its like when i look for a tutorial on blender whatever it may be i somehow just end up coming back to this guy because he always explains it the best and actually gives you an understanding of how it works you are seriously underrated my dude
If anyone else is doing this on a slow computer like me, it helps alot to switch to generating 2D noise instead of 3D and preview the material on a flat plane. I go from a slideshow to a smooth 60fps. Note for some reason the contrast can change when you change the number of dimensions so you may need to use a color ramp to make it look right
I love your concise and clear flow. I am an intermediate user but I really liked how you briefly went through all the basics in a quick and concise manner as part of the tutorial and I didn't even felt I had to skip forward any of it!
Thanks. What I really like is that when I apply one of your textures to a material in a project it's just a matter of changing the colors on the color ramp to get a different result.
5:40 there's actually a shortcut to make this easier, ctrl+shift+d. It copies the node along with all the connections that it had before, in this case it would copy the node along with the mappin node connection.
Thank you for having this video i was having to go with premade textures for plaster until now. None of them looks like i wanted it to either. Now you showed how to in blender shader nodes i can mess with it to get it to look how i want it to look.
this is so great :) thanks! In case it helps somebody, say you were rendering a room and needed different patterns on each wall... just duplicate the material and add a mapping node as input to the noise textures, then just rotate X a little differently. Easy as pie
Only one question: how do you get to these solutions? Just trying until okay? Or is there something like a logical flow how you come from "I have these nodes" to "and I need this node additionally"?
@@RyanKingArt hey I saw that video I followed the tutorial but for some reason it's not turning out how it looks in blender, it looks flat and doesn't have any like depth to it, maybe I might have done it wrong but for the plaster I only baked the diffuse and the normal, are those the only thing I need to bake for the plaster?
This is the first tutorial about creating texture from scratch that I've watched. Your instructions were easy to follow and helped me make a creepy halloween wall. One noob question, can you keyframe textures so that they change over time (i.e. degrade)?
Thanks for the tutorial! I'm kind of having problems with it, though. I applied this texture to a sort of room I'm making, and there are some areas where the noise is stretched out and looks not at all even. I thought it was an issue of not enough polygons, but even subdividing it didn't fix it at all. How do I fix it so that the noise spreads out evenly and doesn't stretch anywhere?
Is there a way to turn this material into a looped square texture somehow or like burn this texture into the walls I've put this into so it's part of it? Or just take the material and add it into unity. I've been trying to give these walls texture in unity but I can't get it to work.
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its like when i look for a tutorial on blender whatever it may be i somehow just end up coming back to this guy because he always explains it the best and actually gives you an understanding of how it works you are seriously underrated my dude
Glad you like my videos!
I really like that you explain the effect of every step and is actually teaching and not just showing. Subscribed.
Thanks so much! Yeah, I try to explain what and why I'm doing things, so that people can learn more.
You're bringing me dangerously close to understanding how nodes work.
Lol thanks!
If anyone else is doing this on a slow computer like me, it helps alot to switch to generating 2D noise instead of 3D and preview the material on a flat plane. I go from a slideshow to a smooth 60fps. Note for some reason the contrast can change when you change the number of dimensions so you may need to use a color ramp to make it look right
thanks for the tips!
How do you switch from 3d to 2d noise?
wooooow. thanks
I have no complaints. The instructions are clear and detailed, which I love! Thank you
Your welcome! Glad it was helpful : )
I love your concise and clear flow. I am an intermediate user but I really liked how you briefly went through all the basics in a quick and concise manner as part of the tutorial and I didn't even felt I had to skip forward any of it!
Glad to hear that. Thanks for watching!
Thanks. What I really like is that when I apply one of your textures to a material in a project it's just a matter of changing the colors on the color ramp to get a different result.
Yeah, I love that about procedural materials. They can be easily changed to get different results. Thanks!
i love precedural materials so thanks for this tutorial mate!
Thanks for your comments!
You are a great teacher! Thanks for the great tips!
Thanks for watching!
Your tutorials are simply amazing! Thank you!
Glad you like them!
5:40 there's actually a shortcut to make this easier, ctrl+shift+d. It copies the node along with all the connections that it had before, in this case it would copy the node along with the mappin node connection.
Oh cool! I just tried it in Blender. Thanks for the tip!
@@RyanKingArt It's always good to pass on knowledge haha! love your videos, thank you for sharing your knowledge!
This looks amazing. made a huge difference compared to the boring perfectly white walls i had previously. Thank you so much
Thank you for watching!
Dear Ryan, your tutorials are great. Keep up the good work.
Thanks so much!
THANK YOU! Straight to the point and great quality, love your work
glad you liked it!
Thank you for having this video i was having to go with premade textures for plaster until now. None of them looks like i wanted it to either. Now you showed how to in blender shader nodes i can mess with it to get it to look how i want it to look.
glad you like it. Thanks for watching!
Your videos are very easy to follow and understandable. Thanks for the work!
Glad you like them! thanks for watching.
this is so great :) thanks!
In case it helps somebody, say you were rendering a room and needed different patterns on each wall... just duplicate the material and add a mapping node as input to the noise textures, then just rotate X a little differently. Easy as pie
Thanks for the info! 👍
Thank you!
Welcome!
Okay Dude, You win: I'm in love. Your work is amazing ! Your explanations are clear and it's kinda fast.
Thanks !
Thanks for watching!
dude, your like the texture god!
Haha, thank you. 🙂
thank you so much for this tutorial
You're very welcome!
Nodes confuse me a little but, damn, I love the results. Great teaching moment👍. Thank you
Thanks for watching!
1:50 is when the actual tutorial starts
👍
Amazing video, thank you!
Glad you liked it!
you got yourself a new subscriber!
Thank you so much! I appreciate it!
I think this will be useful for making a daub wall texture. Maybe make some thinner cracks and a bit less (or maybe more) bumpiness.
Yeah 👍
yes had to tweak it a little but got a good result with this setup!
Thanks Ryan :D Keep it up
Thank you!
Thanks a lot! This helped!
Glad to hear that : )
Nice tutorial 👌🏼
Thank you very much!
It helps. Thanks brother.
Thanks for watching!
Great Tutorial. Thanks dude.
Thank you!
I Loved Your Video Dude
Glad you enjoyed it!
Amazing, thank you
Glad you liked it!
thx, subscribed.
Thanks!
it seems like youre doing soccer commentary , i like it 👍
Lol, thanks!
My PC sucks 😅. But worked perfectly with low details. Thank you for this nice tutorial
Thanks for watching : )
Thanks man !
You're welcome!
Only one question: how do you get to these solutions? Just trying until okay? Or is there something like a logical flow how you come from "I have these nodes" to "and I need this node additionally"?
Люблю ваши уроки!
thanks!
You're a great teacher. Thank you. Did you render in eevee or cycles?
Cycles. Thanks for watching!
This is an amazing tutorial 🎉🎉❤❤❤ I do have a question.. How do I change the color if I didn’t want white? An answer would be amazing
add a color ramp before the base color, and then change the color ramp tab colors.
Could you possibly do a video on how to bake this for unity?
Already got a video on it: ua-cam.com/video/AioskAgcU2U/v-deo.html
@@RyanKingArt hey I saw that video I followed the tutorial but for some reason it's not turning out how it looks in blender, it looks flat and doesn't have any like depth to it, maybe I might have done it wrong but for the plaster I only baked the diffuse and the normal, are those the only thing I need to bake for the plaster?
THX
Most welcome! Thanks for watching
How can I change the colour of this
thanks🤗
welcome!
What version of Blender did you use for this tutorial?
This is the first tutorial about creating texture from scratch that I've watched. Your instructions were easy to follow and helped me make a creepy halloween wall. One noob question, can you keyframe textures so that they change over time (i.e. degrade)?
yes you can add keyframes to pretty much all values in Blender.
10/10
Thanks! 😃
Thanks for the tutorial!
I'm kind of having problems with it, though. I applied this texture to a sort of room I'm making, and there are some areas where the noise is stretched out and looks not at all even. I thought it was an issue of not enough polygons, but even subdividing it didn't fix it at all. How do I fix it so that the noise spreads out evenly and doesn't stretch anywhere?
Hmm, if you use the object coordinates from the texture coordinate node, that should fix any stretching.
@@RyanKingArt I did make sure to use the object coordinates and it still stretched.
@@RyanKingArt Okay I fixed it, turns out I needed to apply the scale.
@@emmetteclyde Ahh ok. Glad you fixed it.
How would I change the color of the plaster.
change the colors of the color ramp that is plugged into the base color of the shader.
bro i was looking to find a way to use the noise texture to try to figure out how to make a plaster texture and then this video popped up
Cool! Hope the tutorial is helpful!
Love your works but I’m still not getting the same thing
hmm that's odd.
how to add emission on the beginning
Just add the emission shader to the object, instead of the default principled shader.
If your using Blender Eevee, the emission won't actually emit light, so in that case, if your using Eevee, just add a normal light.
@@RyanKingArt thank youu
Is there a way to turn this material into a looped square texture somehow or like burn this texture into the walls I've put this into so it's part of it? Or just take the material and add it into unity. I've been trying to give these walls texture in unity but I can't get it to work.
yes there are ways to make the texture tiling, when you bake them. I often get questions about this, so maybe I will make a video on it.
I still don’t get these nodes. Don’t get fac either.
Maybe you should watch my Procedural Nodes Beginner Tutorial: ua-cam.com/video/5B244CYX1Tw/v-deo.html
@@RyanKingArt thanks. Will do
@@bme4285 Hope it helps!
and i added an emission material 56 seconds in, and i'm lost... clearly i must find a more basic materials tutorial.
Hmm, ok. For this material, I use the principled shader.
@@RyanKingArt thanks mate, but i still need to google what a principled shader is :D