What's New in Cinema 4D 2024 Full Feature Breakdown!

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 133

  • @JonathanWinbush
    @JonathanWinbush Рік тому +3

    Great overview Chris!

  • @driggsy
    @driggsy Рік тому +6

    I nearly cried when I saw the Normal Editing manager. I've desperately needed this in my workflow

  • @u8myshorts
    @u8myshorts Рік тому +4

    I've watched quite a few of these "new features" videos for C4D 2024, and you're the first one to dive into topics that address some of my most significant issues with C4D. I am The 1%. I'm also in the process of Switching from MODO to Cinema 4D to streamline our rendering workflow nat work, but I still find myself returning to MODO for tasks like modeling, UV mapping, and geometry editing.
    The way the normals tag has been implemented in this update is impressive. It's something I've frequently had to resort to MODO for, especially when dealing with a lot of CAD models. I believe this tool in C4D is even better, and I anticipate using it regularly. While MODO has exceptional selection tools that are hard to rival, Maxon has done a great job with their new selection tool in this update.
    Thank you for creating this informative video!

  • @newbiadk
    @newbiadk Рік тому +1

    great video

  • @dmellis
    @dmellis Рік тому +5

    I don't think it was mentioned but in the Rigid Body tag, go to the Dynamics tab and if you enable Custom Initial Velocity, there's a parameter for Shoot At.
    This can save you about 30 attempts at trying to "throw" something at a specific spot in your scene - like throwing a hat on a hat rack like I was trying to do last years.

  • @sajjadabouei6721
    @sajjadabouei6721 Рік тому +1

    Legend
    great as always
    keep it on 🔥🔥🔥🔥🔥

  • @mistertamura6190
    @mistertamura6190 Рік тому +4

    Super informative. Thank you so much for taking the time to showcase all the news.

  • @ShrikeGFX
    @ShrikeGFX Рік тому +9

    You can use the normal editing greatly for foliage to make the lighting on leaves point outwards, making foliage look way better or do other advanced tricks.

  • @secret_things7944
    @secret_things7944 Рік тому

    PATTERN SELECTOR!!!!!!!!! I HAVE BEEN WAITING FOR THIS FOR YEARSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

  • @akramdesigns3354
    @akramdesigns3354 Рік тому +10

    Normal tag is usually used along with the baking process. it's a tool heavily used for game asset creation :)

    • @heraxvot6609
      @heraxvot6609 Рік тому

      @@o_o6606truth

    • @ShrikeGFX
      @ShrikeGFX Рік тому +1

      Nice to see maxon go above and beyond on that, really nice.

  • @JuliusA3Dguy
    @JuliusA3Dguy Рік тому +1

    Felt called out for skipping to the pyro part 😂 Well played sir

  • @cemgulpunk
    @cemgulpunk Рік тому +2

    1:16:59
    I have been waiting for this fluid simulation in Cinema 4D for years.

    • @phm6834
      @phm6834 Рік тому

      and yet its really very mediocre at best

  • @DenysGlagoliev
    @DenysGlagoliev Рік тому +1

    You do Amazing things. They are inspire

  • @DanFabuLab
    @DanFabuLab Рік тому

    Thanks maaaaan! I'm currently taking in consideration the certification so your videos are just pure gold!

  • @dfox051
    @dfox051 Рік тому +1

    Thanks for spending the time to share!! Great video and I learned a lot.

  • @ShinobuFX
    @ShinobuFX Рік тому +3

    The capsules modeling is mind blowing!

    • @phm6834
      @phm6834 Рік тому

      wait until you see geonodes in blender

  • @moLEV
    @moLEV Рік тому +3

    amazing overview as always

  • @PCgmesforever
    @PCgmesforever Рік тому +2

    20:45 I'm not sure my self how to go about normal editing but supposedly it is a bread and butter for cell shaded NPR styles and NPR in general.

  • @pushcreativity
    @pushcreativity Рік тому

    Always the first place to visit when C4D updates

  • @futureframe1985
    @futureframe1985 Рік тому +1

    i was waiting for your detail upgrade video

  • @stemfourvisual
    @stemfourvisual Рік тому +2

    Pattern selection is the shit. Also been playing with pyro for a couple of hours and it’s much faster and more stable.

  • @motiondesignberlin10243
    @motiondesignberlin10243 Рік тому +1

    Great overview, thanks!

  • @MarioSundays
    @MarioSundays Рік тому +2

    Brilliant as always man. Nice overview!

  • @renderfolks
    @renderfolks Рік тому

    Thank You ❤

  • @michaelkonomos
    @michaelkonomos Рік тому +1

    I appreciate you going through the nodes and capsules. Man, I hate those things so much. It's bad enough having to use them for Redshift, but having to do it to build models now too makes me want to throw up. I get it, its flexible and efficient and all that. It's just the actual process of connecting nodes instead of actually getting to push and pull polys myself. It's one step further away from being an artist, one step closer to doing excel spreadsheet kind of mind-numbing, soul-crushing work. Is what it is, and I know it's here to stay, but I'm just going to go cry now, lol.

  • @visualscience2502
    @visualscience2502 Рік тому

    thanks Chris! Great runthrough and some really exciting new stuff to play with!

  • @millie2079
    @millie2079 Рік тому +15

    One small but incredibly useful feature missing is the random object colour in viewport that Blender has.

    • @DavideCurci
      @DavideCurci Рік тому

      Just ask chatgpt or bing to write a python script that assign a random display color to selected objects. I did it and it works fine.

    • @superegg-r9m
      @superegg-r9m Рік тому +1

      There is a plugin that can do this, but it requires several mouse clicks, whereas blender only requires one click :(

    • @millie2079
      @millie2079 Рік тому

      @@superegg-r9m really? can you tell me what it's called or provide a link?

    • @FilmBarrie
      @FilmBarrie Рік тому +1

      Isn't that what the Jitter node for redshift does?

  • @DerPixelschubser
    @DerPixelschubser Рік тому +1

    I love seeing the new weighted normal stuff. It is not just a CAD thing where that gets handy. It is a absolut must have if you are working on game assets today. It makes baking mesh informations from high to low polymeshes so much easier. I used a plug-in for that the last years that was only running on R23 and was so finicky to get the right results. Having that one click solution now makes me soooo happy! ❤

  • @DreamerSour
    @DreamerSour Рік тому

    Thank you very much!

  • @vuk8550
    @vuk8550 Рік тому +8

    Man I started my 3d journey in C4D a few years ago, but switched to Blender after a while and haven't touched C4D in some time. Always had the idea Blender was inferior, but more economical option, but with what I know now, I can definitely say I am sticking with Blender. C4D was always a little ahead, but with Blender getting geometry nodes, sim nodes, new UV packing engine, new UI, Asset Browser etc, I am not sure if Blender is now ahead, but mograph has a serious competitor with Blender's geo-system. If C4D were free, I'd have to consider it more deeply, but as it is, Blender takes the win in my book. And I can't wait to see what the next major update, Blender 4.0 will look like. Cycles getting a big update, 'Eevee-Next', Sculpting updates, huge updates to rigging and animation, grease pencil is getting its third major rewrite, Geo system getting a bunch of new nodes etc.

  • @neoqueto
    @neoqueto Рік тому +2

    Voronoi Fracture + sticky rigid body = finally accurate, breaking stone or concrete or terrain or ground or whatever?

  • @ArgoBeats
    @ArgoBeats Рік тому +5

    And now we want a Simulation > *Sound Body* to make Chris' Wind Chime sing!

  • @jakejakejakejakejakejake
    @jakejakejakejakejakejake Рік тому

    Love your work, brother!!! X

  • @joesketchbook
    @joesketchbook Рік тому

    Thanks Buddy!

  • @ckoch4754
    @ckoch4754 Рік тому +2

    Обновление фонга и нормалей очень крутое, я очень давно ждал этого!

  • @ownmethodapw5891
    @ownmethodapw5891 Рік тому

    thank you so much for such a detailed analysis!)

  • @AFtelinaGraphic
    @AFtelinaGraphic Рік тому

    Thanks for share

  • @fff235gg
    @fff235gg Рік тому +1

    The new Vamp is a game changer !!!!!!!

  • @danielschmid8530
    @danielschmid8530 Рік тому +18

    I wish there was a menu in the layout with capsules, like a folded palette. They are too hidden away in the asset browser so of course noone knows about them but they're so super useful. They're definitely not in the right place where they are now.
    Also mad props to you for the capsules you made, I love using them.

    • @scenenodestips
      @scenenodestips Рік тому +4

      You can dock icons for any capsule (including models/materials) in your UI. Just find/select the capsules you like in the Assets browser, then hold down Shift, and drag them onto the palette of your choosing. They'll show up as an icon group. If you like the results, you can save your layout as your startup layout.

    • @chipwebs
      @chipwebs Рік тому +1

      You should just customize your interface and save as a startup layout. Many tutorials online. I think chris even has done a few showing how to customize your interface for the specific workflow you're needing.
      The interface is 100% customizbale with the ability to move and group almost every tool to be how you'd like. > Command manager > customize palettes > search tools or capsule by name and drag the icons onto a new palette.

    • @michaelkonomos
      @michaelkonomos Рік тому +1

      @@scenenodestips It's true. And that is a good solution to current state. But the OP's point is proven by the need to reconfigure the layout. If you should reconfigure the layout, then Maxon should do that in the first place, no? His point about "no one knows about it because it is hidden" isn't fixed by individuals reconfiguring layouts. Just fixes it for him.

  • @mpbMKE
    @mpbMKE Рік тому

    Great stuff as always, Chris!

  • @ColinJarrett
    @ColinJarrett Рік тому

    Ok Maxon. make me groan with new stuff I have to learn.

  • @revocolor
    @revocolor Рік тому

    Awesome features! Thanks for review 👍

  • @JCShannon
    @JCShannon Рік тому +2

    I think it's a shame not being able to have access to your wonderful tools with just a C4D and Redshift subscription. Makes no sense when the tools are primarily for C4D and Redshift materials, as it's nothing to do with red Giant, Zbush etc.. 😥

  • @NikitaVolkoff
    @NikitaVolkoff Рік тому

    Im not sure but it was me who wrote a letter to Maxon suggestions requesting the pattern selection tool three month ago

  • @NitroNTV
    @NitroNTV Рік тому

    At 1:10:16 you're wondering about Geometry Accuracy, seems to be its the count of how many shapes it divides in. at 8 i saw 8 colored shapes, and at 20 you see 20 different colored shapes

  • @Murathanaksoz
    @Murathanaksoz Рік тому +1

    In previous versions, when we did baking, the keys we set for "linear velocity threshold" didn't work. Has this been fixed now?

    • @Murathanaksoz
      @Murathanaksoz Рік тому

      its really important dudes ? anybody ?

  • @joshchilders1
    @joshchilders1 Рік тому

    PROJECTION IN PROJECTION COULD BE A GREAT SOLVE FOR CAMERA PROJECTION. BUILDING PARALLAX-ACCURATE CAMERA PROJECTIONS

  • @ericliss9600
    @ericliss9600 Рік тому

    I dare you to set the playback speed 2x!
    Thanks Chris! You rock!

  • @BenDaleTV
    @BenDaleTV Рік тому +2

    YAWNS- so you know they haven't done much when the main feature you're highlighting is speed. In my experience it's the human at the other end that is the speed problem. You can make rendering as quick as you like but if the human doesn't know how to use the software to its optimal then its makes little difference. I have also noticed majority of C4D users have little idea about modelling complex models or characters from scratch. Hence most tutorials I see have lots of spheres and basic shapes.

    • @mpbMKE
      @mpbMKE Рік тому +3

      That's a lot of words to say, "I didn't actually watch the video, I just needed to scream at the void to feel something."

    • @BenDaleTV
      @BenDaleTV Рік тому

      @@mpbMKE Do you need help? I suggest samaritans if you are emotionally damaged

    • @mpbMKE
      @mpbMKE Рік тому

      @@BenDaleTV Hey man, I'm not the one hopping into the comments just to prove to the world I exist even though I have nothing of value to contribute.

  • @TangleWireTube
    @TangleWireTube Рік тому

    Hey hey. I’m still rocking my 2 1080ti cards as well. Looking to update to a 4090 but it won’t fit my current case.

  • @Mranshumansinghr
    @Mranshumansinghr Рік тому +4

    Making Redshift the default render engine will be a gamechanger. 3dsMax shifted to Arnold, but it has not been updated since Autodesk bought the software. Please do not kill Redshift like Autodesk kills all its Render engines.

    • @phm6834
      @phm6834 Рік тому

      ...but Arnold you dont need to pay extra. Arnold main thing is cpu calculation, and that it does way more efficient than redshift cpu. Also, Arnold is waaaaay more feature complete.

    • @chrish8479
      @chrish8479 Рік тому

      Arnold is constantly being updated. Arnold has not been killed.

    • @Mranshumansinghr
      @Mranshumansinghr Рік тому

      Not yet. But Autodesk can do anything.@@chrish8479

    • @Mranshumansinghr
      @Mranshumansinghr Рік тому

      You do pay extra if you need to do network renders.@@phm6834

  • @Nibbylol
    @Nibbylol Рік тому +1

    Hey man! any chance you will update your patreon? I want to grab the project files from episode 20 to dig into, cheers!

  • @MrTim63
    @MrTim63 Рік тому

    I learning and hit a full stop when the tutorial started explaining the solo tool which apparently no longer exists.

  • @Ricardo-de9ju
    @Ricardo-de9ju 11 місяців тому

    I'd love to hear more about the VAMP. I'm not quite sure how to use it, but I was wondering if we can transfer high details from a model to a low mesh. Just like Maya transfer attributes manager?

  • @parttimehuman
    @parttimehuman Рік тому

    Wish this dude was my TD. haha "Hey, man, how do you..."

  • @MrMadvillan
    @MrMadvillan Рік тому

    So many issues with the asset browser in 2023. so bad i have to turn off all the databases on every file i open. I also don't understand why my cinema says "rendering exchange" seemingly infinitely.

  • @joshchilders1
    @joshchilders1 Рік тому

    is using nodes for cloning less heavy when working faster in viewport, than the cloner or matrix. is it just another way to do things or is it more efficient?

  • @phm6834
    @phm6834 Рік тому

    Am I the only one who feels like Maxon now entered the "minimum effort"-state we already know from other subscription software devs?

  • @creativelabspace
    @creativelabspace Рік тому

    Capsules please!

  • @noveltyexposure
    @noveltyexposure Рік тому

    Anyone managed to find a fix/workaround for the gaps left by using Connector tag? Problem is shown in this video at 1h 21min

  • @juangambino634
    @juangambino634 Рік тому

    Following Houdini would not be a problem the important thing is that they do not make c4d for scientists as for houdini.

  • @djeisoncanuto8453
    @djeisoncanuto8453 Рік тому

    Do you know of any reason That would cause Vamp to not work at all on some objects? I tried it on a Marvlous Designer mesh and Zremeshed version and it work. Tried it on another piece and it didn't work. Createa a new scene and move it over didn't work. Did a test with a cube and it worked. Im not sure what the issue could be.
    Thoght it was a UV tile issue but even after moving everything to the 1st tile it didn't work.

  • @Piotr-p4d
    @Piotr-p4d Рік тому

    i wonder when they will add an option to bake textures from one object to another with different UV's (projection baking) i dont like autodesk but its been there for 10+ years

  • @redfalconvfx7050
    @redfalconvfx7050 Рік тому +1

    still not water simulation...come on everybody has it now... we need it too guys... I even used Phoenix FD with maya and 3Ds max back 2009.

  • @NeoWisp777
    @NeoWisp777 Рік тому

    I don't work with Cad, but @20:37
    I feel like when you went below the reflective sphere, it looked like a wormhole effect. (tiny and pinched)

  • @SK-hj1xh
    @SK-hj1xh Рік тому

    please create function for projection deformer that include function of intersection meshes. Maybe some separate tool or plugin

  • @nuccisimone
    @nuccisimone Рік тому

    Hello, I tested the new rigid body and found that it does not work with scaling. For example, if you have two rigid bodies and you scale them to touch them, they will not react correctly

  • @petrholusa5855
    @petrholusa5855 Рік тому

    Viewport improvements looks good. But in this scene it's still not much poly here 4:30. Need to try in very heavy scene.

  • @kierangfinch5123
    @kierangfinch5123 Рік тому

    Hey CS! Couldn't the new normals update be used to align/manipulate (a) clones' orientation when distributed on an object using 'surface' mode - I'm kinda assuming c4d uses an objects normals to align stuff this way when using this mode in a cloner? - Thanks for the breakdowns :)

  • @cars103
    @cars103 Рік тому

    Houdini Style Version Caching 😊😊

  • @fedupguy2004
    @fedupguy2004 Рік тому

    is rigging still single core. Have they enabled the new node for this yet?

  • @ariaperdana24
    @ariaperdana24 Рік тому +1

    That poly and point index looks like Houdini. Is C4D will follow Houdini's way?

    • @ariaperdana24
      @ariaperdana24 Рік тому

      @@khaerulumam8146 tapi lebih asik pakai Houdini langsung kalau begitu

  • @SajjadBurhani
    @SajjadBurhani 5 місяців тому

    i need stove flame in c4d tutorial plz

  • @gv0zdysh0k
    @gv0zdysh0k Рік тому

    so useful!!! thank you so much

  • @eslib2
    @eslib2 Рік тому

    Do we get particle advection for pyro?

  • @bluedotanimation
    @bluedotanimation Рік тому

    About the normals that would be nice to be able to project normals from a sphere to a more complex objects, like a tree. Very useful for toon shading. Maya and Blender can do that in 2 clicks so I was hoping the new normal editors would allow that but so far no success.
    Thank you for the fast and complete video !

    • @Havealot
      @Havealot Рік тому

      Should work with Vamp.

    • @Wolfnimations
      @Wolfnimations Рік тому +2

      You can, he shows it off in the video as well at around 22:12
      You can drop ANY object into the fields window.
      Just make sure to up the radius on the object settings of the object you add into the fields window.
      Also set the mode to surface instead of points. that way it takes the normals from the polygon surfaces instead of using the points of the mesh.
      Don't forget to use the freeze to soften the edges a bit if needed.

  • @petrholusa5855
    @petrholusa5855 Рік тому +2

    Can't wait to try it the viewport improvements. That fps lag even in simple scenes really pissed me of that I wanted to switch to 3dsmax as they have better viewport performance.

  • @juangambino634
    @juangambino634 Рік тому

    Will the water module ever come out?

  • @MoreCreativeGFX
    @MoreCreativeGFX Рік тому

    Super informative

  • @aliamirian15
    @aliamirian15 Рік тому +1

    so you are saying redshift will come with c4d now ?
    for free?

    • @thegreatszalam
      @thegreatszalam Рік тому +3

      Yes and no. Redshift CPU has been coming with C4D for free for the past few versions. Redshift GPU is still an extra subscription. The change is that Redshift is now the default when you start a new project.

  • @joedidathing
    @joedidathing Рік тому

    If the new viewport is faster because it's running on the GPU more, do you predict this may impact stability or performance of third party GPU render engines (e.g octane) on single gpu workstations if you're the type of person to leave the live viewer running in progressive' rendering while you work

    • @yassinedjebbari4819
      @yassinedjebbari4819 Рік тому +2

      I don't remember him saying that the viewport uses GPU, he said it used CPU and the more cores you have the faster it will be ! Using GPU on the viewport would be a big mistake

    • @Wolfnimations
      @Wolfnimations Рік тому +1

      In the redshift discord they did a comparison to how much Vram the new viewport takes and it's significantly less. So it should be a positive change for redshift users.

  • @noise2539
    @noise2539 Рік тому

    Man where the hell did u learn all this?! it's been a decade that I use c4d and I don't know half of this stuff

  • @thewaliiiii
    @thewaliiiii Рік тому

    What made it faster? multithreded?

  • @cpistudio
    @cpistudio Рік тому

    Is this only for maxon one subscription?

    • @Havealot
      @Havealot Рік тому

      No, this is also C4D subscription

  • @christophedepoire7775
    @christophedepoire7775 10 місяців тому

    Looks more and more like Softimage did.. RIP (that was my tool before I had to switch.. to C4D)… anyway very nice additions for procedural motion designs.. which start to really compete with Houdini.

  • @marcosmanilla9383
    @marcosmanilla9383 Рік тому +1

    Cinema 4D is awesome and I love this update but snapping tool still sucking

  • @blablabladado
    @blablabladado Рік тому

    This guy scares me AF!!

  • @motiondesignInfo
    @motiondesignInfo Рік тому

    Activation error... Can u help

  • @blackreelentertainment6663
    @blackreelentertainment6663 Рік тому

    I love cd4 but that monthly subscription is bs. At least if you going to pay a monthly fee, then it should be wjth the option to by (own). I know this is not anything to do with the video but excuse me. Great video and thanks for sharing.

  • @devsingh6405
    @devsingh6405 Рік тому

    I also want to do 4d cinema animation pls talk me where to learn, your reply will help me a lot, I am finding a lot where to learn.

  • @李人也
    @李人也 Рік тому

    Can c4d update the engraving and built-in body paint 3d😂

  • @vladadesigns8476
    @vladadesigns8476 Рік тому

    " I'm running a slightly older machine here".... Uses freakin' Intel i9 extreme edition, and I'm watching this on my i3 6100, considering to install Cinema4D 😂

  • @Somethinginvisible1
    @Somethinginvisible1 Рік тому +1

    it seems they want to follow houdini.. : (

    • @vuk8550
      @vuk8550 Рік тому

      Why is that bad? A lot of software's do, because Houdini is a Titan in this industry. Lots to learn from it

  • @Donaldreagan-m9r
    @Donaldreagan-m9r 8 місяців тому

    interface come back to R23. C4D 2024. interface 's Very very very difficult to use

  • @hd-be7di
    @hd-be7di Рік тому

    I always found the name of the program to be pretentious... every program is 3D but noooo, Cinema is 4D ! Which it isn't.

  • @william_chidube
    @william_chidube Рік тому

    Yes, I skipped. No shame

  • @danielmsalve
    @danielmsalve Рік тому +2

    Whoa people still use cinema 4D? Wild

  • @marcus_ohreallyus
    @marcus_ohreallyus Рік тому

    The fact that you were getting 6 fps with a simple scene of just some text in a room shows how horrendous the c4d viewport is (or was). This improvement is the one thing I've been wishing for ever since I started using Cinema 4d, because it feels like Maxon kind of ignores that aspect of the software most of the time. Two times faster is a good start. When I look at things like Unreal, I feel like there's no reason we should be waiting for a single second to watch the viewport update in any 3d software. Sounds like a complaint, and it is....but I'm also glad Maxon has finally addressed this problem and has started to work on it.

    • @RocketLasso
      @RocketLasso  11 місяців тому

      That seen was horribly optimized from me. In an effort to be very parametric everything was Instances in Cloners in Instances. If I made a few things editable it would have been so much faster. That was the point though!