I've watched quite a few of these "new features" videos for C4D 2024, and you're the first one to dive into topics that address some of my most significant issues with C4D. I am The 1%. I'm also in the process of Switching from MODO to Cinema 4D to streamline our rendering workflow nat work, but I still find myself returning to MODO for tasks like modeling, UV mapping, and geometry editing. The way the normals tag has been implemented in this update is impressive. It's something I've frequently had to resort to MODO for, especially when dealing with a lot of CAD models. I believe this tool in C4D is even better, and I anticipate using it regularly. While MODO has exceptional selection tools that are hard to rival, Maxon has done a great job with their new selection tool in this update. Thank you for creating this informative video!
I don't think it was mentioned but in the Rigid Body tag, go to the Dynamics tab and if you enable Custom Initial Velocity, there's a parameter for Shoot At. This can save you about 30 attempts at trying to "throw" something at a specific spot in your scene - like throwing a hat on a hat rack like I was trying to do last years.
You can use the normal editing greatly for foliage to make the lighting on leaves point outwards, making foliage look way better or do other advanced tricks.
I appreciate you going through the nodes and capsules. Man, I hate those things so much. It's bad enough having to use them for Redshift, but having to do it to build models now too makes me want to throw up. I get it, its flexible and efficient and all that. It's just the actual process of connecting nodes instead of actually getting to push and pull polys myself. It's one step further away from being an artist, one step closer to doing excel spreadsheet kind of mind-numbing, soul-crushing work. Is what it is, and I know it's here to stay, but I'm just going to go cry now, lol.
I love seeing the new weighted normal stuff. It is not just a CAD thing where that gets handy. It is a absolut must have if you are working on game assets today. It makes baking mesh informations from high to low polymeshes so much easier. I used a plug-in for that the last years that was only running on R23 and was so finicky to get the right results. Having that one click solution now makes me soooo happy! ❤
Man I started my 3d journey in C4D a few years ago, but switched to Blender after a while and haven't touched C4D in some time. Always had the idea Blender was inferior, but more economical option, but with what I know now, I can definitely say I am sticking with Blender. C4D was always a little ahead, but with Blender getting geometry nodes, sim nodes, new UV packing engine, new UI, Asset Browser etc, I am not sure if Blender is now ahead, but mograph has a serious competitor with Blender's geo-system. If C4D were free, I'd have to consider it more deeply, but as it is, Blender takes the win in my book. And I can't wait to see what the next major update, Blender 4.0 will look like. Cycles getting a big update, 'Eevee-Next', Sculpting updates, huge updates to rigging and animation, grease pencil is getting its third major rewrite, Geo system getting a bunch of new nodes etc.
I wish there was a menu in the layout with capsules, like a folded palette. They are too hidden away in the asset browser so of course noone knows about them but they're so super useful. They're definitely not in the right place where they are now. Also mad props to you for the capsules you made, I love using them.
You can dock icons for any capsule (including models/materials) in your UI. Just find/select the capsules you like in the Assets browser, then hold down Shift, and drag them onto the palette of your choosing. They'll show up as an icon group. If you like the results, you can save your layout as your startup layout.
You should just customize your interface and save as a startup layout. Many tutorials online. I think chris even has done a few showing how to customize your interface for the specific workflow you're needing. The interface is 100% customizbale with the ability to move and group almost every tool to be how you'd like. > Command manager > customize palettes > search tools or capsule by name and drag the icons onto a new palette.
@@scenenodestips It's true. And that is a good solution to current state. But the OP's point is proven by the need to reconfigure the layout. If you should reconfigure the layout, then Maxon should do that in the first place, no? His point about "no one knows about it because it is hidden" isn't fixed by individuals reconfiguring layouts. Just fixes it for him.
I think it's a shame not being able to have access to your wonderful tools with just a C4D and Redshift subscription. Makes no sense when the tools are primarily for C4D and Redshift materials, as it's nothing to do with red Giant, Zbush etc.. 😥
At 1:10:16 you're wondering about Geometry Accuracy, seems to be its the count of how many shapes it divides in. at 8 i saw 8 colored shapes, and at 20 you see 20 different colored shapes
YAWNS- so you know they haven't done much when the main feature you're highlighting is speed. In my experience it's the human at the other end that is the speed problem. You can make rendering as quick as you like but if the human doesn't know how to use the software to its optimal then its makes little difference. I have also noticed majority of C4D users have little idea about modelling complex models or characters from scratch. Hence most tutorials I see have lots of spheres and basic shapes.
Making Redshift the default render engine will be a gamechanger. 3dsMax shifted to Arnold, but it has not been updated since Autodesk bought the software. Please do not kill Redshift like Autodesk kills all its Render engines.
...but Arnold you dont need to pay extra. Arnold main thing is cpu calculation, and that it does way more efficient than redshift cpu. Also, Arnold is waaaaay more feature complete.
I'd love to hear more about the VAMP. I'm not quite sure how to use it, but I was wondering if we can transfer high details from a model to a low mesh. Just like Maya transfer attributes manager?
So many issues with the asset browser in 2023. so bad i have to turn off all the databases on every file i open. I also don't understand why my cinema says "rendering exchange" seemingly infinitely.
is using nodes for cloning less heavy when working faster in viewport, than the cloner or matrix. is it just another way to do things or is it more efficient?
Do you know of any reason That would cause Vamp to not work at all on some objects? I tried it on a Marvlous Designer mesh and Zremeshed version and it work. Tried it on another piece and it didn't work. Createa a new scene and move it over didn't work. Did a test with a cube and it worked. Im not sure what the issue could be. Thoght it was a UV tile issue but even after moving everything to the 1st tile it didn't work.
i wonder when they will add an option to bake textures from one object to another with different UV's (projection baking) i dont like autodesk but its been there for 10+ years
Hello, I tested the new rigid body and found that it does not work with scaling. For example, if you have two rigid bodies and you scale them to touch them, they will not react correctly
Hey CS! Couldn't the new normals update be used to align/manipulate (a) clones' orientation when distributed on an object using 'surface' mode - I'm kinda assuming c4d uses an objects normals to align stuff this way when using this mode in a cloner? - Thanks for the breakdowns :)
About the normals that would be nice to be able to project normals from a sphere to a more complex objects, like a tree. Very useful for toon shading. Maya and Blender can do that in 2 clicks so I was hoping the new normal editors would allow that but so far no success. Thank you for the fast and complete video !
You can, he shows it off in the video as well at around 22:12 You can drop ANY object into the fields window. Just make sure to up the radius on the object settings of the object you add into the fields window. Also set the mode to surface instead of points. that way it takes the normals from the polygon surfaces instead of using the points of the mesh. Don't forget to use the freeze to soften the edges a bit if needed.
Can't wait to try it the viewport improvements. That fps lag even in simple scenes really pissed me of that I wanted to switch to 3dsmax as they have better viewport performance.
Yes and no. Redshift CPU has been coming with C4D for free for the past few versions. Redshift GPU is still an extra subscription. The change is that Redshift is now the default when you start a new project.
If the new viewport is faster because it's running on the GPU more, do you predict this may impact stability or performance of third party GPU render engines (e.g octane) on single gpu workstations if you're the type of person to leave the live viewer running in progressive' rendering while you work
I don't remember him saying that the viewport uses GPU, he said it used CPU and the more cores you have the faster it will be ! Using GPU on the viewport would be a big mistake
In the redshift discord they did a comparison to how much Vram the new viewport takes and it's significantly less. So it should be a positive change for redshift users.
Looks more and more like Softimage did.. RIP (that was my tool before I had to switch.. to C4D)… anyway very nice additions for procedural motion designs.. which start to really compete with Houdini.
I love cd4 but that monthly subscription is bs. At least if you going to pay a monthly fee, then it should be wjth the option to by (own). I know this is not anything to do with the video but excuse me. Great video and thanks for sharing.
" I'm running a slightly older machine here".... Uses freakin' Intel i9 extreme edition, and I'm watching this on my i3 6100, considering to install Cinema4D 😂
The fact that you were getting 6 fps with a simple scene of just some text in a room shows how horrendous the c4d viewport is (or was). This improvement is the one thing I've been wishing for ever since I started using Cinema 4d, because it feels like Maxon kind of ignores that aspect of the software most of the time. Two times faster is a good start. When I look at things like Unreal, I feel like there's no reason we should be waiting for a single second to watch the viewport update in any 3d software. Sounds like a complaint, and it is....but I'm also glad Maxon has finally addressed this problem and has started to work on it.
That seen was horribly optimized from me. In an effort to be very parametric everything was Instances in Cloners in Instances. If I made a few things editable it would have been so much faster. That was the point though!
Great overview Chris!
I nearly cried when I saw the Normal Editing manager. I've desperately needed this in my workflow
I've watched quite a few of these "new features" videos for C4D 2024, and you're the first one to dive into topics that address some of my most significant issues with C4D. I am The 1%. I'm also in the process of Switching from MODO to Cinema 4D to streamline our rendering workflow nat work, but I still find myself returning to MODO for tasks like modeling, UV mapping, and geometry editing.
The way the normals tag has been implemented in this update is impressive. It's something I've frequently had to resort to MODO for, especially when dealing with a lot of CAD models. I believe this tool in C4D is even better, and I anticipate using it regularly. While MODO has exceptional selection tools that are hard to rival, Maxon has done a great job with their new selection tool in this update.
Thank you for creating this informative video!
great video
I don't think it was mentioned but in the Rigid Body tag, go to the Dynamics tab and if you enable Custom Initial Velocity, there's a parameter for Shoot At.
This can save you about 30 attempts at trying to "throw" something at a specific spot in your scene - like throwing a hat on a hat rack like I was trying to do last years.
Legend
great as always
keep it on 🔥🔥🔥🔥🔥
Super informative. Thank you so much for taking the time to showcase all the news.
You can use the normal editing greatly for foliage to make the lighting on leaves point outwards, making foliage look way better or do other advanced tricks.
nice idea, thank you
PATTERN SELECTOR!!!!!!!!! I HAVE BEEN WAITING FOR THIS FOR YEARSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Normal tag is usually used along with the baking process. it's a tool heavily used for game asset creation :)
@@o_o6606truth
Nice to see maxon go above and beyond on that, really nice.
Felt called out for skipping to the pyro part 😂 Well played sir
1:16:59
I have been waiting for this fluid simulation in Cinema 4D for years.
and yet its really very mediocre at best
You do Amazing things. They are inspire
Thanks maaaaan! I'm currently taking in consideration the certification so your videos are just pure gold!
Thanks for spending the time to share!! Great video and I learned a lot.
The capsules modeling is mind blowing!
wait until you see geonodes in blender
amazing overview as always
20:45 I'm not sure my self how to go about normal editing but supposedly it is a bread and butter for cell shaded NPR styles and NPR in general.
Always the first place to visit when C4D updates
i was waiting for your detail upgrade video
Pattern selection is the shit. Also been playing with pyro for a couple of hours and it’s much faster and more stable.
Great overview, thanks!
Brilliant as always man. Nice overview!
Thank You ❤
I appreciate you going through the nodes and capsules. Man, I hate those things so much. It's bad enough having to use them for Redshift, but having to do it to build models now too makes me want to throw up. I get it, its flexible and efficient and all that. It's just the actual process of connecting nodes instead of actually getting to push and pull polys myself. It's one step further away from being an artist, one step closer to doing excel spreadsheet kind of mind-numbing, soul-crushing work. Is what it is, and I know it's here to stay, but I'm just going to go cry now, lol.
thanks Chris! Great runthrough and some really exciting new stuff to play with!
One small but incredibly useful feature missing is the random object colour in viewport that Blender has.
Just ask chatgpt or bing to write a python script that assign a random display color to selected objects. I did it and it works fine.
There is a plugin that can do this, but it requires several mouse clicks, whereas blender only requires one click :(
@@superegg-r9m really? can you tell me what it's called or provide a link?
Isn't that what the Jitter node for redshift does?
I love seeing the new weighted normal stuff. It is not just a CAD thing where that gets handy. It is a absolut must have if you are working on game assets today. It makes baking mesh informations from high to low polymeshes so much easier. I used a plug-in for that the last years that was only running on R23 and was so finicky to get the right results. Having that one click solution now makes me soooo happy! ❤
Thank you very much!
Man I started my 3d journey in C4D a few years ago, but switched to Blender after a while and haven't touched C4D in some time. Always had the idea Blender was inferior, but more economical option, but with what I know now, I can definitely say I am sticking with Blender. C4D was always a little ahead, but with Blender getting geometry nodes, sim nodes, new UV packing engine, new UI, Asset Browser etc, I am not sure if Blender is now ahead, but mograph has a serious competitor with Blender's geo-system. If C4D were free, I'd have to consider it more deeply, but as it is, Blender takes the win in my book. And I can't wait to see what the next major update, Blender 4.0 will look like. Cycles getting a big update, 'Eevee-Next', Sculpting updates, huge updates to rigging and animation, grease pencil is getting its third major rewrite, Geo system getting a bunch of new nodes etc.
Voronoi Fracture + sticky rigid body = finally accurate, breaking stone or concrete or terrain or ground or whatever?
And now we want a Simulation > *Sound Body* to make Chris' Wind Chime sing!
Love your work, brother!!! X
Thanks Buddy!
Обновление фонга и нормалей очень крутое, я очень давно ждал этого!
thank you so much for such a detailed analysis!)
Thanks for share
The new Vamp is a game changer !!!!!!!
I wish there was a menu in the layout with capsules, like a folded palette. They are too hidden away in the asset browser so of course noone knows about them but they're so super useful. They're definitely not in the right place where they are now.
Also mad props to you for the capsules you made, I love using them.
You can dock icons for any capsule (including models/materials) in your UI. Just find/select the capsules you like in the Assets browser, then hold down Shift, and drag them onto the palette of your choosing. They'll show up as an icon group. If you like the results, you can save your layout as your startup layout.
You should just customize your interface and save as a startup layout. Many tutorials online. I think chris even has done a few showing how to customize your interface for the specific workflow you're needing.
The interface is 100% customizbale with the ability to move and group almost every tool to be how you'd like. > Command manager > customize palettes > search tools or capsule by name and drag the icons onto a new palette.
@@scenenodestips It's true. And that is a good solution to current state. But the OP's point is proven by the need to reconfigure the layout. If you should reconfigure the layout, then Maxon should do that in the first place, no? His point about "no one knows about it because it is hidden" isn't fixed by individuals reconfiguring layouts. Just fixes it for him.
Great stuff as always, Chris!
Ok Maxon. make me groan with new stuff I have to learn.
Awesome features! Thanks for review 👍
what features??
I think it's a shame not being able to have access to your wonderful tools with just a C4D and Redshift subscription. Makes no sense when the tools are primarily for C4D and Redshift materials, as it's nothing to do with red Giant, Zbush etc.. 😥
Im not sure but it was me who wrote a letter to Maxon suggestions requesting the pattern selection tool three month ago
At 1:10:16 you're wondering about Geometry Accuracy, seems to be its the count of how many shapes it divides in. at 8 i saw 8 colored shapes, and at 20 you see 20 different colored shapes
In previous versions, when we did baking, the keys we set for "linear velocity threshold" didn't work. Has this been fixed now?
its really important dudes ? anybody ?
PROJECTION IN PROJECTION COULD BE A GREAT SOLVE FOR CAMERA PROJECTION. BUILDING PARALLAX-ACCURATE CAMERA PROJECTIONS
I dare you to set the playback speed 2x!
Thanks Chris! You rock!
YAWNS- so you know they haven't done much when the main feature you're highlighting is speed. In my experience it's the human at the other end that is the speed problem. You can make rendering as quick as you like but if the human doesn't know how to use the software to its optimal then its makes little difference. I have also noticed majority of C4D users have little idea about modelling complex models or characters from scratch. Hence most tutorials I see have lots of spheres and basic shapes.
That's a lot of words to say, "I didn't actually watch the video, I just needed to scream at the void to feel something."
@@mpbMKE Do you need help? I suggest samaritans if you are emotionally damaged
@@BenDaleTV Hey man, I'm not the one hopping into the comments just to prove to the world I exist even though I have nothing of value to contribute.
Hey hey. I’m still rocking my 2 1080ti cards as well. Looking to update to a 4090 but it won’t fit my current case.
Making Redshift the default render engine will be a gamechanger. 3dsMax shifted to Arnold, but it has not been updated since Autodesk bought the software. Please do not kill Redshift like Autodesk kills all its Render engines.
...but Arnold you dont need to pay extra. Arnold main thing is cpu calculation, and that it does way more efficient than redshift cpu. Also, Arnold is waaaaay more feature complete.
Arnold is constantly being updated. Arnold has not been killed.
Not yet. But Autodesk can do anything.@@chrish8479
You do pay extra if you need to do network renders.@@phm6834
Hey man! any chance you will update your patreon? I want to grab the project files from episode 20 to dig into, cheers!
I learning and hit a full stop when the tutorial started explaining the solo tool which apparently no longer exists.
I'd love to hear more about the VAMP. I'm not quite sure how to use it, but I was wondering if we can transfer high details from a model to a low mesh. Just like Maya transfer attributes manager?
Wish this dude was my TD. haha "Hey, man, how do you..."
So many issues with the asset browser in 2023. so bad i have to turn off all the databases on every file i open. I also don't understand why my cinema says "rendering exchange" seemingly infinitely.
is using nodes for cloning less heavy when working faster in viewport, than the cloner or matrix. is it just another way to do things or is it more efficient?
Am I the only one who feels like Maxon now entered the "minimum effort"-state we already know from other subscription software devs?
Capsules please!
Anyone managed to find a fix/workaround for the gaps left by using Connector tag? Problem is shown in this video at 1h 21min
Following Houdini would not be a problem the important thing is that they do not make c4d for scientists as for houdini.
Do you know of any reason That would cause Vamp to not work at all on some objects? I tried it on a Marvlous Designer mesh and Zremeshed version and it work. Tried it on another piece and it didn't work. Createa a new scene and move it over didn't work. Did a test with a cube and it worked. Im not sure what the issue could be.
Thoght it was a UV tile issue but even after moving everything to the 1st tile it didn't work.
i wonder when they will add an option to bake textures from one object to another with different UV's (projection baking) i dont like autodesk but its been there for 10+ years
still not water simulation...come on everybody has it now... we need it too guys... I even used Phoenix FD with maya and 3Ds max back 2009.
I don't work with Cad, but @20:37
I feel like when you went below the reflective sphere, it looked like a wormhole effect. (tiny and pinched)
please create function for projection deformer that include function of intersection meshes. Maybe some separate tool or plugin
Hello, I tested the new rigid body and found that it does not work with scaling. For example, if you have two rigid bodies and you scale them to touch them, they will not react correctly
Viewport improvements looks good. But in this scene it's still not much poly here 4:30. Need to try in very heavy scene.
Hey CS! Couldn't the new normals update be used to align/manipulate (a) clones' orientation when distributed on an object using 'surface' mode - I'm kinda assuming c4d uses an objects normals to align stuff this way when using this mode in a cloner? - Thanks for the breakdowns :)
Houdini Style Version Caching 😊😊
is rigging still single core. Have they enabled the new node for this yet?
That poly and point index looks like Houdini. Is C4D will follow Houdini's way?
@@khaerulumam8146 tapi lebih asik pakai Houdini langsung kalau begitu
i need stove flame in c4d tutorial plz
so useful!!! thank you so much
Do we get particle advection for pyro?
About the normals that would be nice to be able to project normals from a sphere to a more complex objects, like a tree. Very useful for toon shading. Maya and Blender can do that in 2 clicks so I was hoping the new normal editors would allow that but so far no success.
Thank you for the fast and complete video !
Should work with Vamp.
You can, he shows it off in the video as well at around 22:12
You can drop ANY object into the fields window.
Just make sure to up the radius on the object settings of the object you add into the fields window.
Also set the mode to surface instead of points. that way it takes the normals from the polygon surfaces instead of using the points of the mesh.
Don't forget to use the freeze to soften the edges a bit if needed.
Can't wait to try it the viewport improvements. That fps lag even in simple scenes really pissed me of that I wanted to switch to 3dsmax as they have better viewport performance.
Will the water module ever come out?
Super informative
so you are saying redshift will come with c4d now ?
for free?
Yes and no. Redshift CPU has been coming with C4D for free for the past few versions. Redshift GPU is still an extra subscription. The change is that Redshift is now the default when you start a new project.
If the new viewport is faster because it's running on the GPU more, do you predict this may impact stability or performance of third party GPU render engines (e.g octane) on single gpu workstations if you're the type of person to leave the live viewer running in progressive' rendering while you work
I don't remember him saying that the viewport uses GPU, he said it used CPU and the more cores you have the faster it will be ! Using GPU on the viewport would be a big mistake
In the redshift discord they did a comparison to how much Vram the new viewport takes and it's significantly less. So it should be a positive change for redshift users.
Man where the hell did u learn all this?! it's been a decade that I use c4d and I don't know half of this stuff
What made it faster? multithreded?
Is this only for maxon one subscription?
No, this is also C4D subscription
Looks more and more like Softimage did.. RIP (that was my tool before I had to switch.. to C4D)… anyway very nice additions for procedural motion designs.. which start to really compete with Houdini.
Cinema 4D is awesome and I love this update but snapping tool still sucking
This guy scares me AF!!
Activation error... Can u help
I love cd4 but that monthly subscription is bs. At least if you going to pay a monthly fee, then it should be wjth the option to by (own). I know this is not anything to do with the video but excuse me. Great video and thanks for sharing.
I also want to do 4d cinema animation pls talk me where to learn, your reply will help me a lot, I am finding a lot where to learn.
Can c4d update the engraving and built-in body paint 3d😂
" I'm running a slightly older machine here".... Uses freakin' Intel i9 extreme edition, and I'm watching this on my i3 6100, considering to install Cinema4D 😂
it seems they want to follow houdini.. : (
Why is that bad? A lot of software's do, because Houdini is a Titan in this industry. Lots to learn from it
interface come back to R23. C4D 2024. interface 's Very very very difficult to use
I always found the name of the program to be pretentious... every program is 3D but noooo, Cinema is 4D ! Which it isn't.
Yes, I skipped. No shame
Whoa people still use cinema 4D? Wild
Blenderhead detected :D
The fact that you were getting 6 fps with a simple scene of just some text in a room shows how horrendous the c4d viewport is (or was). This improvement is the one thing I've been wishing for ever since I started using Cinema 4d, because it feels like Maxon kind of ignores that aspect of the software most of the time. Two times faster is a good start. When I look at things like Unreal, I feel like there's no reason we should be waiting for a single second to watch the viewport update in any 3d software. Sounds like a complaint, and it is....but I'm also glad Maxon has finally addressed this problem and has started to work on it.
That seen was horribly optimized from me. In an effort to be very parametric everything was Instances in Cloners in Instances. If I made a few things editable it would have been so much faster. That was the point though!