Time codes: 00:00:00 - Intro 00:00:52- New License Manager and Subscription Prices 00:03:48- New Interface 00:06:20- Breaks Plugins & Why 00:08:00- New Caps and Bevels 00:15:14- New Double & Symmetrize 00:16:35- New Hierarchy and Mask in Fields 00:21:18- Channel Convert in Fields 00:26:17- Field Flow!!! 00:52:21- Volume Vectors 00:57:33- PForceObject for Thinking Particles 00:59:25- New Features in Volume Builder and Mesh Builder(Splines/Cache/Curvature) 01:02:23- New Polygon/Point Copy & Paste 01:04:52- Render DeNoiser 01:07:44- Icon Color and Icon ID 01:09:55- Align to Spline Unclamped 01:11:00- Modeling Core Notes 01:12:16- Project Asset Inspector 01:13:53- Nicer UV's on some objects & the Tweak UV Gizmo 01:17:00- No files to show, but some new Auto Weighting Modes, and Miximo Rig 01:18:33- No files to show, but Node spaces, and new Material Nodes 01:22:45- Wednesday at Noon R21 Live Stream: www.twitch.tv/rocketlasso 01:23:49- Support Rocket Lasso: www.patreon.com/RocketLasso
@56:50 If I'm not mistaken, the cross product of two vectors will give you a third vector that is exactly 90 degrees from both vectors. Nice video, Chris!
Awesome video and a great explanation of all the features. I love how quick you rattle them off. Even though its an hour 30min long video not a second was wasted! keep it up
Nothing for hair fur grooming? scene optimization? tree plants grass generator? Smoothing dynamic? Clothing? Lighting? Rendering? Water simulations? Fire smoke? More modelling tools like quad caps? Select to circle? Feathers for birds? UV optimization? Like the new tool though. Most important quad remesher??? All we have new text tool, really ?? And some new library, lol
1. Nothing 2. Nothing meaningful 3. Nothing 4. Nothing 5. Nothing 6. Nothing 7. Denoiser, bunch of shader nodes like blur node 8. Nothing (why?) 9. VDB rendering with ProRender 10. New bevel engine (not just text), reworked modelling engine under the hood in general 11. What? 12. Feathers have been there for years, but I feel you, it's tricky to get them aligned properly 13. Nothing meaningful, only a UV free transform tool
I'm sick of setting up perfect seams on perfect ultra-simple topo, then going for ABF or LCSM and getting islands that are utter shite. I don't even do character modelling... can't imagine how hard must it be
I am an Art Director and Photographer and I use C4D to enhance my work, this update didn't meet my expectations but your DEMO of Force Field was AWESOME!
I like this release, bug fixes, stability fixes and improved modeling and UV tools. They are starting to address the biggest issues with C4D. Wish they could do more with this and add a Edit modifier similar Max editable poly, that would bring a huge amount of people from the competing software.
Very underwhelming release. I love how everything Maxon are spending their time on with their long awaited annual updates, Insidyium have already implemented into XP...Field forces are just flow fields in XP...Meanwhile the fundamental features that make up a 3D package are being left to rot..UV Tools are garbage, bodypaint!? Xpresso!!!! (Xpresso is so powerful but seriously needs some love)...When the highlight for this whole release for me is being able to go beyond 0-100% on the align to spline tag...I can safely assume it's underwhelming to say the least. Another note: Spending so much time implementing Prorender to then acquire Redshift!? That's like signing a deal to stock Bobs coffee then acquiring Starbucks...
Hello, Iam have issues once Iam done tracking the scene and camera solve then Iam not able to select anything with my cursor. Cant select or use transform for move or scaling. Do you know what might be the issue? Thank You for any help :) and thanks for the nice tutorial.
Maxon still haven't given enough attention to the UV toolset. The ability to arbitrarily distort UV sections would be great if that was a common procedure while mapping out the UV layout but seriously, who ever needs something like that??? you need accuracy, efficiency, usability all with the confidence the program is taking care of the layout. This hasn't been addressed, so it makes more sense to subscribe to Rizom for their unparalleled software. UV mapping is a key aspect of all CGI. Maxon have given a stack of interesting features to people who like creating nothing more than random shit that requires no discipline to post on their Instagram feed.
So just to get this clear - no plugins from R20 will work in R21? We will be dependant on the thirdparty devs to release new compatible versions (perhaps for some upgrade fee)? Just like with e.g. DEM Earth and xParticles last year when upgrading to R20?
Siggraph presentation was so boring and disappointing like nothing was really worth it. Thank you you've changed my mind regarding the new release) BUT. As I'm mainly an animator I can't justify some VERY NEEDED UPDATES aren't there. Nothing new in Timeline, no such needed things as independent zero level for speed curve and velocity ref., adequate selection sync between OM and TM, a way to turn off the parent animation not messing with children, no "keep visual angle" by default and so on, so on...(
Fields Forces don't get rendered themselves! They function like wind, or turbulence. They have an affect on other objects (particles/dynamics). Particles just need a child (Like a cube), then they render out : )
@@mitchellsack Of course they do. Increasing so. Entire studios have shifted over to it for even non-FX tasks like Lighting, Procedural Modeling(props especially), and CG abstract motion design. Its viewport is miles ahead of C4D's and it being node based makes it a no-brainer for lighting/rendering.
Hi Chris, thank you for this video, it's was a nice to watch as always. I was thinking, while watching you play around with Field Force, do you think it would be possible to create some sort of 3D fuild engine will all this power ? Using Emitters + Field force + Mograph + Dynamics + Volume builder / mesher ? If you manage to do it, you should just call it ChrisFlow 1.0 :D
This is the weakest C4D release I can remember, it even beats R17. Thank heavens I began learning Houdini because there's no sign of better viewport performance, Xpresso replacement, a modern particle system, unified dynamics, no bodypaint update the list goes on and on. But they have kept working on the abysmal ProRender even though they bought Redshift, work that one out! The Mograph mindshare is moving to Houdini and for good reason. Maxon has got greedy and dropped the ball. The Subscription thing is just a cherry sized turd on a giant turd dessert. R20 will be the last C4D I use.
But they did overhaul the particle system. Chris went on for a while with in the middle of this video. The subscription rate is about an 80% price cut so I'm not sure why so many people are complaining about that.
Dean Mellis if you have v20 then why pay 80% when it’s essentially paid for? There is plenty to complain about. So many untouched and outdated features; Xpresso, particles, Bodypaint, UVs... etc.
@@dmellis If you want to rent dated, single threaded software with sluggish a viewport that's your prerogative. If you think particles have been overhauled you're an idiot and deserve Maxon to take you to the cleaners. Much of C4D is an embarrassment and hasn't been touched in over a decade and working on large projects is an awful experience. I'm out.
From Release 11.5 until NOW there is the same particle Emitter ONLY i just ask Did @Maxon Hate Particles ? Even after FUMEFX had been released for cinema !!!!! the particle system Or to be Accurate the Particle Mini System Still as it is if there no solid particle system also No Solid Fluid Simulations
I talked to a rep at the RS booth at siggraph today about redshift moving to the material node editor and he told me that it will happen with r21. I'm not sure if that means we will have to wait till the next RS release or what.
It's interesting to watch this as an old having used C4D for a while and then having switched to Blender and specifically the brand new Blender 2.80 as it went into full development, i wouldnt go back to C4D. especially as its a monthly subscription, even with the simplification of the UI and versions, what a difference a year has made, and a new version of Blender is making (which is $zero.00)
A good thing is, that maxon still provides a perpetual license. Unfortunately the new subscription model will replace the Maxon Service Agreement. Maxon allready denounced my MSA.
I can hardly wait to try the text, finally the geometry looks more workable, I hate the seam you get with the current versions using deformers or displacement.
Is there an alternative to the MAKE SINGLE OBJECT tab being removed from MoText in R21? Getting awful results with effects that use to use that feature.
I still use R21 as I purchased on a perpetual licence . Still works perfectly in windows 11. Maxon add many new features all the time but the reality is that no one uses all of them and many of them aren’t all they are cracked up to be. I think Maxon would be better off concentrating on being really excellent at a few things instead of trying to be the jack of all trades. It’s ended up with a lot of very average features that slow everything down. That’s why I stopped subscribing.
Any ideas why the viewport windows are not moving & scaling all together??? At least on my system, I can only move & scale them one at a time. Pretty annoying and time consuming.
@@RocketLasso I mean that in former versions the arrow cursor appeared where viewports intersect, sou you could scale all 4 at once. Meanwhile I figured out that in R21 you can still do the same synchronized viewport scaling... only that the geniuses at Maxon made the cross-arrow symbol disappear. It´s imply not there anymore.
46:13 holy shit man you just show what we cinema 4d user are willing to get from it. bye bye houding for those comples code , now just use this field and boom on cinema 4d .......
How long do you think it will take Maxon to announce an indie / nc license now that Maya has one for a third of the price of C4D's new subscription, especially after the Maxon guy at Siggraph claimed "we're bring 3D to everyone" just to announce a still ridiculous price and then get embarrassed by Autodesk the day after as they actually bring their tools to everyone.
Well, AD is bringing their tools to middle class people in wealthy countries anyway. All they really did is un-gimp Maya LT. 3D for everyone would have to be free.
@Joseph Brandenburg Oh I agree, a free non commercial license would be bringing it to everyone, but with Maya's pricing I would say even working class people can now afford to buy it and do 3D stuff for a hobby, and they won't need to buy x-particles, a 3rd party renderer and uv'ing tools on top of the base price. They could even get Max or Houdini on top of Maya and it would still be 33% less than C4D. I'd say that's about as good as it's gonna get with a for profit company. Blender is slowing becoming more serious competition for these paid tools too, which could be why Autodesk are doing an Indie license now. And to clarify with the ridiculous price, I think the new price is great for people who can afford it, I'm saving money as a result, but in the context of the presentation where the guy outright stated it was wrong to charge so much, that they need to change like other industries have to bring 3D to everyone, just to then announce it still costs 3 grand or a $60/month subscription, it was just absurd. They didn't really bring 3D to anyone new.
Nice job, but really not much of an update this year. I like the new cap geometry, which had been terrible. Bevels are not exciting - they should have just fixed them as they were badly implemented before. And if 3D text is a big thing to a user, they certainly don't need an expensive app like c4d. First time I really felt let down by a full release. I think maxon is just figuring how to get more money while not doing much to improve the software.
I don't understand why companies think they'll get Autodesk's succes by copying their behaviour. Autodesk is successful because they get all their money from engineering apps. Maya, etc. is a toy they play with so they can feel powerful.
The problem of C4D was always the same, is the easiest sofware you can start to use and get decent results, but then it comes at a very high price, for example if you buy just one month it is near $100, while you can use photoshop for only 9.99 per month. this creates a problem in the maxon user baser because this program is really easy to use for example for high quality text in videos, small comercials etc.. etc.. but the price is a bit high, so a lot of people go to learn blender wich is much harder than C4D.
Hi Robert, as far as I know Maxon has grown every single year and the community has skyrocketed. Your statement implies that it was once relevant and no longer is? Sure you could argue that it's no Maya or Houdini for raw power, but 'relevant' seems a bit off.
Time codes:
00:00:00 - Intro
00:00:52- New License Manager and Subscription Prices
00:03:48- New Interface
00:06:20- Breaks Plugins & Why
00:08:00- New Caps and Bevels
00:15:14- New Double & Symmetrize
00:16:35- New Hierarchy and Mask in Fields
00:21:18- Channel Convert in Fields
00:26:17- Field Flow!!!
00:52:21- Volume Vectors
00:57:33- PForceObject for Thinking Particles
00:59:25- New Features in Volume Builder and Mesh Builder(Splines/Cache/Curvature)
01:02:23- New Polygon/Point Copy & Paste
01:04:52- Render DeNoiser
01:07:44- Icon Color and Icon ID
01:09:55- Align to Spline Unclamped
01:11:00- Modeling Core Notes
01:12:16- Project Asset Inspector
01:13:53- Nicer UV's on some objects & the Tweak UV Gizmo
01:17:00- No files to show, but some new Auto Weighting Modes, and Miximo Rig
01:18:33- No files to show, but Node spaces, and new Material Nodes
01:22:45- Wednesday at Noon R21 Live Stream: www.twitch.tv/rocketlasso
01:23:49- Support Rocket Lasso: www.patreon.com/RocketLasso
You're the fucking best, dude.
Chris... honestly you ROCK!! Breakdown C4D in a stunning way, easy to understand and that “ah ha” moments while watching!! 🙌🏻🙌🏻
Appreciated Karl! It's one of my favorite things to do .
This is the guy who taught me the intro into cinema 4d..You the legend bro
Much appreciated Gift!
Thanks Chris for the indepth cover!
Good update. Excited to see Maxon getting into realtime rendering as well with Unreal and the Unity announcement today as well.
Hardly a good release
What announcement regarding Unreal?
@@BENBOBBY you can take native c4d files into unreal now
exactly as you are saying.. new fields are totally INSANE !!! thanks Chris
Still wrapping my mind around the basics!
@56:50 If I'm not mistaken, the cross product of two vectors will give you a third vector that is exactly 90 degrees from both vectors. Nice video, Chris!
Yup! Heard that from the lead developer for Vectors.
SO good to have Chris back on the airwaves. Subscribed instantly !
Awesome video and a great explanation of all the features.
I love how quick you rattle them off. Even though its an hour 30min long video not a second was wasted!
keep it up
Thanks Gareth! Hard not to spend hours on each feature and just play.
Nothing for
hair fur grooming?
scene optimization?
tree plants grass generator?
Smoothing dynamic?
Clothing?
Lighting?
Rendering?
Water simulations?
Fire smoke?
More modelling tools like quad caps?
Select to circle?
Feathers for birds?
UV optimization? Like the new tool though.
Most important quad remesher???
All we have new text tool, really ??
And some new library, lol
Mahipal Singh Also all our plugins are broke so we have to wait a couple months till they update
1. Nothing
2. Nothing meaningful
3. Nothing
4. Nothing
5. Nothing
6. Nothing
7. Denoiser, bunch of shader nodes like blur node
8. Nothing (why?)
9. VDB rendering with ProRender
10. New bevel engine (not just text), reworked modelling engine under the hood in general
11. What?
12. Feathers have been there for years, but I feel you, it's tricky to get them aligned properly
13. Nothing meaningful, only a UV free transform tool
I'm sick of setting up perfect seams on perfect ultra-simple topo, then going for ABF or LCSM and getting islands that are utter shite. I don't even do character modelling... can't imagine how hard must it be
I am an Art Director and Photographer and I use C4D to enhance my work, this update didn't meet my expectations but your DEMO of Force Field was AWESOME!
Thanks for the video Christ, I love this update.
the softbody thing is pretty sick
omg copy and paste polys!!! this is amazing too...
ART DIRECTING DYNAMICS!
I migrated from Cinema 4D to Maya and I don't regret anything.
I like this release, bug fixes, stability fixes and improved modeling and UV tools. They are starting to address the biggest issues with C4D. Wish they could do more with this and add a Edit modifier similar Max editable poly, that would bring a huge amount of people from the competing software.
it's cool to see maxon finally grabbed the way houdini works with all these major updates
Thanks Chris. Very informative summary, as usual.
Very underwhelming release. I love how everything Maxon are spending their time on with their long awaited annual updates, Insidyium have already implemented into XP...Field forces are just flow fields in XP...Meanwhile the fundamental features that make up a 3D package are being left to rot..UV Tools are garbage, bodypaint!? Xpresso!!!! (Xpresso is so powerful but seriously needs some love)...When the highlight for this whole release for me is being able to go beyond 0-100% on the align to spline tag...I can safely assume it's underwhelming to say the least. Another note: Spending so much time implementing Prorender to then acquire Redshift!? That's like signing a deal to stock Bobs coffee then acquiring Starbucks...
thank you for the video and your effords for this.
Thanks BO : )
Thank you so much!
Its not really a new c4d release until chris is doing a breakdown on it :)
It's like a defining trait of mine!
I laughed out loud at 01:17:48
Thanks for taking the time to put all of this together!
You can copy paths from Illustrator (any version) and paste into R21 as splines.
Thanks Chris!
Hello, Iam have issues once Iam done tracking the scene and camera solve then Iam not able to select anything with my cursor. Cant select or use transform for move or scaling. Do you know what might be the issue? Thank You for any help :) and thanks for the nice tutorial.
Thanks Chris. Great tut (not really a tut but hey) as usual.
Excited for some ideas for the new Field Force for sure!
Maxon still haven't given enough attention to the UV toolset. The ability to arbitrarily distort UV sections would be great if that was a common procedure while mapping out the UV layout but seriously, who ever needs something like that??? you need accuracy, efficiency, usability all with the confidence the program is taking care of the layout. This hasn't been addressed, so it makes more sense to subscribe to Rizom for their unparalleled software. UV mapping is a key aspect of all CGI. Maxon have given a stack of interesting features to people who like creating nothing more than random shit that requires no discipline to post on their Instagram feed.
Please blink more Chris! Great Video BTW :D
lol
Too excited to blink!
Could at least include Red shift. Like how Maya included Arnold.
Thank you
Great update. By the way, you have lost weight and look more toned then older tutorial videos :)
R21 (restricted 21) - Strictly for adults aged 21 and above.
Cinema 4D can now legally drink in the US!
I guess I need to use some older licenses ;c
holy cow there is so much to learn about 3D :O
One of my favorite things about Cinema 4D (and 3D in general) is that there is so much to learn that you can never get bored.
So just to get this clear - no plugins from R20 will work in R21? We will be dependant on the thirdparty devs to release new compatible versions (perhaps for some upgrade fee)? Just like with e.g. DEM Earth and xParticles last year when upgrading to R20?
30:10 - reminded me Gargantua effect from Interstellar, hehe
ua-cam.com/video/6QpfKDOJ1yA/v-deo.html
field forces ftw!!!!
Makes the release!
Chris! without third-party plugins is fantastic :))
I repeated your lessons, Thank you!
Chris! Tell me how to let particles inside a closed object? Of course, given the forces of friction and gravity? Thanks!
Advance but easy and flexible add on, not like other 3D packages where add on simplicity seems in the wind, like adding more pain and agony.
Awesome! So pumped!
Nice video. Thanks. worse update from MAXON . UV tools so BAD and lagging behind of all 3d apps near 15 years.
Roman Yuferev Ive been using 3dCoat for UVs and it’s amazing. Easy to move back and forth.
Use another software for UV rizom uv or UVlayout and without that there is something to improve in cinema 4d
Learn to work between multiple softwares
Siggraph presentation was so boring and disappointing like nothing was really worth it. Thank you you've changed my mind regarding the new release)
BUT. As I'm mainly an animator I can't justify some VERY NEEDED UPDATES aren't there. Nothing new in Timeline, no such needed things as independent zero level for speed curve and velocity ref., adequate selection sync between OM and TM, a way to turn off the parent animation not messing with children, no "keep visual angle" by default and so on, so on...(
I know that the when the Timeline is open it runs WAY faster now (Up to ten times faster). So that's something... : )
@@RocketLasso well, I need to check it out :)
oh god please zoom out your camera!
The force field and particles are really cool!
But one thing I've *NEVER* understood is: how to render them?
Fields Forces don't get rendered themselves! They function like wind, or turbulence. They have an affect on other objects (particles/dynamics).
Particles just need a child (Like a cube), then they render out : )
RocketLasso I tried to put primitives as children of the Emitter, to no avail, they still won’t render out 😞
did they update the houdini engine? It's still stuck on Houdini 16
Thanks Chris!!!Love it!!!
Not feeling bad for sticking to R20
Hey Chris! thanks for the DEMO! its amazing. can you please make a tutorial on aerodynamics with force fields. Thanks
So Cinema still doesn't use multithreading?? Guess I'm sticking to Houdini for now.
what lol?? people really use houdini as their main 3d software?
@@mitchellsack Of course they do. Increasing so. Entire studios have shifted over to it for even non-FX tasks like Lighting, Procedural Modeling(props especially), and CG abstract motion design. Its viewport is miles ahead of C4D's and it being node based makes it a no-brainer for lighting/rendering.
Hi Chris, thank you for this video, it's was a nice to watch as always.
I was thinking, while watching you play around with Field Force, do you think it would be possible to create some sort of 3D fuild engine will all this power ?
Using Emitters + Field force + Mograph + Dynamics + Volume builder / mesher ? If you manage to do it, you should just call it ChrisFlow 1.0 :D
Don't know for sure, but particles can be feed in as a source, so might be able to push/pull apart, so I think there's potential!
@@RocketLasso I'm crossing my fingers ! Go Chris 🔥🚀👍🏽
Chrischmidts in July
This is the weakest C4D release I can remember, it even beats R17. Thank heavens I began learning Houdini because there's no sign of better viewport performance, Xpresso replacement, a modern particle system, unified dynamics, no bodypaint update the list goes on and on. But they have kept working on the abysmal ProRender even though they bought Redshift, work that one out! The Mograph mindshare is moving to Houdini and for good reason. Maxon has got greedy and dropped the ball. The Subscription thing is just a cherry sized turd on a giant turd dessert. R20 will be the last C4D I use.
But they did overhaul the particle system. Chris went on for a while with in the middle of this video. The subscription rate is about an 80% price cut so I'm not sure why so many people are complaining about that.
Dean Mellis if you have v20 then why pay 80% when it’s essentially paid for? There is plenty to complain about. So many untouched and outdated features; Xpresso, particles, Bodypaint, UVs... etc.
@@elissitdesign you can still upgrade without subscribing. What's the issue?
@@dmellis If you want to rent dated, single threaded software with sluggish a viewport that's your prerogative. If you think particles have been overhauled you're an idiot and deserve Maxon to take you to the cleaners. Much of C4D is an embarrassment and hasn't been touched in over a decade and working on large projects is an awful experience. I'm out.
From Release 11.5 until NOW there is the same particle Emitter ONLY i just ask Did @Maxon Hate Particles ? Even after FUMEFX had been released for cinema !!!!! the particle system Or to be Accurate the Particle Mini System Still as it is if there no solid particle system also No Solid Fluid Simulations
No Redshift integration? No ProRender improvements? No realtime render? Thanks for the video,:)
The groundwork is now there for better Redshift integration. The acquisition was very recent!
I talked to a rep at the RS booth at siggraph today about redshift moving to the material node editor and he told me that it will happen with r21. I'm not sure if that means we will have to wait till the next RS release or what.
Great Video Thank you! Question, Chris have you been able to advect particles or dynamic objects using a VDB using Field Force?
It's interesting to watch this as an old having used C4D for a while and then having switched to Blender and specifically the brand new Blender 2.80 as it went into full development, i wouldnt go back to C4D. especially as its a monthly subscription, even with the simplification of the UI and versions, what a difference a year has made, and a new version of Blender is making (which is $zero.00)
A good thing is, that maxon still provides a perpetual license. Unfortunately the new subscription model will replace the Maxon Service Agreement. Maxon allready denounced my MSA.
thank you!
Any news on After Effects and C4D light? Is it being updated also anytime soon?
lol working thanks
pro video
t for scale!
Excellent!
Wow I never new there was this update
It's not available quite yet, and only announced a few days ago so you weren't too out of the loop!
Thank you soooo much I love your videos and I am subscribed
Cool! Can you make smoke text and then dissolve it using the field river flow?
I can hardly wait to try the text, finally the geometry looks more workable, I hate the seam you get with the current versions using deformers or displacement.
Text is such a huge part of the Motion Graphics industry!
Is there an alternative to the MAKE SINGLE OBJECT tab being removed from MoText in R21? Getting awful results with effects that use to use that feature.
Making it a child of a Connect Object would weld all the points together as a single segment.
@@RocketLasso wow that helped a lot thank you so much!
Where can I get the houdini engine for R21? Maxon has a big page boasting houdini engine integration yet its nowhere to be found???
You can get the installer from inside C4D. Extension menu -> Houdini Engine -> Get Houdini Installer
Could u make a Video about the new Feature Volume-Material with ProRenderer? Dosent work in any way for me.. its very frustrating.
@17.43 - Has clamping chaged or broken in R21.115 ? When I uncheck it, nothing happens. Time doesn't loop ?
Updated to .207 and still the same issue. Did they change how this works ?
FIXED. I needed to turn off clamp in Radial Field, not in the Plain falloff.
I still use R21 as I purchased on a perpetual licence . Still works perfectly in windows 11. Maxon add many new features all the time but the reality is that no one uses all of them and many of them aren’t all they are cracked up to be. I think Maxon would be better off concentrating on being really excellent at a few things instead of trying to be the jack of all trades. It’s ended up with a lot of very average features that slow everything down. That’s why I stopped subscribing.
Cinema 4D r21 Blackscreen Fix&?
Not sure I follow...
I don't see any improvements in Boole generator since the r 16
Any ideas why the viewport windows are not moving & scaling all together??? At least on my system, I can only move & scale them one at a time.
Pretty annoying and time consuming.
Hmm, not entirely sure what you are referring to.
@@RocketLasso I mean that in former versions the arrow cursor appeared where viewports intersect, sou you could scale all 4 at once.
Meanwhile I figured out that in R21 you can still do the same synchronized viewport scaling... only that the geniuses at Maxon made the cross-arrow symbol disappear.
It´s imply not there anymore.
interface should look a bit colorful.
I see a lot of negative comments. Well you see a lot positive comments when it comes to Blender.
No not sullustian but sevvian or combo of both
The copy/paste polys is worth the entire update to me. No shit. I am sick to death of having to work around this one simple thing.
Yeah, one of those tiny things that is going to save so much time.
Can you cover the new character tools? Thanks
Plan too, just couldn't get it ready in time for this.
Chris Omg! I haven’t gotten through r20 yet and now they have r21?!!! 🧨🧨🧨🧨🧨🧨😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱
Scary how fast time flies!
46:13 holy shit man you just show what we cinema 4d user are willing to get from it. bye bye houding for those comples code , now just use this field and boom on cinema 4d .......
Driving with splines is just one tiny aspect of Vectors too... the combinations are truly endless!
C:\user\akaki ? thats my name :D
1:13:50
Did sm1 already told you that you look like a Sullustan from Star Wars. That copilot alien in the millenium falcon?
How long do you think it will take Maxon to announce an indie / nc license now that Maya has one for a third of the price of C4D's new subscription, especially after the Maxon guy at Siggraph claimed "we're bring 3D to everyone" just to announce a still ridiculous price and then get embarrassed by Autodesk the day after as they actually bring their tools to everyone.
Well, AD is bringing their tools to middle class people in wealthy countries anyway. All they really did is un-gimp Maya LT.
3D for everyone would have to be free.
@Joseph Brandenburg Oh I agree, a free non commercial license would be bringing it to everyone, but with Maya's pricing I would say even working class people can now afford to buy it and do 3D stuff for a hobby, and they won't need to buy x-particles, a 3rd party renderer and uv'ing tools on top of the base price. They could even get Max or Houdini on top of Maya and it would still be 33% less than C4D. I'd say that's about as good as it's gonna get with a for profit company. Blender is slowing becoming more serious competition for these paid tools too, which could be why Autodesk are doing an Indie license now.
And to clarify with the ridiculous price, I think the new price is great for people who can afford it, I'm saving money as a result, but in the context of the presentation where the guy outright stated it was wrong to charge so much, that they need to change like other industries have to bring 3D to everyone, just to then announce it still costs 3 grand or a $60/month subscription, it was just absurd. They didn't really bring 3D to anyone new.
WOW! I Want IT!!! When???
UV UDIMs?
Where is the new Redshift feature?
Maxon taking notes from autodesk with the weak updates
Nice job, but really not much of an update this year. I like the new cap geometry, which had been terrible. Bevels are not exciting - they should have just fixed them as they were badly implemented before. And if 3D text is a big thing to a user, they certainly don't need an expensive app like c4d. First time I really felt let down by a full release. I think maxon is just figuring how to get more money while not doing much to improve the software.
I don't understand why companies think they'll get Autodesk's succes by copying their behaviour. Autodesk is successful because they get all their money from engineering apps. Maya, etc. is a toy they play with so they can feel powerful.
He sounds like Khan akadamy guy and has large eyes
Now more expensive than ever!
Don't you mean cheaper? You might want to check your math... Subscription is LESS than an MSA
I wish he would look at the camera lens instead of above it. Kinda distracting
yeah you're always up to date. but you rent for the price of a perpetual license. This is really ONLY for Maxon. Not for us.
Some people don't need a license all year.
daaamn, why arent you presenting this at siggraph!
I WILL be part of the Maxon Roadshow later this year : )
Um. Is that a deepfake of Chris? Do his eyes look weird?
I have no idea what that reflection is in my eye. Maybe it was my phone?
Now it's stable. Before wasn't?
Is there a particular time your referring to Jens?
I refer to your talk, within the first 20 minutes. Maybe I got you wrong there. C4D was always rock stable, wasn't it?
So, we prefer to wait for R22.
Nothing so special and exciting here.
Actually there is, the new fields stuff makes things you used to be able to only do in xparticles no w possible in normal c4d
@@randomcommenter6734 If i can make fluid or smoke simulations with that new fields, ok.
@@muratz1 I meant complicated and art directable and an actual usable particle simulator, not actual volumes and fluids.
The problem of C4D was always the same, is the easiest sofware you can start to use and get decent results, but then it comes at a very high price, for example if you buy just one month it is near $100, while you can use photoshop for only 9.99 per month.
this creates a problem in the maxon user baser because this program is really easy to use for example for high quality text in videos, small comercials etc.. etc.. but the price is a bit high, so a lot of people go to learn blender wich is much harder than C4D.
R21. Too little too late. Blender is doing it bigger and better, and totally free.
In r21 you can't run c4d unless you have internet right? terrible
You have to be online at least every 14 days. But you don't have to be online all to time or for each start of the application.
Your voice speed please slow ... Explain in tutorials
Sorry! Can't : )
Is Maxon still relevant? hahaha
Hi Robert, as far as I know Maxon has grown every single year and the community has skyrocketed. Your statement implies that it was once relevant and no longer is? Sure you could argue that it's no Maya or Houdini for raw power, but 'relevant' seems a bit off.