The final message about the people replicating step by step tutorials to add it to their reels 😎 It is really Important not to do that, as you said, you guys use this info to learn and make your own creations ✨ Big thanks to Chris for sharing always amazing knowledge.
It would be interesting to see some RocketLasso stream dedicated to this topic. Lots of people are struggling with lots of factors - pressure of all sorts, thinking that they are not good enough, lack of 'bottom to top' knowledge on how to do the project... I'm surrounded by people (even in creative industries) who think that creativity is some 'divine sparkle' or such. It would be interesting to hear Chris on this subject, for me at least.
As someone who's new to Cinema 4D, the techniques used in this lesson is helping me a great deal in understanding Dynamics, and how to control them. What you've essentially done is use Luma/Alpha Mattes in the form of Vertex Maps, just like in After Effects, and like in AE you used the same Maps but created different variations of each. That is just...brilliant. Thank you for your time & effort here, as well as the C4D course you did, you have been literally teaching me Cinema 4D, and giving my mind a break from this pandemic, thank you so much.
Hi Chris, I have loved your tutorials since the first day I saw you on GSG. I reckon this tutorial is going to become the "how to" for doing destructions and cracks on the ground (and other surfaces). It has taken me a long time but I finally feel that I really understand about 80% of what you say, so please know all the hours (probably adds up to years) of your time plowing into these tutorials REALLY made a difference for me, even though I am a slow learner, I eventually caught up some. I am sure I am not the only person that feels this way. I have learned so much from you guys at GSG and now from Rocket Lasso I can only wish you the best and hope lots of people support you, you really deserve it.
Chris, this is hands down the most comprehensive C4D tutorial I have ever watched, it was meaty and I won't be able to do this from memory for a long time yet but I just learned a hell of a lot, thank you so much for this, wow
Thanks Chris, for sharing your knowledge and C4D findings with the community, without content providers such as yourself, learning C4D would be much harder. I love your new live stream series and have learned so much from them, often learning aspects of C4D not necessarily pertinent to the subject matter, but things like keyboard shortcuts. The whole philosophy behind sharing your knowledge with the community is something that will continue to help the industry overall, and as I learn more from you and others one day I will give my knowledge back as well, continuing the cycle of helping others achieve their creative goals.
Thanks so much for this. I just thought this would be dynamics 101 bit turned into vertex maps 201 :P so awesome and I made it all the way to the end no problem, dont ever apologize for making long tutorials, I love the nitty gritty details and if people are in a hurry, use timestamps or they can just switch to 2x ;) thanks Chris again!
Chris, without you for many of us, C4D would still be C1D! Btw, at 1:41:00 to fix the ram issue, you can increase the dedicated RAM for Picture Viewer in Preferences > Memory
I have watched just one third of this video and I love it already! This lad is one of best C4D tutors on a planet, and this lesson is one of the best classes on Fields I have seen so far !!
Would like to see a hard body deformation IE bullet impacts, car crash deformation. Also very happy to see you on your own Chris, stopped watching GSG awhile back due to them aggressively pushing their plug-ins in every single tutorial. . .
Not pure dynamics but it would be cool to see a tutorial on actually integrating things like this into a shot, things like basic tracking in cinema, projection mapping with rs, maybe a bit of the compositing although that's not as important. There aren't really any good in depth tutorials on these things, at least not that I've seen so I could be wrong.
Hey Rocket Lasso, I brought some tutorials on GreyscaleGorilla that were excellent that you were part of , could you make an special advanced dynamics tutorial or small course on something special and charge a small fee? Say 25 bucks or something light? Something to Rocket us to orbit!
If it makes you feel better, Chris, this is exactly the same technique (albeit not C4D) that they used to destroy the highway overpass in Deadpool 2 (pre-fractured chunks that scale down and rotate to get art-directed cracks)
If you do a tutorial in X-Particles, xpCloth would be a good topic. It's way better than C4D's native cloth system. It can actually handle self collisions.
Instantly one of my favourite C4D tutorials, nice work! I'd love to see another sketch and toon tutorial, perhaps there's a way you can combine dynamics with s&t?
Holy Gezus! Fantastic work Chris! You should create more big tutorials like this and make it a patreon exclusive and put the trailer for the tutorials here. Kinda like what entagma do.
Thank you for this tutorial. It was quite informative. I had some issues when adding the cracks, and it is because I am using R25 and I think that some things have changed since 2019 and whichever version you are running. The issues seem to be in the heiarchy and what goes where and when. Setting it up the way that you did works until I add in the Solid field and then everything breaks. I was lucky earlier in the tutorial that I guessed wheree a Curve should be placed and it worked!!! Now, however, I am stuck. Is there anyway you could advise me on where I should place the solid, I've tried several placements and nothing is working.
HEy. Great tutorial. At 26:00 your voronoi seems buggy. It happened here as well. But it´s not a bug. It´s a rebuild delay. You should just have waited a few seconds to let it recalculate the point source ;) Since this happened right after you saved, you should easily give it a try
Man, I'm trying to figure out all day how to crash object fractured segments, but only when it falls on ground, cannot find anyone to explain, and BOOM Chris, minute 4:10, DONE!!! Thanks man, I'm so subbed, I didn't know you had a channel. What happened with GSG? :)
I understand that all the thing is about dynamics but even for dynamics there must be limits to increase the performance. My way could be to use a hidden polygon object to map the voronoi area. I know this sounds like a faking but these kind of processing heavy scenes limiting works petty well. Calculation area becomes smaller and maybe there could be a chance for a secondary breaking.
@@RocketLasso you're trying to do the best parametric way possible and it is awesome to change. The difference is, from the beginning I would map the area with a polygonal object and prepare a border and outside that border there won't be any breaking because of voronoi. Because there is no breaking there, there won't be any processing because of voronoi and dynamics. Also the polygon object or objects can be modelled as the art directors vision. You know better, in cinema 4d there is always another way(maybe not the best way) I'm just writing as an idea.
pretty cool setup but: you would save so much computing and converting and baking if you did not use dynamics and wind on the plain. But instead of that use simple plain effector and deform points down
I agree, was thinking about that later, and how it would need to scaled to huge numbers, but I think it would have worked. Maybe even easily if the Field was unclamped. Even then though, the IDEA of using Dynamics this way is useful to have in your head hopefully!
Great Tutorial with lot`s of details. If you scatter some grass onto the surface and want to make it dynamically fly away. What is the best way for that?
@@RocketLasso How does one in a collaboration with another designer, design this and bake out the animation with fields with the cracks so that even if they are using something like R18 that they can texture it ?
my brain hurts... I had a client request an object breaking through the ground of some stock footage. Be interested to see how YOU would deal with that
i love all these tutorials but im a real amateur who can create but doesnt know who to render properly and take the project into after effects. i would really appreciate it if you could go through a project from start to finish but include how to render the project to a file or a move clip
You'll have to use the Path Selection Tool, and either set it to Free Path, Live Path or Line Fitted Path. Line Fitted path is easiest, because you can select a point in the center, then drag out in the direction you want your crack to go.
Hi! I'm following your tutorial and it's amazing but I'm having a real big issue with the mesh deformer: in R25 there's something like a bug and the all the plane vertex go crazy if I put it in the same position of the fracture vonoroi but if I change the position it doesn't intersect with the vonroi so it doesn't work. I'm really going out of my mind and I have a deadline in few days...
This tut still works super well, I am just having an issue making my fracture pieces flush in the beginning of the animation. They are all just slightly shifted randomly on the Y axis and I can't find the way to correct that. If anyone knows a solution that would be super helpful.
Amazing tutorial! I followed along and when I rendered it out I noticed that the voronoi fracture and ground dynamic objects where raising up as the pit was forming. I managed to find out that it's the wind causing it but I have no idea why. If you had any thoughts on this it would be greatly appreciated
Hello ! I have the same probleme now and trying to fix it, spend like 6hours on it and still the issue if you have fixed it I would be happy to know how ! Thank you !
hi! i got an issue....when i do it with a voronoi fracture in a cube and a plane with vertex map like the tutorial and works fine, but i try to do the same effect in a hemisphere (this hemisphere is modeled by 2 arcs into a lathe, this way I can have the hemisphere with a bit of thickness) and calculate the vertex map in the same hemisphere and try it in a c4d hemisphere without thickness too. When i use this effect in my hemisphere the dynamics are activated correctly, but at a certain moment they rise again as if there were an attractor but there is nothing more on the scene than the hemispheres. how can I solve that? where this error? I think it has something to do with vertexmap but I don't know.
so instead of going through cloning a small Plane on axis center of Voronoi then use Mesh deformer on that clone then create Matrix object on the clone,, then use Inheritance effector on the Voronoi, why can't you use Mesh deformer directly on the Voronoi to make it follow the soft body? Because it changes the shape of individual rock? Can this be simplified in any other way?
i can't do the V'oronoi chunks with the dynamic Plane' step ...my voronoi pieces just come together at some position and not rotate when i activate the Inheritance... some help please! thank you
Hi guys, maybe someone can help me with my limiter-issue: I've added the limiter-map in the end and its working. However, since then the whole fracture is moving upwards until the sequence ends for some reason. It just doesn't stay in place on the y-axis. I don't know how to solve that and appreciate any help :-)
its something wrong at 54:14 i just cant make them rotate properly after 3 days of trying to wrap my head arround this workflow. You still sure this is the way to go ?
so when i try to render the soft bodies does not show up. I saw options to Turn off "render perfect' on a sphere but dont see the option on a plane. what should i do?
You can't. I got in around 10 minutes and then he created a mograph selection tag that uses fields. I'll have to do this one at home. I only have R19 at work.
Hey Chris thank you so much for all you do! Would you have any idea why my Loop Selection Tool only wants to select the edges of the individual chunks even though it's all one object, rather than selecting the loops across the whole geo like in your demonstration? Thank you very much again!
Hi, I’m having an issue where my dynamic ground (the parts that don’t collapse because they are outside the limiter) is strangley rising up opposite of the direction of the wind (in this case up, but a tested a different wind direction). Anyone have any ideas about what could be wrong?
There are special discounts on all my plugins if you are supporting on Patreon! www.patreon.com/posts/55690013
This man is like Andrew Kramer in AfterEffects. Spending so much time in little details in order to look the end result perfect. RESPECT!
Thanks Red! That's quite the compliment.
@@RocketLasso Sorry for my bad english...
wow really .....okay suscribed :)
the best tutorials!
finally a comprehensive voronoi fracture video. Awesome work guys!
The final message about the people replicating step by step tutorials to add it to their reels 😎 It is really Important not to do that, as you said, you guys use this info to learn and make your own creations ✨ Big thanks to Chris for sharing always amazing knowledge.
It would be interesting to see some RocketLasso stream dedicated to this topic. Lots of people are struggling with lots of factors - pressure of all sorts, thinking that they are not good enough, lack of 'bottom to top' knowledge on how to do the project... I'm surrounded by people (even in creative industries) who think that creativity is some 'divine sparkle' or such. It would be interesting to hear Chris on this subject, for me at least.
As someone who's new to Cinema 4D, the techniques used in this lesson is helping me a great deal in understanding Dynamics, and how to control them. What you've essentially done is use Luma/Alpha Mattes in the form of Vertex Maps, just like in After Effects, and like in AE you used the same Maps but created different variations of each. That is just...brilliant. Thank you for your time & effort here, as well as the C4D course you did, you have been literally teaching me Cinema 4D, and giving my mind a break from this pandemic, thank you so much.
Hi Chris, I have loved your tutorials since the first day I saw you on GSG. I reckon this tutorial is going to become the "how to" for doing destructions and cracks on the ground (and other surfaces). It has taken me a long time but I finally feel that I really understand about 80% of what you say, so please know all the hours (probably adds up to years) of your time plowing into these tutorials REALLY made a difference for me, even though I am a slow learner, I eventually caught up some. I am sure I am not the only person that feels this way. I have learned so much from you guys at GSG and now from Rocket Lasso I can only wish you the best and hope lots of people support you, you really deserve it.
Thanks a bunch for the kind words Mali! I means a lot to me. Hope you love some of the stuff I have planned!
Chris, this is hands down the most comprehensive C4D tutorial I have ever watched, it was meaty and I won't be able to do this from memory for a long time yet but I just learned a hell of a lot, thank you so much for this, wow
I need to tell you, I'm brazilian and Thanks good I know English. It's really and helpful tutorial. thank you for this man.
confirmed, Chris Schmidt is a cyborg! Notice the red flashing dots in his eyes!
HA! Didn't notice that.
oh yes
3 years later and this tutorial still slaps!
Hey did you have any issues once you got to the Wind section? For me, I am missing some setting on my soft body like the Collisions tab
Thanks Chris, for sharing your knowledge and C4D findings with the community, without content providers such as yourself, learning C4D would be much harder. I love your new live stream series and have learned so much from them, often learning aspects of C4D not necessarily pertinent to the subject matter, but things like keyboard shortcuts. The whole philosophy behind sharing your knowledge with the community is something that will continue to help the industry overall, and as I learn more from you and others one day I will give my knowledge back as well, continuing the cycle of helping others achieve their creative goals.
Thanks a bunch Steven! Hope you're on the Slack channel too!
Man, now that’s a deep dive by no means. Thank you so much for your effort and passion! Very informative, almost encyclopedic.
Ol' skool was raised on reading documentation from cover to cover :))
Indeed!@@GoliZeka
finally found Chris. Every one should subscribe
Thanks Maverick! Haha. How'd you find?
@@RocketLasso youtube finally did a great job haha
Very very great!! Thank you Chris!
Appreciated Kirill!
Thanks Chris, you're awesome man. Glad to see you killing it on your own. Thanks for all the content over the years and that to come. Cheers.
Thanks brother!
nice one Chris
You're great - love it
This is professional level tutorial making.
2 hour tutorial for this effect, a nice one, albeit intimidating
Yep, ended yo double the length that I thought it would. The struggle is real between maximum information and simplicity!
great tutorial wow.great details
You are a genius! haha. Know every button and more.
Thanks!
I'm terrible at 3D graphics, but I love to watch your videos - they're so satisfying!
Thanks Tommy. Terrible is a relative thing. I've been doing this for a loooong time : )
Hey Chris.. have been following you since Chicago 4d, gsg and now rocket lasso. Amazingly detailed tutorials. Have learnt most of cinema from you!
Great tutorial this Chris. 👌
Thanks!
Thanks so much for this. I just thought this would be dynamics 101 bit turned into vertex maps 201 :P so awesome and I made it all the way to the end no problem, dont ever apologize for making long tutorials, I love the nitty gritty details and if people are in a hurry, use timestamps or they can just switch to 2x ;) thanks Chris again!
Most people say they can't 2x me! I tried to slow down a BIT in this one!
@@RocketLasso Man, my brain must be working in overdrive most of the time then, I always 2X everything (except music ofc!)
Chris, without you for many of us, C4D would still be C1D!
Btw, at 1:41:00 to fix the ram issue, you can increase the dedicated RAM for Picture Viewer in Preferences > Memory
What an amazing tutorial! I really like the way you explain things, Chris! Thank you! I learned a lot here.
A tone of knowledge here thx a lot Chris
badly needed this kind of tutorial.
thank you chris!
Glad to be helpful : )
A very helpful tutorial... I haven't fully watched it yet but I am sure this was the thing I was searching for
I have watched just one third of this video and I love it already! This lad is one of best C4D tutors on a planet, and this lesson is one of the best classes on Fields I have seen so far !!
I love the pace of your tutorial and I gained so much from this. Thank you for sacrificing your time for this high quality vid!
Very nice sir
Would like to see a hard body deformation IE bullet impacts, car crash deformation. Also very happy to see you on your own Chris, stopped watching GSG awhile back due to them aggressively pushing their plug-ins in every single tutorial. . .
thanks
1000 likes keep going man! You are my favorite c4d teacher! Greetings from far Russia!
Thanks Барагоз! Haha, I misread your comment and thought it said 'c4d character' which I also liked!
What sort of advanced dynamics tutorials would you like to see in the future?
Not pure dynamics but it would be cool to see a tutorial on actually integrating things like this into a shot, things like basic tracking in cinema, projection mapping with rs, maybe a bit of the compositing although that's not as important. There aren't really any good in depth tutorials on these things, at least not that I've seen so I could be wrong.
Projection mapping like videos in big events shows
Hey Rocket Lasso, I brought some tutorials on GreyscaleGorilla that were excellent that you were part of , could you make an special advanced dynamics tutorial or small course on something special and charge a small fee? Say 25 bucks or something light? Something to Rocket us to orbit!
Uber realistic slow mo glass shattering!
@teddygage Good idea, I've been interested in tinkering with plants.
Amazing. Thank you for all of this!!!
Thanks Mary!
Amazing tutorial, man!! Thanks!!
Great work Chris. I prefer tutorials that look nice(er) at the end. A but of polish so to speak. This suits me sweet. Keep up the great work
That's a major struggle for me, making things look pretty isn't how my brain works. I'm trying though. Thanks Stephen!
Great art as usual, thank you.
Thanks Emuretro!
Great tutorial, despite that the few last minutes, made my head explode
If it makes you feel better, Chris, this is exactly the same technique (albeit not C4D) that they used to destroy the highway overpass in Deadpool 2 (pre-fractured chunks that scale down and rotate to get art-directed cracks)
Awesome! How'd you come across this info?
Brilliant! Thanks.
That is totally great tutorial! I know that it is not your cup of tea but I certainly would like to see what craziness you can do with XParticles.
I dabble for sure, I'll keep an eye out for any ideas that would translate!
Maybe something like the tut you made with Aaron Covrett that was so interesting but this time with Mr Wamsley.
If you do a tutorial in X-Particles, xpCloth would be a good topic. It's way better than C4D's native cloth system. It can actually handle self collisions.
What a great tutorial surprised Im just finding this channel now!
Thanks Max!
Instantly one of my favourite C4D tutorials, nice work! I'd love to see another sketch and toon tutorial, perhaps there's a way you can combine dynamics with s&t?
Oooh, interesting. Any styles you're thinking in particular?
Thanks, great review!
amazing!
👍
Useful! Thank you!
Great one:)
Thanks Tony
Great m8!
Nice tutorial, i put it in 0.75x speed and thts perfect ;)
great!
Holy Gezus! Fantastic work Chris! You should create more big tutorials like this and make it a patreon exclusive and put the trailer for the tutorials here. Kinda like what entagma do.
I don't like locking away content! Patreon is for bonus stuff : )
@@RocketLasso You'r the hero of Students.
Thank you for this tutorial. It was quite informative. I had some issues when adding the cracks, and it is because I am using R25 and I think that some things have changed since 2019 and whichever version you are running. The issues seem to be in the heiarchy and what goes where and when. Setting it up the way that you did works until I add in the Solid field and then everything breaks. I was lucky earlier in the tutorial that I guessed wheree a Curve should be placed and it worked!!! Now, however, I am stuck. Is there anyway you could advise me on where I should place the solid, I've tried several placements and nothing is working.
感谢大佬!
别客气 (Googled)
HEy. Great tutorial. At 26:00 your voronoi seems buggy. It happened here as well. But it´s not a bug. It´s a rebuild delay. You should just have waited a few seconds to let it recalculate the point source ;)
Since this happened right after you saved, you should easily give it a try
Thanks for the heads up!
Chris lol, GRAYSCALL
approved!
Yuppppp I just subbed
Thanks Area!
Man, I'm trying to figure out all day how to crash object fractured segments, but only when it falls on ground, cannot find anyone to explain, and BOOM Chris, minute 4:10, DONE!!! Thanks man, I'm so subbed, I didn't know you had a channel. What happened with GSG? :)
I understand that all the thing is about dynamics but even for dynamics there must be limits to increase the performance. My way could be to use a hidden polygon object to map the voronoi area. I know this sounds like a faking but these kind of processing heavy scenes limiting works petty well. Calculation area becomes smaller and maybe there could be a chance for a secondary breaking.
Hi Orçun, how is that different from what I do?
@@RocketLasso you're trying to do the best parametric way possible and it is awesome to change.
The difference is, from the beginning I would map the area with a polygonal object and prepare a border and outside that border there won't be any breaking because of voronoi. Because there is no breaking there, there won't be any processing because of voronoi and dynamics. Also the polygon object or objects can be modelled as the art directors vision.
You know better, in cinema 4d there is always another way(maybe not the best way) I'm just writing as an idea.
Chris, I love you. You are the fucking man.
WoW, thank you so much, 10000 X Thank you.
pretty cool setup but:
you would save so much computing and converting and baking if you did not use dynamics and wind on the plain. But instead of that use simple plain effector and deform points down
I agree, was thinking about that later, and how it would need to scaled to huge numbers, but I think it would have worked. Maybe even easily if the Field was unclamped. Even then though, the IDEA of using Dynamics this way is useful to have in your head hopefully!
This could be useful for a VFX scene
minute 27:15 I can't find radius? it's not there
dude i'm just learning that technique and have same issue! No raduis tab :/ C4D S22 here. Did you make it to find it?
Great Tutorial with lot`s of details. If you scatter some grass onto the surface and want to make it dynamically fly away. What is the best way for that?
존나 쩔어.
🔥🔥🔥🔥🔥🔥🔥🔥
Now I gotta figure out how to copy this in Blender.
That... I can not help with. : )
@@RocketLasso How does one in a collaboration with another designer, design this and bake out the animation with fields with the cracks so that even if they are using something like R18 that they can texture it ?
my brain hurts... I had a client request an object breaking through the ground of some stock footage. Be interested to see how YOU would deal with that
i love all these tutorials but im a real amateur who can create but doesnt know who to render properly and take the project into after effects. i would really appreciate it if you could go through a project from start to finish but include how to render the project to a file or a move clip
1:27:15 loop selection is just picking up one single Chunk or thing not a total line
You'll have to use the Path Selection Tool, and either set it to Free Path, Live Path or Line Fitted Path. Line Fitted path is easiest, because you can select a point in the center, then drag out in the direction you want your crack to go.
Hi! I'm following your tutorial and it's amazing but I'm having a real big issue with the mesh deformer: in R25 there's something like a bug and the all the plane vertex go crazy if I put it in the same position of the fracture vonoroi but if I change the position it doesn't intersect with the vonroi so it doesn't work. I'm really going out of my mind and I have a deadline in few days...
Great tutorial. I am curious though, what do you have against "save incremental"?
Not sure to tell you the truth!
Please tutorial on thinking particles
This tut still works super well, I am just having an issue making my fracture pieces flush in the beginning of the animation. They are all just slightly shifted randomly on the Y axis and I can't find the way to correct that. If anyone knows a solution that would be super helpful.
What lens are you using on your face cam?
Kit lens on the Sony A6000!
That is impressive! I've got that same lens, I'm gonna have to give it some more time!
Amazing tutorial! I followed along and when I rendered it out I noticed that the voronoi fracture and ground dynamic objects where raising up as the pit was forming. I managed to find out that it's the wind causing it but I have no idea why. If you had any thoughts on this it would be greatly appreciated
Hello ! I have the same probleme now and trying to fix it, spend like 6hours on it and still the issue if you have fixed it I would be happy to know how ! Thank you !
hi! i got an issue....when i do it with a voronoi fracture in a cube and a plane with vertex map like the tutorial and works fine, but i try to do the same effect in a hemisphere (this hemisphere is modeled by 2 arcs into a lathe, this way I can have the hemisphere with a bit of thickness) and calculate the vertex map in the same hemisphere and try it in a c4d hemisphere without thickness too. When i use this effect in my hemisphere the dynamics are activated correctly, but at a certain moment they rise again as if there were an attractor but there is nothing more on the scene than the hemispheres. how can I solve that? where this error? I think it has something to do with vertexmap but I don't know.
so instead of going through cloning a small Plane on axis center of Voronoi then use Mesh deformer on that clone then create Matrix object on the clone,, then use Inheritance effector on the Voronoi, why can't you use Mesh deformer directly on the Voronoi to make it follow the soft body? Because it changes the shape of individual rock? Can this be simplified in any other way?
i can't do the V'oronoi chunks with the dynamic Plane' step ...my voronoi pieces just come together at some position and not rotate when i activate the Inheritance... some help please! thank you
Same...did you find a solution?
Hi guys, maybe someone can help me with my limiter-issue:
I've added the limiter-map in the end and its working. However, since then the whole fracture is moving upwards until the sequence ends for some reason. It just doesn't stay in place on the y-axis. I don't know how to solve that and appreciate any help :-)
Hi Chris...great tutorial !! One question (out the context i guess) is there a way to get unwrapped render output from cinema 4d by any chance ?
how about using the voronoi detailing feature?
does it make scene too heavy or run into texturing issues?
it would make edges lot more realistic maybe
That's a nice feature but it definitely makes a scene heavy.
Very heavy indeed, and it can sometimes look a little rough on the edges, although the trick I use in the end to hide it would work for that as well!
Watching this with my son. He asks "is that a real man, he looks like a kid"
Well I DO have a lot of Lego : )
its something wrong at 54:14 i just cant make them rotate properly after 3 days of trying to wrap my head arround this workflow. You still sure this is the way to go ?
Hey You would be awesome on Skillshare!!
so when i try to render the soft bodies does not show up. I saw options to Turn off "render perfect' on a sphere but dont see the option on a plane. what should i do?
How do I follow this in R19 Chris?
You can't. I got in around 10 minutes and then he created a mograph selection tag that uses fields. I'll have to do this one at home. I only have R19 at work.
Sadly you can not. Most of the MEAT of this tutorial is about R20's Fields, so no way to get around that in a fundamental way.
Hey Chris thank you so much for all you do! Would you have any idea why my Loop Selection Tool only wants to select the edges of the individual chunks even though it's all one object, rather than selecting the loops across the whole geo like in your demonstration? Thank you very much again!
Sorry, can't be sure without the specifics!
Project files of any of your tutorials will be better
Hey man it feels like your frame on your face is a little bit too tight on the face camera at the beginning. Other then that great tutorial. Thanks!
i was searching about someone to tell me : Were is ( Falloff ) is go in R20 ? .. i found you many thanks .
Hey, can u make a tutorial on how we can explode object when it hits a ground and it triggers blast not just fall and spread.
this is a great tutorial..but composting in a boving footage is a big deal..can hoy head me up to after tutorial? compositing?
I'll have to get better at it myself first!
Hi, I’m having an issue where my dynamic ground (the parts that don’t collapse because they are outside the limiter) is strangley rising up opposite of the direction of the wind (in this case up, but a tested a different wind direction). Anyone have any ideas about what could be wrong?