Thanks for the tutorial! Could you please do a video on how you picked those nodes and why you would use them to form certain textures? Like the reasoning for this node structure and thought process behind it that would be super useful!
Very nice material, and thank you for this tutorial. I am not sure how the little chips/dents could be kept at the same size but spaced out more so there are just a few of them... decreasing the scale of the noise texture just makes them larger
Good question! From a few experiments, I have found one that might help you. 1. Add a new mapping node. 2. Change the scale in the new mapping node to 2 (on x, y and z) 3. Connect the new mapping node (object output) to the vector input of the second noise texture. 4. Change the scale value in the noise texture to 4. 5. Change the black location value in the color ramp (that comes off the noise texture) to 0.635 6. Change the white location value in the same color ramp to 0.865 This gives chips of a slightly smaller size and less quantity. Hope this helps.
Great tut! Ty. Is there a possibilty to make the inverted distortions colored differntly to simulate e.g. a painted surface that got broken due to the bumps an the natural material (2nd color) becomes visible where the distortions are? That would be pretty cool. I played around with the nodes and tried to add a 2nd color that only affects the node "bump (inverted) " but couldnt make it.
An interesting question! I do belive there would be a way but it'd mean setting up a seperate texture and then mixing the two somehow. I'll have a look into this when I rerecord it for Blender V4.
Thank you. There are many tutorials on UA-cam showing how to texture bake materials. At the moment I don't have one so I'd suggest doing a quick search.
i tried to do mine like this and i followed all the way to the T but I'm in the knew 4.2 blender anyway you can update my object is still just black no gashes or anything
If you are using Blender 4+, then yes, some things may have changed. I am currently working on a new set of tutorials for this version and will hopefully have those out soon.
Best tutorials I've found so far
Thank you!
as a guy who struggles with making his own nodework these vids are a lifesaver
You're welcome
Your voice is very nice and clear. There is no noise and unusual sound or background music. Thank you !
Thank you for the positive feedback.
Thanks for the tutorial! Could you please do a video on how you picked those nodes and why you would use them to form certain textures? Like the reasoning for this node structure and thought process behind it that would be super useful!
I do cover the reasoning for node choices in a range of my videos and plan to do it for all future videos as I recreate these tutorials for version 4.
This was a lifesaver, thank you so much!
You're welcome.
Very nice material, and thank you for this tutorial. I am not sure how the little chips/dents could be kept at the same size but spaced out more so there are just a few of them... decreasing the scale of the noise texture just makes them larger
Good question! From a few experiments, I have found one that might help you.
1. Add a new mapping node.
2. Change the scale in the new mapping node to 2 (on x, y and z)
3. Connect the new mapping node (object output) to the vector input of the second noise texture.
4. Change the scale value in the noise texture to 4.
5. Change the black location value in the color ramp (that comes off the noise texture) to 0.635
6. Change the white location value in the same color ramp to 0.865
This gives chips of a slightly smaller size and less quantity.
Hope this helps.
thanks I used it for tire shading
You're welcome. Glad to hear what these materials are being used for.
how can I add the material to an obj? and the video is amazing!
Would you be wanting to add it in Blender? If so, I believe you can select the object and apply as normal.
Fantastic tutorial!
Thank you.
Great tut! Ty. Is there a possibilty to make the inverted distortions colored differntly to simulate e.g. a painted surface that got broken due to the bumps an the natural material (2nd color) becomes visible where the distortions are? That would be pretty cool. I played around with the nodes and tried to add a 2nd color that only affects the node "bump (inverted) " but couldnt make it.
An interesting question! I do belive there would be a way but it'd mean setting up a seperate texture and then mixing the two somehow. I'll have a look into this when I rerecord it for Blender V4.
how do i texture bake this? btw it looks very good
Thank you. There are many tutorials on UA-cam showing how to texture bake materials. At the moment I don't have one so I'd suggest doing a quick search.
@@blenderbitesize thanks i found a video today. Im just getting into this stuff and im excited to finish my projects. thanks for this video
i tried to do mine like this and i followed all the way to the T but I'm in the knew 4.2 blender anyway you can update my object is still just black no gashes or anything
What render engine are you using?
Excellent
Thank you
Most welcome
hey I can't find specular tint in 4.0. any idea where it went? thx!
I believe there's a tint option under specular on the principled bsdf.
thanks man😘😘😘😘😘😘😘😘😘😘😘😘😘😘
You're welcome!
Any tips on how to make this with eevee2
I tend not to use eevee in Blender 3 but hope to offer advice for future videos relating to blender 4.2
@@blenderbitesize it's fantastic for tires in cycles 4.2...eevee? Yikes 😆
haha lost at the very beginning, maybe something changed in the newer blender :(
If you are using Blender 4+, then yes, some things may have changed. I am currently working on a new set of tutorials for this version and will hopefully have those out soon.