Recreating Hollywood VFX in Blender
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- Опубліковано 27 вер 2024
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The Druun is a complex character simulated in Houdini, but I think we got pretty close in Blender.
Cool stuff on Patreon:
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Equally cool on Discord:
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Merry Christmas!
Blender tutorials are cursed confirmed
Do not delete the default cube at 3AM
Yoo default cube
!!
@@BadNormals 😱😱😱 😱😱😱 I opened blender at 0am and you WONT BELIEVE what happened 😱😱 police called
@@BadNormals instead you can use realize node and then add smooth modifier and afterwards you can add solidify and it will give you good playback result
Love the default cube reference! Blender is blessed with an awesome community
Let's see if he will comment, I'll pin that
Totally agree with you!!
@@BadNormals It's time to pin
i thought you meant the fortnite cube
@Follow God:God loves you repent it will be worth it God bless you all💕💜♥️
Great stuff man, surprised you haven't blown up more, your time is coming :)
2:52 I like how you lowered your Video FPS for that joke! The little details I love! 🤝🏻🤝🏻
Great Video! I didn't know that it's possible to override samples for a view layer, I'm definetly gonna use that
Not that the Voronoi texture idea doesn't work, but the thing they did could be replicated with Geometry nodes and 200IQ.
I agree, it didnt look so similar. Haha yes..
we need more of these videos my dude. great work!!
The Orb thing in smoke looks like the 13th Doctors Intro in Doctor Who. Looks really cool
You're on a roll with the last few vids! Awesome work and an entertaining format!
love it, very very interesting and w/ greeeeaaat humor :)
this
is
epic
Awesome work!
anyone else reminded of netflix Dark with the person in yellow rain jacket and the swirling/glowing thing like the "dark matter"?
I checked it out, it does remind me of that
Make it into a Series!!
This is my idea! Good to see it resonates with people
@@BadNormals definitely. I'd request to show certain vfx in EEVEE if possible. Would be amazing value 😊🙏🏽
you man deserve million view for work. love you from heart❤
Yesss just what i was searching for!
yo! thanks man seriously wanted a video like this..
The future is here , we can (almost) literally download more RAM , thanks vagon.
(yes i know cloud computing's been around for a while now , I've just never seen it utilized for anything else than gaming)
do particle nodes exist yet? blender 2.4 had better particles than anything since... but we desperately need better particle control. Pyroevil did some awesome work but has disappeared it seems... particle based softbodies and snow etc... luckily others seem to be continuing his work.
but... exposing particles and somehow their enumeration to the user as nodes... we've been waiting for so long I've forgotten to check of 3.0 has it!
Amazing! I only care about creating VFX in Blender - non open source tools are no option. Loved this video!
are you telling me i did't see this tutorial for this long? precious material
I'm definitelly learning that. Thanks!
this entire video is such a magnificent composition. the visuals, explanations, and finished product are incredible!!! love your videos!!
@Follow God:God loves you repent it will be worth it God bless you all💕💜♥️
I'm so glad I found Ur channel omg epic :)
That effect reminds me of the 13th doctor title sequence start. Any Doctor Who fans know if this is just coincidence or not
4:37 Theres no way that was actually a real phone right???
Cool work as always!
How to create Ironman or Ironspider nanotechnology transition effect in blender...??? :) You have 2 options. Using modifier or nodes... I recommend nodes. :) But it's up to you. Or 2 techniques in one video.
Very baller
Great video, wow! How do you approach such abstract ideas? Is it a product of some previous projects that you completed or is it an outcome of experimenting in blender?
I'd say it's more the experimentation. Also, I mainly like to work with simulations and node based things so it was not a complete jump into unknown. The most important part is actually the fact that I made seven versions. The first ones were horrific but the seventh one was already pretty okay. That's how I like to work.
Nice WRX in the parking.
Great video! I'll try something related when my new computer arrive. This one can't handle such emotion lol
Snow looks like it would be nice
It is. Cold but nice.
Looks like the start of the new Doctor Who intro
2:48 "maCS hAVe pOWerFul hARDWare cOmponeNTS"
Me while my mid-range PC 1/8th of the price of a MacBook rendering this at 18 fps
good video, but the Christmas music disturbs me when I watch this in the summer
I think there was a cycles update the other day that’ll let you render the particles without geometry.
Yes, just after I had done everything. 😀
@@BadNormals mega doh 😄
damn thats is some houdini stuff there in a budget 😂😂😂
i recently discovered this channel of yours filled with amazing works of art. u deserve more views.
Tutorial Amazingly explained by you, Great Job. 👍🙂
I think trapcode particular or flow could make quick work of the particle parts, but the light might be off without some finangling
2:14 me be like : SUBSURFACE MODIFIRE ! right ? No , I am wrong ? Okay
thank you for your content. I am confident you will have over one million subscribers in short order. just one question where does your interest in phi come from? I use it in blender in places that I probably shouldn't and get mindblowing results.
Incredible
I couldn’t figure out how to use your code but I used the sponsored service I like it much more that render farm type services I’ve tried in the past. I couldn’t figure out how to use your code (i watched working 10 mins of uploading) but I emailed them about your video positively lol thank you for putting me onto vagon shit came at the perfect time for me
Thanks! Good to hear you like the service too, when you create your computer and it asks to add balance to your account, there is a "I have a promo code" at the top left of the screen, there's where you can use it.
Nice! Make more like this!
Woow great tut
14th doctor's intro is super ominous huh
0:26 Was that the LOST smoke monster sound?
Cool!
Nice video bro
Where did you get the irl light from?
I don't get it I Was following then suddenly u added mysterious, so I couldn't get it because I don't know what u added
Very nice
I have really been wanting to create the drune I hope my PC can handle this but lower quality
SOLD! Subscribed.👍
I wanted to know how make procedural path using geometry nodes, which also affects particles system in realtime
I have seen one geometry nodes tutorial on it but it was for geometry nodes attributes
Which is out dated
I'd wait until particle nodes get released, this should happen this year hopefully
One day your name will be too big and I'll tell others
"Well, I know about him since his normals were bad"
keep up with those cool vfx 🧡💙
It should be quite simple to create a mesh with edges that connects the k-nearest-neigbours in a particle system in python. With the skin modifier you might directly get a good result .
I think I'll test that now and see if it works. Thx for the idea
Using python for this will be deathly slow and single threaded.
@@lewistaylorFX I actually tried it. With a brute force nearest neighbor search with numpy I get real-time performance for creating a mesh from a particle system of about 1000 particles. The only thing that needs to be computed is the nearest neighbor graph. Python is not necessarily slow if you know ehat you are doing. My prove of concept NN implementation uses a naive brute force algorithm, which will become slow for lets say more than 10000 particles. There are however dedicated libraries with way better algorithms than what I tried (e.g. (py)flann). With those building the NN graph would probably only take milliseconds even for millions of particles.
Currently the slowest part by a huge margin however is the skin modifier. I guess I could create the complete mesh in python without the skin modifier, which should make that approach quite fast and scalable.
I'll share a link here if I find a satisfying solution.
@@RaphaelBraun Interesting. I wonder how the perf would be at 100,000 particles? It's three lines of VEX code in houdini to do this, which JIT compiles and runs pretty quick. Do post a link if you get something sexy, very interested to see it.
That's cool. I'm not much of a coder myself so definitely excited to see the results.
@@BadNormals Hmm UA-cam seems to swallow my comments, probably because of the links. One last try: I uploaded some demos to YT including github links for the .blend file and some explanation. They are called "Blender particle KNN demo".
how are you going to post a tutorial halfway explaining how to get to things?
copied the node tree at 2:09 precisely and the edges of the voronoi are still jagged. would be great if you went a bit slower in these tutorials instead of rushing through them. using 3.0.0
Sure, I'll keep that in mind
Buddy, your work is great. May I ask why is Blender gives a crash if you try to do this effect like the Disney version?
Well Blender's physics simulations don't work together very well. They are very separated. Hopefully the new node based solvers will fix this issue a bit.
What pc do u have
SUBSCRIBEDDDD 🔥
why im doing same same with geomtry nods and not same result ?
Houdini is bad ass 😎
Im confused bc when I enter the chafing area I press add and I search for Uc sphere but it doesn’t appear there, so can someone explain how to do it pls?
Bro Id pay for an in-depth tutorial on this
how exactly did you do the movement of the mesh with set position node and 4d noise texture can't quite get it same as you, mine always rip itself inpart
How i haven't subscribed you yet😍😍😍
I can't seem to figure out what tab he's in when he's messing with nodes
same
High quality video
where should I actually plug the set position node
Bro do you learn houdini after 2 years
why did u used override please, i don't understand the concept
someone watched dark.
Great tutorial but I have a problem right at the start when I create liquid simulations, the simulation reacts strangely to force and with turbulence it is chaos, it is not all that nicely put together. I have tried several different settings that work well with regular particles. Any idea what I might be doing wrong?
Try to nudge the simulation domain resolution. Sometimes it acts weird with some numbers.
Is the project file on Patreon ?
You are super smart
please download By Gen by Curtis holt, I would love to see your creative mind meet up with a powerful tool like ByGen
I'll take a look.
wait why did u made all the scene in blender 🤔 if u want the object to interact with the photoage just make the parts which interacts with the object 🫂
It was done exactly as you said, I modeled the parts that interact with the Druun. And then I projected the video clip as the texture on the rough models. That's why it seemed like I had made everything in Blender.
@@BadNormals keep up the great work 💙
8 You lost me at the 3 minute and 6 second point.. I exported the Olympic made a new project imported the Olympic the object was there but then when I added those 2 nodes you mentioned in series with the geometry the object became invisible. Not enough explanation about how to do this period
Yeah, you should add the noise and set position nodes in the original nodetree before exporting to Alembic.
@@BadNormals Hey man, love your work.
could you tell me in which node the noise and position nodes are supposed to connect, so that they can be connected properly to the nodetree?
Thanks for the contribution to the community.
EDIT: I figured it out :DDDD
@@glozzas9305 where did you connect them in the node tree? i cant seem to figure it out im having brainrot rn
A hodge podge of skipping steps with different nodes randomly showing in different frames....
когда будет обновлённый урок про молнию в блендере 3.0?
в течение нескольких дней
ah the fortnite blackhole at the start
make tutorial on dr strange movies effect pls pls
A good idea. Do you mean the portal or the world bending/fractal stuff?
your headphones are leaking sound
Mi computador explotaria
Rendering time ?
About 2 mins on a Nvidia A10G, which is about the speed of RTX 3080
Ok not so good explanation and sponsor “stalking”, it’s a pity because you are a good teacher.
Sometimes the Algorithm gets it right
How can I make a Zoomer haircut with only Geometry Nodes in Blender?
Take a head. Add a set position node and a noise texture. Connect the noise texture to offset. Adjust noise parameters for curly surface. Now separate the position into XYZ and compare the Z with a compare floats node. Plug this into the selection of the set position node. Now send it to me for approval.
why is he walking like an NPC
Good content, and nice info on the original fx. But If this was meant to be a tutorial it was seriously horrible and a straight up waste of time. If it was meant as you showing you are capable of approximating this fx in blender it was great. To be fair you didn't You didn't call it a tutorial, that was just me assuming and its not your fault I wasted my time trying to actually copy what you were doing for myself.
Yep, I didn't plan this to be a tutorial but more of a "how could we approach such things in Blender" I'll be more clear next time
niu bi
Nice,helpful video??
1 frame and you miss alot of the explanation...
ua-cam.com/video/ufIfEzxASlk/v-deo.html Transfoemres fanmade
??????the genius who helped me recover my account