@@BadNormals instead you can use realize node and then add smooth modifier and afterwards you can add solidify and it will give you good playback result
For people having difficult with animating it I got good results from adding the noise texture & set position texture with the noise into offset and then set position placed after volume to mesh. I then added a vector math node set to add with a position node plugged into the 1st vector and for the second vector I utilized Bad Normals strat for grass and set the first factor to #frame/24, tho the animation is a bit slow.
I don't know if you've seen it, but your outcome looked very very much like the doctor who titles from the newest season. they change it up with every doctor - and yours looks just like their newest outcome, which i've always wanted to know how they did it. Thanks for the vid!
Please do a more detailed video of this or release the project file i loved the tutorial but i am new to geometry nodes and couldn't completely understand a few thing :(
The future is here , we can (almost) literally download more RAM , thanks vagon. (yes i know cloud computing's been around for a while now , I've just never seen it utilized for anything else than gaming)
do particle nodes exist yet? blender 2.4 had better particles than anything since... but we desperately need better particle control. Pyroevil did some awesome work but has disappeared it seems... particle based softbodies and snow etc... luckily others seem to be continuing his work. but... exposing particles and somehow their enumeration to the user as nodes... we've been waiting for so long I've forgotten to check of 3.0 has it!
Hey there, great tutorial, but as soon as I get to using mantaflow, following the immediate steps you take for the particles - from turning off gravity, to adding normal flow, the forcefield, all of it -my simulation doesn't look like this at all. And when trying to change parameters, the simulation doesn't change accordingly. I'm using Blender 3.0 from when it released to the public officially.
-Make sure to bake the simulation under the domain cache each time you change settings. -Add the Force Fields from the Add menu, don't apply force field physics to a mesh like I did
How to create Ironman or Ironspider nanotechnology transition effect in blender...??? :) You have 2 options. Using modifier or nodes... I recommend nodes. :) But it's up to you. Or 2 techniques in one video.
Great video, wow! How do you approach such abstract ideas? Is it a product of some previous projects that you completed or is it an outcome of experimenting in blender?
I'd say it's more the experimentation. Also, I mainly like to work with simulations and node based things so it was not a complete jump into unknown. The most important part is actually the fact that I made seven versions. The first ones were horrific but the seventh one was already pretty okay. That's how I like to work.
Wonderful! I was using the Blender Guru's videos on making a donut and decided to make it run around and eat godzilla. Crazy? Yeah. Fun? Of course. A good use of time? Probably not. Nonetheless this video has given birth to donutzilla, it was worth it.
I agree man i was trying to follow him but he skipped quite a lots of details....the tutorial itself is amazing but i am new to geometry nodes and cant complete it anymore :(
I couldn’t figure out how to use your code but I used the sponsored service I like it much more that render farm type services I’ve tried in the past. I couldn’t figure out how to use your code (i watched working 10 mins of uploading) but I emailed them about your video positively lol thank you for putting me onto vagon shit came at the perfect time for me
Thanks! Good to hear you like the service too, when you create your computer and it asks to add balance to your account, there is a "I have a promo code" at the top left of the screen, there's where you can use it.
OMG! You are literally a God. Can I suggest Mesh Growth FX tutorial in Blender? Something looks like metalic liquid growth out of nothing to form a final shape. I saw it in many electronic product trailer video. Thanks in advanced.
I wanted to know how make procedural path using geometry nodes, which also affects particles system in realtime I have seen one geometry nodes tutorial on it but it was for geometry nodes attributes Which is out dated
Im confused bc when I enter the chafing area I press add and I search for Uc sphere but it doesn’t appear there, so can someone explain how to do it pls?
copied the node tree at 2:09 precisely and the edges of the voronoi are still jagged. would be great if you went a bit slower in these tutorials instead of rushing through them. using 3.0.0
It should be quite simple to create a mesh with edges that connects the k-nearest-neigbours in a particle system in python. With the skin modifier you might directly get a good result . I think I'll test that now and see if it works. Thx for the idea
@@lewistaylorFX I actually tried it. With a brute force nearest neighbor search with numpy I get real-time performance for creating a mesh from a particle system of about 1000 particles. The only thing that needs to be computed is the nearest neighbor graph. Python is not necessarily slow if you know ehat you are doing. My prove of concept NN implementation uses a naive brute force algorithm, which will become slow for lets say more than 10000 particles. There are however dedicated libraries with way better algorithms than what I tried (e.g. (py)flann). With those building the NN graph would probably only take milliseconds even for millions of particles. Currently the slowest part by a huge margin however is the skin modifier. I guess I could create the complete mesh in python without the skin modifier, which should make that approach quite fast and scalable. I'll share a link here if I find a satisfying solution.
@@RaphaelBraun Interesting. I wonder how the perf would be at 100,000 particles? It's three lines of VEX code in houdini to do this, which JIT compiles and runs pretty quick. Do post a link if you get something sexy, very interested to see it.
@@BadNormals Hmm UA-cam seems to swallow my comments, probably because of the links. One last try: I uploaded some demos to YT including github links for the .blend file and some explanation. They are called "Blender particle KNN demo".
Jesus loves u and died for u For God so loved the world that He gave His only begotten Son, that whoever believes in Him should not perish but have everlasting life. John 3:16 NKJV I do not force u to accept him becz god even not force anyone to follow him Just think without creator how the creation one god is there he created everything and us also so think about God and please him After our death, no one come with us God alone judge us U are so special and beautiful and precious gods child k God for u All glory to God only Keep telling Jesus, love. . With the holy spirit only u doing this without god we are ntg u. dv
thank you for your content. I am confident you will have over one million subscribers in short order. just one question where does your interest in phi come from? I use it in blender in places that I probably shouldn't and get mindblowing results.
Blender tutorials are cursed confirmed
Do not delete the default cube at 3AM
Yoo default cube
!!
@@BadNormals 😱😱😱 😱😱😱 I opened blender at 0am and you WONT BELIEVE what happened 😱😱 police called
@@BadNormals instead you can use realize node and then add smooth modifier and afterwards you can add solidify and it will give you good playback result
Love the default cube reference! Blender is blessed with an awesome community
Let's see if he will comment, I'll pin that
Totally agree with you!!
@@BadNormals It's time to pin
i thought you meant the fortnite cube
@Follow God:God loves you repent it will be worth it God bless you all💕💜♥️
For people having difficult with animating it I got good results from adding the noise texture & set position texture with the noise into offset and then set position placed after volume to mesh. I then added a vector math node set to add with a position node plugged into the 1st vector and for the second vector I utilized Bad Normals strat for grass and set the first factor to #frame/24, tho the animation is a bit slow.
thank you very much, (:
2:52 I like how you lowered your Video FPS for that joke! The little details I love! 🤝🏻🤝🏻
Great stuff man, surprised you haven't blown up more, your time is coming :)
this entire video is such a magnificent composition. the visuals, explanations, and finished product are incredible!!! love your videos!!
@Follow God:God loves you repent it will be worth it God bless you all💕💜♥️
Great Video! I didn't know that it's possible to override samples for a view layer, I'm definetly gonna use that
Not that the Voronoi texture idea doesn't work, but the thing they did could be replicated with Geometry nodes and 200IQ.
I agree, it didnt look so similar. Haha yes..
Can't get enough of your vids. The way you talk it through is one of a kind.
I don't know if you've seen it, but your outcome looked very very much like the doctor who titles from the newest season. they change it up with every doctor - and yours looks just like their newest outcome, which i've always wanted to know how they did it. Thanks for the vid!
we need more of these videos my dude. great work!!
The purple circle literally just looks like the current doctor who intro
anyone else reminded of netflix Dark with the person in yellow rain jacket and the swirling/glowing thing like the "dark matter"?
I checked it out, it does remind me of that
The Orb thing in smoke looks like the 13th Doctors Intro in Doctor Who. Looks really cool
Please do a more detailed video of this or release the project file i loved the tutorial but i am new to geometry nodes and couldn't completely understand a few thing :(
2:51 Dude, you genuinely gave me a fright with the lagging footage there!
Every time when I edited the video I thought my own computer is lagging.
want to do something cool in blender: start by watching the cgmatter tutorials ^^ true to live =) great video
yo! thanks man seriously wanted a video like this..
this
is
epic
The future is here , we can (almost) literally download more RAM , thanks vagon.
(yes i know cloud computing's been around for a while now , I've just never seen it utilized for anything else than gaming)
You're on a roll with the last few vids! Awesome work and an entertaining format!
Make it into a Series!!
This is my idea! Good to see it resonates with people
@@BadNormals definitely. I'd request to show certain vfx in EEVEE if possible. Would be amazing value 😊🙏🏽
love it, very very interesting and w/ greeeeaaat humor :)
Awesome work!
MAN MAN MAN , YOU ARE AMAZING.. KEEP THESE COMING :)
Yesss just what i was searching for!
I'm definitelly learning that. Thanks!
you man deserve million view for work. love you from heart❤
Okay that's good... that... that- that's good... THATS ENOUGH SEGMENTS
I liked for the extension cable joke 🤣❤️
do particle nodes exist yet? blender 2.4 had better particles than anything since... but we desperately need better particle control. Pyroevil did some awesome work but has disappeared it seems... particle based softbodies and snow etc... luckily others seem to be continuing his work.
but... exposing particles and somehow their enumeration to the user as nodes... we've been waiting for so long I've forgotten to check of 3.0 has it!
Hey there, great tutorial, but as soon as I get to using mantaflow, following the immediate steps you take for the particles - from turning off gravity, to adding normal flow, the forcefield, all of it -my simulation doesn't look like this at all. And when trying to change parameters, the simulation doesn't change accordingly. I'm using Blender 3.0 from when it released to the public officially.
-Make sure to bake the simulation under the domain cache each time you change settings.
-Add the Force Fields from the Add menu, don't apply force field physics to a mesh like I did
Thanks for the video. Lovely music.
How to create Ironman or Ironspider nanotechnology transition effect in blender...??? :) You have 2 options. Using modifier or nodes... I recommend nodes. :) But it's up to you. Or 2 techniques in one video.
Looks like the start of the new Doctor Who intro
are you telling me i did't see this tutorial for this long? precious material
Amazing! I only care about creating VFX in Blender - non open source tools are no option. Loved this video!
That effect reminds me of the 13th doctor title sequence start. Any Doctor Who fans know if this is just coincidence or not
Nice WRX in the parking.
Snow looks like it would be nice
It is. Cold but nice.
good video, but the Christmas music disturbs me when I watch this in the summer
14th doctor's intro is super ominous huh
Great video! I'll try something related when my new computer arrive. This one can't handle such emotion lol
Man geometry nodes are insane
Your creation realistic awesome
2:48 "maCS hAVe pOWerFul hARDWare cOmponeNTS"
Me while my mid-range PC 1/8th of the price of a MacBook rendering this at 18 fps
I'm so glad I found Ur channel omg epic :)
Great video, wow! How do you approach such abstract ideas? Is it a product of some previous projects that you completed or is it an outcome of experimenting in blender?
I'd say it's more the experimentation. Also, I mainly like to work with simulations and node based things so it was not a complete jump into unknown. The most important part is actually the fact that I made seven versions. The first ones were horrific but the seventh one was already pretty okay. That's how I like to work.
Tutorial Amazingly explained by you, Great Job. 👍🙂
Loved it ❤️
Wonderful! I was using the Blender Guru's videos on making a donut and decided to make it run around and eat godzilla. Crazy? Yeah. Fun? Of course. A good use of time? Probably not. Nonetheless this video has given birth to donutzilla, it was worth it.
I think trapcode particular or flow could make quick work of the particle parts, but the light might be off without some finangling
Which force field did you use for sphere to pull liquid back? Can’t understand
Where did you get that "original Disney version breakdown"? At 0:53
Could you do a more detailed video of this, you skipped over a lot of details. or release the project files? Thanks
I agree man i was trying to follow him but he skipped quite a lots of details....the tutorial itself is amazing but i am new to geometry nodes and cant complete it anymore :(
Cool work as always!
I think there was a cycles update the other day that’ll let you render the particles without geometry.
Yes, just after I had done everything. 😀
@@BadNormals mega doh 😄
damn thats is some houdini stuff there in a budget 😂😂😂
2:14 me be like : SUBSURFACE MODIFIRE ! right ? No , I am wrong ? Okay
Keep up the good videos! I love quality content
The trinangular pyramid is called tetrahedron
Appreciate the information
@@BadNormals that may have come across more smart-ass than it was meant lmao
One day your name will be too big and I'll tell others
"Well, I know about him since his normals were bad"
Woow great tut
I have really been wanting to create the drune I hope my PC can handle this but lower quality
I couldn’t figure out how to use your code but I used the sponsored service I like it much more that render farm type services I’ve tried in the past. I couldn’t figure out how to use your code (i watched working 10 mins of uploading) but I emailed them about your video positively lol thank you for putting me onto vagon shit came at the perfect time for me
Thanks! Good to hear you like the service too, when you create your computer and it asks to add balance to your account, there is a "I have a promo code" at the top left of the screen, there's where you can use it.
OMG! You are literally a God. Can I suggest Mesh Growth FX tutorial in Blender? Something looks like metalic liquid growth out of nothing to form a final shape. I saw it in many electronic product trailer video. Thanks in advanced.
Nice! Make more like this!
I don't get it I Was following then suddenly u added mysterious, so I couldn't get it because I don't know what u added
SOLD! Subscribed.👍
0:26 Was that the LOST smoke monster sound?
I wanted to know how make procedural path using geometry nodes, which also affects particles system in realtime
I have seen one geometry nodes tutorial on it but it was for geometry nodes attributes
Which is out dated
I'd wait until particle nodes get released, this should happen this year hopefully
Incredible
im having some problems making it so can u pls upload a full tutorial it would be great... Thanks and Happy New Year
Me too
3:47 all the time that I put those setting about the "type", the fluid fades away and I cannot watch what is happening. Can someone help me?
i recently discovered this channel of yours filled with amazing works of art. u deserve more views.
Nice
Why do I just not have a lot of these nodes available?
4:37 Theres no way that was actually a real phone right???
Bro Id pay for an in-depth tutorial on this
You'll go far mamen
Amazing tutorial! I just don't get how you make the particles react with the force field? My force fields doesn't affect the particles?
Im confused bc when I enter the chafing area I press add and I search for Uc sphere but it doesn’t appear there, so can someone explain how to do it pls?
Thanks :)
Very baller
Hey, how should I render Instagram reels or tiktok resolution size video in blender VSE?
copied the node tree at 2:09 precisely and the edges of the voronoi are still jagged. would be great if you went a bit slower in these tutorials instead of rushing through them. using 3.0.0
Sure, I'll keep that in mind
Nice video bro
nice video but lil complex to understand
It should be quite simple to create a mesh with edges that connects the k-nearest-neigbours in a particle system in python. With the skin modifier you might directly get a good result .
I think I'll test that now and see if it works. Thx for the idea
Using python for this will be deathly slow and single threaded.
@@lewistaylorFX I actually tried it. With a brute force nearest neighbor search with numpy I get real-time performance for creating a mesh from a particle system of about 1000 particles. The only thing that needs to be computed is the nearest neighbor graph. Python is not necessarily slow if you know ehat you are doing. My prove of concept NN implementation uses a naive brute force algorithm, which will become slow for lets say more than 10000 particles. There are however dedicated libraries with way better algorithms than what I tried (e.g. (py)flann). With those building the NN graph would probably only take milliseconds even for millions of particles.
Currently the slowest part by a huge margin however is the skin modifier. I guess I could create the complete mesh in python without the skin modifier, which should make that approach quite fast and scalable.
I'll share a link here if I find a satisfying solution.
@@RaphaelBraun Interesting. I wonder how the perf would be at 100,000 particles? It's three lines of VEX code in houdini to do this, which JIT compiles and runs pretty quick. Do post a link if you get something sexy, very interested to see it.
That's cool. I'm not much of a coder myself so definitely excited to see the results.
@@BadNormals Hmm UA-cam seems to swallow my comments, probably because of the links. One last try: I uploaded some demos to YT including github links for the .blend file and some explanation. They are called "Blender particle KNN demo".
Cool!
Houdini is bad ass 😎
how are you going to post a tutorial halfway explaining how to get to things?
High quality video
This was amazing, i wonder how much disney spend on them
Jesus loves u and died for u
For God so loved the world that He gave His only begotten Son, that whoever believes in Him should not perish but have everlasting life.
John 3:16 NKJV
I do not force u to accept him becz god even not force anyone to follow him
Just think without creator how the creation one god is there he created everything and us also so think about God and please him
After our death, no one come with us
God alone judge us
U are so special and beautiful and precious gods child k God for u
All glory to God only
Keep telling Jesus, love.
.
With the holy spirit only u doing this without god we are ntg u. dv
thank you for your content. I am confident you will have over one million subscribers in short order. just one question where does your interest in phi come from? I use it in blender in places that I probably shouldn't and get mindblowing results.
where should I actually plug the set position node
Very nice
How do you get the voronoi texture and the uv sphere in the same place!?
why im doing same same with geomtry nods and not same result ?
I can't seem to figure out what tab he's in when he's messing with nodes
same