Create a sponge in 3D - New simulations in C4D2024

Поділитися
Вставка
  • Опубліковано 1 лип 2024
  • 🟢 In this tutorial I am talking about how to create a sponge simulation in the new Cinema 4D 2024
    🟣 Timecode:
    Intro: 00:00:00
    Short overview: 00:00:30
    Starting in C4D with modeling: 00:01:30
    Softbody: 00:06:30
    End_Solution: 00:16:33
    🔴 More on:
    / vincentschwenk
    / vincentschw. .
    vsk.world/
    vincentschwenk.de/
  • Фільми й анімація

КОМЕНТАРІ • 49

  • @markpease1785
    @markpease1785 9 місяців тому +1

    Thank you for testing out the new features! And thanks for showing your workaround!

  • @Jake__Boll
    @Jake__Boll 9 місяців тому +1

    Thank you for sharing your knowledge Vincent :)

  • @CGCharacterArtist
    @CGCharacterArtist 9 місяців тому +1

    This so helpful, Thanks!

  • @cemgulpunk
    @cemgulpunk 9 місяців тому +2

    This is so inspiring, thanks for the hacks.

  • @yojidean
    @yojidean 9 місяців тому +2

    Richtig gutes Video Vincent!

  • @Chewbacca2000
    @Chewbacca2000 8 місяців тому +1

    Thanks man!!

  • @madceee
    @madceee 9 місяців тому +1

    thanks for sharing 👍

  • @alanmalchiodi9044
    @alanmalchiodi9044 2 місяці тому

    Thank you very much man

  • @PhotoshopRoom
    @PhotoshopRoom 8 місяців тому

    thx man! awesome tut! usefull!

  • @davehedgehog9795
    @davehedgehog9795 9 місяців тому +1

    Amazing!

  • @MRasey22
    @MRasey22 8 місяців тому

    Very nice

  • @tstskim
    @tstskim 6 місяців тому

    Thank you my teacher

  • @aminkasraian8081
    @aminkasraian8081 8 місяців тому +4

    in my experience, one of the things that mess with the simulation is the distribution of polygons on your sphere, when I change it to Hexahedron instead of standard I get better results

    • @EZZYLAND
      @EZZYLAND 8 місяців тому +1

      the first thing that popped into my mind when i started this video

  • @jimhowells
    @jimhowells 5 місяців тому +1

    I recently had the same issue using particle emitters and dynamics. One solution is to create a cloner, add you sphere to the cloner. Then set the cloner to "object" mode then select the emitter as the object. You don't need any objects under the emitter and the simulation should work fine.

  • @jhonjairoquinterovergara202
    @jhonjairoquinterovergara202 9 місяців тому +1

    gracias por aporte

  • @shugordesign4848
    @shugordesign4848 9 місяців тому +5

    Hi! Nice tuts! I love all your arts and style. Also You can use in volume builder Intersect mode, and you can create only one cube, not four

    • @vincentschwenk
      @vincentschwenk  9 місяців тому +1

      yeah, haven't thought about that. Would have saved some time.

  • @schroedermixam2839
    @schroedermixam2839 8 місяців тому

    Hey Vincent thanks for the amazing tutorial! But how are you saving a startup or new scene, with the folder structure in the object manager already in place?

  • @kabalxizt5028
    @kabalxizt5028 2 місяці тому +1

    very nice tutorial / the exciting part is on pateron and idont have acess to pateron in my country :/

  • @abfi9261
    @abfi9261 8 місяців тому +1

    I think redshift fixed the cache thing now within the new updates

  • @peterbartel1008
    @peterbartel1008 9 місяців тому +3

    Have you tried changing the scene scale in the simulation settings, from 10cm down to like 1cm, instead of scaling the objects to get a more stable simulation on small scale simulations? I havn’t yet tried it myself.
    Great vid as always! ❤️
    Edit: ok, Im an idiot commenting before watching the whole video 🫣 never mind my suggestion hehe

  • @YouAlreadyKnowBabi
    @YouAlreadyKnowBabi 9 місяців тому +3

    The final render's lighting looks fucking insane bro. My only wish is that you showed us how you light and rendered everything. Please consider a tutorial on that

    • @vincentschwenk
      @vincentschwenk  9 місяців тому +1

      The second part of the tutorial is going to be on Patreon in a few days

    • @YouAlreadyKnowBabi
      @YouAlreadyKnowBabi 9 місяців тому +1

      @@vincentschwenk Will that show exactly how to light and texture everything to look identical to your final render? Cuz if so I will sign up

    • @vincentschwenk
      @vincentschwenk  9 місяців тому

      yes @@YouAlreadyKnowBabi

  • @konsta-fed
    @konsta-fed 9 місяців тому +1

    You can have motion blur with exported alembics by forcing deformation and enabling motion vector in RS object tag. In 2023 I was also adding motion blur tag (regular c4d one) before baking alembic

    • @vincentschwenk
      @vincentschwenk  9 місяців тому

      I have to check that out. I only know that with houdini alembics

  • @raw_pc
    @raw_pc 9 місяців тому +1

    I usually have better simulation results when I work with 10x the scale of the real objects. All my settings like substeps, collision distance, particle size don't have to be so small and engine runs them faster and with less issues. I would suggest to anyone to try that regardless of the software.

    • @vincentschwenk
      @vincentschwenk  9 місяців тому

      yes, that's a good value. But I hate working in a non real world scale, as I have a photography background and then everything changes.

    • @RodrigoOrtega82
      @RodrigoOrtega82 8 місяців тому

      @@vincentschwenkI have the same preference, what I’ve done before was to export my sim as alembic and scaling that down for rendering.

  • @1NoNeim
    @1NoNeim 9 місяців тому +1

    Excellent result. I would like to see the material settings

  • @polystormstudio
    @polystormstudio 8 місяців тому +1

    Don't hold your breath over having these issues resolved. They look similar to the issues with the old collision dynamics and they were never fixed.

  • @Ghaffar75001
    @Ghaffar75001 8 місяців тому +1

    could you please share material setup and lighting? and Thanks for the video. Amazing Job!!

    • @vincentschwenk
      @vincentschwenk  8 місяців тому

      www.patreon.com/posts/51-sponge-90327474?Link&

  • @dsofe4879
    @dsofe4879 6 місяців тому +1

    Alembic isn't suitable for motion blur because every frame is exported as an entirely seperate mesh internally, the software has no way of knowing which vertex from the previous frame is linked to which vertex from the current frame. This would normally be solved with motion vectors (which can be imported as vertex maps in the redshift object tag). However, for some reason, C4D itself has no way of actually generating these motion vectors in the alembic exporter, making alembic pretty much useless for caching inside cinema4d.
    I wish Maxon would take the time to actually perfect these core features, instead of leaving them half-baked for years while rushing to add flashy new features to every release.

    • @vincentschwenk
      @vincentschwenk  6 місяців тому +1

      didn't know that, but it makes sense. Also it is so stupid, as motion blur is so important.

    • @cyrilruegsegger9759
      @cyrilruegsegger9759 5 місяців тому

      Otherwise you can put a Forced Motion Blur effect directly in After Effects

    • @dsofe4879
      @dsofe4879 5 місяців тому

      @@cyrilruegsegger9759 not the same thing. Motion vectors provide exact values for each pixel, allowing for accurate MB without any guesswork. Post process MB techniques all just compare current frame to previous frame and then try to figure out which pixel has moved where, which is far less accurate.

  • @elliotverhaeren1945
    @elliotverhaeren1945 8 місяців тому +1

    I dont know why my c4d crash when i caching the simulation and i put specs lower than yours

  • @animhaxx
    @animhaxx 7 місяців тому

    I thought I was the only who cancels render inbetween cause I saw some mistakes🤣

  • @userinfo3119
    @userinfo3119 9 місяців тому +5

    What a nightmare - C4D is a buggy mess and is ready to be replaced by a newcomer

  • @SupSupa10
    @SupSupa10 8 місяців тому +2

    Please stop using Redshift. Use V-ray and Arnold instead !