info. I've done this kind of rendering for years in different software but never in Blender. It's good to see how to do render layers correctly (in Blender), it looks like it works quite well. However from what I can tell Blender can't do one important render task. The ability to apply specific shaders to specific objects per render layer. This is the feature for me that's holding Blender back from being really flexible for rendering. I think on almost every job I've ever done I've needed this feature for at least one shot. The fact its not possible so far in Blender is really weird.
What an absolute banger of a video. I might not follow or need the complete workflow but I know I would need parts of it. But leaving the point of what I need or do not need, it was an absolute delight and a knowledge boost to watch the entire video. The way you told everything in sequence was so awesome and easy for me to understand and I don't even use resolve. Thank you for making this video. You, good sir, earned yourself a subscribe.
Very cool. I've been wondering about all of this for like a decade! But I stayed away because it was the big bad wolf until you came along and blew his house down. It all clicked as I watched. Thanks for the tour! Cheers
It would be worth going into DEEP renders and explaining to the aspiring artists how to avoid 90% of the compositing problems related to layers, masks, holdouts etc. using a modern workflow. This is a great foundation, but most of the shortcomings have now been addressed in modern workflows. That being said, very well explained, even some of who've been around for a while could use a refresher now and then. EDIT - I am aware Blender is a bit behind with regards to some compositing techniques (and that's understandable for many reasons, not knocking it, just the reality) but it might be worth tapping into it with external compositor software. I can't recall if Natron supports it but DaVinci does and is free, Nuke has a free learning version I think? For those interested and new to the industry, DEEP compositing is essentially a very fancy way of blending using depth information. Cool stuff!
i dont know how much things have changed on 3Dsmax but i remember i used to just click on the Passes tab on the render window and select the ones i wanted, havent done that in a long time, other than rendering just zdepth and material ID
It can be a good idea to denoise the volume passes separately to everything else as they often have no relevance to the normal and albedo passes. If you can afford to wait.
I think this video is pure gold and is a subject that's rarely covered on YT... it would be amazing Robin if you could do a tutorial video encapsulating all these processes.. even just for one scene.... I don't think any other blender channel has done this :)
about the feedback you asked for in the first video, the song is pretty nice, helps to keep the viewer engaged but doesnt steal focus, the pacing of the tutorial is pretty good, honestly only thing i have to say is that your speech could be more consistent but honestly i do not mind and imo it does not hurt the tutorial, overall great stuff, love to have those in sights into the pro workflow, i dont intent on going that deep but i for sure will be rendering layers individually whenever my PC becomes concernealing loud, and having the option to change individual aspects without re-rendering the full image is actual gold, quick iterations are the core of computer based creative processes, really enjoyed the video, for sure can picture myself coming back to check a thing or two
Wow, I've needed to see this video for a long time. I was making view layers way too hard for myself. I was also using up memory placing holdouts and shadow catchers into my other layers to represent my objects from another layer... That was brutal on my ancient PC. Also I was completely unaware of the Channel Boolean node in Resolve, I've been super confused why those options weren't in the merge node.
I've followed along now and is done with a draft render. I'm now not sure where to begin when i have all this flexibility in my layers and passes. I'm hoping you're diving into this in the next video! Love your style and focus.
thats not only one of the best tutorials i have ever seen, but its a great video. i can tell that robin got ADHD by that ornithopter video part. aslo 18:09 was quite entertaining while ı was about to destroy my PC while modeling.
This was really helpful. I've experimented in the past with trying to do a proper "Professional" pipeline for my projects, but it always just turns into a confusion mess (The Holdout feature was something I just learned about in this vid). I'll try something like this again on my next big project.
Woaw thanks for these video ! I use blender from time to time since a few years now, but I'm building a better pc from scratch for 3d art, with the desire to do things right I guess, taking the time blablabla, your video is really well explained, concise, entertaining. I'm no "pro" at all, but your video is really great to encourage people like me, who were some kind of dilettante for years and are kind of overwelmed to get...not pro... but to the "next step" at least. I think I'll get through all of your videos probably, I'm assuming that only from the only one I saw here. Bye :)
One thing that i dont understand is why are you setting up output node in compositor? Blender does set up multilayer exr with all the passes and viewlayers without it. I guess if you want each viewlayer as separate exr?
Hey thanks for this, I don't know why but I get images in my head and want to make them and I have no real idea what I am doing to create the light and environment so this really helped me, I am a photographer and Musician and I think I just want to see what is in my head in 3d so I can do virtual photography, its something I really love, so yeah, layers and passes is much like mixing music to me so I can grasp the concepts and hopefully get this stuff out of my imagination for my own self happiness lol
I did not even consider using layers before, but recently i had to because how Grease Pencil interacts with semi transparent materials. It's not as complicated as i thought before, but there are extra steps to be used for sure.
Blender should add denoise checkboxes on that node if it requires it. Or if it supports multi-selection to pull out to conjoin to a multi-input denoise filter node.
Really like how you explain things. I have something to add for this video: - ACEScg, ACEScc, ACEScct are all working colorspace. You should treat your 3D render like camera footage: capture as much info as possible. Therefore, ACES2065-1 (AP0 - linear) is the colorspace for handover and archive. While cg, cc, cct or (AP1 - linear, log, log) are the purpose of working colorspace. SO, render them in ACES2065 instead of ACEScg is better. However, you have to do another mapping from ACES2065 to ACEScg, which takes time. I think fusion on resolve 19 has that color management for fusion as a project setting, which can automatically do things for you. (I’m a colorist, I don’t work much in Fusion page so… learn it yourself, IDK fusion 😅) - For color grading purposes, output it to ACEScg and let the colorist do their job (colorist will map those out to ACEScc or cct, or whatever working colorspace they prefer). PLEASE, PLEASE,PLEASE don’t do rec709 transform or anything. Once you squeeze things down to a smaller gamut, there is less information to work with, and it hurts. You would not want to waste all the effort of doing all those render separately and then squeeze them into a sRGB or rec709 and hand it to the next step 🙂, b/c they will punch you 🤛. Hope those help some 3D + VFX people🤞.
I use scenes instead of view layers as it's easier to automate file path settings. It would be nice to be able to set a single view layer to render with command line rendering. I'd need this as my render farm does all of my rendering. Also we rarely use holdouts in VFX houses, we use deep compositing to do holdouts in nuke. Such a shame blender and fusion don't support deep rendering
Blender is SO damn amazing! I'm still confused by basic shit because it's not my primary obsession lol. When I see channels like this do these things it looks like magic even when I watch you do every step!🔥🤯
Animation? Yes! The workflow is the exact same. Just replace the single image files with image sequences.
hi can you make a video showing the flexebility of those passes and how much can be chanegd through the passes or is it just lighting and color not like adding more fake environment
but i love .mp4 files i do not like image sequences ):
Quick question! I rendered as multilayer exr with the file outputs in blender, but when pulled into davinci, it is only one of the 4 layers as a sequence. I had overwrite checked in the image sequence settings but i noticed you also had that selected... Would that mess up the layers?
Edit: Never mind lol I just figured it out. Sorry, I am still learning davinci.
@@timenotspaceproduction What are you gonna do when multiple frames get a graphical glitch? Render it out all over again? You can just drag and drop image sequences into most video editing softwares and it'll play as a video, and it won't be compressed like an mp4.
@@xodiz yeah you're right
it being a re-upload is a good enough excuse for me to re-watch it
Haha same
If it weren't for this re-upload, I wouldn't have seen it
was it really a reupload, i swear i watch this video. was confused why it says 1 month ago
I had to take down the last video because of a background music track. I had misunderstood the license, so I couldn't earn anything from the video. We should be all good now.
Thanks for the video regardless 🙏
Thanks for the video regardless (1)
I was wondering why it was taken down. Good call btw. It is an awesome video and it will gather good views.
Could you please upload your tutorials with no background music at all when you are speaking? The music serves no purpose and for some people it makes the video extremely stressful to watch. Because music is such a personal thing no matter what you choose some people will hate it, and that's where the stress comes from. In addition some autistic people (like me) will also struggle to understand what you are saying even if the background music is quiet.
I had to stop watching this video about half way through because the music was causing me a lot of stress.
The music is just distracting anyway
Colorist here, I’m not sure going from linear to srgb out of fusion at the end is a smart move. That operation essentially destroys any of the data that could have been in the render that lived outside what srgb is capable of displaying, which could also create artifacts when you try to push a color grade on the color tab later that we’re not in your render out of Blender. It doesn’t really matter that much if you’re going to a log space after that in the color tab with a cst afterwards because you already chucked out that information with the earlier OCIO transform in fusion. It’s like getting a hose twisted up so now the flow of water is still limited further down the hose. I would go out to a bigger color space like aces, and then you can use the aces fx in the color tab to make your working space acescct for color grading (you put one node at the beginning going from whatever flavor of aces you’re outputting from fusion to acescct and then another node, either at the end of your grade on the clip, or on the timeline level even, that goes from acescct to your display space which is srgb in your case it looks like, but is often rec.709 for commercials, TV, online videos, etc)
Wut
👍 and you are able to output to different color spaces if needed, e.g. Rec2020, P3, Rec709, etc. for delivery.
good video, but having worked in those big houses, and in a few cases design, those pipelines, you’re not even scratching the surface of how many layers are needed at the feature level. Especially when you’re talking integration with procedural effects coming out of Houdini. There’s also the fact that most of the big houses don’t actually work in linear space, they work in a simulated linear space for viewing only. Not to mention a lot of the images are now rendered in floating point, especially depth and lighting passes even diffusion. The reason this is happening is because the difference between satisfactory and perfectly pristine is 2% and the last 2% takes you 90% of your time. The good news is, if you set your pipeline up correctly, you only really have to worry about specular and diffusion. The rest are almost automatic. Sunny and I robot had close to 90 layers, we optimized on the next big film.
Please lay down more of wisdom, O wise one!
@@nazaalshiyam8042shh don’t wake him. If he realizes we’re all solo/freelance he might try to hire us for a massive project and pay us with “valuable experience.”
Amazing explanation! And thanks for the little clip in the background being honest about its usefulness.
As a professional CG artist I've found that its not necessary for a lone artist in 99% of cases. Studios do this because going back down the pipeline for minor changes means dozens of people have to redo certain parts (and get paid for those hours haha). I've used passes a few times to adjust my render, but I have never found a usecase for rendering out every collection in its own renderlayer yet.
I think the best use-case for rendering so many separate layers and passes is to create a killer VFX breakdown of your project ;)
As a hobbyist, I actually use some of those tricks (especially the view layers) to deal with performance issues. For example, hair can take a long time to render, and using a separate view layer for it can help. This way I don't have to render the hair again when I do minor modifications to the scene. It's also a good way to have a complex background or volumes without the long render time that comes with it. It's a nice way to introduce separation of concerns into my workflow. (Of course, having a better machine can help with that haha!)
@@corentinsakwinski4500 exactly! I have only 8gigs of vram and I need to render things separately to fit into that.
Totally agree! If the project does not specifically ask for passes in compositing, I also believe that it's unproductive to do that. But at the same time, I've had clients that specifically asked for minor tweaks in volumetrics or lighting and that was a total pain considering I didn't render in passes. The lesson for me was to always check project requirements and non-negotiables. Render passes are one of the tools we can use as cg artists to make our work easier, but it doesn't mean we have to use it all the time.
I like rendering individual layers 'cause I use Blender mostly for paintover in Photoshop, but I don't need half of the passes he showed, by just having every part separated and a ID pass to select everything more easily is enough.
Passes are important for more control in compositing in nuke or any other compositor!! You get extra data which helps change every aspect of the render without re-rendering
for example you can add color variation using crypto matts and the direct color pass
Hope this helps
For anyone struggling to get the holdout and indirect lighting to work. If you have smaller collections inside the main collections, you'll have to hold Shift to apply the holdout/indirect to all collections inside.
this gotta be the best compositing tutorial ive ever seen
This is the single most complete video on these concepts that I have ever seen. Bravo.
saving this video so i can come back to it in a few months once im half decent at blender
As a beginner trying to make my works more controlled and professional, this is absolutely a godsend. Thank you!
A good excuse to rewatch the video for a 4th time!
your dog accidentally refreshed the page while you were looking away?
There's a git hub addon called Blender_Exr_auto-pass_saver that will automate connecting the passes to the outputs. Also you should add the denoiser node in between the ext and the render export.
how do I download it, I go to it and it only lets me download the master file
@@RealShinobi801 download only the python file itself, drag and drop to your addons window
It is so rare - and so appreciated - to see a video like this from a true master!
This is single handedly the best blender tutorial video I've ever seen. Every chapter of it felt composed and to the point. Really well done man
Why do you talk to the camera like im having a meltdown and you are trying to let me know everything will be ok? Will it be ok tho? You promise?
son, things get only worse from now on, strap in
I should do this next time I make a tutorial, I think that it gives a sense of urgency to completely follow the video or else I'm going to fall off the path.
It really does make it sound like he's speaking to us when we're about to explode from CGI overload.
I'm digging it
I need this 4th wall break, please don't make him change it
This is the video exactly what I needed. I love both Blender & Davinci, and you nailed this workflow. You are a hero, a genius! I am grateful for your professional way to help people!
A piece of gold! The only video you need to render and composite your works.
WOW! Thank you! This is incredibly helpful, especially for the modularity and as I get prepared for Product Design to 3D Motion as another value offering
Thanks, bro! You’re a lifesaver this is one of the best compositing tutorials I’ve seen. I’ve been stuck for a long time trying to improve cast the shadows when I render BY layers
For anyone who is wondering how to install the 'split EXR' plugin(mentioned at 24:42) from reactor it is called "hos_SplitEXR_Ultra" in there.
Thank you so much for this. Been a 3DS Max/After Effects user for 10+ years and transitioned to using Blender/Resolve regularly for almost a year now, and I'm really looking to level up my compositing skills. This video was extremely informative.
tysm for sharing this, recently ive been struggling with workflow in grading, and then I found ACES with EXR rendering and learned quite about it. This video recommendation ngl is the best I have ever watched. TYSM sir
You’re so good at this, surprised I only discovered your channel now
that was great you really did put everything in perspective, now i know how i can use passes and why they are great
thanks alot buddy
Here is so much knowledge that this have to be watched second by second! Thank you! 🧡
Thank you so much for this video, Robin--this was extremely helpful and well-thought-out! Thank you for putting this together and explaining everything so clearly
Liking and Commenting for the Algorythm.
This was an amazing video, and deserves the views it had on it's original upload.
Great work Robin!
This is one of the best videos I've seen in a long time
Thank you for this video. Ive been searching for compositor training for a bit and you explain it very well, hope you keep sharing more of your knowledge about the compositor.
Great video, thanks for the info. I've done this kind of rendering for years in different software but never in Blender. It's good to see how to do render layers correctly (in Blender), it looks like it works quite well.
However from what I can tell Blender can't do one important render task. The ability to apply specific shaders to specific objects per render layer. This is the feature for me that's holding Blender back from being really flexible for rendering. I think on almost every job I've ever done I've needed this feature for at least one shot. The fact its not possible so far in Blender is really weird.
What an absolute banger of a video. I might not follow or need the complete workflow but I know I would need parts of it. But leaving the point of what I need or do not need, it was an absolute delight and a knowledge boost to watch the entire video. The way you told everything in sequence was so awesome and easy for me to understand and I don't even use resolve. Thank you for making this video. You, good sir, earned yourself a subscribe.
Very cool. I've been wondering about all of this for like a decade! But I stayed away because it was the big bad wolf until you came along and blew his house down. It all clicked as I watched. Thanks for the tour! Cheers
you really make the subjects you cover come alive!
It would be worth going into DEEP renders and explaining to the aspiring artists how to avoid 90% of the compositing problems related to layers, masks, holdouts etc. using a modern workflow. This is a great foundation, but most of the shortcomings have now been addressed in modern workflows.
That being said, very well explained, even some of who've been around for a while could use a refresher now and then.
EDIT - I am aware Blender is a bit behind with regards to some compositing techniques (and that's understandable for many reasons, not knocking it, just the reality) but it might be worth tapping into it with external compositor software. I can't recall if Natron supports it but DaVinci does and is free, Nuke has a free learning version I think?
For those interested and new to the industry, DEEP compositing is essentially a very fancy way of blending using depth information. Cool stuff!
This is a lovely tutorial! So high quality and well paced. This is rare on youtube! Thank you:)
Phenomenally easy explanation of a complex subject!
i dont know how much things have changed on 3Dsmax but i remember i used to just click on the Passes tab on the render window and select the ones i wanted, havent done that in a long time, other than rendering just zdepth and material ID
It can be a good idea to denoise the volume passes separately to everything else as they often have no relevance to the normal and albedo passes. If you can afford to wait.
my man here saving lives
I think this video is pure gold and is a subject that's rarely covered on YT... it would be amazing Robin if you could do a tutorial video encapsulating all these processes.. even just for one scene.... I don't think any other blender channel has done this :)
I usually don't bookmark YT videos, but this is an exception. Thank you for this.
What a bunch of nicely composed information I will need but always was too much of a hassle to get started with. thank you man
I saved the previous one to my playlist, I got so worried where it had gone,
thank god this one popped up in my homepage.
about the feedback you asked for in the first video, the song is pretty nice, helps to keep the viewer engaged but doesnt steal focus, the pacing of the tutorial is pretty good, honestly only thing i have to say is that your speech could be more consistent but honestly i do not mind and imo it does not hurt the tutorial, overall great stuff, love to have those in sights into the pro workflow, i dont intent on going that deep but i for sure will be rendering layers individually whenever my PC becomes concernealing loud, and having the option to change individual aspects without re-rendering the full image is actual gold, quick iterations are the core of computer based creative processes, really enjoyed the video, for sure can picture myself coming back to check a thing or two
best video on composite so far
Just watching your video made me feel like a big boy, this is the first time i commented in UA-cam in years, absolutely amazing video
Please make a video showing how you made the dust from the flying thingy. It looked soo good and realistic i never managed to reach that point
This was a great refresher video for when I first learned this in university over a decade ago, thank you! :)
Wow, I've needed to see this video for a long time. I was making view layers way too hard for myself. I was also using up memory placing holdouts and shadow catchers into my other layers to represent my objects from another layer... That was brutal on my ancient PC. Also I was completely unaware of the Channel Boolean node in Resolve, I've been super confused why those options weren't in the merge node.
I've followed along now and is done with a draft render. I'm now not sure where to begin when i have all this flexibility in my layers and passes. I'm hoping you're diving into this in the next video! Love your style and focus.
Okay, this video has convinced me of the value in this channel for me to sub. Youve really iutdone yourself Robin.
Im gonna try to do this myself now.
This is the exact video I was looking for like a month ago. Thank you so much and great work!
This is a very insightful video, thank you Robin.
Love the video. Greatin seeing and finally understanding this workflow. Especially tips like turning on 'Indirect only' etc. Thanks!
The best explainer of these theme
I enjoyed the comedic moments. Nice!
This is where the magic's at. Thanks!
I needed this video more than I knew.
Gracias por volver a subir el video, justo el día que quería aplicarlo a mi proyecto
YOU'RE MY HERO thnks for explain everything
Amazing message at the end, it reassured me 😂
Wow! I knew before about render layers but never rendered it like that, and finally it seems that ocio fixes exr colors
keep reuploading because i will KEEP WATCHING
I'm so excited to watch this video!
I will integrate this in my workflow soon! Thanks a million man!
You are a super good teacher . Thank you very much🙏😀
wow! this video have everything i need to get better, thank you for sharing!
thats not only one of the best tutorials i have ever seen, but its a great video. i can tell that robin got ADHD by that ornithopter video part. aslo 18:09 was quite entertaining while ı was about to destroy my PC while modeling.
This was really helpful. I've experimented in the past with trying to do a proper "Professional" pipeline for my projects, but it always just turns into a confusion mess (The Holdout feature was something I just learned about in this vid). I'll try something like this again on my next big project.
Nothing short of amazing
Good stuff Robin! I'll keep an eye out for your videos.
Woaw thanks for these video ! I use blender from time to time since a few years now, but I'm building a better pc from scratch for 3d art, with the desire to do things right I guess, taking the time blablabla, your video is really well explained, concise, entertaining. I'm no "pro" at all, but your video is really great to encourage people like me, who were some kind of dilettante for years and are kind of overwelmed to get...not pro... but to the "next step" at least. I think I'll get through all of your videos probably, I'm assuming that only from the only one I saw here. Bye :)
One thing that i dont understand is why are you setting up output node in compositor? Blender does set up multilayer exr with all the passes and viewlayers without it.
I guess if you want each viewlayer as separate exr?
i really needed this thank you
Thanks for this piece of gold, new subscriber here !!!
Brilliant thanks for this!!!
Hey thanks for this, I don't know why but I get images in my head and want to make them and I have no real idea what I am doing to create the light and environment so this really helped me, I am a photographer and Musician and I think I just want to see what is in my head in 3d so I can do virtual photography, its something I really love, so yeah, layers and passes is much like mixing music to me so I can grasp the concepts and hopefully get this stuff out of my imagination for my own self happiness lol
Damn this is one hell of a tutorial ❤ thank you
This comment is just for the algorithm to understand I loved it and show it to more people. (since you had to delete the original one)
hey man this video is great!! ive learned alot from it!!
Yes! So glad this is back up! 💪🏼💪🏼
Very Helpful... Thanks a lot :)
bro is megamind😩🔥
Time ago looking for a tutorial like this, thx!
amazing information!
Time to watch it again! Thanks for the awesome resource
Am I having deja vu? Guess not time to watch this new banger!
I did not even consider using layers before, but recently i had to because how Grease Pencil interacts with semi transparent materials. It's not as complicated as i thought before, but there are extra steps to be used for sure.
Blender should add denoise checkboxes on that node if it requires it. Or if it supports multi-selection to pull out to conjoin to a multi-input denoise filter node.
GOATED tutorial
best vid i have ever seen
saved, liked, and subscribed
Really like how you explain things. I have something to add for this video:
- ACEScg, ACEScc, ACEScct are all working colorspace. You should treat your 3D render like camera footage: capture as much info as possible. Therefore, ACES2065-1 (AP0 - linear) is the colorspace for handover and archive. While cg, cc, cct or (AP1 - linear, log, log) are the purpose of working colorspace. SO, render them in ACES2065 instead of ACEScg is better. However, you have to do another mapping from ACES2065 to ACEScg, which takes time. I think fusion on resolve 19 has that color management for fusion as a project setting, which can automatically do things for you. (I’m a colorist, I don’t work much in Fusion page so… learn it yourself, IDK fusion 😅)
- For color grading purposes, output it to ACEScg and let the colorist do their job (colorist will map those out to ACEScc or cct, or whatever working colorspace they prefer). PLEASE, PLEASE,PLEASE don’t do rec709 transform or anything. Once you squeeze things down to a smaller gamut, there is less information to work with, and it hurts. You would not want to waste all the effort of doing all those render separately and then squeeze them into a sRGB or rec709 and hand it to the next step 🙂, b/c they will punch you 🤛.
Hope those help some 3D + VFX people🤞.
Excellent video bro
Great video.what if you can make another video about post production. What we need to tweak to have better results
"and we want that to remaaaaain hidden" 😆 ! Good explanation though of getting control over production output!
BROOOO thank you. love it!!!
I use scenes instead of view layers as it's easier to automate file path settings. It would be nice to be able to set a single view layer to render with command line rendering. I'd need this as my render farm does all of my rendering. Also we rarely use holdouts in VFX houses, we use deep compositing to do holdouts in nuke. Such a shame blender and fusion don't support deep rendering
That's a THICC render!
Blender is SO damn amazing! I'm still confused by basic shit because it's not my primary obsession lol. When I see channels like this do these things it looks like magic even when I watch you do every step!🔥🤯