I beat Soda in one punch. It was easy. I waited for him to throw one of those sneaky hooks, took it on the chin, set down my controller, then punched a giant hole in my tv screen. Soda was unable to continue the fight...
great video and explanations! Thanks for peeling back some of the mystery around this game. I'd love to see a video about the 1 in 177 quadrillion odds for the perfect bull 2 fight
Thanks Kosmic, it really isnt all that interesting, just a bunch of 1/16 punches. I didnt do the calculation myself, Salt sent me a picture and I basically copied it from there, so I hope he got it right.
i just love the idea of these big men going into a fight thinking there's no way they can lose and then this little guy just starts dodging every hit they throw and throwing his own hits in such a perfect way that they go down pathetically
That was the beauty of the game... the underdog vs the clear winners, the small winning against the big, the visibly weak bearing the strong, David vs Goliath... but you lack the imagination to see the good in that so can't even holding against you...
You know, the Sandman fight kind of felt like the true final boss for this challenge due to him consuming so many punches while still being really difficult, while Macho was just a pretty difficult fight and Tyson combined everything special in this run for one last fight (dodging for entire rounds, countering signature attacks, and a bit of RNG, with a lot of precision required)
@@vyor8837 Seriously though, he is an incredibly designed final boss in pretty much every way. And, also accurate to how Mike Tyson fought which is even crazier. Terrifying early on, with more weaknesses the longer you drag on the fight.
@Lord Moopington I think another great thing this game did was really build up Tyson as the huge final challenge. Rn I'm stuck on macho man but everytime I boot the game it's with the thought "this is the time I face mike" it keeps me coming back just to get a chance at fighting him Edit: I finally faced Mike I had to bust out the crt to beat him but I did it I beat Mike Tyson
Here I thought all stars worked like Wii's stars where you counter or meet specific conditions for stars in the same moves they would usually use rather than this star queue system, this explains a lot actually! Excellent video.
How have you only got 8.5k subs!? Your work is incredible- your medievil speedrun matches summoning salts castlevania vids energy - honestly, please keep it up!
@@gandalfgaming4575 A man can enjoy multiple things at the same time, you know? ;) I use my channel to post my animations about TC2, but I also use this as my youtube account. I don't see an issue with that, so I won't use an alt to comment on a video. _prob gonna make a crossover animation of both if i get a better pc_
MTPO is one of those games that is VERY nostalgic for me. One hint of the music or the visuals, and I'm back in that period of my life where I'm in private school for the first time, the NES was hooked up to the small downstairs TV in my home (before, everything was in the family living room, and a couple of years later, I'd have localized everything to my own bedroom), and I was getting into pro wrestling. It's a very specific place and time, and only a few games or shows take me back to not only the visuals of that place, but the feeling of it: this, Goonies II, watching Robotech, and WWF Superstars of Wrestling. Hours spent just staring at the TV and figuring this game out. A large part of me misses those days. It's WEIRD to me how few honest-to-God sequels some of the best games have had. Super Punch-Out!! was great, but somehow lacked the feeling this game gave; the Wii game was...meh. I still want a Kid Icarus sequel that FEELS like Kid Icarus, too. Such simple formulas in enormously popular games, and then nothing else.
This is awesome, between the detailed commentary and the thoughtful execution. And I loved the Lufia boss music played during the Super Macho Man fight.
29:30 Wow! I see you are a man of culture with the choice of background music. Always nice to hear some Temporal Tower. Thanks for introducing me to that remix.
Very good video Pap as always. Thanks for making this. I can't submit a guess because a mis-click in my browser brought me to the end so it would be wrong to guess when I already knew.
Imagine being a kid in Punch-Out's release year. You're a massive fan of Kid Dynamite himself, Iron Mike Tyson. You've seen the adverts for the new, cool-looking boxing game featuring Iron Mike, and you've begged your parents to buy you a NES Control Deck and the game. On Christmas Day, you excitedly wake up your parents and dash downstairs. Ripping open your biggest present first, your prayers were answered as it's a full-fledged NES! And the present on top is nothing else but Mike Tyson's Punch-Out! You excitedly plug in the power and video cables into the wall, TV and Control Deck, plug the controller in, and boot up the game. Then, you see the fateful words: "Mike Tyson is waiting for your challenge!"
Great explanation of your TAS. It's fun learning what went into making a TAS, or at least explaining the tricks used, especially ones that are TAS only. And this TAS is far too quick to explain in real time
the damage and refill values on don 2 actually allow him to be beaten in 10 punches if not for the punch counter lol. I’m pretty confident the video will never be obsoleted
"How many licks does it take to reach to the center of a lollipop" move aside it's now "How many punches does it take to take out Mike Tyson" turn for the spotlight.
Assuming that each time that game checks whether Bald Bull should charge is independent, then you could use a negative binomial distribution to calculate the probability of getting fast enough bull changes. A negative binomial distribution can be used to determine the probability of having a certain number of failures (in this case, checks where he doesn't charge) to get a set number of successes (in this case, the 2 charges that you need). So using the time limit, calculate the max number of failures that you can deal with, then use the negative binomial distribution to find the probability of getting that number of less. However, this also relies on knowing the probability that he charges on a single check, which you said is also unknown, so it's a moot point unless that can be determined. The chance of getting rolling jabs vs a hook later on also complicates the calculation a bit, but assuming that's independent of the bull charge times, then it can be accounted for without too much trouble.
Here’s this man explaining how to beat this game in the fewest punches possible, meanwhile I’m learning there’s apparently a fast and slow dodge??????? Genuinely didn’t know that
At 13:30 , 1/60th of a second is 16.67ms, not 0.0167ms. I think the mistake you made was dividing a second by 60 and then assigning that as the millisecond value, which isn't correct :P
Was gonna click off, but as I kept watching I just got so interested in the way everything was presented that I changed my mind completely. Great video!
I have never knew any of these neat weakness and frame-perfect Knockdown before. Playing it in Switch online. TSA or normal play, I love the hidden details from different Players like this.
I play on switch and i've tried getting Tied WR on Don Flamenco 1. Closest i've gotten is 15.82 which is almost a full second off. (Tied WR is 14.97) However i have found a way to TKO Glass Joe in 52 seconds thanks to savestates. (Tied WR is a KO so it doesnt count)
@@YellowBlue3x3I got a 14.97 after a couple of months, there's a buffer you can use for phase 1. Buffer a left gut, then a slow dodge, then a quick dodge, then a face punch. Then buffer a star punch and he will go down.
@@Joshuathegreen i know about that buffer. Reslly inconsistent for me rn but I’m hoping to improve It’s the frame perfect quick dodge in phase 2 that scares me.
okay before i watch im gonna guess youd need around 305 punches for all the boys. Edit: great vid man, didnt know there are so many 1hit knockdowns. now i wonder how it looks for the sequels
0:00 Intro 3:15 Glass Joe 5:38 Von Kaiser 10:55 Piston Honda 12:21 Don Flamenco 14:15 King Hippo 16:00 Great Tiger 17:06 Bald Bull 23:28 Piston Honda Rematch 24:12 Soda Popinski 27:18 Bald Bull Rematch 29:28 Don Flamenco Rematch 33:30 Mr. Sandman 36:55 Super Macho Man 41:54 Mike Tyson 44:59 Outro It was 120 punches
It’d have to be at least 1 per fight, possibly 2 for cases such as king hippo, sandman, and the don flamenco rematch. There’s probably some other factors to it, so I’ll add 20 to it and say 37. Time to watch and see how close I was. Edit: I didn’t realize that victory by decision was decided by points instead of hp values in the original, so I’m already way off.
It's me again. I've just managed to get MTPO TAS set up yesterday, and I've got to say it's really fun to mess around with. Though I'm nowhere remotely close to being an expert at this sort of thing, I did manage to put together the improved Bald Bull 1 minimum punch fight I theorized 6 months ago. It does not depend on a random star or 1/4 refill, and also has a comfortable timeframe to work with, so it doesn't need ridiculous luck with Bull at the back of the ring either. This strat should work nearly every time. I'll also try to squeeze that one extra guaranteed star out of Sandman soon, though it should only take a slight reordering and does not seem too exciting. Again, great work and dedication on your videos. It semms like you rarely orerlook any details while deleloping strategies.
Very nice! If you do make a video of getting 1 less punch on Bull or Sandman (or any other fight), just post a video of it replying to this comment. Im actually quite a poor TASer, anyone truly dedicated to the TAS craft could spend a year or more developing a TAS, ironing out every single detail.
@@Papamanual Never blindly assume that the lowest refills are always necessary. It is generall worth cheching if your goal can be reached with sub optimal luck. The minimum number of punches required to TKO Don 2 is 14. This works just fine with the guaranteed 56 HP refill, so the assumption that the 1/8 40 HP refill would be necessary is unfounded in this regard as well.
@@jamesblalack5131 From memory, the decision to just "get the lowest refills" was illustrating my TAS thought process, regardless of if the smallest refill was actually necessary. As a general rule, having less HP to deal with would mean less punches, but I definitely also considered strats where getting more HP was beneficial to get a star in a different spot or something (I havent watched my own vid in a long time so i cant remember if there were any such cases). If there were any, I potentially thought of it as a "twist in the narrative" for the fight.
Imagine having to fight someone who has beaten all of his opponents in 20 punches or less, and for some of those fights he even messed around and did nothing until the last round before he threw his own punches. Oh, and he beats people literally double to triple his own size too.
technical knock out. The three knockdowns in one round is pretty rare in real boxing. 90%+ of TKO are when the ref stops the fight as one fighter cannot defend themselves any more. Most of the remainder of TKOs is the corner 'throwing in the towel'. I cant remember the last time I saw a TKO by three knockdowns in a real fight......
You're overthinking macho, you have loads of time where he's idle. You only need one random star because of the knockdown issue not changing the punch count. You dont need to get fancy with long/short delays good/bad pattern if you dont get time sensitive optimal luck there's still tons of windows where he just wont do anything winding up for the mini spin. It's of course possible you dont get the at most 4 minispins necessary to win in r1 but similar to hippo the odds are very low. So, effectively 3/8
yup, you're probably right Jack. I didnt TAS every possible variation. But it is extremely likely that you would get good enough in patterns and delays to land all the hits.
I was a little off, but my first guess was pretty close. I figured it would take roughly 10 punches on average per character taking in account some of the beefier outliers. That number was high by about 20 punches, but not a terrible ballpark for someone with only passing familiarity with Punch Out speedruns
Something I've always wondered is how do you get Super Macho Man to not dodge your star punches after he takes two of them? When I tried searching it up I could never find the answer on it, is it just the guard manipulation that prevents him from doing so?
Fantastic Question. Firstly, Macho isnt stunned long enough to land a star punch except when you have rapid punches. There is actually a way to reset the opponents ability to dodge which i detailed here in my highscore tutorial - ua-cam.com/video/tTXDgdyGGWM/v-deo.html
This was a really good idea. i noted during alot of the fights mac's hp mattered. Is there a counter for mac getting knocked down that affects the game in a positive way?
Well, I haven't played this game since the 90's (poorly!) and I've never done speed running, but hearing how easy tying the record for the first match is really makes me want to try and get my name on a record.
I was incredibly proud of my 42 seconds! I got pretty close (in my book) for the von kaiser which is like a mile away to speed runners. Props to speedrunners I don't have patience for it but if I did it would be for Punch out!
I am unlikely to cover a wii game as i never owned a wii, and dont have any connection with any of those games. SNES games are likely, should I continue to make content
I thought about 150. The more interesting question is the programming of these fights. I have to wonder how many of these strange choices were intended, unintended, or changed based on playtesting.
I think it could be 6. 3 to get stars (if you can get that many), and 3 to use the uppercuts (if they those count as punches). That might be enough to win be decision. Edit: I thought you meant only mike Tyson. I didn’t read the title correctly, I guess. I was still probably way off
Revisiting this video again and looking at the victory conditions for all the fights, I noticed that Tyson has one of the lower point thresholds to win by decision. It makes me wonder what percentage of ordinary players who eventually beat the game defeated him by decision- particularly given how challenging it is to score KOs on him (much less win) in round 1. Back in the day, I don't think I ever got past Popinski.
from what I hear, a decent portion of people get their first win by decision rather than TKO or KO on Tyson. Id guess around 25-35% of peoples first win on him is by decision.
challenge ideas: 1) use only punches that get a star OR star punches (king hippo is an exception) 2) beat all fights without getting a star 3) how many punches of a specific type (star, face, gut) can you land?
for the first option, because of the punch counter mentioned in the video, that is absolutely impossible on most fights. the second option is basically Pap’s low score video where he didn’t get a single star. I don’t know about the third though
yeah, the 1st challenge should be "how many non-star punches are needed blah blah..." another idea is: "can you beat mtpo while using 1 type of punch per fight (ex. only face punches for Von kaiser on something like that)
@@Protoman3 yeah that’s definitely possible. you can beat every fight but bull 2 with only face punches and every fight but hippo with only gut punches
yeah idk mate. probably like a billion
Summoning Sus
LoL. What up?
i knew you'd be here
they summoned salt
Very generous estimate. I predict 2.1 billion
I beat Soda in one punch. It was easy. I waited for him to throw one of those sneaky hooks, took it on the chin, set down my controller, then punched a giant hole in my tv screen. Soda was unable to continue the fight...
Underrated🤣
I think Mac was also unable to continue the fight
You took advantage of your existing in higher reality to absolutely crush him
If you palm strike the TV instead you can do it in 0 punches
But the NES is still running, lol.
Is amazing how a 1989 game managed to imitate Tyson style by making him only beatable after he gets tired in the latest rounds.
I think you mean 1987
@@vizardonator8571no MTPO is my favourite 19-th century game
Damn, didn't know Mike Tyson was over 130 years old lol 💀
@@Goomba1309i think bro might be braindead
kinda late but fyi tyson can be beaten in the first round. current wr is 2 minutes by (you’ll never guess who) summoningsalt
great video and explanations! Thanks for peeling back some of the mystery around this game. I'd love to see a video about the 1 in 177 quadrillion odds for the perfect bull 2 fight
Thanks Kosmic, it really isnt all that interesting, just a bunch of 1/16 punches. I didnt do the calculation myself, Salt sent me a picture and I basically copied it from there, so I hope he got it right.
Kosmic must have been looking for new speedrun ideas.
@@Papamanual you didnt do your own research? Yikes
I trust Salt as my source.
It is Salt after all, I think he has done more than just proper research
My little brother beat Tyson today. It was 8 in the morning and he just started yelling in Happiness.
Are you Logan Paul??
i just love the idea of these big men going into a fight thinking there's no way they can lose and then this little guy just starts dodging every hit they throw and throwing his own hits in such a perfect way that they go down pathetically
Saitama simulator
Ultra Instinct
I couldn't have said it better!
That was the beauty of the game... the underdog vs the clear winners, the small winning against the big, the visibly weak bearing the strong, David vs Goliath... but you lack the imagination to see the good in that so can't even holding against you...
Bet you never watched Rudy or Rocky IV, Predator the first one
"Join the Nintendo fun club today, Mac!"
Now there's some great pre-fight advice....
"How's that supposed to help with this fight against Sandman, Doc!?"
You know, the Sandman fight kind of felt like the true final boss for this challenge due to him consuming so many punches while still being really difficult, while Macho was just a pretty difficult fight and Tyson combined everything special in this run for one last fight (dodging for entire rounds, countering signature attacks, and a bit of RNG, with a lot of precision required)
Tyson is how to make a *proper* final boss.
@@vyor8837 Seriously though, he is an incredibly designed final boss in pretty much every way. And, also accurate to how Mike Tyson fought which is even crazier. Terrifying early on, with more weaknesses the longer you drag on the fight.
@Lord Moopington I think another great thing this game did was really build up Tyson as the huge final challenge. Rn I'm stuck on macho man but everytime I boot the game it's with the thought "this is the time I face mike" it keeps me coming back just to get a chance at fighting him
Edit: I finally faced Mike I had to bust out the crt to beat him but I did it I beat Mike Tyson
Also if u get hit by the dreamland express u can hear a faint cracking sound
I’m happy Sandman got a few new attacks and was buffed in the Wii version but I’m still to this day not sure why he was lower than super macho man
Here I thought all stars worked like Wii's stars where you counter or meet specific conditions for stars in the same moves they would usually use rather than this star queue system, this explains a lot actually! Excellent video.
4:00 "You can tell if you've failed, if you don't win."
Funny. Laughed.
@@hammerlimedtrue
i just realized this video only has 600 views, its production quality is like most million subscriber channels today. AMAZING WORK.
Well thank you, thats an exceptional compliment! Maybe Ill get there one day
1,1k slowly growing
Now it has a billion so that’s cool
600 to 600 thousand
He literally opened up Pandora's Box for this game like every little detail and everything it's crazy you can tell he has a lot of experience
I love how challenge videos explain things like a significant amount of viewers are actually going to attempt it
I assume there is a community that would try these be strategies
How have you only got 8.5k subs!? Your work is incredible- your medievil speedrun matches summoning salts castlevania vids energy - honestly, please keep it up!
Nice vid and editing, dude! It wasn't that hard to understand by the way you explained it. This deserves more views.
How is this possible, i found a tc2 enjoyer in a punch out video
@@gandalfgaming4575 A man can enjoy multiple things at the same time, you know? ;)
I use my channel to post my animations about TC2, but I also use this as my youtube account. I don't see an issue with that, so I won't use an alt to comment on a video.
_prob gonna make a crossover animation of both if i get a better pc_
What an amazing video. The info given about Star Punches and Victory Requirements are actually going to help me for my next playthroughs.
MTPO is one of those games that is VERY nostalgic for me. One hint of the music or the visuals, and I'm back in that period of my life where I'm in private school for the first time, the NES was hooked up to the small downstairs TV in my home (before, everything was in the family living room, and a couple of years later, I'd have localized everything to my own bedroom), and I was getting into pro wrestling. It's a very specific place and time, and only a few games or shows take me back to not only the visuals of that place, but the feeling of it: this, Goonies II, watching Robotech, and WWF Superstars of Wrestling. Hours spent just staring at the TV and figuring this game out. A large part of me misses those days.
It's WEIRD to me how few honest-to-God sequels some of the best games have had. Super Punch-Out!! was great, but somehow lacked the feeling this game gave; the Wii game was...meh. I still want a Kid Icarus sequel that FEELS like Kid Icarus, too. Such simple formulas in enormously popular games, and then nothing else.
This is awesome, between the detailed commentary and the thoughtful execution. And I loved the Lufia boss music played during the Super Macho Man fight.
Um, zero, you don't even have to punch the buttons, guys just use your thumbs.
29:30 Wow! I see you are a man of culture with the choice of background music. Always nice to hear some Temporal Tower. Thanks for introducing me to that remix.
Great video! Really cool how the TAS helped push the limits here! (Also, thought it would've been 84 punches lol)
Nope, It was the amount of stars/shines in the 3D All Stars
O thought it was 128
My initial guess is 120, but that is because I remember that figure from the description of the 121 punch TAS a while ago. :)
I guessed 144 punches early on, so I was sort of close. It's very interesting how deep the intricate mechanics of this game can get.
That's a gross amount of punches
You know this is a good UA-camr when they put the songs they used in the description
Amazingly well done video. Been interested in speedruns of this game for a while and it is cool to see challenges as well.
Very good video Pap as always. Thanks for making this. I can't submit a guess because a mis-click in my browser brought me to the end so it would be wrong to guess when I already knew.
Thank you JDurg!
Classic Jdurg
I'm amazed that you can use cues from the audience to time your punches
ngl I lost my shit when you started playing the Sinistral's fight theme for super macho man. You're a man of culture
U deserve more subs bro this is very well made. Don’t stop
the odds in percentage are 0.000000392% for those wondering
Imagine being a kid in Punch-Out's release year. You're a massive fan of Kid Dynamite himself, Iron Mike Tyson. You've seen the adverts for the new, cool-looking boxing game featuring Iron Mike, and you've begged your parents to buy you a NES Control Deck and the game. On Christmas Day, you excitedly wake up your parents and dash downstairs. Ripping open your biggest present first, your prayers were answered as it's a full-fledged NES! And the present on top is nothing else but Mike Tyson's Punch-Out! You excitedly plug in the power and video cables into the wall, TV and Control Deck, plug the controller in, and boot up the game. Then, you see the fateful words:
"Mike Tyson is waiting for your challenge!"
Great explanation of your TAS.
It's fun learning what went into making a TAS, or at least explaining the tricks used, especially ones that are TAS only.
And this TAS is far too quick to explain in real time
the damage and refill values on don 2 actually allow him to be beaten in 10 punches if not for the punch counter lol. I’m pretty confident the video will never be obsoleted
"How many licks does it take to reach to the center of a lollipop" move aside it's now "How many punches does it take to take out Mike Tyson" turn for the spotlight.
Assuming that each time that game checks whether Bald Bull should charge is independent, then you could use a negative binomial distribution to calculate the probability of getting fast enough bull changes. A negative binomial distribution can be used to determine the probability of having a certain number of failures (in this case, checks where he doesn't charge) to get a set number of successes (in this case, the 2 charges that you need).
So using the time limit, calculate the max number of failures that you can deal with, then use the negative binomial distribution to find the probability of getting that number of less.
However, this also relies on knowing the probability that he charges on a single check, which you said is also unknown, so it's a moot point unless that can be determined.
The chance of getting rolling jabs vs a hook later on also complicates the calculation a bit, but assuming that's independent of the bull charge times, then it can be accounted for without too much trouble.
I have no idea what you're talking about, but it sounds smart as shit.
Now this is the kind of USELESS DATA I crave. More please!
its coming, lol
Here’s this man explaining how to beat this game in the fewest punches possible, meanwhile I’m learning there’s apparently a fast and slow dodge??????? Genuinely didn’t know that
At 13:30 , 1/60th of a second is 16.67ms, not 0.0167ms. I think the mistake you made was dividing a second by 60 and then assigning that as the millisecond value, which isn't correct :P
Was gonna click off, but as I kept watching I just got so interested in the way everything was presented that I changed my mind completely. Great video!
I have never knew any of these neat weakness and frame-perfect Knockdown before. Playing it in Switch online. TSA or normal play, I love the hidden details from different Players like this.
The more I watch videos like this the more I want to know exactly what lunatic programmed this game.
I literally got tied WR on Glass Joe on my first day playing the game. There's literally a buffer that works 50% of the time based on rng.
literally wow, I literally can't literally believe it, literally
@@brightblackhole2442 I know right? It's my greatest accomplishment
I play on switch and i've tried getting Tied WR on Don Flamenco 1. Closest i've gotten is 15.82 which is almost a full second off. (Tied WR is 14.97) However i have found a way to TKO Glass Joe in 52 seconds thanks to savestates. (Tied WR is a KO so it doesnt count)
@@YellowBlue3x3I got a 14.97 after a couple of months, there's a buffer you can use for phase 1. Buffer a left gut, then a slow dodge, then a quick dodge, then a face punch. Then buffer a star punch and he will go down.
@@Joshuathegreen i know about that buffer. Reslly inconsistent for me rn but I’m hoping to improve
It’s the frame perfect quick dodge in phase 2 that scares me.
Man this whole video is framed really well. Never been hyped for punch-out before, I watched through the whole video!
okay before i watch im gonna guess youd need around 305 punches for all the boys. Edit: great vid man, didnt know there are so many 1hit knockdowns. now i wonder how it looks for the sequels
0:00 Intro
3:15 Glass Joe
5:38 Von Kaiser
10:55 Piston Honda
12:21 Don Flamenco
14:15 King Hippo
16:00 Great Tiger
17:06 Bald Bull
23:28 Piston Honda Rematch
24:12 Soda Popinski
27:18 Bald Bull Rematch
29:28 Don Flamenco Rematch
33:30 Mr. Sandman
36:55 Super Macho Man
41:54 Mike Tyson
44:59 Outro
It was 120 punches
It’d have to be at least 1 per fight, possibly 2 for cases such as king hippo, sandman, and the don flamenco rematch. There’s probably some other factors to it, so I’ll add 20 to it and say 37. Time to watch and see how close I was.
Edit: I didn’t realize that victory by decision was decided by points instead of hp values in the original, so I’m already way off.
You correctly guessed the minimum amount of punches required for the Major Circuit. XD
Wii decision mechanics:
If a fighter got more knockdowns they win right than and there.
Otherwise the winner will be who had the higher % of health
I read the title to this video: “How many punches” to beat the game? Ok simple enough.
45 MINUTES LONG?!
TASs take a while to make. And to explain
You’re going places if you keep this up. Also I would recommend using Audacity to improve your mic audio.
It's me again. I've just managed to get MTPO TAS set up yesterday, and I've got to say it's really fun to mess around with. Though I'm nowhere remotely close to being an expert at this sort of thing, I did manage to put together the improved Bald Bull 1 minimum punch fight I theorized 6 months ago. It does not depend on a random star or 1/4 refill, and also has a comfortable timeframe to work with, so it doesn't need ridiculous luck with Bull at the back of the ring either. This strat should work nearly every time.
I'll also try to squeeze that one extra guaranteed star out of Sandman soon, though it should only take a slight reordering and does not seem too exciting.
Again, great work and dedication on your videos. It semms like you rarely orerlook any details while deleloping strategies.
Very nice! If you do make a video of getting 1 less punch on Bull or Sandman (or any other fight), just post a video of it replying to this comment.
Im actually quite a poor TASer, anyone truly dedicated to the TAS craft could spend a year or more developing a TAS, ironing out every single detail.
@@Papamanual Never blindly assume that the lowest refills are always necessary. It is generall worth cheching if your goal can be reached with sub optimal luck.
The minimum number of punches required to TKO Don 2 is 14. This works just fine with the guaranteed 56 HP refill, so the assumption that the 1/8 40 HP refill would be necessary is unfounded in this regard as well.
@@jamesblalack5131 From memory, the decision to just "get the lowest refills" was illustrating my TAS thought process, regardless of if the smallest refill was actually necessary.
As a general rule, having less HP to deal with would mean less punches, but I definitely also considered strats where getting more HP was beneficial to get a star in a different spot or something (I havent watched my own vid in a long time so i cant remember if there were any such cases). If there were any, I potentially thought of it as a "twist in the narrative" for the fight.
Imagine having to fight someone who has beaten all of his opponents in 20 punches or less, and for some of those fights he even messed around and did nothing until the last round before he threw his own punches. Oh, and he beats people literally double to triple his own size too.
Weight classes exist for a reason. :)
I just watched a 45 min video about a game I never played that was released before I was born.
Wait. the T in “TKO” stands for “technical”? I always thought it stood for “three” since a TKO happens after you knock them out three times.
I thought it meant triple
@@pokeinator7834 that too
Weird. I thought it meant "total".
@@souldanny. oooh, that’s a unique one.
technical knock out. The three knockdowns in one round is pretty rare in real boxing. 90%+ of TKO are when the ref stops the fight as one fighter cannot defend themselves any more. Most of the remainder of TKOs is the corner 'throwing in the towel'. I cant remember the last time I saw a TKO by three knockdowns in a real fight......
yeah idk mate. probably like a billion
Great video bro. I got all comfy for this one and I don't regret it.
You're overthinking macho, you have loads of time where he's idle. You only need one random star because of the knockdown issue not changing the punch count. You dont need to get fancy with long/short delays good/bad pattern if you dont get time sensitive optimal luck there's still tons of windows where he just wont do anything winding up for the mini spin. It's of course possible you dont get the at most 4 minispins necessary to win in r1 but similar to hippo the odds are very low. So, effectively 3/8
yup, you're probably right Jack. I didnt TAS every possible variation. But it is extremely likely that you would get good enough in patterns and delays to land all the hits.
This is some expert ringside coaching
you know it's going to be good when it answers a question that should be answerable in a few seconds, in 45 minutes
Fun fact: if you try to win by decision on Don Flamenco's fight, even if no punches landed on you, you can still lose
this is because decision wins in mike tyson's punch out is based on your total score when round 3 is over
@@davidthecommenter *_ah_*
@@davidthecommenter Nah, he just bribed the referee.
Nah bro he's just way too sexy
man can you imagine a tv show like this, something so silly. god bless youtube for existing.
I had no idea the crowd helped with cues, cool detail!
I was a little off, but my first guess was pretty close. I figured it would take roughly 10 punches on average per character taking in account some of the beefier outliers. That number was high by about 20 punches, but not a terrible ballpark for someone with only passing familiarity with Punch Out speedruns
Glad to see many people interested in this challenge, as I watched the improvement from 121 punches to 120 occur in a comment section.
Probably a more complicated question, but what's the minimum number of inputs needed to beat Punch Out?
Guessing 221 punches.
And I’m guessing the algorithm is already listening, since I got recommended this video.
Something I've always wondered is how do you get Super Macho Man to not dodge your star punches after he takes two of them? When I tried searching it up I could never find the answer on it, is it just the guard manipulation that prevents him from doing so?
Fantastic Question.
Firstly, Macho isnt stunned long enough to land a star punch except when you have rapid punches.
There is actually a way to reset the opponents ability to dodge which i detailed here in my highscore tutorial - ua-cam.com/video/tTXDgdyGGWM/v-deo.html
Outstanding video! Thanks for such awesome effort and explanations!
This was a really good idea. i noted during alot of the fights mac's hp mattered. Is there a counter for mac getting knocked down that affects the game in a positive way?
as far as I know, the amount of times Mac Has been knocked down doesnt affect anything. I have to confess that I have never looked into that though.
Aw your Baldbull "Before Moon" SF EX theme use was genius
Well, I haven't played this game since the 90's (poorly!) and I've never done speed running, but hearing how easy tying the record for the first match is really makes me want to try and get my name on a record.
The crowd watchs your videos so they help in challenges
Shout out to the beard guy and the camera flash guy
OMG if the child me would have known about the camera flash on Bald Bull :)
I was incredibly proud of my 42 seconds! I got pretty close (in my book) for the von kaiser which is like a mile away to speed runners. Props to speedrunners I don't have patience for it but if I did it would be for Punch out!
I am the age to have played and enjoyed this game when in came out on the NES. But I was never good at it.
These videos are SO SO interesting!
Why are the odds of getting the TAS time on Bald Bull 2 1 in 177 trillion?
There is a lot of punches that are only 1/16 to go through, like more than 10
It's amazing this shows you right here that the Nintendo is truly a computer
A Punch-Out challenge video that partially utilises Bleach music, UA-cam knows me too well. Really neat video!
Very interesting analysis! I never would've figured any of this out!
Will you cover the snes and wii games?
I am unlikely to cover a wii game as i never owned a wii, and dont have any connection with any of those games. SNES games are likely, should I continue to make content
@@Papamanual I meant will you try this challenge with them?
I know basically nothing about Super Punch-Out!! or PO Wii. I think there is already a video for Punch out wii though, that someone else made
@@Papamanual can you link that video
Never mind I found it bet it is a bit unoptimised but oh well will have to do
If you have super punch out experience and punch out Wii you could make this a series really enjoyed the video keep it up 👍
You should do this for Wii and Super
I thought about 150.
The more interesting question is the programming of these fights. I have to wonder how many of these strange choices were intended, unintended, or changed based on playtesting.
I think it could be 6. 3 to get stars (if you can get that many), and 3 to use the uppercuts (if they those count as punches). That might be enough to win be decision.
Edit: I thought you meant only mike Tyson. I didn’t read the title correctly, I guess. I was still probably way off
i was wondering if anyone else read it wrong like that haha
My guess was 117 punches. I'll admit I started to grin a little bit when I heard the Halo music starting to play towards the end of the video.
actually, tyson can be beaten in 3 punches, since getting the 3rd knockdown with mac at full hp is an instant ko, and you can get 3 1 hit kds
I have never played this game but I'm friggin glued to the screen rn
Question: How Many Punches to Beat Punch Out?
Answer: More than 6 probably
I guessed 120 because it was between my lowball and hiball guess, but didn’t expect it to be exactly 120!
So, this begs the question: what's the MOST amount of punches you can do in Mike Tyson's Punch Out?
That's just a question of time though, as if there was no time limit it would be infinite
Revisiting this video again and looking at the victory conditions for all the fights, I noticed that Tyson has one of the lower point thresholds to win by decision. It makes me wonder what percentage of ordinary players who eventually beat the game defeated him by decision- particularly given how challenging it is to score KOs on him (much less win) in round 1.
Back in the day, I don't think I ever got past Popinski.
from what I hear, a decent portion of people get their first win by decision rather than TKO or KO on Tyson. Id guess around 25-35% of peoples first win on him is by decision.
0:06 that is not mike tyson that is glass jo
It's always amazing to me just how much there is to speedruns of this. Just watching someone do a run you would never realize how much goes into it
Gay
@@mizopromaimai9170 why are you here
This is incredibly usefull. I never knew all of this. You're a legend
45min to answer a question from a game i never played. Must watch.
What an interesting video. Hope this gets popular
31:22 when you're so good at the game you have to drain your own health because your enemies can't
37:29 "there are no fancy strats." *Proceeds to talk about a fancy strat*
I remember playing this game many years ago. I was the only one who could beat Mike Tyson between me and my brother and friends.
Immediate S tier video as soon as I heard the Bleach music🔥🔥🔥
Capt. Striker: "I don't know. See, there's this drinking problem I have..."
challenge ideas:
1) use only punches that get a star OR star punches (king hippo is an exception)
2) beat all fights without getting a star
3) how many punches of a specific type (star, face, gut) can you land?
for the first option, because of the punch counter mentioned in the video, that is absolutely impossible on most fights. the second option is basically Pap’s low score video where he didn’t get a single star. I don’t know about the third though
yeah, the 1st challenge should be "how many non-star punches are needed blah blah..." another idea is: "can you beat mtpo while using 1 type of punch per fight (ex. only face punches for Von kaiser on something like that)
@@Protoman3 yeah that’s definitely possible. you can beat every fight but bull 2 with only face punches and every fight but hippo with only gut punches
SummoningSalt all you have to do is to pray to the gods for one punch man to appear