CREATE A PROCEDURAL WORN RUBBER MATERIAL FOR BLENDER

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  • Опубліковано 11 січ 2025

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  • @TheDrunkMunk
    @TheDrunkMunk Рік тому +3

    Best tutorials I've found so far

  • @Issengan
    @Issengan Рік тому +1

    as a guy who struggles with making his own nodework these vids are a lifesaver

  • @md.golamtazbi5930
    @md.golamtazbi5930 7 місяців тому +1

    Your voice is very nice and clear. There is no noise and unusual sound or background music. Thank you !

  • @oatmocha
    @oatmocha 11 місяців тому

    Thanks for the tutorial! Could you please do a video on how you picked those nodes and why you would use them to form certain textures? Like the reasoning for this node structure and thought process behind it that would be super useful!

    • @blenderbitesize
      @blenderbitesize  11 місяців тому

      I do cover the reasoning for node choices in a range of my videos and plan to do it for all future videos as I recreate these tutorials for version 4.

  • @aestheticcopium2233
    @aestheticcopium2233 2 роки тому +4

    This was a lifesaver, thank you so much!

  • @kes099
    @kes099 Рік тому +1

    Very nice material, and thank you for this tutorial. I am not sure how the little chips/dents could be kept at the same size but spaced out more so there are just a few of them... decreasing the scale of the noise texture just makes them larger

    • @blenderbitesize
      @blenderbitesize  Рік тому +4

      Good question! From a few experiments, I have found one that might help you.
      1. Add a new mapping node.
      2. Change the scale in the new mapping node to 2 (on x, y and z)
      3. Connect the new mapping node (object output) to the vector input of the second noise texture.
      4. Change the scale value in the noise texture to 4.
      5. Change the black location value in the color ramp (that comes off the noise texture) to 0.635
      6. Change the white location value in the same color ramp to 0.865
      This gives chips of a slightly smaller size and less quantity.
      Hope this helps.

  • @metalheadeatpizza5814
    @metalheadeatpizza5814 4 місяці тому

    thanks I used it for tire shading

    • @blenderbitesize
      @blenderbitesize  4 місяці тому

      You're welcome. Glad to hear what these materials are being used for.

  • @nitaiyossef9154
    @nitaiyossef9154 Рік тому +2

    how can I add the material to an obj? and the video is amazing!

    • @blenderbitesize
      @blenderbitesize  Рік тому +1

      Would you be wanting to add it in Blender? If so, I believe you can select the object and apply as normal.

  • @Yebjic
    @Yebjic 2 роки тому +1

    Fantastic tutorial!

  • @BouleTrainingDanielDias
    @BouleTrainingDanielDias 11 місяців тому

    Great tut! Ty. Is there a possibilty to make the inverted distortions colored differntly to simulate e.g. a painted surface that got broken due to the bumps an the natural material (2nd color) becomes visible where the distortions are? That would be pretty cool. I played around with the nodes and tried to add a 2nd color that only affects the node "bump (inverted) " but couldnt make it.

    • @blenderbitesize
      @blenderbitesize  11 місяців тому +1

      An interesting question! I do belive there would be a way but it'd mean setting up a seperate texture and then mixing the two somehow. I'll have a look into this when I rerecord it for Blender V4.

  • @abu-bøqr
    @abu-bøqr 2 роки тому +2

    how do i texture bake this? btw it looks very good

    • @blenderbitesize
      @blenderbitesize  2 роки тому +1

      Thank you. There are many tutorials on UA-cam showing how to texture bake materials. At the moment I don't have one so I'd suggest doing a quick search.

    • @abu-bøqr
      @abu-bøqr 2 роки тому +1

      @@blenderbitesize thanks i found a video today. Im just getting into this stuff and im excited to finish my projects. thanks for this video

  • @bmoregta
    @bmoregta 2 місяці тому

    i tried to do mine like this and i followed all the way to the T but I'm in the knew 4.2 blender anyway you can update my object is still just black no gashes or anything

  • @qbukhari
    @qbukhari Рік тому +1

    Excellent
    Thank you

  • @laurelt3148
    @laurelt3148 10 місяців тому

    hey I can't find specular tint in 4.0. any idea where it went? thx!

    • @blenderbitesize
      @blenderbitesize  10 місяців тому

      I believe there's a tint option under specular on the principled bsdf.

  • @mlk_aldarze21
    @mlk_aldarze21 Рік тому +1

    thanks man😘😘😘😘😘😘😘😘😘😘😘😘😘😘

  • @Avaloran
    @Avaloran 5 місяців тому

    Any tips on how to make this with eevee2

    • @blenderbitesize
      @blenderbitesize  5 місяців тому +1

      I tend not to use eevee in Blender 3 but hope to offer advice for future videos relating to blender 4.2

    • @Avaloran
      @Avaloran 5 місяців тому

      @@blenderbitesize it's fantastic for tires in cycles 4.2...eevee? Yikes 😆

  • @xeraoh
    @xeraoh 3 місяці тому

    haha lost at the very beginning, maybe something changed in the newer blender :(

    • @blenderbitesize
      @blenderbitesize  3 місяці тому

      If you are using Blender 4+, then yes, some things may have changed. I am currently working on a new set of tutorials for this version and will hopefully have those out soon.