New in Cinema 4D R19: Join Fragments, Roughen Edges, Splinter Wood, and more with Voronoi Fracture
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- Опубліковано 30 лип 2017
- Cinema 4D Release 19 adds some huge improvements to the Voronoi Fracture object. In this video, I’ll be showing you how to use Connectors to create multi-step destruction simulations, Detailing for more realistic broken surfaces, and the Cell Scale option to create splintered fractures, as well as a few other features and tips.
- Наука та технологія
great video. Thanks
Also came here for the roughen edges, but that seems to have gotten skipped 😭
MAXON rocks!!! Thank you so much for this tutorial.
amazing tutorial
where are the roughen edges?
What happened to roughen edges!?
Perfect
So basically if I want detail in the breaks I just use a ton of fractures but glued together with the cluster mode?
Great tutorial, added straight to favourites! Can you tell us how to get separate textures inside the object please?
In the Selections tab of the Voronoi Fracture object, enable Inside Faces. This generates a selection tag called Inside Faces that you can use to restrict materials by dragging it into the Selection field of any Texture tag.
My hero, thank you!
@@CineversityC4D what if the object has already has a texture map and you only want the inner part...
at 6:35 the cube rebuild animation is cool
may you make a step by step tutorial about it ?
thanks~~
please make this!!!!!!
I agree it would be nice to see the build in full. Shame they don't show this
hi, I am having a problem, I am demolishing a 3d bridge which has texture selections and different materials applied to it, once I plac eit into the voronoi fracture object the inner faces are not getting textured despite the fact that they have been checked in the selection panel and a texture has been applied.
Hello, this is nice but can you please show the build of the animations in full? instead of just talking about projects which already have the whole scene built?
please can i get tutorial for wood crack style in the video.
I really need that tuto or pj files ..plz ..thank u so much
Did you get to figure it out?
If so, could you show me the tutorial or a pj file?
Super
Hello! I'm absolutely new to C4D, but I need to do an animation of how the object first falls and breaks, and then the shards gather back into the object. "rewind time." I can break the object with the help of Voronoi Fracture and Rigid Body, but then how to collect back?
I need these animations to export to Unreal Engine 4.
I will be very grateful for any help. Thank you!
is this possible?
At 04:03 when you make it splinter, you can see the smaller pieces starts bounce around like crazy, how would you solve that, so they don't do that? I can't find a way to make it work properly :(
I'm having the same problem. I've tried to solve this for a few days now but without success :(
how to stop bouncing fragments om floor after distruction?
Thanx for video. Please 8:49 tutorial
porque a ustedes se les fragmentas en piesas rellenas como en trausi y ami se me fragmentan en piezas huecas, quiero llorar.