Create a sponge in 3D - New simulations in C4D2024

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 53

  • @mightyhandsanimation
    @mightyhandsanimation 2 місяці тому +1

    it's good to see you work through your issues, it makes it more educational.

  • @jimmyhowzer
    @jimmyhowzer 9 місяців тому +1

    I recently had the same issue using particle emitters and dynamics. One solution is to create a cloner, add you sphere to the cloner. Then set the cloner to "object" mode then select the emitter as the object. You don't need any objects under the emitter and the simulation should work fine.

  • @aminkasraian8081
    @aminkasraian8081 Рік тому +5

    in my experience, one of the things that mess with the simulation is the distribution of polygons on your sphere, when I change it to Hexahedron instead of standard I get better results

    • @EZZYLAND
      @EZZYLAND Рік тому +1

      the first thing that popped into my mind when i started this video

  • @TrickyPasta
    @TrickyPasta 2 місяці тому

    You need to do a masterclass on your lighting setups. They're so damn good.

  • @markpease1785
    @markpease1785 Рік тому +1

    Thank you for testing out the new features! And thanks for showing your workaround!

  • @jaeku2004
    @jaeku2004 2 місяці тому

    매우 매우 매우 좋은 영상이다! 감사합니다

  • @yojidean
    @yojidean Рік тому +2

    Richtig gutes Video Vincent!

  • @MuhammadisoRaimov
    @MuhammadisoRaimov 3 місяці тому

    thank you a lot Vincent!!!

  • @abfi9261
    @abfi9261 Рік тому +1

    I think redshift fixed the cache thing now within the new updates

  • @tstskim
    @tstskim 11 місяців тому

    Thank you my teacher

  • @Chewbacca2000
    @Chewbacca2000 Рік тому +1

    Thanks man!!

  • @madceee
    @madceee Рік тому +1

    thanks for sharing 👍

  • @cemgulpunk
    @cemgulpunk Рік тому +2

    This is so inspiring, thanks for the hacks.

  • @Jake__Boll
    @Jake__Boll Рік тому +1

    Thank you for sharing your knowledge Vincent :)

  • @shugordesign4848
    @shugordesign4848 Рік тому +5

    Hi! Nice tuts! I love all your arts and style. Also You can use in volume builder Intersect mode, and you can create only one cube, not four

    • @vincentschwenk
      @vincentschwenk  Рік тому +1

      yeah, haven't thought about that. Would have saved some time.

  • @CGCharacterArtist
    @CGCharacterArtist Рік тому +1

    This so helpful, Thanks!

  • @alanmalchiodi9044
    @alanmalchiodi9044 7 місяців тому

    Thank you very much man

  • @1NoNeim
    @1NoNeim Рік тому +1

    Excellent result. I would like to see the material settings

  • @YouAlreadyKnowBabi
    @YouAlreadyKnowBabi Рік тому +3

    The final render's lighting looks fucking insane bro. My only wish is that you showed us how you light and rendered everything. Please consider a tutorial on that

    • @vincentschwenk
      @vincentschwenk  Рік тому +1

      The second part of the tutorial is going to be on Patreon in a few days

    • @YouAlreadyKnowBabi
      @YouAlreadyKnowBabi Рік тому +1

      @@vincentschwenk Will that show exactly how to light and texture everything to look identical to your final render? Cuz if so I will sign up

    • @vincentschwenk
      @vincentschwenk  Рік тому

      yes @@YouAlreadyKnowBabi

  • @raw_pc
    @raw_pc Рік тому +1

    I usually have better simulation results when I work with 10x the scale of the real objects. All my settings like substeps, collision distance, particle size don't have to be so small and engine runs them faster and with less issues. I would suggest to anyone to try that regardless of the software.

    • @vincentschwenk
      @vincentschwenk  Рік тому

      yes, that's a good value. But I hate working in a non real world scale, as I have a photography background and then everything changes.

    • @RodrigoOrtega82
      @RodrigoOrtega82 Рік тому

      @@vincentschwenkI have the same preference, what I’ve done before was to export my sim as alembic and scaling that down for rendering.

  • @jhonjairoquinterovergara202
    @jhonjairoquinterovergara202 Рік тому +1

    gracias por aporte

  • @MRasey22
    @MRasey22 Рік тому

    Very nice

  • @peterbartel1008
    @peterbartel1008 Рік тому +3

    Have you tried changing the scene scale in the simulation settings, from 10cm down to like 1cm, instead of scaling the objects to get a more stable simulation on small scale simulations? I havn’t yet tried it myself.
    Great vid as always! ❤️
    Edit: ok, Im an idiot commenting before watching the whole video 🫣 never mind my suggestion hehe

  • @kabalxizt5028
    @kabalxizt5028 7 місяців тому +1

    very nice tutorial / the exciting part is on pateron and idont have acess to pateron in my country :/

  • @Ghaffar75001
    @Ghaffar75001 Рік тому +1

    could you please share material setup and lighting? and Thanks for the video. Amazing Job!!

    • @vincentschwenk
      @vincentschwenk  Рік тому

      www.patreon.com/posts/51-sponge-90327474?Link&

  • @PhotoshopRoom
    @PhotoshopRoom Рік тому

    thx man! awesome tut! usefull!

  • @konsta-fed
    @konsta-fed Рік тому +1

    You can have motion blur with exported alembics by forcing deformation and enabling motion vector in RS object tag. In 2023 I was also adding motion blur tag (regular c4d one) before baking alembic

    • @vincentschwenk
      @vincentschwenk  Рік тому

      I have to check that out. I only know that with houdini alembics

  • @dsofe4879
    @dsofe4879 11 місяців тому +1

    Alembic isn't suitable for motion blur because every frame is exported as an entirely seperate mesh internally, the software has no way of knowing which vertex from the previous frame is linked to which vertex from the current frame. This would normally be solved with motion vectors (which can be imported as vertex maps in the redshift object tag). However, for some reason, C4D itself has no way of actually generating these motion vectors in the alembic exporter, making alembic pretty much useless for caching inside cinema4d.
    I wish Maxon would take the time to actually perfect these core features, instead of leaving them half-baked for years while rushing to add flashy new features to every release.

    • @vincentschwenk
      @vincentschwenk  11 місяців тому +1

      didn't know that, but it makes sense. Also it is so stupid, as motion blur is so important.

    • @cyrilruegsegger9759
      @cyrilruegsegger9759 10 місяців тому

      Otherwise you can put a Forced Motion Blur effect directly in After Effects

    • @dsofe4879
      @dsofe4879 10 місяців тому

      @@cyrilruegsegger9759 not the same thing. Motion vectors provide exact values for each pixel, allowing for accurate MB without any guesswork. Post process MB techniques all just compare current frame to previous frame and then try to figure out which pixel has moved where, which is far less accurate.

  • @schroedermixam2839
    @schroedermixam2839 Рік тому

    Hey Vincent thanks for the amazing tutorial! But how are you saving a startup or new scene, with the folder structure in the object manager already in place?

  • @davehedgehog9795
    @davehedgehog9795 Рік тому +1

    Amazing!

  • @elliotverhaeren1945
    @elliotverhaeren1945 Рік тому +1

    I dont know why my c4d crash when i caching the simulation and i put specs lower than yours

  • @polystormstudio
    @polystormstudio Рік тому +1

    Don't hold your breath over having these issues resolved. They look similar to the issues with the old collision dynamics and they were never fixed.

  • @animhaxx
    @animhaxx Рік тому

    I thought I was the only who cancels render inbetween cause I saw some mistakes🤣

  • @userinfo3119
    @userinfo3119 Рік тому +5

    What a nightmare - C4D is a buggy mess and is ready to be replaced by a newcomer

  • @SupSupa10
    @SupSupa10 Рік тому +2

    Please stop using Redshift. Use V-ray and Arnold instead !