Love this series! I really liked the few sample builds you put in. Never thought of the offensive coordinator before. I usually skip the medium class ships for cravers and just go with the small attacker and protector early on as well as the carrier in the endgame. Also it seems thematically accurate to habe a big "hive queen" ship with lots of small swarm members around it :D And similar to the UE, the cravers can go for really early aggression with their exploration ships backed up by drones with manpower/Ti A2S Slugs (And the Coordinator from their quest line). But this is only viable if someone spawns right next to you. But I think it's a possibility worth considering. Looking forward for the next video.
Many ship guides came out before the nerf to fleet speed modules, when it was common to set up a convoy line of singular speed modules to ferry designs with no engines across the map. Now of course, we need at least a single engine unless we're Vaulters or controlling borders with strictly defensive. Luckily these guides are still helpful, just have to sub out a support for an engine :)
Love this series! I really liked the few sample builds you put in. Never thought of the offensive coordinator before.
I usually skip the medium class ships for cravers and just go with the small attacker and protector early on as well as the carrier in the endgame. Also it seems thematically accurate to habe a big "hive queen" ship with lots of small swarm members around it :D
And similar to the UE, the cravers can go for really early aggression with their exploration ships backed up by drones with manpower/Ti A2S Slugs (And the Coordinator from their quest line). But this is only viable if someone spawns right next to you. But I think it's a possibility worth considering.
Looking forward for the next video.
Wait... the position of a weapon slot matters? I never saw any indication of that anywhere!
I was wondering about this myself, Im not sure where he got it from. But it's something I take into account when building ships anyway
This is so insightful. Totally needed
Do you really put no engines on your ships? Isn't the 2 Movement crippling?
Can’t wait for the riftborn!
Butcher is a child of Corvus (Star Wars Versio ship) and Vaygr Battle-cruiser.
The Canon reason that they only do war shit is that they are a little hungy
How do you get the swarm missiles and railguns? Is it a mod?
No, I never moded ES2 and also remember such module. But it either quest thing or planet research reward, 'cause I don't remember them in tech tree
@@Vadim_Korolev I remember how you can get them, its from making an account on games2gether.
when they add `dismount all modules` button ...
So you say that we shoud use only attackers and protectors?
No speed modules?
Many ship guides came out before the nerf to fleet speed modules, when it was common to set up a convoy line of singular speed modules to ferry designs with no engines across the map. Now of course, we need at least a single engine unless we're Vaulters or controlling borders with strictly defensive. Luckily these guides are still helpful, just have to sub out a support for an engine :)
@@ShanomoBro thank you for the clarification!
i was also wondering the same...
The only good craver is the dead one :- º