How to Create Abstract Particles in Blender!

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  • Опубліковано 14 тра 2019
  • Hi everyone! In this tutorial we will be jumping into Blender 2.80 and rendering some abstract particles using Cycles!
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    Replay the Video!
    • How to Create Abstract...
    Blender Tutorial
    Abstract Particles
    Cycles Eevee
    Blender 2.80

КОМЕНТАРІ • 231

  • @miguelcastillo7833
    @miguelcastillo7833 2 роки тому +23

    For Eevee: You have to put the gradient into the info node and then you have to connect the gradient Fac to an object info node. That's it, you have your random particle colors in eevee! (For 2.9 users)

  • @ashrafchawila
    @ashrafchawila 5 років тому +10

    one of the reasons why i am subscribed. thanks.

  • @NebMotion
    @NebMotion 4 роки тому +4

    thanks dude, been meaning to learn particles, will deffo watch again

  • @jaanov6094
    @jaanov6094 2 роки тому +3

    Thank you. I have learned a lot from this single tutorial

  • @LiMaking
    @LiMaking Рік тому

    I LOVE YOU. I've been looking for how to make them properly change color and go transparent for 3 days now. Thank you so much!

  • @adaptiveplexus
    @adaptiveplexus 5 років тому +1

    Can't wait to try this, thanks

  • @VaderTater
    @VaderTater 3 роки тому +3

    This is the video that made me sub. Good stuff, thanks a lot!

  • @Viewfinderfx
    @Viewfinderfx 4 роки тому +1

    Super cool tutorial just what I was looking for

  • @DuyNguyen-qp6uh
    @DuyNguyen-qp6uh 3 роки тому +1

    I love your tutorials

  • @ilostmyhandle
    @ilostmyhandle 2 роки тому

    Your channel just saved my life, literally

  • @WillGibbons
    @WillGibbons 4 роки тому +1

    Excellent! Thanks :)

  • @7bitretro
    @7bitretro 4 роки тому +1

    Really good tutorial, thanks

  • @dimasabaka5357
    @dimasabaka5357 3 роки тому +1

    thank you for the tutorial!

  • @plops15
    @plops15 2 роки тому

    Thank you, I appreciate this so much

  • @intr4
    @intr4 4 роки тому +9

    Color changing particle fix (eevee) :
    Switch particle info node to a geometry node, and connect true normal and parametric to the divide node xx

    • @ZacharyAghaizu
      @ZacharyAghaizu 4 роки тому

      Thank you so much, I was about to ask

    • @ZacharyAghaizu
      @ZacharyAghaizu 4 роки тому

      It didn't really have the effect for me

    • @intr4
      @intr4 4 роки тому

      Zachary Aghaizu hmmm peculiar... eevee kinda sucks with particle systems

    • @ame1216
      @ame1216 3 роки тому +1

      Position and normal in geometry node also give nice effect :)

  • @tcheadriano
    @tcheadriano 3 роки тому

    Awesome!!!

  • @MetalGearMk3
    @MetalGearMk3 5 років тому +3

    Dude I was trying to do something like this, timing is perfect! thanks you!

  • @lishiie
    @lishiie 4 роки тому +174

    The render was only one colour until I checked the Material Output shader and changed to 'Cycles' instead of 'all' - hope this helps someone

  • @dreamshareentertainment8581
    @dreamshareentertainment8581 5 років тому +1

    such an awesome video! way too much fun. thank you.

  • @gvidasbrilius2385
    @gvidasbrilius2385 5 років тому +2

    Absolutely love this. Can't believe a single image took only 4 seconds to render, im definitely going to be doing a bunch of animations with particle systems, thanks a lot. +1sub.

    • @harv3yquinn531
      @harv3yquinn531 5 років тому +2

      Wait, one image took you only 4 seconds to render? For me it took 3 minutes monkaS

    • @gvidasbrilius2385
      @gvidasbrilius2385 5 років тому +1

      @@harv3yquinn531 yes it did, I used quite little samples, just enough to make the depth of field look good and the particle count was 69000 but the amount of particles barely made a difference in render times. I think it took such a short time to render is because light doesn't bounce off of objects which have the emmision shader so the samples count can literally be 1 (I think) but of course that's not including depth of field which requires more, but it still didn't make a big difference. I also used Linux, which makes renders about 20%-40% shorter compared to windows.

  • @twelvam3142
    @twelvam3142 5 років тому +1

    Nice work, bro! You've got talent! I was needing someone to post a video like the the other day, you've somehow read my mind, or heard me cursing cause i couldn't figure this shit out myself! lol

  • @MUHAMMADYAWARIFRAHEEM
    @MUHAMMADYAWARIFRAHEEM 5 років тому

    Very nice and informative video

  • @timbrenneis5602
    @timbrenneis5602 5 років тому +4

    This is a really good tutorial thank you

  • @timelapselajolla4158
    @timelapselajolla4158 5 років тому +1

    Very cool

  • @Idalilit
    @Idalilit 3 роки тому

    Very good tutorial,

  • @psy237
    @psy237 3 роки тому

    you also could add a map range node after the division node to control the range and color ramp better for shorter or longer lasting particles :)

    • @JohnnyBuxton
      @JohnnyBuxton 3 роки тому

      Or combine the two, mapping the ranges makes the values easier to work with in a grad map.

  • @GeorgiosBou
    @GeorgiosBou 5 років тому +9

    *@Blender Made Easy*
    I am not sure if the result is the same but you get with Eevee a pretty similar result when you add some nodes to the ColorRamp:
    [Geometry | Position] > [Vector Math Add *| vector slot1] > [Mapping] > [ColorRamp] > [...]
    [Particle Info] > [Math Divide] > [Vector Math Add *| vector slot2]
    I hope it is understandable ;)

    • @Tensor-An
      @Tensor-An 2 роки тому

      Thanks!, was really helpful!

  • @nadimkazi87
    @nadimkazi87 5 років тому +1

    Nice!! Would love to see more!

  • @0kurkina0
    @0kurkina0 4 роки тому +6

    Hey everyone. I need help. I made exactly the same nodes but my particles at the end of lifecycle don't want to change to pink? Any idea why?

  • @fairywww
    @fairywww 3 роки тому

    thanks!!!

  • @thechannelitrollwith1645
    @thechannelitrollwith1645 4 роки тому +5

    Is there some fundamental complexity to enabling Particle Info in Eevee? It’s been so long and it still doesn’t work as of 2.83.1. Very unfortunate.

  • @jackaguirre8576
    @jackaguirre8576 Рік тому +1

    Is there a way to make particles follow shapes? Like maybe a landscape?

  • @minty1059
    @minty1059 3 роки тому +1

    Any inputs on how to animate this? Would love to see it move in slow motion.

  • @Glassfox_
    @Glassfox_ 2 роки тому

    this is a great tutorial. can i ask though, when i export as ABC. for other renderers, there's SO many ' parts' is there a way to merge it as one mesh for other renderers?

  • @LarsErikFjsne
    @LarsErikFjsne 4 роки тому +1

    Nice tutorial! What paramteres should i adjust if i want the particles to move slower? Right now its bursting out. Hope you can give some tips here, thanks! :)

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 роки тому +1

      Thank you! You can try turning up the flow amount in the turbulence force field!

  • @nicholaskrauss1739
    @nicholaskrauss1739 5 років тому

    I cant seem to get the glare node to work at all in the compositing step. Followed this to the T but none of the compositing seems to be working. Any ideas?

  • @Conceptcreator
    @Conceptcreator 2 роки тому +2

    Ok soooooo I am new to Blender because I want to learn these kinds of things.. Anyway, I am doing the same thing as you are and when I press play after having 50k for the numbers it basically has hardly any particles....

    • @taimurcgi
      @taimurcgi 2 роки тому +1

      You should first do some beginner tutorials before jumping into these intermediate ones.

  • @straticah2865
    @straticah2865 2 роки тому

    Nice tutorial!! when i hit render tho, it renders a different time frame in the animation why is that? When u hit render it is like in the viewport.

  • @gm-qd4lr
    @gm-qd4lr 4 роки тому +2

    Great tutorial but, it’s me don’t worry, my particles seem to be rendered quite poorly almost like squares. Is there any way that you know of to fix it?

  • @lucasdelima
    @lucasdelima 5 років тому +9

    From 8:10... It's a baby with it's arms up, and I can't unseen it :D

  • @alpep.457
    @alpep.457 3 роки тому +1

    Hi, and thank you for the video. How do I get rid of the emitting sphere?

    • @thushanipremarathne6566
      @thushanipremarathne6566 3 роки тому

      theres and option in the particle settings tab, goto the render tab, then click the checkmark saying show emmiter, it may still show it in the viewport previeiw, but in the render it should bbe gone

  • @aymanbassiouny7173
    @aymanbassiouny7173 4 роки тому

    Hello! Could you please tell me Shift f3 doesn't work in Blender 2.83 , what do I do to open it?

  • @TheLionsPlaylist
    @TheLionsPlaylist 5 років тому +7

    To achieve kind of a similar effect in Eevee, try using the position node of the geometry input instead :)

    • @Gravedrinker
      @Gravedrinker 5 років тому +1

      I can't really get this working, can you elaborate on this a bit? I'm just looking for any way to fade out particles smoothly instead of having them just disappear.

    • @UP2KEV
      @UP2KEV 4 роки тому

      ty!

    • @UP2KEV
      @UP2KEV 4 роки тому +2

      try to change the input node to geometry, an then join position to the divide node

    • @Rollo95
      @Rollo95 4 роки тому

      @@UP2KEV U're the best

    • @John-ww7uj
      @John-ww7uj 4 роки тому

      Thanks :) While using the geometry node, I got some interesting results changing the divide math node to a fraction math node. (Seemingly random disbursement of color among the particles).

  • @MOTIONOFICIAL
    @MOTIONOFICIAL 3 роки тому

    but if i want to make this particles going in a way i want like i am doin a ps4 animation which i need theese particles to make a cool boot up

  • @alminhasanovic862
    @alminhasanovic862 5 років тому

    how did you make it ?
    I thought blender 2.8 does not support particle info node.

  • @animeghsarania1076
    @animeghsarania1076 3 роки тому

    there is no option like shader in or particle info in the newest version..can you help with it

  • @Takemedisini
    @Takemedisini 3 роки тому +1

    why im only rendered an ico sphere the particles not rendered, i mean is rendered but not fly away. Can someone help me?

  • @LarsErikFjsne
    @LarsErikFjsne 3 роки тому +1

    Hey! Nice tutorial!
    I am trying to use this but having the particles move ALOT slower. Do you know what settings i need to tweak in order to controll particle speed? I feel like i have tried everything.

    • @neon-original
      @neon-original 2 роки тому

      change the time stretching: old to like whatever less than 100 to make the scene slower

  • @francoisfourie3085
    @francoisfourie3085 4 роки тому

    How do you bring that into UE4? Export as what so you can have it rendered and walk around it?

  • @MrKleiner
    @MrKleiner 4 роки тому +31

    Who needs expensive AE particle addons which are running basically in 2D, when u can do all this stuff for free in Blender in real 3D.

  • @shreyanshpurohit5224
    @shreyanshpurohit5224 3 роки тому

    when the part where we have to change the colour to blue there we have to render when I press render the icosphere itself gets black

  • @user-sv6dy8pk2q
    @user-sv6dy8pk2q 2 роки тому

    Cool

  • @toshiue8179
    @toshiue8179 4 роки тому +3

    I've been doing udemy lessons for blender....and this tutorial feels like cheat day lol.

  • @puke1523
    @puke1523 4 роки тому

    I need help, my Particle Info node does not provide any values! If I set the Math values manually, it works as intended, but when I connect Age and Lifetime, the value is ALWAYS 0...
    Edit: This works in Cycles, but I really want it in Eevee :/

  • @cubicworlds
    @cubicworlds Рік тому +1

    How create animation? Please, help. I get a static image in the render

  • @laylaplays6935
    @laylaplays6935 3 роки тому

    For some reason when i go to the black grid thing for nodes the new button isn’t there

  • @Manish30js
    @Manish30js 2 роки тому

    Hi Please Help me my render is still showing one color and new in blender dont kow how to change material outpur shader to cycles

  • @marcus_ohreallyus
    @marcus_ohreallyus 4 роки тому

    Works in 2.82 grease pencil branch.

  • @coder-c6961
    @coder-c6961 3 роки тому

    Which cache is it. Final, module or replay?

  • @judson5203
    @judson5203 3 роки тому

    will i be able to export this as a video or gif

  • @proart0421
    @proart0421 2 роки тому

    Can we make the particles follow wherever we are going???

  • @lancelot5143
    @lancelot5143 4 роки тому

    how to render that composite image ?

  • @meldingpole
    @meldingpole 2 роки тому +2

    I was not able to get the final render done properly. I don't know but for some reason the particles weren't leaving the sphere. I baked whole animation and did a final render and it worked.

    • @firmedia2908
      @firmedia2908 5 місяців тому

      I had roughly the same pb : rendering stopped after the first frame. Impossible to know why but after baking the particles system, I was able to render it correctly.

  • @jozojoam
    @jozojoam 5 років тому +76

    Eevee does not currently support the particle info node.

    • @N.M.E.
      @N.M.E. 5 років тому +13

      Oof... explains my struggle...

    • @N.M.E.
      @N.M.E. 4 роки тому +2

      @Wo LongAs far as i know we are currently only left with the Option to use Cycles... Thats what i did at least.
      Its Not so bad though.

    • @sansdomicileconnu
      @sansdomicileconnu 4 роки тому

      doesn t work at 10/2019 hope it will work with 2.81

    • @UP2KEV
      @UP2KEV 4 роки тому +5

      @@sansdomicileconnu change the imput node to geometry an then join position with the divide node

    • @draydenferguson3128
      @draydenferguson3128 4 роки тому +2

      @@UP2KEV Just tested this, and you somewhat saved me from my struggle. I just have one problem with this method: The color change. When I tried this with my particle simulation, the particles didn't change color the way I wanted them to. I'm not sure how to explain it, but the colors are half-and-half on each side of the simulation. They don't change color as if it were a gradient. Any tips?

  • @pmvelectric8690
    @pmvelectric8690 3 роки тому

    i enabled the cycles render .....but still i am able to see only one color during the render .....i also enabled cycles from the material output ....still the same problem.....please help me out.

  • @nikrogers123
    @nikrogers123 4 роки тому +1

    thanks but not really none of this works for me as the settings you give do not give me a swirl as the flow of 4 dont do anything they are still coming out straight and the colors on the icosphere are still only white but yours is not the only one I tried all the others and they dont work too . but thanks for trying maybe someday it will happen

  • @Ayden3D
    @Ayden3D 3 роки тому +1

    When i render the entire animation I end up with these gaps in the timeline that start over the particles being emitted and so I was wondering why it is doing that and how to fix it?

  • @jvolto
    @jvolto 4 роки тому

    what gpu were you using in this video?

  • @ArnavBarbaad
    @ArnavBarbaad 4 роки тому +9

    Hello! Your tutorials are extremely helpful. I wanted to ask if there's a way to color the particles based on their position (either distance from origin, or say, distance from z-axis).
    This would be beyond helpful in scientific simulations. It'd be even greater if there's a way to color these particles based on some calculated quantity (say, particle's momentum or energy) via the python console

  • @leali1200
    @leali1200 4 роки тому

    Hello thank you so much for your tuto !!! I just have one little question : in 7:10 when i use the ColorRamp ... I try everything QAQ but it didn't chang the color ??? The problem of the Particle Info ? Anyone can help .......

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 роки тому

      Are you using Eevee? The Particle info node does not work in Eevee. Make sure you are using Cycles instead.

  • @deadmusik9969
    @deadmusik9969 4 роки тому +2

    i got lost when you moved the particle to a new layer, it just kept it as the same for me and when i went to shift f3 for my modules i couldnt select the particle so im stuck on trying to color the particles, still nice tut

    • @devinthedirector7711
      @devinthedirector7711 4 роки тому +1

      Lost me there too...

    • @deadmusik9969
      @deadmusik9969 4 роки тому

      @@devinthedirector7711 coool, i re watched it and just thought hmmm, my error

  • @kurazano
    @kurazano Рік тому

    um for some reason the particles dont flow when u render as an animation. Help?

  • @bromoment1235
    @bromoment1235 2 роки тому

    When I try I have changed to cycles as it’s the only way to get colour but everything turns pink ?!? How do I stop this?

  • @thepoopoos3046
    @thepoopoos3046 4 роки тому

    @Blender Made Easy
    How do you manage to select the particle ico and emitter ico separately? I follow the tutorial as close as possible but no matter what the particles and emitter are always selected together when I click. Meaning I can't click on the emitter without selecting every particle too.

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 роки тому +1

      The particles are attached to the emitter so whenever you select the emitter icosphere it will also select the particles. You can hide the particles by going over to the modifier tab and clicking on that screen button. If you are trying to change the material of the particles you need to select the particle ico sphere that we created at 1:20. Does that answer your question?

    • @thepoopoos3046
      @thepoopoos3046 4 роки тому

      @@BlenderMadeEasy Yes it does thank you! Your tutorials are the bets I've foun so far as a newbie. Please make more abstract tutorials!

    • @thepoopoos3046
      @thepoopoos3046 4 роки тому

      @@BlenderMadeEasy Last question! at 4:37, how do you have the icosphere highlighted without every particle turning orange too? They remain white while the emitter is selected. This is only an issue when I got to add colour in the second window later on, as the emitter turns completely black/blue whichever colour i have selected for the particles.

  • @xeyalcan6611
    @xeyalcan6611 3 роки тому

    hallo im from syria i have problem at 6:45 i can not change color for colorRamp if i change it just one work .
    anyone one help me

  • @marieguillaume3548
    @marieguillaume3548 Рік тому

    Can you share the .blend ?

  • @sparrowsurya96
    @sparrowsurya96 4 роки тому

    Heck ,,cycles supoorting this colour changing

  • @omggalina
    @omggalina Рік тому

    am getting soft from your video, thx alot. how do i make my soft more than 50sec long? I clicked loop recording, pressed the record

  • @DominikWysocki-ml2he
    @DominikWysocki-ml2he 4 місяці тому

    I'd love to make this, but reacting to certain tracks, and reacting to how the music changes

  • @user-qv4pi4gp3d
    @user-qv4pi4gp3d 7 місяців тому

    感谢

  • @bicholinterna
    @bicholinterna 7 місяців тому

    Dont see the emissive texture in particles only in emmiter....

  • @flarbinator
    @flarbinator 4 роки тому

    Do you need to Render again after you do the compositing? I cant find any info

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 роки тому +1

      If you have already rendered on all the frames then yes. But if you are just doing 1 frame you don't have to. Make sure you have the viewer node enabled in the compositor then go to the UV Image Editor. Type in the search bar Viewer and you should see that pop up.

  • @sparrowsurya96
    @sparrowsurya96 4 роки тому

    Hecj yrr it dont working now ,,,in 2.82 the colour not changing

  • @davefleury2583
    @davefleury2583 4 роки тому

    I cant get the color ramp to work, it is only using the birth color. I have double and triple check the setup and it is exactly the same as yours. Any idea what I am doing wrong?

  • @peterdagrape
    @peterdagrape 4 роки тому +1

    im surprised you didnt use boids in physics instead, i think it does the same thing, correct me if im wrong

  • @user-gq9vy7lo6r
    @user-gq9vy7lo6r 5 років тому +1

    top

  • @andresleon2936
    @andresleon2936 3 роки тому +10

    thanks, I'm having some issues with the colors. I only can see the first color. I cannot set the two colors. am I doing something wrong ? I already tried to change the Material Output shader for the cycles but is still not working

  • @natsiiraine6147
    @natsiiraine6147 4 роки тому

    i dont have the shift F3 shortcut, would would i have to do instead?

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 роки тому

      On the top left corner there is a menu. Click on that and you should see an option for the Shader Editor.

  • @zoesegueni3477
    @zoesegueni3477 4 роки тому

    Hi, I'm trying to get the sames result for the Color but it doesn't work for me : I put and connected particle info node, math node, color ramp, Emission and Material Output like you did but Instead of having a color ramp between pink and blue, I just get the blue or the pink... it's like the color ramp influences only the genral color and not different areas.. Do you have an idea of how i could solve this problem ??
    ( If you think it is a scale problem could you give me the size of your emitter and the size of the particle ?)
    Thank you very much for this video, I hope you will answer soon (sorry if my english isn't perfect) :)

  • @duckluck5596
    @duckluck5596 4 роки тому +3

    thnx for the tutorial!
    I only got one question: when I duplicate the ico sphere, for some reason I can't find the button ' Add to Sphere' at 1:05; is there another way to get there?

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 роки тому +1

      When you add in an object you need to go to that panel right away. If you do anything else it will disappear. So add in the icosphere and before you click on anything you should see that panel.

  • @heddywood
    @heddywood 4 роки тому

    I have nothing rendering I ticked and unticked the show emitter and nothing ever happened. The colors are working, I have it under render object, I feel my sanity leaving me

  • @bigfella459
    @bigfella459 3 роки тому

    how do you make a movie of it ?

  • @TriVoxel
    @TriVoxel 5 років тому +6

    Particle info in Eevee is incomplete. I guess they haven't gotten to that node yet. We'll probably see it in a later version of Blender 2.80.

  • @tristen4592
    @tristen4592 4 роки тому

    When I render with cycles it's showing up completely black unless i check off the show emitter box for the particle?

    • @tristen4592
      @tristen4592 4 роки тому

      My workaround was setting the icosphere to a glass transparent mat

    • @KaiFriis
      @KaiFriis 3 роки тому

      Mine was black as well until I set the Material Output from All to Cycles in the Shader Editor

  • @chainonsmanquants1630
    @chainonsmanquants1630 4 роки тому

    I had problems rendering the color change. This is because the particle info node is not supported in EEVEE, you need to switch to cycles.

    • @ThatGuyDownInThe
      @ThatGuyDownInThe 4 роки тому

      my still didn't take in two colors, it just stayed one :/

    • @fabianmartinez4228
      @fabianmartinez4228 4 роки тому

      @@ThatGuyDownInThe Go to render properties in the menu bar to the right side, and change the option eevee to cycles

    • @jojodkhd2740
      @jojodkhd2740 Рік тому

      @@fabianmartinez4228 thank you :)

  • @sammynater4996
    @sammynater4996 5 років тому +2

    umm, so I'm kinda stuck on 6:48. have everything connected but the two colors are not showing in the particles. I don't know if anyone will see this but it would be great if i could get some help.

    • @BlenderMadeEasy
      @BlenderMadeEasy  5 років тому +2

      Double check that your math node is set to divide and also that you are in cycles. You could also check your handles on the color ramp node. If you have 1 handle all the way to one side you might only see 1 color. Try moving them around and see what happens. I hope this helps!

    • @sammynater4996
      @sammynater4996 5 років тому

      @@BlenderMadeEasy ok I will check all those things and see if they work

    • @jonesnjoroge
      @jonesnjoroge 5 років тому

      I bet you are in eevee render, you must use Cycles Render till they fix this.

    • @sammynater4996
      @sammynater4996 5 років тому +1

      @@jonesnjoroge oh I figured it out I applied the node to the center object instead of the particle itself. so it was changing just one group of particles.

    • @Rainy_Night_Vibe
      @Rainy_Night_Vibe 4 роки тому

      Here's a link to a video that showed me how to switch between cycles and EVEE in case you didn't know like me
      ua-cam.com/video/zqK4m8a52U8/v-deo.html

  • @drewwagner5227
    @drewwagner5227 4 роки тому +8

    Does this work on later versions? I’m on 2.8.1 and it doesn’t seem to work for me, I’ll update it to 2.8.2 to see if has any effect.
    Edit: didn’t work
    Edit 2: You have to be on cycles

  • @filmthesis892
    @filmthesis892 3 роки тому

    is there a way to make the center sphere disappear?

  • @ShivanshDev
    @ShivanshDev 4 роки тому

    2nd color is not showing.

  • @zumdar
    @zumdar 4 роки тому

    anybody got any tips for doing the color change in Eevee?

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 роки тому

      You can use the Object Info node instead of the Particle Info.