Endless Space 2 - Behemoth ships basic tutorial
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- Опубліковано 6 лют 2025
- This basic tutorial includes an overview of the newly added Behemoth-class ships. Behemoth have significant impact on the gameplay and there are a lot of things you need to consider when preparing to battle these giants. In this video I explain how you can make your own behemoths as well as give a detailed explanation of their functions and ways to counter them.
If you have any questions, feel free to ask them in the comments or on my twitter: / panczasu
Follow my twitch channel and observe obliteration live!
/ pangolin_advisor
And finally, don't forget that my old channel still exists and may have videos posted on it as well:
/ panczasu
Holy shit I start up endless space after years of not playing and download all DLC - and then I have no clue what bohemoths are so I look for a tutorial. Come here and I immediately recognise the voice of the demon child aka the mighty mig spammer lol.
It's been a while since I heard someone call me that! :D
I love Stellaris and Endless Space 2 looks very interesting. I will give it a try somewhen.
Thank you Pangolin Advisor, for the full and high-quality explanation, conciseness and clear pronunciation! :)
I had to skip a few behemoth guids found by goggle due to inconsistency with to some of above points...
thanks for the video, it answers 100% oif the qs i had about behemonths. One question, will you be doing a lets place of supremacy? Your lets play, tuts and guides for es2 and legend were fantastic
I livestreamed one but I unfortunately lost the footage :/ I'll record an entirely new youtube-exclusive playthrough at some point over the next week
Kinda curious how the AI responds to the new ship class; will they end up building citidels if you start blowing up their systems?
I'm unsure, from my experience they just make citadels randomly after getting a tech BUT it might be in response to events I couldn't see, such as other AI players getting obliterators. If there is a trigger, then it's on obliterators built, not shots fired or systems destroyed since I've seen AI make citadels before anyone fired an obliterator.
Does shooting the obliterator has diplomatic repercussions?
Really helpful! Thanks a lot
Thanks for the guide on this. Also, your accent is fantastic :D
Why not just make every behemoth a citadel? It will protect your systems and plus, just get one juggernaut and you're DEFENSIVELY OP.
By the time you do that, you will lose to other victory conditions
How exactly the system without a star work? I thought planets move on orbit because of the gravity of the star :)
Systems without stars are rare in es2 and they usually only have 1 planet in them - they represent rogue planets that travel the galaxy without finding a home for themselves (a large % of all telluric planets in the galaxy are like this).
As to what happens when a system suddenly loses a star... well, I see two and a half options:
1) The star is destroyed but its matter mostly stays in the center of the system, meaning that the mass and the gravity is largely undisturbed.
2) Mass vanishes somewhere for some reason, but each planet's gravity still effects the rest. This would possibly result in something akin to a binary start system - except it would be a bunch of planets on decaying orbits, doomed to eventually collide with each other.
2b) A variation of 2, where planets don't manage to hold to each other with their gravity and they all just shoot into space in different directions. Not sure which is more likely, we would need to ask someone who actually studied this subject
@@PangolinAdvisor planets gravity is tiny (as their mass) compared to the star. I think even planets like Jupiter won't affect Earth if the Sun goes boom :)
I know Im late but if system doesnt have star in es2, it has black hole instead.
Jesus fucking christ I like your videos but fix your fucking audio. My head is splitting from the constant ping noise from the reverb
Same
Came here to learn about Stellar Analytics and Econmic ones. And nothing useful found.
Thank you