Cinema 4D voronoi fracture with mograph fields

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 84

  • @jarodgibson
    @jarodgibson 3 роки тому +2

    under the radar gem of a tutorial

  • @3rdDim3nsn3D
    @3rdDim3nsn3D 5 років тому +5

    Thank you very much for that straight forward explanation how to use fileds in conjunction with voronoi fracture 👌

  • @Hamentsios10
    @Hamentsios10 4 роки тому +2

    This is the best. Who would have guessed plain effector would do what we wanted! Thanks a lot :) you helped me make my project way better.

    • @3DDeals
      @3DDeals  4 роки тому +1

      haha sometimes its the easy things that do the work :) thank you

  • @klausdarwin7750
    @klausdarwin7750 4 роки тому

    Thanks a lot, couldn't find a tutorial like this; noy yo mention there is a general lack of C4D tutorials on UA-cam.

  • @AB-mv1mb
    @AB-mv1mb 5 років тому +2

    the hair technique is also great for art directing voronoi fractures

    • @dez7852
      @dez7852 5 років тому

      How so? Any examples?

  • @FantaDe_99
    @FantaDe_99 2 роки тому

    man you just made me full of strength. thanks man..

  • @kellyjohnnykelly
    @kellyjohnnykelly 3 роки тому +4

    Hey great clear tutorial - only problem (on R23) is when I get to 4:20, instead of dropping downwards, every piece explodes outwards spinning. I think because one voronoi fracture within another immediately collides with each other? When I turn off self collision it prevents it, but id like the pieces to interact with each other. Any ideas what I could do to fix?

    • @vh-t7684
      @vh-t7684 2 роки тому +1

      Hey, I had the same problem. Set the "Inherit Tag" of the "Dynamic Body Tag" > "Collision" to None (Default: Apply Tag to Children).

  • @alenvijay
    @alenvijay 5 років тому +3

    WHAT THE HELLLL MANNNN!!!! i thought these effects were too complicated and needs a loooot of time to produce... you just made it sooo simpleee!!!! u are awesome! keep doing more videos!! *SUBSCRIBED* :D :D

    • @3DDeals
      @3DDeals  5 років тому +1

      Thank you so much. I got a whole series coming up soon :)

  • @saltykjb8070
    @saltykjb8070 5 років тому +1

    Thank you mate. always used a sphere.
    But I would still use a connector. Just looks cleaner.

  • @aliamirian15
    @aliamirian15 3 роки тому +1

    thats the power of persian
    i loved that

  • @ArnoldVeeman
    @ArnoldVeeman 2 роки тому

    Great tutorial. When I try this everything falls down however. Probably I am doing something wrong.
    What I am trying to achieve is a car falling from a cliff, the car needs to be partially destroyed.

  • @unreapedfx
    @unreapedfx 4 роки тому +2

    Amazing tutorial been looking for this!

  • @chrisholland6593
    @chrisholland6593 3 роки тому

    I'm so thankful for people like you!! Thanks for the post dude.

  • @AliTKhan
    @AliTKhan 4 роки тому +1

    i was looking for something like that! Thank you!

  • @aldendunne
    @aldendunne 4 роки тому +1

    exactly what i was looking for thanks man

  • @wor3m
    @wor3m 2 роки тому

    Huge thanks! This tutorial helped me a lot with my project :D

  • @TheDripGodz
    @TheDripGodz Рік тому

    How to remove unused textures/materials that are stuck on complex objects after using fracture. I have a around 1000 piece and materials on them slow down the cpu

  • @rick4f
    @rick4f 6 місяців тому

    Still valuable information. Thank you! :) 👍

  • @mohsinsadiq7725
    @mohsinsadiq7725 5 років тому +2

    Brilliant tutorial, underrated

    • @3DDeals
      @3DDeals  5 років тому +2

      Means a lot, thank you so much Mohsin

    • @mohsinsadiq7725
      @mohsinsadiq7725 5 років тому +1

      @@3DDeals you should definitely make consistent c4d tutorials maybe once a week because thy are amazing

    • @3DDeals
      @3DDeals  5 років тому

      @@mohsinsadiq7725 i will be adding more tutorials and videos starting end of march, thank you for the compliments :)

  • @SAVOROG
    @SAVOROG 4 роки тому +1

    awesome tutorial explained everything! thank you!!!

  • @pitsa3671
    @pitsa3671 3 роки тому

    Great tutor, but can how to make the rest of the pieces not float

  • @grundvater
    @grundvater 2 роки тому +1

    Please more C4D tuts....

    • @3DDeals
      @3DDeals  2 роки тому

      Hey Jonny, I will look into this. cant promise anything but lets see how things go :)

  • @arisstuffff
    @arisstuffff 4 роки тому +1

    Woah. Perfectly what I wanted to know!

  • @michaelthomas1148
    @michaelthomas1148 3 роки тому

    Very useful indeed, exactly what I was looking for. Thank you.

  • @SrNutritivo
    @SrNutritivo Рік тому

    Life saver! Thank you so much!

  • @popfiction5687
    @popfiction5687 3 роки тому

    its confusing that you have to add a weight map tag, but ALSO you have to drag that same weightmap into field. You'd think that adding the weight map tag would be enough. Why do you have to add it twice? C4D has some confusing interface issues.

  • @xenoqee
    @xenoqee 2 роки тому

    help, version r21, cannot select points in weightmap, what I'm doing doing wrong?

  • @rapgab
    @rapgab 4 роки тому +2

    nice one, thanks for this

  • @AxmihaMeuSaco
    @AxmihaMeuSaco 3 роки тому

    Great. Thank you. Now I'm trying to find a way to make the fractured pieces break themselves when they hit the floor, for example. Secondary breakups. (Without using a particle emitter to simulate that). Real secondary breaks. Possible? Not finding anything on that.

    • @chrisholland6593
      @chrisholland6593 3 роки тому

      If you add a connector, some of the pieces won't break on initial impact, but will break once they hit the ground, creating your secondary breakup.

    • @chrisholland6593
      @chrisholland6593 3 роки тому

      I've also noticed that using a plain effector with a box field is better than using another object with a collider tag. With a box field, you'll get large slabs falling, which will then break into smaller pieces once connecting to the ground/collider body.

    • @AxmihaMeuSaco
      @AxmihaMeuSaco 3 роки тому

      @@chrisholland6593 Ok, thank you, sir. Will try that.

  • @sajadsayahi1135
    @sajadsayahi1135 4 роки тому +1

    that really helped dude thank u

  • @aminyusof574
    @aminyusof574 4 роки тому +1

    thank you.. it help a lot

  • @FilipWalgraef
    @FilipWalgraef 4 роки тому

    Any idea on how to hide the cracks (in the render, after applying materials) in the areas that didn't fall down?

    • @FilipWalgraef
      @FilipWalgraef 4 роки тому

      It only seems to happen in Redshift though.

  • @danielgarmizo
    @danielgarmizo 4 роки тому +1

    hey tnx for this tutorial,
    but when i press play, all the plane is break. imidiieatly.

    • @3DDeals
      @3DDeals  4 роки тому

      Hi Daniel, go to 4:32 you see i change on trigger to on collision there in the TRIGGER dropdown.

  • @bazibada
    @bazibada 4 роки тому +1

    Thanks for the tip !

  • @DavidSohr
    @DavidSohr 5 років тому

    Yeah, I have no idea what to do when stuck at the Box Field in R19. There's no Box Field under Falloff of the Plain Effector... Any idea?

    • @3DDeals
      @3DDeals  5 років тому

      Hey David, Sadly R19 Does not support the field options that you are seeing in this video. Fields was one of the major addons in R20 and will not be added to the older versions as far as i know. if you are using Cinema R19 and want to upgrade, let me know and i could connect you to the right maxon distributor in your country. Sorry that this video did not help you :(

    • @DavidSohr
      @DavidSohr 5 років тому +1

      @@3DDeals alright. That's good to know. No worries. I will probably do an upgrade later on :)

  • @WiCKED_STUDIOS
    @WiCKED_STUDIOS 4 роки тому

    mann...please give us a tutorial to composite this in your real footage..please make one or reffer one

  • @desigirls464
    @desigirls464 4 роки тому +1

    Really useful.. thanks..

  • @3DDeals
    @3DDeals  6 років тому +2

    hey everyone, thank you for watching, make sure to leave a comment if you have any questions.

  • @TheDJkarsy
    @TheDJkarsy 4 роки тому

    Hey man, thank you for the tutorial. I'm struggling to find the 'point generator' in my C4D. I went under sources but still couldn't find it... I'm using r20. Would appreciate it any help!!

    • @TheDJkarsy
      @TheDJkarsy 4 роки тому

      Oh wait i found how to access it haha, sorry and thank youi

  • @Jaibytes
    @Jaibytes 2 роки тому

    how i can animate this? with a range of 120 frames

  • @lassik3101
    @lassik3101 4 роки тому +1

    THANKS SO MUCH FOR THIS

  • @andygagarin3725
    @andygagarin3725 2 роки тому

    awesome, thank you!

  • @عباسالمعموري-ط2ق
    @عباسالمعموري-ط2ق 5 років тому +2

    Perfect

  • @HappyAnimals3D
    @HappyAnimals3D 3 роки тому

    At 2:42, I can't select those red points when I click on them. Any idea why?

    • @knockbox8538
      @knockbox8538 3 роки тому +1

      I had the same problem in R23, until I found the "MoGraph Paintbrush" icon in the upper left, just before X/Y/Z lock icons. Then just be sure the brush settings (add/sub/abs/smooth) are correct for what you wanna do; dots change red/orange/yellow according to weight.

    • @HappyAnimals3D
      @HappyAnimals3D 3 роки тому

      @@knockbox8538 Thanks buddy

  • @malinauagar4344
    @malinauagar4344 4 роки тому

    Hi Pourya, this is build in on R20 or we need install plug in ?

    • @3DDeals
      @3DDeals  4 роки тому

      This is fully built in r20 without any plugins

  • @benwilde365
    @benwilde365 2 роки тому

    brilliant thank you

  • @AlexBroAnimation
    @AlexBroAnimation 4 роки тому

    How to open Field Objects panel in R19?

    • @3DDeals
      @3DDeals  4 роки тому

      It's not available in r19. You need r20 or above

  • @chrisb7398
    @chrisb7398 5 років тому +1

    i cant select anything when using the wheigt map, anybody got an idea what im doing wrong?

    • @3DDeals
      @3DDeals  5 років тому

      make sure you got the weight map brush selected. if you look at my video at 2:34 in the top on the left of the xyz buttons. you see a weight map brush selected. you need to hold the mouse and drag over the points as if you are painting.

    • @chrisb7398
      @chrisb7398 5 років тому +1

      @@3DDeals thank you for the reply, ill try that

    • @3DDeals
      @3DDeals  5 років тому

      @@chrisb7398 Hey mate, did it work? curious to know haha

    • @chrisb7398
      @chrisb7398 5 років тому +2

      @@3DDeals hey, sorry i stil have to try
      my old laptop at home is to crappy, so i have to use the pcs at my uni and there are a lot of deadlines atm

  • @obernardo4898
    @obernardo4898 3 роки тому

    fantastic
    thank you

  • @jeromeo.3575
    @jeromeo.3575 5 років тому

    awesome

  • @Old_proff
    @Old_proff 4 роки тому

    👍👍👍

  • @hasanmahdihasan
    @hasanmahdihasan 5 років тому +1

    Thanks

  • @hoomanrokhfaraz3935
    @hoomanrokhfaraz3935 4 роки тому +1

    tanx bro

    • @3DDeals
      @3DDeals  4 роки тому

      Thank you for watching :)

  • @ciecle1000
    @ciecle1000 4 роки тому +1

    not same work in r17

    • @3DDeals
      @3DDeals  4 роки тому

      This function works from r20 and up :)

  • @frame-works
    @frame-works Рік тому

    hahaha, how you shamelessly have a torrent tool open right there. :D

    • @3DDeals
      @3DDeals  Рік тому

      Just sharing knowledge 😉 lol

  • @Jacobbrothers
    @Jacobbrothers 4 роки тому

    How to make slow falling for debris?