How Many Punches Are Needed To Beat Mike Tyson's Punch-Out!!
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- Опубліковано 9 сер 2022
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yeah idk mate. probably like a billion
Summoning Sus
LoL. What up?
i knew you'd be here
they summoned salt
Very generous estimate. I predict 2.1 billion
Is amazing how a 1989 game managed to imitate Tyson style by making him only beatable after he gets tired in the latest rounds.
I think you mean 1987
@@vizardonator8571no MTPO is my favourite 19-th century game
Damn, didn't know Mike Tyson was over 130 years old lol 💀
@@Goomba1309i think bro might be braindead
I beat Soda in one punch. It was easy. I waited for him to throw one of those sneaky hooks, took it on the chin, set down my controller, then punched a giant hole in my tv screen. Soda was unable to continue the fight...
Underrated🤣
I think Mac was also unable to continue the fight
4:00 "You can tell if you've failed, if you don't win."
Funny. Laughed.
@@snickirltrue
You know, the Sandman fight kind of felt like the true final boss for this challenge due to him consuming so many punches while still being really difficult, while Macho was just a pretty difficult fight and Tyson combined everything special in this run for one last fight (dodging for entire rounds, countering signature attacks, and a bit of RNG, with a lot of precision required)
Tyson is how to make a *proper* final boss.
@@vyor8837 Seriously though, he is an incredibly designed final boss in pretty much every way. And, also accurate to how Mike Tyson fought which is even crazier. Terrifying early on, with more weaknesses the longer you drag on the fight.
@Lord Moopington I think another great thing this game did was really build up Tyson as the huge final challenge. Rn I'm stuck on macho man but everytime I boot the game it's with the thought "this is the time I face mike" it keeps me coming back just to get a chance at fighting him
Edit: I finally faced Mike I had to bust out the crt to beat him but I did it I beat Mike Tyson
Also if u get hit by the dreamland express u can hear a faint cracking sound
I’m happy Sandman got a few new attacks and was buffed in the Wii version but I’m still to this day not sure why he was lower than super macho man
great video and explanations! Thanks for peeling back some of the mystery around this game. I'd love to see a video about the 1 in 177 quadrillion odds for the perfect bull 2 fight
Thanks Kosmic, it really isnt all that interesting, just a bunch of 1/16 punches. I didnt do the calculation myself, Salt sent me a picture and I basically copied it from there, so I hope he got it right.
Kosmic must have been looking for new speedrun ideas.
@@Papamanual you didnt do your own research? Yikes
I trust Salt as my source.
It is Salt after all, I think he has done more than just proper research
Here I thought all stars worked like Wii's stars where you counter or meet specific conditions for stars in the same moves they would usually use rather than this star queue system, this explains a lot actually! Excellent video.
"Join the Nintendo fun club today, Mac!"
Now there's some great pre-fight advice....
i just love the idea of these big men going into a fight thinking there's no way they can lose and then this little guy just starts dodging every hit they throw and throwing his own hits in such a perfect way that they go down pathetically
i just realized this video only has 600 views, its production quality is like most million subscriber channels today. AMAZING WORK.
Well thank you, thats an exceptional compliment! Maybe Ill get there one day
1,1k slowly growing
Now it has a billion so that’s cool
My initial guess is 120, but that is because I remember that figure from the description of the 121 punch TAS a while ago. :)
He literally opened up Pandora's Box for this game like every little detail and everything it's crazy you can tell he has a lot of experience
I love how challenge videos explain things like a significant amount of viewers are actually going to attempt it
How have you only got 8.5k subs!? Your work is incredible- your medievil speedrun matches summoning salts castlevania vids energy - honestly, please keep it up!
Nice vid and editing, dude! It wasn't that hard to understand by the way you explained it. This deserves more views.
How is this possible, i found a tc2 enjoyer in a punch out video
@@gandalfgaming4575 A man can enjoy multiple things at the same time, you know? ;)
I use my channel to post my animations about TC2, but I also use this as my youtube account. I don't see an issue with that, so I won't use an alt to comment on a video.
_prob gonna make a crossover animation of both if i get a better pc_
What an amazing video. The info given about Star Punches and Victory Requirements are actually going to help me for my next playthroughs.
I guessed 144 punches early on, so I was sort of close. It's very interesting how deep the intricate mechanics of this game can get.
That's a gross amount of punches
This is awesome, between the detailed commentary and the thoughtful execution. And I loved the Lufia boss music played during the Super Macho Man fight.
Amazingly well done video. Been interested in speedruns of this game for a while and it is cool to see challenges as well.
MTPO is one of those games that is VERY nostalgic for me. One hint of the music or the visuals, and I'm back in that period of my life where I'm in private school for the first time, the NES was hooked up to the small downstairs TV in my home (before, everything was in the family living room, and a couple of years later, I'd have localized everything to my own bedroom), and I was getting into pro wrestling. It's a very specific place and time, and only a few games or shows take me back to not only the visuals of that place, but the feeling of it: this, Goonies II, watching Robotech, and WWF Superstars of Wrestling. Hours spent just staring at the TV and figuring this game out. A large part of me misses those days.
It's WEIRD to me how few honest-to-God sequels some of the best games have had. Super Punch-Out!! was great, but somehow lacked the feeling this game gave; the Wii game was...meh. I still want a Kid Icarus sequel that FEELS like Kid Icarus, too. Such simple formulas in enormously popular games, and then nothing else.
Great explanation of your TAS.
It's fun learning what went into making a TAS, or at least explaining the tricks used, especially ones that are TAS only.
And this TAS is far too quick to explain in real time
I'm amazed that you can use cues from the audience to time your punches
Outstanding video! Thanks for such awesome effort and explanations!
Man this whole video is framed really well. Never been hyped for punch-out before, I watched through the whole video!
Great video! Really cool how the TAS helped push the limits here! (Also, thought it would've been 84 punches lol)
Nope, It was the amount of stars/shines in the 3D All Stars
O thought it was 128
Very good video Pap as always. Thanks for making this. I can't submit a guess because a mis-click in my browser brought me to the end so it would be wrong to guess when I already knew.
Thank you JDurg!
Classic Jdurg
U deserve more subs bro this is very well made. Don’t stop
29:30 Wow! I see you are a man of culture with the choice of background music. Always nice to hear some Temporal Tower. Thanks for introducing me to that remix.
At 13:30 , 1/60th of a second is 16.67ms, not 0.0167ms. I think the mistake you made was dividing a second by 60 and then assigning that as the millisecond value, which isn't correct :P
You know this is a good UA-camr when they put the songs they used in the description
What a great analysis. Love this stuff.
This is incredibly usefull. I never knew all of this. You're a legend
I literally got tied WR on Glass Joe on my first day playing the game. There's literally a buffer that works 50% of the time based on rng.
literally wow, I literally can't literally believe it, literally
@@brightblackhole2442 I know right? It's my greatest accomplishment
I play on switch and i've tried getting Tied WR on Don Flamenco 1. Closest i've gotten is 15.82 which is almost a full second off. (Tied WR is 14.97) However i have found a way to TKO Glass Joe in 52 seconds thanks to savestates. (Tied WR is a KO so it doesnt count)
@@MannifyYT2023I got a 14.97 after a couple of months, there's a buffer you can use for phase 1. Buffer a left gut, then a slow dodge, then a quick dodge, then a face punch. Then buffer a star punch and he will go down.
@@Joshuathegreen i know about that buffer. Reslly inconsistent for me rn but I’m hoping to improve
It’s the frame perfect quick dodge in phase 2 that scares me.
It’d have to be at least 1 per fight, possibly 2 for cases such as king hippo, sandman, and the don flamenco rematch. There’s probably some other factors to it, so I’ll add 20 to it and say 37. Time to watch and see how close I was.
Edit: I didn’t realize that victory by decision was decided by points instead of hp values in the original, so I’m already way off.
You correctly guessed the minimum amount of punches required for the Major Circuit. XD
Great video and good job on the explanations. I don’t have any ideas for a video, but I’ll try to think of something.
ngl I lost my shit when you started playing the Sinistral's fight theme for super macho man. You're a man of culture
I have never knew any of these neat weakness and frame-perfect Knockdown before. Playing it in Switch online. TSA or normal play, I love the hidden details from different Players like this.
You’re going places if you keep this up. Also I would recommend using Audacity to improve your mic audio.
yeah idk mate. probably like a billion
Great video bro. I got all comfy for this one and I don't regret it.
the music going along with von kaisers head movements is great
okay before i watch im gonna guess youd need around 305 punches for all the boys. Edit: great vid man, didnt know there are so many 1hit knockdowns. now i wonder how it looks for the sequels
I was a little off, but my first guess was pretty close. I figured it would take roughly 10 punches on average per character taking in account some of the beefier outliers. That number was high by about 20 punches, but not a terrible ballpark for someone with only passing familiarity with Punch Out speedruns
Glad to see many people interested in this challenge, as I watched the improvement from 121 punches to 120 occur in a comment section.
"Don Flamenco Gets Up And Retaliates with a Hook inmideately"
*Rookie Mistake we Fucking Murder Him*
Fired my quality assurance guy cause of this. Thanks
This was a really good idea. i noted during alot of the fights mac's hp mattered. Is there a counter for mac getting knocked down that affects the game in a positive way?
as far as I know, the amount of times Mac Has been knocked down doesnt affect anything. I have to confess that I have never looked into that though.
You're overthinking macho, you have loads of time where he's idle. You only need one random star because of the knockdown issue not changing the punch count. You dont need to get fancy with long/short delays good/bad pattern if you dont get time sensitive optimal luck there's still tons of windows where he just wont do anything winding up for the mini spin. It's of course possible you dont get the at most 4 minispins necessary to win in r1 but similar to hippo the odds are very low. So, effectively 3/8
yup, you're probably right Jack. I didnt TAS every possible variation. But it is extremely likely that you would get good enough in patterns and delays to land all the hits.
This is some expert ringside coaching
I have never played this game but I'm friggin glued to the screen rn
Very interesting analysis! I never would've figured any of this out!
Well, I haven't played this game since the 90's (poorly!) and I've never done speed running, but hearing how easy tying the record for the first match is really makes me want to try and get my name on a record.
Wait. the T in “TKO” stands for “technical”? I always thought it stood for “three” since a TKO happens after you knock them out three times.
I thought it meant triple
@@pokeinator7834 that too
Weird. I thought it meant "total".
@@souldanny. oooh, that’s a unique one.
technical knock out. The three knockdowns in one round is pretty rare in real boxing. 90%+ of TKO are when the ref stops the fight as one fighter cannot defend themselves any more. Most of the remainder of TKOs is the corner 'throwing in the towel'. I cant remember the last time I saw a TKO by three knockdowns in a real fight......
Aw your Baldbull "Before Moon" SF EX theme use was genius
Fantastic breakdown. Thanks.
Fun fact: if you try to win by decision on Don Flamenco's fight, even if no punches landed on you, you can still lose
this is because decision wins in mike tyson's punch out is based on your total score when round 3 is over
@@davidthecommenter *_ah_*
@@davidthecommenter Nah, he just bribed the referee.
Nah bro he's just way too sexy
Imagine having to fight someone who has beaten all of his opponents in 20 punches or less, and for some of those fights he even messed around and did nothing until the last round before he threw his own punches. Oh, and he beats people literally double to triple his own size too.
Weight classes exist for a reason. :)
Excellent vid, subbed!
I am the age to have played and enjoyed this game when in came out on the NES. But I was never good at it.
These videos are SO SO interesting!
Something I've always wondered is how do you get Super Macho Man to not dodge your star punches after he takes two of them? When I tried searching it up I could never find the answer on it, is it just the guard manipulation that prevents him from doing so?
Fantastic Question.
Firstly, Macho isnt stunned long enough to land a star punch except when you have rapid punches.
There is actually a way to reset the opponents ability to dodge which i detailed here in my highscore tutorial - ua-cam.com/video/tTXDgdyGGWM/v-deo.html
A Punch-Out challenge video that partially utilises Bleach music, UA-cam knows me too well. Really neat video!
Assuming that each time that game checks whether Bald Bull should charge is independent, then you could use a negative binomial distribution to calculate the probability of getting fast enough bull changes. A negative binomial distribution can be used to determine the probability of having a certain number of failures (in this case, checks where he doesn't charge) to get a set number of successes (in this case, the 2 charges that you need).
So using the time limit, calculate the max number of failures that you can deal with, then use the negative binomial distribution to find the probability of getting that number of less.
However, this also relies on knowing the probability that he charges on a single check, which you said is also unknown, so it's a moot point unless that can be determined.
The chance of getting rolling jabs vs a hook later on also complicates the calculation a bit, but assuming that's independent of the bull charge times, then it can be accounted for without too much trouble.
I have no idea what you're talking about, but it sounds smart as shit.
That is one thorough breakdown. Mes hommages...
Probably a more complicated question, but what's the minimum number of inputs needed to beat Punch Out?
I was incredibly proud of my 42 seconds! I got pretty close (in my book) for the von kaiser which is like a mile away to speed runners. Props to speedrunners I don't have patience for it but if I did it would be for Punch out!
Great stuff, keep it up😁
If you have super punch out experience and punch out Wii you could make this a series really enjoyed the video keep it up 👍
0:00 Intro
3:15 Glass Joe
5:38 Von Kaiser
10:55 Piston Honda
12:21 Don Flamenco
14:15 King Hippo
16:00 Great Tiger
17:06 Bald Bull
23:28 Piston Honda Rematch
24:12 Soda Popinski
27:18 Bald Bull Rematch
29:28 Don Flamenco Rematch
33:30 Mr. Sandman
36:55 Super Macho Man
41:54 Mike Tyson
44:59 Outro
It was 120 punches
I think it could be 6. 3 to get stars (if you can get that many), and 3 to use the uppercuts (if they those count as punches). That might be enough to win be decision.
Edit: I thought you meant only mike Tyson. I didn’t read the title correctly, I guess. I was still probably way off
i was wondering if anyone else read it wrong like that haha
Love these type of videos
Nice vid!
Question: How Many Punches to Beat Punch Out?
Answer: More than 6 probably
actually, tyson can be beaten in 3 punches, since getting the 3rd knockdown with mac at full hp is an instant ko, and you can get 3 1 hit kds
Was gonna click off, but as I kept watching I just got so interested in the way everything was presented that I changed my mind completely. Great video!
I've watched this like 10 times. I can't get enough!
So, this begs the question: what's the MOST amount of punches you can do in Mike Tyson's Punch Out?
That's just a question of time though, as if there was no time limit it would be infinite
I left a comment in the section as asked. Fine work!
Excellent video im totally subscribing to the channel
What an interesting video. Hope this gets popular
Loved this game but what I love more is hearing bleach DBZ and a few other of my favorite shows music in the background lol
Nice work 👍
This guy puts so much damn effort in his videos, with only 4K subs?
I had no idea the crowd helped with cues, cool detail!
Most well crafted video
I have some ideas to improve Bald Bull 1 and Mr. Sandman with better odds. I'm quite confident that no more punches can be taken away. Great job and very entertaining video.
For Bald Bull 1: It might be possible to cut out the depedency on the low refill and the 1 in 2 random star. The refill for phase 2 is the same as the refill for phase 3, and phase 2 has more time to land lots of punches than phase 3, especially if you wait until round 3. My idea would be to dodge until round 3. Then counter the first bull charge at 1:10. I suspect that between then and 2:30 is enough time to land 7 punches, though I'm no tasser so I can't verify this. BY directing all 7 punches into this phase instead of stocking up on stars beforehand, it should be able to do 80 damage, right? Then at 2:30, counter the bull charge for the win. If this doesn't work for some technical reason, I'd be glad to hear about it.
For Mr. Sandman: I notice that one of the star punches in phase 2 is landed while the punch counter is at 1, causing it to not increment. If the punches could be reordered, we should be able to enter phase 3 with the punch counter at 3 instead of 4, right? Then we could land our two star punches instad of going for a random star. Then the punch counter is at 1, so now this star can be guaranteed. Again, if there is some technical reason that this doesn't work, I'd be glad to hear it. This should bump the odds from 3/128 to 3/64.
My little brother beat Tyson today. It was 8 in the morning and he just started yelling in Happiness.
Subscribed sir. Well done. Plus summoning salt is here. So I’m here. Im a simple man.
Mad respect for doing this
Why tf is this video not popping off great job on the editing and production.
"How many licks does it take to reach to the center of a lollipop" move aside it's now "How many punches does it take to take out Mike Tyson" turn for the spotlight.
you know it's going to be good when it answers a question that should be answerable in a few seconds, in 45 minutes
i’m liking this new algorithm sending me videos from creators with 1k subs
Love using the Sinistral Battle theme for Super Macho Man. Love Lufia 2!
excellent video, well done
The crowd watchs your videos so they help in challenges
a crumb of algorithm for you good sir
babe wake up wild usage of the medievil soundtrack
Quality Content
love all the Medievil sound tracks lol
damn. is little Mac Mike Tyson? Taking bald bull down in 1 punch? I didn't even know he could be KOed. this is an awesome vid
It's amazing this shows you right here that the Nintendo is truly a computer
fantastic fantastic fantastic video
underrated channel