Procedural Wood Material - Blender Tutorial
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- Опубліковано 7 лип 2024
- In this tutorial we will be creating a procedural wood material in Blender.
Purchase the project file & material to support the channel:
Gumroad Store - lachlansarv.gumroad.com/
HDRI:
polyhaven.com/a/artist_workshop
Social Links:
Instagram - lachlan.sar...
Chapters:
0:00 Intro
0:20 Scene Set-up
1:25 Material Set-up
18:30 Final Render - Фільми й анімація
Only just noticed I accidentally have an image of the end result randomly pop up at 11:40 and cover the node set-up😅All I did was move the frame so luckily you won’t miss any steps
thx
That's a very nice procedural wood material! 👍
Thank you so so much!! I have been a huge fan of yours and cannot thank you enough for everything I have learnt from watching your Chanel!!
So many of Blender's procedural shader tutorials end up with materials that have this cheap noise texture look to them, so coming across one where the end result looks like it was worked on by a professional in Substance Designer is truly a welcomed treat! Please make more of these! The Blender community really needs more quality content to represent it. That wood material is 🔥🔥🔥
Appreciate the support!! Yeah was super pumped with how this texture turned out🙌
I have watched lots of wood material videos, but this one is definitely the one with the best end result yet!
This probably is the best Procedural wood material tut on the Internet. Hats off man!
Probably the best procedural wood texture I've seen so far. Thank you!
This is a BEAUTIFUL texture. The best I've seen by far. Stunning. Thank you.
Been trying for months to get a good wood grain texture, this is the first to make me audibly say "oh damn that's good" multiple steps of the way. Very clever, very simple, excellent work. Going to try and combine it with a brick texture for wood planks and see how that works!
Tip for anyone trying to frame, if you select the nodes you want and then press alt+j on 3.6.9 (I assume to 4.0 too) you can frame it to make a frame to Join them
Wow, this is fantastic, I love how close to reality you were able to get! Really cool usage of those procedural textures!
please make more of these!! this is fantastic! 😍
best and most detailed wood material tutorial on whole youtube man. thanks a lot
great material, but absolutely fantastic tutorial - just the right amount of explanation, fully understood the steps and the reason for them without being bored. really appreciated, cheers! :)
Bravo et merci ! Awesome design and tech vibes !!! Love also the exemple of the turntable that highlight the quality of your shader ! Thanks for sharing !
Never thought I would be inspired by a material tutorial 😄...great work!
This wood is better than my wooden table! Absolutely wonderful dude!
Great tutorial. One of the best wood material I've ever seen. Thank you
Great tutorial and great material result! Thanks a lot!
Perfect tutorial, fast, clear explained, great result, TY, Cheers
This guy’s channel is gonna grow super quickly
Hahaha fingers crossed! Thank you!
I am glad I came across this tutorial. It is by far my favorite results for wood. Looks very nice on the table I am making. Thank you
Now completed it! Thanks
This is real nice, and has alot of room for playing with different types of wood. Thanks a bunch man!
Thank you so much ! I was working on a wood texture for a Tardis design as pratice and this is really helpful (and with great details)
best wood texture in youtube
this wood is amazing!!
Thank you mate. This Video was absolutly gorgeos and explained everything perfectly
Gracias!!! excelente tutorial, muy buen material.
Cheers man, this was great, keep making more videos like this!! 👏
I've made it, almost identically.TY for sharing. A real pleasure to follow. Bests
That was soooo good, the result is so beautful, thank you very much for sharing. Amazing tutorial! Loved it. 😍
We need more such videos on procedural materials
Great, thank you so much for tutorial!
BEST Wood Material !
I just subscribed your channel & your gumroad too. Purchased the blend file as well. The fact that this looks so real made me purchase the stuff. Thanks for such wonderful tutorial as well. Keep making awesome stuff. :)
Appreciate the support my man!!!!
Amazing tutorial, no idea why you don't have more subscribers, you deserve it.
Great tutorial. God bless u!!!!!
Very helpful and easy to follow! Thank you!
really nice !!, you should do more of this tutorials, grate job
Beautiful.Congratulations
Amazing Material!!!!
Thank you very much for the detailed teaching knowledge.
Well done, sir. Beautiful material -- and I enjoyed the walkthrough. Easy to follow.
thanks! it was soooo helpfull! and result is so natural
Nice! Just what I needed!
Great tut, well done.
Thank You! Your work seems neat with depth knowledge! Learnt few shortcuts in shading mode + fine details to notice in a texture creation. Boosted my curiosity to learn more in blender!😀 Happy Learning!
For those of you watching this using blender 3.5 - Mix RGB has been changed to Color Mix. Shortcut to access is Shift + A, C, M.
Thank you so much for this tutorial! This might be the first time I've wanted to like a video more than once 😂It was very helpful and easy to understand 👍
Amazing tutorial! Was making a restaurant scene and this came in handy for counters. Keep it up!
This is by far the best procedural wood texture I've seen. And a great tutorial. The usual thumbs up feels way too bleak. Wish there were stars or something. Thank you!
awesome!
Unbelievable!!! Thank you so much for sharing with the rest of us
Liked and subscribed, I'm about to look through your channel. Thanks again 🔥🔥🔥
This is a great Procedural wood tutorial...!
I always thought Blender's noises are nice to have for basic purposes, but for serious, realistic work you need Substance. This tutorial proves me wrong, and how! Amazing end result.
Badd man! Will save it in my assets right away and thanks much!
Well done, looks very good. Thank you. Tip: To frame the nodes just select them with a box and press Ctrl-J. To name the frame just press F2.
Hahaha yeah I know how how to frame them, but it’s just another step to do and I’m lazy😅
Very well done tutorial. Thank you sincerely for sharing.
Thank you so much. Really appreciate it.
That was more than good, thanks
thanks a lot man your video helped a lot
excelent! more than realistic
Amazing 😍
please make more tutorials....i have learned so much
Thank you!
Really helpful video - Thanks!
Really good explanation.. Thank you
INSANE nodes, but also really liked your presentation. very jolly 😄
Select all the nodes and press CTRL+J to put them in a frame, then pres F2 to change the group name.
Hope those short cuts help ;)
(Now that i think about it.... you may know that by now hahaha)
i know this video has 9 months but god man. The result is astonishing
fantastic thanks alot
Good work!
Wonderful!
THX bro that was my first material tutorial its helped a lot thank you so much ❤
The best one.
Thanks a lot!
thank you!
Thank you:)
thanks Lach
Wow thanks great video 👏
Thank you sir, it helped alot.
your tutorials are great, you're very comprehensive and easy to follow, i just wonder why you stopped uploading.
Bestwood🔥
Nice tuto please make more that kind of tutorial like this.🥰🥰
At 10:24 I plugged in my "Object" coordinates into a vector math node that scaled my vectors down to 0.14 x the original, and it looks very similar to the UV coordinates. It's definitely just the scale.
This looks visually nice but reminds me more about marble mixed with wood !
Anyway thx for sharing !!!
THANKS FOR A GRAT VIDEO
grande!
Офигенно)))
Great tutorial, for the last node group id suggest you to add a noise before the musgrave. otherwise it looked a bit too linear for me! keep it up
i see why the tutorial is so long, you're a fucking dictionary man thank you so much you actually just helped out so much you have no idea.
I'm gonna try this for my TARDIS model, I had prb textures, but I've not been happy with the results, so I'll follow this method but try to change it to blue colours instead
Hi Lachlan, just tried on Gumroad, I think a few bucks don't bankrupt me, and the amount of time this could save on my day is HUGE!
Getting to this level of accuracy is a time wasting procedure!
Nice job!
I just subscribed your Gumroad page, so I'll notice if you make any more of these great looking materials! (would you please do a plastic material?)
Thank you for the support! I really appreciate it! Yes I can, I've been working on one now, so shouldn't be to long until its out :)
This material looks amazing. Anyone knows how to make a Musgrove node in Maya/Arnold? I usually can work out how to "translate" the nodes I need but that one is not familiar to me.
lovely. after only 150 ish vids on shadereditor and geometrynodes its starting to really stick.😀
I am really new to blender and all its stuff and when i use UV in the texture coordinate for the knots/imperfections it looks good from the front but when panning around the object it looks weird and chopped into pieces, am i doing something wrong or is this normal? im not yet familiar with UV mapping besides the very basics absorbed through osmosis from friends
I had the similar problem (I'm using a cube object) and this is what I did to fix it. For the scratches, add a Noise Texture between the Mapping and Musgrave texture. Set the values to 2.150 for the scale, 18 for the detail, 0.8 for the roughness, and 0.8 for the distortion. Plug the Mapping vector output into the Noise Texture and plug the Noise Fac into the Musgrave Texture. Basically, you'll want the Noise Texture to be setup the same as it is for the Main Grain. For me this worked, but I had some problems with lag when I tried editing my object or moving the camera. I lessened this by turning down the detail on the Noise Texture for the scratches and Main Grain. You might need to play with these values depending on how powerful your computer is.
If this doesn't work, you might also want to check if you applied your object's scale, rotation and location. Select your object and click Ctrl + A. They'll be a drop down and you'll want to select "All Transforms" (or the transforms that aren't applied).
@@cabbagecash2862 while this does make the scratches have a nice finish my problem isnt actually with the scratches but it is with how the knots/imperfections is applied using the UV layer which chopes it up and makes it look weird on the top of the ball
Incredible!! I'm new to blender and pretty much every node in the shading tree still looks like sorcery to me, how can I improve at this? Pure experimentation doesn't get me very far
Is there a way to save this once made and use it over and over with all the nodes and settings saved for future use?
Thank you for this video but how we can make PARACORD MATERIAL mor than one color like Cinma 4D thanx please make a video tutorial
Красиво получилось, спасибо 👍