How to texture REALISTIC buildings in Blender

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  • Опубліковано 23 гру 2024

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  • @Ahtisham
    @Ahtisham 7 місяців тому +142

    Bro you just gave away everything in this video, but I will buy your course anyway. You are the best teacher imo

  • @Mstwvr
    @Mstwvr 5 місяців тому +6

    I must say, you are by far one of the best teachers for blender out there. You don't skip quite frankly anything. The pace is perfect and there's constantly a summary of what has been done so far. Great work man, keep it going!

  • @ipariszalonna
    @ipariszalonna 4 місяці тому +7

    I couldn't wrap my head around texturing realistic buildings in Blender for the better part of at least a decade. It always seemed so daunting. But this video is something else. Everything just clicked and I almost feel like I get it. I'm on multiple watches and doing practice for a couple days on and off now. This is amazing, thank you.

    • @Covingsworth
      @Covingsworth 4 місяці тому

      I’m so glad to hear this! Thank you

    • @tomali1984
      @tomali1984 4 місяці тому

      Hello, how would you take this model into a game engine? Is it possible to export the finished model and shader setup directly to a game engine? Or would you need to re-create this shader node system in your engine? Thankyou :)

  • @animeknowledge5048
    @animeknowledge5048 7 місяців тому +44

    Yes yes keep bringing this guy he is amazing!

  • @Sairawkerh
    @Sairawkerh 5 місяців тому +1

    This is the Best tutorial i have ever seen and follow, and these is how TT should be.. Respect Team Boost

    • @cgboost
      @cgboost  4 місяці тому

      If you have questions about it, just let us know here :)

  • @TangHan
    @TangHan 23 дні тому

    best tutorial to blender material so far without increasing a lot of mesh count!

  • @HazelNicolaQuantock
    @HazelNicolaQuantock 7 місяців тому +9

    Where are the grunge textures? I can't find them at any of the links in the description.

  • @sonerdemir1078
    @sonerdemir1078 3 місяці тому

    You are by far one of the best teachers for blender out there. This is amazing, thank you

  • @maximusgerardin
    @maximusgerardin 7 місяців тому +9

    Amazing to see your tutorial here Covingsworth!
    I watched the whole thing and never felt bored a single second, it very clear and precise, with a good tempo and we feel like we acquired a new skill at the end ;)
    I'd just like to add it's always a good idea to bake your textures in the very end, mostly if you're using Curvature and Ambient Occlusion maps. It helps your RAM not getting overwhelmed by too many texture files, and fasten the render for curvature and AO maps you created. Of course, do it only if you have UV's already haha, but since you showed a good tip for quick UV's (which I didn't know before watching the tutorial, so thank you for that), it should be a fun process.

  • @johanleion
    @johanleion 20 днів тому

    I can't believe this awesome tutorial is provided for free?! Tank you so much,

  • @ukaszFudala
    @ukaszFudala 2 місяці тому

    What an amazing guide to more comprehensively, but at the same time clearly understand a more in depth material set up process! Many thanks and keep at it man, great stuff! :)

  • @pepethegood
    @pepethegood 3 місяці тому

    The first tutorial i found that shows on how to really make a complex textures and everything and not just some simple cube, love it

  • @momentiummonroe1475
    @momentiummonroe1475 22 дні тому

    You know I didn't think this was actually going to work out with my models, but this node tree is real smart. Super helpful video. The UV's are a little fiddly when you're trying to use a texture atlas, but it can be done.
    Great video

  • @MrFusselig
    @MrFusselig Місяць тому

    Coming from the video short, it was giving a great overview what this video is about. Great use of the UA-cam shorts :)

  • @doncocor
    @doncocor 2 місяці тому

    This tutorial is so well put together. You take your time to show us what's what.

  • @MelvilleG
    @MelvilleG 3 місяці тому +1

    Thanks for the video. Using the similar pipeline. Only in the end you also bake all the materials into one set of PBR maps to assemble your assets in a game engine. But Blender rocks once you realize the degree of subtle control and the ability to change every aspect of the material using this pipeline.

  • @dansdaily3489
    @dansdaily3489 4 місяці тому

    Easily one of the most helpful tutorials for blender that I've watched!

  • @dertobbe1176
    @dertobbe1176 7 місяців тому +2

    3:43 could you make a short tutorial in how to bake those Informations to textures? So that you can bake all the stuff from the blender Material to diffuse and normal and maybe to height mal

    • @LupusMechanicus
      @LupusMechanicus 7 місяців тому +2

      Ya they never cover actual game ready workflow it's kinda frustrating/laughable. No I am not paying money for anything that isn't specifically focused on making game assets.

  • @jacobstone520
    @jacobstone520 2 місяці тому +1

    I felt like I would NEVER understand shaders! EXCELLENT tutorial!!

  • @Uirou617
    @Uirou617 3 місяці тому

    11:01 You can automatically use a selected face as a mask using vertex paint without having to draw by hand. Detailed instructions can be found in Blender guru's How to make an abandoned house in Blender - Tutorial 16:00.

  • @euclois
    @euclois 6 місяців тому +1

    1:18 did you take those ref pics? i actually worked on one of those buildings while working for an architectural studio, in largo do terreirinho in lisbon, i recognize it. i used to walk there everyday

  • @Kichoooz-j5y
    @Kichoooz-j5y 5 місяців тому

    the definate tutorial every concept artist should watch

  • @RishitKaushik-t3x
    @RishitKaushik-t3x 5 місяців тому +1

    Its important to note that this AO and edgewear mask only works in Cycles Render Engine. If you want to replicate it in EEVEE use ambient occlusion node.

  • @kliegstudio
    @kliegstudio 7 місяців тому +4

    Amazing Workflow and Clear Explanation - Awesome :)

  • @nixonmanuel6459
    @nixonmanuel6459 7 місяців тому +2

    I can’t wait until someone creates a wonderful addon to do all this as well. I bet one already exists. Still it’s great knowing how to do this from scratch!

    • @cgboost
      @cgboost  6 місяців тому +1

      You probably can find some add-ons on that topic on the Blender Market: blendermarket.com/

  • @ParkerLearnsStuff
    @ParkerLearnsStuff 3 місяці тому

    Fantastic video. Very easy to follow along and the work flow is extremely organized.

  • @tdombui
    @tdombui 7 місяців тому +2

    this was the part of my project that I was dreading. Thank you for making this.

  • @romain4520
    @romain4520 7 місяців тому +2

    I am amazed by this video. The best shader tutorial for creating the color of a building! excellent ! Thanks a lot !

  • @moonghostly
    @moonghostly 4 місяці тому

    Wow! That's so awesome! Thank you for this tutorial!

  • @adiiiiii1
    @adiiiiii1 5 місяців тому

    Wow , lots of great tips in this one. Thanks for sharing!

  • @dappyducks
    @dappyducks 2 місяці тому

    it was bit hard to understand at first but as i see it 2 to 3 times i can understand it better as how the nodes can be stacked to get best outcome

  • @FhayAlonso
    @FhayAlonso 5 місяців тому

    excellent video, very clearly explained, I could suggest as a complement to show how to import your finished model correctly and without errors into an engine like unreal

  • @wavy9703
    @wavy9703 5 місяців тому +3

    Fantastic tutorial. Please, where can i download the brush and decals from

    • @cgboost
      @cgboost  5 місяців тому

      Hi here you can get the project files: : www.cgboost.com/resources

  • @Noble5Consultants
    @Noble5Consultants 5 місяців тому

    Thankyou for sharing extremely knowledgeable contents. Please share about lighting realism in detail.
    Thankyou

  • @williamsjasper4953
    @williamsjasper4953 7 місяців тому +5

    Great tutorial!!! Thanks guys, you' re amazing!

  • @szymonnalepka7096
    @szymonnalepka7096 21 день тому

    Cov I cannot thank you enough. For once i actually understood how to texture an mix all of that shit. THANK YOU, THANK YOU, THANK YOU!

  • @an1_mate
    @an1_mate 6 місяців тому

    thanks a lot! im trying to have all my workflow completly in blender this tut is amazing

  • @kraig800i
    @kraig800i 6 місяців тому +1

    I really liked the results and your format of tutorial is great to follow along with so that's a big plus.
    I would want to export the final results to Godot though as a GLTF or OBJ but seem to be having issues with anything that isn't PBR based.
    Would you be able to make a tutorial on how to best approach taking this building into a game platform?
    Specifically Godot since Unity and Unreal seem to have easier work flows but my computer can't handle either of those.

    • @Znop
      @Znop 6 місяців тому +2

      The best way I can think to do that would be baking all the texture nodes into texture maps (One for the main building and one for the Mashrabiya). Blender lets you bake everything you'd need like the AO, roughness, displacement etc. Just search "Blender bake texture nodes" and follow along one of the tutorials (Ryan King Art's tutorial is great). Then theoretically all you'd need to do is bring in your OBJ into Godot and use the baked materials inside the engine

  • @frankb4793
    @frankb4793 6 місяців тому

    Thank you for taking the time to make this great Tut!

  • @cesurdalms
    @cesurdalms 6 місяців тому

    I always say you you are very good designer

  • @collinsk8754
    @collinsk8754 7 місяців тому +3

    Excellent tutorial!

  • @SumNumber
    @SumNumber 5 місяців тому

    Cool little building ! The Box idea is new to me and I will try it . Looks good. Awesome tutorial ! :O)

  • @DaneBadenhorst
    @DaneBadenhorst 7 місяців тому +1

    This was a great tutorial.

  • @jensgerntholtz4041
    @jensgerntholtz4041 6 місяців тому +1

    Excellent video, I love seeing the various workflows of different 3D domains. Fascinating!

  • @shadows1235
    @shadows1235 7 місяців тому

    I would love to see this into a game ready assets. I feel like it will help boost more creativity!

  • @kuniklo-igc
    @kuniklo-igc 6 місяців тому

    obrigado pelo vídeo e por compartilhar conosco seu conhecimento, nunca tinha visto uma explicação tão detalhada e bem feita. tudo de melhor pra vc.

  • @ealy3545
    @ealy3545 7 місяців тому

    You are a legend this blows my mind

  • @nasserahmad4653
    @nasserahmad4653 7 місяців тому

    I never used Blender before, but I would like to learn for I can flow you, thank you for sharing the files

  • @killer271007
    @killer271007 7 місяців тому +1

    Just what I needed. Thank you 🙏🏻

  • @niketanchavan020
    @niketanchavan020 7 місяців тому

    It is such a great tutorial. Got to know the insight and workflow.

  • @xiqui3697
    @xiqui3697 Місяць тому +2

    hello, when I control + g and group the settings from the first texture, the whole group is called 'node group' instead of group output and I can't link the BSDF propieties for the second texture there :(

    • @Swiftly.
      @Swiftly. Місяць тому +1

      Me too bro

    • @beerusdestroyer4302
      @beerusdestroyer4302 Місяць тому

      I think that takes you just inside the group at first, make sure no node is selected and right click on an empty space and exit group option you will see , click that

  • @toxicsludge77
    @toxicsludge77 7 місяців тому

    Brilliant video, and expertly explained. Well done again guys!

  • @ЕкатеринаПодольская-ц1г

    Cool tutorial! Thank you so much for making this.

  • @foolingshappy3447
    @foolingshappy3447 7 місяців тому

    WOW THIS IS SO BEAUTIFUL! THANK YOU SO MUCH!!!

  • @sonerdemir954
    @sonerdemir954 3 місяці тому

    Bro this is a great video. It was very helpful

  • @digitalbase9396
    @digitalbase9396 6 місяців тому

    Excellent video, very well explained

  • @AdamZadig
    @AdamZadig 7 місяців тому +1

    Amazing guide. Thank you.

  • @skyline3d
    @skyline3d 7 місяців тому

    this tutorial is a goldmine thanks!

  • @SuperDaDaD
    @SuperDaDaD 7 місяців тому +233

    Blender really need a layer system for shaders, that level of spaghetti nodes for a super basic "color variation"+"wear"+"Decals" is ridicolous

    • @PASTRAMIKick
      @PASTRAMIKick 7 місяців тому +22

      node and layer based systems are at odds with each other, it's always one or the other, I don't know if blender would ever add such a system. People switch to the substance programs for texturing and shading.

    • @dagoelius
      @dagoelius 7 місяців тому +6

      there are add-on paks that do it without the need for manual spaghetti setup.

    • @aminuteofhappiness6852
      @aminuteofhappiness6852 7 місяців тому +21

      Blender needs to take a look on texture painting improvements to at least have an alternative to substance painter, so we don't need to make too many nodes for just these materials. I'm okay with making it as long as there's a tutorial like this one. I noticed that blender is more focused on geometry nodes, for me it's way too hard to learn as it's a visual programming tool, I should focus on creativity rather than doing geo nodes setup.

    • @Toskyval
      @Toskyval 7 місяців тому

      Check PBR Painter v2.4 by ByteBrush Studio, the next 3.0 version will make it even better

    • @TheRealKeetHarris
      @TheRealKeetHarris 7 місяців тому

      What are the add one? ​@@dagoelius

  • @EMB3D
    @EMB3D 4 місяці тому +1

    great process, but when it comes to exporting it to GLTF,FBX,etc for a game engine, how much this information is preserved in those file formats? Especially about the decals. I know GLTF partially supports the principal shader. Do you have info on this?

    • @cgboost
      @cgboost  4 місяці тому +1

      Hi to make all the setup work in a game engine or a different software, you would need to bake out the PBR maps. I personally use the principled baker add-on, which makes the entire baking process quite easy.
      ~ Masha

    • @EMB3D
      @EMB3D 4 місяці тому +1

      @@cgboost oh, never heard of that addon, let me check it out, thank you Sire!

    • @cgboost
      @cgboost  4 місяці тому +1

      @@EMB3D You're welcome :)

  • @mathaeis
    @mathaeis 7 місяців тому +1

    This is freaking rad.

  • @marcusaurelius3611
    @marcusaurelius3611 5 місяців тому

    thank you very much, i was looking for something like that for like a month

  • @artisanjpeg
    @artisanjpeg 7 місяців тому

    Great info, thank you! Looking forward to your course once I finish Blender Launch Pad.

  • @Maytr3yiD
    @Maytr3yiD 7 місяців тому

    Could you have also you have also used the gradient map for the blue paint as a factorial, even though that would also cover the pilars from the doors ?

    • @cgboost
      @cgboost  6 місяців тому +1

      Yeah, that would be the problem, it would cover the whole lower section of the building + having a falloff.

    • @Maytr3yiD
      @Maytr3yiD 6 місяців тому

      @@cgboost Thanks a lot 🥳

  • @AstroEarthly-e8e
    @AstroEarthly-e8e 2 місяці тому

    Very useful tutorial, i have a question, why did you add a grunge texture as a factor instead of a noise texture? is there any difference?

  • @rudra_anand
    @rudra_anand 7 місяців тому

    Amazed by this workflow! Great video :)

  • @robertdouble559
    @robertdouble559 7 місяців тому

    Greeeeeaaat vid mate. Top shelf work.

  • @amitbt69
    @amitbt69 6 місяців тому

    Beautiful video. Thanks!

  • @FredLespine
    @FredLespine 6 місяців тому

    Brilliant work, very clearly explained. Thank you !

  • @eals3d2715
    @eals3d2715 6 місяців тому +1

    Bro your tutorial is soooooooooo gooooooood... But I have a question, is there a way to optimize all 4k textures that used?

    • @eals3d2715
      @eals3d2715 6 місяців тому

      Ohh I can bake the textures right

  • @conorsvfx
    @conorsvfx 7 місяців тому

    great video! I need to update my buildings so this came at a good time

  • @evilotis01
    @evilotis01 6 місяців тому

    i learned SO MUCH from this video. thank you!

  • @girugaymesh
    @girugaymesh 6 місяців тому

    13:25 - where can I actually get that brush (and others)?
    I can't seem to find it in the links in the description. Thanks :)

    • @cgboost
      @cgboost  6 місяців тому +1

      Click this link: www.cgboost.com/resources
      There you find the "UA-cam Tutorials & Project Files" (email required to download).

  • @abdennacer6329
    @abdennacer6329 5 місяців тому

    amazing tuturial

  • @TriangoloScaleno.SCALENIUM
    @TriangoloScaleno.SCALENIUM 2 місяці тому

    Man did you put also a link to download the model of the building? I can't find it

    • @cgboost
      @cgboost  2 місяці тому

      Hi you can request access here: www.cgboost.com/resources
      There are two folders related to this video, on is with pbr textures and another one have the mesh and all the other textures.
      ~ Masha

    • @TriangoloScaleno.SCALENIUM
      @TriangoloScaleno.SCALENIUM 2 місяці тому

      @@cgboost Thank you man..but how do you export the meshes with materials for UE5 or Unity? It seems to give problems when you try to export image textures passing from "Mix" and "Color ramp" nodes... is it better to texturize it directly on UE?

  • @TRIPTISHARMA-qs3sj
    @TRIPTISHARMA-qs3sj 7 місяців тому

    this is wayy too beautiful

  • @ArcticAdder
    @ArcticAdder 7 місяців тому

    Outstanding tutorial! Thank you so much for making this.

  • @peterjoslyn1
    @peterjoslyn1 6 місяців тому +1

    This is a great tutorial - however one thing you don’t touch upon is whether this material can be baked and be used in a game engine such as Unreal Engine. I use Simple Bake, I’m sure this could be baked, but have you tried it yourself?

    • @cgboost
      @cgboost  3 місяці тому

      Hi, haven't tried this file, but I always use the same techniques for texturing stuff in blender and if you properly bake all the pbr maps I'm pretty sure it will work fine.

  • @graemeh6345
    @graemeh6345 7 місяців тому

    I really appreciated how you broke that down and explained it so well!!! Thank you and keep up the great work. 👍

  • @girugaymesh
    @girugaymesh 7 місяців тому

    Amazing tutorial and stunningly beautiful results!
    One question though: Do you also have a workflow of baking all of this, so it can be used in a game engine like Unreal?

  • @jacknight3690
    @jacknight3690 5 місяців тому

    Dammn, that is such a great job! Amazin tut

  • @vaineislive4798
    @vaineislive4798 Місяць тому

    now u have to teach how to bake it with good resolution for a game engine, including displacement/bump map for low poly model lol awesome tutorial, thanks a lot!!

  • @89ZY
    @89ZY 6 місяців тому

    The explanation is very detailed and very easy to be a learning medium, thank you for sharing 😊😊

  • @Mobiz01
    @Mobiz01 7 місяців тому +1

    I really like this workflow
    First of all special thanks to you
    And I want to ask something that these Grunchs and brushes which you are providing can be used for commercial purpose ??
    Which lisence it holdes

    • @cgboost
      @cgboost  3 місяці тому +1

      Hi, it depends. You can use the brushes to create something you will sell, but you can't sell the brushes. Like if you're collecting a brush pack to sell, you can't add these brushes to it. But If you're texturing a project with that brushes, you can totally then sell this project. Of course if you mention CG Boost as brush creators it would be great but it's not necessary.
      ~ Masha

  • @AhmedsCC
    @AhmedsCC 6 місяців тому

    the results are astonishing!! Im wondering though, isn't such a workflow extremely expensive in terms of perfomance?

  • @leeburton7901
    @leeburton7901 6 місяців тому +1

    Love the tutorials, they are really helping me. Question:
    If I made an asset similar to this in the exact same texturing way, could I export it to unreal engine 5 and all the textures would be the same?? Anybody know?

    • @MonderMurshed
      @MonderMurshed 5 місяців тому

      Did u get the answer? i have the same exact question please help.

    • @leeburton7901
      @leeburton7901 5 місяців тому

      @@MonderMurshed I didn't end up following it because of the no answer, I don't think it would come out the same due to blender nodes and unreal not mixing

    • @cgboost
      @cgboost  3 місяці тому

      HI, if you export them correctly into a PBR map they should work fine.
      ~ Masha

  • @K1N3RGY
    @K1N3RGY 4 місяці тому

    As a beginner to Blender Textures, this is a godsend! I'm having one slight issue, I have this as Material A, creating a different material and cpy pasting the code and changing out the textures effects the original material A. Should this be doing this? Material A is applied to object A Material B is applied to object B but I change one and it changes both

    • @cgboost
      @cgboost  4 місяці тому

      it depends on how they are organized, if they are grouped into a node when copying and pasting blender creates copies as connected instances by default. You need to disconnect them by clicking the number button on the group node.
      ~ Masha

    • @K1N3RGY
      @K1N3RGY 4 місяці тому

      @@cgboost Yeah I just figured this out while rebuilding it again about 10 minutes ago before looking at my notifications! Thanks for the reply!

  • @mikeundo2310
    @mikeundo2310 7 місяців тому +1

    AMAZING! Kudos for you!!! ;)

  • @constantineskliris
    @constantineskliris Місяць тому

    Good work

  • @techxippo535
    @techxippo535 6 місяців тому

    Great work ❤

  • @MironKuchynka
    @MironKuchynka 2 місяці тому

    Great video! I wonder, where can you get those .png decal textures? You create them or download them somewhere?

  • @noname-name_no
    @noname-name_no 4 місяці тому

    Lovely 🎉 But I don't find decals and another think in to discription((

    • @cgboost
      @cgboost  4 місяці тому

      Hi, you can get them here www.cgboost.com/resources in the UA-cam tutorials and project files section.
      ~ Masha

  • @FLyyVFx
    @FLyyVFx 5 місяців тому

    First of all, thank you for your tutorial, which has given me a much better understanding of how to texture an object. I just have a problem with some of the textures from polyhaven.
    The image returned on my object and in length what it makes that I have a smoothed texture, is what somebody would have a solution?

  • @MonderMurshed
    @MonderMurshed 5 місяців тому +1

    I have a question, all these shading can be exported to unreal engine 5 without any error?

    • @cgboost
      @cgboost  5 місяців тому +1

      Hi I think the answer is yeah, you just need to export all the pbr maps correctly.
      ~ Masha

    • @MonderMurshed
      @MonderMurshed 5 місяців тому +1

      @@cgboost Glad to hear that, thanks.

  • @TenzDelek
    @TenzDelek 7 місяців тому

    personally for me substance painter is the way to go for texturing. I tend to love the layer based approach rather than node😀

    • @AmberSantana-is3dq
      @AmberSantana-is3dq 7 місяців тому +1

      I bought substance painter never used it

    • @TenzDelek
      @TenzDelek 7 місяців тому +1

      @@AmberSantana-is3dq 🤨

  • @lll6679
    @lll6679 3 місяці тому

    5:33 for some reason my Group nodes function doesn't work in the same way is this an update from blender 4.2?

    • @cgboost
      @cgboost  3 місяці тому

      Hi, what is not working for you exactly?
      ~ Masha

  • @CodeJos
    @CodeJos 7 місяців тому

    Great tut!

  • @3TQHAJSHNQ
    @3TQHAJSHNQ 5 місяців тому

    Thanks for this! Would you consider making this tutorial using nodes in Unreal Engine 5?

  • @ahmedteeka
    @ahmedteeka 5 місяців тому

    amazing!

  • @adeotiolayinka8253
    @adeotiolayinka8253 6 місяців тому

    great work