Why Does No One Play Punch-Out!! High Score?

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  • Опубліковано 30 кві 2024
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КОМЕНТАРІ • 145

  • @danielrussey9579
    @danielrussey9579 26 днів тому +135

    I think it hurts people's brains to see splits in points instead of minutes and seconds

    • @Papamanual
      @Papamanual  26 днів тому +72

      Big Speedrunning has infected their minds. Plenty of sports are not based on doing things the fastest and instead scoring the most. Not that speedrunning is bad, just that there is more to singleplayer competitive gaming. And while i agree highscore is not suitable for most games just because they have a score, I think Punch-outs score system and mechanics are actually really good.

    • @cerealexperimentsgrain
      @cerealexperimentsgrain 26 днів тому +16

      i think a good example of a game with a shitty scoring system is NES mega man. the stage clear points are randomized and you can also just farm the infinitely respawning enemies for points

    • @sammymcfone8281
      @sammymcfone8281 26 днів тому

      More likely that the title contains the name of a convicted rapist.
      I noticed this video didnt have the games full title.... i wonder why.

    • @sammymcfone8281
      @sammymcfone8281 26 днів тому

      If soul calibur was called "Jimmy Savilles Soul Calibur" nobody would play that either....

    • @germanelkapo1
      @germanelkapo1 26 днів тому +3

      There's also min score, but with how easy it is to get points in some games, it can get on TAS levels of precision, plus there's the matter of checkpoint legality, since, on one hand, they disappear enemies around, but on the other, your score doesn't roll back.
      My favourite is the arcade of "Toki: Going Ape" (tried it with savestates). You die in one hit, and deal damage by jumping over things or shooting them. Dealing damage awards points, so the absolute minimum score would be a extremely precise TAS, while in real time it'd be better left for individual levels.

  • @caseyjarmes
    @caseyjarmes 24 дні тому +13

    Seeing Summoning Salt get mentioned in someone else's video on high scores feels weirdly backwards

    • @Papamanual
      @Papamanual  24 дні тому +3

      lol. backwards in which way? that someone gets to mention him instead of him mentioning other people or backwards cause its score and not speedrunning. Or I guess both?

    • @caseyjarmes
      @caseyjarmes 24 дні тому +4

      @@Papamanual It is weird to see the speedrun history guy get mentioned instead of being the one mentioning

  • @SSM24_
    @SSM24_ 25 днів тому +21

    I don't play this game myself so take this with a grain of salt, but the most standout thing to me is just how it involves dragging out fights as long as possible. It reminds me of 2D fighting games, in particular how zoners (a character archetype based on keeping distance and preventing the opponent from approaching) are generally less popular than rushdown characters that focus more on aggression and fast-paced gameplay. It's not that zoners are _inherently_ less interesting to play, or allow less room for strategy, it's just that the style of slowing things down and playing responsively doesn't appeal to as many people compared to rushing people down and enforcing strong offense on their own terms. I think something similar might apply here.

    • @Papamanual
      @Papamanual  25 днів тому +6

      I suppose its possible, but you are also not dragging the fight out for the sake of it, there are still "things to do" to score points.

    • @N12015
      @N12015 17 днів тому +1

      @@Papamanual But so applies to Zoners. They don't drag the fight because they want to, but because they would get destroyed if they try to rush things down. People in general DESPISES defense, most of us lack the patience to just sit down and analyze it, because is just boring to do nothing which is what high score kinda encourages at times. Speedrun by nature is trying to be as agressive as possible while getting away with it, which is a more appealing style.

    • @Papamanual
      @Papamanual  17 днів тому +2

      @@N12015Ok I see now.
      I also agree people despise defence and I see this in many sports. The offensive awards are generally more prestigious and more numerous than the defensive awards. Even statistic wise, the offensive play leads to a "+1" to that team, but a defensive play is to prevent the "+1" but is overall a "net 0" score change.
      Only "aggressive" defensive plays are really rewarded. In basketball there is usually some risk in going for a block or a steal, if you make it the crowd "oohs and aahs" - On the other hand, if you bite on a fake shot or pass to go for a block or a steal, you could be left a sitting duck and are potentially humiliated by the offensive counter play. There is little perceived reward for just locking down an offensive player and preventing them from even making an offensive play, all you are really doing is drawing the game state to a stalemate.
      I suppose from a viewer perspective of punchout, the speedrun is more enjoyable to watch than the highscore run - Ive had people comment on my highscore WR saying that it kinda looks like a casual playthrough lol, and I also agree that it looks like that, but to actually play it, its quite different.

  • @yellowdicesam
    @yellowdicesam 27 днів тому +53

    sleep can wait, punch-out is more important
    p.s. petition for pap to make the tyson vid

  • @drengnikrafe
    @drengnikrafe 26 днів тому +11

    The thing that really surprises me is the lack of IL high score. Between the luck demands and the degree of mastery each fight requires to truly squeeze every point out of it, it seems like it would be both the perfect bridge into the larger SS run and a fascinating competition on its own.

    • @Papamanual
      @Papamanual  26 днів тому +11

      I have every world record in IL highscore. I just didnt mention it to prevent myself from seeming too boastful or arrogant.
      I think they can be used as a bridge, many of the IL WR's were achieved with the strategies I would recommend for High Score Single Segment (which are in the tutorials), but some I also went out of my way to create an IL strategy for (like Super Macho Man - I will not let this record be taken from me easily :D ).
      The ones I didnt go out of my way for, its most likely cause i literally couldnt think of anything better and the single segment strategy was already pretty good.

    • @crafteiddave1625
      @crafteiddave1625 9 днів тому +2

      @@Papamanual Future Summoning Salt video. The Quest to Beat Papamanual.

  • @cleveland_tom
    @cleveland_tom 26 днів тому +41

    great video Pap, thanks for including me. Great love letter to the category. If this doesn't get them in the door, I don't know what to tell you...

  • @I-ONLY-BUILD-MECHS-AND-DUSTERS
    @I-ONLY-BUILD-MECHS-AND-DUSTERS 26 днів тому +36

    Scoring on console has always been plauged by infinite scoring patterns and such, so most people have disregarded it rightly so. It's mostly arcade games without infinites that have some remaining scoring scene. And at the end of the day, there's no real competition for scoring almost any console game. Like you yourself said, people are going to play arcade games and shmups for that.

    • @Papamanual
      @Papamanual  26 днів тому +26

      True, but aslong as you dont allow clockstop glitch which the speedrun also disallows (can max out points on Soda this way) its not a never ending game.
      You can cite lack of competition. and thats partly why this video was made, to bring attention to the category which I see as being just as challenging (in different ways) as the speedrun.

  • @ikercalderon163
    @ikercalderon163 27 днів тому +19

    Actually surprised it took this long for a high score video, I was waiting for it for a long time!

  • @Larszard
    @Larszard 26 днів тому +8

    The high score strategies for this game absolutely fascinated me when I've got a taste of them from your previous videos on it. Didn't realise it was so niche among the community!

  • @lessercrow
    @lessercrow 26 днів тому +3

    This video really resonated with me. I've never played Punch Out in my life, and probably never will, but the way you pitched the High Score run mirrors the way I try to convince my friends to play TCGs with me in very esoteric and time consuming ways. I can really relate to that feeling that others do not have that same obsessive drive to delve deeper into the rules and mechanics, right up to their absolute limits, whether that be out of disinterest or fear of ruining the appeal of the game. Thanks for making this video, even if I have a completely different set of interests and life experiences, I feel we are kindred spirits.

  • @notatimelord21
    @notatimelord21 26 днів тому +8

    Alright great video but with the category ranking you missed a very important point about the tyson challenge, the tyson challenge is a great way to tell what your overall tyson consistency is, especially for new runners like me, because during ILs if you mess up there is no punishment you just reset but during the tyson challenge once it starts have to keep going no matter what and a few missed punches can be quite punishing

    • @Papamanual
      @Papamanual  26 днів тому +7

      Yeah I did think about that. its a category based on consistency. Overall, I still don't like it, you play the fight the same way as you would fight Tyson in IL's and only more safe on the last few fights if you really want to preserve a PB in "Tyson Challenge" and not accidentally throw it away by missing frame perfects.

    • @notatimelord21
      @notatimelord21 26 днів тому +5

      @@Papamanual My personal opinion on the category it's a fun little category that you do when you feel like it and it all depends on the runner, I think it's fun and you don't which is a perfectly acceptable opinion. Like I said great video but I wanted to share my opinion on something

    • @Papamanual
      @Papamanual  26 днів тому +5

      @@notatimelord21 Yeah, I dont dispute it cant be fun. Just that it brings nothing new.

  • @thelastgogeta
    @thelastgogeta 26 днів тому +6

    Great video to have in my feed. I was hoping to hear The Electric Underground (Mark) get a mention, but you channeled some of his energy when you discussed strategy and implications.
    Mark from TEU is a channel almost exclusively focused on shumps which is a genre which is very gameplay dense, score focused (once you get good enough) but simultaneously incompatible with speedruns.
    A lot of that genre is growing on console first now so we've had plenty of hits in the last few years like Gunvein and Hyper Demon.
    Speedrunning can definitely be tacked onto any type of game, but it is a bit of a crapshoot if they won't get patched in an unappealing way, have an uninteresting speedrun for those engaging with it or whatever else.
    Scoring can be designed poorly of course and doesn't necessarily suit every game, but having an ending isn't exclusion criteria. If anything, being able to try and practice again in 30 minutes while disallowing milking for score is why they have such lasting appeal with those who get into them.

  • @bulletflight
    @bulletflight 26 днів тому +5

    Oooh sinister1 is on the list.

  • @rewandemontay
    @rewandemontay 27 днів тому +7

    Time for another awesome video before I go sleep, heck yeah.

  • @twinstarMD
    @twinstarMD 27 днів тому +10

    Hmmmm. Nice vid Pap! Darthling has been trying to talk me into running hs. It is a fresh take on mtpo competition. Ima have to look into this ;)

  • @polygon586
    @polygon586 26 днів тому +2

    Arcade games were played for high score as opposed to speed not just because they were often endless, but also because they lacked an in-game timer. Speedrunning is old; but all the early speedrun games were games that had in-game time. Timing with LiveSplit and retiming from recordings is so ubiquitous now that it's easy to forget old-school speedrunning was almost universally IGT, there was no LiveSplit, and only a minority of games (those with in-game replay files, like Doom and Quake) had recordings. (Some people pointed cameras at their screens, but it wasn't typical and even those who did would run out of tapes.)
    MTPO being a popular game with an in-game timer allowed it to develop a thriving speedrun scene long before for example SMB... which meant all the strategies were being developed and shared by and for speedrunners. And speedrunners, as the name suggests, tend to run the game for speed.
    Nothing wrong with exceptions like Pap, and high score does look like a deep and very skilled run.

  • @darthlingspeedruns
    @darthlingspeedruns 26 днів тому +1

    Great video as always! I've loved watching the tutorials you made High Score for the knowledge, but I haven't had time to finish learning all the strats to start runs. This is on my to-do list for the summer, after promising a group of people for a while I would do this. I've been nudging people to give this a try for a while. The run lets people showcase game knowledge, while having a nice amount of problem solving that is missing from the speedrun strats.

  • @cainking7943
    @cainking7943 27 днів тому +171

    Because it’s called “Mike Tyson’s Punch Out” and not “Punch-Out!! Highscore”

    • @Papamanual
      @Papamanual  27 днів тому +103

      This makes no sense

    • @August_NighttimeNeko
      @August_NighttimeNeko 27 днів тому +71

      Why is it called an oven when you of in the cold food out in of the hot food

    • @integercyclolcyc
      @integercyclolcyc 26 днів тому +1

      you are smart asf 😀

    • @HaakonAnderson
      @HaakonAnderson 26 днів тому +10

      It should be called Mike Tyson's High AF because he loves weed.

    • @breadmilkYT
      @breadmilkYT 26 днів тому +9

      ​​@@PapamanualPunch-Out!! Highscore in the title of the video reads like a title to a game that isn't Mike Tysons Punch Out. This is an official BreadMilk comment

  • @Saddude4452
    @Saddude4452 25 днів тому

    Been loving your content homie :

  • @donvaeth4462
    @donvaeth4462 26 днів тому

    Another great video Pap. When I was getting into highscore I thought it would be a slop but after doing one run I was hooked. I hope this video will motivate more people to play, it's so much more fun than it looks.
    (Also never thought I would make it in a video 😄)

  • @RadicalRaymondd
    @RadicalRaymondd 26 днів тому +1

    As someone who competes in virtual pinball and hosts events, it does sometimes boil down to taking the safest strategy that is also decently scoring, it's not worth it to go for something risky with a slightly better point to time efficiency rating if you can go for something really safe and still score at a moderate pace and just drag the run on with a not interesting repetitive motion. That's where good table design and point balancing comes in. A good table will make sure that there aren't any stupidly repetitive ways to safely score points and will also make sure anything risky is genuinely worth going for. In addiction to a good table never punishing you for missing an intended shot but punishing you for missing only.
    I've had a passing thought about wanting to introduce a side event in what I host for a timed mode to see what would happen, where scoring efficiently is rewarded for more than survival. would also manage event length so much better since people keep getting better and getting longer traditional runs. Hearing your thoughts on how the timer adds depths to scoring has motivated me to giving it a try

    • @Papamanual
      @Papamanual  26 днів тому +1

      That sounds good, even though I think the timer does give depth to not playing extremely safe, just taking your time and scoring slowly, I dont know how well it would translate to pinball. If the players of pinball really are that good, they might actually enjoy it, but for less good people, I think pinball is more about Survival and points accrue due to your ability to survive.
      Im glad you pointed yourn point to time efficiency, thats a factor in highscore strats... excluding knockdowns, Star punches are always the most time efficient way to score points, but depending on the fight, not the most damage efficient, adding even more complexity.

  • @silverflight01
    @silverflight01 26 днів тому +1

    It's an interesting category with a LOT of strategizing, but I can definitely see why a lot of people are hesitant to try, it's so different.

  • @johntabin4297
    @johntabin4297 26 днів тому +9

    Great video. I toyed with Punch Out high score in 2017, and started working on strats for the three Minor Circuit fights; I still have a document on my hard drive from back then called "mPap HS advice chat" that's just a cut and paste of a ton of knowledge that Pap had dropped in my chat during a stream. I had some notion of eventually piecing together a full single segment high score run, but then I got distracted and stuck with speedrunning Zelda 1 for the next seven years and counting ¯\_(ツ)_/¯

    • @Papamanual
      @Papamanual  26 днів тому +5

      Now that you mention it, I do remember this happening lol.

  • @IanSparrow
    @IanSparrow 23 дні тому

    Really interesting video! Subscribed.

  • @disfiguringthegoddess-sh5wf
    @disfiguringthegoddess-sh5wf 26 днів тому +6

    RTA > SS. fight me.

    • @k_three
      @k_three 25 днів тому +1

      This is bait.

  • @maus999
    @maus999 26 днів тому +3

    great video

  • @Niagaranobs
    @Niagaranobs 26 днів тому +2

    Oh my god. He did a summoning salt.

  • @reedenschache4066
    @reedenschache4066 26 днів тому +3

    i was looking for this video the other day...

  • @mattf5855
    @mattf5855 27 днів тому +5

    Pap punch out videos are always amazing! I know you don’t speedrun them right now, but have you given any thought to speedrunning wii or super punch out?

    • @Papamanual
      @Papamanual  26 днів тому +4

      I dont know or own any of those games.

    • @mattf5855
      @mattf5855 21 день тому +1

      @@Papamanualthats fair lmao! I thought they might be fun to learn about

  • @lewiswithey4472
    @lewiswithey4472 26 днів тому

    Great video!
    I feel like low% runs are counter-intuitively the 'modern' equivalent of high score runs. Both are relatively obscure within the competitive single player scene, both can involve some mindless grinding segments that put off the majority of the core player base, and both utilise novel strategies not found in any% or 100% runs. The factors making low% relatively more popular than high score likely come down to it being possible to stream casually, potentially having long low action segments for audience engagement, as well as a time element still being present (you can gain WR achieving the same goals but improving overall gameplay). Because the potential for further potential score is to an extent finite and known, there's not as much of that feeling of "if we finish strong we can snatch the title" that makes speed running so engaging.

  • @Kirbymasters87
    @Kirbymasters87 26 днів тому

    I am currently watching this at work and I will watch it again after work.

  • @shrekshooter9487
    @shrekshooter9487 26 днів тому

    great video as always! Hopefully this video pulls some new players into the category! not to say im gonna try it 😅 the first half of this game was tedious enough already on ss for me.

  • @BleuSkiddew
    @BleuSkiddew 5 днів тому

    7:30 I imagine that people taking a liking to speed running for additional reasons;
    ✓ You could do it with almost every game especially if you determine rulesets like "Quickest to 1 million points".
    ✓Speed running is almost like enjoying a firework because it's quick, but spectacular while a lot of people see high score as watching a candle burn.
    ✓Speedrunning is arguably easier to practice because in some cases, you could practice dozens of runs in the time it could take you to get a successful high score run.
    ✓ in addition, responsibilities are important so for a lot of more casual people in the speed running community could fit a 20 minute Speedrun in between getting out of class and dinner, or between putting the kids to bed and sleep.

    • @Papamanual
      @Papamanual  5 днів тому +1

      Absolutely, I agree. to speedrun is fun, but I dont think highscore isnt fun just because its the antithesis of the speedrun. Just to counter your points for the sake of argument:
      1. Cant really counter this one. Speedrunning is a bit more universal in the sense that you just set a goal and aim to complete it the fastest, whether you want to speedrun points, or game completion or fastest time to complete the Tyson code, it doesnt really matter. Its arbitrary. In fact, many contemporary sports are not "speedruns" and are infact based on score - basketball, soccer, American Football, even single player sports like highjump, long jump etc. Not everything has to be a 100m sprint or a 26 mile marathon.
      2. I agree that a fireworks show could be spectacular, but I would also argue that there is also beauty in watching a candle burn. I think people just to things that are over quickly. It's all subjective.
      3. Speedrunning is definitely less time consuming to learn and play, but still the highscore run for MTPO is still shorter than many other speedruns speedruns - of which people still engage in. 80 minutes is hardly a long time.
      4. Basically the same as 3. Speedrunning is just less time consuming to participate in and not everyone has the time.
      The point of the video was just to bring highscore MTPO into awareness. and partly a reason for me to ever play the game again should anyone contest my scores - I enjoy the competition.

  • @MrIcenice44
    @MrIcenice44 26 днів тому +1

    Somebody probably said “Nuh uh”

  • @nicathenoob19
    @nicathenoob19 25 днів тому +1

    Challenge: beat Punch Out!!! Without any uppercuts

  • @Supersonic6427
    @Supersonic6427 6 днів тому

    How to make highscore challenges interesting - add a time bonus (or special bonuses in general on top of the time bonus) that varies depending on how fast you complete the level, then it's just routing how to obtain the most points WHILE ALSO finishing a level as quickly as possible for the added time bonus. It allows for varying and maybe even unique strategies while also still being fast paced if people don't enjoy slower paced runs.

    • @Papamanual
      @Papamanual  6 днів тому

      its interesting to have a time based bonus for a sort of hybrid system, like the system Donkey Kong has. Although, I believe the Barrel boards never favour this style of play, and i think the rivet board you can sort of get extra points when its safe and you are almost at completion. Other than that, the pie stage and spring stage do favour more points for quick completion.
      Punchout doesnt have a native system like that, that sort of system would need to be human imposed. That being said, I dont think its necessary to involve quick fight completion to make high score punchout fill at least some interesting niche. The highscore strategies are already pretty involved, in-depth and challenging in their own right. I have yet to see anyone, myself included, bring out the full potential of the category.

    • @Supersonic6427
      @Supersonic6427 5 днів тому

      @@Papamanual I think in terms of finding people to compete in scores, it might be best to find people who 1) enjoy long sessions, 2) don't mind the learning curve, and 3) enjoy going for the highscore. I think this' a scenario where you'd need to find its intended audience.

    • @Papamanual
      @Papamanual  5 днів тому +1

      @@Supersonic6427 I agree, thats why I made this video - to bring it into awareness that this is a way you can play the game. I cant force people to run it, all i can do is 'advertise' the idea of it.

  • @MacInTheBox
    @MacInTheBox 26 днів тому

    Wild how Summoning Salt can have such a banger YT channel AND be the best at a game. Knew he was good at it but didn't know he was that good.

  • @jonah1976
    @jonah1976 24 дні тому +1

    I'm not scared. I just don't have the level of autism required for speed runs in any context.

    • @Papamanual
      @Papamanual  24 дні тому +2

      Sounds like what a scared person would say

  • @futurewario9591
    @futurewario9591 26 днів тому +1

    Just imagine how much easier it would be to have a World Record Highscore 🏆 than a Speedrun World Record 🏆 since almost nobody does Highscores.

    • @Papamanual
      @Papamanual  26 днів тому +2

      Well, come and take it from me then, show me how easy it is.

  • @k_three
    @k_three 26 днів тому +6

    Dogging 90 minute cause it's 'not a speedrun', then advocating high score smh. JK bud. Really loved this video, the depth of understanding the game in the manner you do for high score is absolutely bonkers. I love how all your vids have such great clips that highlight what you're talking about, and some even humorous examples if you know the game well :) Your editing is really impressive man.

  • @SirJoelsuf1
    @SirJoelsuf1 25 днів тому

    So I remember about 15 or so years ago I attempted to do a points run on this very channel. Was waaaaay back when I called myself by a different name. Series was called "Punch-out Maximum Points." Never really cared for it because I sucked, but after seeing this as well as Pap's points tutorial...I'm gonna start my own points runs. Should be fun.

  • @TheGlitched64
    @TheGlitched64 23 дні тому

    I don't run punch-out but all these points really ring true with a game I run, The House Of The Dead: Overkill. The way to play for high score and speed are diametrically opposed, it's a whole new skill set you need for both, which makes it a whole new expirience, basically getting to learn a game you love twice

  • @crtchicanery9605
    @crtchicanery9605 2 дні тому

    My own take on why scoring dropped off generally:
    A good scoring system can be very, very fun, if it's designed in a way that emphasizes interesting play patterns. Lots of arcade games feature repetitive strategies to farm points which only appeal to a small subset of players. Most people do not want to run out the clock while jumping next to DK over and over. But arcade games got by with poor score design because the public leaderboard was so tantalizing. It's okay if the method isn't that fun because there's a big billboard in a public place celebrating your achievement. That's fun!
    Consoles did not have that advantage. Most games through the NES didn't even have a save feature to track a leaderboard, and there certainly wasn't anything public. On top of that, score design generally didn't improve either. If the play patterns aren't fun and the best way to show your score publicly is mailing in blurry photos to Nintendo Power, then it's just not very engaging. So most people laughed off the score component of early console games. We have online leaderboards now, but those have their own issues. Besides, the damage was done.
    Shmups are a standout in score because they've put so much work into making score reflect fun play patterns. You're always moving forward and only have a set number of targets to work with, so you have to find routes that maximize your yield from those, rather than finding something effective and abusing it to the maximum extent. (there are excepitons like farmable bosses but bleh) Those still have active scoring communities. I wish more genres would follow those examples and create compelling score play!

  • @sawgydawgy-jv7ov
    @sawgydawgy-jv7ov 27 днів тому +2

    Eatng good tonight

  • @JC4.80
    @JC4.80 26 днів тому

    This is a fascinating category. Maybe I should get an NES and give it a shot? I’d like to see an Australian top 2 😉

  • @17Master
    @17Master 26 днів тому +1

    Personally I would be interested to watching a high score run at least once just to see how it goes. But I can definitely see the delay before getting to the challenging fights being a massive turnoff to viewers as much as players.

    • @Papamanual
      @Papamanual  26 днів тому +1

      Its not that much of a delay, maybe 30s to a minute to gather thoughts or converse with chat (back in the day when I played) - about the same time as a timeout in basketball. Its tough to memorise all the strategies. Cleveland Tom said he was only closed book for half his run, he was referring to notes before and during fights.

  • @atmatey
    @atmatey 26 днів тому +3

    Bullet hell shmups like DoDonPachi, Ketsui, Battle Garegga and Ikaruga are one genre that are based on scoring but aren't endless. Usually people shoot for a 1 credit clear and after that focus on learning the scoring system for even more depth to the game. Mark from The Electric Underground channel explained in his documentary "Passion Against Reason" that score-based high-level arcade play is often more interesting and less arbitrary than speedrunning. The speedrunning meta can change randomly depending on what exploits and glitches are found, and are often split in several arbitrary categories. Shmup scoring systems are often well thought out and the games are designed around them from the start. It's what allows these games to be played for thousands of hours and the player can meaningfully improve their play throughout that whole journey.

  • @TimArcHik
    @TimArcHik 26 днів тому

    Do you have any plans for a video with an actual dive into how perfect high score fights work, similar to your "why perfect speedrun will never happen"?

  • @mrhalfsaid1389
    @mrhalfsaid1389 26 днів тому +3

    I feel that the main thing with high scores being generally de emphasized as a competitive goal in most games is simply because points are often not as easy to actually gain in an intuitive way. Like for example seeing that you earned a second advantage in a high level run, most people can see that this is impressive because the concept of a race is a very well understood one in every society, even indigenous ones. High scores are often seen as lesser because many don't see much meaning in saying i got an because for all i know a million could be easy to get. Another reason is that people generally prefer tests of skill than test of skill AND endurance... I think that my final point is the main problem with commiting to this kind of skill display, just because it is simply overly tedious to actually do consistently

    • @Papamanual
      @Papamanual  26 днів тому

      Sure, you can tell who is winning in a 100 meter sprint, or a swimming race. But many other sports are based on points and the highest score wins - Tennis, Baseball, Soccer, Archery, Long Jump, Basketball.
      Tests of skill vs Test of Skill + Endurance I can see people be dissuaded from. But Punchout Highscore is hardly a test of endurance, its only an 80 minute run. Most MTPO speedrunners (and maybe most speedrunners in general) stream attempt after attempt after attempt for more than 90 minutes at a time. And in the end, they may be grinding some sort of ridiculously lucky thing (examples: 3/3 weathertenko or Don 2 world record) which overall, is a test of mindnumbing endurance. I dont buy that reasoning.

  • @joejoe-zx1iq
    @joejoe-zx1iq 26 днів тому

    At least punch out and super punch out were released on arcades to participate making high scores. I find that strange and nice that super punch out for the SNES have a leaderboard for time attacks and high scores.

  • @tonyslicer7399
    @tonyslicer7399 11 днів тому

    Took me day beat this game when came out but ring king probably game might like more

  • @mathrocks83
    @mathrocks83 7 днів тому

    I have a question about IL records. Are players allowed to do "Another World Circuit" for tries on Hippo, Great Tiger, and Bald Bull 1? It doesn't save much time, but does cut out Don 1.

    • @Papamanual
      @Papamanual  7 днів тому

      yes they can use AWC to go for IL wr's

  • @FramebyFrameanimation
    @FramebyFrameanimation 26 днів тому +1

    Do Why Does No One Play Punch-Out!! Low Score?

  • @Renchamos
    @Renchamos 26 днів тому +1

    Hard 😢

  • @daxmoney5011
    @daxmoney5011 26 днів тому

    I actually did a high score run and I think it’s Top 5 on the leaderboard (as of 05/01/24) lol. The run is pretty terrible though I really had no strategy’s and just went in it blind it was mainly just for fun. I would probably do it again once I finish my Tyson IL grind

  • @jamesknapp64
    @jamesknapp64 26 днів тому

    interesting video

  • @johndoe-rq1pu
    @johndoe-rq1pu 9 днів тому

    I don’t know the answer, but I know that Matt Turk is involved

  • @jknifgijdfui
    @jknifgijdfui 26 днів тому

    I just wish more high score based games were popular

    • @thelastgogeta
      @thelastgogeta 26 днів тому +1

      You don't go to Tokyo for a burger and you don't go to speedrunners for score play. They are comparably niche, but score players are common in the shump scene which are basically carrying the banner of arcade design at this point.
      Look for The Electric Underground or Shump Junkies. The former also covers a lot of other types of games, score is his thing still.

    • @jknifgijdfui
      @jknifgijdfui 26 днів тому

      @@thelastgogeta electric underground is an annoying snob

    • @thelastgogeta
      @thelastgogeta 26 днів тому

      @@jknifgijdfui Fair.

  • @teeman9266
    @teeman9266 10 днів тому

    Im stuck on soda popinski

  • @Firealarms_Vlogs
    @Firealarms_Vlogs 24 дні тому

    I wonder what Macho’s reaction would be if you beat him by decision like if you could

    • @Papamanual
      @Papamanual  24 дні тому

      I think only sandman has the glitched sprite, all the others do their "winning" animation even when they are forced to lose.

    • @Firealarms_Vlogs
      @Firealarms_Vlogs 23 дні тому

      @@Papamanual I’ve seen Hippo and Sandmans reaction when they lose. I saw the video from “Master Phred”. I’m guessing Machos reaction would just be his stunned face when you put him in the face.

  • @aries23judd84
    @aries23judd84 27 днів тому

    Hi Pap

  • @chandl34
    @chandl34 26 днів тому

    Civilization and Through the Ages could be played for score.

  • @gfdggdfgdgf
    @gfdggdfgdgf 26 днів тому

    Obviously because nobody wants to p#ss off summoning salt.

  • @baconcatbug
    @baconcatbug 26 днів тому

    High score tas when

  • @aliceyuri
    @aliceyuri 26 днів тому

    because summoning salt hasnt made a video about it obviously

  • @darkreyule
    @darkreyule 26 днів тому +1

    Hi Scores were added to arcade games for one reason, and one reason only. To get you to spend as many quarters as possible to get the highest score possible to put in your initials.

  • @dictatorofcanada4238
    @dictatorofcanada4238 День тому

    Who on the leaderboard got banned??

  • @cupsoup7244
    @cupsoup7244 22 дні тому

    I only own the shitty Mr. dream’s punch out!! Not the real man’s mike Tyson’s punch out!! So I can’t even compete 👉👈

    • @Papamanual
      @Papamanual  22 дні тому +1

      As long as its a NTSC (North American) version, the version with mr dream plays the same as the one with mike Tyson

  • @thegamingchannel9899
    @thegamingchannel9899 26 днів тому

    Do you record your speedruns to UA-cam?

    • @Papamanual
      @Papamanual  26 днів тому +1

      All the important ones are already on my channel. I havent speedran in 3 years.

  • @wiiuowner5251
    @wiiuowner5251 2 дні тому

    I'd do some mtpo runs but I don't have any of the approved hardware :(

    • @Papamanual
      @Papamanual  2 дні тому

      cant use any of the available emulators?

    • @wiiuowner5251
      @wiiuowner5251 День тому

      @@Papamanual I'd rather not commit felonies and dumping nes cartridges is a hassle. If I could dump it or obtain something like the NES Jr., then, I'd run it.

    • @Papamanual
      @Papamanual  День тому

      @@wiiuowner5251 fair enough.

  • @CZPC
    @CZPC 10 днів тому +1

    Silly pap, punch out runners can't count.

  • @vilanokaizo
    @vilanokaizo 26 днів тому +5

    3 letters
    R
    N
    G

    • @Papamanual
      @Papamanual  26 днів тому +9

      I declined to say this in the video, but while RNG does play a massive factor... 250k should be achieveable in most runs if you get good enough.

  • @phorchybug3286
    @phorchybug3286 10 днів тому

    I dont care for points.

  • @Nirakolov
    @Nirakolov 26 днів тому

    High score is 100%

    • @PuffyBuffy25
      @PuffyBuffy25 22 дні тому

      In the Luigi's Mansion community, High Scores are "Max%".

  • @kavoczero
    @kavoczero 26 днів тому +2

    Nobody is scared. Why can't people just enjoy things without acting like they are better than people that prefer something else?

    • @Papamanual
      @Papamanual  26 днів тому +5

      I dont think you watched the whole video. The other runners seen what happened to me.

  • @JashtheBrash
    @JashtheBrash 26 днів тому +1

    23:57 MTPO strategy iceberg when?

    • @Papamanual
      @Papamanual  26 днів тому +1

      I dont think ill ever do this lol

  • @gbjj08
    @gbjj08 27 днів тому

    last